Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.21 @ 20:00:24 Player: f3-rnm Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (423) 2115 Value Destroyed (23067) 23067 Prototype IDs (101) 2020 Alien Tech Used (2) 400 Bonus (23519) 23519 TOTAL SCORE: 62621 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 12880 Follower Combat Kills 5462 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2536 Scanned by Researcher 500 Friendly Fire -2059 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Experimental Core Analyzer Graphene Brace Hacking Drone Bay (1/1) Zionite Alpha Cannon Mk. II Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Zionite Supercomposite Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Long-range IFF Parser Experimental Core Analyzer Advanced Weapon Cycler Zionite Weapon Casing Zionite Shade Armor SHELL Armor > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zionite Heavy DM Reactor Advanced Cooling System Advanced Cooling System Experimental Cooling System Zionite Biocell Array Experimental Matter Compressor Quantum Capacitor Advanced Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Advanced Force Field Hacking Drone Bay Gamma Bomb Array [Rating: 248] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Combat Airjet Treads Light Treads Leg Zionite Supercomposite Leg Wheel Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Experimental Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection SHELL Armor Weapon Enhanced Coil Gun Energy Gun Advanced Beam Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Enhanced Coil Gun Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 5 | . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Utility 9 | . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 2 . 2 1 . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 277 | 6 . . 1 1 6 16 32 . 2 4 . 13 4 7 3 4 . 1 19 4 . 5 1 7 . 10 2 . 10 2 41 8 35 25 8 Power 31 | 1 . . . . . 3 3 . . . . 1 1 1 . . . 1 2 . . 1 . 1 . 1 . . 1 . 1 . 5 6 2 Engine 9 | 1 . . . . . 2 3 . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . Core 5 | . . . . . . 1 . . . . . . . 1 . . . 1 2 . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 . 5 6 2 Propulsion 60 | 2 . . . . 1 6 12 . . . . 4 . . . 1 . . 3 1 . . . 2 . 2 . . 6 . 7 2 6 5 . Treads 9 | 2 . . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Leg 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 5 5 . Wheel 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . 11 . . . . 4 . . . 1 . . 3 1 . . . 2 . 2 . . 6 . 2 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 108 | 1 . . 1 . 2 4 5 . 1 4 . 3 2 1 2 1 . . 7 3 . 3 1 1 . 7 1 . 3 2 21 4 14 9 5 Device 58 | . . . . . 1 4 4 . 1 1 . 1 2 1 . 1 . . 4 1 . 2 1 . . 4 . . 1 1 12 3 7 4 2 Storage 14 | 1 . . 1 . . . . . . . . 1 . . 1 . . . . . . . . 1 . 2 . . . 1 4 . 1 1 . Processor 12 | . . . . . 1 . . . . 3 . 1 . . . . . . . 1 . . . . . . . . . . 3 1 2 . . Hackware 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Protection 22 | . . . . . . . . . . . . . . . 1 . . . 2 1 . 1 . . . 1 1 . 2 . 2 . 4 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 . . . 1 3 3 12 . 1 . . 5 1 5 1 2 . . 7 . . 1 . 3 . . 1 . . . 12 2 10 5 1 Energy Gun 32 | 1 . . . . 3 1 4 . 1 . . 3 . 1 . . . . . . . 1 . . . . . . . . 8 2 7 . . Energy Cannon 10 | . . . . . . 1 1 . . . . 1 1 . . 1 . . 1 . . . . . . . . . . . 2 . . 2 . Ballistic Gun 17 | 1 . . . . . 1 . . . . . . . 3 . . . . 6 . . . . 3 . . 1 . . . . . 2 . . Ballistic Cannon 5 | . . . . . . . 3 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . 2 . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 1 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 76 | . . . . . 2 1 2 . . 3 . 6 1 2 2 2 . . 3 . . 5 . . . 1 . . 4 . 14 7 13 7 1 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . System Corruption 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . 8 . . Parts Lost 47 | . . . . . 1 4 9 . . . 1 . . . . 2 . . 2 . . . . . . . . 1 . . 4 . 3 2 18 Power 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Propulsion 12 | . . . . . . 2 3 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 4 Utility 16 | . . . . . . . 2 . . . . . . . . 1 . . 1 . . . . . . . . 1 . . 1 . . 2 8 Weapon 13 | . . . . . 1 2 2 . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . 2 . 2 Highest Loss Streak 18 | . . . . . 1 1 6 . . . 1 . . . . 1 . . 1 . . . . . . . . 1 . . 1 . 2 1 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 3 3 4 6 9 9 9 10 10 9 9 9 9 10 9 9 10 9 9 9 10 9 10 9 10 10 10 10 10 11 14 18 18 18 18 Power 1 | . 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . 1 1 1 . . . . . . . . 1 . . 1 2 1 Propulsion 1 | 1 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 3 1 . . Utility 7 | . . . 1 3 3 3 3 3 3 3 4 5 6 7 6 7 7 7 6 6 6 6 6 6 5 5 5 5 4 4 8 11 11 14 14 Weapon 2 | . . . . . 1 2 2 4 4 3 3 3 2 2 1 1 2 1 1 1 2 2 1 1 3 2 2 2 3 3 2 2 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . . . . . 2 . 7 . . . . . 2 1 2 . . 1 2 . . 1 . 4 . 3 . 1 4 . 10 . 6 4 4 Power 8 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 3 1 . Propulsion 7 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . 1 . . Utility 26 | . . . . . . . 4 . . . . . 2 1 2 . . . 1 . . . . 2 . 2 . . 2 . 5 . . 2 3 Weapon 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . 4 . 2 1 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 89 | . 85 85 85 85 73 99 91 100 100 100 100 99 99 99 99 98 71 93 97 98 100 79 100 90 94 93 94 94 92 94 95 99 84 72 67 Engine 2 | . 14 14 14 14 9 5 5 7 7 7 7 6 2 . . . . . . . . . . . 5 5 5 5 . . . . . . . Reactor 4 | . . . . . . . . . . . . . 3 5 6 6 6 3 . . . 3 5 5 5 5 5 5 5 5 5 9 8 11 10 Treads 3 | . 28 28 28 28 23 22 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 31 23 15 15 Hover 17 | . . . . . . . 21 30 30 30 30 32 33 33 33 32 33 33 35 35 35 35 35 32 31 31 31 31 34 36 31 1 . . . Device 14 | . . . . . . 15 17 23 23 22 23 20 19 20 19 18 13 13 16 6 5 5 10 8 5 9 10 10 10 10 15 21 16 14 10 Storage 5 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 Processor 5 | . . . . . 3 1 . . . . . 4 6 6 6 6 6 6 5 9 11 11 11 10 10 10 10 10 10 10 13 10 7 4 3 Protection 3 | . . . . . . . . . . . . . . . . . . . 3 9 11 9 5 6 10 5 5 5 4 5 2 . 4 9 10 Energy Gun 8 | . 14 14 14 8 19 27 15 . 2 2 6 6 19 23 19 13 2 6 4 . . . . . . . . . . . 12 17 15 . . Energy Cannon 3 | . . . . . . 7 1 . . . . . . . . 1 1 6 4 . . . . . . . . . . . . 1 . 11 12 Ballistic Gun 5 | . 14 14 14 14 9 1 1 . . . . . . 1 . . . . 3 23 23 3 22 21 21 21 21 21 21 21 5 . . . . Ballistic Cannon 4 | . . . . . . . 3 22 23 23 23 19 6 . 6 11 . 13 8 . . . . . . . . . . . . . . . . Peak Build Rating 248 | 6 6 7 8 8 30 28 50 47 48 56 49 61 72 71 75 74 73 73 102 96 93 96 96 109 108 114 115 115 140 143 168 174 215 248 246 Average Rating 117 | 4 6 6 7 7 16 26 39 46 47 47 48 56 65 70 70 72 55 70 89 93 93 73 95 104 108 110 114 114 130 140 157 168 194 234 223 On Entrance 80 | . 6 6 7 7 7 22 28 47 47 48 48 49 61 69 70 70 73 73 69 90 93 93 96 95 108 108 114 115 109 140 143 168 170 213 241 Avg Prop Armor Cover (%) 11 | . . . . . . 16 15 . . . . . . . . . . . 3 . . . . . . . . . . . 2 3 . . . Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 184 | 12 12 12 17 17 21 31 44 44 45 45 45 46 50 51 55 55 56 56 67 69 67 67 66 71 71 73 73 66 74 83 105 106 153 182 184 Greatest Support 195 | 40 40 40 40 40 60 60 45 45 45 45 45 57 57 57 57 57 57 57 68 69 69 69 69 80 78 80 80 80 90 112 120 178 178 195 188 Greatest Overweight (x) 4 | . . . . . . 3 3 . . . . . . . . 1 . . 1 . . . . . . . . . 1 . 4 . 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 Average Capacity 13 | 6 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 20 20 20 19 Most Carried 20 | 3 3 4 6 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 Average Carried 12 | 1 3 3 4 6 9 9 9 10 10 9 9 9 9 10 9 9 9 9 9 9 10 9 9 9 10 9 10 9 9 11 15 19 19 19 18 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 20 20 20 20 20 Final Carried 20 | 3 3 4 6 8 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 15 19 20 20 20 20 Class Distribution -------------------- 32% | Scavenger-Gunner 20% | Gunner 14% | Messiah-Gunner 8% | Mutant 6% | Messiah-Mutant 5% | Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Scout | -3/Research Skirmisher | -3/Testing Skirmisher | -2/Research Messiah-Gunner | -1/Access Messiah-Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Matter Collected 10296 | 197 . 51 25 72 51 305 349 302 204 36 225 193 157 112 82 184 . 51 710 266 130 . 278 422 . 850 84 111 735 130 1035 140 857 1877 75 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 28330 | . . 51 . 39 59 1295 490 39 164 . 43 167 1683 151 71 353 . 123 797 217 70 . 144 58 . 645 57 206 1040 18 2655 210 2916 14158 411 Parts 1187 | . . 6 . . 8 80 27 5 6 . 3 3 20 6 2 13 . 11 36 10 5 . 8 9 . 44 5 8 38 4 113 12 130 563 12 Haulers Intercepted 21 | . . . . . 1 . . . . . . 2 . 1 1 . . . 1 . . . . . . 2 . . . . 9 . 2 2 . Recyclers Shooed 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 89 | . . . . . . . . 3 13 . 5 . . . 9 6 . 8 . 8 5 . 8 . . . 8 12 . 4 . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Combat Hostiles Destroyed 330 | . . 3 . 3 . 28 13 3 4 . 3 . 6 1 . 10 . 6 13 4 1 . 2 2 . 6 1 3 19 2 19 2 26 147 3 Guns 139 | . . 3 . 3 . 27 4 . 2 . 2 . 6 1 . 1 . 3 5 4 1 . 2 2 . 5 1 3 19 2 18 2 23 . . Cannons 53 | . . . . . . . 1 . 2 . 1 . . . . 5 . 3 8 . . . . . . . . . . . . . 2 28 3 AOE 62 | . . . . . . . 8 3 . . . . . . . 4 . . . . . . . . . 1 . . . . . . . 46 . Classes Destroyed 33 | . . 1 . 1 2 6 4 . 1 . . . 1 . . 2 . 1 1 1 1 . . 1 . . . . 3 . 1 . 1 5 . Worker 20 | . . . . . . . 4 . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . 7 5 . Builder 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . 4 7 . Tunneler 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . Hauler 21 | . . . . . 1 . . . . . . 2 . 1 1 . . . 1 . . . . . . 2 . . . . 9 . 2 2 . Recycler 5 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Operator 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . Drone 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Watcher 7 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 2 . 1 Swarmer 48 | . . 3 . . . 7 7 3 . . 3 . . . . 3 . 5 3 4 . . . . . 3 . . 2 . 5 . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . Grunt 109 | . . . . . . 2 3 . 3 . . . . . . 2 . . 1 . . . 1 . . 3 . 3 10 . 6 . 14 60 1 Brawler 20 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 16 . Duelist 17 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 14 . Protector 10 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . Sentry 23 | . . . . . . 13 . . . . . . . . . 1 . . 2 . . . 1 . . . . . . . 1 . 2 2 1 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hunter 14 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 12 . Programmer 48 | . . . . . . 4 3 . . . . . . 1 . . . . 7 . . . . . . . 1 . 2 . 5 2 8 15 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Compactor 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Executioner 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 5 . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Z-Light 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 28 | . . 3 . 1 1 4 7 3 3 . 3 1 2 1 1 8 . 4 7 4 1 . 1 2 . 8 1 3 6 2 5 2 15 28 2 Combat Bots Only 25 | . . 3 . 1 . 4 4 3 3 . 3 . 2 1 . 8 . 4 5 4 1 . 1 2 . 6 1 3 6 2 5 2 7 25 2 Max Kills in Single Turn 7 | . . 1 . 1 1 2 6 2 1 . 1 1 1 1 1 3 . 2 2 2 1 . 1 1 . 3 1 2 2 1 2 1 2 7 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 1 . 1 . 1 . . Exploded 6 | . . . . . . . 4 2 . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 6 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Hostile Shots Fired 1802 | . . 10 . 9 2 103 141 7 7 . 30 . . . . 40 . 26 55 10 12 . 6 6 . 45 2 30 40 6 133 13 273 408 388 Missed 711 | . . 2 . 3 . 25 64 4 2 . 6 . . . . 12 . 12 21 5 4 . 4 2 . 17 1 12 12 3 64 6 91 192 147 Hits 1091 | . . 8 . 6 2 78 77 3 5 . 24 . . . . 28 . 14 34 5 8 . 2 4 . 28 1 18 28 3 69 7 182 216 241 Melee 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 Projectile 1086 | . . 8 . 5 2 78 77 3 5 . 24 . . . . 28 . 14 34 5 8 . 2 2 . 27 1 18 28 3 69 7 182 216 240 AOE 31 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 23 Critical Strikes 48 | . . . . . . 4 3 . . . . . . . . 1 . . 1 . . . . 1 . 2 1 2 4 . 2 . 8 8 11 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Damage Taken 22127 | . . 66 . 128 35 1059 1288 49 87 . 344 . . . . 702 . 227 737 81 130 . 31 190 . 482 18 231 911 55 1582 137 3950 3432 6175 Core 2755 | . . 32 . 14 17 88 251 16 . . 17 . . . . 156 . . 71 . 18 . . 29 . 37 . . 57 . 161 . 180 174 1437 Absorbed by Shields 1406 | . . . . . . . . . . . . . . . . . . . . . . . . . . 265 . 180 111 . 53 . . 690 107 Redirected to Shielding 632 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114 . . . . 47 251 220 Ignored by Resistances 4018 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 616 1833 1564 Regen/Repaired (Parts) 4072 | . . . . . . . 27 . . . . . . . . . . . 146 . . . . 103 . . . . 119 . 135 . 1853 1398 291 Core Remaining (%) 83 | 100 . . . 81 . 80 . . . . 59 . . . . . . 81 . . . . 91 . . . . . . 89 . 80 87 . . Volleys Fired 845 | . . 4 . 9 4 72 25 3 10 . 10 5 37 5 1 13 . 7 39 9 4 . 9 4 . 24 2 6 39 5 89 33 105 246 26 Largest 4 | . . 2 . 2 4 4 4 1 4 . 4 4 4 4 4 4 . 4 4 4 4 . 4 4 . 4 4 4 4 4 4 4 4 4 4 Hottest 360 | . . 70 . 70 203 206 282 33 186 . 186 186 212 260 224 183 . 143 143 129 129 . 129 120 . 120 120 120 120 120 333 333 348 360 360 Shots Fired 2230 | . . 8 . 18 10 219 58 4 38 . 40 20 115 20 4 33 . 28 108 37 15 . 36 16 . 98 8 24 156 20 347 61 381 268 40 Gun 1674 | . . 8 . 18 10 219 37 . 8 . 10 5 110 20 3 14 . 7 33 37 15 . 36 16 . 98 8 24 156 20 344 55 363 . . Cannon 428 | . . . . . . . 15 1 30 . 30 15 5 . 1 16 . 21 75 . . . . . . . . . . . 3 6 18 153 39 Launcher 128 | . . . . . . . 6 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . 115 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 711 | . . 4 . 9 4 9 14 1 30 . 30 15 5 3 1 12 . 14 49 37 15 . 36 16 . 98 8 24 156 20 64 . 37 . . Thermal 1145 | . . 4 . 9 6 210 38 . 8 . 10 5 110 17 3 18 . 14 59 . . . . . . . . . . . 280 53 301 . . Explosive 12 | . . . . . . . 6 3 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Electromagnetic 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 16 115 1 Phasic 228 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 27 153 39 Robot Hit Streak 20 | . . 3 . 7 3 14 7 1 6 . 7 7 15 5 8 8 . 4 9 7 8 . 5 3 . 7 3 4 9 1 20 5 13 11 5 Robot Miss Streak 18 | . . 1 . 1 3 3 7 7 8 . 18 11 5 2 3 4 . 14 9 1 2 . 4 3 . 6 2 1 4 2 7 2 4 8 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 2 . 1 . 2 . . Secondary Targets 30 | . . 2 . . . 2 1 . . . . . 1 . . . . . . 1 . . . . . 1 . 2 6 . 4 1 9 . . Max Gunslinging Chain 2 | . . 1 . . . 1 1 . . . . . 1 . . . . . . 1 . . . . . 1 . 1 2 . 1 1 2 . . Capacitor 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 17 Shots Hit Robots 1091 | . . 6 . 12 6 92 29 1 29 . 27 15 90 7 3 20 . 8 56 17 8 . 12 6 . 41 4 14 68 3 156 13 195 136 17 Core Hits 1256 | . . 3 . 5 3 39 35 4 33 . 21 18 52 7 5 39 . 8 50 13 2 . 2 5 . 29 2 6 46 2 75 4 99 640 9 Critical Kills 29 | . . . . . . . . . 1 . . . 1 . . . . . . 4 1 . 2 . . 2 . . 3 . 8 2 5 . . Critical Parts Destroyed 39 | . . . . . . . . . . . . . . . . . . . . 4 1 . . 1 . 3 1 2 1 . 10 . 16 . . Critical Strikes 100 | . . . . 2 1 6 2 . 1 . . . 3 2 . . . 1 . 8 2 . 2 1 . 5 1 2 6 . 21 2 31 . 1 Burn 24 | . . . . 2 1 6 2 . . . . . . 2 . . . 1 . . . . . . . . . . . . 3 . 7 . . Destroy 71 | . . . . . . . . . . . . . 3 . . . . . . 8 2 . 2 1 . 5 1 2 6 . 18 2 21 . . Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intensify 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Phase 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 33 | . . . . 3 . . 15 . 3 1 . . . . . . . . . . . . . . . . . . . . 11 . . . . Impact 22 | . . . . 3 . . 15 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Sneak Attacks 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59285 | . . 80 . 150 89 1976 1850 182 583 . 587 243 2361 194 70 1606 . 158 1617 291 72 . 12 234 . 1992 107 426 2892 85 4654 405 6726 28434 1209 Guns 23161 | . . 76 . 150 89 1976 430 . 153 . 140 47 2237 194 49 187 . 76 502 291 72 . 12 234 . 1450 107 426 2892 85 4545 340 6401 . . Cannons 9774 | . . . . . . . 100 . 359 . 447 196 124 . 21 245 . 82 1115 . . . . . . . . . . . 65 65 325 5460 1170 Explosions 26157 | . . . . . . . 1246 182 . . . . . . . 1174 . . . . . . . . . 542 . . . . . . . 22974 39 Melee 145 | . . . . . . . 74 . 71 . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 48 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . . . . Kinetic 10267 | . . 26 . 100 24 51 100 . 359 . 447 196 124 25 21 215 . 22 704 291 72 . 12 234 . 1450 107 426 2892 85 1317 . 967 . . Thermal 22686 | . . 50 . 50 65 1925 811 . 153 . 140 47 2237 169 49 217 . 136 913 . . . . . . 507 . . . . 3228 340 4984 6665 . Explosive 2280 | . . . . . . . 865 182 . . . . . . . 1174 . . . . . . . . . 35 . . . . . . . 24 . Electromagnetic 16598 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274 16285 39 Impact 145 | . . . . . . . 74 . 71 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 7261 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 65 501 5460 1170 Highest Corruption 22 | . . . . . 5 9 2 2 2 2 1 . . 3 3 3 3 3 4 4 4 4 4 1 6 7 7 7 7 1 21 22 19 6 12 Average Corruption 6 | . . . . . 5 7 2 2 2 2 1 . . 3 3 3 3 3 3 4 4 4 4 1 4 6 7 7 1 1 6 21 12 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 347 | . . . . . 1 48 2 4 7 . 2 . . 2 4 10 1 6 17 6 6 . 4 1 1 20 3 8 2 . 17 21 61 80 13 Message Errors 73 | . . . . . . 9 . 1 2 . 1 . . . . 3 1 2 2 1 . . 1 . 1 4 . 3 1 . 6 4 11 16 4 Matter Fused 76 | . . . . . . 11 . . . . . . . . 2 . . 2 7 1 1 . 1 1 . 4 . 3 . . 5 4 11 22 1 Heat Flow Errors 51 | . . . . . . 9 1 1 . . . . . 1 . . . 1 2 . 1 . 1 . . 6 2 1 1 . 1 . 7 15 1 Energy Discharges 38 | . . . . . 1 6 . . 1 . 1 . . 1 . 2 . . . . 1 . 1 . . . . . . . . 2 12 8 2 Parts Rejected 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Fused 8 | . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . 1 1 1 1 . Data Loss (minor) 39 | . . . . . . 1 . . 2 . . . . . 1 2 . . 1 2 1 . . . . 2 1 1 . . 2 4 7 11 1 Data Loss (major) 17 | . . . . . . 2 . 1 1 . . . . . . 1 . . 2 1 . . . . . 2 . . . . . 1 2 2 2 Misfires 14 | . . . . . . 1 1 1 . . . . . . . . . . . 1 . . . . . 2 . . . . 1 2 2 3 . Alerts 9 | . . . . . . 1 . . 1 . . . . . 1 . . 1 1 . . . . . . . . . . . . 2 1 . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Weapon Failures 16 | . . . . . . 6 . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . 1 3 2 1 Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overflow Damage 852 | . . . . . . . 143 . . . . . . . . 55 . . 13 . . . . . . 88 . . . . . 62 15 441 35 Projectiles 357 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . 62 15 232 35 Explosions 461 | . . . . . . . 109 . . . . . . . . 55 . . . . . . . . . 88 . . . . . . . 209 . Melee 34 | . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . . . . 4 . 3 . 3 3 . . . 2 . . 9 . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . 3 . 3 . 3 3 . . . 2 . . 9 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 497 | . . . . . . . 158 . . . . . . . . 47 . . 14 . . . . . . 143 . . . . 44 . . 91 . Shots 17 | . . . . . . . 3 . . . . . . . . 1 . . 1 . . . . . . 2 . . . . . . . 10 . Rammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . . 27 . 38 123 302 83 54 . 79 . . . 200 . . . 127 382 69 202 . 182 . . 194 168 67 304 . 178 112 372 261 128 Average Temperature 77 | . . 12 . 14 45 86 24 30 . 52 . . . 51 . . . 79 87 32 102 . 105 . . 93 77 40 142 . 65 50 105 69 128 Received Heat Transfer 2833 | . . . . 20 18 162 474 . 45 . . . . . . 96 . 9 54 . . . 12 . . 35 . 31 559 12 144 . 396 391 375 Effects 4 | . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Corrupted 76 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . Combat Hostiles 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . Parts Fried 171 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 167 . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Melted 64 | . . . . . . 18 4 . . . . . . 1 . . . 1 2 . . . . . . . . . . . 14 6 11 7 . Heat Transferred 29618 | . . 148 . 296 222 3555 1279 . 130 . 110 40 2949 461 62 271 . 322 1416 . . . . . . 350 . . . . 5144 444 7139 5280 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 47 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 46 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Maximum Alert Level 5 | . . . . . . 3 4 . . . . . . . . . . . 3 . . . . 2 . 3 . . . . 3 2 5 5 5 Low Security (%) 22 | 100 100 100 . 100 100 23 . . . . . 100 100 100 . . . . . . . . . 56 100 47 . . . . 7 . . . . Level 1 10 | . . . . . . 26 3 . . . . . . . . . . . 21 . . . . 36 . 2 . . . . 29 . 17 . . Level 2 21 | . . . . . . 20 46 . . . . . . . . . . . 58 . . . . 7 . 14 . . . . 41 100 28 . . Level 3 12 | . . . . . . 30 35 . . . . . . . . . . . 19 . . . . . . 35 . . . . 21 . 17 . . Level 4 3 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . 15 2 . Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 5 69 High Security 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 91 30 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Peak Influence 5748 | . 15 60 . 81 7 1060 1381 . . . . 111 . 158 . . . . 828 . . . . 461 157 1038 . . . . 979 554 2405 5748 4535 Initial 3678 | . . 1 . . . . 556 . . . . 12 . . . . . . 490 . . . . 6 157 98 . . . . 150 550 230 1442 3678 Average 1667 | . 4 12 . 4 . 481 757 . . . . 31 . 46 . . . . 546 . . . . 124 151 433 . . . . 502 464 988 4748 4202 Influence Increases 18318 | . 15 70 . 83 12 1120 1325 70 270 . 169 159 . 186 99 254 . 130 1362 120 30 . 70 547 4 1204 55 125 535 10 1737 82 2821 4496 1158 Destroy 0b10 Robot/C 8680 | . . 60 . 60 . 600 260 60 80 . 100 60 . 120 80 220 . 100 420 80 20 . 40 160 . 360 40 80 400 . 700 40 1160 2940 440 Destroy 0b10 Robot/NC 635 | . . . . . 10 10 45 . 5 . . 15 . 5 5 . . 5 45 . . . . 5 . 55 . . . 10 65 . 175 170 10 Destroy Leader 1436 | . . 10 . 10 2 10 72 10 20 . 20 14 . 22 . 10 . 10 96 10 10 . . 30 . 68 10 20 . . 198 10 266 446 62 Allied During Kill 1947 | . . . . 11 . 16 . . . . 34 23 . 37 14 9 . . 44 . . . . 47 . 156 5 10 60 . 171 . 759 97 454 Successful Hack 93 | . . . . . . 14 31 . . . . 12 . . . . . . 5 . . . . 26 . . . . . . . . 5 . . Disable Machine 690 | . . . . . . 45 165 . . . . 15 . . . . . . 15 . . . . 105 . 165 . . . . 30 . 120 15 15 Anti-Garrison Action 600 | . . . . . . 300 150 . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . Destroy Structure 2062 | . . . . 2 . 95 47 . . . . 5 . 2 . . . . 182 . . . . 144 4 310 . . . . 198 32 336 543 162 Advance Influence 600 | . . . . . . . . . . . . . . . . . . . 450 . . . . . . . . . . . 150 . . . . Partial Spotted 165 | . . . . . . . . . . . . 15 . . . . . . 45 . . . . 30 . 15 . . . . 60 . . . . Lose Combat Pursuer 1410 | . 15 . . . . 30 555 . 165 . 15 . . . . 15 . 15 60 30 . . 30 . . 75 . 15 75 . 165 . . 135 15 Influence Decreases 14022 | . 10 75 . 83 12 60 1010 620 520 575 149 179 . 60 177 245 57 65 633 455 188 301 60 106 314 307 495 324 691 253 758 651 826 1153 2610 Entered New Map 7706 | . . 4 . . . . 504 510 158 575 . 8 . . 47 10 57 . 25 295 88 301 . 4 294 43 385 114 399 243 . 429 180 963 2070 Time Decay 4839 | . 10 71 . 23 12 . 416 110 362 . 139 111 . 60 110 168 . 65 398 160 100 . 60 102 20 254 90 180 242 10 518 222 556 150 120 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . Lost Part 460 | . . . . . . 40 90 . . . 10 . . . . 20 . . 20 . . . . . . . . 10 . . 40 . 30 20 180 Lost Ally 917 | . . . . 60 . 20 . . . . . 60 . . 20 47 . . 90 . . . . . . 10 20 20 50 . 200 . 60 20 240 Squads Dispatched 117 | . . . . . . . 18 . . . . 4 . 3 . 1 . . 5 . . . . 1 . 4 . . . . 18 2 17 36 8 Investigation 15 | . . . . . . . 5 . . . . 1 . . . . . . 1 . . . . . . 2 . . . . 3 . 2 1 . Extermination 19 | . . . . . . . 3 . . . . 1 . 1 . . . . 2 . . . . . . 1 . . . . 5 1 4 1 . Reinforcement 25 | . . . . . . . 5 . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . 5 1 3 6 1 Assault 45 | . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 5 28 7 Garrison 13 | . . . . . . . 2 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 4 . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . Construction Impeded 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . Haulers Reinforced 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Distress Signals 15 | . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . 5 . 2 3 1 Communications Jammed 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . . Distress Signals 84 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . . Times Spotted 665 | . 1 3 . 7 3 30 52 3 14 . 6 5 6 6 4 13 . 10 26 6 1 . 3 7 5 27 2 8 56 5 54 3 69 175 55 Peak Tracking Total 33 | . 3 3 . 3 . 6 15 3 4 . 4 3 3 3 4 9 . 5 5 5 1 . 2 3 6 7 2 9 17 4 6 2 9 16 33 Tactical Retreats 43 | . 1 . . 2 . 1 9 . 4 . 1 . . . . 1 . 1 3 2 . . 1 . . 2 . 1 2 . 6 . . 5 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Traps Triggered 27 | . . . . . . 7 . . . . . 1 . . . . . . 3 . . . . 2 . 2 . . . . . . 1 9 2 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Machines Disabled 59 | . . . . . . 7 12 . 1 . . 1 . . . 2 . . 1 . . . . 7 . 11 . . 2 . 2 . 8 4 1 Max in Single Turn 5 | . . . . . . 1 5 . 1 . . . . . . 1 . . 1 . . . . 1 . 3 . . 1 . 1 . 1 1 . Garrison Access 7 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 2 . Garrison Relay 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Machines Accessed 52 | . . . 1 . 2 2 9 . 1 . . 2 . . 1 . 4 . 5 1 . 4 . 3 . 1 . . 2 . 8 . 4 1 1 Terminals 5 | . . . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . . 3 . 1 . . Repair Stations 8 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 2 . . Garrison Access 9 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . 1 1 . Total Hacks 130 | . . . 1 . 3 3 26 . 1 . . 5 . . 1 . 26 . 10 1 . 17 . 6 . 3 . . 5 . 12 . 7 2 1 Successful 84 | . . . 1 . 2 1 12 . 1 . . 3 . . 1 . 26 . 7 1 . 17 . 3 . . . . 5 . 2 . 2 . . Failed 46 | . . . . . 1 2 14 . . . . 2 . . . . . . 3 . . . . 3 . 3 . . . . 10 . 5 2 1 Catastrophic 18 | . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . 2 . . . . 6 . 3 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 132 | . . . . . . . 6 . . . . 7 . 11 . . . . 24 . . . . 8 . 10 . . 1 . 47 2 12 3 1 Terminals 9 | . . . . . 1 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . . 9 . . . . 2 . . . . . . 2 . . . . . . . . . . . 3 . 2 . . Repair Stations 16 | . . . . . . . 2 . . . . . . . . . . . 5 . . . . 4 . . . . . . 4 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . . . 8 . . . . 3 . . . . . . 1 . . . . . . . . . . . 1 . 2 . . Garrison Access 20 | . . . . . 2 . 2 . . . . . . . . . . . 2 . . . . 2 . 3 . . . . 4 . 3 2 . Terminal Hacks 56 | . . . 1 . 1 1 2 . 1 . . . . . 1 . 26 . . 1 . 17 . . . . . . 5 . . . . . . Record 17 | . . . 1 . . . . . . . . . . . . . 11 . . . . 5 . . . . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . . . 8 . . . . 4 . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Scan Component 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 5 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . Unauthorized Hacks 4 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Patch 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . . . . 1 1 8 . . . . 2 . . . . . . 2 . . . . 2 . 1 . . . . 7 . 3 1 1 Full Trace Events 9 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 4 . . . . . . 4 . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . . . 1 . . 14 . . . 9 . . 8 . . . . 4 . . . . . . . . . . . . . Parts Built 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Time 264 | . . . . . . . 95 . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . 10 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Time 190 | . . . . . . . 70 . . . . . . . . . . . 95 . . . . 25 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 15 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 5 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Total Allies 84 | . . 4 . . . 2 . . . 4 . 1 . 4 . 2 . . 6 . . . . 4 1 6 . . 5 . 16 . 8 1 20 Largest Group 17 | . . 4 4 3 . 2 . . . 4 4 3 1 4 3 2 . . 3 . . . . 4 2 5 2 1 5 . 4 3 6 2 17 Highest-Rated Group 1795 | . . 71 71 40 . 50 . . . 152 152 115 27 240 210 140 . . 170 . . . . 264 206 342 206 103 298 . 311 232 722 376 1795 Highest-Rated Ally 269 | . . 31 31 16 . 25 . . . 39 39 39 27 70 70 70 . . 85 . . . . 103 103 103 103 103 64 . 269 81 269 269 192 Zionite Dispatches 27 | . . . . . . . . . . . . 1 . 2 . . . . 4 . . . . 3 . 3 . . . . 9 . 4 1 . Heavy 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . Light 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 13 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . 3 . 1 . . 2 . 3 . . . 1 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . DROP 7 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . 1 . . . . 2 . . . . RETURN 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Ally Attacks 529 | . . . . 9 . 7 . . . . 18 6 . 19 23 15 . . 28 . . . . 12 5 40 3 3 16 . 86 . 137 21 81 Total Damage 28533 | . . . . 79 . 206 . . . . 369 412 . 458 605 559 . . 1445 . . . . 821 367 1938 161 159 440 . 3458 . 10292 2184 4580 Kills 153 | . . . . 3 . 3 . . . . 2 3 . 5 4 1 . . 11 . . . . 7 . 17 1 1 1 . 17 . 51 7 19 Allies Corrupted 9 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . 2 . . 1 3 Allies Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Active Infowar (turns) 11218 | . . . . . . . 196 221 833 871 338 316 449 313 227 316 . . . . . . 260 33 . . . . . . 1381 479 1543 3224 218 Optics 1412 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1289 123 . . . Sensors 2704 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 905 479 1320 . . IFF 3583 | . . . . . . . . . . . . . . . . . . . . . . . 260 33 . . . . . . . . 132 3153 5 Seismic 4080 | . . . . . . . 196 221 833 871 338 316 449 313 227 316 . . . . . . . . . . . . . . . . . . . Cloaking 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . . . . Jamming 2650 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 465 1516 71 213 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 2 . . . 1 3 2 1 . . . . . . 1 . . 1 . 1 . . . 1 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 Zionite Intel Received 8 | . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . 4 . . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Turns Passed 20152 | 93 64 354 292 439 243 1332 1016 221 833 885 338 316 449 313 232 412 62 160 941 321 213 110 285 285 43 557 194 363 1037 238 1425 479 1683 3556 368 Spaces Moved 21379 | 54 41 211 181 149 136 775 1103 326 1052 1098 352 468 472 491 347 388 97 226 1348 608 338 182 503 428 81 953 330 654 1219 559 2152 340 1138 2340 239 Core 15 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Treads 1078 | 50 41 211 181 149 136 310 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 340 1138 2340 228 Wheels 613 | . . . . . . 465 148 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15562 | . . . . . . . 955 326 1052 1098 352 468 472 491 347 388 97 226 1348 608 338 182 503 428 81 953 330 654 1219 559 2087 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 160 160 160 160 160 110 53 65 65 65 65 56 56 56 56 56 56 56 46 46 46 46 46 42 47 46 46 46 38 16 16 96 100 115 50 Average Speed 70 | 151 160 160 160 160 160 132 69 65 65 65 65 57 56 56 56 56 56 56 47 46 46 46 46 45 47 46 46 46 41 37 41 99 108 119 117 Slowest Speed 410 | 160 160 160 160 160 160 160 151 65 65 65 65 65 56 56 56 129 56 56 111 46 46 46 46 47 47 47 46 46 89 38 410 100 210 230 196 Overloaded Moves 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 18 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 5 11 38 50 35 13 88 31 51 87 88 49 14 88 12 46 51 69 49 23 66 55 60 52 11 83 20 44 71 89 72 53 35 29 58 17 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 10 | . . . 1 1 . . . 1 . 2 . . . . . . 1 . . . . 3 1 . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 . 1 . . . . . . 1 . . . 1 . . . . 1 . . 1 . 1 . 1 1 1 . . . Unknown Exits Taken 20 | 1 1 1 1 1 . . . 1 1 1 1 . . . 1 1 1 . 1 1 1 1 . . . . 1 . 1 . . . 1 1 . Scrap Searched 34 | . . . . 1 . . . 3 3 3 1 . . . 2 2 . . . 5 4 . 2 . . . 2 1 . 5 . . . . . Spaces Dug 169 | . . . . 2 . . 12 . . . . . . . . 3 . . 10 3 . . 1 . . 52 . 8 10 14 22 6 7 14 5 Terrain Destroyed 743 | . . . . 2 . . 43 18 . . . . . . . 38 . 5 26 13 2 . 16 53 . 159 8 24 30 27 50 15 34 163 17 Melee 20 | . . . . 2 . . 12 . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Projectile 383 | . . . . . . . . . . . . . . . . 3 . 5 23 12 2 . 14 4 . 77 8 24 30 27 43 15 34 45 17 AOE 336 | . . . . . . . 31 18 . . . . . . . 35 . . 3 . . . . 49 . 82 . . . . . . . 118 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Com Total 25115 | 62 40 218 184 325 154 919 1278 330 1168 1267 435 502 574 521 384 556 104 241 1587 626 384 206 533 511 85 1013 366 701 1659 578 2462 453 1383 2997 309 Wait 1626 | . . . . 161 . 6 18 . 98 155 71 . 42 . 19 63 . 4 142 . 43 . 17 49 5 . 30 38 289 . 36 48 10 266 16 Move 21346 | 53 40 210 180 148 135 774 1102 325 1051 1097 351 468 471 490 346 387 96 225 1347 607 337 181 502 428 80 952 329 653 1218 558 2151 339 1137 2339 239 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 193 | 3 . 1 2 2 4 7 30 . . 2 1 3 6 3 3 1 . 2 7 1 . 1 . 6 . 4 1 2 7 7 28 3 24 29 3 Fast Attach 248 | 6 . . 1 . 5 3 11 . . 4 . 10 4 8 6 3 3 1 23 3 . 11 1 8 . 14 1 . 12 2 42 11 27 27 1 Attach 75 | . . . . . 1 5 17 . . 1 1 2 . . . 1 1 . 2 1 . . 1 1 . . . . 1 . 10 2 5 15 8 Detach 22 | . . . . . 1 . 7 . . . . . . . . . . . . . . . 1 . . . . . . . 7 1 1 1 3 Swap 140 | . . . . 2 1 9 21 2 5 1 1 2 3 2 . 2 . . 8 1 . 2 1 3 . 1 1 . . 1 24 3 24 14 6 Drop 376 | . . . 1 . 3 11 32 . 1 6 . 12 11 13 9 3 4 2 19 4 . 11 1 12 . 18 2 2 18 5 63 13 50 46 4 Fire 845 | . . 4 . 9 4 72 25 3 10 . 10 5 37 5 1 13 . 7 39 9 4 . 9 4 . 24 2 6 39 5 89 33 105 246 26 Melee 33 | . . . . 3 . . 15 . 3 1 . . . . . . . . . . . . . . . . . . . . 11 . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 3 Rewire 158 | . . . . . . . . . . . . . . . . 83 . . . . . . . . . . . . 75 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: Res x4 / *Upp x2 / Arm) -4/Waste -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / *Tes) -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 158 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 310 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 316 | -10/Mines | Found Prototype Device 363 | -10/Mines | Discovered new exit (range 3) 368 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 466 | -10/Mines | Received a Mining Laser from a helpful Derelict 506 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 506 | -10/Mines | Discovered new exit (range 5) 512 | -10/Mines | Entered Exiles 512 | -10/Exiles | Accompanied by 4 allies 552 | -10/Exiles | Met 8R-AWN 580 | -10/Exiles | Met EX-HEX 645 | -10/Exiles | Met EX-DEC 655 | -10/Exiles | Learned location of Zion (-7) 787 | -10/Exiles | Discovered new exit (range 14) 804 | -10/Exiles | Entered Mines 804 | -9/Mines | Accompanied by 3 allies 897 | -9/Mines | Learned Materials emergency access door positions 918 | -9/Mines | Assembled infested the area 923 | -9/Mines | Assisted by a Guerilla fighting off Assembled 956 | -9/Mines | Lost 3 allies 1211 | -9/Mines | Learned Materials emergency access door positions 1225 | -9/Mines | Discovered new exit (range 6) 1231 | -9/Mines | Learned location of Storage (-7) 1243 | -9/Mines | Entered Materials 1243 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1294 | -8/Materials | Identified exit to Garrison 1401 | -8/Materials | Identified Exp. Sensor Array 1486 | -8/Materials | Entered Garrison 1508 | -8/Garrison | Triggered checkpoint 1575 | -8/Garrison | Garrison Relay disabled 1641 | -8/Garrison | Build established: Gunner 2015 | -8/Garrison | Build established: Scavenger-Gunner 2046 | -8/Garrison | Triggered checkpoint 2211 | -8/Garrison | Discovered new exit (range 11) 2230 | -8/Garrison | Triggered checkpoint 2267 | -8/Garrison | Garrison Relay disabled 2338 | -8/Garrison | Triggered checkpoint 2374 | -8/Garrison | Triggered checkpoint 2407 | -8/Garrison | Rescued a captive Derelict 2409 | -8/Garrison | Rescued a captive Derelict 2444 | -8/Garrison | Garrison Relay disabled 2476 | -8/Garrison | Discovered new exit (range 12) 2502 | -8/Garrison | Triggered checkpoint 2524 | -8/Garrison | Triggered checkpoint 2565 | -8/Garrison | Discovered new exit (range 15) 2655 | -8/Garrison | Garrison Relay disabled 2818 | -8/Garrison | Entered Factory 2818 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3202 | -7/Factory | Identified exit to Storage 3202 | -7/Factory | Identified exit to Lower Caves 3312 | -7/Factory | Lost 6 parts (1p3n1u1w) 3494 | -7/Factory | Discovered new exit (range 6) 3582 | -7/Factory | Garrison activated, responded to threat 3614 | -7/Factory | Repaired Broken Cmb. Airjet? 3618 | -7/Factory | First assault squad dispatched 3624 | -7/Factory | Cargo convoy interrupted 3629 | -7/Factory | Fabricated Cmb. Airjet? 3779 | -7/Factory | Build established: Gunner 3834 | -7/Factory | Entered Lower Caves 3867 | -7/Lower Caves | Encountered a Warlord checkpoint 3875 | -7/Lower Caves | Learned 8 Factory zone layouts 3876 | -7/Lower Caves | Met a Warlord Commander 3877 | -7/Lower Caves | Learned location of Warlord (-4) 3878 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4010 | -7/Lower Caves | Found DCF Scrap (10 items) 4048 | -7/Lower Caves | Discovered new exit (range 9) 4055 | -7/Lower Caves | Entered another Lower Caves area 4056 | -7/Lower Caves | Encountered a Warlord checkpoint 4077 | -7/Lower Caves | Learned Factory garrison access intel 4099 | -7/Lower Caves | Build established: Scavenger-Gunner 4138 | -7/Lower Caves | Discovered new exit (range 10) 4161 | -7/Lower Caves | Entered a destroyed Warlord outpost 4448 | -7/Lower Caves | Learned Factory trap positions 4875 | -7/Lower Caves | Discovered new exit (range 9) 4882 | -7/Lower Caves | Learned location of 1 exit from Factory 4888 | -7/Lower Caves | Entered Zion 4912 | -7/Zion | System corruption cleaned by Quarantine Array 4936 | -7/Zion | Discovered new exit (range 14) 4968 | -7/Zion | Given the Hacking Drone Bay 5163 | -7/Zion | Identified exit to Deep Caves 5271 | -7/Zion | Learned Factory emergency access door positions 5401 | -7/Zion | Found Prototype Processor 5401 | -7/Zion | Identified Exp. Core Analyzer 5405 | -7/Zion | Found Prototype Processor 5405 | -7/Zion | Identified Exp. Target Analyzer 5481 | -7/Zion | Met Imprinter 5491 | -7/Zion | Imprinted 5493 | -7/Zion | Declared Zion's savior 5595 | -7/Zion | Found Prototype Device 5773 | -7/Zion | Entered Proximity Caves 5773 | -6/Proximity Caves | Accompanied by 4 allies 5792 | -6/Proximity Caves | Spotted B-75 Beast 5824 | -6/Proximity Caves | Allies destroyed B-75 Beast 5877 | -6/Proximity Caves | Learned 4 Factory zone layouts 6034 | -6/Proximity Caves | Discovered new exit (range 4) 6111 | -6/Proximity Caves | Entered Factory 6111 | -6/Factory | Accompanied by 3 allies 6111 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6112 | -6/Factory | Identified exit to Factory 6114 | -6/Factory | Loaded intel: 104 trap records 6116 | -6/Factory | Loaded intel: 4 garrison access locations 6211 | -6/Factory | Build established: Gunner 6252 | -6/Factory | Garrison activated, responded to threat 6324 | -6/Factory | Lost 3 allies 6402 | -6/Factory | Retrieved Zion intel report: Branch Access 6402 | -6/Factory | Identified exit to Lower Caves 6403 | -6/Factory | Zion Thermal Resupply teleported in 6427 | -6/Factory | Manually triggered Chute Trap 6427 | -6/Factory | Sucked down chute 6427 | -6/Factory | Entered Waste 6447 | -6/Waste | Spotted C-40 Crusher 6448 | -6/Waste | Spotted C-40 Crusher 6448 | -6/Waste | Spotted C-40 Crusher 6452 | -6/Waste | 1 allies followed down the chute 6457 | -6/Waste | Destroyed C-40 Crusher 6496 | -6/Waste | Destroyed C-40 Crusher 6514 | -6/Waste | Destroyed C-40 Crusher 6516 | -6/Waste | Spotted C-40 Crusher 6525 | -6/Waste | Spotted C-40 Crusher 6553 | -6/Waste | Destroyed C-40 Crusher 6565 | -6/Waste | Spotted C-40 Crusher 6606 | -6/Waste | Destroyed C-40 Crusher 6702 | -6/Waste | Destroyed C-40 Crusher 6761 | -6/Waste | Discovered new exit (range 14) 6865 | -6/Waste | Build established: Scavenger-Gunner 6876 | -6/Waste | Entered Factory 6955 | -6/Factory | Zion Light squad teleported in 7028 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7029 | -6/Factory | Zion Kinetic Resupply teleported in 7146 | -6/Factory | Discovered exit to Lower Caves (range 5) 7164 | -6/Factory | Garrison activated, responded to threat 7189 | -6/Factory | Entered Lower Caves 7189 | -6/Lower Caves | Accompanied by 3 allies 7305 | -6/Lower Caves | Found Prototype Protection 7305 | -6/Lower Caves | Identified Zio. Weapon Casing 7373 | -6/Lower Caves | Encountered a Warlord checkpoint 7407 | -6/Lower Caves | Discovered new exit (range 13) 7421 | -6/Lower Caves | Entered another Lower Caves area 7421 | -6/Lower Caves | Accompanied by 2 allies 7446 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7498 | -6/Lower Caves | Destroyed 8 combat bots 7613 | -6/Lower Caves | Spotted B-75 Beast 7829 | -6/Lower Caves | Discovered new exit (range 8) 7833 | -6/Lower Caves | Entered Data Miner 7835 | -6/Data Miner | Discovered new exit (range 6) 7846 | -6/Data Miner | Met Data Miner 7858 | -6/Data Miner | Learned location of Section 7 (-2) 7858 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7867 | -6/Data Miner | Received God Mode back door access code from Data Miner 7895 | -6/Data Miner | Entered Proximity Caves 7897 | -5/Proximity Caves | Spotter reported a threat 7898 | -5/Proximity Caves | Spotter reported a threat 7920 | -5/Proximity Caves | Spotted B-75 Beast 8003 | -5/Proximity Caves | Spotter reported a threat 8013 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8048 | -5/Proximity Caves | Discovered exit to Factory (range 9) 8055 | -5/Proximity Caves | Entered Factory 8055 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8156 | -5/Factory | Repaired Broken Adv. Weapon Cycler 8211 | -5/Factory | Zion Heavy squad teleported in 8355 | -5/Factory | Search patrols dispatched 8431 | -5/Factory | Garrison activated, responded to threat 8477 | -5/Factory | Fabricated Cld. Gravmag System? 8526 | -5/Factory | Retrieved Zion intel report: Main Access 8526 | -5/Factory | Identified exit to Factory 8527 | -5/Factory | Zion Demo squad teleported in 8535 | -5/Factory | Zion Defense Resupply teleported in 8540 | -5/Factory | Found Imp. Powered Armor 8703 | -5/Factory | Incoming assault squad redirected 8757 | -5/Factory | Build established: Gunner 8922 | -5/Factory | Identified Hacking Drone Bay 8950 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8951 | -5/Factory | Zion Melee Resupply teleported in 8993 | -5/Factory | Discovered new exit (range 5) 8996 | -5/Factory | Entered Upper Caves 9051 | -5/Upper Caves | Entered an active Warlord outpost 9303 | -5/Upper Caves | Discovered new exit (range 4) 9317 | -5/Upper Caves | Entered another Upper Caves area 9332 | -5/Upper Caves | Learned Factory stockpile data 9523 | -5/Upper Caves | Discovered new exit (range 13) 9530 | -5/Upper Caves | Entered Zhirov 9530 | -5/Zhirov | Discovered new exit (range 3) 9541 | -5/Zhirov | Met Zhirov 9551 | -5/Zhirov | Found Alien Artifact 9551 | -5/Zhirov | Identified Integrated Dissipator 9551 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9581 | -5/Zhirov | Found Alien Artifact 9613 | -5/Zhirov | Learned location of Quarantine (-2) 9613 | -5/Zhirov | Learned location of Testing (-3) 9613 | -5/Zhirov | Learned location of Command (-1) 9616 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9640 | -5/Zhirov | Entered Proximity Caves 9922 | -4/Proximity Caves | Discovered exit to Factory (range 5) 9925 | -4/Proximity Caves | Entered Factory 9925 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9933 | -4/Factory | Zion Explosive Resupply teleported in 9991 | -4/Factory | Repaired Cmb. Airjet+ 10020 | -4/Factory | Identified exit to Upper Caves 10020 | -4/Factory | Identified exit to Armory 10022 | -4/Factory | Identified exit to Research 10033 | -4/Factory | Zion Heavy squad teleported in 10134 | -4/Factory | Zion Kinetic Resupply teleported in 10210 | -4/Factory | Sucked down chute 10210 | -4/Factory | Entered Waste 10210 | -4/Waste | Met up with 1 ally sucked down the chute earlier 10215 | -4/Waste | 1 allies followed down the chute 10225 | -4/Waste | EMP discharged 10233 | -4/Waste | Spotted C-40 Crusher 10236 | -4/Waste | Spotted C-40 Crusher 10236 | -4/Waste | Spotted C-40 Crusher 10238 | -4/Waste | Spotted C-40 Crusher 10238 | -4/Waste | Spotted C-40 Crusher 10246 | -4/Waste | Discovered new exit (range 16) 10253 | -4/Waste | Entered Factory 10268 | -4/Factory | 2 allies followed down the chute 10310 | -4/Factory | Zion Hover Resupply teleported in 10325 | -4/Factory | Zion Light squad teleported in 10466 | -4/Factory | Found Unknown Protection 10466 | -4/Factory | Identified Hvy. Reflective Plating 10483 | -4/Factory | Discovered exit to Upper Caves (range 9) 10622 | -4/Factory | Found Zio. Weapon Casing 10649 | -4/Factory | Lost 3 allies 10656 | -4/Factory | Discovered exit to Research (range 16) 10746 | -4/Factory | Garrison activated, responded to threat 10804 | -4/Factory | Zion Heavy squad teleported in 10810 | -4/Factory | Entered Upper Caves 10810 | -4/Upper Caves | Accompanied by 2 allies 10829 | -4/Upper Caves | Encountered a Warlord checkpoint 10937 | -4/Upper Caves | Found Zio. Weapon Casing 10962 | -4/Upper Caves | Discovered new exit (range 13) 10973 | -4/Upper Caves | Learned Research emergency access door positions 11004 | -4/Upper Caves | Entered another Upper Caves area 11004 | -4/Upper Caves | Accompanied by 1 ally 11005 | -4/Upper Caves | Identified exit to Warlord 11034 | -4/Upper Caves | Discovered exit to Research (range 5) 11230 | -4/Upper Caves | Spotted B-86 Titan 11328 | -4/Upper Caves | Encountered a Warlord checkpoint 11335 | -4/Upper Caves | Found DCF Scrap (11 items) 11335 | -4/Upper Caves | Learned Research trap positions 11367 | -4/Upper Caves | Entered Warlord 11383 | -4/Warlord | System corruption cleaned by Quarantine Array 11443 | -4/Warlord | Opened Warlord's prototype stash 11455 | -4/Warlord | Found Prototype Reactor 11455 | -4/Warlord | Identified Vortex Chain Reactor 11638 | -4/Warlord | Visited the Vortex Lab 11659 | -4/Warlord | Warlord's base attacked by MAIN.C 11671 | -4/Warlord | Rebuked by Warlord 11785 | -4/Warlord | Build established: Commander-Gunner 11869 | -4/Warlord | Warlord forces counterattacked 11883 | -4/Warlord | Lost 3 allies 11967 | -4/Warlord | Spotted Striker 12038 | -4/Warlord | Lost 12 allies 12100 | -4/Warlord | Build established: Scavenger-Gunner 12334 | -4/Warlord | Warlord base infiltrated, sounded retreat 12335 | -4/Warlord | Enhanced Grunt warped into view 12335 | -4/Warlord | Enhanced Grunt warped into view 12335 | -4/Warlord | Enhanced Grunt warped into view 12335 | -4/Warlord | Enhanced Demolisher warped into view 12335 | -4/Warlord | Enhanced Demolisher warped into view 12335 | -4/Warlord | Enhanced Demolisher warped into view 12345 | -4/Warlord | Spotted Striker 12346 | -4/Warlord | Spotted B-86 Titan 12350 | -4/Warlord | Destroyed B-86 Titan 12362 | -4/Warlord | Spotted Executioner 12374 | -4/Warlord | Spotted Executioner 12377 | -4/Warlord | Destroyed Executioner 12382 | -4/Warlord | Spotted B-90 Cyclops 12401 | -4/Warlord | Discovered new exit (range 8) 12404 | -4/Warlord | Entered Proximity Caves 12407 | -3/Proximity Caves | Spotter reported a threat 12414 | -3/Proximity Caves | Lost 3 allies 12640 | -3/Proximity Caves | Discovered exit to Research (range 5) 12642 | -3/Proximity Caves | Entered Research 12642 | -3/Research | Evolved 2 slots: Utility x2 12643 | -3/Research | Loaded intel: 96 trap records 12720 | -3/Research | Zion Hacker squad teleported in 12724 | -3/Research | Zion Infowar Resupply teleported in 12727 | -3/Research | Spotted B-86 Titan 12752 | -3/Research | Destroyed B-86 Titan 12831 | -3/Research | Discovered new exit (range 15) 12837 | -3/Research | Incoming investigation squad redirected 12853 | -3/Research | Found Gamma Bomb Array 12875 | -3/Research | Zion Offense Resupply teleported in 12941 | -3/Research | Zion Light squad teleported in 12976 | -3/Research | Found Prototype Protection 12976 | -3/Research | Identified Centrium Heavy Armor Plating 13086 | -3/Research | Found Zio. Weapon Casing 13194 | -3/Research | Zion Heavy squad teleported in 13226 | -3/Research | Retrieved Zion intel report: Emergency Access 13248 | -3/Research | Garrison activated, responded to threat 13297 | -3/Research | Garrison activated, responded to threat 13312 | -3/Research | Identified exit to Research 13340 | -3/Research | Spotted B-86 Titan 13341 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 13355 | -3/Research | Incoming investigation squad redirected 13413 | -3/Research | Discovered exit to Research (range 21) 13436 | -3/Research | Zion Resource Resupply teleported in 13476 | -3/Research | Build established: Scavenger-Scout 13548 | -3/Research | Zion Experimental squad teleported in 13598 | -3/Research | Found Prototype Device 13598 | -3/Research | Identified Exp. Focal Shield 13607 | -3/Research | Zion Explosive Resupply teleported in 13615 | -3/Research | Found Prototype Launcher 13615 | -3/Research | Identified Adv. Micro-nuke Launcher 13707 | -3/Research | Retrieved Zion intel report: Guard Positions 13866 | -3/Research | Found Prototype Protection 13866 | -3/Research | Identified Zio. Shade Armor 13871 | -3/Research | Found Zio. Shade Armor 13873 | -3/Research | Found Zio. Shade Armor 13875 | -3/Research | Found Corrupted Prototype Energy Cannon 13875 | -3/Research | Identified Zio. Alpha Cannon Mk. II 13876 | -3/Research | System corruption reached 10% 13881 | -3/Research | Found Zio. Weapon Casing 13886 | -3/Research | Found Corrupted Zio. Alpha Cannon Mk. II 13892 | -3/Research | First assault squad dispatched 13902 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13903 | -3/Research | Zion Hacker squad teleported in 13909 | -3/Research | Incoming assault squad redirected 13915 | -3/Research | Found Prototype Device 13915 | -3/Research | Identified Exp. Shield Generator 13919 | -3/Research | Discovered exit to Research (range 7) 13919 | -3/Research | Discovered new exit (range 14) 13936 | -3/Research | Identified exit to Testing 14067 | -3/Research | Entered Testing 14067 | -3/Testing | Accompanied by 3 allies 14170 | -3/Testing | Found Prototype Processor 14170 | -3/Testing | Identified Exp. Signal Interpreter 14367 | -3/Testing | Scanned by Researcher 14368 | -3/Testing | Identified Transdimensional Reconstructor 14368 | -3/Testing | Warped through subspace 14426 | -3/Testing | Discovered exit to Research (range 16) 14428 | -3/Testing | Build established: Skirmisher 14480 | -3/Testing | Found Prototype Protection 14546 | -3/Testing | Entered Research 14546 | -2/Research | Evolved 2 slots: Utility x2 14573 | -2/Research | Identified SHELL Armor 14874 | -2/Research | System corruption reached 10% 14925 | -2/Research | Destroyed 7 combat bots 14927 | -2/Research | Found Quantum Capacitor 15132 | -2/Research | Zion Heavy squad teleported in 15252 | -2/Research | Zion Heavy squad teleported in 15296 | -2/Research | First assault squad dispatched 15302 | -2/Research | Found Prototype Processor 15302 | -2/Research | Identified Exp. Melee Analysis Suite 15616 | -2/Research | Zion Light squad teleported in 15629 | -2/Research | Garrison activated, responded to threat 15660 | -2/Research | Found Zio. Weapon Casing 15847 | -2/Research | Zion Experimental squad teleported in 15899 | -2/Research | Terminal network hard line cut 15957 | -2/Research | Build established: Messiah-Skirmisher 15981 | -2/Research | Found Exp. Core Analyzer 16025 | -2/Research | Found Prototype Device 16025 | -2/Research | Identified Adv. Kinecellerator 16174 | -2/Research | High security lockdown imminent 16215 | -2/Research | Discovered new exit (range 10) 16229 | -2/Research | Entered Access 16229 | -1/Access | Accompanied by 2 allies 16229 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16305 | -1/Access | Build established: Messiah-Gunner 16340 | -1/Access | Found Zio. Weapon Casing 16391 | -1/Access | Found Zio. Alpha Cannon Mk. II 16394 | -1/Access | Found Zio. Shade Armor 16419 | -1/Access | Found Zio. Alpha Cannon Mk. II 16421 | -1/Access | Found Zio. Weapon Casing 16479 | -1/Access | First assault squad dispatched 16530 | -1/Access | High security lockdown imminent 16560 | -1/Access | Zion Experimental squad teleported in 16610 | -1/Access | High security lockdown engaged 16660 | -1/Access | Build established: Messiah-Mutant 16724 | -1/Access | Found Zio. Shade Armor 16888 | -1/Access | Destroyed 16 combat bots 16900 | -1/Access | Destroyed Executioner 16903 | -1/Access | Destroyed Executioner 16943 | -1/Access | Spotted Investigator 16944 | -1/Access | Destroyed Investigator 16969 | -1/Access | Destroyed Striker 16969 | -1/Access | Destroyed Executioner 16970 | -1/Access | Destroyed Executioner 16991 | -1/Access | Destroyed 21 combat bots 16992 | -1/Access | Spotted Striker 16996 | -1/Access | Destroyed Striker 17050 | -1/Access | Destroyed 13 combat bots 17065 | -1/Access | Found Zio. Shade Armor 17125 | -1/Access | Destroyed 15 combat bots 17221 | -1/Access | Destroyed 21 combat bots 17285 | -1/Access | Spotted Investigator 17290 | -1/Access | Destroyed Investigator 17297 | -1/Access | Spotted Striker 17297 | -1/Access | Spotted Executioner 17302 | -1/Access | Destroyed Executioner 17307 | -1/Access | Destroyed Striker 17308 | -1/Access | Spotted Striker 17311 | -1/Access | Destroyed Striker 17312 | -1/Access | Sterilization system engaged 17358 | -1/Access | Found Zio. Weapon Casing 17361 | -1/Access | Found Zio. Shade Armor 17370 | -1/Access | Destroyed 25 combat bots 17612 | -1/Access | Ambient heat levels rising (+10) 17762 | -1/Access | Ambient heat levels rising (+10) 17818 | -1/Access | Build established: Messiah-Gunner 17875 | -1/Access | Found Prototype Launcher 17875 | -1/Access | Identified Com. Tesla Bomb Launcher 17890 | -1/Access | Found Com. Tesla Bomb Launcher 17912 | -1/Access | Ambient heat levels rising (+10) 18062 | -1/Access | Ambient heat levels rising (+10) 18143 | -1/Access | Found Prototype Launcher 18143 | -1/Access | Identified Point Singularity Launcher 18212 | -1/Access | Ambient heat levels rising (+10) 18362 | -1/Access | Ambient heat levels rising (+10) 18512 | -1/Access | Ambient heat levels rising (+10) 18662 | -1/Access | Ambient heat levels rising (+10) 18812 | -1/Access | Ambient heat levels rising (+10) 18834 | -1/Access | Discovered new exit (range 7) 18914 | -1/Access | Found Gamma Bomb Array 18962 | -1/Access | Ambient heat levels rising (+10) 19112 | -1/Access | Ambient heat levels rising (+10) 19136 | -1/Access | Found Prototype Launcher 19136 | -1/Access | Identified Gui. Micro-nuke Launcher 19262 | -1/Access | Ambient heat levels rising (+10) 19412 | -1/Access | Ambient heat levels rising (+10) 19562 | -1/Access | Ambient heat levels rising (+10) 19712 | -1/Access | Ambient heat levels rising (+10) 19785 | -1/Access | Entered Command 19800 | -1/Command | Disengaged cave seal 19800 | -1/Command | Zionites emerged from the dark tunnel 19990 | -1/Command | Found Exp. Core Analyzer 20035 | -1/Command | First assault squad dispatched 20041 | -1/Command | High security lockdown imminent 20051 | -1/Command | Spotted M Guard 20051 | -1/Command | Spotted M Guard 20051 | -1/Command | Spotted Combat Programmer 20051 | -1/Command | Spotted Combat Programmer 20061 | -1/Command | Destroyed Combat Programmer 20081 | -1/Command | Combat Programmer assimilated allied UE-2NC(M) 20103 | -1/Command | Lost 6 allies 20121 | -1/Command | High security lockdown engaged 20124 | -1/Command | Spotted B-99 Colossus 20141 | -1/Command | Spotted Alpha 7 20142 | -1/Command | System corruption reached 10% 20142 | -1/Command | Found Prototype Launcher 20142 | -1/Command | Identified Enh. Gamma Bomb Array 20142 | -1/Command | Spotted Striker 20144 | -1/Command | Spotted Executioner 20145 | -1/Command | Released all parts (4) 20145 | -1/Command | Spotted Executioner 20147 | -1/Command | Spotted Striker 20147 | -1/Command | Spotted Executioner 20147 | -1/Command | Spotted Executioner 20147 | -1/Command | Spotted B-99 Colossus 20148 | -1/Command | Spotted Alpha 7 20149 | -1/Command | Spotted B-99 Colossus 20150 | -1/Command | Core integrity fell below 50% 20152 | -1/Command | Core integrity fell below 20% 20153 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 20150_ Field strength at 88. 20150_ Penetrated by Slug. 20150_ Slug penetrates Wall. 20150_ Penetrated by Slug. 20150_ Slug penetrates Wall. 20150_ Slug penetrates Earth. 20150_ Slug penetrates Wall. 20151_ Field strength at 27. 20151_ Penetrated by Slug. 20151_ Slug penetrates Wall. 20151_ Slug penetrates Earth. 20151_ Knocked back. 20152_ Penetrated by Slug. 20152_ Slug penetrates K-01 Serf. 20152_ Triggered Stasis Trap. 20152_ A bubble of rippling energy engulfs the area. 20152_ Field strength at 94. 20152_ Slug penetrates Striker. 20153_ Field strength at 88. 20153_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ""## #???##???????????????????????? | | ""## #?? #???????????????????????? | | ""## ### #???????????????????????? | | #" ^ #???????????????????????? | | [ #" #???????????????????????? | | ## % +???????????????????????? | | ## =% #???????????????????????? | | ###### !% ###+###?????????????????? | | "" ?????????????????? | | """" ??????????????????? | | """" % ?????????????????? | | "" ??????????????????? | | % g ####????????????????????? | | #######% % !]]k #???????????????????????? | | ??????# !] #???????????????????????? | | ??????# % !] #???????????????????????? | | ??????# g g % !!! #???????????????????????? | | ??????# g ]!]!] #???????????????????????? | | ???? !!! #???????????????????????? | | ??? !! ] #???????????????????????? | | ??? !! % +???????????????????????? | | ??? ! #???????????????????????? | | ??? ########; #???????????????????????? | | ????########??????# ; ##??????????????????????? | | ???????????????????##////;#??????????????????????? | | ???????????????????# ^ 7@#??????????????????????? | | ???????????????????#7 % #??????????????????????? | | ??????????????????# K #?????????????????????? | | ??????????????????##K E##?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????#;E ##?????????????????????? | | ??????????????????# ^ #?????????????????????? | | ??????????????????##E E##?????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????##BB BB##?????????????????????? | | ??????????????????? BB BB ??????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????? """""" ?????????????????????? | | ?????????????????? ?????? ????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 262 Coolant Potential 65 Energy Generation 75 Energy Capacity 1450 Matter Stores 300 Matter Capacity 700 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1350 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 70 Targeting Accuracy 10 Core Analysis 8 Recoil Reduction 3 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Recalibrator | -7/Zion | Archive Antimatter Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive M-28 Smith | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -3/Research | Z-intel W-44 Eye | -3/Research | Z-intel B-74 Champion | -3/Research | Z-intel Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cld. Gravmag System | x1 | -5/Factory | Authchip Repaired ---------- Cmb. Airjet | 79% | -7/Factory | Broken Adv. Weapon Cycler | 14% | -5/Factory | Broken Cmb. Airjet | 20% | -4/Factory Studied --------- Imp. Deuterium Engine | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Cmb. Airjet | -6/Factory | Hacked Hvy. Flak Cannon | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- DIY Cooler Great Explorer Jackpot My Bad My Business Is Booming Plot Armor Seal Team Z Sprinter Challenges ------------ None Game ------ Seed ShockArchitectBuckler Manual? 0 Play Time 04:18:12 Cumulative 394.0 hours Start 2025.10.21 @ 15:36:40 End 2025.10.21 @ 20:00:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 354 Rogue 318 Adventurer 36 Explorer 0 Win Type - Total 15 Types 7/0/8/0/0/0/0/0/0/0 Lore% 71 Gallery% 84 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7d39ff1-0361-4d55-9eae-099f5d629e8d