Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.29 @ 18:39:09 Player: Pitt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1040) 1040 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3890 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 49/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Structural Scanner Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (4) ---- Terrain Scanner Terrain Scan Processor Trap Extractor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Assault Cannon > --- INVENTORY -------- Trap Extractor Improved Assault Rifle Improved Assault Rifle High-powered Shotgun Mini Grenade Launcher Mining Laser [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Reactive Plating Weapon Mining Laser Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 80 | 8 21 2 5 14 30 Power 9 | 1 1 . 1 2 4 Engine 5 | 1 1 . 1 1 1 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 15 | 2 5 . 2 1 5 Treads . | . . . . . . Leg 3 | 2 1 . . . . Wheel 4 | . . . . . 4 Hover 1 | . . . . . 1 Flight 7 | . 4 . 2 1 . Utility 16 | 3 4 . . 5 4 Device 7 | 1 2 . . 3 1 Storage 3 | 2 1 . . . . Processor 3 | . 1 . . . 2 Hackware 2 | . . . . 2 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 40 | 2 11 2 2 6 17 Energy Gun 8 | 2 4 . . 1 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 12 | . 2 1 1 3 5 Ballistic Cannon 3 | . . . . . 3 Launcher 8 | . . 1 1 . 6 Special Weapon 7 | . 4 . . 1 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 25 | . . . . 4 21 Power 6 | . . . . 2 4 Propulsion 8 | . . . . 1 7 Utility 5 | . . . . . 5 Weapon 6 | . . . . 1 5 Highest Loss Streak 8 | . . . . 3 8 Average Slot Usage (%) 83 | . 96 100 99 94 59 Engine 11 | . 13 14 22 14 4 Leg 4 | . 15 . . . . Flight 16 | . 12 28 32 25 8 Device 7 | . 3 . . 19 8 Storage 10 | . 17 14 11 9 6 Processor 7 | . 5 14 11 . 10 Hackware 3 | . . . . 6 7 Energy Gun 4 | . 14 . . 2 . Ballistic Gun 6 | . 8 14 10 6 2 Special Weapon 4 | . 3 14 11 6 . Naked Turns . | . . . . . . Heaviest Build 28 | 17 17 9 15 19 28 Greatest Support 26 | 20 20 8 12 18 26 Greatest Overweight (x) 8 | 2 1 1 1 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 6 6 6 6 Average Capacity 6 | 6 6 6 6 6 5 Most Carried 8 | 8 8 6 6 6 6 Average Carried 5 | 4 6 6 5 5 5 Final Capacity 8 | 8 6 6 6 6 4 Final Carried 8 | 8 6 6 6 6 3 Class Distribution -------------------- 43% | Scavenger-Mutant 42% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1228 | 280 85 . 117 293 453 Remotely . | . . . . . . Salvage Created 1419 | 99 297 . . 263 760 Parts 128 | 9 37 . 1 11 70 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 23 | . 7 . 2 3 11 Guns 11 | . 5 . . 3 3 Cannons 1 | . . . . . 1 AOE 11 | . 2 . 2 . 7 Classes Destroyed 10 | 2 5 . . 1 2 Worker 7 | . . . . 1 6 Builder 12 | . 5 . . . 7 Tunneler 3 | 1 . . . . 2 Recycler 7 | 1 . . . 1 5 Operator 3 | . 2 . 1 . . Watcher 3 | . 1 . . . 2 Swarmer 15 | . 6 . 2 . 7 Grunt 6 | . 1 . . 3 2 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 10 | 1 5 . 2 4 10 Combat Bots Only 5 | . 3 . 2 2 5 Max Kills in Single Turn 4 | 1 3 . 2 1 4 Gunslinging . | . . . . . . Exploded 3 | . 1 . 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2845 | . 382 . 124 236 2103 Core 812 | . 30 . 46 36 700 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 . 88 88 93 . Volleys Fired 160 | 2 38 . 16 25 79 Largest 2 | 2 2 . 2 2 2 Hottest 120 | 80 120 . 120 100 100 Shots Fired 190 | 4 56 . 17 28 85 Gun 117 | 4 44 . 6 24 39 Cannon 18 | . . . . . 18 Launcher 27 | . . . 3 . 24 Special 28 | . 12 . 8 4 4 Kinetic 92 | . 10 . 6 24 52 Thermal 34 | . 18 . 8 4 4 Explosive 27 | . . . 3 . 24 Electromagnetic 37 | 4 28 . . . 5 Robot Hit Streak 17 | 1 7 . 2 17 8 Robot Miss Streak 6 | 2 3 . 2 1 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 102 | 1 27 . 4 22 48 Core Hits 90 | 2 18 . 5 12 53 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3825 | 30 567 . 303 303 2622 Guns 1258 | 30 376 . 27 303 522 Cannons 334 | . . . . . 334 Explosions 2189 | . 191 . 252 . 1746 Melee . | . . . . . . Ramming 20 | . . . . . 20 Kinetic 1213 | . 57 . 27 303 826 Thermal 247 | . 223 . 24 . . Explosive 1998 | . . . 252 . 1746 Electromagnetic 347 | 30 287 . . . 30 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 6 | . . . . . 6 Message Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 111 | . . . 10 . 101 Projectiles . | . . . . . . Explosions 111 | . . . 10 . 101 Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary . | . . . . . . Self-Inflicted Damage 318 | . 36 . 5 . 277 Shots 10 | . 2 . 1 . 7 Rammed 5 | . 1 . . . 4 Targets Rammed 5 | . 1 . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 120 | 18 120 . 86 39 5 Average Temperature 27 | 12 29 . 34 12 2 Received Heat Transfer 510 | . 54 . 30 126 300 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 275 | . 225 . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 496 | 10 296 37 119 107 496 Average Influence 148 | 6 175 37 56 60 251 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 66 | 100 62 100 100 100 26 Level 1 29 | . 37 . . . 60 Level 2 4 | . . . . . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 3 . 6 Investigation 4 | . . . 2 . 2 Extermination 1 | . . . . . 1 Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 19 . 11 5 22 Peak Tracking Total 5 | . 5 . 3 4 5 Tactical Retreats 6 | . 2 . 2 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 14 | . 2 . . . 12 Max in Single Turn 5 | . 1 . . . 5 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 11 | . 3 . 3 3 2 Terminals 8 | . 2 . 1 3 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 45 | . 11 . 13 13 8 Successful 28 | . 9 . 7 8 4 Failed 17 | . 2 . 6 5 4 Catastrophic 4 | . 1 . . 1 2 Database Lockouts . | . . . . . . Manual 15 | . 4 . 3 5 3 Terminals 33 | . 7 . 5 13 8 Fabricators . | . . . . . . Repair Stations 8 | . 4 . 4 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 5 . 3 8 4 Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . . 1 . Branch Access Points 2 | . . . . . 2 Terminal Index 2 | . 1 . . 1 . Fabricator Index 1 | . . . . . 1 Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . . . 1 1 . Disarm Traps 1 | . . . 1 . . Dispatch Records 2 | . . . . 2 . Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 1 . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 4 . 1 . . Scan Component 3 | . 2 . 1 . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 10 | . 2 . 3 3 2 Full Trace Events 4 | . . . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 1722 | 118 454 46 222 322 560 Spaces Moved 1465 | 78 276 15 398 240 458 Core 138 | 21 9 . . . 108 Treads . | . . . . . . Legs 166 | 57 109 . . . . Wheels 53 | . . . . . 53 Hover 16 | . . . . . 16 Flight 1092 | . 158 15 398 240 281 Fastest Speed 34 | 50 37 37 34 34 37 Average Speed 57 | 116 84 111 34 37 60 Slowest Speed 450 | 150 120 117 114 114 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . 2 . 2 . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 4 40 7 27 27 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 55 | . 10 . 17 4 24 Terrain Destroyed 212 | . 17 . 27 4 164 Melee . | . . . . . . Projectile 22 | . 11 . 7 4 . AOE 190 | . 6 . 20 . 164 Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2080 | 97 415 43 448 439 638 Wait 308 | . 54 26 26 142 60 Move 1452 | 77 271 14 393 239 458 Hop 4 | . 2 . 2 . . Pick Up 31 | 9 9 . 4 5 4 Fast Attach 39 | 7 12 1 . 6 13 Attach 16 | . . . 2 5 9 Detach 10 | . 1 . . 6 3 Swap 25 | 1 9 1 3 3 8 Drop 30 | 1 18 1 2 8 . Fire 160 | 2 38 . 16 25 79 Melee . | . . . . . . Ram 5 | . 1 . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 8) 424 | -10/Materials | Repaired Flight Unit 453 | -10/Materials | Repaired Flight Unit 573 | -10/Materials | Entered Mines 597 | -10/Mines | Discovered new exit (range 10) 612 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 619 | -10/Mines | Entered Materials 619 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 670 | -9/Materials | Build established: Scavenger-Mutant 764 | -9/Materials | Discovered new exit (range 12) 841 | -9/Materials | Entered another Materials area 841 | -8/Materials | Evolved 2 slots: Utility x2 1013 | -8/Materials | Identified exit to Factory 1162 | -8/Materials | Lost 3 parts (2p1n) 1163 | -8/Materials | Entered Factory 1163 | -7/Factory | Evolved 2 slots: Utility x2 1298 | -7/Factory | Crushed by falling debris 1305 | -7/Factory | Identified exit to Lower Caves 1528 | -7/Factory | Lost 8 parts (1p3n2u2w) 1574 | -7/Factory | Core integrity fell below 50% 1652 | -7/Factory | Lost 6 parts (2p3n1w) 1686 | -7/Factory | Core integrity fell below 20% 1689 | -7/Factory | Build established: Mutant 1720 | -7/Factory | Lost 6 parts (1p1n2u2w) 1723 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01688_ K-01 Serf collects debris. 01688_ U-05 Engineer lays Concrete. 01689_ Lgt. Nuclear Core destroyed. 01689_ K-01 Serf collects debris. 01689_ U-05 Engineer lays Concrete. 01690_ K-01 Serf collects debris. 01690_ U-05 Engineer builds a Wall. 01690_ U-05 Engineer lays Concrete. 01691_ K-01 Serf collects debris. 01692_ U-05 Engineer lays Concrete. 01692_ U-05 Engineer builds a Wall. 01692_ U-05 Engineer lays Concrete. 01693_ K-01 Serf collects debris. 01693_ R-06 Scavenger collects Wheel. 01693_ K-01 Serf collects debris. 01693_ U-05 Engineer lays Concrete. 01694_ K-01 Serf collects debris. 01702_ Acquired 109 matter. 01714_ System corrupted: Imp. Assault Rifle targeting data glitched. 01721_ Weight Redist. System destroyed. 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