Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.06 @ 11:40:41

Player: Inomamais

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (1119)     1119
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2914

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             436/550
Matter                     25/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (3) ---
                      (None)
>                 --- UTILITY (3) ------
                  Disposable Heat Sink
            Large Storage Unit
         Hardened Light Armor Plating
>                 --- WEAPON (4) -------
         Improved Light Cannon
                  Flail
>                 --- INVENTORY (15) ---
                  Deuterium Engine
                  Deuterium Engine
         Advanced Heat Sink
                  Disposable Heat Sink
    High-capacity Matter Pod (200)
                  Autogun
         Improved Assault Rifle
  Faulty Improved Assault Rifle
         Improved Assault Rifle
             Mini Grenade Launcher
         Improved Grenade Launcher
                  Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
                Disposable Heat Sink
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Assault Rifle
          Heavy Assault Rifle
                Autogun
                Autogun
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
       Advanced Heat Sink
                Disposable Heat Sink
  High-capacity Matter Pod
                Autogun
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Light Cannon
           Mini Grenade Launcher
       Improved Grenade Launcher
                Datajack
                Flail
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Flail
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   2   .   
Parts Attached             35   | 6   6   14  9   
  Power                    5    | 1   1   3   .   
    Engine                 4    | 1   1   2   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   3   1   1   
    Treads                 1    | .   1   .   .   
    Leg                    2    | .   2   .   .   
    Wheel                  4    | 2   .   1   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   3   3   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   2   2   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   1   7   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   1   4   3   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   .   3   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 20   | .   4   6   10  
  Power                    4    | .   1   2   1   
  Propulsion               6    | .   2   1   3   
  Utility                  3    | .   .   1   2   
  Weapon                   7    | .   1   2   4   
  Highest Loss Streak      8    | .   3   3   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   84  99  81  
  Engine                   7    | .   14  3   9   
  Core                     3    | .   .   6   .   
  Leg                      15   | .   11  21  4   
  Wheel                    6    | .   14  .   11  
  Device                   1    | .   .   .   4   
  Storage                  11   | .   14  11  9   
  Protection               7    | .   .   9   9   
  Ballistic Gun            24   | .   28  21  28  
  Impact Weapon            13   | .   .   22  4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 13  26  40  44  
  Greatest Support         28   | 20  20  20  28  
  Greatest Overweight (x)  3    | .   1   3   3   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 6   9   15  15  
  Most Carried             15   | 6   14  15  15  
  Average Carried          11   | 2   7   13  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   14  15  12  

 Class Distribution 
--------------------
 68% | Mutant
 25% | Tank
  6% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           1103 | 247 56  548 252 
  Remotely                 .    | .   .   .   .   
Salvage Created            1467 | .   200 683 584 
  Parts                    78   | .   21  28  29  
Haulers Intercepted        2    | .   .   2   .   
Recyclers Shooed           2    | .   1   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   8   13  11  
  Melee                    5    | .   .   4   1   
  Guns                     22   | .   8   4   10  
Classes Destroyed          8    | .   2   4   2   
  Worker                   2    | .   .   .   2   
  Hauler                   2    | .   .   2   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  9    | .   5   3   1   
  Grunt                    19   | .   3   7   9   
  Sentry                   3    | .   .   3   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           10   | .   3   3   10  
  Combat Bots Only         7    | .   3   3   7   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2607 | .    578  848  1181 
  Core                     448  | .    147  187  114  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         64   | 100  41   53   .    
Volleys Fired              80   | .    36   8    36   
  Largest                  4    | .    2    4    4    
  Hottest                  89   | .    40   89   89   
Shots Fired                237  | .    70   32   135  
  Gun                      233  | .    70   32   131  
  Cannon                   4    | .    .    .    4    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  237  | .    70   32   135  
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | .    5    4    9    
  Robot Miss Streak        5    | .    5    1    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           180  | .    43   49   88   
  Core Hits                60   | .    15   10   35   
  Critical Kills           2    | .    .    .    2    
  Critical Parts Destroyed 5    | .    .    5    .    
  Critical Strikes         7    | .    .    5    2    
    Destroy                1    | .    .    .    1    
    Smash                  6    | .    .    5    1    
Melee Attacks              64   | .    .    55   9    
  Impact                   64   | .    .    55   9    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        12   | .    .    12   .    
Damage Inflicted           3191 | .    436  1417 1338 
  Guns                     1855 | .    436  236  1183 
  Cannons                  65   | .    .    .    65   
  Explosions               .    | .    .    .    .    
  Melee                    1262 | .    .    1172 90   
  Ramming                  9    | .    .    9    .    
  Kinetic                  1920 | .    436  236  1248 
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   1262 | .    .    1172 90   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            347  | .    .    347  .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    347  | .    .    347  .    
Knockbacks                 3    | .    .    2    1    
  Impact                   2    | .    .    2    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        233  | .    40   98   233  
  Average Temperature      77   | .    10   39   100  
  Received Heat Transfer   1113 | .    234  348  531  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              13   | .    .    13   .    
  Impact Corruptions       15   | .    .    15   .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             245  | .   195 245 231 
  Initial                  26   | .   .   5   26  
  Average                  79   | .   82  76  91  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         91   | 100 100 90  81  
  Level 1                  8    | .   .   9   18  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   2   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   1   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              48   | .   14  18  16  
  Peak Tracking Total      7    | .   7   5   6   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          8    | .   4   3   1   
  Terminals                7    | .   4   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                18   | .   10  7   1   
  Successful               7    | .   2   4   1   
  Failed                   11   | .   8   3   .   
    Catastrophic           5    | .   3   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   1   5   .   
  Terminals                17   | .   10  7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             6    | .   2   4   .   
  Robot Analysis           1    | .   1   .   .   
  Unreport Threat          2    | .   .   2   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   
  Unlock Access            1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   4   3   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               1810 | 42  482 961 325 
Spaces Moved               839  | 34  321 364 120 
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     438  | .   108 330 .   
  Wheels                   400  | 33  213 34  120 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  120 110 
  Average Speed            143  | 79  108 183 130 
  Slowest Speed            190  | 80  190 190 135 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 4   71  35  19  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 3    | .   .   3   .   
Terrain Destroyed          3    | .   .   3   .   
  Melee                    3    | .   .   3   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1220 | 45  394 581 200 
  Wait                     164  | .   16  130 18  
  Move                     836  | 33  320 363 120 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 6   13  18  5   
  Fast Attach              8    | 6   1   .   1   
  Attach                   20   | .   4   9   7   
  Detach                   1    | .   1   .   .   
  Swap                     7    | .   1   5   1   
  Drop                     14   | .   2   9   3   
  Fire                     80   | .   36  8   36  
  Melee                    47   | .   .   38  9   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 16)
   43 | -11/Junkyard  | Entered Materials
  164 | -10/Materials | Discovered new exit (range 10)
  305 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Core integrity fell below 50%
  350 | -10/Materials | Discovered new exit (range 9)
  356 | -10/Materials | Lost 3 parts (1p1n1w)
  479 | -10/Materials | Discovered new exit (range 13)
  525 | -10/Materials | Entered another Materials area
  525 | -9/Materials  | Evolved 2 slots: Weapon x2
 1294 | -9/Materials  | Lost 3 parts (1p1u1w)
 1406 | -9/Materials  | Discovered new exit (range 16)
 1486 | -9/Materials  | Entered another Materials area
 1486 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1498 | -8/Materials  | Identified exit to Garrison
 1790 | -8/Materials  | Destroyed 7 combat bots
 1811 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01784_ Autogun destroyed.
01785_ R-06 Scavenger collects Lgt. Nuclear Core.
01786_ Arm. Wheel destroyed.
01787_ K-01 Serf destroyed.
01787_ G-50 Soldier knocked back.
01788_ R-06 Scavenger collects Wheel.
01790_ K-01 Serf collects debris.
01791_ R-06 Scavenger collects Targeting Computer.
01793_ K-01 Serf collects debris.
01795_ R-06 Scavenger collects Gauss Rifle.
01797_ K-01 Serf collects debris.
01797_ Com. Wheel destroyed.
01800_ K-01 Serf collects debris.
01802_ Critical hit (Burn: +37).
01805_ K-01 Serf collects debris.
01806_ S-10 Pest suffers critical hit (Smash).
01806_ S-10 Pest destroyed.
01806_ Autogun destroyed.
01810_ Deuterium Engine destroyed.
01810_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????##############  %##########???????????????? |
| ???????#            # %%#@%*     #???????????????? |
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| ???????#"Y    """   #%as#g== """ #???????????????? |
| ########""    """  *# % #*== """ #???????????????? |
|        +            #   #*       #???????????????? |
| ###+#################   #  ""    #???????????????? |
| ?     ??????????????#   # S""    #???????????????? |
| #"""   #????????????#   # ""    !#???????????????? |
| #"""   #????????????#   ##########???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeSensorCapacitor
  Manual?         0
Play Time         00:24:51
  Cumulative      35.3 hours
  Start           2024.01.05 @ 13:15:13
  End             2024.01.06 @ 11:40:41
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           21
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          24
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 855ce760-7807-4c2c-aafb-ec221e6f1fb6