Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.06 @ 11:40:41 Player: Inomamais Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1119) 1119 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2914 Bonus ------- None Cogmind --------- Core Integrity 436/550 Matter 25/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Disposable Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (4) ------- Improved Light Cannon Flail > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Advanced Heat Sink Disposable Heat Sink High-capacity Matter Pod (200) Autogun Improved Assault Rifle Faulty Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Wheel > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Autogun Autogun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Advanced Heat Sink Disposable Heat Sink High-capacity Matter Pod Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Mini Grenade Launcher Improved Grenade Launcher Datajack Flail [Rating: 21] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Flail Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Parts Attached 35 | 6 6 14 9 Power 5 | 1 1 3 . Engine 4 | 1 1 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 3 1 1 Treads 1 | . 1 . . Leg 2 | . 2 . . Wheel 4 | 2 . 1 1 Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 3 3 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 15 | 2 1 7 5 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 10 | 2 1 4 3 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 4 | . . 3 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 4 6 10 Power 4 | . 1 2 1 Propulsion 6 | . 2 1 3 Utility 3 | . . 1 2 Weapon 7 | . 1 2 4 Highest Loss Streak 8 | . 3 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 84 99 81 Engine 7 | . 14 3 9 Core 3 | . . 6 . Leg 15 | . 11 21 4 Wheel 6 | . 14 . 11 Device 1 | . . . 4 Storage 11 | . 14 11 9 Protection 7 | . . 9 9 Ballistic Gun 24 | . 28 21 28 Impact Weapon 13 | . . 22 4 Naked Turns . | . . . . Heaviest Build 44 | 13 26 40 44 Greatest Support 28 | 20 20 20 28 Greatest Overweight (x) 3 | . 1 3 3 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 9 15 15 Most Carried 15 | 6 14 15 15 Average Carried 11 | 2 7 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 14 15 12 Class Distribution -------------------- 68% | Mutant 25% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1103 | 247 56 548 252 Remotely . | . . . . Salvage Created 1467 | . 200 683 584 Parts 78 | . 21 28 29 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 32 | . 8 13 11 Melee 5 | . . 4 1 Guns 22 | . 8 4 10 Classes Destroyed 8 | . 2 4 2 Worker 2 | . . . 2 Hauler 2 | . . 2 . Recycler 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 9 | . 5 3 1 Grunt 19 | . 3 7 9 Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 10 | . 3 3 10 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2607 | . 578 848 1181 Core 448 | . 147 187 114 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 41 53 . Volleys Fired 80 | . 36 8 36 Largest 4 | . 2 4 4 Hottest 89 | . 40 89 89 Shots Fired 237 | . 70 32 135 Gun 233 | . 70 32 131 Cannon 4 | . . . 4 Launcher . | . . . . Special . | . . . . Kinetic 237 | . 70 32 135 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 5 4 9 Robot Miss Streak 5 | . 5 1 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 180 | . 43 49 88 Core Hits 60 | . 15 10 35 Critical Kills 2 | . . . 2 Critical Parts Destroyed 5 | . . 5 . Critical Strikes 7 | . . 5 2 Destroy 1 | . . . 1 Smash 6 | . . 5 1 Melee Attacks 64 | . . 55 9 Impact 64 | . . 55 9 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks 12 | . . 12 . Damage Inflicted 3191 | . 436 1417 1338 Guns 1855 | . 436 236 1183 Cannons 65 | . . . 65 Explosions . | . . . . Melee 1262 | . . 1172 90 Ramming 9 | . . 9 . Kinetic 1920 | . 436 236 1248 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact 1262 | . . 1172 90 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 347 | . . 347 . Projectiles . | . . . . Explosions . | . . . . Melee 347 | . . 347 . Knockbacks 3 | . . 2 1 Impact 2 | . . 2 . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 233 | . 40 98 233 Average Temperature 77 | . 10 39 100 Received Heat Transfer 1113 | . 234 348 531 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 13 | . . 13 . Impact Corruptions 15 | . . 15 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 245 | . 195 245 231 Initial 26 | . . 5 26 Average 79 | . 82 76 91 Maximum Alert Level 1 | . . 1 1 Low Security (%) 91 | 100 100 90 81 Level 1 8 | . . 9 18 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 14 18 16 Peak Tracking Total 7 | . 7 5 6 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 8 | . 4 3 1 Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 18 | . 10 7 1 Successful 7 | . 2 4 1 Failed 11 | . 8 3 . Catastrophic 5 | . 3 2 . Database Lockouts . | . . . . Manual 6 | . 1 5 . Terminals 17 | . 10 7 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 6 | . 2 4 . Robot Analysis 1 | . 1 . . Unreport Threat 2 | . . 2 . Hauler Manifests 1 | . 1 . . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1810 | 42 482 961 325 Spaces Moved 839 | 34 321 364 120 Core 1 | 1 . . . Treads . | . . . . Legs 438 | . 108 330 . Wheels 400 | 33 213 34 120 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 110 Average Speed 143 | 79 108 183 130 Slowest Speed 190 | 80 190 190 135 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 71 35 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 3 | . . 3 . Terrain Destroyed 3 | . . 3 . Melee 3 | . . 3 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1220 | 45 394 581 200 Wait 164 | . 16 130 18 Move 836 | 33 320 363 120 Hop . | . . . . Pick Up 42 | 6 13 18 5 Fast Attach 8 | 6 1 . 1 Attach 20 | . 4 9 7 Detach 1 | . 1 . . Swap 7 | . 1 5 1 Drop 14 | . 2 9 3 Fire 80 | . 36 8 36 Melee 47 | . . 38 9 Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 43 | -11/Junkyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Core integrity fell below 50% 350 | -10/Materials | Discovered new exit (range 9) 356 | -10/Materials | Lost 3 parts (1p1n1w) 479 | -10/Materials | Discovered new exit (range 13) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Weapon x2 1294 | -9/Materials | Lost 3 parts (1p1u1w) 1406 | -9/Materials | Discovered new exit (range 16) 1486 | -9/Materials | Entered another Materials area 1486 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1498 | -8/Materials | Identified exit to Garrison 1790 | -8/Materials | Destroyed 7 combat bots 1811 | -8/Materials | Self-destructed Last Messages --------------- 01784_ Autogun destroyed. 01785_ R-06 Scavenger collects Lgt. Nuclear Core. 01786_ Arm. Wheel destroyed. 01787_ K-01 Serf destroyed. 01787_ G-50 Soldier knocked back. 01788_ R-06 Scavenger collects Wheel. 01790_ K-01 Serf collects debris. 01791_ R-06 Scavenger collects Targeting Computer. 01793_ K-01 Serf collects debris. 01795_ R-06 Scavenger collects Gauss Rifle. 01797_ K-01 Serf collects debris. 01797_ Com. Wheel destroyed. 01800_ K-01 Serf collects debris. 01802_ Critical hit (Burn: +37). 01805_ K-01 Serf collects debris. 01806_ S-10 Pest suffers critical hit (Smash). 01806_ S-10 Pest destroyed. 01806_ Autogun destroyed. 01810_ Deuterium Engine destroyed. 01810_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??#???????????????????? | | ????????????????????#####T## ????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #????????????????????????? | | ???????############## %##########???????????????? | | ???????# # %%#@%* #???????????????? | | ???????#"" """ /!%%s%k!%""" #???????????????? | | ???????#"Y """ #%as#g== """ #???????????????? | | ########"" """ *# % #*== """ #???????????????? | | + # #* #???????????????? | | ###+################# # "" #???????????????? | | ? ??????????????# # S"" #???????????????? | | #""" #????????????# # "" !#???????????????? | | #""" #????????????# ##########???????????????? | | #""" #????????????# #????????????????????????? | | #""" #????????????/ #????????????????????????? | | # #????????????# #????????????????????????? | | ??######????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeSensorCapacitor Manual? 0 Play Time 00:24:51 Cumulative 35.3 hours Start 2024.01.05 @ 13:15:13 End 2024.01.06 @ 11:40:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 855ce760-7807-4c2c-aafb-ec221e6f1fb6