Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.18 @ 06:41:11 Player: dsummers Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (138) 690 Value Destroyed (4016) 4016 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 8809 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 420 Met Imprinter 300 Was Imprinted 300 Friendly Fire -990 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Hypervelocity Mass Driver > --- INVENTORY (20) --- Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Improved Cooling System Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Melee Analysis Suite Matter Filter Improved Transmission Jammer Improved Maneuvering Thrusters Focal Shield Improved Hacking Suite Heavy Beamcaster Improved EM Pulse Cannon Shock Bomb Launcher Remote Datajack Ripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Centrium Light Armor Plating > --- WEAPON ----------- Flak Gun Hypervelocity Mass Driver Axe > --- INVENTORY -------- Improved Deuterium Engine Enhanced Optical Array Improved Signal Interpreter Matter Filter Transmission Jammer Heavy Particle Gun Improved EM Pulse Cannon Hypervelocity Mass Driver Shock Bomb Launcher Improved Grenade Launcher Remote Datajack [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Hypervelocity Mass Driver Energy Gun Heavy Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 3 | . . 1 . 1 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 217 | 6 28 22 42 35 29 . 12 13 3 17 10 Power 27 | 1 4 3 5 5 2 . 2 2 1 1 1 Engine 23 | 1 4 3 5 3 2 . 2 . 1 1 1 Core 4 | . . . . 2 . . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 73 | 2 10 6 25 9 7 . 2 3 1 4 4 Treads 6 | . 1 . 1 . 2 . . 2 . . . Leg 11 | . 2 1 2 . . . . . 1 1 4 Wheel 43 | 2 7 5 16 5 5 . 2 . . 1 . Hover 8 | . . . 4 4 . . . . . . . Flight 5 | . . . 2 . . . . 1 . 2 . Utility 32 | 1 5 9 3 8 3 . 1 2 . . . Device 13 | . . 9 . 2 1 . 1 . . . . Storage 9 | 1 4 . 1 2 . . . 1 . . . Processor 4 | . 1 . 1 . 1 . . 1 . . . Hackware 1 | . . . . 1 . . . . . . . Protection 5 | . . . 1 3 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 85 | 2 9 4 9 13 17 . 7 6 1 12 5 Energy Gun 28 | 1 3 2 . 2 8 . 1 1 1 7 2 Energy Cannon 6 | . 3 . . . 1 . . 1 . 1 . Ballistic Gun 21 | 1 3 2 8 1 1 . 2 1 . 1 1 Ballistic Cannon 12 | . . . . 5 3 . 1 1 . 1 1 Launcher 4 | . . . 1 . . . 1 2 . . . Special Weapon 2 | . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 12 | . . . . 5 4 . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . . . . . . . Parts Lost 48 | . 4 5 7 9 2 . 5 6 3 . 7 Power 7 | . . 1 . 2 . . 2 1 . . 1 Propulsion 22 | . 2 2 4 6 1 . 1 2 1 . 3 Utility 3 | . . . 1 . . . 1 1 . . . Weapon 16 | . 2 2 2 1 1 . 1 2 2 . 3 Highest Loss Streak 6 | . 3 2 3 6 1 . 2 2 2 . 5 Average Slot Usage (%) 91 | . 93 95 97 93 89 92 83 79 83 94 87 Engine 7 | . 13 8 11 4 4 7 6 . 2 7 5 Core 1 | . . . . 4 2 . . 5 . . . Treads 1 | . . . . . 3 . . 2 7 2 . Leg 5 | . 1 6 . . . . . . 5 14 14 Wheel 14 | . 21 24 26 14 17 23 15 12 6 4 7 Hover 2 | . . . 3 15 . . . . . . . Device 2 | . . 10 4 1 . . 1 4 . . . Storage 11 | . 14 11 11 9 7 7 7 10 15 15 15 Processor 17 | . 13 11 15 9 14 15 15 18 23 23 23 Hackware 1 | . . . . 9 7 7 4 . . . . Protection 2 | . . . 1 7 6 7 7 . . . . Energy Gun 7 | . 8 11 2 1 12 7 3 . 2 12 11 Energy Cannon 1 | . 8 . . . 1 7 1 5 3 . . Ballistic Gun 6 | . 9 10 19 8 . . 2 6 6 1 . Ballistic Cannon 4 | . . . . 6 6 7 5 7 7 7 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 96 | 12 25 30 34 52 67 67 67 94 87 96 95 Greatest Support 56 | 26 32 30 42 44 50 50 56 56 28 30 28 Greatest Overweight (x) 10 | . 2 2 9 10 5 1 1 3 3 3 4 Average Overweight (x) 1 | . . . . . 1 1 . 1 3 2 2 Largest Inventory Capacity 20 | 6 10 10 10 12 12 12 12 20 20 20 20 Average Capacity 13 | 5 7 10 10 10 12 12 12 15 20 20 20 Most Carried 20 | 4 10 10 10 12 12 12 12 19 20 20 20 Average Carried 13 | 2 7 9 9 10 11 12 11 13 18 19 19 Final Capacity 20 | 6 10 10 10 12 12 12 12 20 20 20 20 Final Carried 20 | 4 10 10 10 12 12 12 12 18 20 20 19 Class Distribution -------------------- 41% | Mutant 13% | Scavenger-Mutant 11% | Derelict-Mutant 8% | Derelict-Gunner 7% | Messiah-Gunner 6% | Gunner 5% | Hauler-Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Messiah-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Matter Collected 4251 | 199 438 487 791 486 579 . 86 628 104 90 363 Remotely . | . . . . . . . . . . . . Salvage Created 5058 | . 678 613 1209 939 592 . 217 487 83 . 240 Parts 279 | . 38 33 78 45 30 . 8 26 5 . 16 Haulers Intercepted 11 | . 1 3 4 3 . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 21 6 . 16 Prevented 14 | . . . . . . . . 1 . . 13 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 102 | . 11 10 22 17 10 . 12 11 3 . 6 Melee 4 | . . . . 1 1 . 1 . . . 1 Guns 52 | . 6 10 18 8 2 . 2 4 1 . 1 Cannons 31 | . 5 . . 8 6 . 1 5 2 . 4 AOE 14 | . . . 4 . . . 8 2 . . . Classes Destroyed 18 | . 7 3 4 1 1 . 1 1 . . . Worker 4 | . 1 . 2 . 1 . . . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . Hauler 11 | . 1 3 4 3 . . . . . . . Recycler 4 | . 2 . 1 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 3 | . . . 2 . . . 1 . . . . Drone 7 | . . . 7 . . . . . . . . Watcher 4 | . 2 1 1 . . . . . . . . Swarmer 22 | . 3 2 7 . . . . 4 3 . 3 Grunt 40 | . 8 5 11 10 1 . . 4 . . 1 Brawler 3 | . . . 1 1 . . . 1 . . . Duelist 2 | . . 1 . . . . . . . . 1 Sentry 19 | . . 2 3 5 5 . 3 1 . . . Hunter 4 | . . . . 1 2 . . . . . 1 Programmer 2 | . . . . . 2 . . . . . . Behemoth 1 | . . . . . . . . 1 . . . Assembled 9 | . . . . . . . 9 . . . . Best Kill Streak 9 | . 3 3 5 4 1 . 9 4 3 . 3 Combat Bots Only 9 | . 3 2 5 3 1 . 9 4 3 . 3 Max Kills in Single Turn 7 | . 1 2 7 1 1 . 3 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . 3 . . . 3 1 . . . Melee 1 | . . . . 1 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Damage Taken 7941 | . 654 587 921 1313 919 . 912 941 264 . 1430 Core 1333 | . 161 119 153 193 81 . 201 145 61 . 219 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 57 | 100 35 . 32 64 . . . . . . . Volleys Fired 370 | 1 68 43 82 63 26 . 25 25 11 11 15 Largest 3 | 1 2 2 2 2 3 . 3 3 3 1 3 Hottest 201 | 20 120 68 90 78 201 . 160 167 159 30 198 Shots Fired 689 | 1 115 74 152 114 61 . 41 66 22 12 31 Gun 484 | 1 74 74 150 75 36 . 22 21 13 1 17 Cannon 185 | . 41 . . 39 25 . 14 43 9 . 14 Launcher 9 | . . . 2 . . . 5 2 . . . Special 11 | . . . . . . . . . . 11 . Kinetic 432 | 1 51 41 136 96 23 . 7 47 16 . 14 Thermal 155 | . 51 . . 18 35 . 22 17 3 . 9 Explosive 8 | . . . 2 . . . 5 1 . . . Electromagnetic 83 | . 13 33 14 . 3 . 7 1 3 1 8 Robot Hit Streak 19 | 1 12 19 12 13 15 . 6 14 7 9 7 Robot Miss Streak 8 | . 3 2 5 5 4 . 4 7 8 1 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 1 . 3 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 479 | 1 71 54 95 92 49 . 27 49 14 9 18 Core Hits 235 | . 29 21 50 34 20 . 26 37 6 . 12 Critical Hits 39 | . . . . 4 12 . 4 11 1 . 7 Critical Kills 17 | . . . . 2 5 . 2 4 . . 4 Critical Parts Destroyed 20 | . . . . 2 6 . 2 6 1 . 3 Melee Attacks 73 | . . . . 26 26 . 17 . . . 4 Impact . | . . . . . . . . . . . . Slashing 73 | . . . . 26 26 . 17 . . . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10195 | 9 852 1025 2080 1934 1101 . 1506 1115 150 . 423 Guns 5019 | 9 488 848 1541 922 434 . 222 332 70 . 153 Cannons 2295 | . 364 . . 646 248 . 176 613 80 . 168 Explosions 1753 | . . 177 539 . . . 867 170 . . . Melee 1128 | . . . . 366 419 . 241 . . . 102 Ramming . | . . . . . . . . . . . . Kinetic 4563 | 9 220 470 1348 1392 224 . 74 585 73 . 168 Thermal 2556 | . 483 177 294 176 434 . 508 360 55 . 69 Explosive 935 | . . . 245 . . . 581 109 . . . Electromagnetic 1013 | . 149 378 193 . 24 . 102 61 22 . 84 Impact . | . . . . . . . . . . . . Slashing 1128 | . . . . 366 419 . 241 . . . 102 Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . 2 . 2 15 15 15 15 15 . Average Corruption 10 | . . . 2 . 1 6 15 15 15 15 . Corruption Purged . | . . . . . . . . . . . . Effects 135 | . . . 3 . 7 3 34 46 35 7 . Message Errors 26 | . . . . . 3 1 7 6 6 3 . Matter Fused 15 | . . . . . . 1 2 6 5 1 . Heat Flow Errors 12 | . . . . . 1 . 3 4 4 . . Energy Discharges 14 | . . . 1 . . . 2 5 5 1 . Data Loss (minor) 12 | . . . 1 . . 1 4 2 4 . . Data Loss (major) 7 | . . . . . . . 2 3 1 1 . Misfires 6 | . . . . . . . 1 3 1 1 . Misdirections 17 | . . . . . . . 4 8 5 . . Targeting Errors 21 | . . . . . 3 . 7 7 4 . . Weapon Failures 5 | . . . 1 . . . 2 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 212 | . 18 . 58 16 24 . 96 . . . . Projectiles 51 | . 18 . . 16 . . 17 . . . . Explosions 137 | . . . 58 . . . 79 . . . . Melee 24 | . . . . . 24 . . . . . . Knockbacks 13 | . . . . 8 . . 1 2 . . 2 Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . 7 . . 1 2 . . 2 Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 40 | . . . 40 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 396 | . 360 22 73 235 377 . 309 309 272 6 396 Average Temperature 101 | . 119 8 36 51 121 . 151 99 99 3 164 Received Heat Transfer 2461 | . 285 213 411 504 270 . 229 225 . . 324 Effects 5 | . 1 . . . . . 2 . . . 2 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 . . . . Interference 2 | . 1 . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . 2 2 3 . . . . . . . 2 Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 5 | . . . . 1 4 . . . . . . Heat Transferred 4358 | . 1087 250 450 370 891 . 644 481 74 . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Peak Influence 548 | . 191 154 319 251 548 193 530 . . . . Average Influence 151 | . 74 60 145 141 210 189 394 . . . . Maximum Alert Level 2 | . . . 1 1 2 . 2 . . . . Low Security (%) 72 | 100 100 100 64 67 68 100 7 . . . . Level 1 18 | . . . 35 32 3 . 38 . . . . Level 2 8 | . . . . . 27 . 53 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 5 4 3 . 3 . . . 1 Investigation 8 | . 3 . 2 3 . . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 6 | . . . 3 1 . . 2 . . . . Assault 3 | . . . . . 1 . 1 . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Distress Signals 11 | . 1 2 5 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 208 | . 25 21 44 35 13 6 16 14 4 . 30 Peak Tracking Total 13 | . 4 5 8 6 2 6 6 4 3 . 13 Tactical Retreats 28 | . 5 1 6 4 1 1 3 2 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Traps Triggered 9 | . 4 . 2 1 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Machines Disabled 12 | . 1 . 1 2 . . 8 . . . . Max in Single Turn 7 | . 1 . 1 1 . . 7 . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Machines Accessed 56 | . 10 7 16 12 8 . 3 . . . . Terminals 37 | . 7 6 11 9 2 . 2 . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 6 | . 1 . 2 1 2 . . . . . . Recycling Units 8 | . 2 1 2 1 1 . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . Total Hacks 173 | . 36 23 48 43 17 . 6 . . . . Successful 125 | . 25 15 36 31 16 . 2 . . . . Failed 48 | . 11 8 12 12 1 . 4 . . . . Catastrophic 5 | . 2 1 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 126 | . 35 21 30 26 5 . 5 . . 4 . Terminals 126 | . 30 20 33 33 6 . 4 . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 16 | . 2 . 4 5 5 . . . . . . Recycling Units 22 | . 4 3 8 3 2 . 2 . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access 5 | . . . 3 . 2 . . . . . . Terminal Hacks 41 | . 9 5 11 12 3 . 1 . . . . Record 2 | . 2 . . . . . . . . . . Part Schematic 2 | . 1 . . 1 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 . 2 . 1 . . . . . . Open Door 3 | . . . 3 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 4 | . 1 1 . 1 . . 1 . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . Alert Level 3 | . 1 . . 2 . . . . . . . Unreport Threat 4 | . . 1 2 1 . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . Dispatch Records 3 | . 1 . 1 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Investigation 3 | . 1 . 1 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Build 2 | . . . . . 2 . . . . . . Repair Station Hacks 12 | . 2 . 4 2 4 . . . . . . Scan Component 6 | . 1 . 2 1 2 . . . . . . Repair 6 | . 1 . 2 1 2 . . . . . . Recycling Unit Hacks 8 | . 2 2 2 1 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Matter 3 | . . 1 1 1 . . . . . . . Retrieve Components 4 | . 2 1 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 59 | . 12 8 19 14 5 . 1 . . . . Terminals 49 | . 10 7 16 13 3 . . . . . . Track 10 | . 3 1 3 3 . . . . . . . Assimilate 4 | . . 1 2 1 . . . . . . . Botnet 30 | . 6 4 10 8 2 . . . . . . Operators 5 | . 1 1 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Mechanics 1 | . . . . . 1 . . . . . . Recycling Units 8 | . 2 1 2 1 1 . 1 . . . . Reject 8 | . 2 1 2 1 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Reprogram 1 | . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 45 | . 9 5 14 9 5 . 3 . . . . Full Trace Events 6 | . 1 . 2 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . 2 . . . . . . . Parts Built 4 | . . . . . 4 . . . . . . Matter 402 | . . . . . 402 . . . . . . Time 100 | . . . . . 100 . . . . . . Total Part Build Rating 22 | . . . . . 22 . . . . . . Parts Repaired 6 | . 1 . 2 1 2 . . . . . . Time 281 | . 26 . 77 108 70 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 17 | . 10 7 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . 9 . Non-combat 4 | . . . . . . . . . . 4 . Combat 5 | . . . . . . . . . . 5 . Robot Hacks Applied 10 | . . . . . . . . . . 10 . parse_system 10 | . . . . . . . . . . 10 . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Total Allies 9 | . . 1 3 1 . . . . . 4 . Largest Group 4 | . . 1 3 3 . . . . . 4 4 Highest-Rated Group 158 | . . 10 106 106 . . . . . 158 158 Highest-Rated Ally 99 | . . 10 99 90 . . . . . 41 41 Total Orders 20 | . . 8 11 1 . . . . . . . STAY 1 | . . 1 . . . . . . . . . GOTO 9 | . . 3 5 1 . . . . . . . FOLLOW 7 | . . 4 3 . . . . . . . . EXPLORE 1 | . . . 1 . . . . . . . . RETURN 2 | . . . 2 . . . . . . . . Ally Attacks 61 | . . . 21 11 . . . . . . 29 Total Damage 2230 | . . . 675 75 . . . . . . 1480 Kills 16 | . . . 8 . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 2 2 Drone Launches 16 | . . . 16 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Turns Passed 11382 | 56 1042 818 1774 1148 1262 119 434 799 634 2661 635 Spaces Moved 8156 | 48 745 560 1362 1057 858 117 265 583 371 1767 423 Core 10 | 4 . . 3 3 . . . . . . . Treads 184 | . 3 . 4 . . . . 11 130 36 . Legs 404 | . 40 . 6 . . . . . . 354 4 Wheels 6904 | 44 702 560 1348 401 858 117 265 572 241 1377 419 Hover 654 | . . . 1 653 . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 80 80 80 48 96 100 100 110 130 130 120 Average Speed 108 | 86 98 91 91 65 99 100 108 116 161 145 129 Slowest Speed 550 | 100 180 100 500 550 130 100 110 220 220 220 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 4 91 42 97 70 15 94 8 78 56 91 70 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 3 . Known Exits Taken 4 | . 1 1 1 . . . 1 . . . . Unknown Exits Taken 5 | 1 . . . 1 . . . 1 1 1 . Scrap Searched 9 | . . . . . . . . 3 . 3 3 Spaces Dug 35 | . . . . 14 11 . 10 . . . . Terrain Destroyed 150 | . . 7 34 20 11 . 63 11 . . 4 Melee 35 | . . . . 14 11 . 10 . . . . Projectile 11 | . . . . 6 . . . 1 . . 4 AOE 104 | . . 7 34 . . . 53 10 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Total 9894 | 58 952 792 1748 1352 1167 119 337 649 388 1845 487 Wait 836 | . 71 151 204 132 194 3 13 13 . 37 18 Move 8146 | 47 744 559 1361 1056 858 116 264 582 370 1766 423 Hop . | . . . . . . . . . . . . Pick Up 100 | 4 17 7 14 17 14 . 3 11 4 4 5 Fast Attach 82 | 6 13 7 19 13 10 . 3 2 1 3 5 Attach 32 | . 2 4 4 3 3 . 3 5 2 4 2 Detach 9 | . 2 . 3 1 1 . . . . 1 1 Swap 103 | . 13 11 19 19 16 . 6 6 . 10 3 Drop 130 | . 22 10 34 22 19 . 3 3 . 6 11 Fire 370 | 1 68 43 82 63 26 . 25 25 11 11 15 Melee 73 | . . . . 26 26 . 17 . . . 4 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . . . 2 . 3 . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 7 exits: Mat x3 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 385 | -10/Materials | Lost 3 parts (1n2w) 440 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Core integrity fell below 50% 756 | -10/Materials | Repaired Com. Wheel? 853 | -10/Materials | Discovered new exit (range 7) 858 | -10/Materials | Identified exit to Materials 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1770 | -9/Materials | Identified exit to Mines 1770 | -9/Materials | Identified exit to Storage 1770 | -9/Materials | Identified exit to Materials 1917 | -9/Materials | Entered Storage 1917 | -9/Storage | Accompanied by 1 ally 2055 | -9/Storage | Repaired Wheel 2096 | -9/Storage | Lost 3 parts (2n1w) 2101 | -9/Storage | Core integrity fell below 50% 2881 | -9/Storage | Met 01-MTF 3011 | -9/Storage | Used back door to open Recycling access 3011 | -9/Storage | Discovered new exit (range 4) 3013 | -9/Storage | Identified exit to Recycling 3322 | -9/Storage | Repaired Imp. Assault Rifle 3429 | -9/Storage | Discovered exit to Materials (range 9) 3691 | -9/Storage | Entered Materials 3691 | -8/Materials | Accompanied by 3 allies 3691 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3696 | -8/Materials | 01-MTF left 4023 | -8/Materials | Discovered new exit (range 4) 4287 | -8/Materials | Lost 6 parts (1p4n1w) 4700 | -8/Materials | Repaired Centrium Light Armor Plating? 4714 | -8/Materials | Build established: Scavenger-Mutant 4774 | -8/Materials | Lost 3 parts (1p2n) 4839 | -8/Materials | Entered Factory 4839 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4888 | -7/Factory | Fabricated Hvy. Laser (x2) 4988 | -7/Factory | Fabricated Hyp. Mass Driver? 5376 | -7/Factory | Repaired Wheel 5583 | -7/Factory | Repaired Imp. Deuterium Engine 5748 | -7/Factory | Local fabrication network quarantined 6039 | -7/Factory | First assault squad dispatched 6101 | -7/Factory | Sucked down chute 6101 | -7/Factory | Entered Waste 6116 | -7/Waste | EMP discharged 6127 | -7/Waste | Spotted C-40 Crusher 6129 | -7/Waste | Spotted C-40 Crusher 6136 | -7/Waste | Spotted C-40 Crusher 6138 | -7/Waste | Spotted C-40 Crusher 6167 | -7/Waste | Spotted C-40 Crusher 6179 | -7/Waste | Spotted C-40 Crusher 6210 | -7/Waste | Build established: Mutant 6211 | -7/Waste | Discovered new exit (range 10) 6216 | -7/Waste | EMP discharged 6216 | -7/Waste | System corruption reached 10% 6220 | -7/Waste | Entered Factory 6296 | -7/Factory | Destroyed 9 combat bots 6373 | -7/Factory | Identified exit to Lower Caves 6469 | -7/Factory | Discovered new exit (range 4) 6654 | -7/Factory | Entered Lower Caves 6833 | -7/Lower Caves | Spotted B-75 Beast 6843 | -7/Lower Caves | Core integrity fell below 50% 6947 | -7/Lower Caves | Destroyed B-75 Beast 7103 | -7/Lower Caves | Encountered a Warlord checkpoint 7368 | -7/Lower Caves | Discovered new exit (range 12) 7412 | -7/Lower Caves | Build established: Hauler-Gunner 7453 | -7/Lower Caves | Entered another Lower Caves area 7526 | -7/Lower Caves | Encountered a Warlord checkpoint 8062 | -7/Lower Caves | Discovered new exit (range 7) 8087 | -7/Lower Caves | Entered Zion 8222 | -7/Zion | System corruption cleaned by Quarantine Array 8309 | -7/Zion | Discovered new exit (range 12) 8495 | -7/Zion | Build established: Derelict-Mutant 8693 | -7/Zion | Received a hallucinogenic algorithm 9012 | -7/Zion | Visited the Megawrench Repair Shop 9012 | -7/Zion | Megawrench repaired 6 parts 9032 | -7/Zion | Given A8's code to call for help 9305 | -7/Zion | Build established: Derelict-Gunner 9331 | -7/Zion | Learned location of Data Miner (-6) 9352 | -7/Zion | Learned Factory stockpile data 9681 | -7/Zion | Learned location of Warlord (-5) 10225 | -7/Zion | Build established: Derelict-Mutant 10429 | -7/Zion | Imprinted 10431 | -7/Zion | Declared Zion's savior 10724 | -7/Zion | Build established: Messiah-Gunner 10748 | -7/Zion | Entered Proximity Caves 10748 | -6/Proximity Caves | Accompanied by 4 allies 10749 | -6/Proximity Caves | Identified exit to Factory 11100 | -6/Proximity Caves | Learned Factory trap positions 11142 | -6/Proximity Caves | Learned location of 1 exit from Factory 11256 | -6/Proximity Caves | Core integrity fell below 20% 11297 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 11375 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11383 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11286_ Adv. Heat Sink fries itself beyond repair. 11288_ VTOL Module fries itself beyond repair. 11288_ Acquired 24 matter. 11293_ Acquired Carbon-fiber Leg. 11312_ Acquired 32 matter. 11374_ Flexi-carbon Leg destroyed. 11374_ Penetrated by Slug. 11374_ Carbon-fiber Leg destroyed. 11374_ G-50 Soldier springs to life. 11375_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 11379_ Y-64 Sentinel: "REQUESTING BACKUP." 11379_ Penetrated by Slug. 11381_ C-30 ARC bursts open, deploying its payload. 11381_ G-67 Veteran unfolds itself. 11381_ L-41 Fighter unfolds itself. 11381_ B-48 Gladiator unfolds itself. 11381_ G-50 Soldier unfolds itself. 11381_ E-15 Imp unfolds itself. 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