Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 11:37:11 Player: Miles Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (1669) 1669 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 5540 Bonus ------- High Alert Combat Kills 21 Entered Garrisons 200 Friendly Fire -60 Cogmind --------- Core Integrity 249/850 Matter 5/300 Energy 773/800 System Corruption 0% Temperature Cool (9) Movement Flying (112) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module Cooled Cesium-ion Thruster > --- UTILITY (6) ------ Energy Well Energy Well Advanced Signal Interpreter System Shield > --- WEAPON (4) ------- Gauss Rifle Heavy Hammer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Thermal Generator Cryofiber Web Energy Well Advanced Signal Interpreter Force Field System Shield > --- WEAPON ----------- Advanced Beam Cannon Assault Cannon Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Cooled Cesium-ion Thruster System Restoration Module Gauss Rifle Heavy Hammer [Rating: 70] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cooled Cesium-ion Thruster Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Heavy Hammer Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . 2 . 2 . Weapon 2 | . . 2 . . . . Parts Attached 68 | 9 1 21 8 4 18 7 Power 8 | 1 . 4 1 1 1 . Engine 7 | 1 . 4 . 1 1 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 22 | 4 . 3 1 3 7 4 Treads 2 | 2 . . . . . . Leg 4 | . . . . 2 2 . Wheel 6 | 2 . 3 1 . . . Hover 1 | . . . . 1 . . Flight 9 | . . . . . 5 4 Utility 16 | 2 1 2 3 . 6 2 Device 8 | 1 1 1 2 . 2 1 Storage 4 | 1 . . . . 2 1 Processor 2 | . . 1 . . 1 . Hackware 1 | . . . . . 1 . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 22 | 2 . 12 3 . 4 1 Energy Gun 8 | . . 5 2 . 1 . Energy Cannon 2 | . . 1 1 . . . Ballistic Gun 5 | 2 . 2 . . . 1 Ballistic Cannon 3 | . . . . . 3 . Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 2 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 . Parts Lost 25 | . . 7 . . 7 11 Power 2 | . . 1 . . . 1 Propulsion 8 | . . 3 . . . 5 Utility 6 | . . 1 . . 3 2 Weapon 9 | . . 2 . . 4 3 Highest Loss Streak 8 | . . 3 . . 3 8 To Critical Strikes 1 | . . . . . 1 . Average Backups 7 | 3 7 7 7 8 7 2 Power . | . 1 . 1 1 . . Propulsion 1 | 2 6 2 . . . . Utility 2 | . . 2 2 2 2 1 Weapon 2 | . . 1 4 5 3 1 Tool/Special . | . . . . . . . Unused Backups 19 | . . 5 4 1 9 . Power 4 | . . 1 1 1 1 . Propulsion 2 | . . 1 . . 1 . Utility 8 | . . 3 1 . 4 . Weapon 5 | . . . 2 . 3 . Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 100 97 99 95 97 70 Engine 8 | . 14 11 7 5 6 4 Leg 3 | . . . . 3 11 . Wheel 14 | . 28 21 18 15 4 . Hover 1 | . . . . 6 3 . Flight 2 | . . . . . 5 19 Device 8 | . 14 4 9 7 14 7 Storage 8 | . 14 11 9 7 5 8 Processor 6 | . . 6 9 7 6 6 Hackware 1 | . . . . . 6 6 Protection 2 | . . . 8 7 3 . Energy Gun 12 | . . 14 18 15 9 . Energy Cannon 4 | . . 1 8 7 6 . Ballistic Gun 7 | . 28 17 . . . 1 Ballistic Cannon 1 | . . . . . 3 11 Impact Weapon 6 | . . 7 9 7 5 1 Peak Build Rating 70 | 7 9 17 25 33 70 60 Average Rating 29 | 4 9 15 24 29 52 47 On Entrance 20 | . 7 9 17 25 33 51 Avg Prop Armor Cover (%) 4 | . . . . 5 4 . Naked Turns . | . . . . . . . Heaviest Build 124 | 15 15 26 35 37 124 43 Greatest Support 48 | 40 20 26 26 26 48 33 Greatest Overweight (x) 8 | . . 2 1 1 8 3 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 8 8 8 25 5 Average Capacity 8 | 6 8 8 8 8 9 5 Most Carried 13 | 8 8 8 8 8 13 5 Average Carried 7 | 3 7 7 7 7 7 2 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 8 8 8 8 8 4 . Class Distribution -------------------- 29% | Scavenger-Tank 23% | Gunner 18% | Tank 18% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1677 | 320 45 667 166 30 316 133 Remotely 75 | 75 . . . . . . Salvage Created 2145 | 107 45 1001 142 22 661 167 Parts 127 | 13 6 63 5 . 30 10 Haulers Intercepted 5 | . . 4 1 . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 51 | . 3 28 4 . 7 9 Melee 1 | . . . . . . 1 Guns 27 | . 3 21 2 . . 1 Cannons 17 | . . 3 2 . 5 7 AOE 5 | . . 3 . . 2 . Classes Destroyed 13 | 2 1 4 . 1 4 1 Worker 8 | . . . . 2 6 . Builder 3 | . . . . . 3 . Tunneler 3 | 2 . 1 . . . . Hauler 5 | . . 4 1 . . . Recycler 3 | 1 . . . . 2 . Operator 1 | . . . . . 1 . Swarmer 26 | . 3 15 3 . . 5 Grunt 7 | . . 3 1 . 3 . Brawler 2 | . . 1 . . 1 . Duelist 2 | . . . . . . 2 Sentry 11 | . . 9 . . 1 1 Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 3 3 5 3 1 7 4 Combat Bots Only 5 | . 3 5 3 . 3 4 Max Kills in Single Turn 5 | 1 1 2 1 1 5 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 411 | . 13 155 20 . 120 103 Missed 116 | . 3 45 6 . 28 34 Hits 295 | . 10 110 14 . 92 69 Melee 10 | . . . . . 2 8 Projectile 285 | . 10 110 14 . 90 61 Critical Strikes 14 | . . 1 1 . 7 5 Damage Taken 3815 | . 84 1110 215 . 1222 1184 Core 880 | . 23 250 6 . 235 366 Absorbed by Shields 528 | . . . . . 528 . Core Remaining (%) 85 | 100 90 37 98 100 . . Volleys Fired 134 | 5 7 58 11 1 25 27 Largest 4 | 2 2 4 3 3 4 3 Hottest 191 | 40 40 191 174 174 187 149 Shots Fired 352 | 10 14 171 28 3 77 49 Gun 217 | 10 14 151 18 2 16 6 Cannon 124 | . . 11 10 1 59 43 Launcher 11 | . . 9 . . 2 . Special . | . . . . . . . Kinetic 197 | 10 14 90 . . 35 48 Thermal 112 | . . 51 20 2 38 1 Explosive 11 | . . 9 . . 2 . Electromagnetic 32 | . . 21 8 1 2 . Robot Hit Streak 13 | 2 4 9 13 . 9 12 Robot Miss Streak 6 | 1 1 4 3 . 6 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 219 | 6 7 99 20 2 46 39 Core Hits 124 | 4 3 41 6 . 37 33 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . 3 . 1 1 . Critical Strikes 8 | . . 5 . 1 2 . Burn 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Blast 1 | . . . . . 1 . Smash 5 | . . 3 . 1 1 . Melee Attacks 20 | . . 9 . 2 5 4 Impact 20 | . . 9 . 2 5 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . 2 . 2 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5768 | 79 84 1977 399 120 2131 978 Guns 1752 | 79 84 1124 205 . 177 83 Cannons 1874 | . . 153 164 . 781 776 Explosions 1350 | . . 352 30 . 968 . Melee 790 | . . 348 . 120 203 119 Ramming 2 | . . . . . 2 . Kinetic 2237 | 79 84 725 . . 490 859 Thermal 1105 | . . 289 271 . 545 . Explosive 1200 | . . 352 . . 848 . Electromagnetic 434 | . . 263 128 . 43 . Impact 790 | . . 348 . 120 203 119 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . 5 . . 3 3 Average Corruption 4 | . . 4 . . 2 2 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 24 | . . 15 . . 3 6 Message Errors 5 | . . 3 . . . 2 Matter Fused 9 | . . 6 . . 1 2 Heat Flow Errors 3 | . . 1 . . . 2 Energy Discharges 1 | . . 1 . . . . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 2 | . . 2 . . . . Data Loss (major) 1 | . . 1 . . . . Weapon Failures 2 | . . 1 . . 1 . Overload Shots . | . . . . . . . Overflow Damage 651 | . . 236 . 80 311 24 Projectiles 5 | . . . . . 5 . Explosions 179 | . . 6 . . 173 . Melee 467 | . . 230 . 80 133 24 Knockbacks 18 | . . . . 2 6 10 Impact 3 | . . . . 1 1 1 Kinetic 12 | . . . . . 3 9 Secondary 3 | . . . . 1 2 . Self-Inflicted Damage 197 | . . . 47 . 150 . Shots 4 | . . . 1 . 3 . Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 466 | . . 466 308 2 314 116 Average Temperature 129 | . . 140 139 2 116 38 Received Heat Transfer 903 | . . 273 81 . 396 153 Effects 9 | . . 8 1 . . . Shutdowns 2 | . . 2 . . . . Energy Bleed 3 | . . 3 . . . . Interference 3 | . . 2 1 . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . 1 . 1 3 . Combat Hostiles 1 | . . 1 . . . . Parts Fried 7 | . . 3 . 2 2 . Impact Corruptions 15 | . . 5 . 3 6 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 1 3 . 1 . Heat Transferred 2284 | . . 814 531 . 939 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level 2 | . . 2 1 . . 1 Low Security (%) 68 | 100 100 38 4 100 100 87 Level 1 26 | . . 46 96 . . 12 Level 2 4 | . . 14 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 498 | 5 90 498 335 128 148 223 Initial 208 | . . 29 208 128 . 113 Average 134 | 1 31 238 278 36 23 148 Influence Increases 1839 | 15 100 940 235 10 339 200 Destroy 0b10 Robot/C 1020 | . 60 560 80 . 140 180 Destroy 0b10 Robot/NC 115 | 15 . 25 5 10 60 . Destroy Leader 260 | . 10 168 12 . 50 20 Successful Hack 14 | . . . . . 14 . Disable Machine 60 | . . 45 . . 15 . Destroy Structure 100 | . . 67 3 . 30 . Partial Spotted 30 | . . 30 . . . . Lose Combat Pursuer 240 | . 30 45 135 . 30 . Influence Decreases 1636 | 15 30 515 447 293 177 159 Entered New Map 532 | . . 41 287 155 . 49 Time Decay 874 | 15 30 404 160 138 127 . Lost Part 230 | . . 70 . . 50 110 Squads Dispatched 15 | . . 2 3 1 9 . Investigation . | . . . . . . . Extermination 2 | . . . . 1 1 . Reinforcement 12 | . . 2 3 . 7 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 3 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 6 | . . 2 2 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 6 45 13 6 19 14 Peak Tracking Total 8 | . 3 6 8 2 3 7 Tactical Retreats 9 | . 1 3 3 . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 5 | . . 4 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 4 | . . 3 . . 1 . Max in Single Turn 2 | . . 2 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 2 | . . . 1 . 1 . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 2 | . . . 1 . 1 . Successful 1 | . . . . . 1 . Failed 1 | . . . 1 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 2 | . . . 1 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) 413 | . 141 272 . . . . Terrain 413 | . 141 272 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 2955 | 111 141 977 325 477 698 226 Spaces Moved 1807 | 95 141 640 202 266 357 106 Core 23 | 23 . . . . . . Treads 3 | 3 . . . . . . Legs 135 | . . . . . 135 . Wheels 1506 | 69 141 640 202 266 188 . Hover . | . . . . . . . Flight 140 | . . . . . 34 106 Fastest Speed 17 | 50 80 80 105 105 105 17 Average Speed 104 | 75 80 93 105 105 141 105 Slowest Speed 675 | 160 80 110 105 105 675 269 Overloaded Moves 100 | . . . . . . 100 Propulsion Burnouts 1 | . . . . . . 1 Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 6 27 70 25 8 11 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 119 | . . 79 3 . 37 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 119 | . . 79 3 . 37 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2551 | 122 154 868 296 458 485 168 Wait 395 | . 5 94 57 182 47 10 Move 1802 | 94 140 639 201 265 357 106 Hop . | . . . . . . . Pick Up 58 | 13 1 16 9 1 13 5 Fast Attach 25 | 2 . 8 2 2 10 1 Attach 35 | 5 1 9 3 . 5 12 Detach 4 | . . 1 . . . 3 Swap 26 | 2 . 15 3 2 4 . Drop 50 | 1 . 19 10 3 17 . Fire 134 | 5 7 58 11 1 25 27 Melee 20 | . . 9 . 2 5 4 Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 3) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Weapon x2 556 | -9/Materials | Lost 3 parts (1p1u1w) 657 | -9/Materials | Discovered new exit (range 16) 676 | -9/Materials | Identified exit to Materials 834 | -9/Materials | Core integrity fell below 50% 854 | -9/Materials | Build established: Gunner 890 | -9/Materials | Discovered exit to Materials (range 15) 1028 | -9/Materials | Discovered exit to Materials (range 15) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Utility x2 1475 | -8/Materials | Met 7R-MNS 1531 | -8/Materials | Build established: Tank 1545 | -8/Materials | Discovered new exit (range 10) 1554 | -8/Materials | Identified exit to Factory 1555 | -8/Materials | Entered Factory 1555 | -7/Factory | Evolved 2 slots: Propulsion x2 1556 | -7/Factory | Caught up to 7R-MNS 2016 | -7/Factory | Discovered new exit (range 5) 2020 | -7/Factory | Identified exit to Storage 2028 | -7/Factory | Discovered new exit (range 4) 2031 | -7/Factory | Identified exit to Factory 2032 | -7/Factory | Entered another Factory area 2032 | -6/Factory | Evolved 2 slots: Utility x2 2033 | -6/Factory | Caught up to 7R-MNS 2063 | -6/Factory | Build established: Scavenger-Tank 2695 | -6/Factory | Garrison activated, responded to threat 2721 | -6/Factory | Discovered new exit (range 8) 2730 | -6/Factory | Identified exit to Garrison 2730 | -6/Factory | Entered Garrison 2752 | -6/Garrison | Triggered checkpoint 2752 | -6/Garrison | Lost 3 parts (2u1w) 2792 | -6/Garrison | Triggered checkpoint 2892 | -6/Garrison | Triggered checkpoint 2906 | -6/Garrison | Triggered checkpoint 2928 | -6/Garrison | Core integrity fell below 50% 2956 | -6/Garrison | Self-destructed Last Messages --------------- 02925_ Acquired 37 matter. 02929_ VTOL Module destroyed. 02930_ S-27 Virus destroyed. Garrison Door activated. 02932_ Hvy. Flak Cannon destroyed. 02933_ Acquired Hvy. Deuterium Engine. 02936_ Destroyed Carbon-fiber Leg. 02936_ L-41 Fighter system corrupted by crushing effect. 02936_ L-41 Fighter destroyed. 02936_ System Restoration Module destroyed. 02937_ Hvy. Deuterium Engine destroyed. 02939_ Acquired Gauss Rifle. 02941_ Slug penetrates S-27 Virus. 02941_ S-27 Virus destroyed. 02942_ VTOL Module destroyed. 02944_ Cryofiber Web destroyed. 02946_ Critical hit (Burn: +37). 02951_ G-50 Soldier knocked back. 02954_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ??????????????????????????# #???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????### ### #???????????? | | ???????????????????????????#"""???# #???????????? | | ???????????????????????????###????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ????????????????????????########### ############# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# % | | ????????????????????????# ################# ## | | ????????????????????????# #???????????????#% #? | | ????????????????????????# #???????????????#####? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????####### #????????????????????? | | ??????????????????# ## #????????????????????? | | ???????????######## ## #????????????????????? | | ???????? #????????????????????? | | ??????? g #????????????????????? | | ???????? ^^ #????????????????????? | | ????????###### ## ##@! #????????????????????? | | ?????????????# ??# ##/%s#????????????????????? | | ?????????????" ?? %ggg #??????????????????? | | ??????????????? ==* #??????????????????? | | ????????????? #??????????????????? | | ???????????? % #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ?# ?# #????????????????????? | | ????????????? ? ? ????????????????????? | | ?????????????? ? ? ????????????????????? | | ??????????????? % ? #????????????????????? | | ??????????????? ## ""?# ##????????????????????? | | ??????????????? ??# ???# #?????????????????????? | | ???????????????????#????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 64 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberLargeDetonator Manual? 0 Play Time 00:34:58 Cumulative 36.5 hours Start 2025.12.18 @ 18:03:39 End 2025.12.19 @ 11:37:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4d2b4b9-1b88-481a-a5ad-94506e46dcc6