Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:14:34 Player: kucifra Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (1883) 1883 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (698) 698 TOTAL SCORE: 6146 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 328 Met Imprinter 300 Was Imprinted 300 Friendly Fire -289 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 77/100 System Corruption 1% Temperature Cool (33) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Large Storage Unit Structural Scanner Weapon Mount Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Targeting Computer Weapon Mount Improved Target Analyzer Phase Shifter > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Structural Scanner Weapon Mount Improved Target Analyzer Reaction Control System Authchip [R/Combat] Rocket Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 5 | . . 2 . . . 3 Weapon . | . . . . . . . Parts Attached 66 | 6 3 8 . . 3 46 Power 8 | 1 . 1 . . . 6 Engine 5 | 1 . 1 . . . 3 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 14 | 2 . . . . 1 11 Treads 5 | 2 . . . . 1 2 Leg 9 | . . . . . . 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 1 5 . . . 17 Device 8 | . . 2 . . . 6 Storage 5 | 1 . 1 . . . 3 Processor 6 | . . 1 . . . 5 Hackware . | . . . . . . . Protection 5 | . 1 1 . . . 3 Artifact . | . . . . . . . Weapon 20 | 2 2 2 . . 2 12 Energy Gun 5 | 1 . . . . . 4 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 9 | 1 2 2 . . 1 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 29 | . . 2 . . 1 26 Power 5 | . . 1 . . . 4 Propulsion 11 | . . . . . 1 10 Utility 7 | . . 1 . . . 6 Weapon 6 | . . . . . . 6 Highest Loss Streak 10 | . . 1 . . 1 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 92 100 100 99 80 Engine 9 | . 14 7 11 11 11 4 Treads 18 | . 28 22 22 22 21 9 Leg 3 | . . . . . . 10 Device 7 | . . 9 11 11 11 4 Storage 12 | . 14 18 11 11 11 12 Processor 11 | . . . 11 11 11 18 Protection 9 | . 12 11 11 11 11 6 Energy Gun 1 | . 13 . . . . 1 Ballistic Gun 16 | . 14 22 22 22 21 4 Ballistic Cannon 1 | . . . . . . 3 Naked Turns 13 | . . . . . . 13 Heaviest Build 50 | 14 17 24 22 22 23 50 Greatest Support 100 | 40 40 40 40 40 40 100 Greatest Overweight (x) 1 | 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 8 | 7 8 8 8 8 8 8 Most Carried 10 | 2 8 8 8 8 8 10 Average Carried 6 | . 3 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 8 8 8 8 8 3 Class Distribution -------------------- 65% | Mutant 28% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 2102 | 240 172 324 . 105 341 920 Remotely . | . . . . . . . Salvage Created 1953 | . 161 631 . . 501 660 Parts 131 | . 14 47 . . 28 42 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 38 | . . . . 4 34 . Prevented 9 | . . . . . 9 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 49 | . 3 17 . . 10 19 Guns 34 | . 2 17 . . 7 8 Cannons 4 | . . . . . . 4 AOE 8 | . 1 . . . 3 4 Classes Destroyed 13 | . 3 4 . . 2 4 Worker 4 | . 1 2 . . . 1 Recycler 1 | . . 1 . . . . Operator 1 | . . . . . . 1 Drone 1 | . . . . . 1 . Watcher 4 | . 1 2 . . . 1 Swarmer 19 | . . 11 . . 2 6 Grunt 11 | . 3 1 . . 4 3 Brawler 3 | . . 1 . . 2 . Duelist 1 | . . . . . . 1 Sentry 10 | . . 4 . . 1 5 Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Mutant 2 | . . . . . 2 . Best Kill Streak 11 | . 3 11 . . 5 5 Combat Bots Only 8 | . 2 8 . . 5 5 Max Kills in Single Turn 3 | . 1 2 . . 3 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 1 . . . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 667 | . 8 103 . . 81 475 Missed 231 | . 1 29 . . 34 167 Damage Taken 5923 | . 96 789 . . 729 4309 Core 1122 | . . 145 . . 107 870 Absorbed by Shields 271 | . . . . . . 271 Redirected to Shielding 10 | . 4 6 . . . . Regen/Repaired (Parts) 581 | . . . . 581 . . Core Remaining (%) 79 | 100 100 . . . 37 . Volleys Fired 184 | . 12 49 2 . 35 86 Largest 2 | . 2 2 2 . 2 2 Hottest 102 | . 60 46 46 . 46 102 Shots Fired 337 | . 24 98 4 . 65 146 Gun 269 | . 24 98 4 . 61 82 Cannon 57 | . . . . . . 57 Launcher 11 | . . . . . 4 7 Special . | . . . . . . . Kinetic 278 | . 12 98 4 . 61 103 Thermal 1 | . . . . . . 1 Explosive 11 | . . . . . 4 7 Electromagnetic 47 | . 12 . . . . 35 Robot Hit Streak 22 | . 6 9 1 . 9 22 Robot Miss Streak 8 | . 6 7 2 . 2 8 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 5 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 226 | . 15 58 1 . 37 115 Core Hits 135 | . 7 28 . . 28 72 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 . Critical Strikes 8 | . . 1 . . 1 6 Destroy 3 | . . 1 . . 1 1 Corrupt 5 | . . . . . . 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5187 | . 239 946 30 . 1112 2860 Guns 2571 | . 196 938 18 . 524 895 Cannons 1380 | . . . . . . 1380 Explosions 1201 | . 43 . . . 588 570 Melee . | . . . . . . . Ramming 35 | . . 8 12 . . 15 Kinetic 3206 | . 107 938 18 . 524 1619 Thermal 165 | . 43 . . . . 122 Explosive 1036 | . . . . . 588 448 Electromagnetic 745 | . 89 . . . . 656 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 . . . 2 1 Average Corruption 1 | . 2 . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . 11 . . . 12 5 Message Errors 8 | . 3 . . . 3 2 Matter Fused 5 | . 1 . . . 3 1 Heat Flow Errors 3 | . 2 . . . 1 . Energy Discharges 5 | . 4 . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 1 1 Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . . 2 30 Projectiles 13 | . . . . . . 13 Explosions 19 | . . . . . 2 17 Melee . | . . . . . . . Knockbacks 30 | . . . . . . 30 Impact . | . . . . . . . Kinetic 29 | . . . . . . 29 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . 1 1 . . . Targets Rammed 3 | . . 1 1 . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 360 | . 272 22 . . 93 360 Average Temperature 72 | . 73 7 . . 15 89 Received Heat Transfer 1826 | . 57 216 . . 237 1316 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 519 | . 103 439 107 . . 519 Initial 516 | . . . 107 . . 516 Average 242 | . 21 204 107 . . 367 Maximum Alert Level 2 | . . 2 . . . 2 Low Security (%) 38 | 100 100 35 100 . . 3 Level 1 40 | . . 58 . . . 59 Level 2 20 | . . 5 . . . 37 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 1 . . . 9 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . . 1 . . . 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered 2 | . . . . . . 2 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 8 | . 2 3 . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 7 22 . . 19 52 Peak Tracking Total 15 | . 3 5 . . 5 15 Tactical Retreats 9 | . . 1 . . . 8 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 4 1 . 1 . 1 Terminals 5 | . 4 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 7 1 . 3 . 1 Successful 7 | . 3 1 . 3 . . Failed 5 | . 4 . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 4 . . . . 9 Terminals 8 | . 7 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 . 3 . . Record 1 | . 1 . . . . . Part Schematic 3 | . . . . 3 . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 5 | . 3 1 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 155 | . . . . 155 155 . Highest-Rated Ally 41 | . . . . 41 41 . Total Orders . | . . . . . . . Ally Attacks 39 | . . . . . 39 . Total Damage 1151 | . . . . . 1151 . Kills 10 | . . . . . 10 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Active Garrisons 1 | . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5002 | 76 473 438 285 1178 1128 1424 Spaces Moved 2771 | 44 262 159 168 732 622 784 Core 30 | 4 . . . . . 26 Treads 2331 | 40 262 159 168 732 622 348 Legs 410 | . . . . . . 410 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 154 | 151 160 160 160 160 163 138 Slowest Speed 240 | 160 160 160 160 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 56 19 47 86 74 21 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 8 | . . . . . . 8 Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . . . 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . 6 . . . 14 17 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 37 | . 6 . . . 14 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3158 | 51 292 249 180 739 670 977 Wait 59 | . 5 22 8 6 1 17 Move 2765 | 43 261 158 167 731 621 784 Hop . | . . . . . . . Pick Up 46 | 2 8 7 1 1 5 22 Fast Attach 23 | 5 2 . . . 1 15 Attach 26 | 1 . 6 . . . 19 Detach 5 | . . 1 . . . 4 Swap 17 | . 1 2 . . 2 12 Drop 25 | . 3 3 1 1 5 12 Fire 184 | . 12 49 2 . 35 86 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 2 | . . 1 1 . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 3) 501 | -10/Materials | Discovered new exit (range 8) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Utility x2 746 | -9/Materials | Destroyed 8 combat bots 778 | -9/Materials | Discovered new exit (range 14) 901 | -9/Materials | Discovered new exit (range 11) 972 | -9/Materials | Destroyed 7 combat bots 973 | -9/Materials | Identified exit to Mines 988 | -9/Materials | Entered Mines 1093 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1266 | -9/Mines | Discovered new exit (range 6) 1269 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1271 | -9/Mines | Identified exit to Zion 1273 | -9/Mines | Identified exit to Materials 1273 | -9/Mines | Entered Zion 1312 | -7/Zion | Given A8's code to call for help 1677 | -7/Zion | Learned Factory trap positions 1689 | -7/Zion | Learned location of 1 exit from Proximity Caves 1923 | -7/Zion | Imprinted 1925 | -7/Zion | Declared Zion's savior 2292 | -7/Zion | Received a hallucinogenic algorithm 2417 | -7/Zion | Visited the Megawrench Repair Shop 2417 | -7/Zion | Megawrench repaired 7 parts 2430 | -7/Zion | Discovered new exit (range 11) 2446 | -7/Zion | Identified exit to Proximity Caves 2451 | -7/Zion | Entered Proximity Caves 2451 | -6/Proximity Caves | Accompanied by 4 allies 2452 | -6/Proximity Caves | Identified exit to Factory 2547 | -6/Proximity Caves | Spotter reported a threat 2773 | -6/Proximity Caves | Spotter reported a threat 2855 | -6/Proximity Caves | Spotter reported a threat 2986 | -6/Proximity Caves | Core integrity fell below 50% 3030 | -6/Proximity Caves | Lost 3 allies 3110 | -6/Proximity Caves | Spotted B-75 Beast 3196 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3356 | -6/Proximity Caves | Build established: Scavenger-Mutant 3579 | -6/Proximity Caves | Entered Factory 3579 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 3580 | -6/Factory | Identified exit to Lower Caves 3581 | -6/Factory | Loaded intel: 107 trap records 3929 | -6/Factory | Search patrols dispatched 3941 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4063 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4198 | -6/Factory | Garrison activated, responded to threat 4252 | -6/Factory | Lost 3 parts (1n2u) 4574 | -6/Factory | Lost 6 parts (1p2n2u1w) 4768 | -6/Factory | Lost 3 parts (1n2w) 4831 | -6/Factory | Terminal network hard line cut 4879 | -6/Factory | Core integrity fell below 50% 4917 | -6/Factory | Released all parts (7) 4946 | -6/Factory | Lost 10 parts (1p5n1u3w) 4950 | -6/Factory | Core integrity fell below 20% 4979 | -6/Factory | Search patrols dispatched 5003 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- Lgt. Angular Momentum Engine destroyed. K-01 Serf destroyed. K-01 Serf collects debris. K-01 Serf cleans the Pressure Siphon. Acquired 15 matter. K-01 Serf collects debris. K-01 Serf destroyed. R-10 Processor collects Lgt. Ion Engine. Acquired Fusion Compressor. R-10 Processor collects Wheel. R-10 Processor collects Sml. Matter Pod. Imp. Light Armor Plating destroyed. System corrupted: Matter fused (-9). U-05 Engineer builds a Door. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. G-50 Soldier destroyed. Fusion Compressor destroyed. Acquired Hvy. Laser. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????# ! # ??????????????????? | | ?????????????# ###### #+### #+##########???###### | | ?????????????# ## ## ?? # | | ?????????????# =] ### ## """"" # | | ?????????????# "" "" #?# ## ""T"" # | | ?????????????# "" "" #?# ## # "" | | ?????????????? """ """ #?# ## # "" | | ?????????????? """ """ #?# ##! 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" !! #### | | ?????????????##############??##### / | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# / | | ?????????????????????????????????# ## T | | ?????????????????????????????????# #### | | ?????????????????????????????????# ] #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????##############??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 25 Energy Capacity 300 Matter Stores 401 Matter Capacity 500 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 26 Target Analysis 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- 0b10 Decoder Chip [Looter] | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lance | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed SpliceAlphaCannon Manual? 0 Play Time 00:50:04 Cumulative 10.6 hours Start 2024.04.08 @ 21:24:39 End 2024.04.08 @ 22:14:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e12b0f0b-ae61-4554-8b34-881009c60411