Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 20:55:07 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1681) 1681 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5151 Bonus ------- None Cogmind --------- Core Integrity 837/850 Matter 277/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Wheel Wheel Wheel > --- UTILITY (7) ------ Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Particle Gun (fused) Gauss Rifle Spear > --- INVENTORY (5) ---- Improved Heat Sink Improved Sensor Array Hardened Medium Armor Plating Hardlight Generator Force Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Spear > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Hardened Medium Armor Plating Hardlight Generator Improved Shield Generator [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Special Weapon Mining Laser Impact Weapon Heavy Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 5 | . . . 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 84 | 6 4 16 23 23 12 Power 8 | 1 . 2 2 2 1 Engine 7 | 1 . 2 2 2 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 25 | 2 . 7 9 4 3 Treads . | . . . . . . Leg 10 | 2 . 7 1 . . Wheel 13 | . . . 6 4 3 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 32 | 1 2 4 7 11 7 Device 12 | . 1 1 4 3 3 Storage 1 | 1 . . . . . Processor 7 | . 1 . 3 2 1 Hackware 2 | . . . . . 2 Protection 10 | . . 3 . 6 1 Artifact . | . . . . . . Weapon 19 | 2 2 3 5 6 1 Energy Gun 10 | 2 1 2 1 4 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . . 3 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . 1 1 . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 . 4 . Parts Lost 16 | . . 1 8 4 3 Power 1 | . . . . 1 . Propulsion 8 | . . 1 3 1 3 Utility 4 | . . . 3 1 . Weapon 3 | . . . 2 1 . Highest Loss Streak 8 | . . 1 8 1 3 To Critical Strikes . | . . . . . . Average Backups 4 | 2 4 4 4 4 4 Power . | 1 1 1 1 . . Propulsion . | . . . . . . Utility 1 | . 1 2 1 . 4 Weapon 1 | 1 1 1 1 3 . Tool/Special . | . . . . . . Unused Backups 17 | . 2 4 4 3 4 Power 5 | . . 1 2 2 . Propulsion . | . . . . . . Utility 10 | . 1 3 2 . 4 Weapon 2 | . 1 . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 95 99 88 93 90 Engine 8 | . 14 11 9 6 5 Leg 14 | . 28 43 6 . . Wheel 15 | . . . 21 25 17 Device 12 | . 9 7 14 15 13 Processor 13 | . . 11 14 16 15 Hackware 1 | . . . . . 10 Protection 6 | . . 3 2 12 6 Energy Gun 12 | . 26 21 8 8 6 Ballistic Gun 3 | . . . 8 3 5 Piercing Weapon 1 | . . . . 1 6 Peak Build Rating 54 | 6 8 13 24 43 54 Average Rating 25 | 4 6 11 18 36 50 On Entrance 15 | . 6 7 12 23 42 Avg Prop Armor Cover (%) 11 | 38 . 13 8 11 . Naked Turns . | . . . . . . Heaviest Build 35 | 13 14 17 20 35 31 Greatest Support 48 | 20 20 40 40 48 48 Greatest Overweight (x) 8 | . . . 3 . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 Class Distribution -------------------- 34% | Scavenger-Skirmisher 25% | Mutant 18% | Scavenger-Assassin 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1558 | 260 70 220 385 447 176 Remotely . | . . . . . . Salvage Created 2278 | 183 138 712 620 461 164 Parts 141 | 17 9 32 45 30 8 Haulers Intercepted 4 | . . 2 2 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 3 14 9 7 2 Melee 3 | . . 1 1 1 . Guns 28 | . 3 11 7 5 2 Classes Destroyed 14 | 2 1 5 4 2 . Worker 6 | . . . . 3 3 Builder 3 | . . . 3 . . Tunneler 7 | 5 . . 1 1 . Hauler 4 | . . 2 2 . . Recycler 1 | 1 . . . . . Operator 2 | . . . 1 1 . Watcher 4 | . . 1 3 . . Swarmer 5 | . . 2 3 . . Grunt 14 | . 3 7 2 2 . Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 8 | . . 4 2 2 . Hunter 3 | . . . 1 . 2 Programmer 3 | . . . . 3 . Best Kill Streak 6 | 6 3 2 4 3 2 Combat Bots Only 3 | . 3 2 3 2 1 Max Kills in Single Turn 2 | 1 1 2 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 399 | . 20 76 94 157 52 Missed 111 | . 8 17 22 54 10 Hits 288 | . 12 59 72 103 42 Projectile 288 | . 12 59 72 103 42 Critical Strikes 3 | . . . . 2 1 Damage Taken 3522 | . 130 714 671 1371 636 Core 443 | . 12 97 125 196 13 Absorbed by Shields 348 | . . . 208 . 140 Ignored by Resistances 48 | . . . . 48 . Core Remaining (%) 83 | 100 95 75 77 72 . Volleys Fired 182 | 10 14 54 52 36 16 Largest 2 | 2 2 2 2 2 2 Hottest 135 | 80 100 112 112 135 80 Shots Fired 344 | 20 24 104 94 70 32 Gun 337 | 20 21 100 94 70 32 Cannon . | . . . . . . Launcher . | . . . . . . Special 7 | . 3 4 . . . Kinetic 91 | . . . 48 27 16 Thermal 224 | 10 14 104 46 34 16 Explosive . | . . . . . . Electromagnetic 29 | 10 10 . . 9 . Robot Hit Streak 11 | 4 6 11 9 8 9 Robot Miss Streak 5 | 3 3 5 3 4 3 Penetration Max 1 | . . . 1 1 . Secondary Targets 3 | . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 243 | 10 13 68 64 63 25 Core Hits 103 | 7 6 29 28 24 9 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . Critical Strikes 13 | 1 . 8 3 . 1 Burn 8 | . . 7 1 . . Destroy 1 | . . . 1 . . Corrupt 1 | 1 . . . . . Smash 2 | . . 1 1 . . Impale 1 | . . . . . 1 Melee Attacks 28 | . . 1 8 15 4 Impact 9 | . . 1 8 . . Slashing . | . . . . . . Piercing 19 | . . . . 15 4 Sneak Attacks 8 | . . . . 6 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4345 | 129 165 1000 1019 1516 516 Guns 3480 | 129 165 957 872 1013 344 Cannons . | . . . . . . Explosions . | . . . . . . Melee 854 | . . 38 146 498 172 Ramming 11 | . . 5 1 5 . Kinetic 879 | . . . 439 256 184 Thermal 2301 | 35 76 957 433 640 160 Explosive . | . . . . . . Electromagnetic 300 | 94 89 . . 117 . Impact 184 | . . 38 146 . . Slashing . | . . . . . . Piercing 670 | . . . . 498 172 Highest Corruption 3 | . . . . 3 . Average Corruption 1 | . . . . 1 . Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 5 | . . . . 5 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 125 | . . 38 54 30 3 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 125 | . . 38 54 30 3 Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 2 | . . . . 2 . Shots . | . . . . . . Rammed 2 | . . . . 2 . Targets Rammed 5 | . . 2 1 2 . Kicked 3 | . . 2 1 . . Crushed . | . . . . . . Highest Temperature 364 | 108 216 335 300 364 120 Average Temperature 98 | 44 80 113 66 124 67 Received Heat Transfer 840 | . 72 267 84 417 . Effects 5 | . 3 1 . 1 . Energy Bleed 2 | . . 1 . 1 . Interference 3 | . 3 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 1 1 1 . Combat Hostiles 3 | . . 1 1 1 . Parts Fried 4 | . . . 3 1 . Impact Corruptions 5 | . . 2 3 . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 16 | . . 4 6 6 . Heat Transferred 5917 | 75 175 2915 1110 1346 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 164 | 10 55 164 109 77 34 Initial 74 | . . 14 74 28 34 Average 31 | 2 17 29 64 25 12 Influence Increases 1396 | 30 75 456 354 386 95 Destroy 0b10 Robot/C 700 | . 60 280 180 140 40 Destroy 0b10 Robot/NC 135 | 30 . 15 50 25 15 Destroy Leader 206 | . . 86 60 50 10 Successful Hack 49 | . . 13 17 19 . Disable Machine 90 | . 15 15 30 30 . Destroy Structure 6 | . . 2 2 2 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 195 | . . 45 15 105 30 Influence Decreases 1391 | 30 40 313 470 378 160 Entered New Map 195 | . . 21 104 34 36 Time Decay 1046 | 30 40 282 286 304 104 Lost Part 150 | . . 10 80 40 20 Squads Dispatched 9 | . . 5 1 2 1 Investigation 4 | . . 3 . . 1 Extermination 2 | . . . . 2 . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 6 24 17 19 4 Peak Tracking Total 9 | . 3 9 6 4 3 Tactical Retreats 8 | . . 3 1 3 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 11 | . . 3 2 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . 1 1 2 2 . Max in Single Turn 1 | . 1 1 1 1 . Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 1 5 7 10 3 Terminals 17 | . 1 4 5 6 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . . 1 1 1 . Scanalyzers 2 | . . . . 1 1 Garrison Access 2 | . . . 1 1 . Total Hacks 63 | . 1 14 18 20 10 Successful 28 | . . 6 9 8 5 Failed 35 | . 1 8 9 12 5 Catastrophic 6 | . . 3 1 1 1 Database Lockouts . | . . . . . . Manual 37 | . 1 11 11 14 . Terminals 47 | . 1 12 16 15 3 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . . 1 Recycling Units 4 | . . 2 1 1 . Scanalyzers 8 | . . . . 2 6 Garrison Access 2 | . . . 1 1 . Terminal Hacks 7 | . . 2 4 1 . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Terminal Index 3 | . . 1 1 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 1 1 1 . Report Inventory 3 | . . 1 1 1 . Scanalyzer 6 | . . . . 1 5 Insert Component 3 | . . . . 1 2 Analyze 2 | . . . . . 2 Retrieve Study 1 | . . . . . 1 Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 9 | . . 3 3 3 . Terminals 8 | . . 2 3 3 . Botnet 8 | . . 2 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Monitor 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 22 | . 1 5 5 8 3 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . . 1 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 2639 | . 116 412 510 1255 346 Sensors 2591 | . 116 412 509 1254 300 Terrain 1869 | . . . 338 1185 346 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3322 | 91 162 834 633 1255 347 Spaces Moved 2509 | 49 77 486 408 1210 279 Core 21 | 18 . . 2 . 1 Treads . | . . . . . . Legs 655 | 31 77 486 61 . . Wheels 1817 | . . . 329 1210 278 Hover . | . . . . . . Flight 16 | . . . 16 . . Fastest Speed 50 | 50 120 120 80 80 80 Average Speed 93 | 94 120 120 89 83 86 Slowest Speed 450 | 120 120 120 200 90 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 17 39 38 38 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 1 1 . Terrain Destroyed 2 | . . . 1 1 . Melee 2 | . . . 1 1 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3096 | 72 116 628 568 1360 352 Wait 139 | 1 8 39 39 26 26 Move 2505 | 48 76 486 407 1209 279 Hop . | . . . . . . Pick Up 48 | 7 5 9 10 13 4 Fast Attach 32 | 3 2 . 17 7 3 Attach 18 | 3 . 2 4 5 4 Detach 6 | . 1 . 2 1 2 Swap 67 | . 5 20 13 21 8 Drop 61 | . 5 16 15 19 6 Fire 182 | 10 14 54 52 36 16 Melee 28 | . . 1 8 15 4 Ram 2 | . . . . 2 . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis 6 | . . . . 6 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 9) 253 | -10/Materials | Identified exit to Materials 254 | -10/Materials | Entered another Materials area 254 | -9/Materials | Evolved 2 slots: Propulsion x2 1079 | -9/Materials | Discovered new exit (range 3) 1080 | -9/Materials | Identified exit to Materials 1088 | -9/Materials | Entered another Materials area 1088 | -8/Materials | Evolved 2 slots: Utility x2 1314 | -8/Materials | Lost 8 parts (3n3u2w) 1628 | -8/Materials | Build established: Scavenger-Skirmisher 1712 | -8/Materials | Identified exit to Factory 1721 | -8/Materials | Entered Factory 1721 | -7/Factory | Evolved 2 slots: Utility x2 2009 | -7/Factory | Discovered new exit (range 13) 2028 | -7/Factory | Identified exit to Storage 2958 | -7/Factory | Discovered new exit (range 11) 2976 | -7/Factory | Identified exit to Factory 2976 | -7/Factory | Entered another Factory area 2976 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3272 | -6/Factory | Lost 3 parts (3n) 3323 | -6/Factory | Self-destructed Last Messages --------------- 03276_ K-01 Serf collects debris. 03276_ K-01 Serf destroyed. 03276_ K-01 Serf collects debris. 03279_ Acquired Wheel. 03280_ K-01 Serf collects debris. 03283_ K-01 Serf suffers critical hit (Impale). 03283_ K-01 Serf destroyed. 03286_ K-01 Serf collects debris. 03287_ Acquired Wheel. 03289_ K-01 Serf cleans the Assembly Bed. 03289_ Acquired 15 matter. 03290_ Acquired 23 matter. 03291_ R-10 Processor collects Welding Torch. 03293_ K-01 Serf collects debris. 03295_ R-10 Processor collects Lgt. Ion Engine. 03298_ K-01 Serf collects debris. 03307_ K-01 Serf cleans the Assembly Bed. 03308_ Sneak attack on K-01 Serf. 03308_ K-01 Serf destroyed. 03311_ Acquired 17 matter. Map ----- +----------------------------------------------------+ | ?#? ????????????????????#???????????????????????? | | ? ??????????? ????????????????????????????????? | | ?# ??? ??? ????? ????? ????????????????????????? | | # ? ??? ?####????#??????#???????????????????? | | ? # ?? #??##?##?? ??? ?????????????????????? | | # ? ##????#??? ? ??? ???????????????????? | | # ?#???###? ? ? ????? ?????????????? | | + ####?##?# "?? ??"???# ??????????????? | | # ? ? ??????????#? ??""?????????? | | ? # ?#?# ?"??"?"??????"?"??????????? | | ### ???#?? ? ? ??? #?????????????????? | | " [ ??##??? ???? ?#?? """?"????????? | | " ##?#?#??#?##???##?????"???"???????? | | ! #???##???#??#???#???????#?????????? | | ##############??#??#????#?#???????? | | # #?#????##???#????????? | | """"" """""" # "#????##???#??????????? | | """"" """""" # """ """ "#???????##???????????? | | """"" """""" ] # """ """ "#??#?????????#??#????? | | """"" """""" # """ """ T#?#??#????????#??????? | | + "#??##?#?#????????????? | | # """ """ "##??#?###????#???????? | | + """ """ "#?##????#????????????? | | ############### """ """ #?#?????#?#???#??????? | | # ? ###### #?????????????#??#???? | | # """ "###### @ ##??##???????#???????? | | # """ T?#####* #??##????????????????? | | # """ "?#??######+###########?????#???????#???? | | # #######? ? ?? #?#??#??##????#?????? | | # """? #####?????? # "? ?#??#???#????????????? | | # ""? ## ? ? #??"??????#?##????????????? | | # ?"" ##? ? #? ? #??? ??#???#????#???"?????? | | # ? ?# ?? #?? ? #??"????#?#???????????????? | | ###?+####?# ?? ####?##?""??#?? ????????"??????? | | ? ? ??#?#??? w????? ????????????????? | | ? ##??#???#?????????????#?????????? | | ?? ? ? ? ? ? ???? ?? ???????#????????? | | " """ ? ? ?????? ??? ?#?????? ??#?##????????? | | " """ ?? ? ? ? ????????#????? ??????????????? | | " ""?? ""??"? ??????? ?????????????????????????? | | ? ? ?""??" ?#?????????#????????? ?????????????? | | ? ??????"??????????? ???? #????????????????????? | | ? ? ? ???????????????????#??????????????????? | | ? ?????????????????? ????????????????????????? | | ??#??#?#?#??????????????????????????????????????? | | ??????# ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Resistance: TH 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VampiricDataScreen Manual? 0 Play Time 00:57:56 Cumulative 274.5 hours Start 2026.01.31 @ 14:24:02 End 2026.02.01 @ 20:55:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 516 Rogue 516 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0ac5ddb-3e8d-4155-883a-f4ce6321a9bc