Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.23 @ 19:01:24 Player: Beans Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3238) 3238 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (538) 538 TOTAL SCORE: 7911 Bonus ------- High Alert Combat Kills 38 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 244/290 System Corruption 4% Temperature Critical (2897) Movement Core (1750) Ox34 Location -6/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (20) --- Armored Treads Cryofiber Web Advanced Heat Sink Improved Cooling System Improved Cooling System Improved Sensor Array Improved Terrain Scanner Target Analyzer Target Analyzer Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Hardlight Generator Improved Recalibrator Improved Recalibrator Advanced Beam Rifle Heavy Machine Gun Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Advanced Treads Cryofiber Web Advanced Heat Sink Improved Cooling System Improved Cooling System Medium Matter Pod Improved Sensor Array Improved Terrain Scanner Recoil Stabilizer Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Hardlight Generator Improved Recalibrator Improved Recalibrator Precision Beam Rifle Advanced Beam Rifle Heavy Ion Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . . 1 1 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 113 | 7 7 3 17 31 27 3 18 Power 9 | 1 . . 3 2 1 1 1 Engine 9 | 1 . . 3 2 1 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 35 | 2 1 2 4 14 8 . 4 Treads 26 | . . 2 1 11 8 . 4 Leg 3 | 2 1 . . . . . . Wheel 6 | . . . 3 3 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 2 1 . 1 5 9 2 5 Device 10 | 1 . . . 1 4 1 3 Storage 6 | 1 1 . 1 1 1 . 1 Processor 3 | . . . . 1 2 . . Hackware . | . . . . . . . . Protection 6 | . . . . 2 2 1 1 Artifact . | . . . . . . . . Weapon 44 | 2 5 1 9 10 9 . 8 Energy Gun 13 | . . . . 6 7 . . Energy Cannon 7 | . . . 4 2 . . 1 Ballistic Gun 11 | 2 2 . 2 . . . 5 Ballistic Cannon . | . . . . . . . . Launcher 11 | . 2 1 2 2 2 . 2 Special Weapon 2 | . 1 . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 Corrupted Parts 1 | . . . . 1 . . . System Corruption 1 | . . . . 1 . . . Parts Lost 19 | . . . . 9 8 . 2 Power 2 | . . . . 1 . . 1 Propulsion 8 | . . . . 6 2 . . Utility 5 | . . . . 1 3 . 1 Weapon 4 | . . . . 1 3 . . Highest Loss Streak 2 | . . . . 2 2 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 100 100 92 95 99 93 81 Engine 9 | . 14 14 11 9 7 13 11 Treads 23 | . . 28 31 18 29 26 26 Leg 2 | . 28 . . . . . . Wheel 3 | . . . 1 14 . . . Device 9 | . 14 14 11 12 8 2 6 Storage 11 | . 14 14 15 16 7 6 6 Processor 7 | . . . . 1 14 13 4 Protection 3 | . . . . 3 5 10 5 Energy Gun 12 | . . . . 13 22 20 . Energy Cannon 2 | . . . 7 4 . . 2 Ballistic Gun 5 | . 21 24 11 . . . 14 Launcher 1 | . 5 3 2 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 107 | 15 90 91 99 100 79 107 103 Greatest Support 87 | 20 20 40 60 80 87 87 87 Greatest Overweight (x) 34 | 1 4 2 8 8 1 1 34 Average Overweight (x) . | . . 2 1 1 . 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 20 20 20 Average Capacity 20 | 7 8 25 25 24 19 20 20 Most Carried 25 | 3 8 8 16 25 20 19 20 Average Carried 14 | 1 7 8 9 16 17 17 19 Final Capacity 25 | 8 25 25 25 15 20 20 20 Final Carried 20 | 3 8 8 16 15 20 19 20 Class Distribution -------------------- 39% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Gunner 14% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac DSF Matter Collected 2147 | 312 106 . 446 470 454 . 359 Remotely . | . . . . . . . . Salvage Created 4270 | 174 246 15 735 1066 1511 . 523 Parts 246 | 15 19 2 55 57 67 . 31 Haulers Intercepted 6 | . 1 . 1 3 1 . . Recyclers Shooed 3 | 1 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Combat Hostiles Destroyed 77 | . 7 3 15 20 23 . 9 Guns 41 | . 4 . 5 10 16 . 6 Cannons 6 | . . . 4 1 . . 1 AOE 26 | . 3 3 6 9 3 . 2 Classes Destroyed 16 | 2 5 . 3 1 4 . 1 Worker 4 | . . . 1 . 3 . . Builder 2 | . . . 1 1 . . . Tunneler 4 | 4 . . . . . . . Hauler 6 | . 1 . 1 3 1 . . Recycler 10 | 1 . . 2 3 4 . . Operator 1 | . 1 . . . . . . Watcher 7 | . 1 . 2 1 3 . . Swarmer 25 | . 3 3 4 9 3 . 3 Grunt 27 | . 4 . 8 6 5 . 4 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . . 1 Sentry 11 | . . . 3 4 4 . . Specialist 2 | . . . . . 2 . . Hunter 1 | . . . . 1 . . . Programmer 7 | . . . . . 7 . . Heavy 2 | . . . . . 1 . 1 Best Kill Streak 8 | 3 3 3 7 6 8 . 6 Combat Bots Only 6 | . 3 3 4 6 4 . 6 Max Kills in Single Turn 4 | 1 2 3 4 3 3 . 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 2 3 2 3 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac DSF Damage Taken 5983 | . 191 152 447 1157 1508 . 2528 Core 1491 | . 16 17 82 140 314 . 922 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . 86 79 74 55 . . Volleys Fired 213 | 7 20 1 37 52 61 . 35 Largest 3 | 2 2 2 2 2 3 . 3 Hottest 187 | 40 100 50 112 122 187 . 131 Shots Fired 492 | 14 36 2 67 94 176 . 103 Gun 409 | 14 31 1 29 72 171 . 91 Cannon 53 | . . . 28 16 . . 9 Launcher 22 | . 3 1 4 6 5 . 3 Special 8 | . 2 . 6 . . . . Kinetic 166 | 14 31 1 29 . . . 91 Thermal 260 | . 2 . 6 72 171 . 9 Explosive 22 | . 3 1 4 6 5 . 3 Electromagnetic 44 | . . . 28 16 . . . Robot Hit Streak 34 | 4 11 . 11 34 20 . 16 Robot Miss Streak 5 | 1 2 . 2 3 3 . 5 Penetration Max 2 | . . . . . . . 2 Secondary Targets 5 | . . . . 1 2 . 2 Max Gunslinging Chain 1 | . . . . 1 1 . 1 Shots Hit Robots 337 | 9 23 . 42 70 121 . 72 Core Hits 187 | 5 15 3 31 38 61 . 34 Critical Kills 5 | 2 . . . . . . 3 Critical Parts Destroyed 6 | . . . . . . . 6 Critical Strikes 28 | 2 . . . 6 11 . 9 Burn 17 | . . . . 6 11 . . Destroy 11 | 2 . . . . . . 9 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8358 | 109 469 116 1335 2189 3138 . 1002 Guns 4760 | 109 290 . 276 1006 2414 . 665 Cannons 739 | . . . 399 288 . . 52 Explosions 2710 | . 165 116 660 838 646 . 285 Melee . | . . . . . . . . Ramming 149 | . 14 . . 57 78 . . Kinetic 1340 | 109 290 . 276 . . . 665 Thermal 3918 | . . . 114 1338 2414 . 52 Explosive 2140 | . 165 116 422 506 646 . 285 Electromagnetic 811 | . . . 523 288 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . 1 13 6 4 4 Average Corruption 4 | . . . 1 8 2 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 83 | . . . 1 43 25 1 13 Message Errors 24 | . . . . 12 8 . 4 Matter Fused 18 | . . . . 11 6 . 1 Heat Flow Errors 5 | . . . . 1 1 1 2 Energy Discharges 13 | . . . . 6 5 . 2 Data Loss (minor) 12 | . . . 1 8 2 . 1 Data Loss (major) 2 | . . . . 1 1 . . Misfires 3 | . . . . 1 1 . 1 Alerts 4 | . . . . 3 1 . . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 265 | . 28 . . 190 47 . . Projectiles 6 | . . . . 6 . . . Explosions 259 | . 28 . . 184 47 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 354 | . 56 109 30 142 . . 17 Shots 11 | . 2 3 3 2 . . 1 Rammed 12 | . . . . 8 4 . . Targets Rammed 16 | . 3 . . 8 5 . . Kicked 3 | . 3 . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 2897 | . 20 20 198 351 733 248 2897 Average Temperature 249 | . 9 16 59 110 168 128 796 Received Heat Transfer 1191 | . 99 . 195 324 294 . 279 Effects 97 | . . . . 3 27 1 66 Shutdowns 14 | . . . . 1 4 . 9 Energy Bleed 8 | . . . . . 1 1 6 Interference 12 | . . . . 2 6 . 4 Matter Decay 9 | . . . . . 3 . 6 Short Circuit 7 | . . . . . 1 . 6 Damage (minor) 11 | . . . . . 3 . 8 Damage (major) 28 | . . . . . 7 . 21 Damage (core) 8 | . . . . . 2 . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 3 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . 4 . 1 Combat Hostiles 4 | . . . . . 4 . . Parts Melted 29 | . . . . 4 25 . . Heat Transferred 8168 | . . . 100 2703 5291 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Peak Influence 523 | 25 205 278 523 502 276 124 294 Initial 220 | . 16 79 107 220 55 116 86 Average 138 | 9 105 118 251 209 68 116 188 Maximum Alert Level 2 | . 1 1 2 2 1 . 1 Low Security (%) 78 | 100 98 80 59 52 94 100 60 Level 1 18 | . 1 19 20 41 5 . 39 Level 2 3 | . . . 20 5 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 15 | . 1 . 3 . 10 . 1 Investigation 1 | . . . 1 . . . . Extermination 7 | . . . . . 7 . . Reinforcement 7 | . 1 . 2 . 3 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac DSF Distress Signals 8 | . 2 . 3 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 11 3 20 28 30 . 12 Peak Tracking Total 9 | . 3 3 4 9 4 . 6 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Traps Triggered 8 | . . . 2 2 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac DSF Machines Disabled 12 | . 4 5 1 2 . . . Max in Single Turn 5 | . 4 5 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac DSF Machines Accessed 21 | . 6 . 4 6 3 2 . Terminals 14 | . 4 . 3 4 1 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 6 | . 2 . 1 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 60 | . 19 . 8 21 6 6 . Successful 35 | . 12 . 5 11 3 4 . Failed 25 | . 7 . 3 10 3 2 . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual 42 | . 13 . 5 18 4 2 . Terminals 45 | . 14 . 6 16 3 6 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 14 | . 5 . 2 5 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 3 . 1 4 . 3 . Prototype ID Bank 3 | . 1 . 1 . . 1 . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . Repair Station Index 1 | . . . . . . 1 . Alert Level 2 | . . . . 2 . . . Unreport Threat 2 | . . . . 2 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 2 . 1 2 1 . . Report Inventory 6 | . 2 . 1 2 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 18 | . 7 . 3 5 2 1 . Terminals 12 | . 5 . 2 3 1 1 . Track 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Botnet 10 | . 3 . 2 3 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 . 1 2 1 . . Monitor 6 | . 2 . 1 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 17 | . 6 . 3 5 2 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac DSF Turns Passed 6249 | 94 632 126 786 1446 2467 236 462 Spaces Moved 2296 | 49 337 38 215 542 905 99 111 Core 5 | 1 . . . . . . 4 Treads 1573 | . . 38 176 248 905 99 107 Legs 385 | 48 337 . . . . . . Wheels 333 | . . . 39 294 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 320 120 110 152 235 155 Average Speed 176 | 122 120 320 218 168 169 235 290 Slowest Speed 1750 | 190 400 320 240 320 240 235 1750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 53 17 25 42 31 4 56 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 16 | . 2 . 14 . . . . Terrain Destroyed 193 | . 19 21 35 77 12 . 29 Melee . | . . . . . . . . Projectile 8 | . 2 . 6 . . . . AOE 184 | . 17 21 29 77 12 . 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac DSF Total 4028 | 65 523 41 446 969 1700 103 181 Wait 1300 | . 148 . 164 306 681 . 1 Move 2289 | 48 336 37 214 541 904 98 111 Hop . | . . . . . . . . Pick Up 50 | 3 6 . 8 16 12 1 4 Fast Attach 28 | 7 . . 3 8 4 1 5 Attach 18 | . . . 1 8 6 2 1 Detach 12 | . . . 2 5 . 1 4 Swap 67 | . 7 3 13 15 17 . 12 Drop 35 | . 3 . 4 10 10 . 8 Fire 213 | 7 20 1 37 52 61 . 35 Melee . | . . . . . . . . Ram 3 | . . . . 3 . . . Kick 3 | . 3 . . . . . . Crush 10 | . . . . 5 5 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 714 | -10/Materials | Discovered new exit (range 3) 727 | -10/Materials | Entered Mines 743 | -10/Mines | Identified exit to Materials 807 | -10/Mines | Discovered exit to Materials (range 12) 853 | -10/Mines | Entered Materials 853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -9/Materials | Discovered new exit (range 8) 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1871 | -8/Materials | Discovered new exit (range 8) 2255 | -8/Materials | System corruption reached 10% 3051 | -8/Materials | Build established: Scavenger-Mutant 3070 | -8/Materials | Discovered new exit (range 10) 3085 | -8/Materials | Entered Factory 3085 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3375 | -7/Factory | Build established: Scavenger-Skirmisher 4044 | -7/Factory | Build established: Scavenger-Mutant 4751 | -7/Factory | Build established: Scavenger-Gunner 5491 | -7/Factory | Discovered new exit (range 11) 5552 | -7/Factory | Entered another Factory area 5552 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5785 | -6/Factory | Identified exit to DSF 5788 | -6/Factory | Entered DSF 5860 | -6/DSF | Additional patrols routed to DSF 5938 | -6/DSF | Found Prototype Device 5938 | -6/DSF | Identified Active Sensor Suite 6105 | -6/DSF | Sterilization system engaged 6125 | -6/DSF | Ambient heat levels rising (+10) 6140 | -6/DSF | Ambient heat levels rising (+10) 6155 | -6/DSF | Ambient heat levels rising (+10) 6170 | -6/DSF | Ambient heat levels rising (+10) 6185 | -6/DSF | Ambient heat levels rising (+10) 6200 | -6/DSF | Ambient heat levels rising (+10) 6206 | -6/DSF | Core integrity fell below 50% 6215 | -6/DSF | Ambient heat levels rising (+10) 6230 | -6/DSF | Ambient heat levels rising (+10) 6245 | -6/DSF | Ambient heat levels rising (+10) 6246 | -6/DSF | Core integrity fell below 20% 6251 | -6/DSF | Core destroyed Last Messages --------------- 06236_ Overheating: Matter decay (-5). 06236_ A-15 Conveyor heat damages Transport Network Coupler. 06237_ Overheating: Matter decay (-4). 06238_ A-15 Conveyor heat damages core (-10). 06240_ Overheating: Core damaged (-161). 06241_ Overheating: Energy bleed (-37). 06242_ Power failure, Imp. Deuterium Engine shutdown. 06243_ A-15 Conveyor heat damages Imp. Ion Engine, Lrg. Storage Unit, Med. Treads, Med. Treads. 06244_ Overheating: Energy bleed (-69). 06245_ ALERT: Ambient heat levels +10. 06246_ Overheating: Core damaged (-110). 06247_ Overheating: Hcp. Storage Unit damaged (-14). 06247_ A-15 Conveyor heat damages core (-14). 06248_ Overheating: Broken Arm. Treads damaged (-6). 06248_ Overheating: Hyp. Gauss Rifle damaged (-43). 06248_ Overheating: Hrd. Heavy Armor Plating damaged (-23). 06248_ The unstable cave ceiling collapses. 06248_ Lgt. Angular Momentum Engine crushed. 06251_ Overheating: Core damaged (-153). 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[!## | | ????## |*% !!*]]]### ###!!!#!!!#? | | ????# ## ##########?# #?#########? | | ????# #= ==#???????!! ]]?????????? | | ????##?#= ==#??????#!! ]]#????????? | | ???????#=^^==#??????#!! ]]#????????? | | ???????##^ ###??????### ###????????? | | ???????#= =?????????? ??????????? | | ???????#= =?????????? ?????????? | | ???????## #????????? ?????????? | | ????????# #?????????## ###????????? | | ????????" ??????????# #??????????? | | ????????" ?????????? ??????????? | | ???????"" ??????????? ??????????? | | ????????""""???????????===!??????????? | | ????????""""???????????===!??????????? | | ???????????????????????####??????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseTiamatRecalibrator Manual? 0 Play Time 01:19:12 Cumulative 62.3 hours Start 2023.01.23 @ 17:43:00 End 2023.01.23 @ 19:01:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 702ea1d2-e302-4463-a9a9-c733668f7745