Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 13:35:54 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (135) 675 Value Destroyed (3334) 3334 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 6217 Bonus ------- High Alert Combat Kills 268 Cogmind --------- Core Integrity 311/550 Matter 188/300 Energy 282/290 System Corruption 0% Temperature Cool (0) Movement Treading (165) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON (2) ------- Gauss Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Light Treads Advanced Treads Advanced Treads Cesium-ion Thruster Small Storage Unit Large Storage Unit High-capacity Matter Pod (0) Advanced Signal Interpreter Improved Targeting Computer Heavy Armor Plating Hacking Suite Hacking Suite System Shield Improved Assault Rifle Gauss Cannon Gauss Cannon Shock Bomb Launcher Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Advanced Treads Advanced Treads Cesium-ion Thruster Small Storage Unit Medium Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Insulated Plating Hacking Suite Hacking Suite System Shield Improved Assault Rifle Gauss Cannon Gauss Cannon Shock Bomb Launcher Maul [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 94 | 2 10 44 . 38 Power 9 | . 1 6 . 2 Engine 9 | . 1 6 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 25 | 2 2 12 . 9 Treads 22 | 1 2 10 . 9 Leg . | . . . . . Wheel 1 | 1 . . . . Hover . | . . . . . Flight 2 | . . 2 . . Utility 21 | . 3 10 . 8 Device 2 | . . 1 . 1 Storage 5 | . 2 2 . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 13 | . 1 7 . 5 Artifact . | . . . . . Weapon 39 | . 4 16 . 19 Energy Gun 3 | . 2 1 . . Energy Cannon 5 | . . 1 . 4 Ballistic Gun 10 | . 1 8 . 1 Ballistic Cannon 8 | . . . . 8 Launcher 11 | . . 5 . 6 Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 5 | . . 5 . . Parts Lost 21 | . 6 5 . 10 Power 1 | . 1 . . . Propulsion 4 | . 2 1 . 1 Utility 9 | . 1 3 . 5 Weapon 7 | . 2 1 . 4 Highest Loss Streak 4 | . 4 2 . 2 Average Slot Usage (%) 96 | . 87 97 100 98 Engine 10 | . 13 10 11 9 Treads 23 | . 17 22 22 27 Wheel 1 | . 9 . . . Device 6 | . . 5 . 8 Storage 19 | . 14 22 22 18 Processor 2 | . . . . 5 Protection 11 | . 3 13 22 11 Energy Gun 2 | . 13 1 . . Energy Cannon 6 | . . 8 . 6 Ballistic Gun 7 | . 14 10 . 2 Ballistic Cannon 3 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 105 | 12 21 88 88 105 Greatest Support 66 | 16 40 43 43 66 Greatest Overweight (x) 6 | . 6 2 2 1 Average Overweight (x) . | . . . 2 1 Largest Inventory Capacity 20 | 6 10 20 20 20 Average Capacity 16 | 6 7 15 20 20 Most Carried 20 | 6 7 17 17 20 Average Carried 13 | 3 4 11 17 19 Final Capacity 20 | 6 10 20 20 20 Final Carried 20 | 3 4 17 17 20 Class Distribution -------------------- 66% | Hauler-Mutant 19% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 2267 | 224 115 970 . 958 Remotely . | . . . . . Salvage Created 3913 | 83 721 1439 . 1670 Parts 258 | . 38 122 . 98 Haulers Intercepted 12 | . 2 6 . 4 Recyclers Shooed 5 | 1 . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 90 | . 16 36 . 38 Guns 27 | . 16 9 . 2 Cannons 30 | . . 7 . 23 AOE 33 | . . 20 . 13 Classes Destroyed 12 | 1 3 5 . 3 Worker 4 | . . 2 . 2 Builder 8 | . . 6 . 2 Hauler 12 | . 2 6 . 4 Recycler 6 | 1 . 3 . 2 Mechanic 1 | . . . . 1 Operator 8 | . . 2 . 6 Watcher 6 | . . 4 . 2 Swarmer 28 | . 3 18 . 7 Grunt 43 | . 13 12 . 18 Duelist 1 | . . . . 1 Sentry 15 | . . 6 . 9 Hunter 3 | . . . . 3 Best Kill Streak 15 | 1 5 15 . 11 Combat Bots Only 8 | . 5 8 . 7 Max Kills in Single Turn 4 | 1 1 4 . 3 Gunslinging . | . . . . . Exploded 3 | . . 3 . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4175 | . 820 1103 . 2252 Core 526 | . 161 126 . 239 Absorbed by Shields . | . . . . . Core Remaining (%) 67 | 100 35 . 68 . Volleys Fired 309 | 4 57 114 . 134 Largest 2 | 2 2 2 . 2 Hottest 112 | 60 85 91 . 112 Shots Fired 544 | 8 101 200 . 235 Gun 260 | 8 101 108 . 43 Cannon 247 | . . 75 . 172 Launcher 37 | . . 17 . 20 Special . | . . . . . Kinetic 296 | 4 57 93 . 142 Thermal 189 | . 26 90 . 73 Explosive 37 | . . 17 . 20 Electromagnetic 22 | 4 18 . . . Robot Hit Streak 18 | 5 18 12 . 15 Robot Miss Streak 8 | 1 3 8 . 5 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 347 | 6 78 111 . 152 Core Hits 219 | 2 32 94 . 91 Critical Hits 19 | . . 3 . 16 Critical Kills 9 | . . 2 . 7 Critical Parts Destroyed 8 | . . . . 8 Melee Attacks 4 | . . 4 . . Impact 4 | . . 4 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8911 | 61 999 3258 . 4593 Guns 2428 | 61 793 1042 . 532 Cannons 3176 | . . 656 . 2520 Explosions 3215 | . 204 1549 . 1462 Melee . | . . . . . Ramming 92 | . 2 11 . 79 Kinetic 3322 | 33 349 878 . 2062 Thermal 2124 | . 314 820 . 990 Explosive 3153 | . 142 1549 . 1462 Electromagnetic 220 | 28 192 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 2 | . . 2 2 . Corruption Purged . | . . . . . Effects 19 | . . 18 1 . Message Errors 8 | . . 7 1 . Heat Flow Errors 3 | . . 3 . . Energy Discharges 3 | . . 3 . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 3 | . . 3 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 109 | . . 61 . 48 Projectiles 48 | . . 12 . 36 Explosions 56 | . . 49 . 7 Melee 5 | . . . . 5 Knockbacks 16 | . . . . 16 Impact 1 | . . . . 1 Kinetic 14 | . . . . 14 Secondary 1 | . . . . 1 Self-Inflicted Damage 142 | . 107 14 . 21 Shots 4 | . 2 1 . 1 Rammed 7 | . 1 1 . 5 Targets Rammed 8 | . 1 1 . 6 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 310 | 40 257 310 . 174 Average Temperature 60 | 20 74 52 . 59 Received Heat Transfer 1383 | . 369 276 . 738 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 1 . 4 Heat Transferred 4083 | . 753 1591 . 1739 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 860 | 5 237 580 92 860 Initial 92 | . 3 29 92 35 Average 277 | 1 98 266 92 356 Maximum Alert Level 3 | . 1 2 . 3 Low Security (%) 29 | 100 88 26 100 9 Level 1 56 | . 11 63 . 65 Level 2 9 | . . 9 . 12 Level 3 4 | . . . . 11 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 4 . 8 Investigation 6 | . 2 1 . 3 Extermination . | . . . . . Reinforcement 8 | . 1 3 . 4 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 8 | . 3 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 147 | . 27 60 . 60 Peak Tracking Total 9 | . 5 9 . 6 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 9 | . 1 3 . 5 Max in Single Turn 1 | . 1 1 . 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 20 | . 5 7 . 8 Terminals 17 | . 5 7 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access 1 | . . . . 1 Total Hacks 56 | . 12 20 . 24 Successful 26 | . 4 10 . 12 Failed 29 | . 7 10 . 12 Catastrophic 7 | . 2 1 . 4 Database Lockouts 1 | . 1 . . . Manual 39 | . 11 18 . 10 Terminals 44 | . 12 20 . 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 11 | . . . . 11 Garrison Access 1 | . . . . 1 Terminal Hacks 13 | . 4 8 . 1 Part Schematic 1 | . . 1 . . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . . . 1 Unreport Threat 5 | . 2 3 . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . . 9 Insert Component 4 | . . . . 4 Analyze 5 | . . . . 5 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 3 | . . 2 . 1 Terminals 3 | . . 2 . 1 Botnet 2 | . . 1 . 1 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 17 | . 4 6 . 7 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 1 . 4 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . . 4 Part Schematics Acquired 4 | . . . . 4 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 5087 | 19 722 2165 52 2129 Spaces Moved 2422 | 5 460 988 27 942 Core 3 | . 3 . . . Treads 2044 | . 87 988 27 942 Legs . | . . . . . Wheels 375 | 5 370 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 100 100 160 200 165 Average Speed 163 | 100 114 174 200 175 Slowest Speed 350 | 100 350 200 200 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 2 77 75 12 77 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 4 | . . 3 . 1 Terrain Destroyed 228 | . 23 57 . 148 Melee 2 | . . 2 . . Projectile 32 | . . . . 32 AOE 194 | . 23 55 . 116 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 3016 | 13 564 1226 26 1187 Wait 73 | . 27 26 . 20 Move 2418 | 4 459 987 26 942 Hop . | . . . . . Pick Up 47 | . 8 19 . 20 Fast Attach 19 | . 1 14 . 4 Attach 21 | 2 6 4 . 9 Detach 7 | . . 5 . 2 Swap 54 | . 3 26 . 25 Drop 56 | 3 2 26 . 25 Fire 309 | 4 57 114 . 134 Melee 4 | . . 4 . . Ram 1 | . 1 . . . Kick . | . . . . . Crush 7 | . . 1 . 6 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 11) 431 | -10/Materials | Central database locked down 526 | -10/Materials | Discovered new exit (range 15) 563 | -10/Materials | Core integrity fell below 50% 607 | -10/Materials | Lost 4 parts (1p1n1u1w) 656 | -10/Materials | Discovered new exit (range 16) 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Utility x2 998 | -9/Materials | Destroyed 8 combat bots 1104 | -9/Materials | Discovered new exit (range 15) 1598 | -9/Materials | Build established: Scavenger-Mutant 2025 | -9/Materials | Build established: Hauler-Mutant 2091 | -9/Materials | Identified exit to Mines 2691 | -9/Materials | Discovered new exit (range 2) 2907 | -9/Materials | Entered Mines 2935 | -9/Mines | Discovered new exit (range 11) 2959 | -9/Mines | Entered Materials 2959 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3313 | -8/Materials | Discovered new exit (range 3) 4539 | -8/Materials | Discovered new exit (range 13) 4872 | -8/Materials | Destroyed 7 combat bots 4959 | -8/Materials | First assault squad dispatched 5088 | -8/Materials | Self-destructed Last Messages --------------- 05060_ Gauss Cannon destroyed. 05061_ G-50 Soldier knocked back. 05065_ K-01 Serf collects debris. 05065_ G-50 Soldier suffers critical hit. 05065_ G-50 Soldier destroyed. 05067_ G-47 Trooper knocked back. 05068_ K-01 Serf collects debris. 05069_ U-05 Engineer builds a Wall. 05071_ Slug penetrates Wall. 05071_ G-47 Trooper suffers critical hit. 05071_ G-47 Trooper destroyed. 05072_ K-01 Serf collects debris. 05073_ U-05 Engineer builds a Wall. 05073_ U-05 Engineer builds a Door. 05075_ K-01 Serf collects debris. 05078_ Acquired 20 matter. 05082_ K-01 Serf collects debris. 05082_ Acquired 51 matter. 05085_ Acquired 36 matter. 05086_ K-01 Serf collects debris. 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T #?????????????????????? | | ???????????????????##### #?????????????????????? | | ???????????????????????## ##?????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemFortressCarapace Manual? 0 Play Time 00:38:12 Cumulative 71.4 hours Start 2020.11.07 @ 12:58:35 End 2020.11.07 @ 13:35:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a4ef67a-fd35-49b3-a4b8-7d9e8fd12678