Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 22:36:42 // Halloween2020/ForbiddenLore Player: rusmal Result: Destroyed by as-23888 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (564) 564 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1134 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 289/300 Energy 243/250 System Corruption 0% Temperature Cool (40) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (2) ------- EM Pulse Gun Light Assault Rifle > --- INVENTORY (12) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Light Armor Plating Light Armor Plating Light Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Small Storage Unit High-capacity Storage Unit EM Pulse Gun Light Assault Rifle [Rating: 10] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 36 | 6 22 8 Power 6 | 1 4 1 Engine 4 | 1 2 1 Core 2 | . 2 . Reactor . | . . . Propulsion 10 | 2 6 2 Treads 1 | . . 1 Leg 9 | 2 6 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 4 1 Device 1 | . 1 . Storage 3 | 1 1 1 Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 14 | 2 8 4 Energy Gun 5 | . 3 2 Energy Cannon . | . . . Ballistic Gun 9 | 2 5 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 2 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 4 | . 2 2 Highest Loss Streak 2 | . 2 2 Average Slot Usage (%) 94 | . 94 94 Engine 3 | . 2 4 Core 10 | . 10 9 Leg 26 | . 27 22 Device 1 | . 1 . Storage 14 | . 14 14 Processor 8 | . 7 14 Energy Gun 13 | . 13 13 Ballistic Gun 14 | . 14 14 Naked Turns . | . . . Heaviest Build 41 | 11 41 40 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | . 2 3 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | 6 12 12 Average Capacity 8 | 5 7 12 Most Carried 12 | 6 12 12 Average Carried 7 | 3 7 11 Final Capacity 12 | 6 12 12 Final Carried 12 | 6 12 11 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 772 | 197 486 89 Remotely . | . . . Salvage Created 833 | . 596 237 Parts 54 | . 37 17 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 23 | . 15 8 Guns 23 | . 15 8 Classes Destroyed 4 | . 3 1 Hauler 2 | . 2 . Recycler 1 | . . 1 Swarmer 11 | . 5 6 Grunt 12 | . 10 2 Best Kill Streak 4 | . 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1388 | . 704 684 Core 257 | . 109 148 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 92 | . 57 35 Largest 2 | . 2 2 Hottest 90 | . 90 70 Shots Fired 184 | . 114 70 Gun 184 | . 114 70 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 127 | . 92 35 Thermal 46 | . 12 34 Explosive . | . . . Electromagnetic 11 | . 10 1 Robot Hit Streak 19 | . 11 19 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 125 | . 75 50 Core Hits 45 | . 30 15 Critical Hits 1 | . . 1 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1406 | . 868 538 Guns 1406 | . 868 538 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 871 | . 676 195 Thermal 433 | . 102 331 Explosive . | . . . Electromagnetic 102 | . 90 12 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 258 | . 162 258 Average Temperature 86 | . 36 116 Received Heat Transfer 525 | . 351 174 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1258 | . 296 962 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 277 | . 277 161 Initial 6 | . . 6 Average 78 | . 77 104 Maximum Alert Level 1 | . 1 . Low Security (%) 92 | 100 90 100 Level 1 7 | . 9 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 49 | . 36 13 Peak Tracking Total 7 | . 5 7 Tactical Retreats 8 | . 8 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 8 | . 8 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 28 | . 28 . Successful 19 | . 19 . Failed 9 | . 9 . Catastrophic . | . . . Database Lockouts . | . . . Manual 17 | . 17 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations 9 | . 9 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Prototype ID Bank 1 | . 1 . Alert Level 3 | . 3 . Unreport Threat 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 8 | . 8 . Scan Component 4 | . 4 . Repair 4 | . 4 . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 3 | . 3 . Botnet 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 4 | . 4 . Time 116 | . 116 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter 59 | . 59 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 2166 | 81 1725 360 Spaces Moved 1085 | 57 884 144 Core 4 | 4 . . Treads 4 | . . 4 Legs 1077 | 53 884 140 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 134 | 115 130 168 Slowest Speed 210 | 120 180 210 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 4 96 26 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1613 | 69 1346 198 Wait 351 | 1 345 5 Move 1083 | 56 883 144 Hop . | . . . Pick Up 26 | 6 17 3 Fast Attach 15 | 6 8 1 Attach 7 | . 2 5 Detach 2 | . 1 1 Swap 14 | . 12 2 Drop 23 | . 21 2 Fire 92 | . 57 35 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 804 | -10/Materials | Discovered new exit (range 3) 1071 | -10/Materials | Repaired Aluminum Leg 1098 | -10/Materials | Repaired Aluminum Leg 1137 | -10/Materials | Repaired Lgt. Nuclear Core 1165 | -10/Materials | Repaired Aluminum Leg 1284 | -10/Materials | Discovered new exit (range 6) 1373 | -10/Materials | Discovered new exit (range 15) 1491 | -10/Materials | Discovered new exit (range 10) 1807 | -10/Materials | Entered Mines 1827 | -10/Mines | Met a Derelict bent on vengeance 1832 | -10/Mines | Core integrity fell below 50% 2052 | -10/Mines | Core integrity fell below 20% 2122 | -10/Mines | Assembled infested the area 2127 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2139 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2143 | -10/Mines | Found Prototype Device 2167 | -10/Mines | Destroyed by as-23888 with Assembled Heavy Rifle Last Messages --------------- I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 02139_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02141_ Dropped Med. Laser. 02141_ Dropped Particle Gun. 02143_ Acquired Prototype Device. 02145_ HV Slug penetrates Wall. 02146_ U-05 Engineer builds a Wall. 02147_ as-69860 suffers critical hit. 02151_ T-07 Excavator system corrupted by crushing effect. 02151_ T-07 Excavator knocked back. 02152_ T-07 Excavator system terminally corrupted. 02156_ as-19087 sneak attacks. 02156_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????;???????????????????????????? | | ################????? ???????????????????????????? | | #????? #??????????????????????????? | | ##### ######## #?????? ###???????????????????????? | | ????# #??????# #?????? #???????????????????????? | | ???## ###???## #?????? ##??????????????????????? | | ??## ##?## ##??%#?# ???????????????????????? | | ?## #?# #?" #?# #???????????????????????? | | ?# #?# [ ###*#?# #???????????????????????? | | ?# #?##[ = #?# ###?????????????????????? | | ?## ##??# ###### ##????????????????????? | | ??### #???# % ## ###### ##???????????? | | ????## ##??## a%= $ #???????????? | | ?????# #???## ! aa@ #???????????? | | ????## #????#### #### #???????????? | | ???## #???????## a #??????????????????????? | | ?### ##????????####r #??????????????????????? | | ## ##????????????# #??????????????????????? | | # ##????????????? #??????????????????????? | | ##????????????? ##??????????????????????? | | ##?????????????% ##???????????????????????? | | ## ##????????????? #????????????????????????? | | ## #?????????????## #????????????????????????? | | ## #??????????????## ????????????????????????? | | ## #???????????????## ????????????????????????? | | ## #????????????????# ????????????????????????? | | ## #????????????????# ????????????????????????? | | #????????????????## ##???????????????????????? | | ####??????????????????# ?????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicSalvageLauncher Manual? 0 Play Time 00:22:01 Cumulative 11.1 hours Start 2020.11.10 @ 22:17:51 End 2020.11.10 @ 22:36:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 26 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ac93a61-5e57-4c41-9319-e7527229837f