Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 14:04:28

Player: Zdonick

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (2130)     2130
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (272)                272
              TOTAL SCORE: 4797

 Bonus
-------
High Alert Combat Kills    209
Follower Combat Kills      81
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/550
Matter                     32/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (5) ------
          Large Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
       Improved Ion Engine
          Light Treads
                Thermal Generator
                Heat Sink
        Compact Battery (200)
  High-capacity Matter Pod (146)
        Compact Matter Pod (0)
                Autogun
                Gauss Rifle
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
       Improved Salvage Targeting Computer
       Hardened Light Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
                Autogun
                Autogun
                Gauss Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
                Cooling System
         Medium Battery
         Medium Matter Pod
  High-capacity Matter Pod
       Improved Salvage Targeting Computer
                Recoil Stabilizer
                Autogun
                Autogun
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                Rocket Launcher
                Rocket Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Autogun
  Energy Gun               Particle Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             73   | 6   14  5   3   4   41  
  Power                    7    | 1   2   .   .   .   4   
    Engine                 7    | 1   2   .   .   .   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   4   .   1   .   6   
    Treads                 5    | 2   2   .   1   .   .   
    Leg                    4    | .   2   .   .   .   2   
    Wheel                  4    | .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 1   4   1   2   .   12  
    Device                 6    | .   .   .   1   .   5   
    Storage                2    | 1   1   .   .   .   .   
    Processor              4    | .   .   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   3   .   1   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   4   4   .   4   19  
    Energy Gun             3    | 2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | .   3   2   .   2   6   
    Ballistic Cannon       7    | .   1   .   .   .   6   
    Launcher               10   | .   .   1   .   2   7   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 22   | .   2   .   .   .   20  
  Power                    4    | .   1   .   .   .   3   
  Propulsion               4    | .   .   .   .   .   4   
  Utility                  10   | .   1   .   .   .   9   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      12   | .   1   .   .   .   12  
  To Critical Strikes      2    | .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   93  100 100 100 96  
  Engine                   11   | .   13  14  11  11  8   
  Treads                   15   | .   21  28  22  22  3   
  Leg                      2    | .   6   .   .   .   3   
  Wheel                    3    | .   .   .   .   .   10  
  Device                   7    | .   .   .   11  11  14  
  Storage                  11   | .   14  14  11  11  9   
  Processor                6    | .   .   1   11  11  10  
  Protection               10   | .   8   12  11  11  10  
  Energy Gun               7    | .   9   8   11  11  2   
  Ballistic Gun            16   | .   16  18  11  10  19  
  Ballistic Cannon         1    | .   1   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 12  32  30  31  31  52  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  9    | .   .   .   .   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   12  15  15  15  15  
  Most Carried             15   | 4   13  15  15  15  15  
  Average Carried          12   | 2   8   14  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 2   13  15  14  15  12  

 Class Distribution 
--------------------
 67% | Mutant
 23% | Tank
  4% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
   Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           2512 | 231  401  348  .    168  1364 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2119 | .    487  160  .    23   1449 
  Parts                    123  | .    28   10   .    4    81   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  53   | .   11  4   .   2   36  
  Guns                     25   | .   7   2   .   1   15  
  Cannons                  10   | .   4   .   .   .   6   
  AOE                      18   | .   .   2   .   1   15  
Classes Destroyed          13   | .   4   2   .   .   7   
  Worker                   5    | .   3   .   .   .   2   
  Builder                  2    | .   .   .   .   .   2   
  Tunneler                 2    | .   .   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 3    | .   .   1   .   .   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  14   | .   3   2   .   2   7   
  Grunt                    27   | .   8   2   .   .   17  
  Brawler                  1    | .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   8    | .   .   .   .   .   8   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           8    | .   8   4   .   2   8   
  Combat Bots Only         7    | .   6   2   .   2   7   
Max Kills in Single Turn   4    | .   2   2   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   1   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        305  | .    59   15   .    4    227  
  Missed                   86   | .    21   2    .    1    62   
Damage Taken               3259 | .    480  145  .    22   2612 
  Core                     670  | .    87   25   .    .    558  
  Absorbed by Shields      337  | .    .    .    .    .    337  
  Redirected to Shielding  50   | .    37   12   .    1    .    
  Regen/Repaired (Parts)   37   | .    37   .    .    .    .    
Core Remaining (%)         85   | 100  .    55   .    100  .    
Volleys Fired              133  | .    33   11   .    4    85   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  136  | .    80   88   .    95   136  
Shots Fired                337  | .    66   22   .    6    243  
  Gun                      263  | .    55   19   .    3    186  
  Cannon                   44   | .    11   .    .    .    33   
  Launcher                 30   | .    .    3    .    3    24   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  266  | .    54   14   .    1    197  
  Thermal                  29   | .    .    5    .    2    22   
  Explosive                30   | .    .    3    .    3    24   
  Electromagnetic          12   | .    12   .    .    .    .    
  Robot Hit Streak         16   | .    6    4    .    2    16   
  Robot Miss Streak        4    | .    3    2    .    .    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           182  | .    34   9    .    1    138  
  Core Hits                125  | .    24   9    .    2    90   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    6    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  4    | .    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5648 | .    577  259  .    47   4765 
  Guns                     2475 | .    433  102  .    15   1925 
  Cannons                  679  | .    124  .    .    .    555  
  Explosions               2405 | .    .    148  .    25   2232 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  89   | .    20   9    .    7    53   
  Kinetic                  2798 | .    436  58   .    .    2304 
  Thermal                  567  | .    .    44   .    15   508  
  Explosive                2073 | .    .    148  .    25   1900 
  Electromagnetic          121  | .    121  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         19   | .    4    4    .    .    19   
  Average Corruption       4    | .    3    4    .    .    11   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  26   | .    14   10   .    .    2    
    Message Errors         4    | .    2    1    .    .    1    
    Matter Fused           10   | .    6    4    .    .    .    
    Heat Flow Errors       3    | .    1    2    .    .    .    
    Energy Discharges      3    | .    1    2    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      5    | .    4    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            35   | .    .    .    .    .    35   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    1    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    1    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      350  | .    .    .    .    .    350  
  Shots                    11   | .    .    .    .    .    11   
  Rammed                   14   | .    2    1    .    3    8    
Targets Rammed             15   | .    3    1    .    3    8    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        531  | .    244  257  .    43   531  
  Average Temperature      123  | .    39   67   .    19   159  
  Received Heat Transfer   1220 | .    219  60   .    .    941  
  Effects                  23   | .    .    2    .    .    21   
    Shutdowns              4    | .    .    .    .    .    4    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           8    | .    .    2    .    .    6    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          5    | .    .    .    .    .    5    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    
  Heat Transferred         829  | .    .    111  .    37   681  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             803  | .   169 241 93  175 803 
  Initial                  93   | .   .   37  93  36  54  
  Average                  176  | .   99  104 93  63  344 
Maximum Alert Level        3    | .   .   1   .   .   3   
  Low Security (%)         78   | 100 100 91  100 100 41  
  Level 1                  10   | .   .   8   .   .   26  
  Level 2                  8    | .   .   .   .   .   24  
  Level 3                  3    | .   .   .   .   .   8   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   6   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   .   2   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           3    | .   1   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   16  7   .   5   57  
  Peak Tracking Total      9    | .   5   3   .   4   9   
  Tactical Retreats        5    | .   1   2   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          14   | .   1   1   .   8   4   
  Max in Single Turn       5    | .   1   1   .   5   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          10   | .   5   .   1   .   4   
  Terminals                7    | .   4   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   14  .   2   .   11  
  Successful               12   | .   7   .   2   .   3   
  Failed                   15   | .   7   .   .   .   8   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                19   | .   12  .   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   5   .   .   .   2   
  Alert Level              2    | .   1   .   .   .   1   
  Locate Traps             2    | .   1   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   1   
  Scan Component           2    | .   1   .   .   .   1   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   1   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   2   
  Highest-Rated Group      40   | .   .   .   .   40  24  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   23  12  
  Total Damage             389  | .   .   .   .   242 147 
  Kills                    5    | .   .   .   .   4   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               3715 | 72   1017 367  185  765  1309 
Spaces Moved               1982 | 48   561  195  112  464  602  
  Core                     17   | 16   .    .    .    .    1    
  Treads                   1297 | 32   401  195  112  464  93   
  Legs                     236  | .    160  .    .    .    76   
  Wheels                   432  | .    .    .    .    .    432  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  115  
  Average Speed            148  | 123  148  160  160  160  136  
  Slowest Speed            500  | 160  160  160  160  160  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    80   52   16   89   50   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          197  | .    .    24   .    5    168  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    19   
  AOE                      178  | .    .    24   .    5    149  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      2503 | 61  684 230 120 477 931 
  Wait                     184  | .   41  7   .   2   134 
  Move                     1977 | 47  560 194 111 463 602 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  76   | 8   23  7   3   1   34  
  Fast Attach              2    | .   .   .   .   .   2   
  Attach                   34   | 6   6   .   3   .   19  
  Detach                   4    | .   2   .   1   .   1   
  Swap                     37   | .   8   5   .   4   20  
  Drop                     41   | .   8   5   2   .   26  
  Fire                     133  | .   33  11  .   4   85  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      8    | .   .   .   .   .   8   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    7    | .   3   1   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   51 | -11/Scrapyard | Discovered new exit (range 14)
   73 | -11/Scrapyard | Entered Materials
   99 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  984 | -10/Materials | Discovered new exit (range 9)
 1005 | -10/Materials | Discovered new exit (range 15)
 1045 | -10/Materials | Repaired Propulsion Shielding
 1090 | -10/Materials | Entered Mines
 1097 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1321 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1325 | -10/Mines     | Found Prototype Device
 1376 | -10/Mines     | Discovered new exit (range 5)
 1392 | -10/Mines     | Discovered new exit (range 11)
 1429 | -10/Mines     | Identified exit to Materials
 1457 | -10/Mines     | Entered Materials
 1457 | -9/Materials  | Evolved 2 slots: Utility x2
 1458 | -9/Materials  | Identified Exp. Sensor Array
 1619 | -9/Materials  | Discovered new exit (range 14)
 1638 | -9/Materials  | Identified exit to Mines
 1642 | -9/Materials  | Entered Mines
 1644 | -9/Mines      | Met a Derelict bent on vengeance
 1673 | -9/Mines      | Learned Materials security intel
 1698 | -9/Mines      | Discovered new exit (range 14)
 1782 | -9/Mines      | Identified exit to Materials
 1796 | -9/Mines      | Learned Materials terminal intel
 1841 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2051 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2407 | -9/Mines      | Entered Materials
 2407 | -8/Materials  | Accompanied by 2 allies
 2407 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2409 | -8/Materials  | Loaded intel: 10 terminal locations
 3064 | -8/Materials  | Build established: Tank
 3246 | -8/Materials  | Destroyed 7 combat bots
 3607 | -8/Materials  | First assault squad dispatched
 3687 | -8/Materials  | System corruption reached 10%
 3692 | -8/Materials  | Core integrity fell below 50%
 3713 | -8/Materials  | Core integrity fell below 20%
 3716 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03695_ Knocked back.
03697_ K-01 Serf collects debris.
03697_ U-05 Engineer lays Concrete.
03698_ System corrupted: Enh. Autogun rejected.
03698_ U-05 Engineer lays Concrete. <x2>
03699_ U-05 Engineer destroyed.
03700_ K-01 Serf collects debris. <x2>
03705_ Critical hit (Smash).
03705_ Cooling System destroyed.
03705_ Imp. Salvage Targeting Computer
  destroyed.
03705_ System corrupted by crushing effect (+4).
03705_ System corrupted by crushing effect (+3).
03707_ K-01 Serf collects debris.
03711_ Broken Imp. Salvage Targeting Computer
  destroyed.
03711_ System corrupted by crushing effect (+2).
03711_ K-01 Serf collects debris.
03713_ #9MA0HGY6EDADYYEPLG4PA4 35R
03716_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| %          #         #???#??#     #[     #????     |
| +######+##+#         #???# ##     #  " " #????     |
|  = ##      #         #???#        +  "R" #????     |
| [  ##  """ #########+#???####     #  """ #????     |
|    ##!!"T" #? """  # #??????#     #      #????     |
|    ##      #?""""" # #??????## ! #########????     |
|    ## =* [ # """"" # #########   #      ##????     |
|  * ##!=*   # """"" #            =+!     ##????     |
|  !!##=*    #  """  +           ! #= [   ##????     |
|  % ##   [  #       #             # =  / ##????     |
|  [ ##      # !     ########/### ##[     ##????     |
| # ###  """ #       ##         #[##      ##????     |
| ###?#! """ #  ! / !##           *#########????     |
| ????#  """ #       ##    !       #######??????     |
| ????#      #       ##          =  #???????????     |
| ????##### ########### """ """    ##???????????     |
| ????????###?????????# """ """ #  #######??????     |
| ????????????????????# """ """ #*#      #??????     |
| ????????????????????#         # # """  #??????     |
| ????????????????????#####+##### # """  #??????     |
| ????????????????????????# #####!# """  #??????     |
| ????????????????????????#  %    +      #??????     |
| ????????????????######?##       # !    #??????     |
| ?????????########    #?##   g   ########??????     |
| ??###????#     ]#    ####       # #???????????     |
| ??#   ???# """  #    ## #@      ###???????????     |
| ??#    ??# "T"  #    ####bgg    ##????????????     |
| ??#    ??#      #         g     ########??????     |
| ??#     ?#              g g            #??????     |
| ??#    ! #             %i g            #??????     |
| ??#      #  "          =               +??????     |
|  #######+  %=%*   %      [[  k    ^^ ^^#??????     |
|          =  /%=    #  =  [[            #??????     |
|              *=      %   [[   *        #??????     |
|                      !%#   #T %% %     #??????     |
| ?######   #           *    ## t        #??????     |
| ??????#####           """  #?          #######     |
| ?????????##           """  #?#         #  !! #     |
| ?#####???#   [      # """   ?#         #  !! #     |
| ?# T      # #       "       ##         #! !! #     |
| ?#   *    # # [     #   [              +     #     |
| ?#        / [[!     #####              #  T" #     |
| ?# !!!    #  !#####/########           #  "" #     |
| #  !!   ??#####!        +      #########[    #     |
| ## !!   ?????##         ########??????###"# ##     |
| ?#     ???????#=        #???????????????#####?     |
| ?#     ???????#         #?????????????????????     |
| ?#  [ ????????###########?????????????????????     |
| ?#####????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Salvage Targeting          2

 Item Schematics 
-----------------
 Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              PrecisionIntegratedFilter
  Manual?         0
Play Time         00:58:13
  Cumulative      5.3 hours
  Start           2024.04.07 @ 11:05:20
  End             2024.04.08 @ 14:04:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x40
Zoom Use          21%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 637d9cb7-546e-41ce-a3ee-d7a18878d3f1