Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 10:56:28

Player: amhuman

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3813)     3813
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1362)               1362
              TOTAL SCORE: 10205

 Bonus
-------
High Alert Combat Kills    310
Follower Combat Kills      262
Registered with UFD        300
Met Optimus in HQ          500
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/1000
Matter                     259/500
Energy                     3/100
System Corruption          38%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY (8) ------
       Advanced Heat Sink
  High-capacity Matter Pod
                System Shield
>               --- WEAPON (3) -------
     Long-range Proton Cannon
                Mass Driver
                Lance
>               --- INVENTORY (5) ----
     Long-range Proton Cannon
     Subdweller Shrapnel Launcher
                CPS Tube (2)
          Large Botcube

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
      Overtuned Scrapsphere
>               --- UTILITY ----------
                Scrap Suit
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
      Makeshift Salvage Targeting Computer
                System Shield
>               --- WEAPON -----------
       Improved Spread Laser
      Overtuned Barrage Gun
      Makeshift Hammer
>               --- INVENTORY --------
       Improved Sensor Array
                Authchip [R/Combat]
                Authchip [R/Combat]
                A0-MCA's Component Scanner
                Particle Cannon
                Powered Cannon
      Overtuned Barrage Gun
          Heavy Machine Gun
                Rocket Launcher
     Subdweller Shrapnel Launcher
                CPS Tube
                DRS Beacon
          Large Botcube
[Rating: 75]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Makeshift Hammer
  Energy Gun               Subdweller Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   8   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   
  Utility                  6    | .   .   .   .   .   5   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             111  | 6   7   10  .   3   25  4   2   54  
  Power                    11   | 1   .   2   .   .   2   1   .   5   
    Engine                 5    | 1   .   2   .   .   1   .   .   1   
    Core                   6    | .   .   .   .   .   1   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   1   .   .   2   3   .   1   18  
    Treads                 3    | .   .   .   .   .   .   .   1   2   
    Leg                    15   | 2   1   .   .   .   .   .   .   12  
    Wheel                  9    | .   .   .   .   2   3   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   4   .   .   1   12  2   .   18  
    Device                 18   | .   3   .   .   .   6   .   .   9   
    Storage                6    | 1   1   .   .   1   2   .   .   1   
    Processor              5    | .   .   .   .   .   3   1   .   1   
    Hackware               2    | .   .   .   .   .   .   1   .   1   
    Protection             7    | .   .   .   .   .   1   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   8   .   .   8   1   1   13  
    Energy Gun             9    | .   .   1   .   .   4   1   .   3   
    Energy Cannon          6    | .   .   .   .   .   2   .   .   4   
    Ballistic Gun          8    | 2   1   2   .   .   1   .   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   2   
    Launcher               4    | .   .   3   .   .   .   .   .   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   
Parts Lost                 65   | .   .   .   .   .   19  .   1   45  
  Power                    8    | .   .   .   .   .   3   .   .   5   
  Propulsion               18   | .   .   .   .   .   4   .   .   14  
  Utility                  24   | .   .   .   .   .   6   .   1   17  
  Weapon                   15   | .   .   .   .   .   6   .   .   9   
  Highest Loss Streak      10   | .   .   .   .   .   10  .   1   8   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   
Average Backups            11   | .   7   9   8   10  14  12  11  14  
  Power                    .    | .   1   1   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   1   4   5   3   4   4   
  Weapon                   6    | .   5   7   5   4   7   7   6   8   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             24   | .   1   4   1   5   2   .   .   11  
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   3   .   .   .   4   
  Weapon                   11   | .   1   2   1   1   1   .   .   5   
  Tool/Special             4    | .   .   .   .   1   1   .   .   2   
Average Slot Usage (%)     89   | .   96  100 100 99  74  50  63  79  
  Engine                   8    | .   14  14  14  14  4   .   .   .   
  Core                     1    | .   .   .   .   .   1   4   5   4   
  Leg                      17   | .   28  28  28  18  .   .   .   12  
  Wheel                    4    | .   .   .   .   9   12  5   3   2   
  Device                   12   | .   11  14  14  14  11  11  9   10  
  Storage                  11   | .   14  14  14  14  14  5   5   4   
  Processor                3    | .   .   .   .   .   8   9   11  6   
  Hackware                 2    | .   .   .   .   .   .   2   5   9   
  Protection               1    | .   .   .   .   .   1   .   .   5   
  Energy Gun               7    | .   .   .   14  14  12  4   5   2   
  Ballistic Gun            5    | .   27  14  .   .   .   .   2   2   
  Launcher                 1    | .   .   5   .   .   .   .   .   .   
  Impact Weapon            6    | .   .   6   14  14  2   3   5   .   
Peak Build Rating          75   | 6   9   14  14  21  70  54  75  74  
  Average Rating           32   | 4   7   11  14  16  48  50  68  63  
  On Entrance              22   | .   6   8   14  14  21  25  54  64  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 11  24  23  23  53  84  57  60  84  
  Greatest Support         80   | 20  20  20  20  22  50  8   80  80  
  Greatest Overweight (x)  19   | .   1   1   1   7   6   7   7   19  
  Average Overweight (x)   1    | .   .   .   1   1   1   6   5   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  20  
  Average Capacity         14   | 6   9   10  10  13  20  20  20  19  
  Most Carried             20   | 2   10  10  10  20  20  17  16  20  
  Average Carried          13   | .   7   9   9   12  19  15  15  18  
  Final Capacity           20   | 8   10  10  10  20  20  20  20  5   
  Final Carried            20   | 2   10  10  10  20  18  16  15  5   

 Class Distribution 
--------------------
 55% | Mutant
 11% | Derelict-Mutant
  8% | Hacker-Mutant
  8% | Scavenger-Mutant
  4% | Scavenger-Skirmisher
  3% | Scavenger-Scrapper

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -9/Recycling
          Mutant | -9/Scraptown
 Derelict-Mutant | -6/Factory
          Mutant | -5/Factory
          Mutant | -5/Waste
   Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  
Matter Collected           2728 | 217  141  196  42   30   452  .    .    1650 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4071 | .    102  187  51   .    807  .    .    2924 
  Parts                    179  | .    10   15   3    .    32   .    .    119  
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    3    
Recyclers Shooed           5    | .    .    .    .    .    2    .    .    3    
Parts Field Recycled       9    | .    9    .    .    .    .    .    .    .    
  Retrieved Matter         75   | .    75   .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    14   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Combat Hostiles Destroyed  76   | .   6   10  1   .   17  .   .   42  
  Melee                    16   | .   .   .   1   .   1   .   .   14  
  Guns                     33   | .   6   6   .   .   9   .   .   12  
  Cannons                  11   | .   .   .   .   .   5   .   .   6   
  AOE                      10   | .   .   4   .   .   .   .   .   6   
Classes Destroyed          13   | .   2   2   .   .   3   .   .   6   
  Worker                   3    | .   .   .   .   .   .   .   .   3   
  Builder                  5    | .   .   .   .   .   .   .   .   5   
  Hauler                   3    | .   .   .   .   .   .   .   .   3   
  Recycler                 3    | .   .   .   .   .   .   .   .   3   
  Operator                 3    | .   1   .   .   .   .   .   .   2   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   
  Swarmer                  25   | .   6   7   .   .   7   .   .   5   
  Grunt                    20   | .   .   2   .   .   3   .   .   15  
  Brawler                  3    | .   .   .   .   .   .   .   .   3   
  Sentry                   4    | .   .   1   1   .   .   .   .   2   
  Specialist               4    | .   .   .   .   .   4   .   .   .   
  Hunter                   9    | .   .   .   .   .   2   .   .   7   
  Programmer               11   | .   .   .   .   .   1   .   .   10  
Best Kill Streak           10   | .   3   4   1   .   4   .   .   10  
  Combat Bots Only         9    | .   3   4   1   .   4   .   .   9   
Max Kills in Single Turn   3    | .   1   3   1   .   2   .   .   3   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   2   
  Melee                    1    | .   .   .   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  
Hostile Shots Fired        817   | .    48   28   .    .    214  .    3    524  
  Missed                   224   | .    12   9    .    .    43   .    .    160  
  Hits                     593   | .    36   19   .    .    171  .    3    364  
    Melee                  18    | .    .    .    .    .    .    .    3    15   
    Projectile             575   | .    36   19   .    .    171  .    .    349  
    AOE                    1     | .    .    .    .    .    .    .    .    1    
  Critical Strikes         28    | .    1    .    .    .    4    .    2    21   
  Part Disruptions         3     | .    .    .    .    .    3    .    .    .    
Damage Taken               10862 | .    301  197  .    .    2898 .    154  7312 
  Core                     1458  | .    39   16   .    .    386  .    .    1017 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   173   | .    .    .    .    .    173  .    .    .    
  Regen/Repaired (Parts)   17    | .    .    .    .    .    17   .    .    .    
Core Remaining (%)         77    | 100  .    .    .    78   54   .    .    .    
Volleys Fired              205   | .    20   12   .    .    51   .    5    117  
  Largest                  3     | .    2    2    .    .    3    .    2    3    
  Hottest                  228   | .    100  85   .    .    228  .    105  225  
Shots Fired                406   | .    39   24   .    .    124  .    10   209  
  Gun                      256   | .    38   18   .    .    85   .    10   105  
  Cannon                   128   | .    .    .    .    .    37   .    .    91   
  Launcher                 21    | .    .    6    .    .    2    .    .    13   
  Special                  1     | .    1    .    .    .    .    .    .    .    
  Kinetic                  210   | .    38   13   .    .    17   .    5    137  
  Thermal                  161   | .    1    5    .    .    105  .    5    45   
  Explosive                18    | .    .    6    .    .    2    .    .    10   
  Electromagnetic          17    | .    .    .    .    .    .    .    .    17   
  Robot Hit Streak         13    | .    6    9    .    .    7    .    9    13   
  Robot Miss Streak        5     | .    4    3    .    .    4    .    5    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    1    .    .    2    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    1    
Shots Hit Robots           295   | .    16   14   1    .    73   .    9    182  
  Core Hits                166   | .    9    12   1    .    33   .    4    107  
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    3    
  Critical Strikes         23    | .    .    .    .    .    6    .    .    17   
    Burn                   9     | .    .    .    .    .    6    .    .    3    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    
    Destroy                2     | .    .    .    .    .    .    .    .    2    
    Blast                  7     | .    .    .    .    .    .    .    .    7    
    Smash                  1     | .    .    .    .    .    .    .    .    1    
    Impale                 3     | .    .    .    .    .    .    .    .    3    
Melee Attacks              113   | .    .    10   1    .    4    1    2    95   
  Impact                   32    | .    .    10   1    .    4    1    2    14   
  Slashing                 11    | .    .    .    .    .    .    .    .    11   
  Piercing                 70    | .    .    .    .    .    .    .    .    70   
  Sneak Attacks            7     | .    .    .    1    .    .    .    .    6    
    Combat Hostiles        1     | .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    .    8    
Damage Inflicted           11005 | .    166  488  49   .    1721 .    210  8371 
  Guns                     3418  | .    166  188  .    .    1141 .    210  1713 
  Cannons                  2599  | .    .    .    .    .    509  .    .    2090 
  Explosions               2590  | .    .    300  .    .    .    .    .    2290 
  Melee                    2398  | .    .    .    49   .    71   .    .    2278 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  3527  | .    166  145  .    .    228  .    89   2899 
  Thermal                  3963  | .    .    43   .    .    1422 .    121  2377 
  Explosive                850   | .    .    300  .    .    .    .    .    550  
  Electromagnetic          267   | .    .    .    .    .    .    .    .    267  
  Impact                   431   | .    .    .    49   .    71   .    .    311  
  Slashing                 317   | .    .    .    .    .    .    .    .    317  
  Piercing                 1650  | .    .    .    .    .    .    .    .    1650 
Highest Corruption         38    | .    .    .    .    .    3    .    .    38   
  Average Corruption       9     | .    .    .    .    .    1    .    .    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  92    | .    .    .    .    .    2    .    .    90   
    Message Errors         25    | .    .    .    .    .    1    .    .    24   
    Matter Fused           25    | .    .    .    .    .    1    .    .    24   
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    9    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    10   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    9    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    3    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            556   | .    .    .    .    .    6    .    .    550  
  Projectiles              76    | .    .    .    .    .    .    .    .    76   
  Explosions               202   | .    .    .    .    .    .    .    .    202  
  Melee                    278   | .    .    .    .    .    6    .    .    272  
Knockbacks                 16    | .    .    .    .    .    7    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    5    .    .    9    
  Secondary                2     | .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      307   | .    .    3    .    .    .    .    .    304  
  Shots                    7     | .    .    1    .    .    .    .    .    6    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        555   | .    .    .    .    .    555  .    136  253  
  Average Temperature      127   | .    .    .    .    .    192  .    75   59   
  Received Heat Transfer   1582  | .    .    57   .    .    243  .    .    1282 
  Effects                  16    | .    .    .    .    .    16   .    .    .    
    Shutdowns              4     | .    .    .    .    .    4    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    
    Interference           5     | .    .    .    .    .    5    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    4    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    1    .    .    4    
  Combat Hostiles          4     | .    .    .    .    .    1    .    .    3    
  Parts Fried              5     | .    .    .    .    .    .    .    .    5    
  Impact Corruptions       5     | .    .    .    .    .    1    .    .    4    
Robots Melted              2     | .    .    .    .    .    1    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    1    
  Parts Melted             17    | .    .    .    .    .    10   .    .    7    
  Heat Transferred         5511  | .    .    50   .    .    3532 .    105  1824 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  
Maximum Alert Level        2    | .    .    .    .    .    2    .    .    2    
  Low Security (%)         55   | 100  100  .    100  .    69   100  100  16   
  Level 1                  17   | .    .    .    .    .    29   .    .    25   
  Level 2                  26   | .    .    .    .    .    .    .    .    57   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             623  | .    90   .    65   .    416  154  36   623  
  Initial                  149  | .    .    .    45   .    .    149  36   1    
  Average                  200  | .    18   .    10   .    94   133  10   380  
Influence Increases        3054 | .    205  265  125  .    756  15   4    1684 
  Destroy 0b10 Robot/C     1680 | .    120  200  20   .    500  .    .    840  
  Destroy 0b10 Robot/NC    90   | .    5    .    .    .    .    .    .    85   
  Destroy Leader           318  | .    20   20   .    .    110  .    .    168  
  Allied During Kill       46   | .    .    .    .    .    46   .    .    .    
  Successful Hack          41   | .    .    .    15   .    12   .    .    14   
  Select Force Hacks       90   | .    .    .    90   .    .    .    .    .    
  Disable Machine          180  | .    .    .    .    .    15   15   .    150  
  Destroy Structure        369  | .    .    .    .    .    13   .    4    352  
  Lose Combat Pursuer      240  | .    60   45   .    .    60   .    .    75   
Influence Decreases        2446 | .    205  171  219  .    451  216  106  1078 
  Entered New Map          274  | .    .    .    49   .    .    156  68   1    
  Time Decay               1492 | .    205  171  170  .    241  60   38   607  
  Lost Part                580  | .    .    .    .    .    130  .    .    450  
  Lost Ally                100  | .    .    .    .    .    80   .    .    20   
Squads Dispatched          31   | .    1    .    .    .    15   .    .    15   
  Investigation            8    | .    1    .    .    .    4    .    .    3    
  Extermination            7    | .    .    .    .    .    2    .    .    5    
  Reinforcement            10   | .    .    .    .    .    5    .    .    5    
  Assault                  2    | .    .    .    .    .    .    .    .    2    
  Garrison                 4    | .    .    .    .    .    4    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    .    3    
Haulers Reinforced         2    | .    .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Distress Signals           3    | .   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   12  14  .   .   38  .   6   58  
  Peak Tracking Total      10   | .   3   6   .   .   10  .   6   6   
  Tactical Retreats        13   | .   4   2   .   .   4   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Traps Triggered            6    | .   1   .   .   .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Machines Disabled          13   | .   .   1   .   .   1   1   .   10  
  Max in Single Turn       2    | .   .   1   .   .   1   1   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Machines Accessed          29   | .   2   1   8   1   8   1   .   8   
  Terminals                15   | .   2   .   4   .   4   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   4   .   3   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                62   | .   6   1   16  2   18  2   .   17  
  Successful               26   | .   2   1   9   2   6   .   .   6   
  Failed                   35   | .   4   .   6   .   12  2   .   11  
    Catastrophic           3    | .   1   .   .   .   1   1   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   
  Manual                   63   | .   6   .   22  .   16  2   .   17  
  Terminals                38   | .   6   .   10  .   11  2   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   6   .   5   .   .   8   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   
Terminal Hacks             5    | .   1   1   1   2   .   .   .   .   
  Record                   2    | .   .   .   .   2   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   1   .   7   .   6   .   .   6   
  Terminals                11   | .   1   .   4   .   3   .   .   3   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   
    Botnet                 10   | .   1   .   4   .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   3   .   3   .   .   3   
    Tunnel                 3    | .   .   .   3   .   .   .   .   .   
    Fedlink                5    | .   .   .   .   .   2   .   .   3   
    Scrapoids              1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   .   4   .   7   1   .   6   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -5  -5  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Fac Was Fac 
Total Allies               7    | .   .   .   .   .   5   .   1   1   
  Largest Group            5    | .   .   .   .   .   5   .   1   1   
  Highest-Rated Group      140  | .   .   .   .   .   140 .   31  26  
  Highest-Rated Ally       31   | .   .   .   .   .   28  .   31  26  
Total Orders               3    | .   .   .   .   .   2   .   .   1   
  EXPLORE                  2    | .   .   .   .   .   1   .   .   1   
  RETURN                   1    | .   .   .   .   .   1   .   .   .   
Ally Attacks               60   | .   .   .   .   .   51  .   9   .   
  Total Damage             1130 | .   .   .   .   .   965 .   165 .   
  Kills                    9    | .   .   .   .   .   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  
Active Infowar (turns)     1913 | .    .    .    .    .    410  129  154  1220 
  Sensors                  1645 | .    .    .    .    .    410  129  154  952  
  Terrain                  268  | .    .    .    .    .    .    .    .    268  
Robot Analysis Total       2    | .    1    .    1    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    2    .    3    .    .    .    .    
Drone Launches             3    | .    .    .    .    .    1    .    .    2    
  Drone Recoveries         1    | .    .    .    .    .    .    .    .    1    

 Exploration                    | -11  -10  -10  -9   -9   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  
Turns Passed               9304 | 64   842  1315 823  2281 1063 129  154  2633 
Spaces Moved               5458 | 48   458  866  429  1444 734  86   87   1306 
  Core                     11   | 5    .    .    .    2    .    .    .    4    
  Treads                   145  | .    .    .    .    .    .    .    23   122  
  Legs                     3312 | 43   458  866  429  788  .    .    .    728  
  Wheels                   1990 | .    .    .    .    654  734  86   64   452  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  190  100  90   130  140  108  
  Average Speed            144  | 112  122  141  190  156  112  138  145  147  
  Slowest Speed            1000 | 120  190  190  190  400  130  140  160  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    83   47   67   83   28   3    69   38   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    1    3    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             12   | .    .    8    .    4    .    .    .    .    
Spaces Dug                 42   | .    .    6    .    .    22   .    2    12   
Terrain Destroyed          290  | .    .    39   .    .    24   .    2    225  
  Melee                    18   | .    .    6    .    .    .    .    2    10   
  Projectile               37   | .    .    .    .    .    5    .    .    32   
  AOE                      235  | .    .    33   .    .    19   .    .    183  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Was  Fac  
Total                      6358 | 55   702  919  437  1473 881  94   105  1692 
  Wait                     342  | .    202  .    3    .    38   .    10   89   
  Move                     5451 | 47   457  865  428  1443 733  86   86   1306 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | 2    10   8    3    16   12   1    .    26   
  Fast Attach              62   | 6    3    .    .    2    14   3    1    33   
  Attach                   32   | .    .    .    .    .    9    3    1    19   
  Detach                   4    | .    .    .    .    .    2    .    .    2    
  Swap                     34   | .    4    13   .    1    9    .    .    7    
  Drop                     48   | .    6    11   2    11   9    .    .    9    
  Fire                     205  | .    20   12   .    .    51   .    5    117  
  Melee                    102  | .    .    10   1    .    4    1    2    84   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub)
-10/Subcaves
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   65 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  548 | -10/Materials | Discovered new exit (range 15)
  620 | -10/Materials | Discovered new exit (range 15)
  834 | -10/Materials | Discovered new exit (range 13)
  892 | -10/Materials | Discovered new exit (range 3)
  907 | -10/Materials | Entered Subcaves
  909 | -10/Subcaves  | Learned Materials trap positions
  931 | -10/Subcaves  | Learned location of Storage (-9)
 1311 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hammer
 1336 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1418 | -10/Subcaves  | Visited 4L-MR0's lab
 1431 | -10/Subcaves  | Found Powered Cannon
 2136 | -10/Subcaves  | Discovered new exit (range 16)
 2222 | -10/Subcaves  | Entered Recycling
 2643 | -9/Recycling  | Discovered new exit (range 16)
 2999 | -9/Recycling  | Scanned before Scraplab entrance
 3026 | -9/Recycling  | Entered Scraplab
 3041 | -9/Recycling  | Discovered new exit (range 3)
 3045 | -9/Recycling  | Entered Scraptown
 3234 | -9/Scraptown  | Visited Assassins FH
 3526 | -9/Scraptown  | Visited Shadow of the Wyrm
 3598 | -9/Scraptown  | Visited Cyclists
 3671 | -9/Scraptown  | Scanned Subdweller tech in exchange for log data
 3674 | -9/Scraptown  | Learned location of 1 exit from Lower Caves
 3676 | -9/Scraptown  | Learned Research emergency access door positions
 3678 | -9/Scraptown  | Learned Research garrison access intel
 3697 | -9/Scraptown  | Discovered new exit (range 11)
 4151 | -9/Scraptown  | Visited UFD Registry
 4151 | -9/Scraptown  | Registered with UFD as "Smoothninja"
 4166 | -9/Scraptown  | Visited Science Testing Area
 4225 | -9/Scraptown  | Visited Chapter 10
 4252 | -9/Scraptown  | Visited Curators Association
 4318 | -9/Scraptown  | Visited A0-MCA Data Center
 4330 | -9/Scraptown  | Given a C+ rating by A0-MCA
 4336 | -9/Scraptown  | Found A0-MCA's Component Scanner
 4369 | -9/Scraptown  | Visited Botcube Research
 4400 | -9/Scraptown  | Visited Infowarlord's Domain
 4424 | -9/Scraptown  | Visited Derelict Rescue Squad
 4472 | -9/Scraptown  | Visited Scrapoid Research Area
 4502 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 4536 | -9/Scraptown  | Visited DA-N13 Charitable Foundation
 4544 | -9/Scraptown  | Found DCF Scrap (27 items)
 4662 | -9/Scraptown  | Found DRS Beacon
 4694 | -9/Scraptown  | Found Exp. Sensor Array
 4727 | -9/Scraptown  | Found Lrg. Botcube
 4861 | -9/Scraptown  | Build established: Derelict-Mutant
 5013 | -9/Scraptown  | Entered Cyclist Reading Room
 5241 | -9/Scraptown  | Met Optimus
 5241 | -9/Scraptown  | Accepted into 0bPrime
 5306 | -9/Scraptown  | Found Scrap Suit
 5320 | -9/Scraptown  | Civil war broke out across Scraptown
 5323 | -9/Scraptown  | Discovered new exit (range 3)
 5326 | -9/Scraptown  | Entered Factory
 5326 | -6/Factory    | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1
 5589 | -6/Factory    | Loaded intel: 8 recycling unit locations
 5635 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 5647 | -6/Factory    | Learned location of Protoforge (-2)
 6027 | -6/Factory    | Scrapoid reinforcements arrived
 6030 | -6/Factory    | Garrison activated, responded to threat
 6081 | -6/Factory    | Lost 4 allies
 6086 | -6/Factory    | Found Scrap Suit
 6348 | -6/Factory    | Garrison activated, responded to threat
 6364 | -6/Factory    | Build established: Scavenger-Scrapper
 6381 | -6/Factory    | Discovered new exit (range 8)
 6389 | -6/Factory    | Entered another Factory area
 6389 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6418 | -5/Factory    | Lost 10 parts (1p2n4u3w)
 6481 | -5/Factory    | Discovered new exit (range 3)
 6484 | -5/Factory    | Identified exit to Factory
 6518 | -5/Factory    | Sucked down chute
 6518 | -5/Factory    | Entered Waste
 6519 | -5/Waste      | Met a frightened Derelict
 6562 | -5/Waste      | Spotted C-40 Crusher
 6620 | -5/Waste      | Spotted C-40 Crusher
 6622 | -5/Waste      | Spotted C-40 Crusher
 6626 | -5/Waste      | Spotted C-40 Crusher
 6632 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6650 | -5/Waste      | Spotted C-40 Crusher
 6660 | -5/Waste      | Spotted C-40 Crusher
 6661 | -5/Waste      | Discovered new exit (range 10)
 6671 | -5/Waste      | Identified exit to Factory
 6672 | -5/Waste      | Entered Factory
 6941 | -5/Factory    | Build established: Mutant
 6994 | -5/Factory    | Destroyed 9 combat bots
 6997 | -5/Factory    | Lost 6 parts (1n3u2w)
 7041 | -5/Factory    | Discovered exit to Factory (range 4)
 7295 | -5/Factory    | Discovered new exit (range 4)
 7297 | -5/Factory    | Identified exit to Upper Caves
 7418 | -5/Factory    | Build established: Scavenger-Skirmisher
 7642 | -5/Factory    | Lost 3 parts (2n1u)
 7872 | -5/Factory    | First assault squad dispatched
 7893 | -5/Factory    | System corruption reached 10%
 7955 | -5/Factory    | Lost 6 parts (3n1u2w)
 7971 | -5/Factory    | Attached Powered Cannon, gained temporary slot: Power
 8159 | -5/Factory    | Core integrity fell below 50%
 8205 | -5/Factory    | Lost 4 parts (1p2n1u)
 8464 | -5/Factory    | Loaded intel: 8 recycling unit locations
 8595 | -5/Factory    | Lost 5 parts (3n2u)
 8796 | -5/Factory    | Build established: Hacker-Mutant
 8936 | -5/Factory    | Discovered exit to Upper Caves (range 15)
 8967 | -5/Factory    | Core integrity fell below 20%
 9003 | -5/Factory    | Lost 3 parts (1p2u)
 9213 | -5/Factory    | System corruption reached 30%
 9270 | -5/Factory    | Lost 8 parts (1p5u2w)
 9305 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09286_ K/#KYSE2MYSTWEBTU8S0FR9S3L N5
09286_ U-05 Engineer lays Concrete.
09287_ K-01 Serf collects debris.
09288_ U-05 Engineer lays Concrete. <x3>
09291_ G-50 Soldier IFF system glitched.
09291_ G-50 Soldier Hvy. Laser blasted off.
09292_ U-05 Engineer lays Concrete.
09293_ Slug penetrates G-50 Soldier.
09293_ G-50 Soldier knocked back.
09294_ U-05 Engineer lays Concrete. <x2>
09295_ Com. Wheel destroyed.
09296_ U-05 Engineer lays Concrete. <x2>
09297_ Destroyed Lgt. Angular Momentum Engine.
09299_ U-05 Engineer lays Concrete.
09299_ Slug penetrates Wall.
09300_ U-05 Engineer lays Concrete. <x4>
09305_ System corrupted: FCS attempts to trigger
  Lrn. Proton Cannon.
09305_ System corrupted: Lrn. Proton Cannon
  misfires.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????#??????????????????? |
| ???????????????????????##??##;#??????????????????? |
| ???????#######??????####;##g% #??????????????????? |
| ???????#      #?????#    *[%" +??????????????????? |
| ???????#      #?????#     ;%  #??????????????????? |
| #?######      #?????#    @## ##??????????????????? |
|        #      #?????#     #??????????????????????? |
| =      #!     #?????#     #???????????"?"????????? |
|        #      #?##??#     #???????????"Y"????????? |
| """""" #      ### ###     #???????????"""????????? |
| """""" #""""  ##    ;     #??????????????????????? |
| """""" #""""  ##          #??????????????????????? |
| """""" #""""  #######     #??????????????????????? |
|        #""""  +      %    #??????????????????????? |
|       !#""""  ##   g%*    #??????????????????????? |
| ########""""  #     u  |  #??????????????????????? |
|        #      ## !!   &!  #??????????????????????? |
|        ##+######  !  %![!]#??????????????????????? |
|                       ![[##??????????????????????? |
|    >                   [ #???????????????????????? |
|                          #???????????????????????? |
|        ###############   #???????????????????????? |
|        #?????#       #   #???????????????????????? |
| ##   ###?????#       #   #???????????????????????? |
| ?#   #???????#       #   #???????????????????????? |
| ?#   #???????#       #   #???????????????????????? |
| ##   #########       #   #???????????????????????? |
|  #   ##     ##       #   #???????????????????????? |
|  #          ##[*     #   #???????????????????????? |
|  +          %+       #   #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          25
Energy Capacity            465
Matter Stores              352
Matter Capacity            500
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       210
Armor Coverage             675
Resistance: KI             30
Evasion (%)                55
Recoil Reduction           2
Kinecelleration            40
Salvage Targeting          4
Defensive Hacking          20
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneLatentChainsword
  Manual?         0
Play Time         02:04:42
  Cumulative      196.9 hours
  Start           2025.05.14 @ 22:43:49
  End             2025.05.17 @ 10:56:28
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          192
  Rogue           192
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          55
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f43ccab2-40ec-46b2-b3d9-62648b8f9ab1