Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 20:38:06 Player: Ry645 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (128) 640 Value Destroyed (3037) 3037 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 7780 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 42 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hacking Suite PSU Rigger > --- WEAPON ----------- High-powered Shotgun Advanced EMP Blaster > --- INVENTORY -------- Light Deuterium Engine Armored Treads Armored Treads Armored Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster High-capacity Matter Pod Structural Scanner Hacking Suite Hacking Suite Assault Rifle Assault Rifle Assault Rifle Flak Cannon Rocket Launcher Rocket Launcher Improved Datajack Heavy Mace [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device PSU Rigger Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 92 | 7 17 . 15 . 1 1 36 15 Power 9 | 1 1 . 3 . . . 3 1 Engine 6 | 1 . . 3 . . . 2 . Core 3 | . 1 . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 3 . 3 . . 1 9 5 Treads 16 | 2 2 . 3 . . 1 8 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 6 | . 1 . . . . . . 5 Utility 34 | 2 2 . 7 . 1 . 15 7 Device 9 | 1 . . . . 1 . 6 1 Storage 3 | 1 1 . . . . . 1 . Processor . | . . . . . . . . . Hackware 7 | . . . . . . . 2 5 Protection 15 | . 1 . 7 . . . 6 1 Artifact . | . . . . . . . . . Weapon 26 | 2 11 . 2 . . . 9 2 Energy Gun . | . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 9 | 2 2 . . . . . 4 1 Ballistic Cannon 8 | . 5 . 1 . . . 2 . Launcher 3 | . 2 . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . . 1 Unidentified Prototypes 5 | . . . 1 . 1 . 3 . Parts Lost 20 | . . . . . . . 8 12 Power 2 | . . . . . . . . 2 Propulsion 4 | . . . . . . . . 4 Utility 11 | . . . . . . . 7 4 Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 6 | . . . . . . . 2 6 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 2 12 19 19 20 19 20 19 4 Power 1 | . 1 2 1 1 1 1 1 1 Propulsion 4 | . . 2 5 6 6 5 6 . Utility 5 | . 4 6 5 6 6 7 5 2 Weapon 5 | . 4 8 6 6 5 5 4 . Tool/Special . | . . . . . . . . . Unused Backups 33 | . 10 . 7 . . 1 7 8 Power 11 | . 1 . 2 . . . 6 2 Propulsion 4 | . . . 1 . . 1 . 2 Utility 9 | . 1 . 4 . . . . 4 Weapon 8 | . 7 . . . . . 1 . Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 96 | . 99 100 98 100 94 88 95 86 Engine 6 | . 3 . 10 11 11 11 5 . Core 4 | . 10 14 . . . . 3 5 Treads 28 | . 28 28 32 33 33 33 26 . Device 6 | . . . . . . . 15 6 Storage 10 | . 14 14 11 11 11 11 9 . Hackware 4 | . . . . . . . 9 32 Protection 13 | . 13 14 21 22 17 11 6 7 Ballistic Gun 8 | . 15 . 4 . 4 11 9 1 Ballistic Cannon 11 | . 7 8 17 22 17 11 8 . Peak Build Rating 41 | 7 13 13 25 23 28 22 41 40 Average Rating 25 | 4 9 13 22 23 22 22 37 33 On Entrance 17 | . 7 13 13 23 23 22 22 38 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 14 56 56 70 62 62 57 73 64 Greatest Support 66 | 40 40 40 60 60 60 60 66 66 Greatest Overweight (x) 3 | 2 1 1 1 1 1 . 3 1 Average Overweight (x) . | . . 1 . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 5 Most Carried 20 | 6 19 19 20 20 20 20 20 20 Average Carried 17 | 2 12 19 19 20 19 19 19 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 2 19 19 20 20 20 20 20 2 Class Distribution -------------------- 95% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 4650 | 278 489 . 1175 64 30 17 2397 200 Remotely 89 | 89 . . . . . . . . Salvage Created 3410 | 75 762 . 761 30 . 4 1737 41 Parts 241 | 2 78 . 54 2 . 1 101 3 Haulers Intercepted 8 | . 2 . . . . . 6 . Recyclers Shooed 7 | . 2 . 2 . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 84 | . 16 . 20 3 . 1 43 1 Melee 1 | . . . . . . . . 1 Guns 36 | . 12 . 2 . . . 22 . Cannons 44 | . 1 . 18 3 . 1 21 . AOE 3 | . 3 . . . . . . . Classes Destroyed 12 | 1 7 . 1 . . . 2 1 Worker 10 | . 2 . 4 . . . 4 . Builder 8 | . 6 . . . . . 2 . Hauler 8 | . 2 . . . . . 6 . Recycler 6 | 1 . . 1 . . . 4 . Mechanic 1 | . . . . . . . 1 . Operator 6 | . 2 . 1 . . . 3 . Watcher 4 | . 2 . 2 . . . . . Swarmer 29 | . 6 . 7 3 . 1 12 . Grunt 40 | . 10 . 7 . . . 23 . Sentry 14 | . . . 6 . . . 8 . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 Best Kill Streak 5 | 1 5 . 4 3 . 1 5 1 Combat Bots Only 5 | . 5 . 4 3 . 1 5 1 Max Kills in Single Turn 3 | 1 3 . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 602 | . 57 . 108 2 . 4 297 134 Missed 171 | . 16 . 25 . . 1 80 49 Hits 431 | . 41 . 83 2 . 3 217 85 Projectile 431 | . 41 . 83 2 . 3 217 85 Critical Strikes 18 | . . . 2 . . . 6 10 Actively Blocked 2 | . . . . . . . . 2 Damage Taken 5693 | . 458 . 961 22 . 21 2950 1281 Core 1072 | . 63 . 68 . . 15 220 706 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 92 | . . . . . . . . 92 Ignored by Resistances 54 | . . . . . . . 54 . Regen/Repaired (Parts) 438 | . . . 191 . . . 247 . Core Remaining (%) 78 | 100 . 74 . . . 79 60 . Volleys Fired 314 | 2 68 . 66 3 . 1 173 1 Largest 2 | 2 2 . 2 2 . 2 2 1 Hottest 80 | 40 80 . 66 66 . 53 74 25 Shots Fired 625 | 4 134 . 132 6 . 2 346 1 Gun 308 | 4 102 . 56 . . 1 144 1 Cannon 314 | . 29 . 76 6 . 1 202 . Launcher 3 | . 3 . . . . . . . Special . | . . . . . . . . . Kinetic 601 | 4 110 . 132 6 . 2 346 1 Thermal 21 | . 21 . . . . . . . Explosive 3 | . 3 . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 3 10 . 14 1 . 1 13 . Robot Miss Streak 10 | 1 4 . 4 1 . 1 10 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 419 | 3 87 . 78 3 . 1 241 6 Core Hits 257 | 2 42 . 38 2 . 1 170 2 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 5 | . 2 . . 2 . . 1 . Destroy 2 | . 1 . . . . . 1 . Blast 3 | . 1 . . 2 . . . . Melee Attacks 49 | . 3 . 3 . . . 16 27 Impact 45 | . . . 3 . . . 15 27 Slashing 1 | . . . . . . . 1 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7403 | 27 1332 3 1381 65 . 40 4262 293 Guns 2869 | 27 739 . 431 . . . 1672 . Cannons 3907 | . 337 . 929 65 . 23 2553 . Explosions 237 | . 237 . . . . . . . Melee 293 | . . . . . . . . 293 Ramming 97 | . 19 3 21 . . 17 37 . Kinetic 6494 | 27 794 . 1360 65 . 23 4225 . Thermal 282 | . 282 . . . . . . . Explosive 237 | . 237 . . . . . . . Electromagnetic . | . . . . . . . . . Impact 293 | . . . . . . . . 293 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 2 2 . . . . . 10 Average Corruption 2 | . 2 2 . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . 16 1 . . . . . 6 Message Errors 2 | . . . . . . . . 2 Matter Fused 7 | . 5 1 . . . . . 1 Heat Flow Errors 4 | . 4 . . . . . . . Energy Discharges 3 | . 3 . . . . . . . Data Loss (minor) 3 | . 2 . . . . . . 1 Data Loss (major) 2 | . 1 . . . . . . 1 Alerts 1 | . 1 . . . . . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 70 | . 25 . 11 . . . 12 22 Projectiles 48 | . 25 . 11 . . . 12 . Explosions . | . . . . . . . . . Melee 22 | . . . . . . . . 22 Knockbacks 76 | . 1 1 7 . . . 66 1 Impact 3 | . . 1 1 . . . . 1 Kinetic 61 | . 1 . 6 . . . 54 . Secondary 12 | . . . . . . . 12 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 13 | . 2 1 3 . . 1 6 . Targets Rammed 14 | . 2 1 3 . . 1 7 . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 294 | . 231 . 294 54 . . 180 1 Average Temperature 54 | . 47 . 70 28 . . 52 1 Received Heat Transfer 2049 | . 216 . 312 . . . 1341 180 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 592 | . 592 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . 1 . . . 2 1 Low Security (%) 69 | 100 100 100 82 100 . 100 39 46 Level 1 21 | . . . 17 . . . 39 53 Level 2 8 | . . . . . . . 21 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 677 | 5 118 23 231 95 . 96 677 306 Initial 306 | . . 23 . 85 . . 1 306 Average 139 | . 28 6 82 35 . 52 262 193 Influence Increases 2927 | 5 543 . 598 105 . 96 1502 78 Destroy 0b10 Robot/C 1800 | . 320 . 400 80 . 60 920 20 Destroy 0b10 Robot/NC 215 | 5 70 . 40 . . . 100 . Destroy Leader 444 | . 88 . 114 10 . 10 212 10 Allied During Kill 32 | . . . . 14 . 11 7 . Successful Hack 69 | . 14 . 16 . . . 31 8 Select Force Hacks 60 | . . . . . . . 60 . Disable Machine 90 | . . . 15 . . 15 60 . Destroy Structure 82 | . 36 . 13 1 . . 22 10 Lose Combat Pursuer 135 | . 15 . . . . . 90 30 Influence Decreases 2877 | 5 483 60 378 316 9 90 834 702 Entered New Map 554 | . . 37 . 135 9 . 5 368 Time Decay 2109 | 5 483 23 378 181 . 90 735 214 Lost Part 194 | . . . . . . . 74 120 Lost Ally 20 | . . . . . . . 20 . Squads Dispatched 16 | . 4 . 1 . . . 9 2 Investigation 9 | . 2 . . . . . 6 1 Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . 2 . 1 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . 1 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 27 . 25 4 . 3 97 10 Peak Tracking Total 7 | . 4 . 4 3 . 3 7 7 Tactical Retreats 7 | . 1 . . . . . 5 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . 3 . 1 . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . 1 . . 1 4 . Max in Single Turn 1 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 38 | . 8 . 10 . 1 . 15 4 Terminals 23 | . 5 . 6 . . . 9 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units 5 | . 2 . 1 . . . 2 . Scanalyzers 4 | . . . 2 . . . 2 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 104 | . 16 . 29 . 1 . 47 11 Successful 57 | . 5 . 16 . 1 . 30 5 Failed 47 | . 11 . 13 . . . 17 6 Catastrophic 11 | . 2 . 3 . . . 6 . Database Lockouts . | . . . . . . . . . Manual 62 | . 14 . 13 . 2 . 24 9 Terminals 60 | . 11 . 13 . . . 26 10 Fabricators . | . . . . . . . . . Repair Stations 11 | . 2 . 5 . . . 4 . Recycling Units 12 | . 3 . 3 . . . 6 . Scanalyzers 19 | . . . 8 . . . 11 . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 18 | . 2 . 3 . 1 . 8 4 Record 2 | . . . . . . . 2 . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . . . . . . . 1 1 Fabricator Index 1 | . . . . . . . . 1 Repair Station Index 1 | . . . . . . . 1 . Scanalyzer Index 3 | . . . 1 . . . 1 1 Locate Traps 3 | . . . 2 . . . 1 . Recall Investigation 1 | . . . . . . . 1 . Registered Components 1 | . 1 . . . . . . . Patrol Navigation 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . 1 . 4 . . . 4 . Scan Component 5 | . 1 . 2 . . . 2 . Repair 4 | . . . 2 . . . 2 . Recycling Unit Hacks 7 | . 1 . 1 . . . 5 . Process 1 | . . . . . . . 1 . Report Inventory 2 | . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 3 | . 1 . 1 . . . 1 . Scanalyzer 15 | . . . 6 . . . 9 . Insert Component 7 | . . . 3 . . . 4 . Analyze 8 | . . . 3 . . . 5 . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 7 | . 1 . 2 . . . 4 . Terminals 5 | . 1 . 2 . . . 2 . Operators 5 | . 1 . 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Extract 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 8 . 8 . . . 12 2 Full Trace Events 7 | . 1 . 1 . . . 4 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . . . 7 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 4 | . . . 2 . . . 2 . Time 152 | . . . 76 . . . 76 . Parts Recycled . | . . . . . . . . . Recycled Matter 155 | . . . . . . . 155 . Retrieved Matter 155 | . . . . . . . 155 . Retrieved Components 24 | . 10 . 6 . . . 8 . Parts Scanalyzed 6 | . . . 2 . . . 4 . Part Schematics Acquired 6 | . . . 2 . . . 4 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 3 3 3 . Highest-Rated Group 40 | . . . . 40 40 40 40 . Highest-Rated Ally 16 | . . . . 16 16 16 16 . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . . 8 . 10 11 . Total Damage 219 | . . . . 55 . 67 97 . Kills 6 | . . . . 1 . 2 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 384 | . . . . . . . . 384 Structural 384 | . . . . . . . . 384 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 12161 | 97 2589 112 3205 529 534 182 4461 452 Spaces Moved 5118 | 50 954 45 1152 209 254 103 1617 734 Core 61 | 23 . . . . . . . 38 Treads 4363 | 27 954 45 1152 209 254 103 1617 2 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 694 | . . . . . . . . 694 Fastest Speed 29 | 50 160 240 160 250 170 170 145 29 Average Speed 195 | 151 228 240 240 250 206 170 210 36 Slowest Speed 385 | 160 240 240 250 250 250 170 385 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 97 14 62 37 62 18 87 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 27 | . . . 3 . . . 14 10 Terrain Destroyed 69 | . 32 . 8 1 . . 18 10 Melee 27 | . . . 3 . . . 14 10 Projectile 10 | . . . 5 1 . . 4 . AOE 32 | . 32 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 6551 | 68 1231 48 1449 211 264 107 2300 873 Wait 668 | 1 128 2 149 . 2 . 345 41 Move 5110 | 49 953 44 1151 208 253 102 1616 734 Hop . | . . . . . . . . . Pick Up 116 | 9 36 . 22 . 2 1 37 9 Fast Attach 27 | . . . 7 . . . 15 5 Attach 44 | 7 7 . 5 . 2 . 14 9 Detach 2 | . . . . . 1 . . 1 Swap 85 | . 16 1 19 . 1 1 38 9 Drop 107 | . 18 . 24 . 3 1 39 22 Fire 314 | 2 68 . 66 3 . 1 173 1 Melee 49 | . 3 . 3 . . . 16 27 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 14 | . 2 1 3 . . 1 7 . Escape Stasis 15 | . . . . . . . . 15 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 1044 | -10/Materials | Discovered new exit (range 11) 1938 | -10/Materials | Discovered new exit (range 4) 2091 | -10/Materials | Discovered new exit (range 5) 2687 | -10/Materials | Entered Mines 2789 | -10/Mines | Discovered new exit (range 4) 2799 | -10/Mines | Entered Materials 2799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4266 | -9/Materials | Discovered new exit (range 7) 4710 | -9/Materials | Discovered new exit (range 12) 4805 | -9/Materials | Repaired Arm. Treads 4845 | -9/Materials | Repaired Arm. Treads 6004 | -9/Materials | Entered Mines 6094 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6516 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6518 | -9/Mines | Discovered new exit (range 5) 6533 | -9/Mines | Entered Exiles 6533 | -9/Exiles | Accompanied by 3 allies 6568 | -9/Exiles | Discovered new exit (range 15) 6598 | -9/Exiles | Met 8R-AWN 6638 | -9/Exiles | Met EX-HEX 6720 | -9/Exiles | Met EX-BIN 6750 | -9/Exiles | Aligned with FarCom system 6753 | -9/Exiles | Given EX-Vault access code 6815 | -9/Exiles | Opened EX-Vault 6833 | -9/Exiles | Found Prototype Device 6834 | -9/Exiles | Identified PSU Rigger 6853 | -9/Exiles | Found Longsword +1 6893 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6941 | -9/Exiles | Met EX-DEC 7045 | -9/Exiles | Discovered new exit (range 12) 7067 | -9/Exiles | Stole two prototypes: PSU Rigger, Longsword +1 7067 | -9/Exiles | Entered Mines 7067 | -8/Mines | Accompanied by 3 allies 7240 | -8/Mines | Discovered new exit (range 5) 7249 | -8/Mines | Entered Materials 7249 | -8/Materials | Accompanied by 3 allies 7249 | -8/Materials | Evolved 2 slots: Utility x2 7353 | -8/Materials | Lost 3 allies 8664 | -8/Materials | Repaired Flak Cannon 9379 | -8/Materials | Repaired Arm. Treads 9387 | -8/Materials | Discovered new exit (range 13) 11537 | -8/Materials | Identified exit to Factory 11710 | -8/Materials | Entered Factory 11710 | -7/Factory | Evolved 2 slots: Utility x2 11712 | -7/Factory | FarCom data flow suspended 11786 | -7/Factory | Identified exit to DSF 12087 | -7/Factory | Lost 6 parts (1p2n2u1w) 12121 | -7/Factory | Core integrity fell below 50% 12150 | -7/Factory | System corruption reached 10% 12158 | -7/Factory | Core integrity fell below 20% 12162 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 12118_ P-60 Hacker system corrupted by crushing effect. 12123_ Critical hit (Burn: +37). 12123_ Structural Scanner destroyed. 12126_ System Shield destroyed. 12127_ Destroyed Shock Rifle. 12127_ P-60 Hacker system corrupted by crushing effect. 12135_ YJHG&WLV|WESC,FR,=1JKCKYGMIX 12135_ R-06 Scavenger collects Imp. Heat Sink. 12138_ Destroyed Gravmag System. 12138_ P-60 Hacker system corrupted by crushing effect. 12139_ R-06 Scavenger collects Gravmag System. 12143_ Hvy. Mace destroyed. 12153_ Slug penetrates Wall. 12154_ Penetrated by Slug. 12156_ System corrupted: Substantial component data lost. 12157_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????## # [####????????? | | ??????????## ###+##########????????? | | ??????????## ### ??? | | ??????????## ### ##########????????? | | ???????????# ### #### ????????? | | ???????????# ### ##????????????????? | | ???????????# ### #### ?????????????? | | ???????????########+####/##### #### ???? | | ???????????###### / ???? | | ???????????##"""# ##/#####/#### ???? | | ?????????####"Y"# # ] ## ?????????????? | | ????????#####" "# # ##??????????????? | | ????????### # """ """ ##??????????????? | | ????????#"" # """ """ ##??????????????? | | ?????????"" "" # """ """ ##??????????????? | | ?????????"Y """ /// # ##? #?? | | ?????????"" "F // # #######+#######?? | | ?????????"" """ // ################ +?? | | ?????????## """ h !### # ##????? | | ?????????## """ ###| """"""""" # ##????? | | ?????????## u ### / ##????? | | ?????????##!! h ss ### """"""""" # ##????? | | ?????????##![ """ s # # ##### | | ???????? ! """ ############## ####### | | ??????? """ | | ???????? r @ | | ???????? """ """ % | | ????????? """ """ !!! a | | ?????????? ???"" """ !!! """" "" | | ?????????????? k !!! """" "" | | ?????????????? k r """" "" | | ??????????????#####+########### """" !! "" | | ?????????????? ##### """" !! "" | | ??????????????????? ?????????## """" ! "" | | ???????????????????"?????????## | | ?????????????????????????????## | | ?????????????????????????????## #########+#+## | | ?????????????????????????????## # # | | ?????????????????????????????## # # | | ?????????????????????????????## # # | | ?????????????????????????????## + # """ | | ?????????????????????????????## # # """"" | | ?????????????????????????????## # # """"" | | ?????????????????????????????######## # | | ?????????????????????????????######## # """ | | ???????????????????????????????????## # """"" | | ???????????????????????????????????####### """"" | | ???????????????????????????????????####### | | ???????????????????????????????????????### | | ????????????????????????????????????????########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Utility Shielding 66 Evasion (%) 64 Recoil Reduction 7 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cesium-ion Thruster | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Extracted Hcp. Battery | -8/Materials | Extracted Hvy. Assault Rifle | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 66% | -9/Materials Arm. Treads | 70% | -9/Materials Flak Cannon | 48% | -8/Materials Arm. Treads | 43% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Brute Force GoHome() Morally Flexible That Tickles True Hacker root@ Challenges ------------ None Game ------ Seed SlugCooledBuckler Manual? 0 Play Time 02:02:21 Cumulative 15.6 hours Start 2026.07.21 @ 18:13:10 End 2026.07.21 @ 20:38:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96448ded-6b3b-4151-ace8-16a1e38a9756