Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 17:57:39 Player: Maynard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (731) 731 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2466 Bonus ------- None Cogmind --------- Core Integrity 33/550 Matter 291/300 Energy 75/100 System Corruption 1% Temperature Cool (33) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Seismic Detector Targeting Computer Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Small Matter Pod Improved Sensor Array Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Greatsword > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Seismic Detector Transmission Jammer Light Armor Plating Shield Generator Beam Rifle Light Assault Rifle [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 35 | 6 7 9 13 Power 6 | 1 2 1 2 Engine 3 | 1 1 1 . Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 8 | 2 2 2 2 Treads . | . . . . Leg 8 | 2 2 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 1 5 Device 6 | 1 1 1 3 Storage 2 | . 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 . 5 4 Energy Gun 3 | 1 . 1 1 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 . 2 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . 1 2 17 Power 3 | . . . 3 Propulsion 6 | . 1 1 4 Utility 5 | . . . 5 Weapon 6 | . . 1 5 Highest Loss Streak 11 | . 1 1 11 To Critical Strikes . | . . . . Average Backups 6 | 3 6 7 5 Power 1 | . 1 1 1 Propulsion 2 | 1 3 2 . Utility 1 | . . . 2 Weapon 1 | 1 1 2 1 Tool/Special . | . . . . Unused Backups 3 | . 1 2 . Power . | . . . . Propulsion 2 | . 1 1 . Utility . | . . . . Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 91 | . 97 98 80 Engine 6 | . 12 . 6 Core 4 | . 1 11 1 Leg 26 | . 27 31 22 Device 9 | . 8 11 9 Storage 16 | . 17 21 12 Processor 3 | . . . 9 Energy Gun 6 | . 14 3 1 Energy Cannon 2 | . . . 4 Ballistic Gun 9 | . 14 9 4 Impact Weapon 2 | . . 7 . Slashing Weapon 1 | . . . 4 Peak Build Rating 22 | 6 9 13 22 Average Rating 11 | 4 7 11 16 On Entrance 6 | . 6 9 12 Avg Prop Armor Cover (%) 7 | . 7 7 5 Naked Turns . | . . . . Heaviest Build 26 | 8 15 21 26 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 3 | 1 1 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 7 | 5 7 8 7 Most Carried 8 | 5 8 8 8 Average Carried 6 | 4 6 7 6 Final Capacity 8 | 5 8 8 5 Final Carried 8 | 5 8 8 1 Class Distribution -------------------- 49% | Scavenger-Mutant 42% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 790 | 272 148 147 223 Remotely . | . . . . Salvage Created 951 | 70 294 204 383 Parts 56 | 3 18 15 20 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . 7 7 10 Melee 4 | . . 2 2 Guns 15 | . 7 5 3 Cannons 5 | . . . 5 Classes Destroyed 6 | 1 4 1 . Worker 1 | . 1 . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 11 | . 3 4 4 Grunt 11 | . 4 1 6 Sentry 2 | . . 2 . Best Kill Streak 4 | 1 4 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 306 | . 56 51 199 Missed 78 | . 14 16 48 Hits 228 | . 42 35 151 Projectile 228 | . 42 35 151 Critical Strikes 6 | . . 1 5 Damage Taken 2529 | . 481 337 1711 Core 638 | . 79 42 517 Absorbed by Shields 192 | . . . 192 Core Remaining (%) 85 | 100 68 89 . Volleys Fired 153 | 4 55 23 71 Largest 3 | 1 2 2 3 Hottest 132 | 20 60 40 132 Shots Fired 171 | 4 56 26 85 Gun 139 | 4 56 26 53 Cannon 32 | . . . 32 Launcher . | . . . . Special . | . . . . Kinetic 95 | 4 26 17 48 Thermal 4 | . . . 4 Explosive . | . . . . Electromagnetic 72 | . 30 9 33 Robot Hit Streak 30 | 2 8 3 30 Robot Miss Streak 4 | 1 3 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 122 | 3 35 17 67 Core Hits 52 | 2 13 11 26 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . 2 1 1 Destroy 1 | . 1 . . Corrupt 1 | . 1 . . Smash 1 | . . 1 . Sever 1 | . . . 1 Melee Attacks 15 | . . 5 10 Impact 5 | . . 5 . Slashing 10 | . . . 10 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1858 | 32 475 250 1101 Guns 960 | 32 475 128 325 Cannons 482 | . . . 482 Explosions . | . . . . Melee 407 | . . 122 285 Ramming 9 | . . . 9 Kinetic 628 | 32 221 74 301 Thermal 14 | . . . 14 Explosive . | . . . . Electromagnetic 800 | . 254 54 492 Impact 122 | . . 122 . Slashing 285 | . . . 285 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 122 | . . 61 61 Projectiles . | . . . . Explosions . | . . . . Melee 122 | . . 61 61 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 3 | . . . 3 Shots . | . . . . Rammed 5 | . . . 5 Targets Rammed 5 | . . . 5 Kicked . | . . . . Crushed . | . . . . Highest Temperature 238 | . 54 32 238 Average Temperature 47 | . 23 16 52 Received Heat Transfer 1058 | . 231 57 770 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 1 . 2 Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . . 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 130 | 5 112 80 130 Initial 27 | . . 27 8 Average 47 | . 57 33 59 Influence Increases 777 | 5 227 170 375 Destroy 0b10 Robot/C 480 | . 140 140 200 Destroy 0b10 Robot/NC 15 | 5 10 . . Destroy Leader 102 | . 32 30 40 Disable Machine 45 | . 15 . 30 Lose Combat Pursuer 135 | . 30 . 105 Influence Decreases 755 | 5 160 217 373 Entered New Map 52 | . . 40 12 Time Decay 514 | 5 150 157 202 Lost Part 189 | . 10 20 159 Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 15 7 26 Peak Tracking Total 10 | . 4 4 10 Tactical Retreats 6 | . 1 . 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . . 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . . 5 Successful 3 | . . . 3 Failed 2 | . . . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . . . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Record 2 | . . . 2 Alert Level 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 616 | . . 347 269 Sensors 161 | . . . 161 Seismic 418 | . . 347 71 Jamming 57 | . . . 57 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1278 | 96 353 358 471 Spaces Moved 615 | 63 161 196 195 Core 39 | 17 . . 22 Treads . | . . . . Legs 576 | 46 161 196 173 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 123 | 110 130 120 123 Slowest Speed 200 | 120 190 190 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 29 22 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 945 | 85 247 287 326 Wait 41 | . 14 25 2 Move 612 | 62 160 195 195 Hop . | . . . . Pick Up 43 | 12 8 13 10 Fast Attach . | . . . . Attach 29 | 6 2 4 17 Detach 3 | . . 1 2 Swap 25 | . 5 11 9 Drop 19 | 1 3 10 5 Fire 153 | 4 55 23 71 Melee 15 | . . 5 10 Ram 5 | . . . 5 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -9/Materials | Discovered new exit (range 16) 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 812 | -8/Materials | Discovered new exit (range 16) 839 | -8/Materials | Build established: Scavenger-Mutant 1181 | -8/Materials | Lost 5 parts (1p2n1u1w) 1233 | -8/Materials | Core integrity fell below 50% 1277 | -8/Materials | Core integrity fell below 20% 1279 | -8/Materials | Self-destructed Last Messages --------------- 01239_ Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. [Achievement: For Emergencies Only] 01241_ Slammed into S-10 Pest. 01244_ Sml. Storage Unit destroyed. 01245_ Slammed into S-10 Pest. 01245_ Destabilizing: System corrupted (+1). 01246_ Slammed into S-10 Pest. 01249_ Lgt. Nuclear Core destroyed. 01252_ S-10 Pest destroyed. 01255_ Acquired Greatsword. 01271_ S-10 Pest destroyed. 01272_ Lgt. Nuclear Core destroyed. 01274_ Acquired 11 matter. 01278_ Greatsword destroyed. 01278_ Critical hit (Burn: +37). 01278_ G-47 Trooper suffers critical hit (Burn). 01278_ Critical hit (Burn: +37). 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