Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 20:05:02 Player: willy Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1752) 1752 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 3880 Bonus ------- Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Friendly Fire -531 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 270/290 System Corruption 0% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Particle Charger Makeshift Hacking Suite > --- WEAPON (2) ------- Gatling Laser Rocket Array > --- INVENTORY (5) ---- Improved Deuterium Engine Decoy Drone Bay (10/16) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Makeshift Hacking Suite Decoy Drone Bay > --- WEAPON ----------- Precision Grenade Launcher Rocket Array > --- INVENTORY -------- Improved Deuterium Engine Particle Charger Gatling Laser [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Rocket Array Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 110 | 8 27 33 7 13 22 Power 13 | 1 1 4 2 4 1 Engine 8 | 1 1 4 1 . 1 Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 21 | 4 5 8 1 2 1 Treads 6 | 2 . 3 . 1 . Leg 2 | . . . 1 1 . Wheel 10 | 2 5 3 . . . Hover 1 | . . . . . 1 Flight 2 | . . 2 . . . Utility 40 | 1 11 11 3 4 10 Device 29 | . 7 9 1 2 10 Storage 3 | 1 . . 1 1 . Processor 2 | . 1 1 . . . Hackware 1 | . . . . 1 . Protection 5 | . 3 1 1 . . Artifact . | . . . . . . Weapon 36 | 2 10 10 1 3 10 Energy Gun 5 | . 2 . . . 3 Energy Cannon 2 | . . 2 . . . Ballistic Gun 10 | 2 3 4 . . 1 Ballistic Cannon . | . . . . . . Launcher 15 | . 3 2 1 3 6 Special Weapon 4 | . 2 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 14 | . 1 9 1 . 3 Power 3 | . . 3 . . . Propulsion 6 | . . 4 . . 2 Utility 1 | . . 1 . . . Weapon 4 | . 1 1 1 . 1 Highest Loss Streak 3 | . 1 3 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 90 77 99 92 Engine 5 | . 14 8 1 . 9 Core 5 | . . . 9 11 1 Treads 8 | . . 1 22 15 2 Leg 11 | . . . 4 17 20 Wheel 8 | . 27 22 . . . Hover 1 | . . . . . 8 Flight 1 | . . 5 . . . Device 8 | . 6 6 5 9 11 Storage 5 | . 14 11 . 2 . Processor 8 | . 1 11 11 11 5 Hackware 6 | . . . . 9 11 Protection 1 | . 5 . 10 . . Energy Gun 2 | . 2 . . . 9 Energy Cannon 1 | . . 5 . . . Ballistic Gun 6 | . 18 8 11 4 . Launcher 11 | . 2 6 1 17 12 Naked Turns . | . . . . . . Heaviest Build 35 | 13 22 24 26 26 35 Greatest Support 40 | 40 32 40 40 40 25 Greatest Overweight (x) 2 | . . 1 . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 5 5 5 Most Carried 8 | 4 8 8 5 5 5 Average Carried 5 | 2 7 6 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 7 | 4 7 4 3 5 3 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1933 | 226 399 503 116 146 543 Remotely . | . . . . . . Salvage Created 1755 | . 326 861 114 . 454 Parts 125 | . 34 66 9 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled 8 | . . 8 . . . Retrieved Matter 150 | . . 150 . . . Parts Self-Destructed 29 | . . . . 3 26 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 52 | . 13 22 4 . 13 Guns 27 | . 9 14 2 . 2 Cannons 4 | . . 4 . . . AOE 19 | . 4 2 2 . 11 Classes Destroyed 11 | . 5 3 . . 3 Worker 1 | . 1 . . . . Builder 2 | . 1 1 . . . Tunneler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Drone 3 | . . . . . 3 Watcher 4 | . 1 3 . . . Swarmer 21 | . 9 11 . . 1 Grunt 19 | . 4 3 4 . 8 Duelist 2 | . . . . . 2 Sentry 8 | . . 8 . . . Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 4 6 2 . 4 Combat Bots Only 6 | . 3 6 2 . 4 Max Kills in Single Turn 4 | . 4 3 2 . 4 Gunslinging . | . . . . . . Exploded 2 | . 2 1 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 227 | . 53 103 25 . 46 Missed 46 | . 9 15 8 . 14 Damage Taken 2728 | . 386 1121 411 . 810 Core 518 | . 110 244 41 . 123 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 12 | . 12 . . . . Core Remaining (%) 78 | 100 56 . . . . Volleys Fired 128 | . 29 67 15 . 17 Largest 2 | . 2 2 2 . 2 Hottest 125 | . 120 120 53 . 125 Shots Fired 208 | . 56 104 19 . 29 Gun 151 | . 52 72 15 . 12 Cannon 23 | . . 23 . . . Launcher 29 | . 2 6 4 . 17 Special 5 | . 2 3 . . . Kinetic 126 | . 39 72 15 . . Thermal 17 | . 2 3 . . 12 Explosive 29 | . 2 6 4 . 17 Electromagnetic 36 | . 13 23 . . . Robot Hit Streak 10 | . 10 10 4 . 9 Robot Miss Streak 5 | . 3 3 2 . 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 126 | . 30 70 11 . 15 Core Hits 116 | . 20 35 9 . 52 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Destroy 1 | . . 1 . . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4360 | . 631 1409 268 . 2052 Guns 1342 | . 365 623 166 . 188 Cannons 400 | . . 400 . . . Explosions 2590 | . 238 386 102 . 1864 Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 1106 | . 317 623 166 . . Thermal 325 | . 137 . . . 188 Explosive 2477 | . 125 386 102 . 1864 Electromagnetic 448 | . 48 400 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 106 | . . 62 . . 44 Projectiles 18 | . . 18 . . . Explosions 88 | . . 44 . . 44 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 373 | . 22 60 72 . 219 Shots 18 | . 1 2 3 . 12 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 144 | . 81 82 9 . 144 Average Temperature 27 | . 23 24 2 . 42 Received Heat Transfer 702 | . 24 378 99 . 201 Siege Activations . | . . . . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Fried 3 | . . 3 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 575 | . 200 . . . 375 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 317 | . 166 317 227 . . Initial 87 | . . . 87 . . Average 106 | . 51 158 212 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 68 | 100 100 48 12 . . Level 1 31 | . . 51 87 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 22 30 5 . 28 Peak Tracking Total 8 | . 4 6 3 . 8 Tactical Retreats 5 | . 2 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 6 5 1 . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 23 | . 10 12 1 . . Successful 16 | . 7 8 1 . . Failed 7 | . 3 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . . 4 . 4 . Terminals 15 | . 7 8 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 5 5 1 . . Record 7 | . 3 4 . . . Open Door 1 | . . . 1 . . Unreport Threat 1 | . 1 . . . . Security Status 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Recycle Component 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 2 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 155 | . . . . 155 155 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 538 | . . . . . 538 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 Drone Launches 6 | . . . . . 6 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 9608 | 632 1234 1839 379 3705 1819 Spaces Moved 5740 | 244 772 799 199 2664 1062 Core 13 | 13 . . . . . Treads 1228 | 6 . 84 199 939 . Legs 2787 | . . . . 1725 1062 Wheels 1712 | 225 772 715 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 160 120 120 Average Speed 127 | 98 98 100 160 134 155 Slowest Speed 260 | 160 100 160 160 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 18 77 41 47 92 83 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . . 3 2 Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . . 1 1 . Spaces Dug 186 | . 1 3 . . 182 Terrain Destroyed 433 | . 16 55 25 . 337 Melee . | . . . . . . Projectile 4 | . 1 3 . . . AOE 429 | . 15 52 25 . 337 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 7777 | 635 1184 1728 241 2796 1193 Wait 1667 | 372 324 788 11 99 73 Move 5735 | 243 771 798 198 2663 1062 Hop . | . . . . . . Pick Up 75 | 10 19 22 5 11 8 Fast Attach . | . . . . . . Attach 49 | 8 4 25 3 3 6 Detach 11 | 2 . 7 . 1 1 Swap 61 | . 23 8 4 10 16 Drop 50 | . 13 13 5 9 10 Fire 128 | . 29 67 15 . 17 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 633 | -11/Scrapyard | Entered Materials 634 | -10/Materials | Build established: Mutant 1453 | -10/Materials | Discovered new exit (range 4) 1734 | -10/Materials | Discovered new exit (range 7) 1770 | -10/Materials | Identified exit to Materials 1795 | -10/Materials | Identified exit to Mines 1830 | -10/Materials | Repaired Com. Wheel 1867 | -10/Materials | Entered another Materials area 1867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2500 | -9/Materials | Lost 3 parts (1p1u1w) 3114 | -9/Materials | Discovered new exit (range 12) 3526 | -9/Materials | Core integrity fell below 50% 3706 | -9/Materials | Entered Mines 3790 | -9/Mines | Assembled infested the area 3801 | -9/Mines | Discovered new exit (range 7) 3818 | -9/Mines | Learned 4 Materials zone layouts 3877 | -9/Mines | Found the Drone Emporium 3887 | -9/Mines | Found Prototype Device 3889 | -9/Mines | Identified Decoy Drone Bay 3966 | -9/Mines | Discovered new exit (range 4) 4066 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4075 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4085 | -9/Mines | Entered Zion 4320 | -7/Zion | Learned location of Warlord (-5) 4523 | -7/Zion | Learned 8 Factory zone layouts 4799 | -7/Zion | Learned Factory stockpile data 5121 | -7/Zion | Learned location of Quarantine (-3) 5429 | -7/Zion | Found Prototype Launcher 5430 | -7/Zion | Identified Rocket Array 6018 | -7/Zion | Imprinted 6020 | -7/Zion | Declared Zion's savior 7075 | -7/Zion | Discovered new exit (range 11) 7111 | -7/Zion | Received a visual enhancement algorithm 7790 | -7/Zion | Entered Proximity Caves 7790 | -6/Proximity Caves | Accompanied by 4 allies 7916 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8409 | -6/Proximity Caves | Core integrity fell below 20% 8517 | -6/Proximity Caves | Build established: Scavenger-Mutant 8682 | -6/Proximity Caves | Lost 4 allies 9605 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9609 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- G-67 Veteran destroyed. G-50 Soldier destroyed. Hvy. Laser fries itself beyond repair. The unstable cave ceiling collapses. G-50 Soldier destroyed. The unstable cave ceiling collapses. Acquired 17 matter. The unstable cave ceiling collapses. Acquired 19 matter. Acquired 30 matter. Acquired 55 matter. Acquired derelict log, extracted data. World map confirmed: -7/Zion. The unstable cave ceiling collapses. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Gravmag System destroyed. Destroyed Gravmag System. L-41 Fighter destroyed. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | # ## ???????????????????# #?##### | | #?# ?????????????????? ## ?????## | | ?? #??????????????? #?? ??????##### | | ??? ##???????????????### #??? ??????????# # | | ??? ???????#???????????# ##???? ??????????### | | ? ???????????# ??????????##?????? ????????????? | | ? ??????????? ????????????????? ?????????##?? | | ??????????????? ???????? #?????? ????????## #? | | ???????????????? ??????? ???? ?????#### ? | | ????????????????? ??????? ???# #????# # | | ?????????????????? ?????? #?? ##### | | ??????????????????? ?####? ### ?? | | ???????????????????? ## #?# ???? | | ????????????????????# ### ????? #?# | | ??????#?????????????# ### #?????? #?# | | ??????# ########## ### #??????? #?## | | !%! ## #####??? #??## | | ???????## % # #???# #???# | | ????????############ % #???# #???# | | ??????????????????# ##???# #??## | | ????????????????#### # ####### ##??# | | ????????????????# # ## #??# | | ????????????????# # ##??# | | ????????????????# # #???## | | ????????????????# # # ##??# | | ???????????????? ?## ## @ # # # ##?# | | ???????????????#???### ##### #### | | ?????????????????????## ### # #### | | ??????????????????????## ## #?# | | ??????????????????????? # ##### ### | | ???????????????????????= # #?# # | | ?????????????????????? % ##?### | | ???????????????????? s ## #???# ### | | ??????????????????# Y "# # #???## #? | | ??????????????????# # = %b"# # # #????###### | | ??????????????????#?# g$"# # ####?????????## | | ????????????????????#" g ?? ######??????????????? | | ????????????????????#" ???#???????????????????? | | ?????????????????????" ???????????????????????? | | ?????????????????????### ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 11 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Remodeling Robot Respite The One Tourist Challenges ------------ None Game ------ Seed ThunderComponentGun Manual? 0 Play Time 01:48:58 Cumulative 4.4 hours Start 2024.05.05 @ 16:57:53 End 2024.05.05 @ 20:05:02 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4feac93-09f5-4974-bbc7-ae959db70d2f