Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.22 @ 22:45:15 Player: birdman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2032) 2032 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (829) 829 TOTAL SCORE: 6456 Bonus ------- Follower Combat Kills 284 Met Imprinter 300 Was Imprinted 300 Friendly Fire -55 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer > --- WEAPON (4) ------- Heavy Battle Rifle Phasing Sabre > --- INVENTORY (4) ---- Heavy Riot Gun Heavy Beamcaster Greatsword Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster > --- UTILITY ---------- Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle Greatsword > --- INVENTORY -------- Heavy Riot Gun Barrage Gun [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Utility Shielding Device Improved Cooling System Storage Small Storage Unit Processor Experimental Target Analyzer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Welding Torch Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 . . 1 . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 100 | 7 1 . 22 26 11 18 13 2 Power 12 | 1 . . 4 2 1 3 . 1 Engine 10 | 1 . . 4 2 1 1 . 1 Core 1 | . . . . . . 1 . . Reactor 1 | . . . . . . 1 . . Propulsion 31 | 2 . . 10 9 4 4 1 1 Treads 12 | . . . 2 5 4 1 . . Leg 8 | 2 . . 3 2 . 1 . . Wheel 10 | . . . 5 2 . 2 . 1 Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 15 | 1 . . 1 4 2 2 5 . Device 5 | . . . 1 2 1 1 . . Storage 1 | 1 . . . . . . . . Processor 4 | . . . . . . . 4 . Hackware . | . . . . . . . . . Protection 5 | . . . . 2 1 1 1 . Artifact . | . . . . . . . . . Weapon 42 | 3 1 . 7 11 4 9 7 . Energy Gun 15 | 3 1 . 3 2 2 3 1 . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 14 | . . . 3 5 2 2 2 . Ballistic Cannon 2 | . . . 1 . . 1 . . Launcher 3 | . . . . 2 . 1 . . Special Weapon 2 | . . . . 2 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . 4 . Parts Lost 65 | . . . 18 12 4 26 1 4 Power 8 | . . . 2 2 . 3 . 1 Propulsion 23 | . . . 7 4 2 8 . 2 Utility 10 | . . . 1 3 1 4 1 . Weapon 24 | . . . 8 3 1 11 . 1 Highest Loss Streak 8 | . . . 6 7 2 8 1 4 Average Slot Usage (%) 56 | . 84 66 67 80 96 49 32 74 Engine 6 | . 14 11 8 3 6 1 7 6 Treads 5 | . . . 5 9 27 6 . . Leg 4 | . 28 22 12 3 2 1 . . Wheel 3 | . . . 7 22 . 2 . 6 Flight 1 | . . . . . . . 2 6 Device 4 | . . . 4 6 14 7 . . Storage 2 | . 14 11 11 6 . . . . Processor 3 | . . . . . . . 5 30 Protection 4 | . . . . 5 13 6 5 . Energy Gun 5 | . 27 22 9 4 13 5 . . Ballistic Gun 7 | . . . 3 16 15 4 6 15 Slashing Weapon 2 | . . . . . . 8 2 7 Naked Turns . | . . . . . . . . . Heaviest Build 35 | 12 12 12 19 18 35 35 31 21 Greatest Support 91 | 20 20 20 40 63 91 88 7 16 Greatest Overweight (x) 6 | 1 . . 1 . . 5 6 6 Average Overweight (x) . | . . . . . . . 2 1 Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 4 Average Capacity 4 | 5 6 6 6 5 4 4 4 4 Most Carried 6 | 3 6 6 6 6 4 4 4 4 Average Carried 3 | 1 3 5 3 3 3 2 3 4 Final Capacity 6 | 6 6 6 6 4 4 4 4 4 Final Carried 6 | 2 6 6 6 2 4 2 4 4 Class Distribution -------------------- 34% | Mutant 28% | Messiah-Mutant 15% | Scavenger-Tank 10% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Derelict-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Matter Collected 1911 | 157 20 . 522 244 471 338 76 83 Remotely . | . . . . . . . . . Salvage Created 2596 | 60 47 . 358 422 644 900 . 165 Parts 131 | 2 8 . 7 36 34 39 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 49 | . . . . . . 37 . 12 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 63 | . 3 . 17 7 11 21 . 4 Melee 12 | . . . . . . 8 . 4 Guns 34 | . 3 . 14 2 11 4 . . Cannons 7 | . . . 3 . . 4 . . AOE 10 | . . . . 5 . 5 . . Classes Destroyed 11 | 1 1 . 3 4 2 . . . Builder 6 | . . . . 6 . . . . Recycler 2 | 1 . . . 1 . . . . Operator 1 | . . . . 1 . . . . Swarmer 19 | . 3 . 1 . . 13 . 2 Grunt 18 | . . . 2 4 5 6 . 1 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . . . 1 1 . . Sentry 5 | . . . . 2 2 1 . . Hunter 2 | . . . . 1 1 . . . Programmer 2 | . . . . . 2 . . . Packrat 3 | . . . . . . 3 . . Assembled 13 | . . . 13 . . . . . Best Kill Streak 8 | 1 3 . 3 8 4 6 . 4 Combat Bots Only 6 | . 3 . 3 3 4 6 . 4 Max Kills in Single Turn 4 | 1 2 . 1 4 1 3 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . 2 . 3 . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Damage Taken 6631 | . 112 . 1892 1188 746 2027 . 666 Core 1222 | . . . 367 148 28 462 . 217 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 100 . 8 73 . . . . Volleys Fired 208 | 7 3 . 92 41 22 41 . 2 Largest 4 | 2 2 . 2 3 4 4 . 2 Hottest 172 | 80 80 . 96 121 172 155 . 61 Shots Fired 407 | 14 6 . 147 73 87 76 . 4 Gun 354 | 14 6 . 114 62 87 67 . 4 Cannon 39 | . . . 33 . . 6 . . Launcher 14 | . . . . 11 . 3 . . Special . | . . . . . . . . . Kinetic 235 | . . . 78 49 55 49 . 4 Thermal 64 | 14 3 . 23 13 6 5 . . Explosive 14 | . . . . 11 . 3 . . Electromagnetic 94 | . 3 . 46 . 26 19 . . Robot Hit Streak 35 | 7 1 . 12 8 35 9 . 1 Robot Miss Streak 7 | 1 1 . 7 6 2 5 . 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . 1 . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 290 | 11 1 . 88 38 68 72 . 12 Core Hits 149 | 2 3 . 34 32 25 46 . 7 Critical Hits 5 | . . . 1 . 1 1 . 2 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Melee Attacks 34 | . . . . . . 21 . 13 Impact . | . . . . . . . . . Slashing 34 | . . . . . . 21 . 13 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6042 | 129 35 . 1130 1192 1141 1988 . 427 Guns 3237 | 129 35 . 798 326 1141 796 . 12 Cannons 450 | . . . 310 . . 140 . . Explosions 1425 | . . . . 866 . 559 . . Melee 905 | . . . . . . 490 . 415 Ramming 25 | . . . 22 . . 3 . . Kinetic 2003 | . . . 540 226 597 628 . 12 Thermal 556 | 129 12 . 197 100 71 47 . . Explosive 1425 | . . . . 866 . 559 . . Electromagnetic 1128 | . 23 . 371 . 473 261 . . Impact . | . . . . . . . . . Slashing 905 | . . . . . . 490 . 415 Piercing . | . . . . . . . . . Highest Corruption 23 | . . . 6 23 2 2 2 . Average Corruption 4 | . . . 5 11 1 2 2 . Corruption Purged . | . . . . . . . . . Effects 82 | . . . 41 18 5 17 1 . Message Errors 21 | . . . 13 1 3 4 . . Matter Fused 10 | . . . 7 3 . . . . Heat Flow Errors 5 | . . . 2 . 1 1 1 . Energy Discharges 13 | . . . 6 2 1 4 . . Data Loss (minor) 12 | . . . 5 3 . 4 . . Data Loss (major) 3 | . . . 2 1 . . . . Misfires 1 | . . . 1 . . . . . Misdirections 2 | . . . . 2 . . . . Targeting Errors 10 | . . . 5 3 . 2 . . Weapon Failures 5 | . . . . 3 . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 125 | . . . 8 9 . 89 . 19 Projectiles 8 | . . . 8 . . . . . Explosions 70 | . . . . 9 . 61 . . Melee 47 | . . . . . . 28 . 19 Knockbacks 9 | . . . 8 . . 1 . . Impact . | . . . . . . . . . Kinetic 9 | . . . 8 . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . . 10 46 . 55 . . Shots 3 | . . . . 2 . 1 . . Rammed 4 | . . . 3 . . 1 . . Targets Rammed 4 | . . . 3 . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 249 | 126 54 . 180 51 170 139 249 6 Average Temperature 55 | 67 29 . 58 16 44 88 137 4 Received Heat Transfer 1587 | . . . 399 315 156 603 . 114 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . 1 . 2 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 2 . 2 . . 1 Heat Transferred 1243 | 300 25 . 434 259 148 77 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Peak Influence 235 | 5 73 30 66 179 235 . . . Average Influence 38 | . 7 30 20 39 80 . . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 98 | 100 100 100 100 100 94 . . . Level 1 1 | . . . . . 5 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . . . 2 2 . . 1 Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . 1 1 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Distress Signals 3 | . . . . 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 3 . 30 18 15 28 . 21 Peak Tracking Total 14 | . 3 . 3 5 4 11 . 14 Tactical Retreats 17 | . . . 6 1 1 7 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 6 | . 2 . . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 3 | . . . 1 1 1 . . . Max in Single Turn 1 | . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 3 | . 2 . . . . 1 . . Terminals 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 4 | . 3 . . . . 1 . . Successful 3 | . 2 . . . . 1 . . Failed 1 | . 1 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 2 . . . . 1 . . Record 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Total Allies 8 | . . . . . . . 8 . Largest Group 8 | . . . . . . . 8 8 Highest-Rated Group 250 | . . . . . . . 250 250 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 46 | . . . . . . . . 46 Total Damage 1324 | . . . . . . . . 1324 Kills 11 | . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Turns Passed 8337 | 66 296 64 1400 659 880 1616 2893 463 Spaces Moved 4792 | 29 229 53 919 454 429 933 1425 321 Core 795 | 8 . . . . . 117 668 2 Treads 1278 | . . . 204 100 429 545 . . Legs 657 | 21 229 53 304 8 . 42 . . Wheels 1291 | . . . 411 346 . 229 . 305 Hover . | . . . . . . . . . Flight 771 | . . . . . . . 757 14 Fastest Speed 50 | 50 120 120 80 80 160 100 120 110 Average Speed 149 | 103 120 120 112 98 160 151 200 114 Slowest Speed 360 | 150 120 120 160 160 160 300 360 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . . Exploration Rate (%) 45 | 4 35 7 95 42 9 85 93 41 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . 1 . . . 3 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . 1 . . 3 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 95 | . . . . 77 1 17 . . Melee . | . . . . . . . . . Projectile 2 | . . . . . 1 1 . . AOE 93 | . . . . 77 . 16 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Total 5565 | 50 244 54 1149 604 567 1039 1466 392 Wait 305 | . 6 . 78 59 92 9 8 53 Move 4784 | 28 228 52 918 453 428 932 1424 321 Hop . | . . . . . . . . . Pick Up 92 | 8 5 1 27 18 8 16 9 . Fast Attach 11 | . . . . . 5 . 5 1 Attach 80 | 6 1 . 20 23 3 18 9 . Detach 7 | . . . . 2 . . 5 . Swap 10 | 1 . . 2 3 3 . . 1 Drop 30 | . 1 1 9 5 6 1 6 1 Fire 208 | 7 3 . 92 41 22 41 . 2 Melee 34 | . . . . . . 21 . 13 Ram 4 | . . . 3 . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 3) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 383 | -9/Materials | Discovered new exit (range 13) 427 | -9/Materials | Entered Mines 527 | -9/Mines | Assembled infested the area 1033 | -9/Mines | Core integrity fell below 50% 1072 | -9/Mines | Build established: Scavenger-Mutant 1161 | -9/Mines | Lost 6 parts (1p2n1u2w) 1392 | -9/Mines | Core integrity fell below 20% 1410 | -9/Mines | Build established: Mutant 1437 | -9/Mines | Discovered new exit (range 9) 1531 | -9/Mines | Found a hidden stash of uninstalled traps 1750 | -9/Mines | Learned location of Zion (-7) 1752 | -9/Mines | Lost 4 parts (2n2w) 1827 | -9/Mines | Entered Materials 1827 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1845 | -8/Materials | Discovered new exit (range 13) 2249 | -8/Materials | Lost 4 parts (2n1u1w) 2280 | -8/Materials | Crushed by falling debris 2293 | -8/Materials | Crushed by falling debris 2293 | -8/Materials | System corruption reached 10% 2325 | -8/Materials | Lost 7 parts (1p2n2u2w) 2479 | -8/Materials | Discovered new exit (range 4) 2486 | -8/Materials | Entered Factory 2486 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2689 | -7/Factory | Build established: Scavenger-Tank 3273 | -7/Factory | Discovered new exit (range 6) 3366 | -7/Factory | Entered Lower Caves 3496 | -7/Lower Caves | Attracted the attention of an 0b10 base 3545 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 3645 | -7/Lower Caves | Lost 7 parts (1p1n2u3w) 3970 | -7/Lower Caves | Core integrity fell below 50% 4006 | -7/Lower Caves | Lost 4 parts (3n1w) 4133 | -7/Lower Caves | Discovered new exit (range 14) 4208 | -7/Lower Caves | Learned Factory garrison access intel 4270 | -7/Lower Caves | Build established: Mutant 4684 | -7/Lower Caves | Build established: Derelict-Mutant 4923 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 4945 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4982 | -7/Lower Caves | Entered Zion 5162 | -7/Zion | Build established: Mutant 5207 | -7/Zion | System corruption cleaned by Quarantine Array 5848 | -7/Zion | Imprinted 5851 | -7/Zion | Declared Zion's savior 6150 | -7/Zion | Build established: Messiah-Mutant 6891 | -7/Zion | Learned location of Armory (-3) 7004 | -7/Zion | Gained Derelict followers 7325 | -7/Zion | Found Prototype Processor 7325 | -7/Zion | Identified Exp. Target Analyzer 7341 | -7/Zion | Found Prototype Processor 7341 | -7/Zion | Identified Exp. Targeting Computer 7344 | -7/Zion | Found Prototype Processor 7344 | -7/Zion | Identified Exp. Core Analyzer 7347 | -7/Zion | Found Prototype Processor 7347 | -7/Zion | Identified Exp. Signal Interpreter 7746 | -7/Zion | Visited the Megawrench Repair Shop 7838 | -7/Zion | Discovered new exit (range 15) 7871 | -7/Zion | Identified exit to Proximity Caves 7875 | -7/Zion | Entered Proximity Caves 7875 | -6/Proximity Caves | Accompanied by 8 allies 8071 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8279 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8312 | -6/Proximity Caves | Core integrity fell below 20% 8338 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08310_ DJ-KSS(M) destroyed. 08310_ Slug penetrates Wall. 08311_ S-27 Virus destroyed. 08319_ G-50 Soldier destroyed. 08324_ B-48 Gladiator suffers critical hit. 08324_ Destroyed Lgt. Treads. 08326_ Carbon-fiber Leg fries itself beyond repair. 08327_ Lgt. Nuclear Core fries itself beyond repair. 08327_ Imp. Light Armor Plating severed. 08327_ Penetrated by Slug. 08327_ Imp. Deuterium Engine destroyed. 08328_ Hvy. Laser fries itself beyond repair. 08329_ B-48 Gladiator destroyed. 08330_ Acquired 9 matter. 08332_ Barrage Gun destroyed. 08332_ Penetrated by Slug. 08333_ VTOL Module melted. 08333_ S-27 Virus destroyed. 08337_ Slug penetrates Wall. 08338_ Lgt. Treads fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?## ####????????# ?? #???????????????????? | | ??# ### ??????### #?? ##??????????????????? | | ??## ### ????### #?? ##?????????????????? | | ???## ## ##??? #??# ###???????????????? | | ???## ## ##??? #??# #???????????????? | | #### ## ###??# #?### #????????????????? | | # ### #### ### #?????????????????? | | # #### ## #????? ??????????? | | # #??# # #?##?# ???????????? | | ##?## ## #### ?????????????? | | ###### ### ##?## #??????????????? | | # ##?# ###?# #### #??????????????? | | ## ### #####???### #???????????????? | | ?# ### ##????###### %%[%! #?????????#?????? | | ?# ## ##????## # ####% #???????? ##????? | | ?## ######## # #??#= #???????? ##???? | | ?## #### #???# ##?###?? ##??? | | ?# ###?# #???#% ### ### ###? | | ?#### #???# #??## ?? | | ????# #??# ## ##?## #????????? | | ????#####?? ## ??## #### ###??????? | | ?????????????????????## #;### #??????? | | ??????????????????????# ;### ## #?????? | | ??????????????????????# % g## ######### #?????? | | ??????????????????????##%!* %#????????####????? | | ???????????????????????##@%# "*###?###### #????? | | ????????????????????????# Y# "% ### ##????? | | ????????????????????????#= # " ##?????? | | ????????????????????????#% # ##??????? | | ????????????????????????#! ; ##???????? | | ??????????????????????? %/%;# #####????????? | | ??????????????????????""%%%;####### #????????????? | | ?????????????????????#" %[=[#?????## ???????????? | | ????????????????# #"=%!!!;#??????? ??????????? | | ????????????????# |!*|###???????# ?????????? | | ???????????# % % #?????????? ???????? | | ???????????# = #????????? ####??????? | | ???????????#" # ### #?????????? #?????????? | | ???????????#""??# ??# #?????????##?????????? | | ????????????????## ??? #????????????????????? | | ????????????????? ???? #????????????????????? | | ????????????????#???? ????????????????????? | | ????????????????????? ### ???????????????????? | | ???????????????????? #???# ??????????????????? | | ???????????????????? ?????# ??????????????????? | | ??????????????????????????? ?????????????????? | | ???????????????????????????# ####????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 8 Target Analysis 12 Core Analysis 15 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Robot Respite The One Tourist Challenges ------------ None Game ------ Seed MissileScatterInitializer Manual? 0 Play Time 01:02:18 Cumulative 6.0 hours Start 2020.05.22 @ 21:41:50 End 2020.05.22 @ 22:45:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01caa0c0-3883-4cf7-bded-39c36a90bf07