Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 23:09:06 Player: Nori Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1755) 1755 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 5453 Bonus ------- High Alert Combat Kills 495 Follower Combat Kills 434 Friendly Fire -96 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 14% Temperature Cool (21) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Large Storage Unit High-capacity Storage Unit Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Improved Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Improved Aluminum Leg Large Storage Unit High-capacity Storage Unit Drone Bay Beam Rifle Particle Cannon Improved Assault Rifle [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . . 1 Parts Attached 58 | 6 5 11 10 . 26 Power 10 | 1 1 1 2 . 5 Engine 6 | 1 1 1 2 . 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 20 | 2 2 3 3 . 10 Treads . | . . . . . . Leg 17 | 2 2 3 3 . 7 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 1 | . . . . . 1 Utility 12 | 1 2 3 2 . 4 Device 1 | . . . . . 1 Storage 3 | 1 1 . . . 1 Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 6 | . . 2 2 . 2 Artifact . | . . . . . . Weapon 16 | 2 . 4 3 . 7 Energy Gun 6 | 1 . 1 . . 4 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 8 | 1 . 3 2 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 1 . 2 Corrupted Parts 5 | . . 1 . . 4 System Corruption 11 | . . 2 . . 9 Parts Lost 30 | . 1 6 . . 23 Power 6 | . 1 1 . . 4 Propulsion 12 | . . 2 . . 10 Utility 4 | . . 1 . . 3 Weapon 8 | . . 2 . . 6 Highest Loss Streak 5 | . 1 3 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 94 96 100 93 52 Engine 7 | . 14 10 11 11 1 Core 1 | . . . . . 3 Leg 23 | . 28 31 33 27 13 Storage 9 | . 14 11 11 11 6 Processor 9 | . 8 11 11 11 7 Protection 6 | . . 10 11 11 4 Energy Gun 4 | . 14 5 4 . 3 Energy Cannon 2 | . . . 3 11 1 Ballistic Gun 11 | . 14 16 14 11 6 Naked Turns . | . . . . . . Heaviest Build 32 | 14 19 26 32 32 32 Greatest Support 55 | 20 20 30 39 39 55 Greatest Overweight (x) 9 | 3 . 1 . 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 4 8 9 10 10 10 Average Carried 7 | 1 4 5 9 10 6 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 2 5 7 10 10 4 Class Distribution -------------------- 82% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 1361 | 251 152 240 237 6 475 Remotely . | . . . . . . Salvage Created 1972 | . 327 358 401 13 873 Parts 125 | . 23 25 35 2 40 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 48 | . 14 6 6 2 20 Guns 42 | . 14 6 5 2 15 Cannons 5 | . . . 1 . 4 AOE 1 | . . . . . 1 Classes Destroyed 8 | . 2 3 1 1 1 Builder 2 | . . 1 1 . . Hauler 3 | . . 1 2 . . Drone 2 | . . . . 2 . Swarmer 16 | . 9 . . . 7 Grunt 19 | . 5 3 3 . 8 Protector 1 | . . . 1 . . Sentry 8 | . . 3 2 . 3 Programmer 2 | . . . . . 2 Best Kill Streak 4 | . 3 2 2 1 4 Combat Bots Only 4 | . 3 1 2 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 4477 | . 502 536 257 . 3182 Core 936 | . 112 82 30 . 712 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 55 . . 72 . Volleys Fired 209 | . 36 33 27 21 92 Largest 3 | . 2 2 2 1 3 Hottest 123 | . 70 73 91 68 123 Shots Fired 358 | . 72 68 49 20 149 Gun 331 | . 72 68 41 17 133 Cannon 27 | . . . 8 3 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 214 | . 36 50 34 17 77 Thermal 119 | . 36 16 8 3 56 Explosive . | . . . . . . Electromagnetic 25 | . . 2 7 . 16 Robot Hit Streak 22 | . 9 21 12 2 22 Robot Miss Streak 5 | . 2 2 4 5 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 255 | . 48 53 27 7 120 Core Hits 96 | . 19 15 13 2 47 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 3 3 . . 2 Burn 8 | . 3 3 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4007 | . 609 708 462 97 2131 Guns 3577 | . 609 708 380 97 1783 Cannons 330 | . . . 82 . 248 Explosions 86 | . . . . . 86 Melee . | . . . . . . Ramming 14 | . . . . . 14 Kinetic 2203 | . 311 523 277 97 995 Thermal 1375 | . 298 151 82 . 844 Explosive . | . . . . . . Electromagnetic 415 | . . 34 103 . 278 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 6 15 15 14 Average Corruption 9 | . . 4 8 15 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . . 2 23 17 16 Message Errors 23 | . . . 10 6 7 Matter Fused 14 | . . . 6 2 6 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 10 | . . . 5 4 1 Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 3 | . . . 1 1 1 Misfires 3 | . . 2 1 . . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 41 | . . . . . 41 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 2 | . 1 . . . 1 Kicked 2 | . 1 . . . 1 Crushed . | . . . . . . Highest Temperature 352 | . 186 105 66 92 352 Average Temperature 63 | . 48 33 26 52 99 Received Heat Transfer 1146 | . 114 186 108 . 738 Effects 4 | . . . . . 4 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 1 2 . . 3 Heat Transferred 3763 | . 1110 666 148 . 1839 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 1250 | . 378 247 998 477 1250 Initial 1100 | . . 74 35 388 1100 Average 569 | . 177 148 487 433 947 Maximum Alert Level 4 | . 1 1 3 2 4 Low Security (%) 23 | 100 50 59 31 . . Level 1 17 | . 49 40 16 16 . Level 2 10 | . . . 8 83 1 Level 3 37 | . . . 43 . 69 Level 4 11 | . . . . . 28 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 . 4 . 11 Investigation . | . . . . . . Extermination 3 | . . . . . 3 Reinforcement 7 | . 3 . 2 . 2 Assault 1 | . . . 1 . . Garrison 7 | . . . 1 . 6 Intercept . | . . . . . . Searches Triggered 2 | . . . . . 2 Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 21 11 31 15 44 Peak Tracking Total 13 | . 5 3 7 5 13 Tactical Retreats 12 | . . 3 3 . 6 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 9 | . . 2 5 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled 7 | . . . 7 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 2 | . . . 2 . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . 2 . . Successful 2 | . . . 2 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . 2 . . Open Door 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . 1 . . Machine Destruction 1 | . . . 1 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies 3 | . . . 3 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 115 | . . . 115 87 . Highest-Rated Ally 100 | . . . 100 87 . Total Orders . | . . . . . . Ally Attacks 59 | . . . 59 . . Total Damage 1896 | . . . 1896 . . Kills 23 | . . . 23 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 3420 | 76 420 542 661 312 1409 Spaces Moved 2157 | 57 219 326 440 181 934 Core 66 | 16 . . . . 50 Treads . | . . . . . . Legs 1819 | 41 219 326 440 181 612 Wheels . | . . . . . . Hover 165 | . . . . . 165 Flight 107 | . . . . . 107 Fastest Speed 35 | 50 120 120 120 120 35 Average Speed 122 | 110 120 123 120 150 118 Slowest Speed 500 | 200 120 190 120 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . . . . 7 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 49 35 80 66 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 2590 | 70 305 398 525 201 1091 Wait 81 | . 30 12 24 . 15 Move 2138 | 56 218 325 439 180 920 Hop 7 | . . . . . 7 Pick Up 67 | 8 10 14 14 . 21 Fast Attach . | . . . . . . Attach 42 | 6 3 9 . . 24 Detach 2 | . . . . . 2 Swap 16 | . 2 2 10 . 2 Drop 26 | . 5 3 11 . 7 Fire 209 | . 36 33 27 21 92 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 12) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 808 | -9/Materials | Lost 3 parts (1p1n1u) 808 | -9/Materials | Discovered new exit (range 16) 995 | -9/Materials | Discovered new exit (range 13) 1039 | -9/Materials | Entered Storage 1125 | -9/Storage | Met 01-MTF 1398 | -9/Storage | Garrison activated, responded to threat 1525 | -9/Storage | System corruption reached 10% 1688 | -9/Storage | Discovered new exit (range 7) 1700 | -9/Storage | Entered Recycling 1700 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1702 | -9/Recycling | Spotter reported a threat 1706 | -9/Recycling | 01-MTF left 1716 | -9/Recycling | Spotter reported a threat 1723 | -9/Recycling | Spotter reported a threat 1754 | -9/Recycling | Spotter reported a threat 1802 | -9/Recycling | Spotter reported a threat 1828 | -9/Recycling | Spotter reported a threat 1833 | -9/Recycling | Spotter reported a threat 1852 | -9/Recycling | Spotter reported a threat 1854 | -9/Recycling | Spotter reported a threat 1855 | -9/Recycling | Spotter reported a threat 1858 | -9/Recycling | Spotter reported a threat 1870 | -9/Recycling | Spotter reported a threat 1886 | -9/Recycling | Spotter reported a threat 1908 | -9/Recycling | Spotter reported a threat 1951 | -9/Recycling | Spotter reported a threat 1953 | -9/Recycling | Spotter reported a threat 1955 | -9/Recycling | Spotter reported a threat 1977 | -9/Recycling | Spotter reported a threat 1984 | -9/Recycling | Discovered new exit (range 16) 2004 | -9/Recycling | Spotter reported a threat 2006 | -9/Recycling | Spotter reported a threat 2008 | -9/Recycling | Spotter reported a threat 2012 | -9/Recycling | Entered Factory 2012 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2344 | -7/Factory | Garrison activated, responded to threat 2403 | -7/Factory | Lost 4 parts (2n1u1w) 2412 | -7/Factory | Search patrols dispatched 2812 | -7/Factory | Search patrols dispatched 2834 | -7/Factory | Garrison activated, responded to threat 2858 | -7/Factory | Lost 4 parts (1p1n1u1w) 3072 | -7/Factory | Core integrity fell below 50% 3134 | -7/Factory | Lost 4 parts (2p1n1w) 3255 | -7/Factory | System corruption reached 10% 3303 | -7/Factory | Lost 5 parts (1p3n1u) 3364 | -7/Factory | Core integrity fell below 20% 3421 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03326_ Complication: Imp. Heat Sink rejected. 03326_ Complication: Gravmag System rejected. 03330_ Acquired Gravmag System. 03333_ WVX VGF88DHFZQYG4IWQ8P6RQ 03354_ System corrupted: Matter fused (-7). 03357_ Gravmag System destroyed. 03360_ Dropped Lgt. Nuclear Core. 03360_ Door malfunctions. 03370_ K 03407_ System corrupted: Matter fused (-5). 03420_ C-30 ARC bursts open, deploying its payload. 03420_ G-50 Soldier unfolds itself. 03420_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????"""T""" ?????????????????????? | | ?????????????????? [ ??????????????????????? | | ????????????????? ^ ??????????????????????? | | ?????????????????" "" ??????????????????????? | | ?????????????????" "" ??????????????????????? | | ?????????????#??""" """ #??????????????????????? | | ?????????????#! """ """ #??????????????????????? | | ?????????????# """ """ @#??????????????????????? | | ?????????????# g #??????????????????????? | | ?????????????# g%g #??????????????????????? | | ?????????????# g ] #??#+??????????????????? | | ?????????????# #?! ??????????????????? | | ?????????????### ""# #? ???????????????????? | | ???????????????#"F"?# # "????????????????????? | | ????????????????""??# k# ?????????????????????? | | ????????????????????# +??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# a#??????????????????????? | | ???????????????####?# #??????????????????????? | | ???????????????? ?# #??????????????????????? | | ????????????????? # #??????????????????????? | | ?????????????????? # #??????????????????????? | | ??????????????????? + r#??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #?????????? ??????????? | | ????????????????????# ##/######## ?????????? | | ????????????????????# ????????? | | ????????? ########### ????????? | | ???????? ???????? | | ???????? ???????? | | ???????? ??????? | | ???????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ShadingDynamicFlail Manual? 0 Play Time 00:45:17 Cumulative 118.7 hours Start 2022.03.20 @ 20:00:13 End 2022.03.20 @ 23:09:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/0/2/0/0/0/0/0 Lore% 30 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0eb0603-b2ea-442f-b478-0de69a538369