Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 23:43:18 Player: Mathewnd Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (1908) 1908 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 6916 Bonus ------- High Alert Combat Kills 33 Met Data Miner 300 Cogmind --------- Core Integrity 803/850 Matter 300/300 Energy 112/150 System Corruption 0% Temperature Cool (8) Movement Flying (29) Location -6/Data Miner Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY (8) ------ Advanced Heat Sink Structural Scanner Sensor Array Improved Signal Interpreter ECM Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Light Angular Momentum Engine Flight Unit Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Sensor Array Improved Signal Interpreter ECM Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Angular Momentum Engine Flight Unit Flight Unit Sensor Array Long-range Missile Launcher [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . Utility 6 | . . . 1 . 1 2 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 67 | 6 . 6 14 1 23 4 11 . 2 . Power 8 | 1 . 1 3 . 1 . 2 . . . Engine 5 | 1 . 1 2 . . . 1 . . . Core 3 | . . . 1 . 1 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 2 5 . 11 . 1 . 1 . Treads 16 | 2 . 2 5 . 7 . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . . . 4 . 1 . 1 . Utility 20 | 1 . 1 2 . 9 3 3 . 1 . Device 7 | . . . 1 . 3 1 1 . 1 . Storage 3 | 1 . . 1 . 1 . . . . . Processor 6 | . . 1 . . 5 . . . . . Hackware 4 | . . . . . . 2 2 . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 17 | 2 . 2 4 1 2 1 5 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 2 . 2 3 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 1 . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Parts Lost 14 | . . 3 8 . 1 . . . 2 . Power 3 | . . 2 1 . . . . . . . Propulsion 4 | . . . 3 . . . . . 1 . Utility 3 | . . . 1 . 1 . . . 1 . Weapon 4 | . . 1 3 . . . . . . . Highest Loss Streak 3 | . . 2 3 . 1 . . . 2 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 88 78 88 91 91 87 93 92 93 Engine 6 | . 14 5 4 11 8 . 2 . . . Core 2 | . . . 3 . . 7 4 6 6 6 Treads 24 | . 28 28 27 33 34 . . . . . Flight 5 | . . . . . . 30 26 26 26 26 Device 8 | . . . 8 11 3 22 21 26 25 26 Storage 8 | . 14 14 11 11 9 . . . . . Processor 8 | . . 11 2 . 16 7 6 6 6 6 Hackware 3 | . . . . . . 14 19 20 20 20 Ballistic Gun 17 | . 28 27 21 22 18 . . . . . Peak Build Rating 38 | 6 7 9 15 13 29 23 38 38 38 38 Average Rating 18 | 4 6 7 11 13 23 22 31 38 37 38 On Entrance 17 | . 6 7 8 12 13 14 23 38 38 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 12 12 15 32 32 55 12 16 16 16 16 Greatest Support 80 | 40 40 40 60 60 80 16 16 16 16 16 Greatest Overweight (x) 3 | . . . 1 . 3 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 5 5 5 5 Average Capacity 12 | 6 8 8 12 15 19 5 5 5 5 5 Most Carried 20 | 6 8 8 11 11 20 7 5 5 5 3 Average Carried 9 | 3 7 7 8 10 16 4 4 5 3 3 Final Capacity 20 | 8 8 8 15 15 20 5 5 5 5 5 Final Carried 11 | 6 8 8 11 11 8 5 5 5 3 3 Class Distribution -------------------- 42% | Mutant 36% | Scavenger-Mutant 14% | Hacker-Ninja 6% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Ninja | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Matter Collected 1871 | 205 12 315 375 85 568 . 176 120 15 . Remotely . | . . . . . . . . . . . Salvage Created 2353 | . 40 351 535 83 900 . 342 52 50 . Parts 135 | . 3 24 31 7 48 . 22 . . . Haulers Intercepted 3 | . . . 1 . 1 . 1 . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Combat Hostiles Destroyed 51 | . . 9 12 2 22 . 6 . . . Guns 45 | . . 9 12 2 22 . . . . . AOE 6 | . . . . . . . 6 . . . Classes Destroyed 12 | . 2 4 1 . 4 . . . 1 . Worker 4 | . 1 . . . 2 . 1 . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 3 | . . . 1 . 1 . 1 . . . Recycler 2 | . . . . . 1 . 1 . . . Operator 3 | . 1 . . . 1 . 1 . . . Watcher 3 | . . . . . 2 . 1 . . . Swarmer 18 | . . 3 3 . 6 . 6 . . . Grunt 22 | . . 4 6 2 10 . . . . . Brawler 1 | . . . . . 1 . . . . . Sentry 8 | . . 2 3 . 3 . . . . . Hunter 2 | . . . . . 2 . . . . . Samaritan 1 | . . . . . . . . . 1 . Best Kill Streak 6 | . 1 3 3 2 6 . 5 . . . Combat Bots Only 6 | . . 3 3 2 6 . 3 . . . Max Kills in Single Turn 4 | . 1 1 1 1 2 . 4 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Hostile Shots Fired 312 | . 18 70 98 6 95 . 21 . 4 . Missed 92 | . 5 18 30 . 28 . 11 . . . Damage Taken 2832 | . 142 740 804 79 878 . 113 . 76 . Core 360 | . . 102 121 . 90 . 29 . 18 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 . 59 . 69 83 100 . . . . Volleys Fired 183 | . 6 33 81 5 54 . 4 . . . Largest 2 | . 2 2 2 2 2 . 1 . . . Hottest 50 | . 40 43 43 40 50 . 39 . . . Shots Fired 353 | . 12 65 154 10 108 . 4 . . . Gun 349 | . 12 65 154 10 108 . . . . . Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . . 4 . . . Special . | . . . . . . . . . . . Kinetic 349 | . 12 65 154 10 108 . . . . . Thermal . | . . . . . . . . . . . Explosive 4 | . . . . . . . 4 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 19 | . 4 17 19 9 10 . 3 . . . Robot Miss Streak 3 | . 3 2 3 . 3 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . 1 3 . 5 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . Shots Hit Robots 279 | . 7 45 122 9 87 . 6 1 1 1 Core Hits 129 | . 4 17 32 5 58 . 11 1 1 . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . Critical Strikes 3 | . . . 1 . 1 . 1 . . . Destroy 2 | . . . 1 . 1 . . . . . Smash 1 | . . . . . . . 1 . . . Melee Attacks 26 | . . . . . . 7 13 3 1 2 Impact 14 | . . . . . . 7 7 . . . Slashing 12 | . . . . . . . 6 3 1 2 Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . 1 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5466 | . 84 613 1363 98 1784 . 1205 103 104 112 Guns 3922 | . 84 602 1360 98 1778 . . . . . Cannons . | . . . . . . . . . . . Explosions 703 | . . . . . . . 703 . . . Melee 821 | . . . . . . . 502 103 104 112 Ramming 20 | . . 11 3 . 6 . . . . . Kinetic 3922 | . 84 602 1360 98 1778 . . . . . Thermal . | . . . . . . . . . . . Explosive 703 | . . . . . . . 703 . . . Electromagnetic . | . . . . . . . . . . . Impact 141 | . . . . . . . 141 . . . Slashing 680 | . . . . . . . 361 103 104 112 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 . . . . . Average Corruption 2 | . . . . . 2 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . 5 . . . . . Message Errors 1 | . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . 2 . . . . . Alerts 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 301 | . . . . . . . 301 . . . Projectiles . | . . . . . . . . . . . Explosions 75 | . . . . . . . 75 . . . Melee 226 | . . . . . . . 226 . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 4 | . . 1 2 . 1 . . . . . Targets Rammed 4 | . . 1 2 . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 16 | . . 16 . . 6 . . . . . Average Temperature 3 | . . 3 . . 4 . . . . . Received Heat Transfer 1083 | . 78 267 291 45 360 . 6 . 36 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions 3 | . . . . . . . 3 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Peak Influence 448 | . 41 281 246 84 448 300 446 . . . Initial 203 | . . 15 31 34 32 203 142 . . . Average 170 | . 19 96 145 41 222 239 320 . . . Maximum Alert Level 2 | . . 1 1 . 2 1 2 . . . Low Security (%) 62 | 100 100 90 77 100 51 . 10 . . . Level 1 29 | . . 9 22 . 29 100 71 . . . Level 2 7 | . . . . . 18 . 17 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 3 . . . 3 3 2 . . . Investigation 3 | . 1 . . . . 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 2 . . . 2 1 2 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Distress Signals 9 | . 1 1 2 . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 8 10 18 2 34 3 12 . 3 . Peak Tracking Total 5 | . 5 3 5 2 5 1 4 . 3 . Tactical Retreats 15 | . . 2 6 . 5 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Traps Triggered 4 | . 1 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Machines Disabled 1 | . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Machines Accessed 23 | . 2 1 2 . 4 5 5 . . 4 Terminals 16 | . 2 1 2 . 4 4 3 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 73 | . 2 1 6 . 10 13 11 . . 30 Successful 52 | . . 1 4 . 3 8 6 . . 30 Failed 21 | . 2 . 2 . 7 5 5 . . . Catastrophic 8 | . 2 . . . 6 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 1 . 2 . 5 6 4 . . . Terminals 37 | . 2 1 6 . 10 11 7 . . . Fabricators 4 | . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 45 | . . 1 3 . 1 6 4 . . 30 Record 11 | . . . . . . . . . . 11 Part Schematic 10 | . . . . . . . 1 . . 9 Robot Schematic 7 | . . . . . . . . . . 7 Prototype ID Bank 5 | . . . 1 . . 1 . . . 3 Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . Alert Level 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . . Registered Components 3 | . . . . . . 2 1 . . . Zone Layout 4 | . . 1 1 . . 2 . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Network Status 2 | . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . 2 2 . . . . Terminals 5 | . . . 1 . 2 2 . . . . Assimilate 2 | . . . . . . 2 . . . . Botnet 3 | . . . 1 . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 17 | . 2 . 1 . 4 5 5 . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 1 . . 9 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 36 | . . . . . . 36 . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Turns Passed 3505 | 75 179 477 817 155 1074 210 300 113 74 31 Spaces Moved 3025 | 40 99 222 331 82 485 427 713 304 237 85 Core 3 | 3 . . . . . . . . . . Treads 1253 | 37 99 222 331 82 482 . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1769 | . . . . . 3 427 713 304 237 85 Fastest Speed 29 | 50 160 160 160 160 160 31 29 29 29 29 Average Speed 84 | 151 160 160 160 160 162 31 29 29 29 29 Slowest Speed 271 | 160 160 160 240 160 271 31 31 29 29 29 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 4 23 40 27 32 44 17 25 42 50 76 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 6 | . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . Scrap Searched 8 | . . 2 . 1 . . . 2 3 . Spaces Dug 17 | . . . . . . 7 8 2 . . Terrain Destroyed 27 | . . . . . . 7 18 2 . . Melee 17 | . . . . . . 7 8 2 . . Projectile . | . . . . . . . . . . . AOE 10 | . . . . . . . 10 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Total 3599 | 51 108 280 472 97 674 492 777 322 239 87 Wait 173 | . . 12 28 9 70 17 21 16 . . Move 3013 | 39 98 221 330 81 484 426 710 303 236 85 Hop 1 | . . . . . . . 1 . . . Pick Up 47 | 6 3 3 12 1 15 1 6 . . . Fast Attach 17 | 6 . 1 5 . 2 . 3 . . . Attach 26 | . . 2 7 1 8 4 2 . 2 . Detach 7 | . . . 1 . 4 . 2 . . . Swap 24 | . . 3 2 . 13 . 6 . . . Drop 42 | . 1 4 4 . 23 1 9 . . . Fire 183 | . 6 33 81 5 54 . 4 . . . Melee 26 | . . . . . . 7 13 3 1 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . 1 2 . 1 . . . . . Escape Stasis 36 | . . . . . . 36 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 14) 255 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 719 | -10/Mines | Discovered new exit (range 9) 732 | -10/Mines | Entered Materials 732 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Lost 3 parts (1p1n1w) 1549 | -9/Materials | Entered Mines 1591 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1598 | -9/Mines | Learned 2 Materials zone layouts 1660 | -9/Mines | Discovered new exit (range 11) 1703 | -9/Mines | Build established: Scavenger-Mutant 1704 | -9/Mines | Entered Materials 1704 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1705 | -8/Materials | Identified exit to Factory 2585 | -8/Materials | Garrison activated, responded to threat 2725 | -8/Materials | Discovered exit to Factory (range 16) 2732 | -8/Materials | Build established: Mutant 2778 | -8/Materials | Entered Factory 2778 | -7/Factory | Evolved 2 slots: Utility x2 2801 | -7/Factory | Discovered new exit (range 15) 2842 | -7/Factory | Identified exit to Factory 2988 | -7/Factory | Entered another Factory area 2988 | -6/Factory | Evolved 2 slots: Utility x2 3110 | -6/Factory | Discovered new exit (range 7) 3112 | -6/Factory | Identified exit to Factory 3201 | -6/Factory | Identified exit to Lower Caves 3288 | -6/Factory | Entered Lower Caves 3301 | -6/Lower Caves | Build established: Hacker-Ninja 3335 | -6/Lower Caves | Learned Factory interactive machine intel 3399 | -6/Lower Caves | Discovered new exit (range 9) 3401 | -6/Lower Caves | Identified exit to Lower Caves 3401 | -6/Lower Caves | Entered another Lower Caves area 3403 | -6/Lower Caves | Discovered exit to Factory (range 15) 3451 | -6/Lower Caves | Encountered a Warlord checkpoint 3473 | -6/Lower Caves | Discovered new exit (range 7) 3475 | -6/Lower Caves | Identified exit to Data Miner 3475 | -6/Lower Caves | Entered Data Miner 3475 | -6/Data Miner | Discovered new exit (range 6) 3481 | -6/Data Miner | Met Data Miner 3488 | -6/Data Miner | Learned location of Section 7 (-2) 3488 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3491 | -6/Data Miner | Received God Mode back door access code from Data Miner 3502 | -6/Data Miner | Data Conduit disabled 3506 | -6/Data Miner | Self-destructed Last Messages --------------- foundation on which to develop unique technologies to counter the imminent threat from MAIN.C. Also somewhat expected, when asked to return said prototypes Warlord claims they were destroyed in testing. We don't want to anger him at this point, otherwise we'd point out they're in his stash, behind the door with an access code of \\P4EK. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\EXAP to gain control via the back door I've installed. Now off with you. 03498_ Sneak attack on Data Miner. 03498_ Data Miner disappears through a trap door. 03502_ Data Conduit disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???###################???????????? | | ???########################??????# | | ??###"""""""""""""""###### # # # # | | ??##""""""""" """"""""######### | | ??#"""""" """ | | ???""""""" | | ???""""""" | | ???""""""@ | | ???""""""" | | ????"""""" """""""""" | | ????""""""" """"######## | | ????""""""" """""########## | | ?????"""""""" "########?????? | | ?????#######"## "######???????? | | ?????#######"### "##???????????? | | ??????????##"### "##???????????? | | ??????????##"## "##???????????? | | ??????????##"## "##???????????? | | ??????????##"# "##???????????? | | ????????????"### "###??????????? | | ????????????"### "###??????????? | | ????????????"### ""##??????????? | | ?????????"##"## ""##??????????? | | ?????????"##"#"X ""#####???????? | | ?????????"""""" "#####???????? | | ?????????#""""" X"""""#???????? | | ?????????###"#"X "##"##???????? | | ?????????###"## X""""##???????? | | ??????????##"### "##"##???????? | | ?????????????##########"##???????? | | ??????????????#########??????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Cld. VTOL Module | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledEfficiencyFlamer Manual? 0 Play Time 00:26:55 Cumulative 207.4 hours Start 2025.01.30 @ 22:45:13 End 2025.01.30 @ 23:43:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/2/1/0/0/0/0/0 Lore% 75 Gallery% 66 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c93fb4e-bc12-4ace-970a-df1d14701210