Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 18:21:22

Player: Gold Spoon

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (106)     530
Value Destroyed (3901)     3901
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (784)                784
              TOTAL SCORE: 9415

 Bonus
-------
High Alert Combat Kills    293
Follower Combat Kills      202
Aligned with FarCom        300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           Microactuators
>          --- WEAPON (3) -------
           Scythe
>          --- INVENTORY (5) ----
           XL Autogun Array
     Heavy Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Heavy Antimatter Reactor
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Improved Heat Sink
       Large Storage Unit
    Improved Light Armor Plating
    Improved Medium Armor Plating
             Hacking Suite
             Hacking Suite
  Long-range Tractor Beam
>            --- WEAPON -----------
             Gauss Cannon
             Gauss Cannon
             Gauss Cannon
>            --- INVENTORY --------
       Heavy Antimatter Reactor
             Wheel
             Wheel
             Wheel
    Improved Signal Interpreter
             Hacking Suite
             Hacking Suite
    Improved System Restoration Module
             XL Autogun Array
             Rocket Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Compact Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   
  Utility                  5    | .   .   .   .   .   3   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             88   | 6   10  1   2   2   16  10  41  
  Power                    9    | 1   1   1   1   .   1   .   4   
    Engine                 3    | 1   1   1   .   .   .   .   .   
    Core                   4    | .   .   .   1   .   1   .   2   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               20   | 2   2   .   .   .   5   1   10  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   2   
    Wheel                  18   | 2   2   .   .   .   5   1   8   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  32   | 1   2   .   1   .   7   5   16  
    Device                 10   | .   1   .   1   .   1   1   6   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   2   1   4   
    Hackware               3    | .   .   .   .   .   1   1   1   
    Protection             10   | .   .   .   .   .   3   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   5   .   .   2   3   4   11  
    Energy Gun             1    | .   .   .   .   .   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   1   1   
    Ballistic Gun          9    | 2   4   .   .   2   .   1   .   
    Ballistic Cannon       12   | .   .   .   .   .   3   2   7   
    Launcher               2    | .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 41   | .   1   1   .   2   6   2   29  
  Power                    5    | .   .   1   .   .   1   .   3   
  Propulsion               10   | .   1   .   .   .   3   .   6   
  Utility                  14   | .   .   .   .   .   2   1   11  
  Weapon                   12   | .   .   .   .   2   .   1   9   
  Highest Loss Streak      6    | .   1   1   .   1   4   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  96  100 100 97  94  68  
  Engine                   2    | .   13  10  6   .   .   .   .   
  Core                     2    | .   .   .   7   14  8   7   .   
  Reactor                  1    | .   .   .   .   .   .   .   3   
  Wheel                    20   | .   27  28  28  28  25  18  15  
  Device                   8    | .   13  14  14  14  8   6   6   
  Storage                  8    | .   14  14  14  14  9   7   5   
  Processor                3    | .   .   .   .   .   8   7   2   
  Hackware                 8    | .   .   .   .   .   9   15  11  
  Protection               5    | .   .   .   .   .   9   6   6   
  Ballistic Gun            8    | .   27  28  28  28  5   2   .   
  Ballistic Cannon         8    | .   .   .   .   .   11  12  11  
Naked Turns                291  | .   .   .   .   .   .   .   291 
Heaviest Build             68   | 13  30  30  30  30  38  54  68  
  Greatest Support         56   | 32  32  32  32  32  48  38  56  
  Greatest Overweight (x)  3    | .   .   .   .   .   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         13   | 6   11  15  15  15  15  15  13  
  Most Carried             15   | 4   15  15  15  15  15  15  15  
  Average Carried          11   | .   8   14  14  14  12  14  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | .   15  14  15  14  15  15  5   

 Class Distribution 
--------------------
 42% | Mutant
 29% | Hacker-Mutant
 10% | Hacker-Skirmisher
  5% | Hacker-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           3913 | 203  490  129  .    112  807  241  1931 
  Remotely                 1248 | .    .    .    .    .    503  99   646  
Salvage Created            3043 | .    644  41   .    9    804  271  1274 
  Parts                    223  | .    51   1    .    .    66   18   87   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  75   | .   16  2   .   1   16  7   33  
  Guns                     25   | .   14  2   .   1   4   .   4   
  Cannons                  45   | .   .   .   .   .   12  7   26  
  AOE                      5    | .   2   .   .   .   .   .   3   
Classes Destroyed          14   | .   6   1   .   .   6   .   1   
  Worker                   4    | .   .   .   .   .   3   .   1   
  Builder                  5    | .   1   .   .   .   1   .   3   
  Tunneler                 2    | .   .   .   .   .   1   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   
  Operator                 9    | .   2   .   .   .   2   1   4   
  Watcher                  10   | .   3   .   .   .   3   1   3   
  Swarmer                  15   | .   6   1   .   .   4   4   .   
  Grunt                    32   | .   10  .   .   .   5   .   17  
  Sentry                   11   | .   .   .   .   .   4   3   4   
  Specialist               3    | .   .   .   .   .   2   .   1   
  Hunter                   6    | .   .   .   .   .   1   .   5   
  Programmer               6    | .   .   .   .   .   .   .   6   
  Assembled                2    | .   .   1   .   1   .   .   .   
Best Kill Streak           9    | .   6   1   .   1   9   4   5   
  Combat Bots Only         5    | .   5   1   .   1   3   4   5   
Max Kills in Single Turn   2    | .   1   1   .   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        707  | .    94   35   .    4    75   73   426  
  Missed                   218  | .    29   12   .    3    15   29   130  
Damage Taken               7351 | .    613  233  .    31   829  405  5240 
  Core                     1256 | .    165  72   .    .    127  39   853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   844  | .    147  .    .    .    127  .    570  
Core Remaining (%)         68   | 100  .    .    .    5    76   94   .    
Volleys Fired              348  | .    74   17   .    5    86   18   148  
  Largest                  3    | .    2    2    .    2    2    3    3    
  Hottest                  198  | .    50   40   .    40   79   167  198  
Shots Fired                729  | .    147  33   .    11   172  49   317  
  Gun                      290  | .    145  33   .    11   70   6    25   
  Cannon                   432  | .    .    .    .    .    102  43   287  
  Launcher                 7    | .    2    .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  670  | .    145  33   .    11   172  35   274  
  Thermal                  39   | .    .    .    .    .    .    14   25   
  Explosive                7    | .    2    .    .    .    .    .    5    
  Electromagnetic          13   | .    .    .    .    .    .    .    13   
  Robot Hit Streak         12   | .    9    5    .    2    12   8    10   
  Robot Miss Streak        7    | .    6    6    .    2    6    5    7    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    3    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           406  | .    73   15   .    5    94   30   189  
  Core Hits                187  | .    37   5    .    3    44   14   84   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    
  Critical Strikes         18   | .    2    .    .    .    4    .    12   
    Destroy                2    | .    2    .    .    .    .    .    .    
    Blast                  16   | .    .    .    .    .    4    .    12   
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9789 | .    1104 204  .    65   1748 775  5893 
  Guns                     1969 | .    846  204  .    65   468  48   338  
  Cannons                  6899 | .    .    .    .    .    1280 727  4892 
  Explosions               876  | .    258  .    .    .    .    .    618  
  Melee                    32   | .    .    .    .    .    .    .    32   
  Ramming                  13   | .    .    .    .    .    .    .    13   
  Kinetic                  8118 | .    846  204  .    65   1748 575  4680 
  Thermal                  710  | .    .    .    .    .    .    200  510  
  Explosive                704  | .    258  .    .    .    .    .    446  
  Electromagnetic          212  | .    .    .    .    .    .    .    212  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 32   | .    .    .    .    .    .    .    32   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    5    5    5    5    .    2    1    
  Average Corruption       3    | .    4    5    5    5    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  55   | .    9    16   6    11   .    7    6    
    Message Errors         13   | .    3    3    2    2    .    2    1    
    Matter Fused           15   | .    2    5    1    4    .    3    .    
    Heat Flow Errors       4    | .    .    .    .    2    .    1    1    
    Energy Discharges      4    | .    .    2    .    1    .    .    1    
    Data Loss (minor)      11   | .    3    3    1    1    .    .    3    
    Data Loss (major)      2    | .    .    1    1    .    .    .    .    
    Misfires               2    | .    .    .    .    1    .    1    .    
    Alerts                 2    | .    .    1    1    .    .    .    .    
    Weapon Failures        2    | .    1    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            338  | .    18   .    .    .    9    70   241  
  Projectiles              217  | .    .    .    .    .    9    70   138  
  Explosions               121  | .    18   .    .    .    .    .    103  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 71   | .    .    .    .    .    12   4    55   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  65   | .    .    .    .    .    11   4    50   
  Secondary                6    | .    .    .    .    .    1    .    5    
Self-Inflicted Damage      53   | .    .    .    .    .    .    .    53   
  Shots                    2    | .    .    .    .    .    .    .    2    
  Rammed                   4    | .    .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        475  | .    .    .    .    143  162  265  475  
  Average Temperature      98   | .    .    .    .    63   34   87   131  
  Received Heat Transfer   2331 | .    219  102  .    15   342  60   1593 
  Effects                  11   | .    .    .    .    .    .    .    11   
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           6    | .    .    .    .    .    .    .    6    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    
  Heat Transferred         1146 | .    .    .    .    .    .    296  850  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             881  | .   288 226 .   53  241 270 881 
  Initial                  102  | .   .   15  .   .   .   102 8   
  Average                  248  | .   45  114 .   11  139 137 392 
Maximum Alert Level        3    | .   1   1   .   .   1   1   3   
  Low Security (%)         66   | 100 95  65  .   100 76  69  52  
  Level 1                  9    | .   4   34  .   .   23  30  1   
  Level 2                  3    | .   .   .   .   .   .   .   6   
  Level 3                  20   | .   .   .   .   .   .   .   39  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   4   .   .   .   4   5   19  
  Investigation            9    | .   2   .   .   .   1   2   4   
  Extermination            7    | .   .   .   .   .   .   .   7   
  Reinforcement            13   | .   2   .   .   .   3   2   6   
  Assault                  2    | .   .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           6    | .   .   .   .   .   3   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              152  | .   28  9   .   4   32  13  66  
  Peak Tracking Total      7    | .   5   3   .   2   4   4   7   
  Tactical Retreats        6    | .   .   .   .   .   1   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            11   | .   4   .   .   .   1   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          29   | .   3   .   .   .   .   1   25  
  Max in Single Turn       15   | .   1   .   .   .   .   1   15  
  Garrison Access          5    | .   .   .   .   .   1   1   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          34   | .   7   .   1   .   8   1   17  
  Terminals                24   | .   5   .   .   .   6   .   13  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   1   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   2   
Total Hacks                92   | .   16  .   1   .   21  2   52  
  Successful               61   | .   12  .   1   .   14  1   33  
  Failed                   31   | .   4   .   .   .   7   1   19  
    Catastrophic           8    | .   3   .   .   .   .   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   1   .   .   .   7   
  Terminals                58   | .   8   .   .   .   17  .   33  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          23   | .   7   .   .   .   3   .   13  
  Recycling Units          4    | .   1   .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   2   3   
Terminal Hacks             34   | .   5   .   1   .   11  .   17  
  Record                   6    | .   .   .   .   .   4   .   2   
  Robot Analysis           3    | .   1   .   .   .   1   .   1   
  Prototype ID Bank        7    | .   1   .   .   .   1   .   5   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   
  Alert Level              8    | .   1   .   .   .   2   .   5   
  Unreport Threat          2    | .   1   .   .   .   .   .   1   
  Locate Traps             3    | .   1   .   .   .   1   .   1   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   6   .   .   .   2   .   12  
  Scan Component           10   | .   3   .   .   .   1   .   6   
  Repair                   10   | .   3   .   .   .   1   .   6   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   2   
  Report Inventory         2    | .   1   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   2   
  Seal Access              4    | .   .   .   .   .   1   1   2   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   6   .   .   .   6   .   15  
  Full Trace Events        6    | .   1   .   .   .   2   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   3   .   .   .   1   .   6   
  Time                     344  | .   78  .   .   .   38  .   228 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   2   2   1   .   .   
  Highest-Rated Group      40   | .   .   40  32  32  16  .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   24  .   11  4   .   .   
  Total Damage             443  | .   .   268 .   126 49  .   .   
  Kills                    12   | .   .   7   .   4   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       3    | .   1   .   .   .   1   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               9681 | 49   1299 573  238  460  1370 836  4856 
Spaces Moved               7028 | 42   935  495  212  421  918  692  3313 
  Core                     615  | 8    .    .    .    .    .    .    607  
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     65   | .    .    .    .    .    .    .    65   
  Wheels                   6348 | 34   935  495  212  421  918  692  2641 
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  100  93   101  50   
  Average Speed            96   | 90   100  100  100  100  99   103  92   
  Slowest Speed            130  | 100  100  100  100  100  130  105  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 3    98   97   41   71   63   22   65   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          167  | .    23   .    .    .    15   3    126  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               78   | .    .    .    .    .    15   3    60   
  AOE                      89   | .    23   .    .    .    .    .    66   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      9256 | 53   1163 540  238  450  1204 779  4829 
  Wait                     1644 | .    115  22   21   20   158  37   1271 
  Move                     7021 | 41   934  494  211  420  917  691  3313 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  110  | 6    25   3    1    2    20   13   40   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   74   | 6    6    1    .    2    12   7    40   
  Detach                   2    | .    .    .    .    .    .    .    2    
  Swap                     14   | .    4    .    2    .    4    3    1    
  Drop                     38   | .    5    3    3    1    7    10   9    
  Fire                     348  | .    74   17   .    5    86   18   148  
  Melee                    1    | .    .    .    .    .    .    .    1    
  Ram                      4    | .    .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 13)
  309 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 15)
  568 | -10/Materials | Repaired Assault Rifle
  601 | -10/Materials | Repaired Ion Engine
  629 | -10/Materials | Repaired Com. Wheel
  723 | -10/Materials | Discovered new exit (range 16)
  807 | -10/Materials | Core integrity fell below 50%
  990 | -10/Materials | Discovered new exit (range 16)
 1071 | -10/Materials | Discovered new exit (range 3)
 1349 | -10/Materials | Entered Mines
 1351 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1389 | -10/Mines     | Assembled infested the area
 1437 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1487 | -10/Mines     | Core integrity fell below 20%
 1629 | -10/Mines     | Found a hidden stash of uninstalled traps
 1741 | -10/Mines     | Learned Materials interactive machine intel
 1744 | -10/Mines     | Discovered new exit (range 14)
 1775 | -10/Mines     | Discovered new exit (range 8)
 1903 | -10/Mines     | Discovered new exit (range 5)
 1922 | -10/Mines     | Entered Exiles
 1922 | -10/Exiles    | Accompanied by 2 allies
 1948 | -10/Exiles    | Met 8R-AWN
 1966 | -10/Exiles    | Met EX-HEX
 1994 | -10/Exiles    | Met EX-BIN
 2006 | -10/Exiles    | Aligned with FarCom system
 2007 | -10/Exiles    | Given EX-Vault access code
 2030 | -10/Exiles    | Opened EX-Vault
 2042 | -10/Exiles    | Found XL Autogun Array
 2064 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2128 | -10/Exiles    | Discovered new exit (range 14)
 2160 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 2160 | -10/Exiles    | Entered Mines
 2160 | -9/Mines      | Accompanied by 2 allies
 2187 | -9/Mines      | Met a Derelict bent on vengeance
 2227 | -9/Mines      | Excavation squad dispatched
 2227 | -9/Mines      | A large section of the Mines collapsed
 2477 | -9/Mines      | Excavation squad dispatched
 2608 | -9/Mines      | Discovered new exit (range 5)
 2620 | -9/Mines      | Entered Materials
 2620 | -8/Materials  | Accompanied by 1 ally
 2620 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2621 | -8/Materials  | Loaded intel: 19 interactive machine locations
 2974 | -8/Materials  | Discovered new exit (range 3)
 2980 | -8/Materials  | Identified exit to Factory
 3398 | -8/Materials  | Lost 4 parts (1p1n2u)
 3444 | -8/Materials  | Discovered exit to Factory (range 5)
 3848 | -8/Materials  | Build established: Scavenger-Mutant
 3924 | -8/Materials  | Repaired Assault Cannon
 3990 | -8/Materials  | Entered Factory
 3990 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4361 | -7/Factory    | Garrison activated, responded to threat
 4663 | -7/Factory    | Build established: Hacker-Gunner
 4764 | -7/Factory    | Discovered new exit (range 9)
 4774 | -7/Factory    | Identified exit to Factory
 4826 | -7/Factory    | Entered another Factory area
 4826 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4833 | -6/Factory    | Identified exit to DSF
 5089 | -6/Factory    | Lost 3 parts (1p2u)
 5229 | -6/Factory    | Lost 5 parts (1p1n1u2w)
 5268 | -6/Factory    | Repaired Imp. Light Armor Plating
 5306 | -6/Factory    | Repaired Imp. Light Armor Plating
 5347 | -6/Factory    | Repaired Imp. Light Armor Plating
 5394 | -6/Factory    | Repaired Gauss Cannon
 5440 | -6/Factory    | Repaired Arm. Huge Wheel
 5467 | -6/Factory    | Repaired Wheel
 5490 | -6/Factory    | Build established: Hacker-Mutant
 5779 | -6/Factory    | Discovered new exit (range 6)
 6341 | -6/Factory    | Identified exit to Lower Caves
 7565 | -6/Factory    | Lost 5 parts (3u2w)
 7665 | -6/Factory    | Core integrity fell below 50%
 8066 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 8224 | -6/Factory    | Discovered new exit (range 16)
 8291 | -6/Factory    | Identified exit to Factory
 8381 | -6/Factory    | Discovered exit to Factory (range 6)
 8523 | -6/Factory    | Build established: Hacker-Skirmisher
 9026 | -6/Factory    | First assault squad dispatched
 9079 | -6/Factory    | Lost 6 parts (2n2u2w)
 9109 | -6/Factory    | Core integrity fell below 20%
 9110 | -6/Factory    | Released all parts (5)
 9126 | -6/Factory    | Discovered exit to Factory (range 15)
 9141 | -6/Factory    | Lost 3 parts (1n1u1w)
 9415 | -6/Factory    | Build established: Mutant
 9682 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Acquired Adv. Signal Interpreter.
Acquired Flexi-carbon Leg.
Acquired 6 matter.
Acquired 7 matter.
Dropped Flexi-carbon Leg.
Acquired Scythe.
Acquired Flexi-carbon Leg.
W-25 Informer destroyed.
Acquired 10 matter.
K-01 Serf collects debris.
ALERT: Rogue bot located, Programmers report to
  Factory Zone 6J.
Acquired Hvy. Rocket Launcher.
Dropped Hvy. Rocket Launcher.
Acquired Imp. Melee Analysis Suite.
Acquired Microactuators.
R-10 Processor collects Hvy. Rocket Launcher.
System corrupted: Component data lost.
Acquired Hvy. Missile Launcher.
Connecting with Terminal...

 Map 
-----
+----------------------------------------------------+
|                   ????????????????                 |
|                   ????????????????                 |
|                  ?????????????????                 |
|                 ??????????????????                 |
|               #???????????????????                 |
|               #???????????????????                 |
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|               #???????????????????                 |
|               #???????????????????                 |
|               #????   ????????????                 |
|               #??     ????????????                 |
| #####         #?#     ????????????                 |
| ! [ #         #?#     #???????????                 |
|     #         #?#     #???????????                 |
|  =  #         #?#     #???????????                 |
|     +         #?#     #???????????                 |
| " " #         #?#     #???????????                 |
| "R" ## ####   #?#     +???????????                 |
| """ ## #??#   #?#     #???????????                 |
| ###### #??#   #?#     ###########?                 |
| ?#####/####   #?#    ^#        !#?                 |
| ?#        +   #?#     #         #?                 |
| ?#        #   #?#     # """ """ #?                 |
| ?#      ! #   #?#     # """ """ #?                 |
| ?#        #   #?#     p """ """ #?                 |
| ?#  !!]   #   #?#     #  @      #?                 |
| ?#  !]]   #   ###     # ! ""T"" #?                 |
| ?#! !]]   #           #   """"" #?                 |
| ?#        #           ###########?                 |
| ?#        #           #???????????                 |
| ?##########           #???????????                 |
| ??????????#  """ """  #???????????                 |
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| ??????????#           #???????????                 |
| ??????????   """ """  #???????????                 |
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| ????????     "?" """  #???????????                 |
| ????????     ??   ??  +???????????                 |
| ????????     ??   ??  #???????????                 |
| ???????## ###??## ??  #???????????                 |
| ????????# ??????? ??? ????????????                 |
| ????????? ????????????????????????                 |
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| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          25
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableCannonCharger
  Manual?         0
Play Time         01:20:57
  Cumulative      21.8 hours
  Start           2024.04.26 @ 17:00:53
  End             2024.04.26 @ 18:21:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           31
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7bbced1-f653-40a7-9096-2038f5dbb97d