Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 21:17:56 Player: Sen Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (69) 345 Value Destroyed (2790) 2790 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (604) 604 TOTAL SCORE: 8859 Bonus ------- Pacifist 270 High Alert Combat Kills 34 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 14/300 Energy 131/300 System Corruption 13% Temperature Critical (712) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- IFF Parser System Shield Authchip [Propulsion] Improved Component Analysis Suite Plasma Rifle Beamcaster Gauss Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg Armored Leg Potential Leg Compact Wheel > --- UTILITY ---------- Power Amplifier Power Amplifier Large Storage Unit Advanced Signal Interpreter Transmission Jammer Improved Medium Armor Plating Makeshift Light Armor Plating Focal Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Nuclear Core Nuclear Core Angular Momentum Engine Light Fission Core Makeshift Hover Unit IFF Parser Kinecellerator System Shield Authchip [Propulsion] Beamcaster Heavy Plasma Cannon Gauss Rifle Gauss Rifle Heavy Battle Rifle Powered Hammer [Rating: 86] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Potential Leg Leg Potential Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Power Amplifier Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . . 1 1 . . . Utility 6 | . . . . . 3 1 1 . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 124 | 8 4 2 2 . 11 11 32 26 6 22 Power 25 | 2 . . . . 1 1 7 6 3 5 Engine 10 | 2 . . . . . . 3 4 . 1 Core 15 | . . . . . 1 1 4 2 3 4 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 2 . 2 . . 3 8 8 . 2 Treads . | . . . . . . . . . . . Leg 16 | 2 . . 2 . . 2 3 7 . . Wheel 2 | . . . . . . . . 1 . 1 Hover 2 | . . . . . . . 1 . . 1 Flight 7 | . 2 . . . . 1 4 . . . Utility 43 | 1 2 1 . . 5 5 12 7 3 7 Device 19 | . 1 . . . 1 2 8 2 2 3 Storage 5 | 1 . . . . 2 1 . . . 1 Processor 10 | . 1 1 . . 2 1 2 2 . 1 Hackware . | . . . . . . . . . . . Protection 9 | . . . . . . 1 2 3 1 2 Artifact . | . . . . . . . . . . . Weapon 29 | 3 . 1 . . 5 2 5 5 . 8 Energy Gun 7 | 3 . . . . 1 . 1 . . 2 Energy Cannon 9 | . . . . . 3 1 4 . . 1 Ballistic Gun 8 | . . . . . . 1 . 2 . 5 Ballistic Cannon 3 | . . . . . 1 . . 2 . . Launcher 2 | . . 1 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . 2 1 2 . . . Corrupted Parts 2 | . . . . . . . 1 1 . . System Corruption 14 | . . . . . . . 1 13 . . Parts Lost 60 | . . 1 . . . 3 6 20 4 26 Power 18 | . . . . . . 1 3 6 3 5 Propulsion 15 | . . . . . . . 1 9 . 5 Utility 20 | . . 1 . . . 2 2 4 1 10 Weapon 7 | . . . . . . . . 1 . 6 Highest Loss Streak 17 | . . 1 . . . 2 2 8 4 17 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 3 5 5 4 5 13 13 13 14 13 Power 2 | . 1 . 1 1 . 1 2 3 3 3 Propulsion 1 | . 2 4 4 . . 3 2 1 . . Utility 2 | . . . . 1 . 2 2 3 2 3 Weapon 4 | . . . . 1 4 5 5 5 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 30 | . . 1 . 4 1 4 8 4 1 7 Power 2 | . . . . . . . . . 1 1 Propulsion 8 | . . . . 4 . 1 3 . . . Utility 8 | . . . . . . 1 1 3 . 3 Weapon 11 | . . 1 . . 1 2 3 1 . 3 Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 74 91 99 100 98 99 98 93 99 89 Engine 4 | . 14 14 14 14 9 2 2 7 . . Core 8 | . . . . . 8 11 10 4 12 10 Leg 20 | . 6 . 9 28 17 22 24 22 20 13 Wheel 1 | . . . . . . . . . 6 4 Flight 2 | . 18 28 18 . . . 1 . . . Device 20 | . 4 14 14 14 16 17 27 13 25 18 Storage 5 | . 3 . . . 8 7 6 6 6 5 Processor 11 | . 7 14 14 14 18 15 9 15 6 4 Protection 3 | . . . . . . 5 1 7 5 9 Energy Gun 3 | . 18 14 14 14 1 . . 1 . 2 Energy Cannon 5 | . . . . . 14 7 10 4 . . Ballistic Gun 2 | . . . . . . 1 1 3 6 11 Ballistic Cannon 2 | . . . . . 1 5 . 2 6 1 Launcher 1 | . . 5 14 14 . . . . . . Peak Build Rating 86 | 6 6 9 27 28 44 60 81 73 73 86 Average Rating 58 | 4 5 7 15 27 40 53 74 65 72 74 On Entrance 35 | . 6 6 9 27 28 44 60 72 62 73 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 14 14 8 8 8 42 48 64 68 53 70 Greatest Support 85 | 20 20 8 60 60 60 50 85 85 16 16 Greatest Overweight (x) 14 | 2 2 . 2 . 1 1 1 3 3 14 Average Overweight (x) . | . . . . . . . . . 2 3 Largest Inventory Capacity 15 | 8 8 5 5 5 15 15 15 15 15 15 Average Capacity 13 | 6 5 5 5 5 10 15 15 15 15 15 Most Carried 15 | 2 5 5 5 5 10 15 15 15 15 15 Average Carried 11 | 1 3 4 5 4 5 13 13 13 14 13 Final Capacity 15 | 8 5 5 5 5 15 15 15 15 15 15 Final Carried 15 | 2 5 5 5 5 10 13 15 14 15 8 Class Distribution -------------------- 37% | Mutant 23% | Skirmisher 17% | Scavenger-Mutant 14% | Derelict-Mutant 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 2698 | 200 . 180 . 30 120 275 461 965 199 268 Remotely . | . . . . . . . . . . . Salvage Created 2735 | . . . . . 254 182 915 648 107 629 Parts 123 | . . . . . 14 10 36 23 2 38 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 28 2 . Prevented 4 | . . . . . . . . 4 . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 55 | . . . . . 5 6 13 17 3 11 Guns 14 | . . . . . . . . 3 1 10 Cannons 31 | . . . . . 5 5 11 7 2 1 AOE 6 | . . . . . . . . 6 . . Classes Destroyed 11 | . . . . . 5 2 3 . . 1 Worker 8 | . . . . . 2 . . . . 6 Builder 2 | . . . . . . . 1 . . 1 Recycler 2 | . . . . . 1 . 1 . . . Watcher 2 | . . . . . . . 1 . . 1 Swarmer 15 | . . . . . 3 . . 6 1 5 Saboteur 1 | . . . . . . . . . . 1 Grunt 22 | . . . . . 1 3 6 9 1 2 Brawler 4 | . . . . . 1 . 1 1 . 1 Sentry 3 | . . . . . . 1 1 . 1 . Hunter 3 | . . . . . . . 2 1 . . Programmer 7 | . . . . . . 2 3 . . 2 Best Kill Streak 6 | . . . . . 6 3 3 5 3 6 Combat Bots Only 5 | . . . . . 3 3 3 5 3 5 Max Kills in Single Turn 3 | . . . . . 2 1 1 3 1 3 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . . . . . . . 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Hostile Shots Fired 713 | . 2 . . . 34 76 123 228 82 168 Missed 187 | . 2 . . . 9 28 36 51 34 27 Hits 526 | . . . . . 25 48 87 177 48 141 Melee 11 | . . . . . . . . 5 . 6 Projectile 515 | . . . . . 25 48 87 172 48 135 AOE 1 | . . . . . . . 1 . . . Critical Strikes 23 | . . . . . . 1 3 9 . 10 Damage Taken 9709 | . . . . . 201 496 1749 3299 313 3651 Core 1852 | . . . . . 47 113 228 428 22 1014 Absorbed by Shields 75 | . . . . . . . . . 75 . Redirected to Shielding 108 | . . . . . . . . 108 . . Ignored by Resistances 49 | . . . . . . . . . 49 . Regen/Repaired (Parts) 132 | . . . . . . . 132 . . . Core Remaining (%) 78 | 100 . . . 100 91 83 . . 20 . Volleys Fired 199 | . . . . . 14 18 50 62 8 47 Largest 3 | . . . . . 2 2 2 2 2 3 Hottest 156 | . . . . . 131 105 155 136 64 156 Shots Fired 411 | . . . . . 23 36 100 116 22 114 Gun 174 | . . . . . . . 11 46 12 105 Cannon 231 | . . . . . 23 36 89 64 10 9 Launcher 6 | . . . . . . . . 6 . . Special . | . . . . . . . . . . . Kinetic 185 | . . . . . 5 18 1 46 22 93 Thermal 181 | . . . . . 9 18 94 40 . 20 Explosive 6 | . . . . . . . . 6 . . Electromagnetic 39 | . . . . . 9 . 5 24 . 1 Robot Hit Streak 19 | . . . . . 3 8 19 9 3 6 Robot Miss Streak 6 | . . . . . 5 4 2 4 3 6 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 5 | . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 261 | . . . . . 12 24 78 76 13 58 Core Hits 133 | . . . . . 13 24 28 32 9 27 Critical Kills 2 | . . . . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 8 | . . . . . . 1 2 4 . 1 Burn 4 | . . . . . . . 1 3 . . Meltdown 2 | . . . . . . 1 1 . . . Destroy 1 | . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7931 | . . . . . 280 570 2404 2257 324 2096 Guns 2901 | . . . . . . . 172 678 179 1872 Cannons 4332 | . . . . . 280 570 2136 1107 145 94 Explosions 695 | . . . . . . . 93 472 . 130 Melee . | . . . . . . . . . . . Ramming 3 | . . . . . . . 3 . . . Kinetic 3196 | . . . . . 99 381 . 677 324 1715 Thermal 3442 | . . . . . 83 189 2202 727 . 241 Explosive 633 | . . . . . . . 93 410 . 130 Electromagnetic 657 | . . . . . 98 . 106 443 . 10 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . 1 4 17 17 13 Average Corruption 8 | . . . . . . 1 2 11 17 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 151 | . . . . . . 5 34 57 52 3 Message Errors 26 | . . . . . . . 5 13 8 . Matter Fused 33 | . . . . . . 3 7 13 10 . Heat Flow Errors 15 | . . . . . . 1 4 4 6 . Energy Discharges 19 | . . . . . . 1 7 5 6 . Parts Rejected 6 | . . . . . . . 1 3 . 2 Parts Fused 4 | . . . . . . . . 2 2 . Data Loss (minor) 20 | . . . . . . . 5 6 9 . Data Loss (major) 10 | . . . . . . . 2 5 2 1 Misfires 9 | . . . . . . . 1 2 6 . Alerts 5 | . . . . . . . 1 1 3 . Weapon Failures 4 | . . . . . . . 1 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 91 | . . . . . 3 . 25 41 . 22 Projectiles 63 | . . . . . 3 . 25 35 . . Explosions 28 | . . . . . . . . 6 . 22 Melee . | . . . . . . . . . . . Knockbacks 20 | . . . . . 4 12 . 4 . . Impact . | . . . . . . . . . . . Kinetic 20 | . . . . . 4 12 . 4 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 103 | . . . . . . . 62 41 . . Shots 2 | . . . . . . . 1 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 721 | . . . . . 332 347 205 495 273 721 Average Temperature 203 | . . . . . 167 165 97 224 83 271 Received Heat Transfer 2301 | . . . . . 18 186 342 1026 100 629 Effects 56 | . . . . . 2 2 . 20 . 32 Shutdowns 19 | . . . . . . . . 9 . 10 Energy Bleed 8 | . . . . . . 1 . 4 . 3 Interference 7 | . . . . . . 1 . 2 . 4 Matter Decay 7 | . . . . . . . . 4 . 3 Short Circuit 4 | . . . . . 2 . . . . 2 Damage (minor) 6 | . . . . . . . . 1 . 5 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 2 1 . . Combat Hostiles 4 | . . . . . . 1 2 1 . . Parts Melted 21 | . . . . . 1 3 13 4 . . Heat Transferred 5548 | . . . . . 148 333 3239 1419 . 409 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Maximum Alert Level 2 | . . . . . . . 1 . . 2 Low Security (%) 75 | 100 100 100 . 100 100 100 49 . . 69 Level 1 23 | . . . . . . . 50 . . 18 Level 2 1 | . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 440 | . 38 14 . . 87 53 315 . . 440 Initial 17 | . . 14 . . . 17 . . . . Average 87 | . 3 1 . . 18 11 165 . . 115 Influence Increases 2301 | . 48 . . . 171 199 707 445 60 671 Destroy 0b10 Robot/C 1100 | . . . . . 100 120 260 340 60 220 Destroy 0b10 Robot/NC 70 | . . . . . 15 . 15 . . 40 Destroy Leader 184 | . . . . . 20 40 72 30 . 22 Successful Hack 77 | . 18 . . . 5 38 16 . . . Disable Machine 360 | . . . . . 15 . 60 . . 285 Anti-Garrison Action 200 | . . . . . . . 200 . . . Destroy Structure 145 | . . . . . 1 1 39 . . 104 Lose Combat Pursuer 165 | . 30 . . . 15 . 45 75 . . Influence Decreases 2019 | . 10 38 . . 132 238 437 713 62 389 Entered New Map 148 | . . 24 . . . 22 . 100 2 . Time Decay 1363 | . 10 14 . . 132 206 387 455 30 129 Lost Part 508 | . . . . . . 10 50 158 30 260 Squads Dispatched 11 | . . 1 . . 1 2 5 . . 2 Investigation 4 | . . 1 . . 1 1 1 . . . Extermination 5 | . . . . . . 1 3 . . 1 Reinforcement 1 | . . . . . . . 1 . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 5 | . . . . . 1 . 2 . . 2 Communications Jammed 4 | . . . . . . . 4 . . . Distress Signals 4 | . . . . . . . 4 . . . Times Spotted 99 | . 4 . . 11 10 7 20 27 3 17 Peak Tracking Total 13 | . 4 . . 13 4 3 3 7 3 6 Tactical Retreats 10 | . 1 . . 1 1 . 3 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 8 | . . . . . . . 5 . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 25 | . . . . . 1 . 4 1 . 19 Max in Single Turn 8 | . . . . . 1 . 2 1 . 8 Garrison Access 2 | . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 38 | . 2 1 5 . 5 9 13 1 1 1 Terminals 14 | . 2 . . . 2 3 5 1 1 . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . . . . . . 1 2 . . . Recycling Units 5 | . . . . . 2 1 1 . . 1 Scanalyzers 6 | . . . . . 1 2 3 . . . Garrison Access 2 | . . . . . . . 2 . . . Total Hacks 90 | . 7 1 29 . 9 15 23 4 1 1 Successful 63 | . 4 1 29 . 5 8 11 4 1 . Failed 27 | . 3 . . . 4 7 12 . . 1 Catastrophic 7 | . 1 . . . . 1 5 . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 3 . 1 . 2 3 6 . . . Terminals 31 | . 7 . . . 4 6 9 4 1 . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 7 | . . . . . . 1 6 . . . Recycling Units 7 | . . . . . 3 1 2 . . 1 Scanalyzers 9 | . . . . . 2 3 4 . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 44 | . 4 1 29 . 2 2 1 4 1 . Record 34 | . . . 28 . . 1 . 4 1 . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Locate Traps 2 | . . . . . 1 . 1 . . . Surveillance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . Scan Component 2 | . . . . . . . 2 . . . Repair 2 | . . . . . . . 2 . . . Recycling Unit Hacks 3 | . . . . . 2 . 1 . . . Report Inventory 3 | . . . . . 2 . 1 . . . Scanalyzer 5 | . . . . . 1 2 2 . . . Insert Component 3 | . . . . . 1 1 1 . . . Analyze 2 | . . . . . . 1 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 3 | . . . . . . 1 2 . . . Terminals 2 | . . . . . . 1 1 . . . Assimilate 2 | . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Jam 1 | . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 1 . . . 4 9 8 1 . 1 Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . Total Robot Build Rating 9 | . . . . . . 9 . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . 116 . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . Parts Repaired 2 | . . . . . . . 2 . . . Time 100 | . . . . . . . 100 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 4 | . . . . . . 4 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 48 | . . . . . . 48 . . . . Highest-Rated Ally 16 | . . . . . . 16 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . . . Total Damage 14 | . . . . . . 14 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Active Infowar (turns) 5846 | . 29 230 396 623 709 750 1194 311 1069 535 IFF 1070 | . . . . . . . . . 1069 1 Terrain 2737 | . 29 230 396 623 709 750 . . . . Jamming 2040 | . . . . . . . 1194 311 . 535 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 8967 | 48 86 232 396 624 709 1060 2475 1394 1158 785 Spaces Moved 6384 | 32 142 531 844 424 496 631 1399 757 776 352 Core 16 | 12 2 . 1 . . . . . . 1 Treads . | . . . . . . . . . . . Legs 3842 | 20 14 . 148 424 496 631 1399 694 . 16 Wheels 1174 | . . . . . . . . 63 776 335 Hover . | . . . . . . . . . . . Flight 1352 | . 126 531 695 . . . . . . . Fastest Speed 37 | 50 37 37 37 90 90 105 110 105 130 140 Average Speed 110 | 113 50 37 46 90 101 146 129 140 144 168 Slowest Speed 750 | 190 200 37 150 90 170 170 195 340 145 750 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . 2 1 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 24 61 95 66 33 12 37 70 63 9 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 11 | . . 3 . 2 . . . 4 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 180 | . . . . . . . 41 83 3 53 Melee . | . . . . . . . . . . . Projectile 36 | . . . . . . . 11 12 3 10 AOE 144 | . . . . . . . 30 71 . 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Total 7885 | 40 154 564 848 668 681 737 1965 971 800 457 Wait 932 | . . 25 1 235 138 42 404 70 . 17 Move 6368 | 31 137 528 843 423 495 630 1398 756 775 352 Hop 3 | . 2 1 . . . . . . . . Pick Up 103 | 1 4 2 . 4 11 19 21 28 7 6 Fast Attach 78 | 6 4 4 2 1 5 4 29 7 3 13 Attach 52 | . 1 . . . 5 6 5 21 3 11 Detach 6 | . . . . . 1 . 3 1 . 1 Swap 41 | 2 1 . . . 4 3 17 12 . 2 Drop 102 | . 5 4 2 5 8 15 37 14 4 8 Fire 199 | . . . . . 14 18 50 62 8 47 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 10) 135 | -10/Materials | Identified exit to Mines 135 | -10/Materials | Entered Mines 141 | -10/Mines | Met a Derelict bent on vengeance 190 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 191 | -10/Mines | Found Prototype Device 191 | -10/Mines | Identified Exp. Sensor Array 204 | -10/Mines | Met a Derelict shopkeep closing up shop 304 | -10/Mines | Build established: Mutant 350 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 350 | -10/Mines | Discovered new exit (range 5) 367 | -10/Mines | Entered Exiles 373 | -10/Exiles | Discovered new exit (range 15) 385 | -10/Exiles | Met 8R-AWN 393 | -10/Exiles | Met EX-HEX 422 | -10/Exiles | Met EX-DEC 430 | -10/Exiles | Visited The Gauntlet 529 | -10/Exiles | Discovered new exit (range 10) 547 | -10/Exiles | Learned location of Zion (-6) 558 | -10/Exiles | Met EX-BIN 570 | -10/Exiles | Aligned with FarCom system 570 | -10/Exiles | Given EX-Vault access code 594 | -10/Exiles | Opened EX-Vault 611 | -10/Exiles | Warned to stay clear of 0b10 Research branches 628 | -10/Exiles | Found Potential Leg 631 | -10/Exiles | Found Potential Leg 763 | -10/Exiles | Left Exiles lab with Potential Leg 763 | -10/Exiles | Entered Mines 764 | -9/Mines | Assembled infested the area 769 | -9/Mines | Assisted by a Guerilla fighting off Assembled 840 | -9/Mines | Discovered new exit (range 7) 914 | -9/Mines | Learned Materials security intel 925 | -9/Mines | Learned Materials trap positions 1054 | -9/Mines | Build established: Skirmisher 1387 | -9/Mines | Entered Materials 1387 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1388 | -8/Materials | Loaded intel: 12 trap records 1823 | -8/Materials | Met 7R-MNS 2032 | -8/Materials | Discovered new exit (range 16) 2056 | -8/Materials | Identified exit to Factory 2096 | -8/Materials | Entered Factory 2096 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2453 | -7/Factory | Fabricated G-47 Trooper (x3) 2492 | -7/Factory | Lost 3 allies 2672 | -7/Factory | Discovered new exit (range 14) 2724 | -7/Factory | Identified exit to Factory 2911 | -7/Factory | Fabricated Imp. VTOL Module (x1) 3143 | -7/Factory | Build established: Mutant 3156 | -7/Factory | Entered another Factory area 3156 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4079 | -6/Factory | Build established: Scavenger-Mutant 4603 | -6/Factory | Build established: Mutant 5194 | -6/Factory | Repaired Power Amplifier 5245 | -6/Factory | Repaired Flexi-carbon Leg 5613 | -6/Factory | Discovered new exit (range 6) 5630 | -6/Factory | Identified exit to Lower Caves 5631 | -6/Factory | Entered Lower Caves 5792 | -6/Lower Caves | Encountered a Warlord checkpoint 5794 | -6/Lower Caves | Learned Factory garrison access intel 6009 | -6/Lower Caves | Lost 5 parts (2p3n) 6077 | -6/Lower Caves | Lost 3 allies 6191 | -6/Lower Caves | Learned Factory terminal intel 6217 | -6/Lower Caves | System corruption reached 10% 6224 | -6/Lower Caves | Attracted the attention of an 0b10 base 6239 | -6/Lower Caves | Core integrity fell below 50% 6298 | -6/Lower Caves | Lost 8 parts (3p3n1u1w) 6356 | -6/Lower Caves | Found DCF Scrap (12 items) 6406 | -6/Lower Caves | Learned Armory trap positions 6406 | -6/Lower Caves | Learned Factory emergency access door positions 6406 | -6/Lower Caves | Learned Armory security intel 6605 | -6/Lower Caves | Build established: Scavenger-Mutant 6794 | -6/Lower Caves | Lost 4 parts (2n2u) 6893 | -6/Lower Caves | Discovered new exit (range 13) 7022 | -6/Lower Caves | Identified exit to Lower Caves 7025 | -6/Lower Caves | Entered another Lower Caves area 7027 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7071 | -6/Lower Caves | Lost 4 parts (3p1u) 7100 | -6/Lower Caves | Found DCF Scrap (12 items) 7145 | -6/Lower Caves | Discovered new exit (range 15) 7217 | -6/Lower Caves | Build established: Derelict-Mutant 7387 | -6/Lower Caves | Identified exit to Factory 7527 | -6/Lower Caves | Encountered a Warlord checkpoint 7541 | -6/Lower Caves | Learned 12 Factory zone layouts 8183 | -6/Lower Caves | Entered Factory 8183 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8184 | -5/Factory | Identified exit to Extension 8184 | -5/Factory | Identified exit to Factory 8186 | -5/Factory | Loaded intel: 28 terminal locations 8187 | -5/Factory | Loaded intel: 4 garrison access locations 8477 | -5/Factory | Build established: Derelict-Tank 8752 | -5/Factory | Lost 4 parts (2n2u) 8783 | -5/Factory | First assault squad dispatched 8845 | -5/Factory | Lost 5 parts (1p1n2u1w) 8910 | -5/Factory | Crushed by falling debris 8917 | -5/Factory | System corruption reached 10% 8929 | -5/Factory | Core integrity fell below 50% 8949 | -5/Factory | Core integrity fell below 20% 8968 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 08959_ Power failure, Nuclear Core shutdown. 08959_ Overheating: Matter decay (-1). 08959_ Hvy. Battle Rifle destroyed. 08960_ Overheating: Energy bleed (-40). 08961_ Overheating: Energy bleed (-38). 08961_ U-05 Engineer lays Concrete. 08961_ K-01 Serf collects debris. 08962_ U-05 Engineer lays Concrete. 08964_ K-01 Serf collects debris. 08964_ U-05 Engineer lays Concrete. 08965_ Power failure, Lgt. Fission Core shutdown. 08965_ U-05 Engineer lays Concrete. 08966_ Hvy. Plasma Cannon broken. 08966_ Overheating: Short circuit. 08966_ U-05 Engineer lays Concrete. 08967_ Overheating: Nuclear Core damaged (-1). 08968_ K-01 Serf collects debris. 08968_ Broken Hvy. Plasma Cannon destroyed. 08968_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ???????????# ????????????????????????? | | #??????????# ????????????????????????? | | #??????????# ????????????????????????? | | #??????????# ????????????????????????? | | #??????????# ????????????????????????? | | #???#########????????????????????????? | | #???# ????????????????????????? | | ##### ????????????????????????? | | # ???????????? ???????????? | | # """ ""????????? ? ???????????? | | # """ ""????" ?"" ? ???????????? | | # """ ""??""" """ ???????????? | | "Y" # # ???????????? | | """ # """ # ???????????? | | # """ ##?????????? | | +#### """ # ############ | | # # | | "" # "" # """"" # | | # "" # """"" # | | "" # "" """ # | | # # # | | "" # " # """"" # | | ??????? # """"" # | | ??????? * "" # | | ??????? ! *% !%=% # | | ??????? %= =%@[ # | | ??????? ! =%g*;############ | | ??????? = = % #?????? | | ??????? =%! k % #?????? | | ??????? = #?????? | | ??????? u #?????? | | ??????? #?????? | | ????????## ###########+### #?????? | | ????????????#"%" # #?????? | | ????????????# ! #######?????? | | ????????? + #???????????? | | ????????? # ########????? | | ????????????# # #????? | | ????????????# #""" #????? | | ????????????# #""" #????? | | ????????????# #""" !#????? | | ????????????# # * #????? | | ????????????# # #????? | | ????????????# ##+##+####??? | | ????????????# + #??? | | ????????????####+########## #??? | | ???????????????# #?# ! # #??? | | ???????????????# #?# + #??? | | ???????????????# #?# """ # #######??? | | ???????????????# #?# "Y # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 41 Energy Capacity 525 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 12 Power Amplification 40 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- Imp. VTOL Module | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Imp. VTOL Module | x1 | -7/Factory Repaired ---------- Power Amplifier | 20% | -6/Factory Flexi-carbon Leg | 16% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed AccelerationHoverFocus Manual? 0 Play Time 02:25:29 Cumulative 66.8 hours Start 2025.06.16 @ 18:11:43 End 2025.06.16 @ 21:17:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04a57eee-004d-4481-ba2b-df64f098de76