Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 19:55:27 Player: Blaf Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1423) 1423 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 3494 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/550 Matter 156/300 Energy 151/240 System Corruption 0% Temperature Critical (671) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Field Laser Field Laser > --- INVENTORY (8) ---- Light Ion Engine Compact Wheel Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Light Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Flight Unit Flight Unit Light Assault Rifle Shotgun [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 58 | 6 12 25 15 Power 11 | 1 2 4 4 Engine 9 | 1 2 4 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 20 | 2 2 11 5 Treads . | . . . . Leg 3 | . . . 3 Wheel 2 | 2 . . . Hover . | . . . . Flight 15 | . 2 11 2 Utility 8 | . 3 4 1 Device 3 | . 2 1 . Storage 1 | . . . 1 Processor 2 | . 1 1 . Hackware 2 | . . 2 . Protection . | . . . . Artifact . | . . . . Weapon 19 | 3 5 6 5 Energy Gun 5 | 3 . . 2 Energy Cannon . | . . . . Ballistic Gun 12 | . 4 5 3 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 30 | . 1 11 18 Power 6 | . . 2 4 Propulsion 13 | . . 5 8 Utility 2 | . . 1 1 Weapon 9 | . 1 3 5 Highest Loss Streak 8 | . 1 8 6 To Critical Strikes 1 | . . 1 . Average Backups 3 | 1 2 4 2 Power . | . 1 . . Propulsion . | . . 1 1 Utility . | . 1 . . Weapon . | . . 1 . Tool/Special . | . . . . Unused Backups 6 | . 2 2 2 Power 2 | . 1 . 1 Propulsion 3 | . 1 1 1 Utility 1 | . . 1 . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 90 | . 94 93 75 Engine 11 | . 14 10 7 Wheel 9 | . 26 . . Flight 22 | . 1 41 18 Device 11 | . 13 15 . Storage 1 | . . . 9 Processor 5 | . 10 3 . Hackware 3 | . . . 17 Energy Gun 5 | . 14 . 1 Ballistic Gun 14 | . 12 16 12 Launcher 3 | . 1 4 2 Peak Build Rating 20 | 5 7 19 20 Average Rating 11 | 3 6 13 16 On Entrance 7 | . 5 6 19 Avg Prop Armor Cover (%) 3 | . 3 . . Naked Turns . | . . . . Heaviest Build 21 | 9 11 14 21 Greatest Support 35 | 32 32 20 35 Greatest Overweight (x) 3 | 2 3 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 5 5 8 Average Capacity 5 | 5 5 5 8 Most Carried 5 | 4 5 5 4 Average Carried 3 | 1 2 4 2 Final Capacity 8 | 5 5 5 8 Final Carried 5 | 2 4 5 2 Class Distribution -------------------- 41% | Mutant 31% | Scavenger-Sprinter 9% | Hacker-Mutant 8% | Sprinter 5% | Hacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1392 | 232 253 635 272 Remotely . | . . . . Salvage Created 1574 | . 253 865 456 Parts 121 | . 26 60 35 Haulers Intercepted 6 | . 1 5 . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 46 | . 7 21 18 Guns 29 | . 7 12 10 AOE 17 | . . 9 8 Classes Destroyed 12 | . 7 3 2 Worker 2 | . 1 1 . Builder 2 | . 1 1 . Tunneler 1 | . . 1 . Hauler 6 | . 1 5 . Recycler 2 | . . 1 1 Operator 2 | . 1 1 . Watcher 6 | . 2 4 . Swarmer 23 | . 6 9 8 Grunt 15 | . 1 8 6 Brawler 1 | . . . 1 Sentry 6 | . . 4 2 Hunter 1 | . . . 1 Best Kill Streak 16 | . 5 16 8 Combat Bots Only 11 | . 4 11 7 Max Kills in Single Turn 3 | . 2 3 3 Gunslinging 1 | . 1 . . Exploded 3 | . . 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 373 | . 42 125 206 Missed 121 | . 8 45 68 Hits 252 | . 34 80 138 Projectile 252 | . 34 80 138 Critical Strikes 8 | . 1 2 5 Damage Taken 3147 | . 255 1034 1858 Core 904 | . 83 238 583 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 13 | . . 13 . Core Remaining (%) 68 | 100 66 40 . Volleys Fired 190 | . 41 85 64 Largest 2 | . 2 2 2 Hottest 126 | . 90 53 126 Shots Fired 293 | . 68 121 104 Gun 264 | . 68 107 89 Cannon . | . . . . Launcher 29 | . . 14 15 Special . | . . . . Kinetic 220 | . 46 107 67 Thermal 44 | . 22 . 22 Explosive 29 | . . 14 15 Electromagnetic . | . . . . Robot Hit Streak 17 | . 5 17 11 Robot Miss Streak 6 | . 6 4 4 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 196 | . 35 88 73 Core Hits 116 | . 17 50 49 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . . 2 Burn 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4535 | . 482 2291 1762 Guns 2320 | . 482 1063 775 Cannons . | . . . . Explosions 2215 | . . 1228 987 Melee . | . . . . Ramming . | . . . . Kinetic 1880 | . 298 1063 519 Thermal 440 | . 184 . 256 Explosive 2215 | . . 1228 987 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 89 | . . 45 44 Projectiles . | . . . . Explosions 89 | . . 45 44 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 261 | . . 170 91 Shots 8 | . . 4 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 671 | . 150 37 671 Average Temperature 77 | . 69 9 118 Received Heat Transfer 1161 | . 6 246 909 Effects 9 | . . . 9 Shutdowns 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 1148 | . 519 . 629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 2 Low Security (%) 70 | 100 100 71 10 Level 1 10 | . . 13 26 Level 2 18 | . . 15 62 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 471 | . 100 431 471 Initial 176 | . . 32 176 Average 141 | . 17 142 381 Influence Increases 1769 | . 293 881 595 Destroy 0b10 Robot/C 920 | . 140 420 360 Destroy 0b10 Robot/NC 105 | . 30 70 5 Destroy Leader 224 | . 36 118 70 Successful Hack 19 | . 12 7 . Disable Machine 90 | . 15 60 15 Destroy Structure 156 | . . 71 85 Partial Spotted 90 | . 15 75 . Lose Combat Pursuer 165 | . 45 60 60 Influence Decreases 1400 | . 215 542 643 Entered New Map 287 | . . 46 241 Time Decay 823 | . 205 396 222 Lost Part 290 | . 10 100 180 Squads Dispatched 6 | . 1 3 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 93 | . 14 48 31 Peak Tracking Total 10 | . 4 10 10 Tactical Retreats 12 | . 1 9 2 ECM-based Alert Blocks 18 | . . 18 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 1 4 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . 1 . Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 19 | . 3 14 2 Successful 14 | . 1 12 1 Failed 3 | . 2 1 . Catastrophic . | . . . . Database Lockouts 2 | . . 1 1 Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations 7 | . 3 4 . Recycling Units 2 | . . 2 . Scanalyzers 10 | . . 8 2 Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 1 3 . Scan Component 3 | . 1 2 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 8 | . . 7 1 Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Retrieve Study 4 | . . 3 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 4 | . . 3 1 Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1815 | . 776 1039 . Sensors 1302 | . 776 526 . Terrain 1 | . 1 . . T.N.C. 623 | . 623 . . ECM 955 | . . 955 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2414 | 76 813 1062 463 Spaces Moved 2835 | 65 684 1674 412 Core 37 | 35 2 . . Treads . | . . . . Legs 62 | . . . 62 Wheels 641 | 30 611 . . Hover . | . . . . Flight 2095 | . 71 1674 350 Fastest Speed 26 | 50 37 26 26 Average Speed 51 | 96 94 29 62 Slowest Speed 200 | 150 200 110 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 18 | . . 16 2 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 3 67 86 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 165 | . . 68 97 Melee . | . . . . Projectile . | . . . . AOE 165 | . . 68 97 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3484 | 76 784 2104 520 Wait 357 | . 22 315 20 Move 2796 | 64 683 1641 408 Hop 18 | . . 16 2 Pick Up 32 | 5 11 10 6 Fast Attach 29 | 3 6 12 8 Attach 21 | 2 4 7 8 Detach 1 | . 1 . . Swap 12 | 1 3 7 1 Drop 28 | 1 13 11 3 Fire 190 | . 41 85 64 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 878 | -10/Materials | Discovered new exit (range 12) 890 | -10/Materials | Entered another Materials area 890 | -9/Materials | Evolved 2 slots: Propulsion x2 894 | -9/Materials | Discovered new exit (range 15) 1192 | -9/Materials | Build established: Scavenger-Sprinter 1380 | -9/Materials | Repaired Sensor Array 1486 | -9/Materials | Lost 8 parts (1p4n1u2w) 1525 | -9/Materials | Central database locked down 1589 | -9/Materials | Discovered new exit (range 16) 1646 | -9/Materials | Core integrity fell below 50% 1675 | -9/Materials | Destroyed 11 combat bots 1914 | -9/Materials | Discovered new exit (range 15) 1933 | -9/Materials | Discovered new exit (range 16) 1952 | -9/Materials | Entered another Materials area 1952 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2018 | -8/Materials | Central database locked down 2095 | -8/Materials | Destroyed 7 combat bots 2114 | -8/Materials | Lost 6 parts (1p3n2w) 2355 | -8/Materials | Core integrity fell below 50% 2384 | -8/Materials | Lost 6 parts (2p2n2w) 2404 | -8/Materials | Core integrity fell below 20% 2416 | -8/Materials | Core melted Last Messages --------------- 02390_ K-01 Serf collects debris. 02394_ G-47 Trooper suffers critical hit (Burn). 02396_ Hacking Suite destroyed. 02398_ G-47 Trooper overheating. 02399_ Overheating: System interference. 02399_ Field Laser temporarily disabled. 02399_ Critical hit (Burn: +37). 02400_ G-47 Trooper heat short circuits Particle Gun. 02401_ Power failure, Nuclear Core shutdown. 02401_ Overheating: Field Laser damaged (-24). 02407_ Overheating: Matter decay (-32). 02408_ Power failure, Nuclear Core shutdown. 02411_ Overheating: Field Laser damaged (-8). 02412_ Overheating: Matter decay (-17). 02412_ G-47 Trooper destroyed. 02414_ M-13 Machinist repairs G-47 Trooper. 02414_ Critical hit (Burn: +37). 02415_ Power failure, Nuclear Core shutdown. 02416_ Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | # """## """ "" # ## ! # # """" | | """## """ """ # ! ! ## # + """" | | """## """ S" # " ######### # """" | | ## # ! "/ #???????# #="""" | | # ## """## = # "" #???????# #="""" | | ## ### """## # !! "" #???????# #= | | ?# #?# """## # !! #???????# ###### | | ## ### """######+##### / #???????# #????? | | # #?## ########+############ #????? | | ########## #????? | | " #????? | | #######+## #????? | | #?# # "" #????? | | ##+##### !!!^ # "" = #????? | | ## !!! # = ###### | | ## !! !# ""T"" | | ## # """"" | | # # | | ######### | | #???????# ###m############## ######### | | #######??????####/#####g #??????????# #???????? | | ?????????????# #g[[#??????????# #???????? | | ?????????????? """ +=[ #??????????# #???????? | | ?????????????? """ #u[!#??????????# #???????? | | ??????????????? """??#%* #??????????# #???????? | | ??????????????? ????# @#??????????# #???????? | | ?????????????? ??????# #??????????# #???????? | | ??????????????????????#####??????????# #???????? | | ??????????????????????????????######## #???????? | | ?????????????????????????????? """ # #???????? | | ???????????????????????????# """"" # ######### | | ???????????????????????????# """"" # | | ???????????????????????????# """"" + | | ???????????????????????????# """ # | | ???????????????????????????# ### #####+# | | ???????????????????????????# #?# #??? | | ???????????????????????????# #?# #??? | | ???????????????????????????###########?# #?? | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# #?# | | ???????????????????????????????????????# #?# | | ???????????????????????????????????????# #?##### | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# #?????? | | ???????????????????????????????????????# ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 35% | -9/Materials Studied --------- Flight Unit | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingClaymoresRipteeth Manual? 0 Play Time 00:41:39 Cumulative 18.1 hours Start 2026.07.15 @ 19:15:00 End 2026.07.15 @ 19:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67e0ce79-9bd2-48ce-b9f2-5817515df043