Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.11.06 @ 18:43:07

Player: Plexion

Result: Destroyed by B0-2HK(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (383)      383
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1093

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     240/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
       Light Treads
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Disposable Heat Sink
       Large Storage Unit
>            --- WEAPON (2) -------
             Assault Rifle
             Battle Cannon
>            --- INVENTORY (15) ---
             Ion Engine
       Light Ion Engine
             Huge Storage Unit
             Assault Rifle
       Light Assault Rifle
  Subdweller Machine Gun
             Battle Cannon
             Hammer
             Blade Trap
             Blade Trap
             Blade Trap

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Disposable Heat Sink
       Large Storage Unit
>            --- WEAPON -----------
             Battle Cannon
             Battle Cannon
>            --- INVENTORY --------
             Ion Engine
       Light Ion Engine
       Light Treads
       Light Treads
  Subdweller Monowheel
             Huge Storage Unit
             Assault Rifle
             Assault Rifle
       Light Assault Rifle
             Hammer
             Blade Trap
             Blade Trap
             Blade Trap
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 5   3   .   14  
  Power                    2    | .   1   .   1   
    Engine                 2    | .   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   .   3   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 2    | .   1   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   .   9   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 2   .   .   5   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   81  100 97  
  Engine                   12   | .   9   14  14  
  Treads                   27   | .   28  28  27  
  Device                   9    | .   1   14  12  
  Storage                  14   | .   14  14  14  
  Ballistic Gun            24   | .   28  28  18  
  Ballistic Cannon         2    | .   .   .   5   
  Impact Weapon            1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 9   30  30  34  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 6   13  15  15  
  Most Carried             13   | 3   5   9   13  
  Average Carried          7    | 1   3   6   11  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 3   5   9   11  

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Sub 
Matter Collected           725  | 225 206 54  240 
  Remotely                 .    | .   .   .   .   
Salvage Created            505  | .   243 81  181 
  Parts                    44   | .   20  12  12  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Combat Hostiles Destroyed  18   | .   7   6   5   
  Guns                     17   | .   7   6   4   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          7    | .   5   .   2   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  13   | .   6   6   1   
  Grunt                    1    | .   1   .   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               3    | .   .   .   3   
Best Kill Streak           3    | .   3   3   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Sub 
Damage Taken               1254 | .   236 197 821 
  Core                     259  | .   66  46  147 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              63   | .   26  9   28  
  Largest                  2    | .   2   2   2   
  Hottest                  78   | .   40  40  78  
Shots Fired                123  | .   52  18  53  
  Gun                      109  | .   52  18  39  
  Cannon                   14   | .   .   .   14  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  123  | .   52  18  53  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         21   | .   7   8   21  
  Robot Miss Streak        3    | .   3   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   1   2   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           87   | .   29  12  46  
  Core Hits                30   | .   15  6   9   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              7    | .   .   .   7   
  Impact                   7    | .   .   .   7   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1331 | .   369 180 782 
  Guns                     1040 | .   367 174 499 
  Cannons                  283  | .   .   .   283 
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  8    | .   2   6   .   
  Kinetic                  1323 | .   367 174 782 
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 6    | .   .   .   6   
  Impact                   .    | .   .   .   .   
  Kinetic                  6    | .   .   .   6   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   2   2   .   
Targets Rammed             4    | .   2   2   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        2    | .   2   .   .   
  Average Temperature      2    | .   2   .   .   
  Received Heat Transfer   201  | .   81  .   120 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Peak Influence             186  | .   186 171 .   
  Initial                  31   | .   .   31  .   
  Average                  73   | .   82  72  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   12  13  8   
  Peak Tracking Total      12   | .   5   12  2   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         3    | .   .   3   3   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Sub 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               3    | .   3   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   10   | .   10  .   .   
  Terminals                10   | .   10  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Robot Analysis           2    | .   2   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Jun Mat Min Sub 
Turns Passed               1917 | 72  577 584 684 
Spaces Moved               1009 | 40  304 331 334 
  Core                     1    | 1   .   .   .   
  Treads                   1008 | 39  304 331 334 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 157 160 160 160 
  Slowest Speed            240  | 160 160 160 240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       38   | 3   49  71  29  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             3    | .   .   2   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Sub 
Total                      1170 | 47  342 366 415 
  Wait                     51   | .   3   21  27  
  Move                     1006 | 39  303 330 334 
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 3   3   4   3   
  Fast Attach              9    | 5   2   .   2   
  Attach                   6    | .   1   .   5   
  Detach                   3    | .   1   .   2   
  Swap                     7    | .   .   .   7   
  Drop                     1    | .   1   .   .   
  Fire                     63   | .   26  9   28  
  Melee                    7    | .   .   .   7   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    4    | .   2   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 15)
   73 | -11/Junkyard  | Entered Materials
  161 | -10/Materials | Discovered new exit (range 12)
  305 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 16)
  361 | -10/Materials | Central database locked down
  650 | -10/Materials | Entered Mines
  714 | -10/Mines     | Learned location of 1 exit from Materials
  765 | -10/Mines     | Discovered new exit (range 14)
 1046 | -10/Mines     | Learned Materials terminal intel
 1070 | -10/Mines     | Found a hidden stash of uninstalled traps
 1149 | -10/Mines     | Discovered new exit (range 7)
 1193 | -10/Mines     | Assembled infested the area
 1226 | -10/Mines     | Discovered new exit (range 6)
 1234 | -10/Mines     | Entered Subcaves
 1318 | -10/Subcaves  | Core integrity fell below 50%
 1543 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1557 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1565 | -10/Subcaves  | Learned location of Zion (-7)
 1565 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1913 | -10/Subcaves  | Core integrity fell below 20%
 1918 | -10/Subcaves  | Destroyed by B0-2HK(R) with Subdweller Laser

 Last Messages 
---------------
01704_ XG-P97(R) knocked back. <x6>
01714_ Lgt. Treads destroyed.
01714_ MW-4JM(R) destroyed.
01720_ XG-P97(R) destroyed.
01730_ Acquired Sub. Machine Gun.
01732_ Acquired 53 matter.
01739_ Destroyed Lgt. Ion Engine.
01739_ S-10 Pest destroyed.
01744_ Flight Unit fries itself beyond repair.
01752_ Y-45 Defender destroyed.
01758_ Acquired 57 matter.
01759_ Imp. Ion Engine fries itself beyond repair.
01765_ Heat Sink fries itself beyond repair.
01766_ Acquired 2 matter.
01768_ Acquired 18 matter.
01769_ Beam Rifle fries itself beyond repair.
01902_ Sub. Machine Gun shoots sparks and powers down.
01910_ Lgt. Treads destroyed.
01912_ Sub. Machine Gun destroyed.
01917_ Destroyed Scrap Shield.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakInsulatedRipper
  Manual?         0
Play Time         00:10:40
  Cumulative      470.1 hours
  Start           2023.11.06 @ 18:35:08
  End             2023.11.06 @ 18:43:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          554
  Rogue           467
  Adventurer      87
  Explorer        0
Win Type          -
  Total           27
  Types           8/0/15/1/1/0/2/0/0
Lore%             90
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c12dd8e-7caa-4109-a7aa-94d4edbd50cd