Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 20:36:57

Player: mako

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (69)      345
Value Destroyed (2181)     2181
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-49)                -49
              TOTAL SCORE: 5637

 Bonus
-------
Friendly Fire              -49

 Cogmind 
---------
Core Integrity             0/700
Matter                     47/300
Energy                     221/400
System Corruption          3%
Temperature                Cool (0)
Location                   -7/Factory

 Parts 
-------
Power (1)
Propulsion (5)
  Improved Carbon-fiber Leg
Utility (4)
  Compact Battery
  Field Recycling Unit
Weapon (3)
  Great Axe
Inventory (4)
  Micro Nuclear Core
  Layered Light Armor Plating

 Peak State 
------------
Power
  Improved Ion Engine
Propulsion
  Armored Treads
  Armored Treads
  Armored Treads
  Armored Treads
  Armored Treads
Utility
  Large Storage Unit
  Large Storage Unit
  Compact Battery
  Hardened Medium Armor Plating
Weapon
  EM Shotgun
  Heavy Laser
  Advanced EMP Blaster
Inventory
  Light Ion Engine
  Light Angular Momentum Engine
  Armored Treads
  Armored Treads
  Armored Treads
  Compact Matter Pod
  Advanced Sensor Array
  Recoil Stabilizer
  Utility Shielding
  Lightning Gun
  Beam Rifle
  EM Pulse Cannon
  EM Pulse Cannon
  Heavy Assault Rifle
  Improved Assault Rifle
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             85   | 8   .   2   16  17  20  2   5   15  
  Power                    11   | 1   .   1   2   2   3   .   1   1   
    Engine                 7    | 1   .   1   2   1   1   .   1   .   
    Core                   4    | .   .   .   .   1   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   .   7   7   9   .   1   5   
    Treads                 18   | .   .   .   1   6   9   .   1   1   
    Leg                    11   | 2   .   .   6   1   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | 3   .   1   4   4   1   1   .   7   
    Device                 8    | 1   .   .   1   1   .   .   .   5   
    Storage                7    | 1   .   .   1   3   1   .   .   1   
    Processor              2    | 1   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   1   1   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   .   3   4   7   1   3   2   
    Energy Gun             11   | 1   .   .   2   3   3   1   .   1   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   .   
    Ballistic Gun          5    | 1   .   .   1   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   1   
Parts Lost                 27   | .   .   .   6   2   6   .   8   5   
  Power                    6    | .   .   .   1   1   2   .   2   .   
  Propulsion               7    | .   .   .   1   .   2   .   2   2   
  Utility                  4    | .   .   .   1   .   .   .   1   2   
  Weapon                   10   | .   .   .   3   1   2   .   3   1   
  Highest Loss Streak      8    | .   .   .   3   1   2   .   8   4   
Average Slot Usage (%)     89   | .   100 100 96  97  99  100 41  41  
  Engine                   5    | .   14  14  10  5   1   7   3   .   
  Core                     2    | .   .   .   .   2   6   .   .   .   
  Treads                   21   | .   .   .   1   38  44  38  14  .   
  Leg                      13   | .   28  28  39  4   .   .   .   5   
  Device                   1    | .   14  2   .   .   .   .   .   7   
  Storage                  17   | .   14  14  11  18  26  23  10  7   
  Processor                2    | .   .   .   6   8   .   .   .   .   
  Protection               2    | .   .   11  4   .   .   7   2   .   
  Energy Gun               10   | .   14  14  5   13  11  15  5   6   
  Ballistic Gun            8    | .   14  14  15  4   6   7   1   .   
Naked Turns                64   | .   .   .   .   .   .   .   64  .   
Heaviest Build             61   | 13  13  13  28  50  50  58  61  17  
  Greatest Support         100  | 20  20  20  40  100 100 100 100 20  
  Greatest Overweight (x)  14   | .   .   .   .   14  .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   6   6   10  16  16  16  16  4   
  Average Capacity         10   | 5   6   6   6   15  16  16  9   4   
  Most Carried             16   | 5   5   6   9   16  16  15  15  4   
  Average Carried          9    | 3   5   5   5   14  15  14  8   1   
  Final Capacity           16   | 6   6   6   10  16  16  16  4   4   
  Final Carried            16   | 5   5   6   9   15  16  15  4   2   

 Class Distribution 
--------------------
 80% | Mutant
 14% | Scavenger-Mutant
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
             Tank | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  
Matter Collected           1338 | 316  .    71   359  300  240  .    .    52   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3262 | 152  .    181  655  770  1481 .    .    23   
  Parts                    150  | 7    .    12   37   30   61   .    .    3    
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           9    | .    .    .    2    1    5    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Combat Hostiles Destroyed  49   | .   .   6   10  12  21  .   .   .   
  Melee                    4    | .   .   .   .   1   3   .   .   .   
  Guns                     43   | .   .   6   10  11  16  .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   
Classes Destroyed          10   | 3   .   2   3   1   1   .   .   .   
  Worker                   3    | 2   .   .   .   .   1   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 8    | 1   .   .   2   1   4   .   .   .   
  Watcher                  5    | .   .   .   2   2   1   .   .   .   
  Swarmer                  6    | .   .   3   .   .   3   .   .   .   
  Grunt                    27   | .   .   3   5   9   10  .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   1   2   .   .   .   
  Sentry                   12   | .   .   .   4   2   6   .   .   .   
Best Kill Streak           7    | 3   .   3   4   6   7   .   .   1   
  Combat Bots Only         5    | .   .   3   2   5   4   .   .   .   
Max Kills in Single Turn   2    | 1   .   2   1   1   1   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  
Damage Taken               5341 | .    59   290  608  1087 2007 .    473  817  
  Core                     1102 | .    14   65   49   146  126  .    247  455  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    68   87   .    50   .    .    .    
Volleys Fired              216  | 12   .    17   54   33   90   .    9    1    
  Largest                  3    | 2    .    2    2    2    2    .    3    1    
  Hottest                  171  | 60   .    60   85   90   90   .    171  56   
Shots Fired                420  | 24   .    34   101  59   179  .    22   1    
  Gun                      411  | 24   .    34   101  59   179  .    13   1    
  Cannon                   4    | .    .    .    .    .    .    .    4    .    
  Launcher                 5    | .    .    .    .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  158  | 12   .    17   66   3    59   .    1    .    
  Thermal                  73   | 12   .    17   35   3    .    .    5    1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          189  | .    .    .    .    53   120  .    16   .    
  Robot Hit Streak         26   | 4    .    13   15   22   26   .    11   8    
  Robot Miss Streak        4    | 2    .    2    4    2    2    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    
Shots Hit Robots           325  | 16   .    25   63   51   145  .    22   3    
  Core Hits                154  | 6    .    10   25   38   70   .    3    2    
  Critical Hits            1    | .    .    .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 4    | .    .    .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4797 | 182  .    250  826  1048 2148 .    173  170  
  Guns                     4267 | 182  .    250  826  838  2047 .    109  15   
  Cannons                  8    | .    .    .    .    .    .    .    8    .    
  Explosions               280  | .    .    .    .    188  36   .    56   .    
  Melee                    147  | .    .    .    .    .    .    .    .    147  
  Ramming                  95   | .    .    .    .    22   65   .    .    8    
  Kinetic                  1324 | 71   .    104  514  38   582  .    15   .    
  Thermal                  948  | 111  .    146  312  234  36   .    94   15   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          2283 | .    .    .    .    754  1465 .    64   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 147  | .    .    .    .    .    .    .    .    147  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    3    .    7    .    1    3    
  Average Corruption       2    | .    .    .    3    .    5    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    19   .    .    .    .    5    
    Message Errors         4    | .    .    .    3    .    .    .    .    1    
    Matter Fused           6    | .    .    .    4    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    2    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    3    .    .    .    .    .    
    Targeting Errors       4    | .    .    .    4    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            82   | .    .    .    .    11   .    .    .    71   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    11   .    .    .    .    
  Melee                    71   | .    .    .    .    .    .    .    .    71   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      338  | .    .    .    .    202  49   .    84   3    
  Shots                    10   | .    .    .    .    4    1    .    5    .    
  Rammed                   17   | .    .    .    .    4    9    .    .    4    
Targets Rammed             23   | .    .    .    .    6    13   .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  6    | .    .    .    .    2    4    .    .    .    
Highest Temperature        393  | .    .    93   291  225  189  .    203  393  
  Average Temperature      72   | .    .    39   81   75   60   .    87   176  
  Received Heat Transfer   1506 | .    .    117  234  441  612  .    .    102  
  Effects                  1    | .    .    .    1    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              8    | .    .    .    .    1    7    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    
  Heat Transferred         1974 | 250  .    325  766  361  50   .    185  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    4    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Peak Influence             366  | 25  31  152 219 225 366 165 57  65  
  Average Influence        118  | 9   27  57  109 86  222 165 23  33  
Maximum Alert Level        1    | .   .   .   1   1   1   .   .   .   
  Low Security (%)         77   | .   .   .   .   .   .   .   .   .   
  Level 1                  22   | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   .   5   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   3   .   .   1   
  Assault                  2    | .   .   .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Distress Signals           5    | .   .   .   2   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   4   6   20  18  42  .   6   20  
  Peak Tracking Total      10   | .   3   3   5   8   9   .   6   10  
  Tactical Retreats        15   | .   .   .   2   2   6   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Traps Triggered            11   | .   .   .   2   .   7   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Machines Disabled          2    | .   .   .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Machines Accessed          1    | .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                3    | .   .   .   3   .   .   .   .   .   
  Successful               3    | .   .   .   3   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   3   .   .   .   .   .   
  Record                   3    | .   .   .   3   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Total Allies               3    | .   .   .   .   .   2   .   1   .   
  Largest Group            2    | .   .   .   .   .   2   .   1   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   15  .   7   .   
  Total Damage             397  | .   .   .   .   .   271 .   126 .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Was  Fac  
Turns Passed               3816 | 153  45   371  851  544  1102 156  163  431  
Spaces Moved               2177 | 84   38   134  492  236  438  91   156  508  
  Core                     137  | 1    .    .    .    1    .    .    135  .    
  Treads                   763  | .    .    .    .    192  438  91   21   21   
  Legs                     794  | 83   38   134  492  43   .    .    .    4    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    483  | .    .    .    .    .    .    .    .    483  
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  168  170  50   60   
  Average Speed            122  | 119  120  120  120  163  169  170  66   74   
  Slowest Speed            750  | 120  120  120  120  750  170  170  170  170  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    14   38   40   19   56   3    76   17   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          34   | .    .    .    .    32   2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      34   | .    .    .    .    32   2    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Was Fac 
Total                      2896 | 109 37  311 651 333 611 94  197 553 
  Wait                     297  | .   .   151 68  10  33  .   27  8   
  Move                     2170 | 83  37  133 491 235 437 91  155 508 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  53   | 5   .   4   15  17  6   1   .   5   
  Fast Attach              27   | 8   .   .   2   6   6   .   .   5   
  Attach                   37   | .   .   .   9   5   7   2   4   10  
  Detach                   9    | .   .   .   .   1   2   .   1   5   
  Swap                     21   | .   .   2   5   6   7   .   1   .   
  Drop                     39   | 1   .   4   7   14  10  .   .   3   
  Fire                     216  | 12  .   17  54  33  90  .   9   1   
  Melee                    4    | .   .   .   .   .   .   .   .   4   
  Ram                      4    | .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    19   | .   .   .   .   6   13  .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  154 | -11/Scrapyard | Entered Materials
  176 | -10/Materials | Discovered new exit (range 16)
  199 | -10/Materials | Entered Mines
  323 | -10/Mines     | Build established: Mutant
  350 | -10/Mines     | Excavation squad dispatched
  350 | -10/Mines     | A large section of the Mines collapsed
  539 | -10/Mines     | Discovered new exit (range 13)
  570 | -10/Mines     | Entered Materials
  570 | -9/Materials  | Evolved 2 slots: Propulsion x2
  792 | -9/Materials  | Lost 3 parts (1p1n1u)
 1240 | -9/Materials  | Build established: Scavenger-Mutant
 1367 | -9/Materials  | Discovered new exit (range 8)
 1421 | -9/Materials  | Entered another Materials area
 1421 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1781 | -8/Materials  | Build established: Mutant
 1944 | -8/Materials  | Discovered new exit (range 9)
 1965 | -8/Materials  | Entered Storage
 1976 | -8/Storage    | Met a pair of Derelict thieves
 3031 | -8/Storage    | Discovered new exit (range 16)
 3067 | -8/Storage    | Entered Factory
 3067 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3223 | -7/Factory    | Sucked down chute
 3223 | -7/Factory    | Entered Waste
 3224 | -7/Waste      | Met a frightened Derelict
 3247 | -7/Waste      | Spotted C-40 Crusher
 3268 | -7/Waste      | Spotted C-40 Crusher
 3273 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3283 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3286 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3289 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3292 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3295 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3311 | -7/Waste      | Spotted C-40 Crusher
 3318 | -7/Waste      | Spotted C-40 Crusher
 3318 | -7/Waste      | Spotted C-40 Crusher
 3322 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3329 | -7/Waste      | Spotted C-40 Crusher
 3352 | -7/Waste      | Discovered new exit (range 13)
 3353 | -7/Waste      | Lost 8 parts (2p2n1u3w)
 3386 | -7/Waste      | Entered Factory
 3794 | -7/Factory    | Core integrity fell below 50%
 3809 | -7/Factory    | Core integrity fell below 20%
 3817 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03682_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F020.
03689_ System corrupted: Energy discharge (-86).
03727_ T-07 Excavator is excavating. <x3>
03755_ System corrupted: Matter fused (-6).
03772_ System corrupted: Matter fused (-10).
03775_ Acquired Imp. Carbon-fiber Leg.
03780_ Acquired Unknown Device.
03780_ Identified Field Recycling Unit.
03793_ C-30 ARC bursts open, deploying its payload.
03793_ S-27 Virus unfolds itself. <x3>
03794_ IPJ8XKGBS%XL||RYPNVS
03798_ Beam Rifle destroyed.
03800_ K-01 Serf collects debris.
03803_ Sneak attack on K-01 Serf.
03803_ Destroyed Wheel.
03803_ Destroyed Lgt. Ion Engine.
03804_ Imp. Titanium Leg destroyed.
03810_ Gravmag System destroyed.
03815_ Imp. Terrain Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ????????????????????####################????###### |
| ????????????????????#                  #?#??#      |
| ????????????????????#                  #????#      |
| ????????????????????#                  #????#      |
| ????????????????????#                  #????#      |
| ????????????????????#                  #????# "F"" |
| ????????????????????#                  #????# """" |
| ????????????????????#                  #????#      |
| ????????#???#???????#                  #????###### |
| ??????????????????????########+##################  |
| ????????? ??????????#??#???#        /  !        #  |
| ??????????????????#?#??????#     ####           /  |
| ???????????????????????????#     #??#           #  |
| ?????????????????#??########     #??#  """ """  #  |
| ??????????????+                  #??#  """ """  #  |
| ????????????????????########     #??#  """ """  #  |
| ????????#?????????????#????#     #??#           #  |
| ????????????#?##############     #??#############  |
| ??????????????#         !! #  ^  #???????#??????#  |
| ??????????????#         !! # ^   #????? ???        |
| ??????????????#           %/     #??????????       |
| ??????????????#            #     #?????????        |
| ??????????????#            #     #?????????        |
| ??????????????##############     #?????????        |
| ????????????????????#    @s s    #?? ??????        |
| ????????????????????#     kss    #?????????        |
| ????????????????????#            # ????#????###### |
| ????????????????????#            #????#??????????? |
| ????????????#?????#?#            #?????? ????????  |
| ????????????????????#     ########???????????????? |
| ????????????#???????#   gg#??????????????????????? |
| ?????????????????? #       ??????????????????????? |
| ???????????????????#   b g ??????????????????????? |
| ???????????????????#       ?????? ????????? ?????? |
| ???????????????????+   Yg  ????????????????????"?? |
| ???????????????????#       ??????????????????????? |
| ???????????????????#  k    ??????????????????????? |
| ???????????????????#       ??????????????????????? |
| ?????????????????????#   ##??#????? ?????????????? |
| ???????????????????????  ??????????   ############ |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ??????????????????????????????????????#?########+# |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????# "" " |
| ??????????????????????????????????? ????????# "" " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             225
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                53
Targeting Accuracy         6
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MatterSniperElectrolaser
  Manual?         0
Play Time         00:53:03
  Cumulative      11.2 hours
  Start           2019.11.03 @ 19:45:48
  End             2019.11.03 @ 20:36:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12056a02-da70-42b7-a939-a68fea5a3c1f