Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.21 @ 23:25:45

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (623)      623
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1738

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             327/400
Matter                     280/300
Energy                     273/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
           Heat Sink
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (8) ----
    Cooled Ion Engine
     Light Treads
  Improved Terrain Scanner
     Light Armor Plating
           Particle Cannon
           Particle Cannon
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Treads
  Improved Terrain Scanner
     Light Armor Plating
           Particle Cannon
           Particle Cannon
           Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   2   13  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 5    | 2   .   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   1   2   
    Device                 2    | 1   1   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          5    | .   .   5   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 5    | .   2   3   
  Power                    1    | .   1   .   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   1   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   98  89  
  Engine                   11   | .   13  11  
  Treads                   28   | .   28  28  
  Device                   11   | .   13  11  
  Storage                  12   | .   14  11  
  Protection               3    | .   .   5   
  Energy Cannon            11   | .   .   17  
  Ballistic Gun            12   | .   28  4   
Peak Build Rating          17   | 7   7   17  
  Average Rating           10   | 5   6   12  
  On Entrance              4    | .   7   7   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 12  12  25  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 3   2   8   
  Average Carried          4    | .   1   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 2   2   7   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           572  | 214 210 148 
  Remotely                 .    | .   .   .   
Salvage Created            1039 | 63  328 648 
  Parts                    66   | 4   16  46  
Haulers Intercepted        3    | .   .   3   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | .   9   12  
  Guns                     9    | .   9   .   
  Cannons                  9    | .   .   9   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | 2   2   4   
  Worker                   3    | 1   .   2   
  Tunneler                 2    | 2   .   .   
  Hauler                   3    | .   .   3   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Swarmer                  8    | .   2   6   
  Grunt                    10   | .   7   3   
  Sentry                   3    | .   .   3   
Best Kill Streak           9    | 3   6   9   
  Combat Bots Only         6    | .   6   5   
Max Kills in Single Turn   4    | 1   2   4   
  Gunslinging              1    | .   1   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        125  | .    57   68   
  Missed                   27   | .    16   11   
Damage Taken               962  | .    439  523  
  Core                     140  | .    67   73   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         86   | 100  73   .    
Volleys Fired              68   | 10   26   32   
  Largest                  2    | 2    2    2    
  Hottest                  136  | 40   40   136  
Shots Fired                135  | 20   52   63   
  Gun                      86   | 20   52   14   
  Cannon                   48   | .    .    48   
  Launcher                 1    | .    .    1    
  Special                  .    | .    .    .    
  Kinetic                  86   | 20   52   14   
  Thermal                  48   | .    .    48   
  Explosive                1    | .    .    1    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | 4    12   13   
  Robot Miss Streak        3    | 1    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           87   | 14   38   35   
  Core Hits                43   | 6    15   22   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1457 | 158  396  903  
  Guns                     671  | 158  396  117  
  Cannons                  577  | .    .    577  
  Explosions               209  | .    .    209  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  671  | 158  396  117  
  Thermal                  577  | .    .    577  
  Explosive                209  | .    .    209  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            2    | .    .    2    
  Projectiles              2    | .    .    2    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      15   | .    .    15   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        378  | .    16   378  
  Average Temperature      86   | .    8    107  
  Received Heat Transfer   273  | .    192  81   
  Effects                  1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1036 | .    .    1036 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             316  | 15  189 316 
  Initial                  79   | .   9   79  
  Average                  125  | 2   111 157 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         85   | 100 100 74  
  Level 1                  14   | .   .   25  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           6    | .   .   6   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              31   | .   11  20  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   1   4   
  Terminals                5    | .   1   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                15   | .   2   13  
  Successful               3    | .   .   3   
  Failed                   12   | .   2   10  
    Catastrophic           4    | .   .   4   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   .   8   
  Terminals                15   | .   2   13  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Alert Level              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   .   2   
  Terminals                2    | .   .   2   
    Botnet                 2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   1   4   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               958  | 106 300 552 
Spaces Moved               424  | 44  132 248 
  Core                     4    | 4   .   .   
  Treads                   420  | 40  132 248 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            158  | 150 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 5   31  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | .   .   7   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | .   .   7   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      578  | 63  174 341 
  Wait                     38   | .   14  24  
  Move                     422  | 43  131 248 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 3   1   15  
  Fast Attach              10   | 6   1   3   
  Attach                   6    | 1   1   4   
  Detach                   1    | .   .   1   
  Swap                     6    | .   .   6   
  Drop                     8    | .   .   8   
  Fire                     68   | 10  26  32  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  107 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 3)
  407 | -10/Materials | Entered another Materials area
  407 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  905 | -9/Materials  | Discovered new exit (range 15)
  959 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00898_ U-05 Engineer lays Concrete. <x2>
00899_ S-10 Pest destroyed.
00900_ K-01 Serf collects debris.
00902_ U-05 Engineer lays Concrete.
00902_ K-01 Serf cleans the Fusion Modulator.
00903_ U-05 Engineer lays Concrete.
00903_ K-01 Serf collects debris.
00904_ U-05 Engineer builds a Wall.
00905_ K-01 Serf collects debris.
00905_ EXIT=FOUND
00906_ K-01 Serf collects debris. <x4>
00912_ K-01 Serf cleans the Fusion Modulator.
00912_ K-01 Serf collects debris. <x2>
00915_ K-01 Serf cleans the Fusion Modulator.
00918_ K-01 Serf collects debris.
00945_ Connecting with Terminal...
00946_ Heat Sink melted.
00946_ Y-45 Defender destroyed.
00949_ Connecting with Terminal...
00957_ Acquired Lgt. Armor Plating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CouplerRecyclingSpecial
  Manual?         0
Play Time         00:10:23
  Cumulative      157.5 hours
  Start           2025.04.19 @ 12:29:26
  End             2025.04.21 @ 23:25:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          234
  Rogue           234
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          59
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec112aec-7f84-47c9-89f6-e46537ac5beb