Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.26 @ 20:53:04

Player: MrOysterhead

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (309)     1545
Value Destroyed (13945)    13945
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2199)               2199
              TOTAL SCORE: 25929

 Bonus
-------
High Alert Combat Kills    2040
Entered Garrisons          200
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/1600
Matter                     122/300
Energy                     1/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (500) Ox9
Location                   -1/Access

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
           Target Analyzer
  Advanced Force Field
  Advanced Force Field
>          --- WEAPON (8) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
     Reinforced Antimatter Reactor
     Reinforced Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
       Improved VSS Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
        Compact Battery
       Advanced Targeting Computer
                Target Analyzer
                Antimissile System
>               --- WEAPON -----------
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                Nova Cannon
                Micro-nuke Launcher
>               --- INVENTORY --------
                Phase Gun
       Enhanced Quantum Rifle
                KE Penetrator
  Hypervelocity Mass Driver
[Rating: 175]

 Favorites 
-----------
Power                      Reinforced Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Cooled Airjet
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Enhanced Quantum Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Slots Evolved              19   | .   1   2   2   2   .   .   .   .   2   .   .   2   2   2   2   2   .   .   
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Utility                  6    | .   1   .   .   1   .   .   .   .   2   .   .   .   1   1   .   .   .   .   
  Weapon                   6    | .   .   1   .   1   .   .   .   .   .   .   .   1   1   .   .   2   .   .   
Parts Attached             218  | 6   3   12  18  17  4   27  4   .   39  6   .   7   9   5   3   1   46  11  
  Power                    32   | 1   .   4   3   3   1   3   1   .   2   1   .   1   2   1   1   .   6   2   
    Engine                 11   | 1   .   4   2   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   13   | .   .   .   1   2   1   1   1   .   2   1   .   1   1   .   1   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   2   
  Propulsion               61   | 2   .   1   7   4   .   9   .   .   15  1   .   2   4   1   1   .   13  1   
    Treads                 8    | .   .   .   3   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    36   | 2   .   1   3   .   .   5   .   .   3   1   .   1   4   1   1   .   13  1   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  12   | .   .   .   .   .   .   4   .   .   8   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Utility                  44   | 2   2   4   3   4   .   5   2   .   7   3   .   .   2   2   .   .   6   2   
    Device                 23   | 1   .   2   1   1   .   2   2   .   5   1   .   .   2   1   .   .   3   2   
    Storage                4    | 1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Processor              5    | .   1   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   1   1   2   1   .   3   .   .   .   1   .   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 1   1   3   5   6   3   10  1   .   15  1   .   4   1   1   1   1   21  6   
    Energy Gun             24   | .   1   1   2   .   .   5   .   .   3   .   .   .   .   1   .   .   9   2   
    Energy Cannon          11   | .   .   .   1   .   2   2   .   .   1   .   .   1   .   .   .   .   3   1   
    Ballistic Gun          20   | 1   .   .   2   2   1   .   .   .   5   1   .   .   1   .   .   .   5   2   
    Ballistic Cannon       4    | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Launcher               15   | .   .   2   .   1   .   2   .   .   3   .   .   1   .   .   1   1   4   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   1   2   .   .   2   .   .   1   .   .   .   .   .   .   
Parts Lost                 117  | .   .   3   9   10  9   3   3   .   16  1   .   1   1   2   .   .   32  27  
  Power                    15   | .   .   .   3   1   1   .   .   .   1   1   .   .   .   .   .   .   3   5   
  Propulsion               29   | .   .   1   3   3   2   .   .   .   5   .   .   .   1   .   .   .   9   5   
  Utility                  26   | .   .   1   .   2   2   1   2   .   5   .   .   1   .   1   .   .   7   4   
  Weapon                   47   | .   .   1   3   4   4   2   1   .   5   .   .   .   .   1   .   .   13  13  
  Highest Loss Streak      19   | .   .   2   4   2   9   2   2   .   9   1   .   1   1   1   .   .   7   19  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
Average Slot Usage (%)     85   | .   93  99  83  87  49  82  93  .   91  74  93  82  86  91  91  88  79  54  
  Engine                   6    | .   12  19  12  6   3   6   7   .   2   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   1   6   3   6   7   .   8   5   6   7   10  4   8   7   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   8   7   9   9   
  Treads                   3    | .   .   .   10  22  12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   25  19  11  .   .   24  .   .   1   18  25  22  19  22  25  23  19  9   
  Hover                    4    | .   .   .   .   .   .   .   28  .   20  .   .   .   .   .   .   .   .   .   
  Device                   11   | .   12  7   8   4   3   6   10  .   20  16  18  14  12  18  16  15  12  6   
  Storage                  3    | .   12  10  8   7   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Processor                5    | .   5   12  2   1   .   .   .   .   5   6   12  11  10  9   8   7   7   4   
  Protection               5    | .   4   .   4   4   2   15  15  .   7   .   6   5   5   5   4   3   .   .   
  Energy Gun               6    | .   7   14  9   .   .   9   1   .   3   6   6   2   .   .   4   3   10  16  
  Energy Cannon            2    | .   .   .   1   4   1   .   .   .   1   6   6   5   5   4   4   3   2   2   
  Ballistic Gun            4    | .   12  7   4   7   6   .   .   .   8   6   6   3   5   3   .   .   3   .   
  Ballistic Cannon         1    | .   .   .   .   6   .   .   .   .   .   .   .   3   10  9   8   7   1   .   
  Launcher                 5    | .   .   8   8   6   2   5   13  .   3   6   6   5   5   4   4   7   4   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   5   7   .   1   .   .   .   .   .   .   .   .   .   
Peak Build Rating          175  | 6   9   15  23  43  43  51  51  49  72  53  53  67  93  107 118 126 175 155 
  Average Rating           57   | 5   7   11  20  33  19  37  48  49  60  46  53  61  82  103 115 125 131 101 
  On Entrance              55   | .   6   9   14  21  43  .   51  49  49  44  53  53  67  93  106 114 126 155 
Naked Turns                32   | .   .   .   .   .   31  1   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 16  21  29  37  46  38  35  35  32  82  34  32  51  82  99  105 114 135 130 
  Greatest Support         153  | 20  20  20  60  95  95  75  32  32  45  60  60  60  80  95  123 123 153 118 
  Greatest Overweight (x)  13   | .   1   2   1   1   3   6   1   .   13  .   .   .   1   1   .   .   1   9   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 10  10  10  10  10  10  5   5   5   20  5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 9   10  10  10  10  7   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             10   | 8   10  10  10  10  6   5   5   5   10  5   4   5   5   5   5   5   5   5   
  Average Carried          5    | 6   8   8   8   8   4   3   4   5   4   4   4   3   4   4   3   3   3   2   
  Final Capacity           10   | 10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            10   | 8   10  10  10  6   3   4   5   5   5   4   4   5   5   4   5   5   4   .   

 Class Distribution 
--------------------
 23% | Scavenger-Executioner
 20% | Hacker-Bomber
 18% | Hacker-Mutant
 12% | Hacker-Skirmisher
 10% | Scavenger-Bomber
  9% | Hacker-Tank
  4% | Hacker-Gunner

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
     Hacker-Skirmisher | -9/Materials
           Hacker-Tank | -8/Materials
         Hacker-Bomber | -7/Factory
         Hacker-Mutant | -7/Waste
         Hacker-Bomber | -7/Factory
         Hacker-Mutant | -7/Lower Caves
         Hacker-Mutant | -7/Lower Caves
         Hacker-Bomber | -6/Factory
      Scavenger-Bomber | -6/Lower Caves
      Scavenger-Bomber | -6/Lower Caves
      Scavenger-Bomber | -5/Factory
 Scavenger-Executioner | -4/Factory
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -1/Access
 Scavenger-Executioner | -1/Garrison
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Matter Collected           6178  | 201  98   358  296  1042 26   346  422  .    795  253  .    261  182  379  52   158  1276 33   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11677 | .    22   1227 952  2014 .    601  894  .    1255 445  .    457  160  447  46   45   2558 554  
  Parts                    557   | .    4    74   59   121  .    27   27   .    67   11   .    21   6    23   .    2    94   21   
Haulers Intercepted        3     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    1    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Combat Hostiles Destroyed  250  | .   .   27  23  46  .   11  18  .   31  12  .   11  8   7   1   1   46  8   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     98   | .   .   19  12  10  .   10  .   .   19  3   .   .   .   .   .   .   21  4   
  Cannons                  58   | .   .   .   3   21  .   .   .   .   2   1   .   7   2   5   .   1   13  3   
  AOE                      88   | .   .   8   8   15  .   1   16  .   7   8   .   4   6   2   1   .   11  1   
Classes Destroyed          17   | .   1   9   .   4   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Worker                   10   | .   .   2   2   3   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Builder                  15   | .   .   1   2   6   .   .   .   .   4   .   .   1   1   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   1   1   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   
  Watcher                  22   | .   2   4   4   6   .   2   .   .   2   .   .   1   .   .   .   .   .   1   
  Swarmer                  60   | .   .   6   8   7   .   .   .   .   9   2   .   4   6   .   .   .   14  4   
  Grunt                    95   | .   .   14  5   28  .   4   10  .   13  3   .   2   .   .   .   .   14  2   
  Brawler                  15   | .   .   1   .   .   .   1   3   .   .   4   .   1   .   .   .   .   5   .   
  Duelist                  7    | .   .   1   1   1   .   .   2   .   1   .   .   .   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   37   | .   .   5   9   4   .   4   2   .   4   2   .   3   .   1   1   1   1   .   
  Hunter                   15   | .   .   .   .   1   .   .   .   .   1   .   .   1   2   2   .   .   8   .   
  Programmer               17   | .   .   .   .   3   .   2   1   .   3   1   .   .   .   4   .   .   2   1   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           11   | .   1   6   9   11  .   4   4   .   6   7   .   4   7   3   1   1   10  4   
  Combat Bots Only         10   | .   .   4   4   6   .   4   4   .   4   7   .   4   7   3   1   1   10  4   
Max Kills in Single Turn   4    | .   1   3   3   3   .   2   3   .   3   3   .   3   3   1   1   1   4   3   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Exploded                 4    | .   .   3   1   3   .   1   3   .   3   3   .   3   3   1   1   .   4   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -5    -4    -3    -2    -1    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Was   Fac   Low   Low   Fac   Low   Low   Fac   Fac   Res   Res   Acc   Gar   Acc   
Hostile Shots Fired        2376  | .     .     121   189   305   7     162   29    .     372   84    .     38    40    44    4     4     596   381   
  Missed                   748   | .     .     33    42    103   1     56    12    .     119   40    .     16    12    14    2     2     196   100   
Damage Taken               16280 | .     .     673   1364  1731  200   910   257   .     1631  277   .     235   187   389   18    36    4584  3788  
  Core                     2911  | .     .     130   293   180   87    220   11    .     251   56    .     18    11    42    .     .     280   1332  
  Absorbed by Shields      16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     8     
  Redirected to Shielding  165   | .     .     .     .     88    21    6     .     .     50    .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   11898 | .     .     429   788   1078  114   622   160   .     1720  348   .     252   255   264   30    21    3854  1963  
  Regen/Repaired (Parts)   95    | .     .     95    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         79    | 100   100   67    46    .     .     .     .     28    .     .     63    98    99    96    100   .     .     .     
Volleys Fired              619   | .     3     69    73    102   8     35    23    .     85    15    1     23    12    17    4     2     117   30    
  Largest                  8     | .     2     3     3     3     2     3     2     .     3     3     3     3     4     4     1     4     8     8     
  Hottest                  576   | .     70    120   156   129   63    185   69    .     172   133   133   196   219   276   52    276   552   576   
Shots Fired                1402  | .     6     152   135   206   11    57    36    .     155   29    3     57    35    52    4     8     336   120   
  Gun                      884   | .     6     144   115   69    6     52    .     .     114   16    2     9     8     11    .     2     240   90    
  Cannon                   372   | .     .     .     9     111   2     2     .     .     29    6     1     43    23    36    .     6     74    30    
  Launcher                 142   | .     .     8     11    24    1     3     36    .     12    7     .     5     4     5     4     .     22    .     
  Special                  4     | .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  520   | .     3     56    27    134   6     .     .     .     78    8     1     28    24    34    .     4     102   15    
  Thermal                  699   | .     3     63    89    46    .     52    .     .     65    14    2     24    7     13    .     4     212   105   
  Explosive                106   | .     .     8     11    14    .     3     15    .     11    7     .     5     4     5     4     .     19    .     
  Electromagnetic          73    | .     .     25    8     10    3     2     21    .     1     .     .     .     .     .     .     .     3     .     
  Robot Hit Streak         56    | .     3     17    56    34    34    37    21    .     52    29    .     26    6     13    .     9     34    25    
  Robot Miss Streak        7     | .     1     4     2     7     .     3     .     .     5     1     .     2     1     2     .     1     3     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        13    | .     .     1     1     .     .     .     .     .     3     .     .     .     .     .     .     .     6     2     
    Max Gunslinging Chain  2     | .     .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     1     2     
Shots Hit Robots           1020  | .     4     101   89    150   10    53    29    .     120   24    .     43    20    28    .     8     240   101   
  Core Hits                842   | .     2     59    58    191   3     79    40    .     139   28    .     26    16    20    3     3     144   31    
  Critical Kills           3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Critical Parts Destroyed 11    | .     .     1     .     .     .     .     4     .     1     .     .     .     .     .     .     .     2     3     
  Critical Strikes         36    | .     .     7     3     1     .     .     4     .     1     .     .     3     1     1     .     1     10    4     
    Burn                   12    | .     .     5     3     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Destroy                11    | .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     5     3     
    Blast                  8     | .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     .     1     2     .     
    Smash                  5     | .     .     .     .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     
Melee Attacks              11    | .     .     .     .     .     .     .     8     .     3     .     .     .     .     .     .     .     .     .     
  Impact                   9     | .     .     .     .     .     .     .     6     .     3     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39559 | .     53    1892  2685  5777  197   1487  2333  .     4778  1434  .     2012  1022  1340  134   252   10740 3423  
  Guns                     15573 | .     53    1290  1399  1193  149   1242  .     .     2552  307   .     151   68    136   .     56    4706  2271  
  Cannons                  8835  | .     .     .     163   2281  4     10    .     .     844   150   .     1132  320   755   .     196   1979  1001  
  Explosions               14731 | .     .     602   1101  2296  44    235   2090  .     1234  977   .     729   634   449   134   .     4055  151   
  Melee                    391   | .     .     .     .     .     .     .     243   .     148   .     .     .     .     .     .     .     .     .     
  Ramming                  29    | .     .     .     22    7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  8885  | .     40    497   310   2719  149   .     .     .     1613  86    .     551   278   500   .     118   1685  339   
  Thermal                  15527 | .     13    619   1202  826   40    1242  .     .     1783  371   .     732   156   476   .     134   5000  2933  
  Explosive                12458 | .     .     546   956   1604  .     235   952   .     1234  977   .     729   588   364   134   .     3988  151   
  Electromagnetic          2269  | .     .     230   195   621   8     10    1138  .     .     .     .     .     .     .     .     .     67    .     
  Impact                   391   | .     .     .     .     .     .     .     243   .     148   .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         10    | .     .     .     .     1     6     9     10    10    1     1     1     .     .     1     .     .     3     7     
  Average Corruption       4     | .     .     .     .     1     5     8     9     10    1     1     1     .     .     1     .     .     2     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  131   | .     .     .     .     6     2     45    28    .     1     5     1     .     .     3     .     .     30    10    
    Message Errors         41    | .     .     .     .     2     1     10    10    .     1     2     .     .     .     1     .     .     10    4     
    Matter Fused           29    | .     .     .     .     .     .     8     8     .     .     3     .     .     .     .     .     .     8     2     
    Heat Flow Errors       12    | .     .     .     .     2     .     6     2     .     .     .     .     .     .     1     .     .     .     1     
    Energy Discharges      13    | .     .     .     .     1     .     6     3     .     .     .     1     .     .     .     .     .     2     .     
    Parts Rejected         5     | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     2     1     
    Data Loss (minor)      14    | .     .     .     .     .     .     6     2     .     .     .     .     .     .     1     .     .     4     1     
    Data Loss (major)      5     | .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     1     .     
    Misfires               6     | .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     2     .     
    Alerts                 3     | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     
Overload Shots             15    | .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
Overflow Damage            813   | .     .     10    58    3     .     .     181   .     230   75    .     92    18    6     .     .     125   15    
  Projectiles              165   | .     .     .     2     .     .     .     .     .     121   .     .     10    .     .     .     .     17    15    
  Explosions               447   | .     .     10    56    3     .     .     16    .     73    75    .     82    18    6     .     .     108   .     
  Melee                    201   | .     .     .     .     .     .     .     165   .     36    .     .     .     .     .     .     .     .     .     
Knockbacks                 54    | .     .     .     .     43    .     .     2     .     .     .     .     2     .     4     .     .     2     1     
  Impact                   2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  47    | .     .     .     .     38    .     .     .     .     .     .     .     2     .     4     .     .     2     1     
  Secondary                5     | .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      278   | .     .     23    25    72    34    26    31    .     .     .     .     14    .     .     .     .     53    .     
  Shots                    21    | .     .     1     2     5     2     1     4     .     .     .     .     2     .     .     .     .     4     .     
  Rammed                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             4     | .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        654   | .     36    251   564   394   3     439   261   .     500   106   6     441   236   323   16    381   481   654   
  Average Temperature      123   | .     15    79    143   99    3     141   103   .     98    45    4     135   100   119   8     182   127   255   
  Received Heat Transfer   4231  | .     .     456   702   876   .     246   63    .     922   120   .     54    .     9     .     18    270   495   
  Effects                  79    | .     .     4     11    8     .     14    .     .     3     .     .     2     .     1     .     2     17    17    
    Shutdowns              30    | .     .     .     4     1     .     5     .     .     1     .     .     2     .     .     .     2     9     6     
    Energy Bleed           10    | .     .     1     .     1     .     1     .     .     .     .     .     .     .     1     .     .     2     4     
    Interference           19    | .     .     3     3     5     .     3     .     .     1     .     .     .     .     .     .     .     3     1     
    Matter Decay           6     | .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     1     2     
    Short Circuit          5     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Damage (major)         5     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (core)          4     | .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     
  Parts Fried              10    | .     .     .     .     4     .     .     4     .     2     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       5     | .     .     .     .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     
  Parts Melted             43    | .     .     6     10    .     .     3     .     .     8     1     .     .     .     .     .     .     9     6     
  Heat Transferred         19015 | .     37    2085  2738  1310  50    1940  .     .     2893  660   .     422   50    125   .     125   4188  2392  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     .     1     .     2     1     .     3     .     .     .     .     .     .     1     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Peak Influence             1679 | .    29   439  595  787  188  305  .    .    358  .    .    547  474  420  310  195  1679 909  
  Initial                  763  | .    .    8    86   97   188  42   .    .    9    .    .    45   88   184  100  140  122  763  
  Average                  361  | .    8    187  325  451  124  64   .    .    107  .    .    192  304  272  142  163  917  762  
Maximum Alert Level        5    | .    .    2    2    3    .    1    .    .    1    .    .    2    2    2    1    .    5    3    
  Low Security (%)         41   | 100  100  51   13   5    100  91   .    .    77   .    .    59   34   23   79   100  2    .    
  Level 1                  24   | .    .    46   58   30   .    8    .    .    22   .    .    21   22   57   20   .    4    .    
  Level 2                  21   | .    .    2    27   56   .    .    .    .    .    .    .    19   43   18   .    .    43   19   
  Level 3                  7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    18   80   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    .    4    2    11   .    3    .    .    12   .    .    1    1    2    .    .    .    3    
  Investigation            6    | .    .    2    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Extermination            10   | .    .    .    .    1    .    2    .    .    3    .    .    .    1    2    .    .    .    1    
  Reinforcement            15   | .    .    2    1    6    .    1    .    .    4    .    .    1    .    .    .    .    .    .    
  Assault                  3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Garrison                 5    | .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    1    2    .    1    .    .    2    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Distress Signals           17   | .   .   4   3   4   .   1   1   .   3   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              355  | .   2   35  30  71  6   21  19  .   39  13  .   13  7   10  1   1   57  30  
  Peak Tracking Total      10   | .   1   5   5   6   6   5   7   .   6   7   .   4   3   3   1   1   6   10  
  Tactical Retreats        23   | .   .   1   1   2   .   .   1   .   1   .   .   .   .   .   .   .   12  5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Traps Triggered            13   | .   .   1   .   2   .   1   .   .   3   .   .   .   .   .   .   .   6   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Machines Disabled          54   | .   .   .   2   29  .   .   1   .   7   1   .   3   3   1   .   .   6   1   
  Max in Single Turn       4    | .   .   .   1   4   .   .   1   .   3   1   .   1   2   1   .   .   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Machines Accessed          12   | .   .   3   .   3   .   2   1   .   1   .   .   .   .   1   .   1   .   .   
  Terminals                3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
Total Hacks                35   | .   .   13  .   8   .   6   1   .   4   .   .   .   .   2   .   1   .   .   
  Successful               25   | .   .   12  .   5   .   5   1   .   .   .   .   .   .   1   .   1   .   .   
  Failed                   10   | .   .   1   .   3   .   1   .   .   4   .   .   .   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   8   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   
Terminal Hacks             6    | .   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Record                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   8   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   2   .   2   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Full Trace Events        5    | .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     13   | .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   12  .   
  Machine Destruction      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Total Allies               3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      59   | .   .   .   .   .   31  .   59  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   30  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   6   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             137  | .   .   .   .   .   83  .   54  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Turns Passed               13026 | 281  302  1582 926  1547 99   1266 886  9    1499 654  57   400  265  537  108  89   2023 496  
Spaces Moved               7949  | 132  228  563  362  708  108  766  1351 24   1001 482  45   260  122  276  83   70   1167 201  
  Core                     212   | 29   .    .    .    .    92   38   .    .    8    .    .    .    .    .    .    .    .    45   
  Treads                   933   | .    .    .    209  708  16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4464  | 103  228  563  153  .    .    703  .    .    53   482  45   260  122  276  83   70   1167 156  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2340  | .    .    .    .    .    .    25   1351 24   940  .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   120  120  120  145  50   50   38   38   98   120  120  120  112  114  113  113  110  50   
  Average Speed            124   | 104  123  190  168  169  70   133  55   38   107  120  120  120  176  171  113  113  127  179  
  Slowest Speed            700   | 120  190  260  240  240  200  350  98   38   700  120  120  120  187  188  113  113  190  500  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 11   32   56   47   21   81   21   98   8    22   66   8    10   4    6    3    2    80   5    
  Regions Visited          18
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | 1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 31    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    20   .    .    1    .    
Terrain Destroyed          1093  | .    .    58   82   112  .    11   89   .    163  46   1    74   91   73   78   .    210  5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               32    | .    .    .    .    .    .    .    .    .    5    .    1    3    3    5    .    .    14   1    
  AOE                      1061  | .    .    58   82   112  .    11   89   .    158  46   .    71   88   68   78   .    196  4    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Total                      9921 | 275  243  941  553  873  119  959  1434 23   1282 532  45   303  146  305  93   74   1452 269  
  Wait                     828  | 124  3    275  71   30   .    85   43   .    87   26   .    1    .    3    .    .    60   20   
  Move                     7927 | 131  227  562  361  708  107  765  1350 23   1000 481  44   259  121  275  82   69   1161 201  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  188  | 14   5    15   17   11   .    31   3    .    31   3    .    7    3    3    3    2    34   6    
  Fast Attach              30   | .    .    .    .    3    .    3    4    .    6    1    .    .    2    1    .    .    10   .    
  Attach                   153  | 6    3    12   15   14   2    23   .    .    18   4    .    5    3    3    3    1    30   11   
  Detach                   9    | .    1    .    4    .    .    .    .    .    2    .    .    1    .    .    .    .    .    1    
  Swap                     38   | .    .    .    3    .    2    1    .    .    15   1    .    2    4    1    .    .    9    .    
  Drop                     77   | .    1    8    8    2    .    15   3    .    22   1    .    5    1    2    1    .    8    .    
  Fire                     619  | .    3    69   73   102  8    35   23   .    85   15   1    23   12   17   4    2    117  30   
  Melee                    11   | .    .    .    .    .    .    .    8    .    3    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    21   .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Trap                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
-1/Garrison (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
  Turn | Location       | Event
    10 | -11/Scrapyard  | Identified exit to Materials
    10 | -11/Scrapyard  | Discovered exit to Materials (range 16)
   282 | -11/Scrapyard  | Entered Materials
   282 | -10/Materials  | Evolved 1 slot: Utility x1
   302 | -10/Materials  | Build established: Hacker-Mutant
   551 | -10/Materials  | Identified exit to Materials
   551 | -10/Materials  | Discovered exit to Materials (range 5)
   584 | -10/Materials  | Entered another Materials area
   584 | -9/Materials   | Evolved 2 slots: Power x1, Weapon x1
   694 | -9/Materials   | Identified exit to Storage
   694 | -9/Materials   | Discovered exit to Storage (range 7)
   876 | -9/Materials   | Build established: Hacker-Skirmisher
  1746 | -9/Materials   | Repaired Assault Rifle
  2154 | -9/Materials   | Identified exit to Materials
  2154 | -9/Materials   | Discovered exit to Materials (range 5)
  2166 | -9/Materials   | Entered another Materials area
  2166 | -8/Materials   | Evolved 2 slots: Propulsion x2
  2515 | -8/Materials   | Garrison activated, responded to threat
  2603 | -8/Materials   | Lost 4 parts (2p1n1w)
  2612 | -8/Materials   | Core integrity fell below 50%
  2923 | -8/Materials   | Build established: Hacker-Tank
  3031 | -8/Materials   | Identified exit to Factory
  3031 | -8/Materials   | Discovered exit to Factory (range 15)
  3092 | -8/Materials   | Entered Factory
  3092 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4130 | -7/Factory     | Build established: Hacker-Bomber
  4130 | -7/Factory     | Garrison activated, responded to threat
  4292 | -7/Factory     | First assault squad dispatched
  4363 | -7/Factory     | Identified exit to Factory
  4363 | -7/Factory     | Discovered exit to Factory (range 16)
  4428 | -7/Factory     | Cargo convoy interrupted
  4639 | -7/Factory     | Sucked down chute
  4639 | -7/Factory     | Entered Waste
  4640 | -7/Waste       | Met a frightened Derelict
  4646 | -7/Waste       | Spotted C-40 Crusher
  4650 | -7/Waste       | Spotted C-40 Crusher
  4654 | -7/Waste       | EMP discharged
  4671 | -7/Waste       | Spotted C-40 Crusher
  4678 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  4681 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  4682 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  4684 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  4691 | -7/Waste       | Spotted C-40 Crusher
  4705 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  4706 | -7/Waste       | Spotted C-40 Crusher
  4706 | -7/Waste       | Spotted C-40 Crusher
  4707 | -7/Waste       | Crushed by Compactor (1 part destroyed)
  4733 | -7/Waste       | Identified exit to Factory
  4733 | -7/Waste       | Discovered exit to Factory (range 11)
  4738 | -7/Waste       | Lost 9 parts (1p2n2u4w)
  4738 | -7/Waste       | Entered Factory
  4824 | -7/Factory     | Core integrity fell below 50%
  4990 | -7/Factory     | Build established: Hacker-Mutant
  5400 | -7/Factory     | Build established: Hacker-Bomber
  5824 | -7/Factory     | Identified exit to Lower Caves
  5824 | -7/Factory     | Discovered exit to Lower Caves (range 15)
  6004 | -7/Factory     | Entered Lower Caves
  6055 | -7/Lower Caves | Learned Factory terminal intel
  6139 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  6440 | -7/Lower Caves | Build established: Hacker-Mutant
  6539 | -7/Lower Caves | Encountered a Warlord checkpoint
  6586 | -7/Lower Caves | Learned Factory stockpile data
  6702 | -7/Lower Caves | Identified exit to Lower Caves
  6702 | -7/Lower Caves | Discovered exit to Lower Caves (range 15)
  6831 | -7/Lower Caves | System corruption reached 10%
  6890 | -7/Lower Caves | Entered another Lower Caves area
  6893 | -7/Lower Caves | Discovered exit to Factory (range 15)
  6899 | -7/Lower Caves | Entered Factory
  6899 | -6/Factory     | Evolved 2 slots: Utility x2
  6901 | -6/Factory     | Loaded intel: 26 terminal locations
  7327 | -6/Factory     | Lost 3 parts (1u2w)
  7773 | -6/Factory     | Build established: Hacker-Tank
  8066 | -6/Factory     | Garrison activated, responded to threat
  8073 | -6/Factory     | Build established: Hacker-Bomber
  8304 | -6/Factory     | Lost 9 parts (3n3u3w)
  8393 | -6/Factory     | Identified exit to Lower Caves
  8393 | -6/Factory     | Discovered exit to Lower Caves (range 4)
  8398 | -6/Factory     | Entered Lower Caves
  8596 | -6/Lower Caves | Build established: Scavenger-Bomber
  8755 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8946 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  8974 | -6/Lower Caves | Destroyed 7 combat bots
  9033 | -6/Lower Caves | Identified exit to Lower Caves
  9033 | -6/Lower Caves | Discovered exit to Lower Caves (range 12)
  9052 | -6/Lower Caves | Entered another Lower Caves area
  9081 | -6/Lower Caves | Identified exit to Factory
  9081 | -6/Lower Caves | Discovered exit to Factory (range 7)
  9109 | -6/Lower Caves | Entered Factory
  9109 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
  9457 | -5/Factory     | Identified exit to Factory
  9457 | -5/Factory     | Discovered exit to Factory (range 5)
  9509 | -5/Factory     | Entered another Factory area
  9509 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  9651 | -4/Factory     | Destroyed 7 combat bots
  9673 | -4/Factory     | Identified exit to Research
  9673 | -4/Factory     | Discovered exit to Research (range 15)
  9774 | -4/Factory     | Entered Research
  9774 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
  9828 | -3/Research    | Build established: Scavenger-Executioner
 10277 | -3/Research    | Identified exit to Research
 10277 | -3/Research    | Discovered exit to Research (range 9)
 10311 | -3/Research    | Entered another Research area
 10311 | -2/Research    | Evolved 2 slots: Power x1, Propulsion x1
 10381 | -2/Research    | Found Fusion Bomb Launcher
 10394 | -2/Research    | Identified exit to Access
 10394 | -2/Research    | Discovered exit to Access (range 15)
 10419 | -2/Research    | Entered Access
 10419 | -1/Access      | Evolved 2 slots: Weapon x2
 10496 | -1/Access      | Identified exit to Garrison
 10508 | -1/Access      | Entered Garrison
 10520 | -1/Garrison    | Triggered checkpoint
 10641 | -1/Garrison    | Triggered checkpoint
 10650 | -1/Garrison    | Spotted B-99 Colossus
 10732 | -1/Garrison    | Garrison Relay disabled
 10738 | -1/Garrison    | Triggered checkpoint
 11038 | -1/Garrison    | Triggered checkpoint
 11099 | -1/Garrison    | Lost 7 parts (2p2u3w)
 11201 | -1/Garrison    | Lost 6 parts (4n1u1w)
 11332 | -1/Garrison    | Found Gamma Bomb Array
 11446 | -1/Garrison    | Lost 6 parts (1p2n1u2w)
 11519 | -1/Garrison    | Destroyed B-99 Colossus
 11562 | -1/Garrison    | Triggered checkpoint
 11773 | -1/Garrison    | Identified exit to Access
 11773 | -1/Garrison    | Discovered exit to Access (range 13)
 11787 | -1/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 11808 | -1/Garrison    | Spotted B-86 Titan
 11811 | -1/Garrison    | Spotted B-86 Titan
 11848 | -1/Garrison    | Triggered checkpoint
 11930 | -1/Garrison    | Destroyed 10 combat bots
 12035 | -1/Garrison    | Discovered exit to Access (range 8)
 12044 | -1/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 12072 | -1/Garrison    | Triggered checkpoint
 12116 | -1/Garrison    | Lost 3 parts (2n1u)
 12131 | -1/Garrison    | Garrison Relay disabled
 12258 | -1/Garrison    | Triggered checkpoint
 12330 | -1/Garrison    | Triggered checkpoint
 12380 | -1/Garrison    | Garrison Relay disabled
 12408 | -1/Garrison    | Triggered checkpoint
 12501 | -1/Garrison    | Discovered exit to Access (range 14)
 12531 | -1/Garrison    | Entered Access
 12655 | -1/Access      | Spotted B-99 Colossus
 12749 | -1/Access      | Lost 7 parts (2p2n1u2w)
 12826 | -1/Access      | First assault squad dispatched
 12836 | -1/Access      | Destroyed B-99 Colossus
 12914 | -1/Access      | Core integrity fell below 50%
 12985 | -1/Access      | Core integrity fell below 20%
 13027 | -1/Access      | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
12949_ KE Penetrator destroyed.
12950_ Overheating: Matter decay (-29).
12951_ Power failure, Rnf. Antimatter Reactor shutdown.
12951_ Enh. Nova Cannon broken.
12951_ Overheating: Short circuit.
12953_ Overheating: Energy bleed (-46).
12955_ Broken Enh. Nova Cannon destroyed.
12975_ Phase Gun destroyed.
12977_ System corrupted: Rnf. Antimatter Reactor rejected.
12977_ M-36 Artificer repairs Adv. Remote Datajack.
12983_ Acquired Lgt. Quantum Reactor.
12986_ Terminal disabled.
12992_ Lgt. Quantum Reactor destroyed.
12998_ Acquired Hvy. Laser.
12999_ P-80 Master resets G-73 Enforcer, system corruption cleaned. <x2>
13002_ G-73 Enforcer suffers critical hit (Burn).
13010_ Hvy. Laser destroyed.
13019_ Acquired Adv. Force Field. <x2>
[Achievement: 10k Club]
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ###############???????????????????                 |
|               #???????????????????                 |
|               #???????????????????                 |
|               #???????????????????                 |
|               #???????????????????                 |
|               #???????????????????                 |
|               #???????????????????                 |
|               #???????????????????                 |
| ##########+######## ??????????????                 |
| ????#            ## ??????????????                 |
| ????#            ## ??????????????                 |
| ????#   """""    ## ??????????????                 |
| ????#   """""   %## ?????????#????                 |
| ????#   """""    ## ???????? #????                 |
| ????#   """""    ## ######## #????                 |
| ????#   """""    ##          #????                 |
| ????#            ##          #????                 |
| #####            ##          #????                 |
|     +            ##    !!@   #????                 |
| #####            ##    !     #????                 |
| ????#            ##     !    #????                 |
| ###################          #????                 |
|      ????#####????#    #######????                 |
|      ????#   ######p   #??????????                 |
|      ????#          g  #??????????                 |
| ?    ????#   ######g## #??????????                 |
| ??   ????## ##????   # #??????????                 |
| ?###/###??# #????    #  ??????????                 |
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| ?#     ###   ##  ""  #    ????????                 |
| ?+     *%     +  Y"  +    +???????                 |
| ?#     ###   ##  ""  #   ?#???????                 |
| ?# =!  ####/###  ?"  #    ????????                 |
| ?###%=###     # ??   +    ????????                 |
| ####*##?#     #???   ####+????????                 |
|      #??#  * "#???   #????????????                 |
|      #??#    "#???   #????????????                 |
|      #??#    "#???   ?????????????                 |
|      #??#    T#????  ?????????????                 |
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| """#"##?#     #???????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          50
Energy Generation          67
Energy Capacity            965
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       85
ECM Strength               1
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             60
Resistance: TH             55
Resistance: EX             60
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Weapon Shielding           66
Point Defense Rating       240
Evasion (%)                57
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30
Offensive Hacking          30

 Item Schematics 
-----------------
   Lgt. Armor Plating | -9/Materials | Scanalyzed
           Ion Engine | -9/Materials | Scanalyzed
         Sensor Array | -9/Materials | Scanalyzed
 Disposable Heat Sink | -9/Materials | Scanalyzed
       Gravmag System | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
20k Club
A New Friend
Dangerous Findings
Denied?
Executioner
Gunslinger
It's Just You
Knowing Is Half The Battle
Overkill
Respectable Loadout
Rockin' Loadout
Serviceable Loadout
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ImpactDecoyTorch
  Manual?         0
Play Time         03:35:28
  Cumulative      9.7 hours
  Start           2024.08.08 @ 19:41:30
  End             2024.08.26 @ 20:53:04
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          12
  Rogue           6
  Adventurer      2
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          38x25
Zoom Use          83%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a167b516-2fe4-4d81-ba28-bf331bc94187