Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.26 @ 20:53:04 Player: MrOysterhead Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (309) 1545 Value Destroyed (13945) 13945 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2199) 2199 TOTAL SCORE: 25929 Bonus ------- High Alert Combat Kills 2040 Entered Garrisons 200 Friendly Fire -41 Cogmind --------- Core Integrity 0/1600 Matter 122/300 Energy 1/100 System Corruption 8% Temperature Cool (9) Movement Core (500) Ox9 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Target Analyzer Advanced Force Field Advanced Force Field > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Compact Battery Advanced Targeting Computer Target Analyzer Antimissile System > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Nova Cannon Micro-nuke Launcher > --- INVENTORY -------- Phase Gun Enhanced Quantum Rifle KE Penetrator Hypervelocity Mass Driver [Rating: 175] Favorites ----------- Power Reinforced Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Cooled Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Slots Evolved 19 | . 1 2 2 2 . . . . 2 . . 2 2 2 2 2 . . Power 3 | . . 1 . . . . . . . . . 1 . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . . . . 1 1 . . . Utility 6 | . 1 . . 1 . . . . 2 . . . 1 1 . . . . Weapon 6 | . . 1 . 1 . . . . . . . 1 1 . . 2 . . Parts Attached 218 | 6 3 12 18 17 4 27 4 . 39 6 . 7 9 5 3 1 46 11 Power 32 | 1 . 4 3 3 1 3 1 . 2 1 . 1 2 1 1 . 6 2 Engine 11 | 1 . 4 2 1 . 2 . . . . . . . . . . 1 . Core 13 | . . . 1 2 1 1 1 . 2 1 . 1 1 . 1 . 1 . Reactor 8 | . . . . . . . . . . . . . 1 1 . . 4 2 Propulsion 61 | 2 . 1 7 4 . 9 . . 15 1 . 2 4 1 1 . 13 1 Treads 8 | . . . 3 4 . . . . . . . 1 . . . . . . Leg 36 | 2 . 1 3 . . 5 . . 3 1 . 1 4 1 1 . 13 1 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . Hover 12 | . . . . . . 4 . . 8 . . . . . . . . . Flight 4 | . . . . . . . . . 4 . . . . . . . . . Utility 44 | 2 2 4 3 4 . 5 2 . 7 3 . . 2 2 . . 6 2 Device 23 | 1 . 2 1 1 . 2 2 . 5 1 . . 2 1 . . 3 2 Storage 4 | 1 . . . . . . . . 1 . . . . . . . 2 . Processor 5 | . 1 1 . 1 . . . . 1 1 . . . . . . . . Hackware 1 | . . . . 1 . . . . . . . . . . . . . . Protection 11 | . 1 1 2 1 . 3 . . . 1 . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 81 | 1 1 3 5 6 3 10 1 . 15 1 . 4 1 1 1 1 21 6 Energy Gun 24 | . 1 1 2 . . 5 . . 3 . . . . 1 . . 9 2 Energy Cannon 11 | . . . 1 . 2 2 . . 1 . . 1 . . . . 3 1 Ballistic Gun 20 | 1 . . 2 2 1 . . . 5 1 . . 1 . . . 5 2 Ballistic Cannon 4 | . . . . 1 . . . . . . . 2 . . . . . 1 Launcher 15 | . . 2 . 1 . 2 . . 3 . . 1 . . 1 1 4 . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . 1 . 3 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 2 . . 2 . . 1 . . . . . . Parts Lost 117 | . . 3 9 10 9 3 3 . 16 1 . 1 1 2 . . 32 27 Power 15 | . . . 3 1 1 . . . 1 1 . . . . . . 3 5 Propulsion 29 | . . 1 3 3 2 . . . 5 . . . 1 . . . 9 5 Utility 26 | . . 1 . 2 2 1 2 . 5 . . 1 . 1 . . 7 4 Weapon 47 | . . 1 3 4 4 2 1 . 5 . . . . 1 . . 13 13 Highest Loss Streak 19 | . . 2 4 2 9 2 2 . 9 1 . 1 1 1 . . 7 19 To Critical Strikes 3 | . . . . . . . . . 1 . . . 1 . . . 1 . Average Slot Usage (%) 85 | . 93 99 83 87 49 82 93 . 91 74 93 82 86 91 91 88 79 54 Engine 6 | . 12 19 12 6 3 6 7 . 2 . . . . . . . . . Core 4 | . . . 1 6 3 6 7 . 8 5 6 7 10 4 8 7 1 . Reactor 2 | . . . . . . . . . . . . . 4 8 8 7 9 9 Treads 3 | . . . 10 22 12 . . . . . . . . . . . . . Leg 13 | . 25 19 11 . . 24 . . 1 18 25 22 19 22 25 23 19 9 Hover 4 | . . . . . . . 28 . 20 . . . . . . . . . Device 11 | . 12 7 8 4 3 6 10 . 20 16 18 14 12 18 16 15 12 6 Storage 3 | . 12 10 8 7 3 . . . . . . . . . . . 1 . Processor 5 | . 5 12 2 1 . . . . 5 6 12 11 10 9 8 7 7 4 Protection 5 | . 4 . 4 4 2 15 15 . 7 . 6 5 5 5 4 3 . . Energy Gun 6 | . 7 14 9 . . 9 1 . 3 6 6 2 . . 4 3 10 16 Energy Cannon 2 | . . . 1 4 1 . . . 1 6 6 5 5 4 4 3 2 2 Ballistic Gun 4 | . 12 7 4 7 6 . . . 8 6 6 3 5 3 . . 3 . Ballistic Cannon 1 | . . . . 6 . . . . . . . 3 10 9 8 7 1 . Launcher 5 | . . 8 8 6 2 5 13 . 3 6 6 5 5 4 4 7 4 . Special Melee Weapon 1 | . . . . . . 5 7 . 1 . . . . . . . . . Peak Build Rating 175 | 6 9 15 23 43 43 51 51 49 72 53 53 67 93 107 118 126 175 155 Average Rating 57 | 5 7 11 20 33 19 37 48 49 60 46 53 61 82 103 115 125 131 101 On Entrance 55 | . 6 9 14 21 43 . 51 49 49 44 53 53 67 93 106 114 126 155 Naked Turns 32 | . . . . . 31 1 . . . . . . . . . . . . Heaviest Build 135 | 16 21 29 37 46 38 35 35 32 82 34 32 51 82 99 105 114 135 130 Greatest Support 153 | 20 20 20 60 95 95 75 32 32 45 60 60 60 80 95 123 123 153 118 Greatest Overweight (x) 13 | . 1 2 1 1 3 6 1 . 13 . . . 1 1 . . 1 9 Average Overweight (x) . | . . 1 . . . . . . 1 . . . . . . . . 1 Largest Inventory Capacity 20 | 10 10 10 10 10 10 5 5 5 20 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 9 10 10 10 10 7 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 8 10 10 10 10 6 5 5 5 10 5 4 5 5 5 5 5 5 5 Average Carried 5 | 6 8 8 8 8 4 3 4 5 4 4 4 3 4 4 3 3 3 2 Final Capacity 10 | 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 8 10 10 10 6 3 4 5 5 5 4 4 5 5 4 5 5 4 . Class Distribution -------------------- 23% | Scavenger-Executioner 20% | Hacker-Bomber 18% | Hacker-Mutant 12% | Hacker-Skirmisher 10% | Scavenger-Bomber 9% | Hacker-Tank 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Tank | -8/Materials Hacker-Bomber | -7/Factory Hacker-Mutant | -7/Waste Hacker-Bomber | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Bomber | -6/Factory Scavenger-Bomber | -6/Lower Caves Scavenger-Bomber | -6/Lower Caves Scavenger-Bomber | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Garrison Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Matter Collected 6178 | 201 98 358 296 1042 26 346 422 . 795 253 . 261 182 379 52 158 1276 33 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11677 | . 22 1227 952 2014 . 601 894 . 1255 445 . 457 160 447 46 45 2558 554 Parts 557 | . 4 74 59 121 . 27 27 . 67 11 . 21 6 23 . 2 94 21 Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 2 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Combat Hostiles Destroyed 250 | . . 27 23 46 . 11 18 . 31 12 . 11 8 7 1 1 46 8 Melee 1 | . . . . . . . 1 . . . . . . . . . . . Guns 98 | . . 19 12 10 . 10 . . 19 3 . . . . . . 21 4 Cannons 58 | . . . 3 21 . . . . 2 1 . 7 2 5 . 1 13 3 AOE 88 | . . 8 8 15 . 1 16 . 7 8 . 4 6 2 1 . 11 1 Classes Destroyed 17 | . 1 9 . 4 . . . . 2 . . . . . . . 1 . Worker 10 | . . 2 2 3 . 1 . . 1 . . 1 . . . . . . Builder 15 | . . 1 2 6 . . . . 4 . . 1 1 . . . . . Tunneler 3 | . . . . . . . . . 2 . . 1 . . . . . . Hauler 3 | . . 1 2 . . . . . . . . . . . . . . . Recycler 7 | . . 1 1 3 . 1 . . . . . . . 1 . . . . Operator 4 | . . . . . . . . . 2 . . 1 . 1 . . . . Watcher 22 | . 2 4 4 6 . 2 . . 2 . . 1 . . . . . 1 Swarmer 60 | . . 6 8 7 . . . . 9 2 . 4 6 . . . 14 4 Grunt 95 | . . 14 5 28 . 4 10 . 13 3 . 2 . . . . 14 2 Brawler 15 | . . 1 . . . 1 3 . . 4 . 1 . . . . 5 . Duelist 7 | . . 1 1 1 . . 2 . 1 . . . . . . . 1 . Protector 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 37 | . . 5 9 4 . 4 2 . 4 2 . 3 . 1 1 1 1 . Hunter 15 | . . . . 1 . . . . 1 . . 1 2 2 . . 8 . Programmer 17 | . . . . 3 . 2 1 . 3 1 . . . 4 . . 2 1 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 1 Best Kill Streak 11 | . 1 6 9 11 . 4 4 . 6 7 . 4 7 3 1 1 10 4 Combat Bots Only 10 | . . 4 4 6 . 4 4 . 4 7 . 4 7 3 1 1 10 4 Max Kills in Single Turn 4 | . 1 3 3 3 . 2 3 . 3 3 . 3 3 1 1 1 4 3 Gunslinging 2 | . . . . . . . . . . . . . . . . . 1 2 Exploded 4 | . . 3 1 3 . 1 3 . 3 3 . 3 3 1 1 . 4 1 Melee 1 | . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Hostile Shots Fired 2376 | . . 121 189 305 7 162 29 . 372 84 . 38 40 44 4 4 596 381 Missed 748 | . . 33 42 103 1 56 12 . 119 40 . 16 12 14 2 2 196 100 Damage Taken 16280 | . . 673 1364 1731 200 910 257 . 1631 277 . 235 187 389 18 36 4584 3788 Core 2911 | . . 130 293 180 87 220 11 . 251 56 . 18 11 42 . . 280 1332 Absorbed by Shields 16 | . . . . . . . . . . . . . . . . . 8 8 Redirected to Shielding 165 | . . . . 88 21 6 . . 50 . . . . . . . . . Ignored by Resistances 11898 | . . 429 788 1078 114 622 160 . 1720 348 . 252 255 264 30 21 3854 1963 Regen/Repaired (Parts) 95 | . . 95 . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 100 67 46 . . . . 28 . . 63 98 99 96 100 . . . Volleys Fired 619 | . 3 69 73 102 8 35 23 . 85 15 1 23 12 17 4 2 117 30 Largest 8 | . 2 3 3 3 2 3 2 . 3 3 3 3 4 4 1 4 8 8 Hottest 576 | . 70 120 156 129 63 185 69 . 172 133 133 196 219 276 52 276 552 576 Shots Fired 1402 | . 6 152 135 206 11 57 36 . 155 29 3 57 35 52 4 8 336 120 Gun 884 | . 6 144 115 69 6 52 . . 114 16 2 9 8 11 . 2 240 90 Cannon 372 | . . . 9 111 2 2 . . 29 6 1 43 23 36 . 6 74 30 Launcher 142 | . . 8 11 24 1 3 36 . 12 7 . 5 4 5 4 . 22 . Special 4 | . . . . 2 2 . . . . . . . . . . . . . Kinetic 520 | . 3 56 27 134 6 . . . 78 8 1 28 24 34 . 4 102 15 Thermal 699 | . 3 63 89 46 . 52 . . 65 14 2 24 7 13 . 4 212 105 Explosive 106 | . . 8 11 14 . 3 15 . 11 7 . 5 4 5 4 . 19 . Electromagnetic 73 | . . 25 8 10 3 2 21 . 1 . . . . . . . 3 . Robot Hit Streak 56 | . 3 17 56 34 34 37 21 . 52 29 . 26 6 13 . 9 34 25 Robot Miss Streak 7 | . 1 4 2 7 . 3 . . 5 1 . 2 1 2 . 1 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 13 | . . 1 1 . . . . . 3 . . . . . . . 6 2 Max Gunslinging Chain 2 | . . 1 1 . . . . . 1 . . . . . . . 1 2 Shots Hit Robots 1020 | . 4 101 89 150 10 53 29 . 120 24 . 43 20 28 . 8 240 101 Core Hits 842 | . 2 59 58 191 3 79 40 . 139 28 . 26 16 20 3 3 144 31 Critical Kills 3 | . . . . 1 . . . . . . . . . . . . 2 . Critical Parts Destroyed 11 | . . 1 . . . . 4 . 1 . . . . . . . 2 3 Critical Strikes 36 | . . 7 3 1 . . 4 . 1 . . 3 1 1 . 1 10 4 Burn 12 | . . 5 3 . . . . . . . . . . . . . 3 1 Destroy 11 | . . 2 . 1 . . . . . . . . . . . . 5 3 Blast 8 | . . . . . . . . . . . . 3 1 1 . 1 2 . Smash 5 | . . . . . . . 4 . 1 . . . . . . . . . Melee Attacks 11 | . . . . . . . 8 . 3 . . . . . . . . . Impact 9 | . . . . . . . 6 . 3 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 39559 | . 53 1892 2685 5777 197 1487 2333 . 4778 1434 . 2012 1022 1340 134 252 10740 3423 Guns 15573 | . 53 1290 1399 1193 149 1242 . . 2552 307 . 151 68 136 . 56 4706 2271 Cannons 8835 | . . . 163 2281 4 10 . . 844 150 . 1132 320 755 . 196 1979 1001 Explosions 14731 | . . 602 1101 2296 44 235 2090 . 1234 977 . 729 634 449 134 . 4055 151 Melee 391 | . . . . . . . 243 . 148 . . . . . . . . . Ramming 29 | . . . 22 7 . . . . . . . . . . . . . . Kinetic 8885 | . 40 497 310 2719 149 . . . 1613 86 . 551 278 500 . 118 1685 339 Thermal 15527 | . 13 619 1202 826 40 1242 . . 1783 371 . 732 156 476 . 134 5000 2933 Explosive 12458 | . . 546 956 1604 . 235 952 . 1234 977 . 729 588 364 134 . 3988 151 Electromagnetic 2269 | . . 230 195 621 8 10 1138 . . . . . . . . . 67 . Impact 391 | . . . . . . . 243 . 148 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 6 9 10 10 1 1 1 . . 1 . . 3 7 Average Corruption 4 | . . . . 1 5 8 9 10 1 1 1 . . 1 . . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 131 | . . . . 6 2 45 28 . 1 5 1 . . 3 . . 30 10 Message Errors 41 | . . . . 2 1 10 10 . 1 2 . . . 1 . . 10 4 Matter Fused 29 | . . . . . . 8 8 . . 3 . . . . . . 8 2 Heat Flow Errors 12 | . . . . 2 . 6 2 . . . . . . 1 . . . 1 Energy Discharges 13 | . . . . 1 . 6 3 . . . 1 . . . . . 2 . Parts Rejected 5 | . . . . . 1 1 . . . . . . . . . . 2 1 Data Loss (minor) 14 | . . . . . . 6 2 . . . . . . 1 . . 4 1 Data Loss (major) 5 | . . . . 1 . 3 . . . . . . . . . . 1 . Misfires 6 | . . . . . . 3 1 . . . . . . . . . 2 . Alerts 3 | . . . . . . 2 1 . . . . . . . . . . . Weapon Failures 3 | . . . . . . . 1 . . . . . . . . . 1 1 Overload Shots 15 | . . . . . . . . . 15 . . . . . . . . . Effects 1 | . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . Overflow Damage 813 | . . 10 58 3 . . 181 . 230 75 . 92 18 6 . . 125 15 Projectiles 165 | . . . 2 . . . . . 121 . . 10 . . . . 17 15 Explosions 447 | . . 10 56 3 . . 16 . 73 75 . 82 18 6 . . 108 . Melee 201 | . . . . . . . 165 . 36 . . . . . . . . . Knockbacks 54 | . . . . 43 . . 2 . . . . 2 . 4 . . 2 1 Impact 2 | . . . . . . . 2 . . . . . . . . . . . Kinetic 47 | . . . . 38 . . . . . . . 2 . 4 . . 2 1 Secondary 5 | . . . . 5 . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . . 23 25 72 34 26 31 . . . . 14 . . . . 53 . Shots 21 | . . 1 2 5 2 1 4 . . . . 2 . . . . 4 . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . Targets Rammed 4 | . . . 1 3 . . . . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . Highest Temperature 654 | . 36 251 564 394 3 439 261 . 500 106 6 441 236 323 16 381 481 654 Average Temperature 123 | . 15 79 143 99 3 141 103 . 98 45 4 135 100 119 8 182 127 255 Received Heat Transfer 4231 | . . 456 702 876 . 246 63 . 922 120 . 54 . 9 . 18 270 495 Effects 79 | . . 4 11 8 . 14 . . 3 . . 2 . 1 . 2 17 17 Shutdowns 30 | . . . 4 1 . 5 . . 1 . . 2 . . . 2 9 6 Energy Bleed 10 | . . 1 . 1 . 1 . . . . . . . 1 . . 2 4 Interference 19 | . . 3 3 5 . 3 . . 1 . . . . . . . 3 1 Matter Decay 6 | . . . 1 1 . 1 . . . . . . . . . . 1 2 Short Circuit 5 | . . . 2 . . . . . . . . . . . . . 2 1 Damage (major) 5 | . . . . . . 4 . . . . . . . . . . . 1 Damage (core) 4 | . . . 1 . . . . . 1 . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . 1 . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . 1 . . . . . . . . . Parts Fried 10 | . . . . 4 . . 4 . 2 . . . . . . . . . Impact Corruptions 5 | . . . . . . . 4 . 1 . . . . . . . . . Robots Melted 3 | . . . . . . . . . 2 . . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . 2 . . . . . . . 1 . Parts Melted 43 | . . 6 10 . . 3 . . 8 1 . . . . . . 9 6 Heat Transferred 19015 | . 37 2085 2738 1310 50 1940 . . 2893 660 . 422 50 125 . 125 4188 2392 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 1 . 2 1 . 3 . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Peak Influence 1679 | . 29 439 595 787 188 305 . . 358 . . 547 474 420 310 195 1679 909 Initial 763 | . . 8 86 97 188 42 . . 9 . . 45 88 184 100 140 122 763 Average 361 | . 8 187 325 451 124 64 . . 107 . . 192 304 272 142 163 917 762 Maximum Alert Level 5 | . . 2 2 3 . 1 . . 1 . . 2 2 2 1 . 5 3 Low Security (%) 41 | 100 100 51 13 5 100 91 . . 77 . . 59 34 23 79 100 2 . Level 1 24 | . . 46 58 30 . 8 . . 22 . . 21 22 57 20 . 4 . Level 2 21 | . . 2 27 56 . . . . . . . 19 43 18 . . 43 19 Level 3 7 | . . . . 7 . . . . . . . . . . . . 18 80 Level 4 4 | . . . . . . . . . . . . . . . . . 24 . Level 5 1 | . . . . . . . . . . . . . . . . . 7 . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 4 2 11 . 3 . . 12 . . 1 1 2 . . . 3 Investigation 6 | . . 2 . 2 . . . . 2 . . . . . . . . . Extermination 10 | . . . . 1 . 2 . . 3 . . . 1 2 . . . 1 Reinforcement 15 | . . 2 1 6 . 1 . . 4 . . 1 . . . . . . Assault 3 | . . . . 1 . . . . . . . . . . . . . 2 Garrison 5 | . . . 1 1 . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 2 . 1 . . 2 . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Distress Signals 17 | . . 4 3 4 . 1 1 . 3 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 2 35 30 71 6 21 19 . 39 13 . 13 7 10 1 1 57 30 Peak Tracking Total 10 | . 1 5 5 6 6 5 7 . 6 7 . 4 3 3 1 1 6 10 Tactical Retreats 23 | . . 1 1 2 . . 1 . 1 . . . . . . . 12 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Traps Triggered 13 | . . 1 . 2 . 1 . . 3 . . . . . . . 6 . Indirectly 1 | . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts 1 | . . . . . . 1 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . 3 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Machines Disabled 54 | . . . 2 29 . . 1 . 7 1 . 3 3 1 . . 6 1 Max in Single Turn 4 | . . . 1 4 . . 1 . 3 1 . 1 2 1 . . 1 1 Garrison Relay 3 | . . . . . . . . . . . . . . . . . 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Machines Accessed 12 | . . 3 . 3 . 2 1 . 1 . . . . 1 . 1 . . Terminals 3 | . . 1 . 2 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . 1 . . Total Hacks 35 | . . 13 . 8 . 6 1 . 4 . . . . 2 . 1 . . Successful 25 | . . 12 . 5 . 5 1 . . . . . . 1 . 1 . . Failed 10 | . . 1 . 3 . 1 . . 4 . . . . 1 . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . . . . . . . Terminals 7 | . . 2 . 5 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . 3 . 3 . . . . . . . . . . . . Scanalyzers 11 | . . 8 . . . 3 . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 4 . . . . . . 1 . . Terminal Hacks 6 | . . 2 . 3 . . 1 . . . . . . . . . . . Record 2 | . . 2 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 2 . 3 . . . . . . . . . . . . Recycle Component 1 | . . . . 1 . . . . . . . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . Scanalyzer 10 | . . 8 . . . 2 . . . . . . . . . . . . Insert Component 5 | . . 4 . . . 1 . . . . . . . . . . . . Analyze 5 | . . 4 . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . 2 . 2 . 1 . . 1 . . . . 1 . . . . Full Trace Events 5 | . . 2 . 2 . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . 46 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . Time 13 | . . 13 . . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . 7 . . . . . . . . . . . . Parts Scanalyzed 5 | . . 4 . . . 1 . . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . 1 2 . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . Combat 2 | . . . . . 2 . . . . . . . . . . . . . Robot Hacks Applied 4 | . . . . 2 2 . . . . . . . . . . . . . parse_system 3 | . . . . 1 2 . . . . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . . . . . . . 4 . . 12 . Machine Destruction 12 | . . . . . . . . . . . . . . . . . 12 . Programmers 4 | . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Total Allies 3 | . . . . . 1 . 2 . . . . . . . . . . . Largest Group 2 | . . . . . 1 . 2 . . . . . . . . . . . Highest-Rated Group 59 | . . . . . 31 . 59 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . 30 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . 6 . 4 . . . . . . . . . . . Total Damage 137 | . . . . . 83 . 54 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Turns Passed 13026 | 281 302 1582 926 1547 99 1266 886 9 1499 654 57 400 265 537 108 89 2023 496 Spaces Moved 7949 | 132 228 563 362 708 108 766 1351 24 1001 482 45 260 122 276 83 70 1167 201 Core 212 | 29 . . . . 92 38 . . 8 . . . . . . . . 45 Treads 933 | . . . 209 708 16 . . . . . . . . . . . . . Legs 4464 | 103 228 563 153 . . 703 . . 53 482 45 260 122 276 83 70 1167 156 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 2340 | . . . . . . 25 1351 24 940 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 145 50 50 38 38 98 120 120 120 112 114 113 113 110 50 Average Speed 124 | 104 123 190 168 169 70 133 55 38 107 120 120 120 176 171 113 113 127 179 Slowest Speed 700 | 120 190 260 240 240 200 350 98 38 700 120 120 120 187 188 113 113 190 500 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 11 32 56 47 21 81 21 98 8 22 66 8 10 4 6 3 2 80 5 Regions Visited 18 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 15 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 5 . . . . . . . . . . . Spaces Dug 31 | . . . . . . . . . 10 . . . . 20 . . 1 . Terrain Destroyed 1093 | . . 58 82 112 . 11 89 . 163 46 1 74 91 73 78 . 210 5 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 32 | . . . . . . . . . 5 . 1 3 3 5 . . 14 1 AOE 1061 | . . 58 82 112 . 11 89 . 158 46 . 71 88 68 78 . 196 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Res Res Acc Gar Acc Total 9921 | 275 243 941 553 873 119 959 1434 23 1282 532 45 303 146 305 93 74 1452 269 Wait 828 | 124 3 275 71 30 . 85 43 . 87 26 . 1 . 3 . . 60 20 Move 7927 | 131 227 562 361 708 107 765 1350 23 1000 481 44 259 121 275 82 69 1161 201 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 188 | 14 5 15 17 11 . 31 3 . 31 3 . 7 3 3 3 2 34 6 Fast Attach 30 | . . . . 3 . 3 4 . 6 1 . . 2 1 . . 10 . Attach 153 | 6 3 12 15 14 2 23 . . 18 4 . 5 3 3 3 1 30 11 Detach 9 | . 1 . 4 . . . . . 2 . . 1 . . . . . 1 Swap 38 | . . . 3 . 2 1 . . 15 1 . 2 4 1 . . 9 . Drop 77 | . 1 8 8 2 . 15 3 . 22 1 . 5 1 2 1 . 8 . Fire 619 | . 3 69 73 102 8 35 23 . 85 15 1 23 12 17 4 2 117 30 Melee 11 | . . . . . . . 8 . 3 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . Crush 3 | . . . . 3 . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . 13 . . . . . . . 21 . Rewire 2 | . . . . . . . . . . . . . . . . . 2 . Trap 1 | . . . . . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -2/Research -1/Access -1/Garrison (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 282 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 551 | -10/Materials | Identified exit to Materials 551 | -10/Materials | Discovered exit to Materials (range 5) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 694 | -9/Materials | Identified exit to Storage 694 | -9/Materials | Discovered exit to Storage (range 7) 876 | -9/Materials | Build established: Hacker-Skirmisher 1746 | -9/Materials | Repaired Assault Rifle 2154 | -9/Materials | Identified exit to Materials 2154 | -9/Materials | Discovered exit to Materials (range 5) 2166 | -9/Materials | Entered another Materials area 2166 | -8/Materials | Evolved 2 slots: Propulsion x2 2515 | -8/Materials | Garrison activated, responded to threat 2603 | -8/Materials | Lost 4 parts (2p1n1w) 2612 | -8/Materials | Core integrity fell below 50% 2923 | -8/Materials | Build established: Hacker-Tank 3031 | -8/Materials | Identified exit to Factory 3031 | -8/Materials | Discovered exit to Factory (range 15) 3092 | -8/Materials | Entered Factory 3092 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4130 | -7/Factory | Build established: Hacker-Bomber 4130 | -7/Factory | Garrison activated, responded to threat 4292 | -7/Factory | First assault squad dispatched 4363 | -7/Factory | Identified exit to Factory 4363 | -7/Factory | Discovered exit to Factory (range 16) 4428 | -7/Factory | Cargo convoy interrupted 4639 | -7/Factory | Sucked down chute 4639 | -7/Factory | Entered Waste 4640 | -7/Waste | Met a frightened Derelict 4646 | -7/Waste | Spotted C-40 Crusher 4650 | -7/Waste | Spotted C-40 Crusher 4654 | -7/Waste | EMP discharged 4671 | -7/Waste | Spotted C-40 Crusher 4678 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4681 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4682 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4684 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4691 | -7/Waste | Spotted C-40 Crusher 4705 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4706 | -7/Waste | Spotted C-40 Crusher 4706 | -7/Waste | Spotted C-40 Crusher 4707 | -7/Waste | Crushed by Compactor (1 part destroyed) 4733 | -7/Waste | Identified exit to Factory 4733 | -7/Waste | Discovered exit to Factory (range 11) 4738 | -7/Waste | Lost 9 parts (1p2n2u4w) 4738 | -7/Waste | Entered Factory 4824 | -7/Factory | Core integrity fell below 50% 4990 | -7/Factory | Build established: Hacker-Mutant 5400 | -7/Factory | Build established: Hacker-Bomber 5824 | -7/Factory | Identified exit to Lower Caves 5824 | -7/Factory | Discovered exit to Lower Caves (range 15) 6004 | -7/Factory | Entered Lower Caves 6055 | -7/Lower Caves | Learned Factory terminal intel 6139 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6440 | -7/Lower Caves | Build established: Hacker-Mutant 6539 | -7/Lower Caves | Encountered a Warlord checkpoint 6586 | -7/Lower Caves | Learned Factory stockpile data 6702 | -7/Lower Caves | Identified exit to Lower Caves 6702 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 6831 | -7/Lower Caves | System corruption reached 10% 6890 | -7/Lower Caves | Entered another Lower Caves area 6893 | -7/Lower Caves | Discovered exit to Factory (range 15) 6899 | -7/Lower Caves | Entered Factory 6899 | -6/Factory | Evolved 2 slots: Utility x2 6901 | -6/Factory | Loaded intel: 26 terminal locations 7327 | -6/Factory | Lost 3 parts (1u2w) 7773 | -6/Factory | Build established: Hacker-Tank 8066 | -6/Factory | Garrison activated, responded to threat 8073 | -6/Factory | Build established: Hacker-Bomber 8304 | -6/Factory | Lost 9 parts (3n3u3w) 8393 | -6/Factory | Identified exit to Lower Caves 8393 | -6/Factory | Discovered exit to Lower Caves (range 4) 8398 | -6/Factory | Entered Lower Caves 8596 | -6/Lower Caves | Build established: Scavenger-Bomber 8755 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8946 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8974 | -6/Lower Caves | Destroyed 7 combat bots 9033 | -6/Lower Caves | Identified exit to Lower Caves 9033 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 9052 | -6/Lower Caves | Entered another Lower Caves area 9081 | -6/Lower Caves | Identified exit to Factory 9081 | -6/Lower Caves | Discovered exit to Factory (range 7) 9109 | -6/Lower Caves | Entered Factory 9109 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9457 | -5/Factory | Identified exit to Factory 9457 | -5/Factory | Discovered exit to Factory (range 5) 9509 | -5/Factory | Entered another Factory area 9509 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9651 | -4/Factory | Destroyed 7 combat bots 9673 | -4/Factory | Identified exit to Research 9673 | -4/Factory | Discovered exit to Research (range 15) 9774 | -4/Factory | Entered Research 9774 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9828 | -3/Research | Build established: Scavenger-Executioner 10277 | -3/Research | Identified exit to Research 10277 | -3/Research | Discovered exit to Research (range 9) 10311 | -3/Research | Entered another Research area 10311 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10381 | -2/Research | Found Fusion Bomb Launcher 10394 | -2/Research | Identified exit to Access 10394 | -2/Research | Discovered exit to Access (range 15) 10419 | -2/Research | Entered Access 10419 | -1/Access | Evolved 2 slots: Weapon x2 10496 | -1/Access | Identified exit to Garrison 10508 | -1/Access | Entered Garrison 10520 | -1/Garrison | Triggered checkpoint 10641 | -1/Garrison | Triggered checkpoint 10650 | -1/Garrison | Spotted B-99 Colossus 10732 | -1/Garrison | Garrison Relay disabled 10738 | -1/Garrison | Triggered checkpoint 11038 | -1/Garrison | Triggered checkpoint 11099 | -1/Garrison | Lost 7 parts (2p2u3w) 11201 | -1/Garrison | Lost 6 parts (4n1u1w) 11332 | -1/Garrison | Found Gamma Bomb Array 11446 | -1/Garrison | Lost 6 parts (1p2n1u2w) 11519 | -1/Garrison | Destroyed B-99 Colossus 11562 | -1/Garrison | Triggered checkpoint 11773 | -1/Garrison | Identified exit to Access 11773 | -1/Garrison | Discovered exit to Access (range 13) 11787 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11808 | -1/Garrison | Spotted B-86 Titan 11811 | -1/Garrison | Spotted B-86 Titan 11848 | -1/Garrison | Triggered checkpoint 11930 | -1/Garrison | Destroyed 10 combat bots 12035 | -1/Garrison | Discovered exit to Access (range 8) 12044 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12072 | -1/Garrison | Triggered checkpoint 12116 | -1/Garrison | Lost 3 parts (2n1u) 12131 | -1/Garrison | Garrison Relay disabled 12258 | -1/Garrison | Triggered checkpoint 12330 | -1/Garrison | Triggered checkpoint 12380 | -1/Garrison | Garrison Relay disabled 12408 | -1/Garrison | Triggered checkpoint 12501 | -1/Garrison | Discovered exit to Access (range 14) 12531 | -1/Garrison | Entered Access 12655 | -1/Access | Spotted B-99 Colossus 12749 | -1/Access | Lost 7 parts (2p2n1u2w) 12826 | -1/Access | First assault squad dispatched 12836 | -1/Access | Destroyed B-99 Colossus 12914 | -1/Access | Core integrity fell below 50% 12985 | -1/Access | Core integrity fell below 20% 13027 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 12949_ KE Penetrator destroyed. 12950_ Overheating: Matter decay (-29). 12951_ Power failure, Rnf. Antimatter Reactor shutdown. 12951_ Enh. Nova Cannon broken. 12951_ Overheating: Short circuit. 12953_ Overheating: Energy bleed (-46). 12955_ Broken Enh. Nova Cannon destroyed. 12975_ Phase Gun destroyed. 12977_ System corrupted: Rnf. Antimatter Reactor rejected. 12977_ M-36 Artificer repairs Adv. Remote Datajack. 12983_ Acquired Lgt. Quantum Reactor. 12986_ Terminal disabled. 12992_ Lgt. Quantum Reactor destroyed. 12998_ Acquired Hvy. Laser. 12999_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13002_ G-73 Enforcer suffers critical hit (Burn). 13010_ Hvy. Laser destroyed. 13019_ Acquired Adv. Force Field. [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ###############??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | ##########+######## ?????????????? | | ????# ## ?????????????? | | ????# ## ?????????????? | | ????# """"" ## ?????????????? | | ????# """"" %## ?????????#???? | | ????# """"" ## ???????? #???? | | ????# """"" ## ######## #???? | | ????# """"" ## #???? | | ????# ## #???? | | ##### ## #???? | | + ## !!@ #???? | | ##### ## ! #???? | | ????# ## ! #???? | | ################### #???? | | ????#####????# #######???? | | ????# ######p #?????????? | | ????# g #?????????? | | ? ????# ######g## #?????????? | | ?? ????## ##???? # #?????????? | | ?###/###??# #???? # ?????????? | | ?# #?## ##?? "" # ????????? | | ?# ### ## "" # ???????? | | ?+ *% + Y" + +??????? | | ?# ### ## "" # ?#??????? | | ?# =! ####/### ?" # ???????? | | ?###%=### # ?? + ???????? | | ####*##?# #??? ####+???????? | | #??# * "#??? #???????????? | | #??# "#??? #???????????? | | #??# "#??? ????????????? | | #??# T#???? ????????????? | | " ##?# "#???? #????????????? | | " % "#?# #??????????????????? | | " % ##?# "#??????????????????? | | """#"##?# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 50 Energy Generation 67 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 60 Resistance: TH 55 Resistance: EX 60 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 66 Point Defense Rating 240 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 20k Club A New Friend Dangerous Findings Denied? Executioner Gunslinger It's Just You Knowing Is Half The Battle Overkill Respectable Loadout Rockin' Loadout Serviceable Loadout Significant Disruption Challenges ------------ None Game ------ Seed ImpactDecoyTorch Manual? 0 Play Time 03:35:28 Cumulative 9.7 hours Start 2024.08.08 @ 19:41:30 End 2024.08.26 @ 20:53:04 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 6 Adventurer 2 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a167b516-2fe4-4d81-ba28-bf331bc94187