Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 16:24:38 Player: skye Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (227) 1135 Value Destroyed (9862) 9862 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1487) 1487 TOTAL SCORE: 18884 Bonus ------- High Alert Combat Kills 448 Follower Combat Kills 39 Entered Garrisons 200 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 45% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Wheel Advanced Heat Sink High-capacity Storage Unit Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Battery Medium Matter Pod Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Force Lance > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Centrium Wheel Advanced Heat Sink Improved Recalibrator Plasma Rifle Coil Gun [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Drive Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Force Lance Energy Gun Gatling Laser Energy Cannon Ion Burst Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Slots Evolved 14 | . . . 2 2 . . 2 . . 2 . 2 2 2 Power 2 | . . . . 1 . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . . . . 1 . . Utility 7 | . . . 1 1 . . 1 . . 1 . 1 1 1 Weapon 2 | . . . . . . . . . . 1 . . . 1 Parts Attached 324 | 4 10 8 26 19 40 15 20 11 4 7 20 38 52 50 Power 57 | 1 1 1 2 2 6 2 4 1 . . 4 11 12 10 Engine 18 | 1 1 1 2 . 1 1 1 . . . 1 5 4 . Core 25 | . . . . 2 5 1 3 1 . . 3 6 4 . Reactor 14 | . . . . . . . . . . . . . 4 10 Propulsion 95 | . 4 4 6 6 12 7 9 2 4 2 4 7 13 15 Treads . | . . . . . . . . . . . . . . . Leg 82 | . 4 4 6 6 12 7 8 2 4 2 4 2 9 12 Wheel 4 | . . . . . . . 1 . . . . . . 3 Hover 8 | . . . . . . . . . . . . 4 4 . Flight 1 | . . . . . . . . . . . . 1 . . Utility 89 | 1 4 1 8 8 6 3 5 2 . 3 8 12 18 10 Device 58 | . 1 1 3 5 3 1 4 2 . 2 6 10 15 5 Storage 9 | 1 2 . 2 . 1 . . . . . . . . 3 Processor 8 | . . . . 1 . 1 . . . . . 2 2 2 Hackware . | . . . . . . . . . . . . . . . Protection 14 | . 1 . 3 2 2 1 1 . . 1 2 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 83 | 2 1 2 10 3 16 3 2 6 . 2 4 8 9 15 Energy Gun 23 | 1 1 . 2 1 4 . 1 4 . 1 . 2 . 6 Energy Cannon 14 | . . . 2 . . . . 2 . . 2 3 4 1 Ballistic Gun 28 | 1 . 2 3 1 5 1 1 . . 1 1 2 3 7 Ballistic Cannon 8 | . . . 3 . 3 1 . . . . . 1 . . Launcher 4 | . . . . 1 2 . . . . . 1 . . . Special Weapon 4 | . . . . . 2 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . 2 . Corrupted Parts 5 | . . . . . . . . . . . 1 . . 4 System Corruption 24 | . . . . . . . . . . . 5 . . 19 Parts Lost 158 | . 2 2 4 2 13 8 5 2 . . 18 29 24 49 Power 33 | . . . . . 3 2 2 . . . 3 6 8 9 Propulsion 43 | . 1 1 1 . 4 2 2 1 . . 5 5 5 16 Utility 42 | . . . . 2 2 1 . . . . 7 10 9 11 Weapon 40 | . 1 1 3 . 4 3 1 1 . . 3 8 2 13 Highest Loss Streak 18 | . 2 1 3 2 4 3 3 1 . . 18 8 6 14 To Critical Strikes 2 | . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 85 | . 84 99 96 97 83 87 98 99 100 97 76 54 77 76 Engine 5 | . 14 14 11 9 4 6 3 7 7 6 5 2 3 1 Core 5 | . . . . 7 10 9 10 7 7 6 5 3 3 . Reactor 1 | . . . . . . . . . . . . . 2 8 Leg 22 | . 22 28 31 27 25 27 29 30 30 26 18 8 11 13 Hover 1 | . . . . . . . . . . . . 3 6 . Device 17 | . 2 14 10 17 16 11 19 23 23 22 14 16 21 17 Storage 6 | . 14 14 11 9 9 9 7 7 7 6 6 2 . 6 Processor 5 | . . . . . . 7 7 7 7 6 6 6 12 10 Protection 2 | . 3 . 9 7 . . 2 . . . 2 . 1 . Energy Gun 4 | . 11 14 5 9 6 4 3 7 7 13 2 . . 2 Energy Cannon 2 | . . . 3 . . . . 4 7 . 6 3 7 2 Ballistic Gun 4 | . 14 13 5 8 2 7 6 2 . 6 4 2 2 5 Ballistic Cannon 2 | . . . 7 . 4 5 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 101 | 14 39 20 28 38 47 39 54 63 56 60 69 75 77 101 Greatest Support 100 | 3 20 20 33 45 45 49 61 62 67 72 72 76 85 100 Greatest Overweight (x) 10 | 4 4 . 1 . 2 1 2 1 1 . 2 3 10 7 Average Overweight (x) . | 3 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 10 15 10 15 15 15 15 15 15 15 15 5 20 Average Capacity 11 | 7 8 10 10 10 14 15 15 15 15 15 15 8 5 9 Most Carried 15 | 4 9 10 10 10 15 15 15 15 15 15 15 9 5 7 Average Carried 9 | 3 5 8 9 9 14 9 11 14 15 14 8 5 4 4 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 9 10 10 10 15 4 15 15 15 15 6 3 4 4 Class Distribution -------------------- 75% | Scavenger-Mutant 14% | Mutant 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Gunner | -6/Factory Scavenger-Mutant | -6/DSF Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Matter Collected 5724 | 221 60 343 379 428 876 263 437 199 40 . 306 445 768 959 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9831 | . 282 212 779 865 792 439 596 414 249 . 736 766 1563 2138 Parts 480 | . 14 15 55 52 61 19 33 23 12 . 12 26 78 80 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed 10 | . 2 . 1 . . . . . . . . . 6 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . 22 12 . . . . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Combat Hostiles Destroyed 199 | . 8 8 23 18 29 10 13 11 5 . 9 13 24 28 Melee 12 | . . . . . . . . . . . . . 4 8 Guns 102 | . 8 8 12 17 5 5 12 6 3 . 4 4 6 12 Cannons 64 | . . . 11 . 12 4 1 5 2 . 4 8 14 3 AOE 13 | . . . . 1 12 . . . . . . . . . Classes Destroyed 17 | . 3 2 4 2 3 1 1 . . . 1 . . . Worker 4 | . . . 1 1 . . . . . . . . 1 1 Builder 12 | . 1 . 1 2 . 1 . . . . . . 5 2 Hauler 1 | . . . . . . . 1 . . . . . . . Recycler 6 | . . . . . . 1 . . . . . . 3 2 Operator 1 | . . . . 1 . . . . . . . . . . Watcher 5 | . . . 1 . 1 . 2 . . . . . 1 . Swarmer 54 | . 3 3 8 3 12 . 3 4 . . 3 . 9 6 Grunt 76 | . 5 3 8 7 11 5 6 6 2 . 2 6 5 10 Brawler 2 | . . . . . 1 . . . . . . 1 . . Duelist 7 | . . . 2 . . 2 1 . . . . 1 1 . Sentry 20 | . . . 5 6 1 1 . 1 1 . 1 . 1 3 Demolisher 1 | . . 1 . . . . . . . . . . . . Specialist 3 | . . . . . 1 . . . . . 2 . . . Hunter 12 | . . . . 2 . 2 1 . . . . . 3 4 Programmer 22 | . . . . . 3 . 2 . 2 . . 5 5 5 Heavy 1 | . . . . . . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 9 | . 4 3 5 7 6 2 4 4 5 . 4 2 9 8 Combat Bots Only 8 | . 3 3 4 6 6 2 4 4 5 . 4 2 8 7 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 3 1 1 . 1 1 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 3 | . . . . 1 3 . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Hostile Shots Fired 2154 | . 89 40 146 88 199 143 79 62 45 . 147 314 304 498 Missed 686 | . 22 17 40 24 66 58 21 22 15 . 44 114 96 147 Damage Taken 20350 | . 604 292 955 655 1510 1038 715 324 520 . 2116 3152 2849 5620 Core 4646 | . 151 54 189 96 316 85 96 24 161 . 581 983 610 1300 Absorbed by Shields 886 | . . . . 31 367 . 154 19 . . . . 315 . Redirected to Shielding 229 | . . . 28 41 . . . . . . 104 . 56 . Ignored by Resistances 6114 | . 189 86 282 199 449 294 247 226 141 . 490 909 934 1668 Regen/Repaired (Parts) 72 | . . . 72 . . . . . . . . . . . Core Remaining (%) 39 | 100 . 18 52 . . 9 . . 59 . 31 1 46 . Volleys Fired 688 | . 54 24 77 60 94 46 37 22 11 . 33 84 60 86 Largest 4 | . 2 2 2 2 2 2 2 2 2 . 3 3 3 4 Hottest 265 | . 70 70 107 93 125 123 108 170 170 . 204 246 265 255 Shots Fired 1192 | . 81 46 136 109 140 86 74 36 21 . 62 107 100 194 Gun 848 | . 81 46 81 107 67 66 69 22 11 . 37 53 41 167 Cannon 322 | . . . 55 . 57 20 5 14 10 . 21 54 59 27 Launcher 15 | . . . . 2 9 . . . . . 4 . . . Special 7 | . . . . . 7 . . . . . . . . . Kinetic 626 | . 54 22 93 56 71 54 42 5 . . 24 60 41 104 Thermal 416 | . 27 24 43 51 23 32 32 27 21 . 17 28 57 34 Explosive 11 | . . . . 2 9 . . . . . . . . . Electromagnetic 132 | . . . . . 30 . . 4 . . 21 19 2 56 Robot Hit Streak 30 | . 11 9 16 22 13 18 30 18 18 . 19 17 11 24 Robot Miss Streak 7 | . 3 3 2 4 3 3 2 2 1 . 2 2 7 4 Penetration Max 1 | . . . . 1 1 1 1 1 . . . 1 1 1 Secondary Targets 16 | . 1 4 3 1 1 . 2 . . . . . . 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . . . . . 1 Shots Hit Robots 967 | . 61 30 96 83 93 71 66 31 18 . 51 90 95 182 Core Hits 440 | . 19 17 41 39 50 23 40 21 15 . 17 28 58 72 Critical Kills 8 | . . . . . . . 1 1 . . . 3 3 . Critical Parts Destroyed 19 | . . . 2 . . . . . . . 1 11 1 4 Critical Strikes 72 | . 2 4 6 4 5 4 1 1 . . 1 16 10 18 Burn 21 | . 2 4 4 3 1 3 . . . . . 1 . 3 Destroy 29 | . . . 2 1 . . 1 1 . . 1 14 4 5 Blast 5 | . . . . . 4 1 . . . . . . . . Corrupt 2 | . . . . . . . . . . . . 1 . 1 Impale 15 | . . . . . . . . . . . . . 6 9 Melee Attacks 50 | . . . . . . . . . . . . . 19 31 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 50 | . . . . . . . . . . . . . 19 31 Sneak Attacks 6 | . . . . . . . . . . . . . 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22961 | . 802 341 1378 1457 2771 1370 1582 703 578 . 1422 1972 3703 4882 Guns 12301 | . 802 341 602 1356 795 855 1448 436 342 . 664 1096 713 2851 Cannons 7264 | . . . 776 . 1007 512 82 267 236 . 529 867 2227 761 Explosions 1299 | . . . . 101 969 . . . . . 229 . . . Melee 2021 | . . . . . . . . . . . . . 763 1258 Ramming 76 | . . . . . . 3 52 . . . . 9 . 12 Kinetic 9305 | . 540 129 792 773 1330 780 782 93 . . 410 1194 713 1769 Thermal 8875 | . 262 212 586 583 645 587 748 532 578 . 454 619 2195 874 Explosive 717 | . . . . 101 616 . . . . . . . . . Electromagnetic 1967 | . . . . . 180 . . 78 . . 558 150 32 969 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 2021 | . . . . . . . . . . . . . 763 1258 Highest Corruption 45 | . . . . . 7 7 4 4 5 . 5 8 3 45 Average Corruption 4 | . . . . . 3 7 2 4 4 . 5 3 2 13 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 161 | . . . . . 29 18 7 20 4 . 4 18 28 33 Message Errors 39 | . . . . . 7 7 3 3 1 . 1 4 8 5 Matter Fused 33 | . . . . . 2 5 2 8 . . 1 3 6 6 Heat Flow Errors 20 | . . . . . 8 3 . 1 1 . . 3 1 3 Energy Discharges 21 | . . . . . 4 . . 4 1 . . 2 5 5 Parts Rejected 2 | . . . . . . 1 . . . . . . . 1 Parts Fused 2 | . . . . . 1 . 1 . . . . . . . Data Loss (minor) 18 | . . . . . 4 1 . 3 . . . 2 4 4 Data Loss (major) 6 | . . . . . 1 . 1 . . . 1 2 1 . Misfires 7 | . . . . . 2 1 . 1 . . 1 1 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 6 | . . . . . . . . . . . . . . 6 Weapon Failures 6 | . . . . . . . . . 1 . . 1 1 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 677 | . . . . 40 35 7 . . 23 . 21 . 275 276 Projectiles 104 | . . . . . 35 7 . . 23 . 8 . 31 . Explosions 53 | . . . . 40 . . . . . . 13 . . . Melee 520 | . . . . . . . . . . . . . 244 276 Knockbacks 32 | . . . 3 . 15 5 . . . . . 9 . . Impact . | . . . . . . . . . . . . . . . Kinetic 28 | . . . 3 . 11 5 . . . . . 9 . . Secondary 4 | . . . . . 4 . . . . . . . . . Self-Inflicted Damage 208 | . . . . . 148 . . . . . 53 4 . 3 Shots 10 | . . . . . 7 . . . . . 3 . . . Rammed 7 | . . . . . . . . . . . . 5 . 2 Targets Rammed 15 | . . . . . . 1 4 . . . . 5 . 5 Kicked 8 | . . . . . . 1 4 . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1658 | . 319 41 72 94 229 236 36 225 665 . 1658 314 408 415 Average Temperature 112 | . 132 13 17 35 61 46 14 71 364 . 273 120 122 93 Received Heat Transfer 5115 | . 408 144 321 270 281 603 189 39 180 . 192 927 655 906 Effects 38 | . 3 . . . . . . . 11 . 16 1 4 3 Shutdowns 6 | . 1 . . . . . . . 4 . . . . 1 Energy Bleed 6 | . 1 . . . . . . . 1 . 3 1 . . Interference 2 | . . . . . . . . . 2 . . . . . Matter Decay 4 | . 1 . . . . . . . . . 2 . 1 . Short Circuit 5 | . . . . . . . . . 1 . 1 . 2 1 Damage (minor) 4 | . . . . . . . . . 1 . 1 . 1 1 Damage (major) 7 | . . . . . . . . . 1 . 6 . . . Damage (core) 4 | . . . . . . . . . 1 . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 1 . . 5 Combat Hostiles 6 | . . . . . . . . . . . 1 . . 5 Parts Fried 10 | . . . . . . . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . 1 1 . . Combat Hostiles 2 | . . . . . . 1 . . . . . 1 . . Parts Melted 42 | . 1 . 2 5 1 4 4 2 6 . 4 4 5 4 Heat Transferred 17358 | . 925 925 1554 1702 1019 1258 1650 1075 1075 . 825 1200 2550 1600 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Peak Influence 1225 | . 160 170 344 321 1225 777 247 . . 98 151 224 342 286 Initial 514 | . . 11 55 44 182 514 247 . . 86 59 68 16 33 Average 261 | . 69 70 239 159 749 654 115 . . 89 101 87 90 140 Maximum Alert Level 4 | . . . 1 1 4 3 1 . . . . 1 1 1 Low Security (%) 59 | 100 100 100 22 71 3 . 71 . . 100 100 97 85 69 Level 1 23 | . . . 77 28 28 . 28 . . . . 2 14 30 Level 2 4 | . . . . . 6 72 . . . . . . . . Level 3 8 | . . . . . 41 27 . . . . . . . . Level 4 3 | . . . . . 19 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . Squads Dispatched 34 | . . 1 2 4 . 6 4 . . . 2 3 5 7 Investigation 6 | . . . 1 1 . 1 . . . . . 1 . 2 Extermination 11 | . . . . . . . 2 . . . . 2 4 3 Reinforcement 10 | . . . 1 2 . 1 1 . . . 2 . 1 2 Assault 2 | . . 1 . . . 1 . . . . . . . . Garrison 5 | . . . . 1 . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Distress Signals 7 | . 1 . 2 . 1 1 . . . . . . . 2 Communications Jammed 5 | . . . . . . . . . . . . . . 5 Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 306 | . 13 10 35 24 36 27 20 11 5 . 13 26 38 48 Peak Tracking Total 11 | . 5 4 7 5 6 8 4 4 5 . 5 8 7 11 Tactical Retreats 22 | . . 2 . . 2 2 1 . . . 3 4 3 5 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Traps Triggered 24 | . 1 . 1 . 9 1 3 . . . 3 1 4 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Machines Disabled 11 | . . . 1 . 3 . . . . . 2 3 1 1 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Garrison Relay 3 | . . . . . 3 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Machines Accessed 36 | . 2 . 8 5 2 2 2 1 1 3 . 3 5 2 Terminals 23 | . 2 . 4 4 2 1 1 . . 3 . 2 3 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . . . . . . 1 . Recycling Units 2 | . . . 1 . . . . . . . . 1 . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . 1 1 Total Hacks 80 | . 9 . 23 10 3 7 3 1 1 5 . 5 9 4 Successful 37 | . . . 13 5 2 4 2 1 1 2 . 1 6 . Failed 43 | . 9 . 10 5 1 3 1 . . 3 . 4 3 4 Catastrophic 14 | . 3 . 3 2 . . . . . 1 . 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 9 . 5 8 . 5 2 . 1 4 . 4 2 2 Terminals 56 | . 9 . 10 9 3 5 2 . . 5 . 4 7 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 7 | . . . 4 . . 2 . . . . . . 1 . Recycling Units 5 | . . . 4 . . . . . . . . 1 . . Scanalyzers 6 | . . . 5 . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . 1 2 Terminal Hacks 23 | . . . 3 4 2 3 2 1 1 2 . . 5 . Record 1 | . . . . . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . Open Door 3 | . . . . . 1 . . 1 1 . . . . . Open DSF 2 | . . . . . . . . . . 1 . . 1 . Level Access Points 2 | . . . . 1 . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 5 | . . . 1 1 . 1 . . . 1 . . 1 . Alert Level 3 | . . . . 1 . . 1 . . . . . 1 . Unreport Threat 2 | . . . . 1 . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . 1 . . . . . . . . Scan Component 3 | . . . 2 . . 1 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . 1 . . Report Inventory 2 | . . . 1 . . . . . . . . 1 . . Scanalyzer 5 | . . . 5 . . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 . Unlock Access 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 28 | . 2 . 7 3 2 2 2 . . 2 . 2 4 2 Full Trace Events 3 | . . . . 1 . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . 13 . . . . . . . . . Machine Destruction 13 | . . . . . 13 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Total Allies 2 | . . 1 . . 1 . . . . . . . . . Largest Group 1 | . . 1 . . 1 . . . . . . . . . Highest-Rated Group 31 | . . 31 . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . 31 . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . 1 . . Ally Attacks 12 | . . 2 . . 10 . . . . . . . . . Total Damage 149 | . . 42 . . 107 . . . . . . . . . Kills 3 | . . 1 . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Turns Passed 12505 | 141 579 290 1229 735 2035 539 1141 1007 200 336 365 956 1899 1053 Spaces Moved 7153 | 62 305 174 744 435 1002 297 732 744 129 267 139 611 1050 462 Core 271 | 62 40 . . . . . . . . . . 151 10 8 Treads . | . . . . . . . . . . . . . . . Legs 6296 | . 265 174 744 435 1002 297 731 744 129 267 139 270 702 397 Wheels 58 | . . . . . . . 1 . . . . . . 57 Hover 527 | . . . . . . . . . . . . 189 338 . Flight 1 | . . . . . . . . . . . . 1 . . Fastest Speed 45 | 50 120 120 120 120 120 120 120 120 122 120 120 45 55 50 Average Speed 132 | 211 138 120 121 120 168 130 120 121 123 121 175 112 132 129 Slowest Speed 550 | 250 250 120 190 120 260 190 190 192 193 122 260 220 550 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 33 | 5 46 54 53 36 68 19 11 65 17 6 81 13 19 13 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . . 1 . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 . 1 . . 1 . . Scrap Searched 4 | . . . . . . . . 3 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 102 | . . . 1 22 55 4 3 3 1 . 3 5 4 1 Melee . | . . . . . . . . . . . . . . . Projectile 23 | . . . 1 1 1 4 2 3 1 . . 5 4 1 AOE 78 | . . . . 21 54 . . . . . 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Fac DSF Fac Fac Res Total 8903 | 71 378 214 954 550 1208 372 909 807 147 277 206 771 1378 661 Wait 371 | 2 2 4 61 14 . 2 88 16 . . . 11 166 5 Move 7138 | 61 304 173 743 434 1000 296 731 743 128 266 138 610 1049 462 Hop . | . . . . . . . . . . . . . . . Pick Up 99 | 4 5 1 21 5 11 2 17 4 . 1 . 8 11 9 Fast Attach 153 | 4 3 . 5 7 16 3 8 4 2 2 6 22 43 28 Attach 75 | . 4 2 5 2 3 7 4 1 . 1 10 14 7 15 Detach 28 | . 2 . . 2 2 . 3 . . . . 7 4 8 Swap 98 | . 3 6 16 10 23 5 8 6 2 4 4 2 2 7 Drop 129 | . 1 4 26 16 18 10 9 8 4 3 . 8 17 5 Fire 688 | . 54 24 77 60 94 46 37 22 11 . 33 84 60 86 Melee 50 | . . . . . . . . . . . . . 19 31 Ram 7 | . . . . . . . . . . . . 5 . 2 Kick 8 | . . . . . . 1 4 . . . . . . 3 Crush . | . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . 35 . . . . . 15 . . . Rewire 9 | . . . . . 6 . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: [*Low] / DSF) -6/DSF -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 13) 142 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 383 | -10/Materials | Core integrity fell below 50% 613 | -10/Materials | Discovered new exit (range 10) 721 | -10/Materials | Entered Mines 734 | -10/Mines | Met a Derelict bent on vengeance 764 | -10/Mines | Assembled infested the area 888 | -10/Mines | Learned location of Zion (-7) 911 | -10/Mines | Met a Derelict testing a Signal Generator 947 | -10/Mines | Core integrity fell below 20% 1000 | -10/Mines | Discovered new exit (range 8) 1011 | -10/Mines | Entered Materials 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -9/Materials | Repaired Lgt. Assault Rifle 1114 | -9/Materials | Repaired Heat Sink 1274 | -9/Materials | Build established: Scavenger-Mutant 1390 | -9/Materials | Lost 3 parts (1n2w) 1451 | -9/Materials | Discovered new exit (range 16) 2170 | -9/Materials | Discovered new exit (range 11) 2240 | -9/Materials | Entered another Materials area 2240 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2488 | -8/Materials | Identified exit to Factory 2908 | -8/Materials | Garrison activated, responded to threat 2961 | -8/Materials | Identified exit to Garrison 2975 | -8/Materials | Entered Garrison 3046 | -8/Garrison | Triggered checkpoint 3091 | -8/Garrison | Garrison Relay disabled 3377 | -8/Garrison | Rescued a captive Derelict 3626 | -8/Garrison | Triggered checkpoint 3638 | -8/Garrison | Triggered checkpoint 3776 | -8/Garrison | Triggered checkpoint 3866 | -8/Garrison | Garrison Relay disabled 3928 | -8/Garrison | Discovered new exit (range 10) 4060 | -8/Garrison | Triggered checkpoint 4120 | -8/Garrison | Triggered checkpoint 4149 | -8/Garrison | Garrison Relay disabled 4224 | -8/Garrison | Discovered new exit (range 9) 4246 | -8/Garrison | Crushed by falling debris 4246 | -8/Garrison | Core integrity fell below 50% 4271 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4281 | -8/Garrison | Lost 3 parts (1n2w) 4474 | -8/Garrison | Triggered checkpoint 4659 | -8/Garrison | Lost 4 parts (1n2u1w) 5010 | -8/Garrison | Entered Materials 5165 | -8/Materials | Core integrity fell below 20% 5185 | -8/Materials | Garrison activated, responded to threat 5253 | -8/Materials | Lost 3 parts (1p1u1w) 5309 | -8/Materials | Lost 3 parts (1p1n1w) 5410 | -8/Materials | First assault squad dispatched 5549 | -8/Materials | Entered Factory 5549 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5836 | -7/Factory | Discovered new exit (range 6) 5946 | -7/Factory | Found Prototype Launcher 5948 | -7/Factory | Found Prototype Launcher 5951 | -7/Factory | Found Prototype Launcher 6188 | -7/Factory | Lost 3 parts (1p2n) 6603 | -7/Factory | Garrison activated, responded to threat 6690 | -7/Factory | Entered Lower Caves 6696 | -7/Lower Caves | Met a Warlord Commander 6697 | -7/Lower Caves | Learned location of Warlord (-4) 6698 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6705 | -7/Lower Caves | Found Encrypted Comm Array 6827 | -7/Lower Caves | Identified exit to Lower Caves 7664 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7697 | -7/Lower Caves | Entered another Lower Caves area 7711 | -7/Lower Caves | Discovered new exit (range 15) 7897 | -7/Lower Caves | Entered Factory 7897 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8196 | -6/Factory | Discovered new exit (range 6) 8202 | -6/Factory | Build established: Gunner 8233 | -6/Factory | Identified exit to DSF 8233 | -6/Factory | Entered DSF 8262 | -6/DSF | Additional patrols routed to DSF 8421 | -6/DSF | Sterilization system engaged 8428 | -6/DSF | Lost 18 parts (3p5n7u3w) 8441 | -6/DSF | Ambient heat levels rising (+10) 8456 | -6/DSF | Ambient heat levels rising (+10) 8471 | -6/DSF | Ambient heat levels rising (+10) 8486 | -6/DSF | Ambient heat levels rising (+10) 8501 | -6/DSF | Ambient heat levels rising (+10) 8516 | -6/DSF | Ambient heat levels rising (+10) 8531 | -6/DSF | Ambient heat levels rising (+10) 8546 | -6/DSF | Ambient heat levels rising (+10) 8561 | -6/DSF | Ambient heat levels rising (+10) 8569 | -6/DSF | Discovered new exit (range 15) 8576 | -6/DSF | Ambient heat levels rising (+10) 8578 | -6/DSF | Core integrity fell below 50% 8591 | -6/DSF | Ambient heat levels rising (+10) 8598 | -6/DSF | Entered Factory 8598 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8709 | -5/Factory | Build established: Scavenger-Mutant 9020 | -5/Factory | Lost 8 parts (3n2u3w) 9091 | -5/Factory | Core integrity fell below 50% 9119 | -5/Factory | Lost 6 parts (1p1n3u1w) 9224 | -5/Factory | Lost 4 parts (1p1u2w) 9260 | -5/Factory | Build established: Mutant 9284 | -5/Factory | Lost 3 parts (2p1u) 9352 | -5/Factory | Core integrity fell below 20% 9410 | -5/Factory | Spotted B-75 Beast 9547 | -5/Factory | Discovered new exit (range 4) 9554 | -5/Factory | Entered another Factory area 9554 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9562 | -4/Factory | Lost 6 parts (2p3u1w) 9719 | -4/Factory | Discovered new exit (range 4) 10145 | -4/Factory | Build established: Scavenger-Mutant 10302 | -4/Factory | Lost 4 parts (2p2n) 10542 | -4/Factory | Lost 5 parts (2p1n2u) 10656 | -4/Factory | Destroyed 8 combat bots 10659 | -4/Factory | Lost 4 parts (1p1n1u1w) 10761 | -4/Factory | Spotted B-86 Titan 10830 | -4/Factory | Core integrity fell below 50% 10843 | -4/Factory | Lost 6 parts (1p1n4u) 10899 | -4/Factory | Found Prototype Device 10899 | -4/Factory | Identified Adv. EM Disruption Field 11041 | -4/Factory | Spotted B-86 Titan 11388 | -4/Factory | Discovered new exit (range 8) 11405 | -4/Factory | Identified exit to Research 11453 | -4/Factory | Entered Research 11453 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11807 | -3/Research | Lost 9 parts (2p3n2u2w) 11943 | -3/Research | Lost 5 parts (1p1n3u) 11961 | -3/Research | Destroyed 7 combat bots 12148 | -3/Research | System corruption reached 10% 12204 | -3/Research | Lost 4 parts (1p1u2w) 12328 | -3/Research | Lost 9 parts (6n3w) 12336 | -3/Research | Core integrity fell below 50% 12353 | -3/Research | System corruption reached 30% 12376 | -3/Research | Lost 3 parts (1p2w) 12497 | -3/Research | Core integrity fell below 20% 12506 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Adv. Heat Sink destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal R004. Gamma Rifle destroyed. System corrupted: Component data lost. Terminal disabled. Myomer Leg destroyed. W-44 Eye distress signal alerts nearby ally. Imp. Targeting Computer destroyed. Lgt. Particle Reactor destroyed. W-44 Eye distress signal alerts nearby ally. Acquired Myomer Leg. Kicked P-80 Master. Kicked P-80 Master out of the way. Mic. Antimatter Reactor destroyed. Kicked G-67 Veteran. Myomer Leg destroyed. Slammed into G-67 Veteran. Destabilizing: System corrupted (+1). Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ???????#?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ######? ?????????????????????????????????????????? | | #? ??????????????? ???????????????????????? | | #? ???? ????????? #?????????????????????? | | ## #???? ???????? #?????????????????????? | | ## #???? ??????? #?????????????????????? | | ! ## #???""" ??????# #?????????????????????? | | ## #???""" ?????# #?????????????????????? | | ## #????"" "????# ######????????????????? | | = ## #????? ????# ?????????????????? | | ## #??????? ???# ??????????????????? | | #+##### ######+###+#### ???????????????????? | | # #u ????????????????????? | | # # k#?????+###????????????? | | # " # w #?? #????????????? | | / T p# # #????????????? | | #+########## # # g + ??????????????? | | ?? ???????# # %g% #?????????????????????? | | ??? ??????# # #g #?????????????????????? | | ???? ?????# # # #?????????????????????? | | ????? #????# # !# #?????????????????????? | | ??????#????# # # #?????????????????????? | | ???????????# # # @ #?????????????????????? | | ???????????# #######o #?????????????????????? | | ???????????# #?????# #?????????????????????? | | ############ #?????# #?????????????????????? | | #?????# #?????????????????????? | | #?????# #?????????????????????? | | #?????# #?????????????????????? | | #?????# #?????????????????????? | | ###+###########?????+ ?????????????????????? | | # #??????????# ?????????????????????? | | # = = #??????????# ?????????????????????? | | #""% ! #??????????# ?????????????????????? | | #"Y =* #??????????# ##????????????????????? | | #"!% * #??????????# ??????????????????????? | | # =!== #??????????# ??????????????????????? | | # #??????????? ??????????????????????? | | # * #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ##+##+####?????????????????????????????????????? | | ##%## #????????????????????????????????????????? | | ##+##+####?????????????????????????????????????? | | #%%==%* #?????????????????????????????????????? | | #!%![[ #?????????????????????????????????????? | | #%[=""" #?????????????????????????????????????? | | #=[!""" #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 55 Energy Capacity 635 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 50 Resistance: TH 45 Resistance: EX 70 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 6 Target Analysis 8 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed NeutronFissionMeganuke Manual? 0 Play Time 02:17:07 Cumulative 32.7 hours Start 2024.03.20 @ 14:04:32 End 2024.03.20 @ 16:24:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 5 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49713310-8652-410b-80a8-5ba6f22cb690