Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.25 @ 21:32:43 Player: nacho Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3417) 3417 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 7452 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 1471/1490 System Corruption 0% Temperature Critical (569) Movement Hovering (106) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine Hybrid Fission Core > --- PROPULSION (4) --- Gravmag Array Gravmag Array > --- UTILITY (5) ------ Compact Battery Targeting Computer Advanced Melee Analysis Suite > --- WEAPON (4) ------- Backup Laser I Plasma Rifle Flak Cannon Spear > --- INVENTORY (5) ---- Light Ion Engine Improved Gravmag System Plasma Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Improved Reaction Control System Remote Force Field Component Analysis Suite > --- WEAPON ----------- Plasma Rifle Magnetic Acceleration Cannon Remote Datajack Heavy Flail > --- INVENTORY -------- Light Ion Engine Improved Coolant Injector Flak Gun Heavy Machine Gun Mass Driver [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Targeting Computer Device Component Analysis Suite Storage Compact Battery Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Flail Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power 2 | . 1 . . . 1 . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 2 . 1 . . . Weapon 2 | . . . 1 . 1 . . Parts Attached 124 | 7 5 7 20 28 43 7 7 Power 32 | 1 2 3 3 8 11 1 3 Engine 19 | 1 2 3 1 . 10 . 2 Core 13 | . . . 2 8 1 1 1 Reactor . | . . . . . . . . Propulsion 30 | 2 . . 5 6 11 3 3 Treads . | . . . . . . . . Leg 17 | 2 . . 5 6 4 . . Wheel . | . . . . . . . . Hover 13 | . . . . . 7 3 3 Flight . | . . . . . . . . Utility 30 | 2 3 2 6 6 11 . . Device 15 | . . . 3 5 7 . . Storage 2 | 1 . . . . 1 . . Processor 9 | 1 1 . 3 1 3 . . Hackware . | . . . . . . . . Protection 4 | . 2 2 . . . . . Artifact . | . . . . . . . . Weapon 32 | 2 . 2 6 8 10 3 1 Energy Gun 14 | 2 . 2 4 3 2 1 . Energy Cannon 4 | . . . 1 1 1 1 . Ballistic Gun 3 | . . . . . 3 . . Ballistic Cannon 3 | . . . . . 2 1 . Launcher . | . . . . . . . . Special Weapon 2 | . . . . 1 1 . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 4 | . . . 1 2 1 . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 33 | . . 1 . 8 20 4 . Power 9 | . . 1 . 1 6 1 . Propulsion 9 | . . . . 2 4 3 . Utility 7 | . . . . 2 5 . . Weapon 8 | . . . . 3 5 . . Highest Loss Streak 17 | . . 1 . 6 17 3 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 98 94 99 98 81 68 69 Engine 9 | . 23 20 10 1 9 6 10 Core 5 | . . . 5 12 2 7 4 Leg 20 | . 25 20 25 28 16 . . Hover 1 | . . . . . 1 19 12 Device 14 | . . . 7 19 22 2 . Processor 12 | . 19 20 21 14 5 12 12 Protection 2 | . 3 14 3 . . . . Energy Gun 12 | . 25 20 21 11 5 9 12 Energy Cannon 1 | . . . 2 1 . 2 . Ballistic Cannon 2 | . . . . . 5 1 6 Special Weapon 1 | . . . . . 3 . . Impact Weapon 3 | . . . . 6 4 . . Peak Build Rating 63 | 7 9 14 32 44 63 49 58 Average Rating 36 | 2 8 12 25 40 50 36 45 On Entrance 18 | . 7 9 14 30 26 34 27 Naked Turns . | . . . . . . . . Heaviest Build 55 | 17 17 22 29 30 55 38 45 Greatest Support 76 | 20 20 20 47 57 76 37 40 Greatest Overweight (x) 16 | . . 1 . . 16 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 10 10 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 5 | 5 2 5 5 5 5 2 5 Average Carried 3 | . . 2 3 3 3 . 2 Final Capacity 10 | 10 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 2 4 . . 4 Class Distribution -------------------- 27% | Hacker-Mutant 27% | Scavenger-Mutant 20% | Scavenger-Tank 9% | Scavenger-Gunner 7% | Hacker-Gunner 3% | Hacker-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2348 | 227 73 162 320 370 957 104 135 Remotely . | . . . . . . . . Salvage Created 3599 | . 70 537 434 1051 1354 . 153 Parts 190 | . 8 26 31 46 73 . 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . 1 . 1 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 65 | . 2 9 6 21 24 . 3 Guns 38 | . 1 8 4 11 12 . 2 Cannons 19 | . . . 1 7 10 . 1 AOE 4 | . 1 . 1 1 1 . . Classes Destroyed 12 | . 2 3 3 2 2 . . Worker 14 | . . . . . 14 . . Builder 7 | . . . 2 1 4 . . Tunneler 3 | . . . 2 . 1 . . Recycler 2 | . . 1 . . 1 . . Watcher 5 | . 1 . 2 1 1 . . Swarmer 11 | . 2 . . 3 6 . . Grunt 21 | . . 5 3 10 . . 3 Brawler 3 | . . . . . 3 . . Sentry 11 | . . 4 1 1 5 . . Specialist 2 | . . . . 1 1 . . Hunter 9 | . . . 2 1 6 . . Programmer 8 | . . . . 5 3 . . Best Kill Streak 9 | . 2 4 3 6 9 . 3 Combat Bots Only 6 | . 2 3 2 6 4 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . 1 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 670 | . 11 35 42 171 397 3 11 Missed 201 | . 3 10 13 57 116 . 2 Damage Taken 4873 | . 38 240 581 1144 2523 78 269 Core 1542 | . 9 27 360 175 798 . 173 Absorbed by Shields 4 | . . . . . 4 . . Ignored by Resistances 2600 | . 27 149 177 700 1440 44 63 Regen/Repaired (Parts) 14 | . 12 . . . 2 . . Core Remaining (%) 79 | 100 96 93 34 75 . . . Volleys Fired 265 | . 8 27 32 75 116 1 6 Largest 4 | . 2 2 3 3 4 3 3 Hottest 260 | . 90 112 182 182 260 149 149 Shots Fired 517 | . 9 47 86 131 223 3 18 Gun 361 | . 9 47 74 101 116 2 12 Cannon 154 | . . . 12 30 105 1 6 Launcher . | . . . . . . . . Special 2 | . . . . . 2 . . Kinetic 134 | . . . . . 127 1 6 Thermal 300 | . 1 33 74 101 77 2 12 Explosive . | . . . . . . . . Electromagnetic 81 | . 8 14 12 30 17 . . Robot Hit Streak 33 | . 6 32 23 19 33 5 22 Robot Miss Streak 3 | . 1 1 2 2 3 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 415 | . 7 40 70 104 177 2 15 Core Hits 182 | . 3 17 20 39 89 . 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 34 | . . 7 1 6 20 . . Burn 25 | . . 7 1 6 11 . . Blast 5 | . . . . . 5 . . Corrupt 1 | . . . . . 1 . . Smash 3 | . . . . . 3 . . Melee Attacks 11 | . . . . 1 10 . . Impact 11 | . . . . 1 10 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9023 | . 131 536 1338 2395 4278 67 278 Guns 5298 | . 88 536 989 1584 1902 33 166 Cannons 2874 | . . . 285 579 1864 34 112 Explosions 345 | . 43 . 64 86 152 . . Melee 490 | . . . . 146 344 . . Ramming 16 | . . . . . 16 . . Kinetic 2286 | . . . . . 2140 34 112 Thermal 4715 | . 43 379 1053 1670 1371 33 166 Explosive . | . . . . . . . . Electromagnetic 1516 | . 88 157 285 579 407 . . Impact 490 | . . . . 146 344 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 2 3 . . . Average Corruption 1 | . . . 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . 6 10 . . . Message Errors 4 | . . . 2 2 . . . Matter Fused 3 | . . . 1 2 . . . Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 2 | . . . . 2 . . . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 290 | . . . . 106 184 . . Projectiles 68 | . . . . . 68 . . Explosions 29 | . . . . . 29 . . Melee 193 | . . . . 106 87 . . Knockbacks 18 | . . . . . 11 . 7 Impact . | . . . . . . . . Kinetic 18 | . . . . . 11 . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 105 | . . . 27 . 78 . . Shots 4 | . . . 1 . 3 . . Rammed 5 | . . . . . 5 . . Targets Rammed 5 | . . . . . 5 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 776 | . 70 578 776 382 649 57 569 Average Temperature 160 | . 32 163 221 127 137 35 328 Received Heat Transfer 942 | . . 117 162 255 309 . 99 Effects 75 | . . 12 30 1 29 . 3 Shutdowns 30 | . . 4 10 . 14 . 2 Energy Bleed 2 | . . 1 1 . . . . Interference 23 | . . 5 8 . 10 . . Matter Decay 6 | . . 1 4 1 . . . Short Circuit 4 | . . 1 1 . 2 . . Damage (minor) 4 | . . . 3 . 1 . . Damage (core) 6 | . . . 3 . 2 . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Fried 5 | . . . . 4 1 . . Impact Corruptions 4 | . . . . 2 2 . . Robots Melted 2 | . . 1 . 1 . . . Combat Hostiles 2 | . . 1 . 1 . . . Parts Melted 25 | . . 3 3 8 10 . 1 Heat Transferred 11865 | . . 1517 2294 3467 4028 87 472 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . 1 1 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 400 | . 84 289 202 400 377 15 93 Initial 25 | . . 25 8 16 . . 7 Average 96 | . 44 152 57 98 127 6 14 Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 87 | 100 100 65 99 93 78 100 100 Level 1 12 | . . 34 . 5 21 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . 3 1 8 8 . 1 Investigation 12 | . . 2 1 3 5 . 1 Extermination 3 | . . . . 2 1 . . Reinforcement 6 | . . 1 . 3 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 3 9 11 27 45 6 3 Peak Tracking Total 8 | . 2 2 3 3 8 6 2 Tactical Retreats 5 | . . . 1 1 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . . 1 2 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 15 | . . 1 . 4 10 . . Max in Single Turn 4 | . . 1 . 2 4 . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 30 | . 4 3 2 7 12 . 2 Terminals 14 | . 3 . 1 4 5 . 1 Fabricators 2 | . . . . 1 1 . . Repair Stations 3 | . 1 . . . 2 . . Recycling Units 7 | . . 2 1 . 4 . . Scanalyzers 3 | . . 1 . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 86 | . 17 9 5 17 33 . 5 Successful 65 | . 14 8 3 13 24 . 3 Failed 21 | . 3 1 2 4 9 . 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 42 | . 13 . 3 9 15 . 2 Fabricators 7 | . . . . 4 3 . . Repair Stations 13 | . 4 . . . 9 . . Recycling Units 13 | . . 5 2 . 6 . . Scanalyzers 10 | . . 4 . 3 . . 3 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 31 | . 11 . 1 8 10 . 1 Record 14 | . 3 . . 5 6 . . Part Schematic 4 | . . . . 1 2 . 1 Prototype ID Bank 1 | . . . 1 . . . . Open DSF 3 | . . . . 2 1 . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 3 | . 3 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . Transport Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 4 | . . . . 4 . . . Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . 1 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 12 | . 3 . . . 9 . . Scan Component 5 | . 1 . . . 4 . . Repair 5 | . 1 . . . 4 . . Refit 2 | . 1 . . . 1 . . Recycling Unit Hacks 11 | . . 4 2 . 5 . . Recycle Component 1 | . . 1 . . . . . Process 2 | . . 2 . . . . . Report Inventory 3 | . . 1 1 . 1 . . Retrieve Components 5 | . . . 1 . 4 . . Scanalyzer 6 | . . 4 . . . . 2 Insert Component 3 | . . 2 . . . . 1 Analyze 3 | . . 2 . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 2 2 3 8 . 2 Full Trace Events 12 | . 1 2 1 2 5 . 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 . 1 2 . 1 Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 146 | . . . . 146 . . . Total Part Build Rating 2 | . . . . 2 . . . Parts Repaired 4 | . 1 . . . 3 . . Time 141 | . 26 . . . 115 . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter 40 | . . 40 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . 2 . 8 . . Parts Scanalyzed 2 | . . 1 . . . . 1 Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . 1 . . Non-combat . | . . . . . . . . Combat 1 | . . . . . 1 . . Robot Hacks Applied 2 | . . . . . 2 . . parse_system 2 | . . . . . 2 . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 4848 | 132 336 480 543 1382 1632 166 177 Spaces Moved 3250 | 174 235 258 326 932 950 200 175 Core 148 | 134 . . . . 14 . . Treads . | . . . . . . . . Legs 2457 | 40 235 258 326 932 666 . . Wheels . | . . . . . . . . Hover 645 | . . . . . 270 200 175 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 50 52 56 Average Speed 113 | 66 120 149 120 117 119 74 79 Slowest Speed 850 | 120 120 190 123 122 850 105 166 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 6 44 23 30 19 27 75 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 66 | . 5 . 3 . 58 . . Melee . | . . . . . . . . Projectile 21 | . . . . . 21 . . AOE 45 | . 5 . 3 . 37 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3931 | 191 281 307 410 1094 1231 214 203 Wait 102 | 4 24 . 4 20 49 1 . Move 3244 | 173 234 257 325 931 950 199 175 Hop . | . . . . . . . . Pick Up 105 | 7 6 12 12 18 33 6 11 Fast Attach 17 | . . . 1 3 13 . . Attach 64 | 7 3 5 8 4 25 6 6 Detach 1 | . . . . . 1 . . Swap 43 | . 2 2 11 21 5 1 1 Drop 74 | . 4 4 17 21 24 . 4 Fire 265 | . 8 27 32 75 116 1 6 Melee 11 | . . . . 1 10 . . Ram 5 | . . . . . 5 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Power x1 301 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Materials 346 | -10/Materials | Discovered exit to Materials (range 16) 413 | -10/Materials | Repaired Lgt. Ion Engine? 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x2 937 | -9/Materials | Identified exit to Materials 937 | -9/Materials | Discovered exit to Materials (range 3) 949 | -9/Materials | Entered another Materials area 949 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1172 | -8/Materials | Core integrity fell below 50% 1439 | -8/Materials | Identified exit to Factory 1439 | -8/Materials | Discovered exit to Factory (range 3) 1492 | -8/Materials | Entered Factory 1492 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1861 | -7/Factory | Fabricated Aluminum Leg (x2) 1921 | -7/Factory | Build established: Scavenger-Mutant 2490 | -7/Factory | Cargo convoy interrupted 2580 | -7/Factory | Build established: Hacker-Mutant 2822 | -7/Factory | Identified exit to Factory 2822 | -7/Factory | Discovered exit to Factory (range 17) 2874 | -7/Factory | Entered another Factory area 2874 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2904 | -6/Factory | Lost 6 parts (1p2n1u2w) 2917 | -6/Factory | Build established: Scavenger-Mutant 3237 | -6/Factory | Build established: Scavenger-Tank 3682 | -6/Factory | Identified exit to Factory 3682 | -6/Factory | Discovered exit to Factory (range 15) 4065 | -6/Factory | Identified exit to Lower Caves 4235 | -6/Factory | Cargo convoy interrupted 4277 | -6/Factory | Core integrity fell below 50% 4305 | -6/Factory | Core integrity fell below 20% 4335 | -6/Factory | Lost 17 parts (4p3n5u5w) 4459 | -6/Factory | Repaired Gravmag System 4459 | -6/Factory | Repaired Lgt. Ion Engine 4485 | -6/Factory | Repaired Wheel 4506 | -6/Factory | Sucked down chute 4506 | -6/Factory | Entered Waste 4559 | -6/Waste | Spotted C-40 Crusher 4561 | -6/Waste | Spotted C-40 Crusher 4588 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4592 | -6/Waste | Spotted C-40 Crusher 4613 | -6/Waste | Spotted C-40 Crusher 4623 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4630 | -6/Waste | Spotted C-40 Crusher 4632 | -6/Waste | Crushed by Compactor (2 parts destroyed) 4635 | -6/Waste | Spotted C-40 Crusher 4663 | -6/Waste | Lost 3 parts (1p2n) 4664 | -6/Waste | Identified exit to Factory 4664 | -6/Waste | Discovered exit to Factory (range 13) 4672 | -6/Waste | Entered Factory 4850 | -6/Factory | Core destroyed Last Messages --------------- Downloading schematic... Imp. Proton Missile Launcher Rating: 5 Schematic downloaded. 04833_ G-50 Soldier knocked back. 04834_ ALERT: All DSF locations entering lockdown mode. 04836_ G-50 Soldier destroyed. 04839_ G-50 Soldier knocked back. 04842_ G-50 Soldier destroyed. 04844_ Power failure, Imp. Deuterium Engine shutdown. 04846_ Power failure, Angular Momentum Engine shutdown. 04846_ G-50 Soldier knocked back. 04848_ Critical hit (Burn: +37). 04849_ G-50 Soldier knocked back. 04849_ Hvy. Laser melted. 04849_ G-50 Soldier destroyed. 04850_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###########??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# = #??????????????????????????????? | | ????????#= #??????????????????????????????? | | ????????# #??????????????????????????????? | | ###?????# "" "" #???????????? ?????????????????? | | #?????# ""S"" #??????????? ?????????????????? | | ####### """" #????????? ???????????????????? | | # # #???????? ????????????????????? | | # ###+##############+#+#???????????????????? | | # ! #?????? #?????????? | | + R*!%= #### ?????????? | | # %*= ????????? | | # ????????? | | + ????????? | | #####+###################/####### ????????? | | #?????# @ #????????????????? | | #?????# """ """ """ #????????????????? | | #?????# """ """ """ #????????????????? | | #?????# """ """ """ #????????????????? | | #?????# #????????????????? | | #?????# """ """ """ #????????????????? | | #?????# """ """ """ #????????????????? | | #?????# """ """ """ #????????????????? | | #?????# #????????????????? | | #?????# """"T"""" #????????????????? | | #?????# """"""""""" #????????????????? | | #############?????###############????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 80 Energy Generation 35 Energy Capacity 1490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 10 Melee Accuracy 8 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Hacked Field Propulsion Drive | -6/Factory | Hacked Thermic Laser | -6/Factory | Hacked Imp. Proton Missile Launcher | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed ServoSuperchargedThrower Manual? 0 Play Time 01:27:31 Cumulative 41.1 hours Start 2025.03.25 @ 01:24:01 End 2025.03.25 @ 21:32:43 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 1 Adventurer 25 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45f32750-8452-44b8-a9e5-2cc09bc3a4b9