Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.21 @ 21:18:54 Player: animal_waves Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (987) 987 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3252 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 27/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Launcher Guidance Computer > --- WEAPON (2) ------- Mace > --- INVENTORY (12) --- Advanced Visual Processing Unit Weapon Shielding EM Shotgun Improved Light Cannon Improved Light Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Signal Interpreter Launcher Guidance Computer Improved Light Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Advanced Visual Processing Unit Light Armor Plating Improved Light Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Datajack Mace Explosive Trap Explosive Trap [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Launcher Guidance Computer Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 84 | 5 28 11 13 11 16 Power 8 | 1 3 1 1 2 . Engine 6 | 1 3 . 1 1 . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 23 | 2 8 2 5 2 4 Treads . | . . . . . . Leg 21 | . 8 2 5 2 4 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 6 . 2 1 3 Device 3 | . 1 . 1 . 1 Storage 5 | . 5 . . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 41 | 2 11 8 5 6 9 Energy Gun 12 | 1 5 2 1 . 3 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 4 . . . 1 Ballistic Cannon 5 | . . 2 1 2 . Launcher 8 | . . 2 1 2 3 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 5 | . . 2 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . 2 . . 1 . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 3 2 . 4 15 Power 4 | . . 1 . 2 1 Propulsion 9 | . 1 . . 1 7 Utility 3 | . . . . . 3 Weapon 8 | . 2 1 . 1 4 Highest Loss Streak 9 | . 2 2 . 2 9 Average Slot Usage (%) 93 | . 92 98 96 94 81 Engine 7 | . 13 3 5 6 6 Core 3 | . . 9 4 2 . Leg 26 | . 24 28 30 32 19 Wheel 1 | . 3 . . . . Device 1 | . 3 . . . 4 Storage 19 | . 19 28 22 11 9 Processor 5 | . . . 10 11 18 Protection 2 | . . . . 10 6 Energy Gun 8 | . 13 13 . . 4 Ballistic Gun 3 | . 11 . . . . Ballistic Cannon 3 | . . 5 4 7 4 Launcher 2 | . . 6 3 . 3 Slashing Weapon 3 | . . 1 13 7 . Special Melee Weapon 1 | . 1 . . 3 . Naked Turns . | . . . . . . Heaviest Build 49 | 6 45 47 48 48 49 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 12 | . 2 2 1 2 12 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 10 | 4 7 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 Average Carried 9 | 1 6 11 11 11 10 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 7 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1133 | 244 469 126 130 118 46 Remotely . | . . . . . . Salvage Created 1149 | 31 500 178 141 202 97 Parts 79 | 1 39 5 12 17 5 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 35 | 1 12 4 3 8 7 Melee 9 | . . 1 3 5 . Guns 14 | 1 12 1 . . . Cannons 2 | . . 1 . . 1 AOE 9 | . . 1 . 3 5 Classes Destroyed 12 | 1 6 3 1 1 . Worker 2 | . 2 . . . . Builder 1 | . 1 . . . . Tunneler 2 | . . . . 2 . Hauler 1 | . 1 . . . . Recycler 2 | . . 1 . 1 . Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 15 | . 6 . . 6 3 Grunt 17 | 1 6 2 2 2 4 Sentry 1 | . . . 1 . . Demolisher 1 | . . 1 . . . Assembled 1 | . . 1 . . . Best Kill Streak 7 | 1 4 2 2 7 3 Combat Bots Only 4 | 1 3 2 2 4 3 Max Kills in Single Turn 3 | 1 1 1 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . 2 2 Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3821 | 56 583 479 177 531 1995 Core 903 | 22 63 124 21 122 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 57 | 91 . 16 . 64 . Volleys Fired 101 | 5 54 14 . 3 25 Largest 2 | 2 2 2 . 2 2 Hottest 130 | 60 90 130 . 66 90 Shots Fired 174 | 10 99 19 . 6 40 Gun 140 | 10 99 16 . . 15 Cannon 19 | . . 1 . . 18 Launcher 15 | . . 2 . 6 7 Special . | . . . . . . Kinetic 87 | 5 54 1 . . 27 Thermal 50 | 5 29 16 . . . Explosive 15 | . . 2 . 6 7 Electromagnetic 22 | . 16 . . . 6 Robot Hit Streak 12 | 4 12 9 . 3 11 Robot Miss Streak 6 | 1 4 6 . 1 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 145 | 7 72 9 4 15 38 Core Hits 65 | 2 30 6 3 14 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 54 | . 5 3 13 20 13 Impact 13 | . . . . . 13 Slashing 36 | . . 3 13 20 . Piercing . | . . . . . . Sneak Attacks 3 | . 2 . . 1 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 5 | . . 1 1 . 3 Damage Inflicted 2984 | 96 824 196 94 720 1054 Guns 1137 | 96 824 76 . . 141 Cannons 230 | . . 23 . . 207 Explosions 1028 | . . 47 . 509 472 Melee 589 | . . 50 94 211 234 Ramming . | . . . . . . Kinetic 855 | 50 448 23 . . 334 Thermal 365 | 46 243 76 . . . Explosive 1028 | . . 47 . 509 472 Electromagnetic 147 | . 133 . . . 14 Impact 234 | . . . . . 234 Slashing 355 | . . 50 94 211 . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Effects 5 | . 1 4 . . . Message Errors 3 | . 1 2 . . . Energy Discharges 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 103 | . . 22 . 41 40 Projectiles . | . . . . . . Explosions 60 | . . . . 41 19 Melee 43 | . . 22 . . 21 Knockbacks 6 | . . . . . 6 Impact 2 | . . . . . 2 Kinetic 2 | . . . . . 2 Secondary 2 | . . . . . 2 Self-Inflicted Damage 49 | . . . . . 49 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | 30 120 73 . 3 261 Average Temperature 54 | 18 39 32 . 3 111 Received Heat Transfer 1272 | 30 201 66 90 93 792 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 882 | 100 597 185 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 225 | 20 222 50 121 211 225 Average Influence 76 | 8 108 26 47 114 94 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 91 | 100 95 100 100 64 91 Level 1 8 | . 4 . . 35 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 5 . 1 . 2 Investigation 6 | . 4 . 1 . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 4 | . 3 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | 1 27 4 3 9 23 Peak Tracking Total 6 | 1 5 2 2 4 6 Tactical Retreats 9 | . 4 . . 1 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 13 | . 6 1 3 . 3 Terminals 9 | . 5 1 1 . 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 60 | . 31 4 14 . 11 Successful 40 | . 19 2 12 . 7 Failed 20 | . 12 2 2 . 4 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 41 | . 23 4 4 . 10 Fabricators . | . . . . . . Repair Stations 13 | . 8 . 5 . . Recycling Units 1 | . . . . . 1 Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 13 2 3 . 6 Record 14 | . 9 1 2 . 2 Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Investigation Status 1 | . . . . . 1 Reinforcement Status 2 | . 1 . . . 1 Recall Reinforcements 1 | . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 6 . 5 . . Scan Component 6 | . 3 . 3 . . Repair 5 | . 3 . 2 . . Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 1 3 . 2 Full Trace Events 6 | . 4 . 1 . 1 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 3 . 2 . . Time 130 | . 78 . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 1 | . 1 . . . . Combat 1 | . 1 . . . . Robot Hacks Applied 2 | . 2 . . . . parse_system 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 2 . 3 . Largest Group 3 | . . 2 . 3 3 Highest-Rated Group 41 | . . 41 . 40 40 Highest-Rated Ally 31 | . . 31 . 16 16 Total Orders . | . . . . . . Ally Attacks 19 | . . 3 . . 16 Total Damage 159 | . . 20 . . 139 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3224 | 114 955 862 274 557 462 Spaces Moved 1600 | 115 439 444 107 307 188 Core 32 | 21 . . . . 11 Treads . | . . . . . . Legs 1434 | . 399 444 107 307 177 Wheels 134 | 94 40 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 150 150 150 150 Average Speed 151 | 74 133 178 150 150 180 Slowest Speed 650 | 80 180 180 150 180 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 9 51 88 7 51 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 114 | . . 9 . 45 60 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 112 | . . 9 . 45 58 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2135 | 133 710 486 199 353 254 Wait 204 | . 133 9 54 8 . Move 1595 | 114 438 443 106 306 188 Hop . | . . . . . . Pick Up 64 | 9 32 4 6 4 9 Fast Attach 8 | . 3 . 3 1 1 Attach 36 | 5 12 2 4 3 10 Detach 3 | . 1 . 2 . . Swap 40 | . 13 9 6 7 5 Drop 35 | . 19 3 7 1 5 Fire 101 | 5 54 14 . 3 25 Melee 48 | . 5 2 11 20 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 562 | -10/Materials | Repaired Ion Engine 590 | -10/Materials | Repaired Aluminum Leg 619 | -10/Materials | Repaired Assault Rifle 740 | -10/Materials | Discovered new exit (range 16) 1025 | -10/Materials | Discovered new exit (range 9) 1052 | -10/Materials | Build established: Scavenger-Mutant 1070 | -10/Materials | Entered Mines 1071 | -10/Mines | Assembled infested the area 1074 | -10/Mines | Met a Derelict bent on vengeance 1311 | -10/Mines | Core integrity fell below 50% 1701 | -10/Mines | Core integrity fell below 20% 1828 | -10/Mines | Discovered new exit (range 7) 1932 | -10/Mines | Entered Materials 1932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -9/Materials | Discovered new exit (range 5) 2105 | -9/Materials | Repaired Aluminum Leg 2133 | -9/Materials | Repaired Aluminum Leg 2206 | -9/Materials | Entered Mines 2423 | -9/Mines | Found a hidden stash of uninstalled traps 2516 | -9/Mines | Discovered new exit (range 16) 2537 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2541 | -9/Mines | Learned location of 1 exit from Proximity Caves 2692 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2763 | -9/Mines | Entered Materials 2763 | -8/Materials | Accompanied by 3 allies 2763 | -8/Materials | Evolved 2 slots: Utility x2 3161 | -8/Materials | Lost 9 parts (1p5n1u2w) 3177 | -8/Materials | Core integrity fell below 50% 3214 | -8/Materials | Core integrity fell below 20% 3225 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Mace follow-up attack on G-47 Trooper. Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. Imp. Light Armor Plating destroyed. Aluminum Leg destroyed. Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. Mace follow-up attack on G-47 Trooper. G-47 Trooper system terminally corrupted. Acquired 46 matter. K-01 Serf collects debris. Acquired Aluminum Leg. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. Mace destroyed. K-01 Serf cleans the Terminal. Aluminum Leg destroyed. R-06 Scavenger collects Particle Gun. Imp. Assault Rifle destroyed. K-01 Serf cleans the Terminal. 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Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Librarian Novice Programmer Challenges ------------ None Game ------ Seed RestorationCoilShotgun Manual? 0 Play Time 01:14:33 Cumulative 2.4 hours Start 2020.05.21 @ 19:47:27 End 2020.05.21 @ 21:18:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 3 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2daf6f0-92a6-43dc-871c-f7687146129e