Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 16:38:11 Player: Maynard Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3119) 3119 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 8363 Bonus ------- High Alert Combat Kills 79 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 24/300 Energy 84/100 System Corruption 41% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Large Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Hybrid Deuterium Engine Light Angular Momentum Engine Enhanced Hardcell Cannon Rocket Array Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Centrium Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Enhanced Optical Array Terrain Scanner Advanced Melee Analysis Suite Advanced Force Booster Force Field > --- WEAPON ----------- Disruptor Cannon Enhanced Hardcell Cannon Rocket Array > --- INVENTORY -------- Hybrid Deuterium Engine Light Angular Momentum Engine Micro Fission Core Quantum Reactor Carbon-fiber Leg Carbon-fiber Leg Enhanced Armored Leg Enhanced Quantum Rifle Phase Cannon Rocket Array Rocket Array Rocket Array Improved Remote Datajack Heavy Flail [Rating: 99] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Layered Light Armor Plating Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Flail Energy Gun Field Laser Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 . 1 . Utility 6 | . . 2 1 1 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 106 | 5 10 12 6 22 13 18 20 Power 18 | 1 1 2 2 4 2 2 4 Engine 10 | 1 1 2 2 2 2 . . Core 4 | . . . . 2 . 2 . Reactor 4 | . . . . . . . 4 Propulsion 19 | 2 1 2 1 6 2 4 1 Treads . | . . . . . . . . Leg 12 | . . . . 5 2 4 1 Wheel 7 | 2 1 2 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 1 3 4 3 6 5 8 6 Device 16 | . . 2 1 3 3 4 3 Storage 8 | 1 2 . 1 1 . 1 2 Processor 4 | . 1 . 1 . . 2 . Hackware . | . . . . . . . . Protection 8 | . . 2 . 2 2 1 1 Artifact . | . . . . . . . . Weapon 33 | 1 5 4 . 6 4 4 9 Energy Gun 10 | . 2 1 . 3 1 1 2 Energy Cannon 4 | . . . . . 1 2 1 Ballistic Gun 6 | 1 2 2 . 1 . . . Ballistic Cannon 2 | . . . . . 1 . 1 Launcher 5 | . 1 . . . . 1 3 Special Weapon 3 | . . 1 . . . . 2 Impact Weapon 3 | . . . . 2 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . Parts Lost 73 | . 4 5 1 19 3 10 31 Power 12 | . 1 1 . 4 . 1 5 Propulsion 14 | . . 2 . 6 . 1 5 Utility 27 | . . . 1 7 2 6 11 Weapon 20 | . 3 2 . 2 1 2 10 Highest Loss Streak 10 | . 2 2 1 10 2 3 10 To Critical Strikes 1 | . . . . . . . 1 Average Backups 10 | 4 10 13 10 9 9 9 12 Power 1 | . 1 . . 1 2 2 2 Propulsion 2 | 2 4 4 4 1 . 1 1 Utility 1 | . 2 4 3 1 1 . . Weapon 4 | 1 2 2 3 5 4 4 6 Tool/Special . | . . . . . . . . Unused Backups 13 | . 1 . . 2 1 4 5 Power 1 | . . . . . . . 1 Propulsion 5 | . 1 . . 1 . 3 . Utility 1 | . . . . . 1 . . Weapon 6 | . . . . 1 . 1 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 94 93 97 92 96 87 72 Engine 10 | . 14 10 17 11 13 8 3 Core 1 | . . . . 1 . 2 . Leg 10 | . . . . 11 20 15 12 Wheel 8 | . 28 20 17 9 . . . Device 13 | . . 11 18 19 12 12 10 Storage 12 | . 14 11 9 14 13 11 11 Processor 6 | . 11 11 10 2 . 5 8 Protection 8 | . . 10 5 4 18 12 2 Energy Gun 4 | . 11 . . 5 8 4 2 Ballistic Gun 4 | . 11 13 17 3 . . . Launcher 1 | . 1 4 . . . . 3 Impact Weapon 3 | . . . . 5 6 5 1 Peak Build Rating 99 | 5 8 13 17 34 53 86 99 Average Rating 41 | 3 7 10 14 23 46 68 76 On Entrance 25 | . 5 7 11 15 34 53 80 Avg Prop Armor Cover (%) 9 | . . . . 7 . 17 16 Naked Turns . | . . . . . . . . Heaviest Build 109 | 11 28 35 47 44 56 70 109 Greatest Support 80 | 32 32 26 26 42 40 70 80 Greatest Overweight (x) 36 | . 1 3 3 3 1 2 36 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 15 15 Average Capacity 12 | 6 13 15 15 12 10 11 15 Most Carried 15 | 7 15 15 14 12 10 15 15 Average Carried 10 | 5 11 13 10 9 9 9 12 Final Capacity 15 | 8 15 15 15 10 10 15 15 Final Carried 14 | 7 13 14 12 10 10 14 4 Class Distribution -------------------- 50% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Matter Collected 2297 | 256 120 501 147 284 129 546 314 Remotely . | . . . . . . . . Salvage Created 3005 | 83 183 451 163 347 354 1151 273 Parts 142 | 2 18 29 6 21 22 30 14 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 4 | . . . . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 64 | . 5 13 . 11 7 14 14 Melee 6 | . . . . 6 . . . Guns 26 | . 5 9 . 4 2 3 3 Cannons 7 | . . . . . 2 3 2 AOE 17 | . . 4 . . 2 3 8 Classes Destroyed 13 | 1 3 4 . 1 . 2 2 Worker 5 | . . 1 . . . 4 . Builder 6 | . 1 1 . . 2 2 . Hauler 2 | . . 1 1 . . . . Recycler 6 | 1 . . 1 . . 4 . Watcher 2 | . . 1 1 . . . . Swarmer 17 | . 3 4 . 6 . . 4 Grunt 24 | . 2 4 . 2 6 5 5 Brawler 1 | . . . . . . 1 . Sentry 8 | . . 5 . 2 . 1 . Specialist 4 | . . . . . . . 4 Hunter 3 | . . . . . . 3 . Programmer 6 | . . . . 1 1 4 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | 1 3 4 2 3 5 8 4 Combat Bots Only 4 | . 3 4 . 3 3 3 4 Max Kills in Single Turn 4 | 1 1 1 1 1 4 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . . 2 1 3 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Hostile Shots Fired 1030 | . 19 87 9 203 45 191 476 Missed 291 | . . 20 4 66 10 57 134 Hits 739 | . 19 67 5 137 35 134 342 Melee 3 | . . . . . . 3 . Projectile 736 | . 19 67 5 137 35 131 342 AOE 2 | . . . . . . 2 . Critical Strikes 17 | . . . . 1 . 8 8 Part Disruptions 18 | . . . . . . 2 16 Damage Taken 10891 | . 343 774 72 1514 870 2471 4847 Core 1521 | . 73 99 12 287 38 203 809 Absorbed by Shields 745 | . . . . . . 391 354 Ignored by Resistances 53 | . . . . . . 53 . Core Remaining (%) 82 | 100 70 75 97 59 95 . . Volleys Fired 267 | 6 19 69 3 33 19 56 62 Largest 3 | 1 1 2 2 1 1 2 3 Hottest 171 | 20 40 50 46 80 80 138 171 Shots Fired 298 | 6 19 86 6 33 19 61 68 Gun 191 | 6 19 63 6 33 10 28 26 Cannon 58 | . . . . . 9 25 24 Launcher 45 | . . 21 . . . 8 16 Special 4 | . . 2 . . . . 2 Kinetic 108 | 6 2 63 6 4 9 6 12 Thermal 114 | . . 2 . 29 8 40 35 Explosive 45 | . . 21 . . . 8 16 Electromagnetic 29 | . 17 . . . 2 7 3 Robot Hit Streak 23 | 2 14 10 7 8 12 23 6 Robot Miss Streak 7 | 1 2 2 1 3 4 2 7 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 225 | 3 16 40 6 42 17 66 35 Core Hits 196 | 2 9 36 6 24 14 47 58 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 6 | . . . . . 1 5 . Critical Strikes 15 | . . . . 1 2 9 3 Burn 1 | . . . . . . 1 . Meltdown 1 | . . . . . . . 1 Blast 6 | . . . . . 1 3 2 Smash 7 | . . . . 1 1 5 . Melee Attacks 66 | . . . . 30 4 32 . Impact 66 | . . . . 30 4 32 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9839 | 26 277 1103 101 1045 792 3137 3358 Guns 2474 | 26 189 546 101 554 226 433 399 Cannons 1219 | . . . . . 155 499 565 Explosions 4101 | . 85 540 . . 306 893 2277 Melee 1841 | . . . . 491 100 1250 . Ramming 192 | . 3 5 . . 5 62 117 Kinetic 1366 | 26 15 546 101 40 155 176 307 Thermal 2437 | . 85 12 . 514 507 674 645 Explosive 3632 | . . 540 . . . 815 2277 Electromagnetic 371 | . 174 . . . 25 160 12 Impact 1841 | . . . . 491 100 1250 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 41 | . . . . 2 . 13 41 Average Corruption 17 | . . . . 2 . 9 28 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 74 | . . . . . . 28 46 Message Errors 12 | . . . . . . 7 5 Matter Fused 13 | . . . . . . 6 7 Heat Flow Errors 10 | . . . . . . 6 4 Energy Discharges 11 | . . . . . . 5 6 Parts Rejected 3 | . . . . . . . 3 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 2 3 Data Loss (major) 4 | . . . . . . 1 3 Misfires 3 | . . . . . . 1 2 Misdirections 5 | . . . . . . . 5 Weapon Failures 7 | . . . . . . . 7 Overload Shots . | . . . . . . . . Overflow Damage 674 | . . 1 . 38 78 534 23 Projectiles 19 | . . . . . . . 19 Explosions 73 | . . 1 . . 54 14 4 Melee 582 | . . . . 38 24 520 . Knockbacks 22 | . 1 . . 1 4 13 3 Impact 14 | . 1 . . 1 1 11 . Kinetic 7 | . . . . . 3 1 3 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 813 | . 41 2 . . 222 202 346 Shots 26 | . 1 . . . 3 8 14 Rammed 4 | . 1 1 . . . . 2 Targets Rammed 33 | . 1 1 . . 1 2 28 Kicked 29 | . . . . . 1 2 26 Crushed . | . . . . . . . . Highest Temperature 350 | . 102 29 16 100 211 350 312 Average Temperature 65 | . 58 9 6 36 85 83 78 Received Heat Transfer 2304 | . 90 195 18 285 279 99 1338 Effects 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 8 | . . . . 1 1 6 . Combat Hostiles 7 | . . . . 1 1 5 . Parts Fried 6 | . . . . . . 6 . Impact Corruptions 25 | . . . . 2 1 22 . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 10 | . . . . 3 2 3 2 Heat Transferred 3827 | . 100 37 . 1106 650 1251 683 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Maximum Alert Level 2 | . . 1 . . . 1 2 Low Security (%) 83 | 100 100 81 100 100 100 94 . Level 1 12 | . . 18 . . . 5 72 Level 2 3 | . . . . . . . 27 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 535 | 5 60 224 87 84 141 355 535 Initial 242 | . . 1 87 2 14 40 242 Average 85 | . 15 146 19 14 46 43 369 Influence Increases 2513 | 5 164 488 19 370 256 706 505 Destroy 0b10 Robot/C 1280 | . 100 260 . 220 140 280 280 Destroy 0b10 Robot/NC 105 | 5 5 20 15 . 10 50 . Destroy Leader 288 | . 20 84 4 60 30 70 20 Successful Hack 33 | . 5 19 . . 5 4 . Disable Machine 150 | . . 30 . . 45 75 . Destroy Structure 402 | . 4 75 . . 26 152 145 Lose Combat Pursuer 255 | . 30 . . 90 . 75 60 Influence Decreases 2076 | 5 158 286 222 345 203 442 415 Entered New Map 293 | . . 5 121 3 16 43 105 Time Decay 1160 | 5 119 231 101 222 172 310 . Lost Part 623 | . 39 50 . 120 15 89 310 Squads Dispatched 15 | . . 1 1 5 2 6 . Investigation 2 | . . . . . 2 . . Extermination 4 | . . . . 1 . 3 . Reinforcement 5 | . . 1 1 1 . 2 . Assault . | . . . . . . . . Garrison 4 | . . . . 3 . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 10 14 3 22 7 21 25 Peak Tracking Total 8 | . 3 4 1 5 3 3 8 Tactical Retreats 11 | . 1 . . 4 . 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Traps Triggered 6 | . 3 . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Disabled 11 | . . 2 . . 3 5 1 Max in Single Turn 3 | . . 2 . . 3 3 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Accessed 8 | . 1 2 1 . 2 2 . Terminals 7 | . 1 2 1 . 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 25 | . 5 9 1 . 5 5 . Successful 15 | . 5 6 1 . 2 1 . Failed 10 | . . 3 . . 3 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 5 9 1 . 5 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 14 | . 5 6 1 . 2 . . Record 6 | . 3 2 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . 1 . . 2 2 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Active Infowar (turns) 3439 | . . 524 431 1059 197 753 475 Optics 1228 | . . . . . . 753 475 Sensors 731 | . . . 419 312 . . . Terrain 1774 | . . 3 59 1056 197 222 237 Seismic 1295 | . . 523 422 350 . . . T.N.C. 82 | . . . 82 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Turns Passed 5207 | 73 445 525 431 1086 607 1361 679 Spaces Moved 2721 | 51 314 312 237 573 262 738 234 Core 13 | 10 . . . . . . 3 Treads . | . . . . . . . . Legs 1476 | . . . . 245 262 738 231 Wheels 1232 | 41 314 312 237 328 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 95 105 95 190 120 120 Average Speed 135 | 90 100 105 105 132 190 145 170 Slowest Speed 1850 | 100 105 125 125 260 190 260 1850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 43 30 21 12 6 15 29 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 394 | . 3 122 . . 29 89 151 Melee 1 | . . . . . . 1 . Projectile 8 | . . . . . . 4 4 AOE 385 | . 3 122 . . 29 84 147 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total 3777 | 72 425 427 409 809 344 912 379 Wait 390 | . 62 13 155 109 25 21 5 Move 2715 | 50 313 311 236 572 261 738 234 Hop . | . . . . . . . . Pick Up 125 | 11 14 12 4 30 12 26 16 Fast Attach 3 | 1 . . . . 1 1 . Attach 85 | 4 7 7 5 22 5 13 22 Detach 3 | . 2 . . . . 1 . Swap 54 | . 4 10 6 9 8 9 8 Drop 36 | . 3 4 . 4 8 13 4 Fire 267 | 6 19 69 3 33 19 56 62 Melee 66 | . . . . 30 4 32 . Ram 4 | . 1 1 . . . . 2 Kick 29 | . . . . . 1 2 26 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 4) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Utility x2 1024 | -9/Materials | Discovered new exit (range 8) 1044 | -9/Materials | Entered another Materials area 1044 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1431 | -8/Materials | Discovered new exit (range 14) 1475 | -8/Materials | Entered Factory 1475 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -7/Factory | Discovered new exit (range 9) 1766 | -7/Factory | Build established: Scavenger-Mutant 1789 | -7/Factory | Garrison activated, responded to threat 1871 | -7/Factory | Lost 10 parts (2p3n4u1w) 2100 | -7/Factory | Lost 9 parts (2p3n3u1w) 2501 | -7/Factory | Discovered new exit (range 4) 2561 | -7/Factory | Entered another Factory area 2561 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3134 | -6/Factory | Discovered new exit (range 10) 3168 | -6/Factory | Entered another Factory area 3168 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3837 | -5/Factory | Lost 3 parts (3u) 3904 | -5/Factory | Build established: Mutant 4274 | -5/Factory | System corruption reached 10% 4304 | -5/Factory | Lost 3 parts (2u1w) 4396 | -5/Factory | Found Prototype Launcher 4397 | -5/Factory | Identified Rocket Array 4399 | -5/Factory | Found Rocket Array 4402 | -5/Factory | Found Rocket Array 4404 | -5/Factory | Found Rocket Array 4456 | -5/Factory | Garrison activated, responded to threat 4529 | -5/Factory | Identified exit to Garrison 4529 | -5/Factory | Entered Garrison 4566 | -5/Garrison | Installed Relay Interface Framework 4579 | -5/Garrison | Triggered checkpoint 4665 | -5/Garrison | Spotted B-75 Beast 4667 | -5/Garrison | Triggered checkpoint 4687 | -5/Garrison | Triggered checkpoint 4698 | -5/Garrison | Destroyed B-75 Beast 4726 | -5/Garrison | Lost 3 parts (3u) 4740 | -5/Garrison | Found Adv. Force Booster 4810 | -5/Garrison | System corruption reached 30% 4875 | -5/Garrison | Lost 4 parts (2u2w) 4930 | -5/Garrison | Core integrity fell below 50% 4964 | -5/Garrison | Lost 5 parts (1p1n3u) 5019 | -5/Garrison | Triggered checkpoint 5136 | -5/Garrison | Lost 9 parts (2p2n2u3w) 5140 | -5/Garrison | Triggered checkpoint 5187 | -5/Garrison | Core integrity fell below 20% 5208 | -5/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05188_ The unstable cave ceiling collapses. 05189_ Penetrated by Slug. 05189_ Phase Cannon destroyed. 05189_ Quantum Reactor destroyed. 05192_ Slug penetrates Reinforced Barrier. 05195_ The unstable cave ceiling collapses. 05195_ Kicked G-50 Soldier. 05195_ Critical hit (Burn: +37). 05195_ Penetrated by Slug. 05195_ Imp. Remote Datajack destroyed. 05197_ Kicked G-50 Soldier. 05199_ Penetrated by Slug. 05199_ Enh. Armored Leg destroyed. 05199_ Slammed into G-50 Soldier. 05199_ Destabilizing: System corrupted (+2). 05201_ System corrupted: Energy discharge (-23). 05202_ Penetrated by Slug. 05202_ Acquired 2 matter. 05207_ Enh. Hardcell Cannon destroyed. 05208_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????? | | ###### #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# ##########???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | | ?????########## #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???##??????????????????????????? | | ??????????????# #???# ???##?????????????????????? | | ###########???# #???# ??# ####??????????????????? | | ""% [ " "#???# #???# ## #??????????????????? | | """] ["###?# ##### # #??????????????????? | | "" ] ### # # # ####?####??????????????? | | " + [ ^^ ## #?? =######????? | | " ! # ## %=* ?????? | | "= =!"[ ### #?????????? | | "][ +++ #?# ] "#????????? | | "" % #?# = #?????????? | | """ = ]"###?# ### @ # # #?????????? | | """"""""""#???## ## ###g ???????????? | | ###########????? ## ??????????? | | ????????????????# ## h #???????? | | ????????????????## # #???????? | | ????????????????# ##### #???????? | | ????????????????##????### ###???????? | | ????????????????????????# # #?????????? | | ???????????????????????? #?????????? | | ???????????????????????? #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ## ## ##?????????? | | ????????????????????????# #? #?? #??????????? | | ????????????????????????? #?##?#????#??????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 100 Energy Generation 45 Energy Capacity 1500 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 20 Melee Accuracy 8 Force Boost 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Batter Up Join The Dark Side Let Me Out Of Here Maybe Next Time I'll Detach My Launcher Shopping List Well-fed Force Field Challenges ------------ None Game ------ Seed PietyChargeAnalyzer Manual? 0 Play Time 01:41:04 Cumulative 25.8 hours Start 2026.09.23 @ 18:07:12 End 2026.09.24 @ 16:38:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a89564d-2a33-4214-a165-8af5da89f0b8