Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.20 @ 08:37:16

Player: Rohain

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (746)      746
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-40)                -40
              TOTAL SCORE: 3116

 Bonus
-------
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             648/700
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (6) ------
   Armored Scrap Engine
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Small Storage Unit
           Targeting Computer
           Grenade Launcher
           Scrap Shield Fragment (47)

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
    Armored Scrap Engine
   Improved Heat Sink
     Medium Storage Unit
            Visual Processing Unit
  Makeshift Light Armor Plating
>           --- WEAPON -----------
            Laser Construct/G
>           --- INVENTORY --------
      Light Nuclear Core
            Aluminum Leg
            Carbon-fiber Leg
      Small Storage Unit
            Grenade Launcher
            Scrap Shield Fragment
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Makeshift Light Armor Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Battle Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Slots Evolved              6    | .   .   .   .   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  4    | .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 6   4   11  .   10  
  Power                    5    | 1   .   2   .   2   
    Engine                 3    | 1   .   2   .   .   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   1   5   .   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    10   | 2   1   2   .   5   
    Wheel                  3    | .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   2   1   .   3   
    Device                 3    | .   1   .   .   2   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   3   .   .   
    Energy Gun             2    | 1   .   1   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   1   .   11  
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   .   .   .   6   
  Utility                  2    | .   .   1   .   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   86  92  100 70  
  Engine                   11   | .   14  14  14  2   
  Leg                      21   | .   28  17  28  26  
  Wheel                    6    | .   .   10  .   .   
  Device                   6    | .   2   7   .   10  
  Storage                  12   | .   14  14  14  7   
  Protection               6    | .   .   6   14  5   
  Energy Gun               8    | .   14  7   14  6   
  Energy Cannon            6    | .   .   10  .   .   
  Ballistic Gun            3    | .   .   2   14  .   
  Launcher                 1    | .   12  .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 12  19  31  23  25  
  Greatest Support         55   | 20  20  40  25  55  
  Greatest Overweight (x)  2    | 2   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  
  Most Carried             10   | 4   5   10  10  10  
  Average Carried          8    | 1   3   9   9   6   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 2   5   8   10  4   
Scrap Engine Consumption   7    | .   .   .   .   7   
  Constructs Created       1    | .   .   .   .   1   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -7  
-----------                Run  | Yrd Mat Sub Rec Fac 
Matter Collected           568  | 208 92  137 .   131 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            775  | .   177 325 .   273 
  Parts                    38   | .   7   20  .   11  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Combat Hostiles Destroyed  16   | .   3   7   .   6   
  Guns                     9    | .   3   2   .   4   
  Cannons                  5    | .   .   5   .   .   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          6    | .   3   1   .   2   
  Hauler                   1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Grunt                    7    | .   3   .   .   4   
  Duelist                  1    | .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   
  Subdweller               7    | .   .   7   .   .   
Best Kill Streak           3    | .   1   2   .   3   
  Combat Bots Only         3    | .   1   2   .   3   
Max Kills in Single Turn   1    | .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -7   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  
Hostile Shots Fired        180  | .    19   48   .    113  
  Missed                   79   | .    7    20   .    52   
Damage Taken               1789 | .    158  481  .    1150 
  Core                     236  | .    21   163  .    52   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         63   | 100  .    .    26   .    
Volleys Fired              139  | .    41   35   .    63   
  Largest                  2    | .    1    2    .    2    
  Hottest                  140  | .    50   140  .    104  
Shots Fired                149  | .    41   44   .    64   
  Gun                      137  | .    41   32   .    64   
  Cannon                   12   | .    .    12   .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  9    | .    .    9    .    .    
  Thermal                  140  | .    41   35   .    64   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    10   6    .    8    
  Robot Miss Streak        6    | .    2    6    .    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           97   | .    33   20   .    44   
  Core Hits                39   | .    11   13   .    15   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
  Critical Strikes         9    | .    3    3    .    3    
    Burn                   8    | .    3    2    .    3    
    Destroy                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1688 | .    432  498  .    758  
  Guns                     1336 | .    432  246  .    658  
  Cannons                  252  | .    .    252  .    .    
  Explosions               100  | .    .    .    .    100  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  40   | .    .    40   .    .    
  Thermal                  1648 | .    432  458  .    758  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            68   | .    .    .    .    68   
  Projectiles              .    | .    .    .    .    .    
  Explosions               68   | .    .    .    .    68   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      189  | .    .    .    .    189  
  Shots                    3    | .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        206  | .    206  33   .    116  
  Average Temperature      46   | .    74   10   .    30   
  Received Heat Transfer   570  | .    90   81   .    399  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             10   | .    7    .    .    3    
  Heat Transferred         4221 | .    1480 853  .    1888 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Peak Influence             197  | .   139 .   116 197 
  Initial                  99   | .   .   .   99  1   
  Average                  63   | .   61  .   89  50  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Sub Rec Fac 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              55   | .   9   32  .   14  
  Peak Tracking Total      6    | .   3   6   .   4   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -7  
----------                 Run  | Yrd Mat Sub Rec Fac 
Machines Disabled          4    | .   .   .   .   4   
  Max in Single Turn       4    | .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Sub Rec Fac 
Machines Accessed          9    | .   2   1   6   .   
  Terminals                6    | .   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   4   2   11  .   
  Successful               13   | .   2   2   9   .   
  Failed                   4    | .   2   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   4   .   6   .   
  Terminals                11   | .   4   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   2   3   .   
  Record                   4    | .   .   2   2   .   
  Robot Analysis           2    | .   1   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Report Inventory         2    | .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   .   
  Terminals                4    | .   .   .   4   .   
    Botnet                 4    | .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -7  
------------               Run  | Yrd Mat Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -7  
--------                   Run  | Yrd Mat Sub Rec Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Sub Rec Fac 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -7   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  
Turns Passed               4071 | 54   389  2410 494  724  
Spaces Moved               2747 | 35   215  1631 404  462  
  Core                     9    | 9    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1973 | 26   215  866  404  462  
  Wheels                   765  | .    .    765  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  110  120  120  
  Average Speed            131  | 113  120  139  120  120  
  Slowest Speed            190  | 150  120  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 3    36   81   87   14   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             7    | .    .    7    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          50   | .    .    2    .    48   
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    
  AOE                      48   | .    .    .    .    48   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -7   
---------                  Run  | Yrd  Mat  Sub  Rec  Fac  
Total                      3055 | 48   304  1722 413  568  
  Wait                     104  | 2    41   26   9    26   
  Move                     2743 | 34   214  1630 403  462  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  20   | 5    3    7    1    4    
  Fast Attach              13   | 2    1    6    .    4    
  Attach                   15   | 4    1    4    .    6    
  Detach                   3    | 1    .    2    .    .    
  Swap                     3    | .    2    1    .    .    
  Drop                     15   | .    1    11   .    3    
  Fire                     139  | .    41   35   .    63   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 8)
  303 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 3)
  444 | -10/Materials | Entered Subcaves
  465 | -10/Subcaves  | Discovered new exit (range 9)
  717 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1333 | -10/Subcaves  | Visited Clippyterm
 1339 | -10/Subcaves  | Learned Factory garrison access intel
 1705 | -10/Subcaves  | Learned location of Zion (-7)
 1705 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1719 | -10/Subcaves  | Discovered new exit (range 15)
 1750 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1920 | -10/Subcaves  | Build established: Scavenger-Mutant
 2449 | -10/Subcaves  | Core integrity fell below 50%
 2552 | -10/Subcaves  | Disturbed a concealed Subdweller
 2730 | -10/Subcaves  | Discovered new exit (range 11)
 2755 | -10/Subcaves  | Build established: Mutant
 2854 | -10/Subcaves  | Entered Recycling
 2874 | -9/Recycling  | Found Scrap Engine
 3332 | -9/Recycling  | Discovered new exit (range 11)
 3348 | -9/Recycling  | Entered Factory
 3348 | -7/Factory    | Evolved 6 slots: Propulsion x2, Utility x4
 3349 | -7/Factory    | Loaded intel: 4 garrison access locations
 3690 | -7/Factory    | Lost 3 parts (1p1n1w)
 3963 | -7/Factory    | Build established: Scavenger-Mutant
 3999 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 4072 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03968_ Carbon-fiber Leg destroyed.
03968_ Destroyed Carbon-fiber Leg.
03974_ Arm. Scrap Engine consumes Med. Treads.
03976_ Acquired 30 matter.
03980_ U-05 Engineer builds a Wall.
03984_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
03986_ U-05 Engineer builds a Wall.
03986_ ALERT: Hostiles spotted, dispatching reinforcements to
  Terminal F020.
03987_ U-05 Engineer builds a Wall. <x2>
03990_ U-05 Engineer lays Concrete.
03990_ U-05 Engineer builds a Wall.
03991_ U-05 Engineer builds a Door.
03992_ U-05 Engineer builds a Wall. <x3>
03995_ U-05 Engineer lays Concrete.
03996_ U-05 Engineer builds a Wall.
03996_ U-05 Engineer lays Concrete. <x*>
04038_ Aluminum Leg destroyed.
04067_ Carbon-fiber Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
|             #  "" #??????????????????????????????? |
|             #  "" #??????????????????????????????? |
|      %      #     #????   ???????????????????????? |
| """"""   ""##     #????   ???????????????????????? |
|    " "   ####     #????   #??????????????????????? |
| #### # ###??#     #????   #??????????????????????? |
| ???# ###????#######????   #??????????????????????? |
| ???# #?????????????????   #??????????????????????? |
| ???# #?????????????????    ??????????????????????? |
| ???# #?????????????????   ???????????????????????? |
| ???# #????????????????#   ???????????????????????? |
| ???# #???##############   ???????????????????????? |
| ???# #???#    !    =  #   #??????????????????????? |
| ####+#####            #   #??????????????????????? |
| #       !# " " " " "  #   #??????????????????????? |
| #   """  + " " " " "  #   ???????????????????????? |
| # """""  # " " " " "  #  ????????????????????????? |
| # """""  # " " " " "  # #????????????????????????? |
| #        # " " " " "  # #????????????????????????? |
| #   """  # " " " " "  + #????????????????????????? |
| # """""  # " " " " "  # #????????????????????????? |
| # """""  # " " " " "  # #????????????????????????? |
| #        # " " " " "  # #??????????#####?????????? |
| #####+####            # #???????       #?????????? |
| ?#       ###+########## ######         #?????????? |
| ##           g           @             #?????????? |
|               g                        #?????????? |
|          Y    g                   T    #?????????? |
|                                        #?????????? |
| ##                                     #?????????? |
| ?#       ###+#################         #?????????? |
| ?########?????????????????????           ????????? |
| ??????????????????"""??????????###+######????????? |
| ???????????????????G"????????????????????????????? |
| ??????????????????"""????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             100
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatBiomechanicalWings
  Manual?         0
Play Time         00:27:12
  Cumulative      61.0 hours
  Start           2024.03.20 @ 08:14:36
  End             2024.03.20 @ 08:37:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           88
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          54
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          64x48
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e90214ba-9804-4a1c-a256-6b4b5e699bb5