Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.21 @ 12:57:34 Player: btmk16 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (3176) 3176 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 7615 Bonus ------- High Alert Combat Kills 11 Friendly Fire -12 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 300/300 System Corruption 4% Temperature Cool (0) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Kinecellerator > --- WEAPON (4) ------- Heavy Mass Driver > --- INVENTORY (20) --- Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Heavy Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine Light Treads Improved Cooling System Improved Sensor Array Improved Terrain Scanner Improved Heavy Armor Plating Long-range Tractor Beam Field Recycling Unit Improved Spread Laser EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Magnetic Acceleration Cannon Advanced EMP Blaster Missile Launcher Chainsword [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . . 2 . . 2 Utility 4 | . . . . 2 2 . Weapon 2 | . . 2 . . . . Parts Attached 104 | . 18 25 14 23 8 16 Power 11 | . 3 3 . 3 . 2 Engine 10 | . 3 3 . 3 . 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | . 3 4 6 6 2 2 Treads 14 | . . 1 6 3 2 2 Leg . | . . . . . . . Wheel 9 | . 3 3 . 3 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | . 6 3 2 7 6 5 Device 19 | . 3 3 2 5 3 3 Storage 5 | . 3 . . . 1 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 4 | . . . . 2 2 . Artifact . | . . . . . . . Weapon 41 | . 6 15 6 7 . 7 Energy Gun 15 | . 2 6 3 3 . 1 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 16 | . 3 8 2 . . 3 Ballistic Cannon 4 | . 1 . . 1 . 2 Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 4 2 1 . 1 Parts Lost 37 | . 4 3 1 7 2 20 Power 4 | . 1 . . 1 . 2 Propulsion 10 | . . 2 . 3 2 3 Utility 8 | . 1 . . . . 7 Weapon 15 | . 2 1 1 3 . 8 Highest Loss Streak 12 | . 2 3 1 6 1 12 Average Slot Usage (%) 89 | . 98 97 99 93 84 47 Engine 8 | . 13 11 9 6 6 3 Treads 12 | . . 1 36 19 13 5 Wheel 10 | . 26 20 . 5 5 . Device 13 | . 13 11 9 16 19 13 Storage 10 | . 14 11 9 7 12 8 Protection 2 | . . . . 5 6 . Energy Gun 13 | . 13 19 11 14 13 4 Energy Cannon 3 | . . . . 12 . . Ballistic Gun 10 | . 11 21 24 . . 1 Ballistic Cannon 1 | . 2 . . . 6 3 Naked Turns 3 | . . . . . . 3 Heaviest Build 91 | 11 52 67 64 87 91 86 Greatest Support 88 | 20 26 32 80 88 68 68 Greatest Overweight (x) 24 | . 2 5 . 7 3 24 Average Overweight (x) 1 | . 1 1 . 2 2 5 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 19 | . 17 20 20 20 20 17 Most Carried 20 | . 20 20 20 20 20 20 Average Carried 18 | . 14 19 19 19 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 20 18 20 20 20 2 Class Distribution -------------------- 30% | Mutant 18% | Tank 16% | Skirmisher 13% | Scavenger-Tank 12% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2443 | 195 288 501 689 280 262 228 Remotely . | . . . . . . . Salvage Created 4765 | . 836 939 956 1155 491 388 Parts 241 | . 51 53 52 51 15 19 Haulers Intercepted 11 | . 2 5 2 1 1 . Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled 8 | . . 8 . . . . Retrieved Matter 57 | . . 57 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 17 18 9 19 9 4 Melee 1 | . . . . 1 . . Guns 56 | . 17 17 9 8 4 1 Cannons 15 | . . . . 7 5 3 AOE 4 | . . 1 . 3 . . Classes Destroyed 12 | . 5 2 2 3 . . Worker 10 | . 5 . 3 2 . . Builder 6 | . . 1 2 1 . 2 Hauler 11 | . 2 5 2 1 1 . Recycler 9 | . . . 2 5 1 1 Operator 1 | . . . 1 . . . Watcher 3 | . 1 . 1 1 . . Swarmer 21 | . 6 5 . 8 2 . Grunt 38 | . 11 10 6 7 4 . Sentry 8 | . . 3 3 . 2 . Hunter 2 | . . . . 1 . 1 Programmer 3 | . . . . 2 . 1 Heavy 4 | . . . . 1 1 2 Best Kill Streak 8 | . 4 4 4 8 4 3 Combat Bots Only 4 | . 3 3 3 4 3 2 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 Gunslinging 1 | . 1 1 . . . . Exploded 2 | . . 1 . 2 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6842 | . 595 593 636 1113 1083 2822 Core 1374 | . 141 46 20 69 98 1000 Absorbed by Shields 13 | . . . . 13 . . Core Remaining (%) 84 | 100 43 88 96 90 88 . Volleys Fired 255 | . 61 41 45 51 26 31 Largest 4 | . 2 4 4 4 3 3 Hottest 290 | . 80 147 163 290 210 210 Shots Fired 706 | . 114 147 180 174 46 45 Gun 575 | . 110 147 180 82 22 34 Cannon 129 | . 4 . . 90 24 11 Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 315 | . 42 90 117 4 24 38 Thermal 307 | . 46 34 30 168 22 7 Explosive . | . . . . . . . Electromagnetic 84 | . 26 23 33 2 . . Robot Hit Streak 12 | . 7 10 10 12 9 12 Robot Miss Streak 8 | . 3 6 3 8 3 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 3 6 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 465 | . 72 91 112 101 41 48 Core Hits 228 | . 37 34 35 63 36 23 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 15 | . . 3 4 3 2 3 Burn 8 | . . 3 3 2 . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . . 1 . . . Blast 3 | . . . . . 2 1 Sever 2 | . . . . . . 2 Melee Attacks 11 | . . 1 . . . 10 Impact 1 | . . 1 . . . . Slashing 10 | . . . . . . 10 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9659 | . 938 1497 1964 2496 1526 1238 Guns 6422 | . 869 1436 1964 1172 466 515 Cannons 2885 | . 37 . . 1194 1060 594 Explosions 210 | . 32 61 . 117 . . Melee 129 | . . . . . . 129 Ramming 13 | . . . . 13 . . Kinetic 4375 | . 324 825 1102 51 1060 1013 Thermal 4101 | . 381 387 456 2315 466 96 Explosive . | . . . . . . . Electromagnetic 1041 | . 233 285 406 117 . . Impact . | . . . . . . . Slashing 129 | . . . . . . 129 Piercing . | . . . . . . . Highest Corruption 4 | . . 2 . 3 . 4 Average Corruption 2 | . . 2 . 2 . 2 Corruption Purged . | . . . . . . . Effects 20 | . . 9 . 10 . 1 Message Errors 9 | . . 4 . 5 . . Matter Fused 2 | . . . . 1 . 1 Heat Flow Errors 4 | . . 2 . 2 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 3 | . . 3 . . . . Overload Shots . | . . . . . . . Overflow Damage 171 | . 22 . . 102 9 38 Projectiles 133 | . . . . 86 9 38 Explosions 38 | . 22 . . 16 . . Melee . | . . . . . . . Knockbacks 2 | . . . . . 1 1 Impact . | . . . . . . . Kinetic 2 | . . . . . 1 1 Secondary . | . . . . . . . Self-Inflicted Damage 143 | . 33 28 . 82 . . Shots 5 | . 1 1 . 3 . . Rammed 2 | . . . . 2 . . Targets Rammed 3 | . . . . 3 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 338 | . 198 338 168 320 39 2 Average Temperature 88 | . 59 114 51 109 16 1 Received Heat Transfer 906 | . 189 129 369 108 111 . Effects 7 | . . 3 . 4 . . Energy Bleed 1 | . . . . 1 . . Interference 5 | . . 3 . 2 . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . 2 1 6 1 . Heat Transferred 6600 | . 775 988 1147 3230 380 80 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 428 | . 351 284 428 313 320 94 Initial 147 | . . 84 119 128 147 39 Average 148 | . 172 105 200 188 152 26 Maximum Alert Level 2 | . 1 1 2 1 1 . Low Security (%) 68 | . 59 84 59 58 57 100 Level 1 30 | . 40 15 37 41 42 . Level 2 . | . . . 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 6 3 . 8 4 3 Investigation 11 | . 5 2 . 3 1 . Extermination 3 | . . . . 2 . 1 Reinforcement 10 | . 1 1 . 3 3 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 3 1 2 1 1 . Communications Jammed 12 | . . . . . . 12 Distress Signals . | . . . . . . . Times Spotted 124 | . 28 25 21 27 16 7 Peak Tracking Total 7 | . 4 7 4 4 5 4 Tactical Retreats 10 | . 1 2 4 2 1 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 12 | . 5 2 . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . 1 1 . 5 1 . Max in Single Turn 2 | . 1 1 . 2 1 . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . 1 . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 23 | . 5 4 4 8 2 . Terminals 17 | . 5 4 3 3 2 . Fabricators 4 | . . . . 4 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 58 | . 10 17 9 17 5 . Successful 23 | . 4 8 6 3 2 . Failed 33 | . 5 8 3 14 3 . Catastrophic 6 | . 1 . 1 3 1 . Database Lockouts 2 | . 1 1 . . . . Manual 40 | . 6 8 10 12 4 . Terminals 44 | . 10 17 8 4 5 . Fabricators 11 | . . . . 11 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 2 . . Terminal Hacks 17 | . 4 8 3 . 2 . Robot Analysis 7 | . 3 2 2 . . . Level Access Points 1 | . . . 1 . . . Alert Level 4 | . . 3 . . 1 . Unreport Threat 2 | . . 1 . . 1 . Registered Prototypes 1 | . . 1 . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 5 | . . . 2 3 . . Terminals 2 | . . . 2 . . . Track 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators 3 | . . . . 3 . . Fabnet 3 | . . . . 3 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 19 | . 4 2 3 8 2 . Full Trace Events 5 | . 1 . . 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % 6 | . . . . . 6 2 Autooverrided 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 4 | . . . . 3 1 . Largest Group 3 | . . . . 3 1 . Highest-Rated Group 93 | . . . . 93 29 . Highest-Rated Ally 31 | . . . . 31 29 . Total Orders . | . . . . . . . Ally Attacks 13 | . . . . 8 5 . Total Damage 211 | . . . . 115 96 . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 7 | . 3 2 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5515 | . 871 1144 826 1413 635 626 Spaces Moved 2887 | 1 598 753 390 705 327 113 Core 33 | . . . . . . 33 Treads 801 | . . . 390 265 66 80 Legs 44 | 1 43 . . . . . Wheels 2009 | . 555 753 . 440 261 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 105 110 160 105 145 50 Average Speed 151 | 120 108 116 160 167 164 442 Slowest Speed 1250 | 120 190 155 160 240 245 1250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 2 85 53 31 19 9 2 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 33 | . 3 4 . 19 4 3 Melee 1 | . . 1 . . . . Projectile 11 | . . . . 4 4 3 AOE 21 | . 3 3 . 15 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3515 | . 714 941 486 822 379 173 Wait 113 | . 13 74 14 9 1 2 Move 2881 | . 597 752 389 704 326 113 Hop . | . . . . . . . Pick Up 58 | . 14 17 10 8 9 . Fast Attach 33 | . 5 6 3 10 . 9 Attach 28 | . 4 4 5 4 4 7 Detach 8 | . 4 . 3 1 . . Swap 43 | . 9 15 6 9 4 . Drop 75 | . 7 31 11 16 9 1 Fire 255 | . 61 41 45 51 26 31 Melee 11 | . . 1 . . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . . 3 . . Escape Stasis 7 | . . . . 7 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Central database locked down 203 | -10/Materials | Discovered new exit (range 14) 354 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 13) 651 | -10/Materials | Core integrity fell below 50% 823 | -10/Materials | Discovered new exit (range 15) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Weapon x2 1017 | -9/Materials | Discovered new exit (range 9) 1259 | -9/Materials | Discovered new exit (range 13) 1513 | -9/Materials | Central database locked down 1561 | -9/Materials | Build established: Skirmisher 1865 | -9/Materials | Discovered new exit (range 7) 1925 | -9/Materials | Lost 3 parts (2n1w) 2016 | -9/Materials | Entered another Materials area 2016 | -8/Materials | Evolved 2 slots: Propulsion x2 2284 | -8/Materials | Build established: Gunner 2377 | -8/Materials | Identified exit to Factory 2842 | -8/Materials | Entered Factory 2842 | -7/Factory | Evolved 2 slots: Utility x2 2922 | -7/Factory | Build established: Scavenger-Gunner 2968 | -7/Factory | Lost 6 parts (1p2n3w) 3398 | -7/Factory | Build established: Tank 3840 | -7/Factory | Cargo convoy interrupted 4212 | -7/Factory | Discovered new exit (range 3) 4255 | -7/Factory | Entered another Factory area 4255 | -6/Factory | Evolved 2 slots: Utility x2 4725 | -6/Factory | Discovered new exit (range 15) 4799 | -6/Factory | Build established: Scavenger-Tank 4890 | -6/Factory | Entered another Factory area 4890 | -5/Factory | Evolved 2 slots: Propulsion x2 5052 | -5/Factory | Lost 6 parts (3n1u2w) 5305 | -5/Factory | Build established: Mutant 5353 | -5/Factory | Core integrity fell below 50% 5378 | -5/Factory | Core integrity fell below 20% 5408 | -5/Factory | Lost 12 parts (2p6u4w) 5516 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05494_ R-10 Processor destroyed. 05496_ Flak Gun destroyed. 05497_ Destroyed Imp. Remote Datajack. 05497_ P-70 Sage knocked back. 05500_ Slug penetrates Wall. 05503_ Slug penetrates P-70 Sage. 05503_ Destroyed Hpw. Shock Rifle. 05503_ P-70 Sage suffers critical hit (Blast). 05503_ Destroyed Imp. Heat Sink. 05505_ Slug penetrates Wall. 05507_ P-70 Sage destroyed. 05508_ Slug penetrates Wall. 05510_ K-01 Serf collects debris. 05510_ Acquired 24 matter. 05512_ Penetrated by Slug. 05513_ H-66 Slayer destroyed. 05514_ Hvy. Assault Rifle destroyed. 05514_ K-01 Serf collects debris. 05516_ System corrupted: Matter fused (-9). 05516_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????##???????????????? | | ????????????????######;##??????????????? | | ????????????????# ^ ???????????????? | | ????????????????#% ^ ????????????????? | | ????????????????+ !^k ?????????????????? | | #########+#?????#=!^#??????????????????? | | # # #????##p=%##?????????????????? | | # # ######!% % #?????????????????? | | # !#%####%#! #?????????????????? | | " ! #% *h@!!% #?????????????????? | | # # % ##% #?????????????????? | | # # % ## #?????????????????? | | # # % % ########?????????????????? | | # # #????????????????????????? | | # + #????????????????????????? | | # # #????????????????????????? | | # # #????????????????????????? | | # # #????????????????????????? | | # # ###############??????????? | | # # ??????????? | | # # ?????????? | | # # ??????????? | | # # """" """"????????????? | | ???###### """" """"?""?????????? | | ????????######## """" """" """????????? | | ????????????? ## """" """" """"???????? | | ?????????????### """" """" """" ?????? | | ???????????????# """" """" """" #???? | | ???????????????# """" """" """" +???? | | ???????????????# #???? | | ???????????????# #???? | | ????????????########### ########???? | | ????????????# !!! # #??????????? | | ????????????# !!! # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 17 Energy Capacity 300 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneGammaPurifier Manual? 0 Play Time 00:37:58 Cumulative 206.2 hours Start 2021.12.21 @ 11:52:48 End 2021.12.21 @ 12:57:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 277 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 223fc7ab-545b-4565-b4ad-6dcc65565c4c