Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.21 @ 12:57:34

Player: btmk16

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (116)     580
Value Destroyed (3176)     3176
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-1)                 -1
              TOTAL SCORE: 7615

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/1000
Matter                     240/300
Energy                     300/300
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (6) ---
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
                Kinecellerator
>               --- WEAPON (4) -------
          Heavy Mass Driver
>               --- INVENTORY (20) ---
       Improved Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
                Transmission Jammer
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved Spread Laser
       Improved Spread Laser
          Heavy Assault Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
          Light Angular Momentum Engine
          Light Treads
       Improved Cooling System
       Improved Sensor Array
       Improved Terrain Scanner
       Improved Heavy Armor Plating
     Long-range Tractor Beam
                Field Recycling Unit
       Improved Spread Laser
                EM Pulse Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
                Magnetic Acceleration Cannon
       Advanced EMP Blaster
                Missile Launcher
                Chainsword
[Rating: 57]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   2   
  Utility                  4    | .   .   .   .   2   2   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             104  | .   18  25  14  23  8   16  
  Power                    11   | .   3   3   .   3   .   2   
    Engine                 10   | .   3   3   .   3   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | .   3   4   6   6   2   2   
    Treads                 14   | .   .   1   6   3   2   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  9    | .   3   3   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  29   | .   6   3   2   7   6   5   
    Device                 19   | .   3   3   2   5   3   3   
    Storage                5    | .   3   .   .   .   1   1   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | .   6   15  6   7   .   7   
    Energy Gun             15   | .   2   6   3   3   .   1   
    Energy Cannon          2    | .   .   .   .   2   .   .   
    Ballistic Gun          16   | .   3   8   2   .   .   3   
    Ballistic Cannon       4    | .   1   .   .   1   .   2   
    Launcher               2    | .   .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   4   2   1   .   1   
Parts Lost                 37   | .   4   3   1   7   2   20  
  Power                    4    | .   1   .   .   1   .   2   
  Propulsion               10   | .   .   2   .   3   2   3   
  Utility                  8    | .   1   .   .   .   .   7   
  Weapon                   15   | .   2   1   1   3   .   8   
  Highest Loss Streak      12   | .   2   3   1   6   1   12  
Average Slot Usage (%)     89   | .   98  97  99  93  84  47  
  Engine                   8    | .   13  11  9   6   6   3   
  Treads                   12   | .   .   1   36  19  13  5   
  Wheel                    10   | .   26  20  .   5   5   .   
  Device                   13   | .   13  11  9   16  19  13  
  Storage                  10   | .   14  11  9   7   12  8   
  Protection               2    | .   .   .   .   5   6   .   
  Energy Gun               13   | .   13  19  11  14  13  4   
  Energy Cannon            3    | .   .   .   .   12  .   .   
  Ballistic Gun            10   | .   11  21  24  .   .   1   
  Ballistic Cannon         1    | .   2   .   .   .   6   3   
Naked Turns                3    | .   .   .   .   .   .   3   
Heaviest Build             91   | 11  52  67  64  87  91  86  
  Greatest Support         88   | 20  26  32  80  88  68  68  
  Greatest Overweight (x)  24   | .   2   5   .   7   3   24  
  Average Overweight (x)   1    | .   1   1   .   2   2   5   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  
  Average Capacity         19   | .   17  20  20  20  20  17  
  Most Carried             20   | .   20  20  20  20  20  20  
  Average Carried          18   | .   14  19  19  19  19  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 6   20  18  20  20  20  2   

 Class Distribution 
--------------------
 30% | Mutant
 18% | Tank
 16% | Skirmisher
 13% | Scavenger-Tank
 12% | Gunner
  6% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
     Skirmisher | -9/Materials
         Gunner | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -6/Factory
         Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2443 | 195  288  501  689  280  262  228  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4765 | .    836  939  956  1155 491  388  
  Parts                    241  | .    51   53   52   51   15   19   
Haulers Intercepted        11   | .    2    5    2    1    1    .    
Recyclers Shooed           3    | .    .    .    1    .    .    2    
Parts Field Recycled       8    | .    .    8    .    .    .    .    
  Retrieved Matter         57   | .    .    57   .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  76   | .   17  18  9   19  9   4   
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     56   | .   17  17  9   8   4   1   
  Cannons                  15   | .   .   .   .   7   5   3   
  AOE                      4    | .   .   1   .   3   .   .   
Classes Destroyed          12   | .   5   2   2   3   .   .   
  Worker                   10   | .   5   .   3   2   .   .   
  Builder                  6    | .   .   1   2   1   .   2   
  Hauler                   11   | .   2   5   2   1   1   .   
  Recycler                 9    | .   .   .   2   5   1   1   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  3    | .   1   .   1   1   .   .   
  Swarmer                  21   | .   6   5   .   8   2   .   
  Grunt                    38   | .   11  10  6   7   4   .   
  Sentry                   8    | .   .   3   3   .   2   .   
  Hunter                   2    | .   .   .   .   1   .   1   
  Programmer               3    | .   .   .   .   2   .   1   
  Heavy                    4    | .   .   .   .   1   1   2   
Best Kill Streak           8    | .   4   4   4   8   4   3   
  Combat Bots Only         4    | .   3   3   3   4   3   2   
Max Kills in Single Turn   2    | .   2   2   2   2   1   1   
  Gunslinging              1    | .   1   1   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6842 | .    595  593  636  1113 1083 2822 
  Core                     1374 | .    141  46   20   69   98   1000 
  Absorbed by Shields      13   | .    .    .    .    13   .    .    
Core Remaining (%)         84   | 100  43   88   96   90   88   .    
Volleys Fired              255  | .    61   41   45   51   26   31   
  Largest                  4    | .    2    4    4    4    3    3    
  Hottest                  290  | .    80   147  163  290  210  210  
Shots Fired                706  | .    114  147  180  174  46   45   
  Gun                      575  | .    110  147  180  82   22   34   
  Cannon                   129  | .    4    .    .    90   24   11   
  Launcher                 2    | .    .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  315  | .    42   90   117  4    24   38   
  Thermal                  307  | .    46   34   30   168  22   7    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          84   | .    26   23   33   2    .    .    
  Robot Hit Streak         12   | .    7    10   10   12   9    12   
  Robot Miss Streak        8    | .    3    6    3    8    3    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        10   | .    3    6    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           465  | .    72   91   112  101  41   48   
  Core Hits                228  | .    37   34   35   63   36   23   
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
  Critical Strikes         15   | .    .    3    4    3    2    3    
    Burn                   8    | .    .    3    3    2    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
    Blast                  3    | .    .    .    .    .    2    1    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              11   | .    .    1    .    .    .    10   
  Impact                   1    | .    .    1    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9659 | .    938  1497 1964 2496 1526 1238 
  Guns                     6422 | .    869  1436 1964 1172 466  515  
  Cannons                  2885 | .    37   .    .    1194 1060 594  
  Explosions               210  | .    32   61   .    117  .    .    
  Melee                    129  | .    .    .    .    .    .    129  
  Ramming                  13   | .    .    .    .    13   .    .    
  Kinetic                  4375 | .    324  825  1102 51   1060 1013 
  Thermal                  4101 | .    381  387  456  2315 466  96   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1041 | .    233  285  406  117  .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 129  | .    .    .    .    .    .    129  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    2    .    3    .    4    
  Average Corruption       2    | .    .    2    .    2    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  20   | .    .    9    .    10   .    1    
    Message Errors         9    | .    .    4    .    5    .    .    
    Matter Fused           2    | .    .    .    .    1    .    1    
    Heat Flow Errors       4    | .    .    2    .    2    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            171  | .    22   .    .    102  9    38   
  Projectiles              133  | .    .    .    .    86   9    38   
  Explosions               38   | .    22   .    .    16   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    1    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    1    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    33   28   .    82   .    .    
  Shots                    5    | .    1    1    .    3    .    .    
  Rammed                   2    | .    .    .    .    2    .    .    
Targets Rammed             3    | .    .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    
Highest Temperature        338  | .    198  338  168  320  39   2    
  Average Temperature      88   | .    59   114  51   109  16   1    
  Received Heat Transfer   906  | .    189  129  369  108  111  .    
  Effects                  7    | .    .    3    .    4    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           5    | .    .    3    .    2    .    .    
    Matter Decay           1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             10   | .    .    2    1    6    1    .    
  Heat Transferred         6600 | .    775  988  1147 3230 380  80   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             428  | .   351 284 428 313 320 94  
  Initial                  147  | .   .   84  119 128 147 39  
  Average                  148  | .   172 105 200 188 152 26  
Maximum Alert Level        2    | .   1   1   2   1   1   .   
  Low Security (%)         68   | .   59  84  59  58  57  100 
  Level 1                  30   | .   40  15  37  41  42  .   
  Level 2                  .    | .   .   .   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          24   | .   6   3   .   8   4   3   
  Investigation            11   | .   5   2   .   3   1   .   
  Extermination            3    | .   .   .   .   2   .   1   
  Reinforcement            10   | .   1   1   .   3   3   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           8    | .   3   1   2   1   1   .   
Communications Jammed      12   | .   .   .   .   .   .   12  
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              124  | .   28  25  21  27  16  7   
  Peak Tracking Total      7    | .   4   7   4   4   5   4   
  Tactical Retreats        10   | .   1   2   4   2   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            12   | .   5   2   .   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          8    | .   1   1   .   5   1   .   
  Max in Single Turn       2    | .   1   1   .   2   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          23   | .   5   4   4   8   2   .   
  Terminals                17   | .   5   4   3   3   2   .   
  Fabricators              4    | .   .   .   .   4   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Total Hacks                58   | .   10  17  9   17  5   .   
  Successful               23   | .   4   8   6   3   2   .   
  Failed                   33   | .   5   8   3   14  3   .   
    Catastrophic           6    | .   1   .   1   3   1   .   
  Database Lockouts        2    | .   1   1   .   .   .   .   
  Manual                   40   | .   6   8   10  12  4   .   
  Terminals                44   | .   10  17  8   4   5   .   
  Fabricators              11   | .   .   .   .   11  .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   2   .   .   
Terminal Hacks             17   | .   4   8   3   .   2   .   
  Robot Analysis           7    | .   3   2   2   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Alert Level              4    | .   .   3   .   .   1   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   
  Registered Prototypes    1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
Unauthorized Hacks         5    | .   .   .   2   3   .   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   
    Fabnet                 3    | .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         19   | .   4   2   3   8   2   .   
  Full Trace Events        5    | .   1   .   .   3   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   6   2   
  Autooverrided            1    | .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               4    | .   .   .   .   3   1   .   
  Largest Group            3    | .   .   .   .   3   1   .   
  Highest-Rated Group      93   | .   .   .   .   93  29  .   
  Highest-Rated Ally       31   | .   .   .   .   31  29  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   8   5   .   
  Total Damage             211  | .   .   .   .   115 96  .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       7    | .   3   2   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               5515 | .    871  1144 826  1413 635  626  
Spaces Moved               2887 | 1    598  753  390  705  327  113  
  Core                     33   | .    .    .    .    .    .    33   
  Treads                   801  | .    .    .    390  265  66   80   
  Legs                     44   | 1    43   .    .    .    .    .    
  Wheels                   2009 | .    555  753  .    440  261  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  105  110  160  105  145  50   
  Average Speed            151  | 120  108  116  160  167  164  442  
  Slowest Speed            1250 | 120  190  155  160  240  245  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 2    85   53   31   19   9    2    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    .    .    
Terrain Destroyed          33   | .    3    4    .    19   4    3    
  Melee                    1    | .    .    1    .    .    .    .    
  Projectile               11   | .    .    .    .    4    4    3    
  AOE                      21   | .    3    3    .    15   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Total                      3515 | .   714 941 486 822 379 173 
  Wait                     113  | .   13  74  14  9   1   2   
  Move                     2881 | .   597 752 389 704 326 113 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  58   | .   14  17  10  8   9   .   
  Fast Attach              33   | .   5   6   3   10  .   9   
  Attach                   28   | .   4   4   5   4   4   7   
  Detach                   8    | .   4   .   3   1   .   .   
  Swap                     43   | .   9   15  6   9   4   .   
  Drop                     75   | .   7   31  11  16  9   1   
  Fire                     255  | .   61  41  45  51  26  31  
  Melee                    11   | .   .   1   .   .   .   10  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   3   .   .   
  Escape Stasis            7    | .   .   .   .   7   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   17 | -10/Materials | Central database locked down
  203 | -10/Materials | Discovered new exit (range 14)
  354 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 13)
  651 | -10/Materials | Core integrity fell below 50%
  823 | -10/Materials | Discovered new exit (range 15)
  872 | -10/Materials | Entered another Materials area
  872 | -9/Materials  | Evolved 2 slots: Weapon x2
 1017 | -9/Materials  | Discovered new exit (range 9)
 1259 | -9/Materials  | Discovered new exit (range 13)
 1513 | -9/Materials  | Central database locked down
 1561 | -9/Materials  | Build established: Skirmisher
 1865 | -9/Materials  | Discovered new exit (range 7)
 1925 | -9/Materials  | Lost 3 parts (2n1w)
 2016 | -9/Materials  | Entered another Materials area
 2016 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2284 | -8/Materials  | Build established: Gunner
 2377 | -8/Materials  | Identified exit to Factory
 2842 | -8/Materials  | Entered Factory
 2842 | -7/Factory    | Evolved 2 slots: Utility x2
 2922 | -7/Factory    | Build established: Scavenger-Gunner
 2968 | -7/Factory    | Lost 6 parts (1p2n3w)
 3398 | -7/Factory    | Build established: Tank
 3840 | -7/Factory    | Cargo convoy interrupted
 4212 | -7/Factory    | Discovered new exit (range 3)
 4255 | -7/Factory    | Entered another Factory area
 4255 | -6/Factory    | Evolved 2 slots: Utility x2
 4725 | -6/Factory    | Discovered new exit (range 15)
 4799 | -6/Factory    | Build established: Scavenger-Tank
 4890 | -6/Factory    | Entered another Factory area
 4890 | -5/Factory    | Evolved 2 slots: Propulsion x2
 5052 | -5/Factory    | Lost 6 parts (3n1u2w)
 5305 | -5/Factory    | Build established: Mutant
 5353 | -5/Factory    | Core integrity fell below 50%
 5378 | -5/Factory    | Core integrity fell below 20%
 5408 | -5/Factory    | Lost 12 parts (2p6u4w)
 5516 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
05494_ R-10 Processor destroyed.
05496_ Flak Gun destroyed.
05497_ Destroyed Imp. Remote Datajack.
05497_ P-70 Sage knocked back.
05500_ Slug penetrates Wall.
05503_ Slug penetrates P-70 Sage.
05503_ Destroyed Hpw. Shock Rifle.
05503_ P-70 Sage suffers critical hit (Blast).
05503_ Destroyed Imp. Heat Sink.
05505_ Slug penetrates Wall. <x3>
05507_ P-70 Sage destroyed.
05508_ Slug penetrates Wall. <x2>
05510_ K-01 Serf collects debris.
05510_ Acquired 24 matter.
05512_ Penetrated by Slug. <x3>
05513_ H-66 Slayer destroyed.
05514_ Hvy. Assault Rifle destroyed.
05514_ K-01 Serf collects debris.
05516_ System corrupted: Matter fused (-9).
05516_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|           #       # ######!% % #?????????????????? |
|           #      !#%####%#!    #?????????????????? |
|           " !     #%   *h@!!%  #?????????????????? |
|           #       # %   ##%    #?????????????????? |
|           #       #  %  ##     #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          17
Energy Capacity            300
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DroneGammaPurifier
  Manual?         0
Play Time         00:37:58
  Cumulative      206.2 hours
  Start           2021.12.21 @ 11:52:48
  End             2021.12.21 @ 12:57:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          277
  Rogue           277
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          75
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 223fc7ab-545b-4565-b4ad-6dcc65565c4c