Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 20:56:07

Player: GR4C3

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1342)     1342
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3417

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     49/300
Energy                     58/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Sensor Array
        Signal Interpreter
        Pulse Rifle
  Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
>          --- WEAPON -----------
  Improved Medium Laser
           Pulse Rifle
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
    Medium Matter Pod
           Sensor Array
           Signal Interpreter
           Pulse Rifle
           Pulse Rifle
     Light EM Pulse Cannon
           Assault Rifle
     Heavy Assault Rifle
     Light Cannon
           Grenade Launcher
           Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             69   | 6   19  5   22  17  
  Power                    9    | 1   4   .   3   1   
    Engine                 9    | 1   4   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 2   7   1   7   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    17   | 2   5   1   7   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  5    | 1   2   .   1   1   
    Device                 2    | .   1   .   .   1   
    Storage                3    | 1   1   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   6   4   11  13  
    Energy Gun             10   | 1   1   1   3   4   
    Energy Cannon          4    | .   1   .   2   1   
    Ballistic Gun          11   | 1   3   1   3   3   
    Ballistic Cannon       2    | .   1   .   .   1   
    Launcher               9    | .   .   2   3   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 20   | .   .   1   2   17  
  Power                    4    | .   .   .   2   2   
  Propulsion               6    | .   .   .   .   6   
  Utility                  1    | .   .   .   .   1   
  Weapon                   9    | .   .   1   .   8   
  Highest Loss Streak      17   | .   .   1   1   17  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 99  80  
  Engine                   12   | .   14  14  10  12  
  Leg                      33   | .   28  28  43  28  
  Device                   12   | .   13  14  11  13  
  Storage                  12   | .   14  14  11  8   
  Energy Gun               9    | .   10  11  6   9   
  Energy Cannon            1    | .   2   .   2   .   
  Ballistic Gun            11   | .   14  14  9   4   
  Launcher                 2    | .   .   2   3   1   
Naked Turns                1    | .   .   .   .   1   
Heaviest Build             36   | 13  20  21  31  36  
  Greatest Support         46   | 20  20  20  46  46  
  Greatest Overweight (x)  7    | .   1   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         10   | 7   8   10  12  14  
  Most Carried             15   | 5   10  10  15  14  
  Average Carried          9    | 2   7   9   10  10  
  Final Capacity           15   | 8   10  10  15  5   
  Final Carried            15   | 2   10  10  15  4   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1045 | 216 324 98  298 109 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1382 | .   418 96  482 386 
  Parts                    99   | .   29  9   39  22  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  37   | .   9   6   14  8   
  Guns                     17   | .   6   2   4   5   
  Cannons                  4    | .   3   .   .   1   
  AOE                      16   | .   .   4   10  2   
Classes Destroyed          11   | .   6   .   2   3   
  Worker                   1    | .   .   .   1   .   
  Builder                  4    | .   1   .   1   2   
  Recycler                 2    | .   1   .   1   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   1   .   1   .   
  Watcher                  4    | .   1   .   3   .   
  Swarmer                  13   | .   3   3   7   .   
  Grunt                    17   | .   6   3   4   4   
  Brawler                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   .   3   2   
  Specialist               1    | .   .   .   .   1   
Best Kill Streak           10   | .   3   3   4   10  
  Combat Bots Only         5    | .   3   3   4   5   
Max Kills in Single Turn   3    | .   1   3   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        285  | .    58   27   46   154  
  Missed                   89   | .    21   3    13   52   
Damage Taken               2842 | .    374  288  368  1812 
  Core                     708  | .    74   14   64   556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         82   | 100  .    64   84   .    
Volleys Fired              113  | .    39   11   35   28   
  Largest                  2    | .    2    2    2    2    
  Hottest                  126  | .    76   70   98   126  
Shots Fired                212  | .    78   21   63   50   
  Gun                      159  | .    66   17   43   33   
  Cannon                   27   | .    12   .    8    7    
  Launcher                 26   | .    .    4    12   10   
  Special                  .    | .    .    .    .    .    
  Kinetic                  94   | .    45   11   30   8    
  Thermal                  63   | .    10   3    19   31   
  Explosive                26   | .    .    4    12   10   
  Electromagnetic          29   | .    23   3    2    1    
  Robot Hit Streak         15   | .    15   3    14   9    
  Robot Miss Streak        9    | .    9    2    6    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           113  | .    41   12   32   28   
  Core Hits                88   | .    22   9    34   23   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    2    .    .    4    
    Burn                   5    | .    1    .    .    4    
    Blast                  1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3201 | .    618  364  1189 1030 
  Guns                     1265 | .    389  121  398  357  
  Cannons                  346  | .    229  .    30   87   
  Explosions               1580 | .    .    236  761  583  
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    .    7    .    3    
  Kinetic                  603  | .    239  85   210  69   
  Thermal                  666  | .    37   84   188  357  
  Explosive                1508 | .    .    164  761  583  
  Electromagnetic          414  | .    342  24   30   18   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            23   | .    .    15   8    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               23   | .    .    15   8    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    14   18   1    
  Shots                    2    | .    .    1    1    .    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             4    | .    .    2    .    2    
  Kicked                   2    | .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        219  | .    160  53   102  219  
  Average Temperature      49   | .    50   26   35   75   
  Received Heat Transfer   759  | .    111  132  66   450  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    1    .    2    2    
  Heat Transferred         1802 | .    185  137  407  1073 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             336  | .   192 128 336 304 
  Initial                  118  | .   .   2   49  118 
  Average                  129  | .   72  84  198 196 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         80   | 100 100 100 57  48  
  Level 1                  19   | .   .   .   42  51  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   15  6   20  20  
  Peak Tracking Total      10   | .   3   3   4   10  
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                4    | .   .   4   .   .   
  Triggered                1    | .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          8    | .   1   3   3   1   
  Max in Single Turn       3    | .   1   3   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   5   .   1   .   
  Terminals                4    | .   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   6   .   1   .   
  Successful               2    | .   1   .   1   .   
  Failed                   5    | .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   4   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Record                   1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2487 | 54  829 490 883 231 
Spaces Moved               1616 | 39  529 338 609 101 
  Core                     20   | 8   .   .   .   12  
  Treads                   .    | .   .   .   .   .   
  Legs                     1595 | 31  528 338 609 89  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   1    | .   1   .   .   .   
  Fastest Speed            50   | 50  117 120 120 50  
  Average Speed            121  | 105 119 127 120 119 
  Slowest Speed            400  | 120 120 190 190 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 4   80  61  51  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          182  | .   .   31  83  68  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      182  | .   .   31  83  68  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1932 | 52  650 375 694 161 
  Wait                     54   | .   31  12  2   9   
  Move                     1612 | 38  528 337 608 101 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  45   | 8   19  2   16  .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   26   | 6   1   1   7   11  
  Detach                   2    | .   .   .   1   1   
  Swap                     43   | .   18  4   15  6   
  Drop                     29   | .   14  2   10  3   
  Fire                     113  | .   39  11  35  28  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     2    | .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     4    | .   .   4   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  586 | -10/Materials | Discovered new exit (range 12)
  635 | -10/Materials | Discovered new exit (range 7)
  679 | -10/Materials | Discovered new exit (range 5)
  884 | -10/Materials | Entered Mines
 1242 | -10/Mines     | Found a hidden stash of uninstalled traps
 1290 | -10/Mines     | Learned 2 Materials zone layouts
 1318 | -10/Mines     | Discovered new exit (range 7)
 1374 | -10/Mines     | Entered Materials
 1374 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1505 | -9/Materials  | Discovered new exit (range 6)
 1571 | -9/Materials  | Discovered new exit (range 16)
 2203 | -9/Materials  | Discovered new exit (range 9)
 2257 | -9/Materials  | Entered another Materials area
 2257 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2460 | -8/Materials  | Core integrity fell below 50%
 2484 | -8/Materials  | Core integrity fell below 20%
 2488 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
02457_ Knocked back.
02457_ Acquired 8 matter.
02459_ Knocked back.
02465_ Lgt. EM Pulse Cannon destroyed.
02467_ K-01 Serf collects debris.
02473_ K-01 Serf destroyed.
02474_ K-01 Serf collects debris.
02474_ Dropped Lrg. Storage Unit.
02476_ Acquired 2 matter.
02478_ K-01 Serf collects debris.
02481_ Assault Rifle destroyed.
02481_ K-01 Serf collects debris.
02483_ Penetrated by Slug.
02483_ Acquired 7 matter.
02485_ K-01 Serf collects debris.
02487_ Hvy. Assault Rifle destroyed.
02487_ Slammed into S-10 Pest.
02487_ K-01 Serf collects debris.
02488_ G-47 Trooper destroyed.
02488_ Slammed into S-10 Pest.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????######## |
| ????????############???????###########????##       |
| ????????##################?################# """ " |
| ????????##        ########?##       ###""### """ " |
| ????????##        +     ##?##        %!!H %+=""" " |
| ????????##"""     ##### #####        !    ##*      |
| ????????##"""     ##### #####        g  k ##       |
| ????????##"""     ##### s@          %  g% ##       |
| ????????##"""     ##### ##s## ########### ##   =%  |
| ????????##"""     #   # #       ######### ######/# |
| ????????##        #   # #       #??????## ##### !  |
| ???????###        #   # #       #??????## #####/ # |
| ???????########+###   # #       #?????? # ####  =  |
| ?                     # #       #?????? # ###      |
| ?                     #/#########???????? #### =   |
| ?                     #   ????????????? # ####* [  |
| ?##################   #  ?????????????? +      =   |
| ?#         ########   # !?????????????? #          |
| ?????????????????##   #  ?????????????? ###+##     |
| ?????????????????##   #  ?????????????? ##         |
| ?????????????????##   #  ??????????????????? #     |
| ?????????????????##   #  ??????????????????? ###[[ |
| ?????????????????##   #  ??????????????????? ## [[ |
| ?????????????????##   ##????????????????????????[[ |
| ?????????????????       ????????????????????????   |
| ???????????????????    ??????????????????????????  |
| ??????????????????      ?????????????????????????  |
| ??????????????????#+####?????????????????????????+ |
| ??????????????????      ?????????????????????????  |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideSlugWarhead
  Manual?         0
Play Time         00:37:13
  Cumulative      28.7 hours
  Start           2024.03.25 @ 20:16:16
  End             2024.03.25 @ 20:56:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           6
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          27
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x49
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4a44892-65a3-4101-b02e-7cda01cf41df