Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 23:44:52 Player: operation hog fire Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (2047) 2047 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1377) 1377 TOTAL SCORE: 8899 Bonus ------- Follower Combat Kills 793 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 321/1150 Matter 265/300 Energy 92/150 System Corruption 1% Temperature Cool (12) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Makeshift Hacking Suite Improved System Shield Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Wheel > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Machine Analyzer Improved Targeting Computer Layered Light Armor Plating Improved Point Defense System Decoy Drone Bay > --- WEAPON ----------- Improved Lightning Gun Dispersion Rifle Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Neutrino Core Micro Fission Core Improved Heat Sink Medium Storage Unit Improved Medium Armor Plating Layered Medium Armor Plating Focal Shield Point Defense System Makeshift Hacking Suite Improved System Shield Drone Bay Mini Drone Bay HERF Cannon Long-range Missile Launcher Great Axe [Rating: 90] Favorites ----------- Power Fission Core Engine Heavy Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Decoy Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 6 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 1 . . . Utility 6 | . . 1 . . . 2 1 . . 2 Weapon 2 | . . . . . . 2 . . . . Parts Attached 75 | 2 6 15 1 3 8 13 12 . 4 11 Power 12 | . 1 1 . . 2 3 1 . . 4 Engine 6 | . 1 1 . . . 1 . . . 3 Core 5 | . . . . . 2 2 1 . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 14 | . 1 5 . . 2 1 3 . . 2 Treads 5 | . . . . . 2 1 2 . . . Leg 5 | . 1 4 . . . . . . . . Wheel 4 | . . 1 . . . . 1 . . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 2 3 3 1 . 2 7 4 . 2 2 Device 11 | 2 . 1 1 . . 3 1 . 2 1 Storage 3 | . 1 . . . . 1 . . . 1 Processor 5 | . 2 . . . 1 2 . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . 2 . . 1 1 3 . . . Artifact . | . . . . . . . . . . . Weapon 23 | . 1 6 . 3 2 2 4 . 2 3 Energy Gun 6 | . 1 2 . . 1 . . . . 2 Energy Cannon 4 | . . 1 . . . . 1 . 1 1 Ballistic Gun 3 | . . 2 . . . 1 . . . . Ballistic Cannon 3 | . . . . 1 . 1 1 . . . Launcher 2 | . . . . . . . 1 . 1 . Special Weapon 2 | . . 1 . . 1 . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . 1 2 . . . 1 Parts Lost 34 | . 1 5 . . 6 2 1 3 3 13 Power 7 | . 1 1 . . 2 . . . 1 2 Propulsion 12 | . . 3 . . 1 2 . 1 1 4 Utility 6 | . . . . . 2 . 1 . 1 2 Weapon 9 | . . 1 . . 1 . . 2 . 5 Highest Loss Streak 13 | . 1 2 . . 3 1 1 2 2 13 To Critical Strikes 2 | . . . . . . . . 1 . 1 Average Backups 9 | 7 8 9 9 9 8 8 8 8 8 10 Power . | 1 1 . . . . . 1 1 1 1 Propulsion . | 3 2 . 1 1 1 1 . . . . Utility 5 | . 3 5 5 6 5 4 4 4 5 7 Weapon 2 | 1 2 2 3 2 2 2 3 3 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 35 | 7 4 5 1 1 2 3 1 1 . 10 Power 4 | 1 1 . . . . . . . . 2 Propulsion 11 | 3 3 3 . . . 1 . 1 . . Utility 11 | 1 . . 1 . 1 . 1 . . 7 Weapon 8 | 2 . 2 . 1 1 2 . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 98 97 84 77 84 77 82 93 93 72 Engine 6 | . 12 10 11 11 3 3 5 5 5 5 Core 3 | . . . . . 5 6 5 5 4 . Treads 8 | . . . . . 11 9 13 22 16 9 Leg 6 | . 28 24 11 11 4 . . . . . Wheel 7 | . . 6 11 11 11 5 3 5 5 4 Device 9 | . 10 7 3 11 9 14 7 5 9 13 Storage 8 | . 14 11 11 11 11 6 5 5 5 4 Processor 7 | . 3 11 7 . 7 6 11 11 11 9 Protection 3 | . . 3 7 . 1 1 8 11 6 4 Energy Gun 2 | . 28 11 . . 1 . . . . 2 Energy Cannon 1 | . . 2 . . . . 2 2 4 3 Ballistic Gun 3 | . . 7 22 7 . . . . . . Ballistic Cannon 6 | . . . . 8 9 5 2 6 11 8 Special Weapon 1 | . . . . . . 6 5 4 . . Piercing Weapon 3 | . . . . 4 9 4 . . . . Peak Build Rating 90 | 9 9 17 25 29 42 67 83 83 74 90 Average Rating 44 | 7 7 13 18 27 28 61 74 81 71 74 On Entrance 37 | 6 8 9 16 25 29 42 65 83 60 65 Avg Prop Armor Cover (%) 9 | . . 11 4 4 13 8 11 7 15 8 Naked Turns 13 | . . . . . . . . . . 13 Heaviest Build 92 | 12 19 26 35 39 39 54 65 65 74 92 Greatest Support 111 | 20 20 30 12 12 28 56 56 111 12 55 Greatest Overweight (x) 7 | . . 2 2 3 3 4 5 5 6 7 Average Overweight (x) 2 | . . . 1 2 1 3 3 2 5 5 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 10 10 15 Average Capacity 10 | 8 9 10 10 10 10 10 10 10 10 11 Most Carried 15 | 8 10 10 10 10 10 10 10 10 10 15 Average Carried 9 | 7 8 9 9 9 9 9 9 9 9 10 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 8 10 10 10 10 10 10 10 10 10 4 Class Distribution -------------------- 49% | Mutant 30% | Tank 7% | Gunner 6% | Scavenger-Mutant 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 1699 | 267 40 185 . 131 176 263 240 30 249 118 Remotely 144 | . . . . . . 144 . . . . Salvage Created 2389 | 186 154 535 . . 155 564 124 . 224 447 Parts 133 | 20 4 39 . . 10 18 13 . 13 16 Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . 13 . . 18 6 . Prevented 1 | . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 48 | . 2 17 . . 5 6 4 . 9 5 Guns 15 | . 1 13 . . 1 . . . . . Cannons 15 | . . 1 . . 4 3 . . 3 4 AOE 14 | . . 3 . . . . 4 . 6 1 Classes Destroyed 14 | 3 2 4 . . 1 2 . . . 2 Worker 3 | 2 . . . . . 1 . . . . Builder 1 | . . . . . . . . . . 1 Tunneler 6 | 4 . 1 . . . . 1 . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 5 | 1 . 1 . . . 2 . . . 1 Mechanic 1 | . . 1 . . . . . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 19 | . . 7 . . 3 . 4 . 5 . Grunt 19 | . 2 8 . . 1 4 . . 3 1 Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . . . . . . . . . 2 Sentry 3 | . . 2 . . . . . . 1 . Hunter 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . 1 . . . 2 Best Kill Streak 6 | 3 1 6 . . 3 3 4 . 5 3 Combat Bots Only 5 | . 1 5 . . 3 3 4 . 5 3 Max Kills in Single Turn 5 | 1 1 4 . . 1 1 2 . 5 2 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . 3 . . . . 2 . 5 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 590 | . 27 89 . . 69 70 24 43 67 201 Missed 196 | . 7 24 . . 18 20 6 17 24 80 Hits 394 | . 20 65 . . 51 50 18 26 43 121 Melee 4 | . . . . . . . . . . 4 Projectile 390 | . 20 65 . . 51 50 18 26 43 117 Critical Strikes 17 | . 1 1 . . 1 4 1 1 2 6 Damage Taken 6846 | . 297 875 . . 870 843 375 422 855 2309 Core 1468 | . 63 149 . . 135 93 51 78 70 829 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 11 | . . 11 . . . . . . . . Ignored by Resistances 28 | . . . . . . 28 . . . . Core Remaining (%) 74 | 100 74 . . . 29 89 . . 80 . Volleys Fired 142 | 14 19 45 . . 17 15 8 2 11 11 Largest 4 | 2 2 2 . . 2 3 2 3 3 4 Hottest 232 | 90 90 100 . . 115 72 75 84 172 232 Shots Fired 279 | 28 38 86 . . 22 33 9 6 27 30 Gun 162 | 28 38 70 . . 6 7 . . . 13 Cannon 91 | . . 13 . . 16 15 1 4 25 17 Launcher 4 | . . . . . . . 2 . 2 . Special 22 | . . 3 . . . 11 6 2 . . Kinetic 92 | . . 17 . . 16 22 . 4 20 13 Thermal 147 | 28 38 69 . . 6 . . . . 6 Explosive 2 | . . . . . . . . . 2 . Electromagnetic 19 | . . . . . . . 3 . 5 11 Robot Hit Streak 16 | 5 5 16 . . 8 8 1 2 10 13 Robot Miss Streak 4 | 2 4 3 . . 3 2 1 2 3 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 193 | 19 20 59 . . 14 28 3 3 21 26 Core Hits 98 | 8 5 33 . . 6 11 6 . 15 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 8 | 1 1 1 . . 1 2 . . 1 1 Burn 4 | 1 1 1 . . 1 . . . . . Destroy 1 | . . . . . . . . . . 1 Blast 3 | . . . . . . 2 . . 1 . Melee Attacks 37 | . . . . 2 4 14 9 . . 8 Impact 2 | . . . . 2 . . . . . . Slashing 12 | . . . . . . . 4 . . 8 Piercing 23 | . . . . . 4 14 5 . . . Sneak Attacks 6 | . . . . . . 4 1 . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5796 | 232 236 1420 . . 393 845 203 92 1211 1164 Guns 1655 | 232 236 696 . . 62 171 . . . 258 Cannons 2022 | . . 166 . . 331 403 . 92 606 424 Explosions 1580 | . . 558 . . . . 137 . 604 281 Melee 537 | . . . . . . 270 66 . . 201 Ramming 2 | . . . . . . 1 . . 1 . Kinetic 2082 | . . 226 . . 331 574 . 92 499 360 Thermal 2163 | 232 236 1194 . . 62 . 23 . . 416 Explosive 604 | . . . . . . . . . 604 . Electromagnetic 408 | . . . . . . . 114 . 107 187 Impact . | . . . . . . . . . . . Slashing 201 | . . . . . . . . . . 201 Piercing 336 | . . . . . . 270 66 . . . Highest Corruption 2 | . . . . . . 2 . . . 1 Average Corruption 1 | . . . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . . . . . 2 Message Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 393 | . . 238 . . 2 68 . 9 10 66 Projectiles 11 | . . . . . 2 . . 9 . . Explosions 248 | . . 238 . . . . . . 10 . Melee 134 | . . . . . . 68 . . . 66 Knockbacks 19 | . . . . . 4 6 . 2 5 2 Impact . | . . . . . . . . . . . Kinetic 18 | . . . . . 3 6 . 2 5 2 Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 264 | . . 79 . . . . . . 53 132 Shots 4 | . . 1 . . . . . . 1 2 Rammed 2 | . . . . . . 1 . . 1 . Targets Rammed 2 | . . . . . . 1 . . 1 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 361 | 180 251 129 . . 306 81 4 51 361 193 Average Temperature 82 | 74 82 45 . . 112 38 2 23 134 101 Received Heat Transfer 1825 | . 186 336 . . 174 324 54 63 361 327 Effects 3 | . . . . . 3 . . . . . Interference 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 2 | 2 . . . . . . . . . . Heat Transferred 3909 | 682 706 1901 . . 185 . 50 . . 385 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . 2 . . . . . . . 1 Low Security (%) 88 | 100 100 38 100 . . 100 100 . . 97 Level 1 11 | . . 59 . . . . . . . 2 Level 2 . | . . 1 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 425 | 10 30 425 158 . . 62 143 . . 235 Initial 158 | . . . 158 . . . 21 . . 31 Average 55 | 2 3 195 106 . . 9 29 . . 26 Influence Increases 2829 | 35 62 693 . . 371 185 335 443 200 505 Destroy 0b10 Robot/C 1440 | . 40 340 . . 120 120 160 260 180 220 Destroy 0b10 Robot/NC 95 | 35 5 20 . . . 20 5 . . 10 Destroy Leader 244 | . 12 72 . . 10 30 40 20 20 40 Allied During Kill 306 | . . . . . 31 . 92 148 . 35 Successful Hack 53 | . 5 20 . . . 4 12 . . 12 Disable Machine 75 | . . 45 . . . . . . . 30 Destroy Structure 181 | . . 46 . . . 11 26 . . 98 Lose Combat Pursuer 435 | . . 150 . . 210 . . 15 . 60 Influence Decreases 2637 | 35 62 286 359 48 369 142 253 404 316 363 Entered New Map 422 | . . . 249 48 . 2 24 48 32 19 Time Decay 1676 | 35 52 236 110 . 279 130 219 206 254 155 Lost Part 290 | . 10 50 . . 30 10 10 30 30 120 Lost Ally 249 | . . . . . 60 . . 120 . 69 Squads Dispatched 16 | . . 4 . . 1 6 2 . . 3 Investigation 5 | . . 2 . . . 2 . . . 1 Extermination 3 | . . . . . . 1 1 . . 1 Reinforcement 7 | . . 2 . . . 3 1 . . 1 Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 6 | . . 2 . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 148 | . 8 38 . . 18 13 10 21 12 28 Peak Tracking Total 16 | . 3 8 . . 9 5 5 15 5 16 Tactical Retreats 17 | . . 4 . . 8 . . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 3 | . . 1 . . . . 2 . . . Indirectly 1 | . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 7 | . . 3 . . 1 . . 1 . 2 Max in Single Turn 3 | . . 3 . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 15 | . 3 5 1 . . 2 2 1 . 1 Terminals 7 | . 3 4 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 1 . . . Scanalyzers 3 | . . 1 . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 8 13 1 . . 3 3 1 . 3 Successful 15 | . 2 6 1 . . 2 2 1 . 1 Failed 16 | . 6 6 . . . 1 1 . . 2 Catastrophic 4 | . 2 2 . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . Manual 19 | . . 4 . . 2 1 4 . . 8 Terminals 18 | . 8 10 . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 1 . . . Scanalyzers 8 | . . 3 . . . . 2 . . 3 Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 2 4 1 . . . . 1 . . Open Door 2 | . . . 1 . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer 4 | . . 2 . . . . 1 . . 1 Retrieve Study 4 | . . 2 . . . . 1 . . 1 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 3 4 . . . 1 1 . . . Full Trace Events 2 | . . 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . Part Studies Acquired 4 | . . 2 . . . . 1 . . 1 Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 14 | . . . . 4 . . 6 . . 4 Largest Group 6 | . . . . 4 4 . 6 6 . 2 Highest-Rated Group 304 | . . . . 156 156 . 304 299 . 162 Highest-Rated Ally 96 | . . . . 41 41 . 96 96 . 81 Zionite Dispatches 3 | . . . . . . . 1 . . 2 Fire 1 | . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . 1 Total Orders 5 | . . . 1 . . 2 . . 1 1 ROAM 1 | . . . 1 . . . . . . . EXPLORE 2 | . . . . . . 1 . . . 1 RETURN 2 | . . . . . . 1 . . 1 . Ally Attacks 109 | . . . . . 12 . 22 51 . 24 Total Damage 3818 | . . . . . 316 . 673 1423 . 1406 Kills 25 | . . . . . 1 . 4 13 . 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Active Infowar (turns) 3892 | 100 214 105 . . 666 653 698 427 550 479 Terrain 33 | 33 . . . . . . . . . . Seismic 1599 | 67 214 105 . . 666 547 . . . . Machine Analysis 2260 | . . . . . . 106 698 427 550 479 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . . 2 . . Drone Launches 7 | . . . 1 . . 1 . . 1 4 Drone Recoveries 2 | . . . . . . 1 . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 6631 | 134 276 563 222 1220 1262 750 698 427 550 529 Spaces Moved 4191 | 30 155 322 90 967 1059 341 394 255 318 260 Core 28 | . . . . . . . . . . 28 Treads 285 | . . . . . 7 50 77 138 . 13 Legs 337 | 30 155 152 . . . . . . . . Wheels 3541 | . . 170 90 967 1052 291 317 117 318 219 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 95 95 110 95 125 140 140 155 50 Average Speed 131 | 120 120 116 109 121 110 154 153 158 157 160 Slowest Speed 260 | 120 120 190 110 125 240 260 250 162 170 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 40 36 39 90 94 11 17 43 32 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . 3 2 . . 3 2 . Spaces Dug 28 | . . 3 . . 3 10 8 . . 4 Terrain Destroyed 187 | . . 53 . . 5 12 12 1 45 59 Melee 25 | . . . . . 3 10 8 . . 4 Projectile 14 | . . 3 . . 2 2 . 1 5 1 AOE 148 | . . 50 . . . . 4 . 40 54 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Total 4970 | 100 207 416 214 1013 1119 499 455 273 342 332 Wait 398 | 50 19 9 121 32 19 95 17 9 2 25 Move 4181 | 29 154 321 89 966 1058 340 393 254 317 260 Hop . | . . . . . . . . . . . Pick Up 56 | 3 4 10 . 5 5 8 6 3 3 9 Fast Attach 28 | 1 1 4 1 . 5 5 5 . . 6 Attach 24 | 1 . 4 . . 4 6 2 1 3 3 Detach 7 | 1 . . 2 . 1 3 . . . . Swap 45 | . 5 12 . 3 2 4 8 1 5 5 Drop 49 | 1 5 11 1 5 4 8 7 2 . 5 Fire 142 | 14 19 45 . . 17 15 8 2 11 11 Melee 37 | . . . . 2 4 14 9 . . 8 Ram 1 | . . . . . . . . . 1 . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 135 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -9/Materials | Build established: Scavenger-Mutant 700 | -9/Materials | Discovered new exit (range 13) 736 | -9/Materials | Central database locked down 928 | -9/Materials | Discovered new exit (range 11) 960 | -9/Materials | Discovered new exit (range 14) 974 | -9/Materials | Entered Mines 1051 | -9/Mines | Build established: Mutant 1117 | -9/Mines | Found the Drone Emporium 1126 | -9/Mines | Found Prototype Device 1126 | -9/Mines | Identified Decoy Drone Bay 1191 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1194 | -9/Mines | Assembled infested the area 1196 | -9/Mines | Entered Zion 1346 | -7/Zion | Given A8's code to call for help 1525 | -7/Zion | Met Imprinter 1580 | -7/Zion | Imprinted 1582 | -7/Zion | Declared Zion's savior 1895 | -7/Zion | Learned Factory fabricator intel 1906 | -7/Zion | Found CR-A16's Pointy Stick 1981 | -7/Zion | Learned Factory emergency access door positions 2066 | -7/Zion | Learned 4 Factory zone layouts 2320 | -7/Zion | Discovered new exit (range 10) 2416 | -7/Zion | Entered Proximity Caves 2416 | -6/Proximity Caves | Accompanied by 4 allies 2628 | -6/Proximity Caves | Spotted B-75 Beast 2903 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 2986 | -6/Proximity Caves | Core integrity fell below 50% 3009 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3223 | -6/Proximity Caves | Found DCF Scrap (13 items) 3250 | -6/Proximity Caves | Learned location of 1 exit from Factory 3605 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3614 | -6/Proximity Caves | Found Prototype Special Weapon 3614 | -6/Proximity Caves | Identified Molecular Deconstructor 3627 | -6/Proximity Caves | Discovered new exit (range 11) 3678 | -6/Proximity Caves | Entered Factory 3678 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3679 | -6/Factory | Identified exit to Factory 3682 | -6/Factory | Loaded intel: 6 fabricator locations 4225 | -6/Factory | Found Prototype Processor 4225 | -6/Factory | Identified Exp. Targeting Computer 4385 | -6/Factory | Fabricated Gauss Cannon (x2) 4428 | -6/Factory | Entered another Factory area 4428 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4618 | -5/Factory | Build established: Derelict-Tank 4651 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4652 | -5/Factory | Enhanced Grunt warped into view, answering call for help 4728 | -5/Factory | Zion Fire squad teleported in 4955 | -5/Factory | Build established: Tank 5091 | -5/Factory | Discovered new exit (range 14) 5126 | -5/Factory | Entered Upper Caves 5126 | -5/Upper Caves | Accompanied by 6 allies 5255 | -5/Upper Caves | Lost 3 allies 5293 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5452 | -5/Upper Caves | Encountered a Warlord checkpoint 5462 | -5/Upper Caves | Learned Factory security intel 5517 | -5/Upper Caves | Learned Factory machine intel 5546 | -5/Upper Caves | Discovered new exit (range 4) 5553 | -5/Upper Caves | Entered another Upper Caves area 5580 | -5/Upper Caves | Lost 3 allies 5664 | -5/Upper Caves | Discovered new exit (range 12) 5681 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6103 | -5/Upper Caves | Entered Factory 6103 | -4/Factory | Evolved 2 slots: Utility x2 6105 | -4/Factory | Loaded intel: 241 machine locations 6129 | -4/Factory | Zion Hacker squad teleported in 6573 | -4/Factory | Spotted B-86 Titan 6582 | -4/Factory | Released all parts (8) 6604 | -4/Factory | Zion Demo squad teleported in 6620 | -4/Factory | Core integrity fell below 50% 6632 | -4/Factory | Self-destructed Last Messages --------------- 06614_ Slug penetrates Wall. 06616_ HERF Cannon destroyed. 06616_ Acquired Lgt. Angular Momentum Engine. 06618_ Slug penetrates G-67 Veteran. 06620_ Critical hit (Burn: +37). 06620_ Lgt. Angular Momentum Engine destroyed. 06621_ Acquired Disruptor Cannon. 06622_ Slug penetrates Wall. 06624_ Slug penetrates H-77 Assassin. 06624_ Penetrated by Slug. 06624_ Slug penetrates Wall. 06627_ Penetrated by Slug. 06627_ Slug penetrates Wall. 06627_ Penetrated by Slug. 06627_ Slug penetrates Wall. 06627_ Disruptor Cannon destroyed. 06628_ Acquired Lgt. Angular Momentum Engine. 06630_ Slug penetrates Fusion Modulator. 06630_ Penetrated by Slug. 06631_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??""""????????????????????????????# + | | ??""""????????????????????????????# # | | ??""""????????????????????????????# #?? | | ??""""????????????????????????????# #???? | | ??""""????????????????????????????# #??????### | | ??""""????????????????????????????# #????????? | | ??????????????????????????????????+ #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????#???? | | ??????????????????????????????????# #?? #???? | | ??????????????????????????????????# # #???? | | ??????????????????????????????????# / #???? | | ??????????????????????????????????# # ! #???? | | ??????????????????????????????????# #?? #???? | | ??????????????????????????????????# #????#???? | | ???????????????????????###????????# ########## | | ?????????????????????### ########## | | ? ????????????????# ! # | | ????????????????# + %= | | ##########??????# Y # = | | # #??????# """ # | | #""" """ #??????# """ # ### | | #""" """ #??????# """ # [ #?? | | #"S """ #??????# @*! s # #?? | | #""" #??????# **! h s #?? | | # "" """ #??????# !! % #?? | | # """ #??????# gh% #?? | | # ! """ #??????# ! =h= %% #?? | | # #??????# #* +###### | | ###+###################### ## # | | # | | # | | # | | # | | # | | ##########+####### T###########+#########"### | | #???# #??????????? ?????????# " | | #???# #??????????? ???????# " | | #???# #??????????? ?????# #%[ | | #???# #???"""?????? ???#!#!! | | #???# #???"""?????""" """ ##%#! | | #???# #???"""?????""" """ /!%!%! | | #???# #???????????""" """ ## %!! | | #???# #???"""?????? ??# !! | | #???# #???"""????? ?""" ???#%# | | #???# #???"""????"?F" """????#!#"" | | #???# ## ????? #?""""?"""????#|# | | #???# ## ?"""? #?????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 80 Energy Generation 34 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Weapon Shielding 33 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive System Guard | -7/Zion | Archive Gravmag System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Wave Gun | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Gauss Cannon | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Arm. Wheel | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Gauss Cannon | -5/Factory | Hacked Arm. Medium Treads | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonSurgeChaincannon Manual? 0 Play Time 01:46:03 Cumulative 210.0 hours Start 2026.07.26 @ 17:04:38 End 2026.08.02 @ 23:44:52 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 339 Rogue 335 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db38a15e-be88-49ba-a5d4-368a4aff7279