Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 14:22:43

Player: Calazard

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (6211)               6211
              TOTAL SCORE: 12851

 Bonus
-------
Pacifist                   5711
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     87/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (3) --------
                 (None)
>            --- PROPULSION (9) ---
                 (None)
>            --- UTILITY (9) ------
    Advanced Signal Interpreter
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
    Improved Linear Gravjet
      Combat Linear Gravjet
  Long-range Sensor Array
  Long-range Sensor Array

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Biometal Heavy Treads
  Improved Gyrokinetic Inverter
>          --- UTILITY ----------
   Compact Battery
  Advanced Signal Interpreter
  Improved Utility Shielding
           Reactive Plating
  Improved Force Field
>          --- WEAPON -----------
  Enhanced Nova Cannon
  Improved Plasma Cutter
>          --- INVENTORY --------
           Antimatter Reactor
  Improved Linear Gravjet
[Rating: 85]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Reactor                  Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Biometal Heavy Treads
  Leg                      High-density Centrium Leg
  Hover Unit               Combat Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Trap Scanner
  Device                   Trap Scanner
  Storage                  Compact Battery
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Enhanced Nova Cannon
  Energy Cannon            Enhanced Nova Cannon
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Slots Evolved              16   | .   .   .   2   2   2   .   .   2   2   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   1   1   .   .   .   1   1   1   1   .   1   
  Utility                  7    | .   .   .   1   1   1   .   .   1   1   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             59   | .   .   1   2   2   2   2   .   8   9   12  .   4   17  
  Power                    12   | .   .   .   .   .   1   .   .   2   2   1   .   1   5   
    Engine                 6    | .   .   .   .   .   1   .   .   2   2   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Propulsion               17   | .   .   .   .   .   1   .   .   3   4   5   .   1   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   3   3   1   .   1   1   
    Flight                 6    | .   .   .   .   .   1   .   .   .   1   4   .   .   .   
  Utility                  28   | .   .   1   2   2   .   2   .   3   3   6   .   2   7   
    Device                 21   | .   .   1   2   2   .   1   .   2   3   5   .   .   5   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 38   | .   .   .   .   2   .   .   .   .   12  16  .   1   7   
  Power                    5    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   
  Propulsion               16   | .   .   .   .   .   .   .   .   .   4   9   .   .   3   
  Utility                  17   | .   .   .   .   2   .   .   .   .   4   7   .   1   3   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      16   | .   .   .   .   2   .   .   .   .   12  16  .   1   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     36   | .   .   .   6   24  18  29  38  64  78  44  9   6   27  
  Engine                   1    | .   .   .   .   .   .   .   .   8   8   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Hover                    7    | .   .   .   .   .   .   .   .   15  28  12  .   .   3   
  Flight                   2    | .   .   .   .   .   2   7   7   6   3   5   .   .   .   
  Device                   12   | .   .   .   6   24  15  16  23  23  25  13  .   .   1   
  Processor                3    | .   .   .   .   .   .   .   .   4   5   9   9   5   4   
  Hackware                 2    | .   .   .   .   .   .   5   7   6   5   3   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Naked Turns                125  | .   41  32  52  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | .   .   .   3   5   3   4   4   24  25  13  .   2   86  
  Greatest Support         75   | 3   3   3   3   3   6   6   6   36  67  21  3   12  75  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   4   3   3   5   5   5   5   5   4   5   5   
  Average Carried          2    | .   .   .   1   2   2   4   5   3   2   3   4   4   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   3   3   3   5   5   2   2   4   4   5   4   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Generator-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/DSF
 Generator-Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Matter Collected           310  | 200 .   .   .   6   .   50  .   .   14  25  .   .   15  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  DSF  Res  
Damage Taken               6940 | .    24   1    31   445  78   .    .    .    1512 1515 .    608  2726 
  Core                     3778 | .    24   1    29   376  38   .    .    .    480  802  .    565  1463 
  Absorbed by Shields      385  | .    .    .    .    .    .    .    .    .    108  .    .    16   261  
  Redirected to Shielding  30   | .    .    .    .    .    .    .    .    .    .    .    .    .    30   
Core Remaining (%)         71   | 100  .    90   92   31   .    .    94   100  52   30   .    56   .    
Volleys Fired              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Largest                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hottest                  140  | .    .    .    .    .    .    .    .    .    .    .    .    .    140  
Shots Fired                10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Core Hits                5    | .    .    .    .    .    1    .    .    .    1    .    .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           259  | .    .    4    16   .    17   .    .    .    80   .    .    .    142  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  87   | .    .    .    .    .    .    .    .    .    .    .    .    .    87   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  172  | .    .    4    16   .    17   .    .    .    80   .    .    .    55   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  87   | .    .    .    .    .    .    .    .    .    .    .    .    .    87   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    2    .    .    .    .    .    .    5    .    .    .    4    
  Average Corruption       2    | .    .    2    .    .    .    .    .    .    2    .    .    .    2    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    1    .    .    .    .    .    .    1    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      2    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   2    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    1    7    .    8    .    .    .    39   .    .    .    23   
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   29   | .    .    2    4    .    3    .    .    .    7    .    .    .    13   
Targets Rammed             29   | .    .    2    4    .    3    .    .    .    7    .    .    .    13   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360  | .    .    196  .    5    .    .    .    .    183  13   .    .    360  
  Average Temperature      154  | .    .    108  .    5    .    .    .    .    69   13   .    .    190  
  Received Heat Transfer   579  | .    15   .    .    189  18   .    .    .    89   106  .    126  36   
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    .    .    .    .    .    .    .    .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Peak Influence             172  | .   15  5   45  101 60  .   .   22  90  160 84  111 172 
  Initial                  84   | .   .   5   1   18  45  .   .   22  10  44  84  66  56  
  Average                  58   | .   7   5   31  29  47  .   .   22  29  56  84  81  111 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 .   .   100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   2   1   .   .   .   .   1   .   .   1   5   
  Investigation            4    | .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   1   .   .   .   .   1   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Distress Signals           7    | .   .   .   1   .   .   .   .   .   1   2   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   3   2   2   14  3   1   3   .   18  33  .   8   21  
  Peak Tracking Total      29   | .   2   2   2   14  3   1   3   .   15  29  .   5   16  
  Tactical Retreats        8    | .   .   .   .   1   1   .   .   .   1   3   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Traps Triggered            4    | .   .   .   .   1   .   .   .   .   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Machines Accessed          19   | .   .   .   3   2   .   2   .   1   3   3   1   .   4   
  Terminals                11   | .   .   .   2   2   .   .   .   .   2   3   1   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                47   | .   .   .   10  7   .   4   .   3   9   5   1   .   8   
  Successful               16   | .   .   .   3   3   .   4   .   1   2   1   1   .   1   
  Failed                   31   | .   .   .   7   4   .   .   .   2   7   4   .   .   7   
    Catastrophic           8    | .   .   .   .   1   .   .   .   .   2   1   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   .   7   7   .   .   .   .   7   5   .   .   2   
  Terminals                29   | .   .   .   7   7   .   .   .   .   7   5   1   .   2   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   2   .   .   .   5   
  Repair Stations          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             13   | .   .   .   2   3   .   4   .   .   2   1   1   .   .   
  Record                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   3   2   .   .   .   1   2   3   .   .   4   
  Full Trace Events        5    | .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   46   | .   .   .   .   .   .   .   .   .   .   .   .   .   46  
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
-------------              Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Turns Passed               1558 | 11  41  33  89  132 49  188 45  79  260 170 8   80  373 
Spaces Moved               2240 | 21  81  57  156 159 97  395 20  86  412 347 16  106 287 
  Core                     777  | 21  81  57  156 159 49  .   .   .   .   30  16  92  116 
  Treads                   83   | .   .   .   .   .   .   .   .   .   .   .   .   .   83  
  Legs                     13   | .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    492  | .   .   .   .   .   .   .   .   57  346 .   .   14  75  
  Flight                   875  | .   .   .   .   .   48  395 20  29  66  317 .   .   .   
  Fastest Speed            35   | 50  50  50  50  50  40  40  40  40  40  35  50  50  50  
  Average Speed            55   | 50  50  50  50  80  45  40  40  61  56  40  50  52  90  
  Slowest Speed            225  | 50  50  50  50  100 50  40  40  80  150 100 50  70  225 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            24   | .   .   .   .   .   1   .   .   .   4   19  .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 3   23  22  27  23  6   45  6   4   19  18  1   83  11  
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   1   .   .   .   .   1   1   1   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   .   1   1   1   1   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac Fac Fac Res DSF Res 
Total                      2496 | 20  80  61  165 162 101 425 56  109 432 354 15  129 387 
  Wait                     125  | .   .   .   .   .   .   24  37  14  3   1   .   .   46  
  Move                     2186 | 20  80  56  155 158 95  394 19  85  404 313 15  105 287 
  Hop                      19   | .   .   .   .   .   1   .   .   .   4   14  .   .   .   
  Pick Up                  34   | .   .   1   3   2   .   4   .   1   5   7   .   3   8   
  Fast Attach              28   | .   .   .   2   .   1   1   .   4   5   7   .   1   7   
  Attach                   29   | .   .   1   .   2   1   1   .   3   4   5   .   3   9   
  Detach                   3    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   
  Swap                     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Drop                     18   | .   .   .   1   .   .   1   .   1   1   3   .   .   11  
  Fire                     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      27   | .   .   2   4   .   2   .   .   .   6   .   .   .   13  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 5 exits: *Res x4 / Ext)
-3/Research
-3/DSF
-2/Research

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 14)
   12 | -11/Scrapyard  | Entered Materials
   45 | -10/Materials  | Discovered new exit (range 16)
   53 | -10/Materials  | Entered Mines
   66 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
   67 | -10/Mines      | Found Prototype Device
   68 | -10/Mines      | Identified Exp. Sensor Array
   81 | -10/Mines      | Discovered new exit (range 10)
   86 | -10/Mines      | Entered Materials
   86 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   97 | -9/Materials   | Identified exit to Mines
  158 | -9/Materials   | Discovered new exit (range 16)
  175 | -9/Materials   | Entered another Materials area
  175 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  279 | -8/Materials   | Core integrity fell below 50%
  287 | -8/Materials   | Identified exit to Factory
  307 | -8/Materials   | Entered Factory
  307 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  329 | -7/Factory     | Build established: Mutant
  347 | -7/Factory     | Discovered new exit (range 16)
  356 | -7/Factory     | Entered Lower Caves
  421 | -7/Lower Caves | Learned Factory stockpile data
  427 | -7/Lower Caves | Learned 4 Factory zone layouts
  437 | -7/Lower Caves | Learned location of Armory (-4)
  535 | -7/Lower Caves | Discovered new exit (range 15)
  544 | -7/Lower Caves | Entered another Lower Caves area
  544 | -7/Lower Caves | Discovered new exit (range 12)
  589 | -7/Lower Caves | Entered Factory
  589 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  652 | -6/Factory     | Discovered new exit (range 18)
  668 | -6/Factory     | Entered another Factory area
  668 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  788 | -5/Factory     | Identified exit to Factory
  928 | -5/Factory     | Entered another Factory area
  928 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  929 | -4/Factory     | Identified exit to Extension
  931 | -4/Factory     | Lost 12 parts (4p4n4u)
 1025 | -4/Factory     | Spotted B-86 Titan
 1079 | -4/Factory     | Core integrity fell below 50%
 1085 | -4/Factory     | Spotted B-86 Titan
 1091 | -4/Factory     | Identified exit to Research
 1098 | -4/Factory     | Entered Research
 1098 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 1106 | -3/Research    | Identified exit to DSF
 1106 | -3/Research    | Entered DSF
 1118 | -3/DSF         | Lost 16 parts (9n7u)
 1131 | -3/DSF         | Additional patrols routed to DSF
 1178 | -3/DSF         | Discovered new exit (range 11)
 1185 | -3/DSF         | Identified exit to Research
 1186 | -3/DSF         | Entered Research
 1186 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 1318 | -2/Research    | Fabricated Enh. Nova Cannon (x1)
 1341 | -2/Research    | Spotted B-90 Cyclops
 1512 | -2/Research    | Lost 4 parts (1p2n1u)
 1536 | -2/Research    | Core integrity fell below 50%
 1556 | -2/Research    | Core integrity fell below 20%
 1559 | -2/Research    | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
01550_ Knocked back.
01551_ Slammed into X-82 Rainmaker.
01551_ Destabilizing: System corrupted (+2).
01552_ Slammed into X-82 Rainmaker.
01552_ Hdn. Centrium Leg broken.
01552_ Destabilizing: Short circuit.
01553_ Knocked back.
01553_ Slug penetrates H-81 Overseer. <x2>
01554_ Penetrated by Slug.
01554_ Terminal disabled.
01555_ Slug penetrates Wall.
01555_ Broken Hdn. Centrium Leg destroyed.
01555_ Slug penetrates Wall.
01555_ Penetrated by Slug. <x2>
01556_ Knocked back. <x5>
01556_ Slug penetrates H-81 Overseer.
01557_ Slug penetrates Wall.
01558_ Knocked back.
01558_ Acquired 12 matter.
01559_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????? ???????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
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| ????????????????????????# #?????????????????????## |
| ????????????????????????# #????????????########?#  |
| ????????????????????????# #????????????#      #?#  |
| ????????????????????????# #????????????#      #?#[ |
| ????????????????????????#@#????????????#      #?#  |
| ????????????????????????# #????????????#      #?#  |
| ????????????????????????# #????????????#      #?#! |
| ????????????????????????# #????????????#      #?#  |
| ??????????????????????### ###???###+#######+###?#  |
| ??????????????????????#     #####     #?#     #### |
| ?????????????????????##           ""  ### T"       |
| ??????????????????+     hh H      %       ""       |
| ??????????????????#####               ###          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          57
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Cloak Strength             3
Power Amplification        20
Armor Coverage             150
Resistance: KI             20
Utility Shielding          66
Evasion (%)                63
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Nova Cannon | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              AlloySkeletonNullifier
  Manual?         0
Play Time         00:32:50
  Cumulative      19.7 hours
  Start           2022.07.08 @ 13:51:51
  End             2022.07.08 @ 14:22:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1afc47b8-76fb-4bff-9916-52871abff9b6