Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 15:06:43

Player: zapruda

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (118)     590
Value Destroyed (3386)     3386
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (489)                489
              TOTAL SCORE: 6485

 Bonus
-------
High Alert Combat Kills    489

 Cogmind 
---------
Core Integrity             0/550
Matter                     3/300
Energy                     160/160
System Corruption          2%
Temperature                Hot (241)
Movement                   Hovering (66)
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (4) ---
     Medium Treads
            Aerolev Unit
            Aerolev Unit
>           --- UTILITY (4) ------
   Improved Targeting Computer
   Advanced Targeting Computer
            Hacking Suite
>           --- WEAPON (2) -------
  Precision Beam Rifle
            Assault Cannon
>           --- INVENTORY (5) ----
            Deuterium Engine
            Machine Analyzer
   Improved Signal Interpreter
  Precision Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Cooling System
  Improved Targeting Computer
  Advanced Targeting Computer
    Medium Reactive Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Light Armor Plating
           Rocket Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             94   | .   6   29  51  8   
  Power                    9    | .   .   6   3   .   
    Engine                 5    | .   .   5   .   .   
    Core                   4    | .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               33   | .   2   11  18  2   
    Treads                 8    | .   .   .   8   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  11   | .   .   8   3   .   
    Hover                  7    | .   2   2   1   2   
    Flight                 7    | .   .   1   6   .   
  Utility                  23   | .   3   4   16  .   
    Device                 5    | .   1   .   4   .   
    Storage                4    | .   1   3   .   .   
    Processor              5    | .   1   .   4   .   
    Hackware               3    | .   .   1   2   .   
    Protection             6    | .   .   .   6   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | .   1   8   14  6   
    Energy Gun             11   | .   .   1   7   3   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          8    | .   1   3   4   .   
    Ballistic Cannon       3    | .   .   1   .   2   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   7   2   
  Corrupted Parts          3    | .   3   .   .   .   
    System Corruption      6    | .   6   .   .   .   
Parts Lost                 25   | .   .   9   14  2   
  Power                    6    | .   .   4   2   .   
  Propulsion               11   | .   .   4   6   1   
  Utility                  4    | .   .   .   4   .   
  Weapon                   4    | .   .   1   2   1   
  Highest Loss Streak      3    | .   .   3   3   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   92  96  90  91  
  Engine                   5    | .   14  8   2   .   
  Core                     4    | .   .   1   6   9   
  Treads                   8    | .   .   .   16  15  
  Leg                      1    | .   26  .   .   .   
  Wheel                    18   | .   .   35  7   .   
  Hover                    2    | .   1   1   .   14  
  Flight                   4    | .   .   4   5   .   
  Device                   3    | .   .   .   6   .   
  Storage                  6    | .   20  11  2   .   
  Processor                11   | .   .   7   15  18  
  Hackware                 3    | .   .   3   2   9   
  Protection               3    | .   .   .   6   7   
  Energy Gun               6    | .   21  3   9   3   
  Ballistic Gun            6    | .   6   8   5   1   
  Ballistic Cannon         2    | .   .   3   .   8   
  Impact Weapon            2    | .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             41   | 11  15  36  41  22  
  Greatest Support         112  | 20  20  48  112 96  
  Greatest Overweight (x)  6    | .   .   1   6   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  5   
  Average Capacity         9    | 8   7   11  8   5   
  Most Carried             15   | 6   8   15  15  5   
  Average Carried          7    | 6   7   9   6   4   
  Final Capacity           15   | 8   5   15  5   5   
  Final Carried            14   | 6   5   14  5   4   

 Class Distribution 
--------------------
 80% | Mutant
 10% | Scavenger-Mutant
  5% | Sprinter
  3% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  
Matter Collected           1792 | 200  .    698  869  25   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4755 | .    74   1611 2699 371  
  Parts                    264  | .    5    92   141  26   
Haulers Intercepted        12   | .    1    4    6    1    
Recyclers Shooed           4    | .    .    1    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Combat Hostiles Destroyed  77   | .   .   29  40  8   
  Melee                    4    | .   .   4   .   .   
  Guns                     48   | .   .   14  33  1   
  Cannons                  9    | .   .   6   .   3   
  AOE                      11   | .   .   1   6   4   
Classes Destroyed          14   | .   2   7   5   .   
  Worker                   6    | .   .   3   3   .   
  Builder                  2    | .   .   .   2   .   
  Hauler                   12   | .   1   4   6   1   
  Recycler                 7    | .   .   2   4   1   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 5    | .   .   4   1   .   
  Watcher                  8    | .   1   3   4   .   
  Swarmer                  11   | .   .   4   7   .   
  Grunt                    38   | .   .   16  17  5   
  Duelist                  2    | .   .   .   2   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   22   | .   .   9   10  3   
  Specialist               2    | .   .   .   2   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           13   | .   1   6   13  3   
  Combat Bots Only         7    | .   .   4   7   3   
Max Kills in Single Turn   5    | .   1   3   5   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 4    | .   .   1   4   2   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  
Damage Taken               5117 | .    9    1607 3071 430  
  Core                     906  | .    .    353  502  51   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   251  | .    .    67   184  .    
Core Remaining (%)         70   | 100  100  11   .    .    
Volleys Fired              294  | .    4    99   148  43   
  Largest                  2    | .    2    2    2    2    
  Hottest                  122  | .    80   95   122  105  
Shots Fired                536  | .    8    183  289  56   
  Gun                      440  | .    8    127  284  21   
  Cannon                   83   | .    .    56   .    27   
  Launcher                 13   | .    .    .    5    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  281  | .    3    131  116  31   
  Thermal                  210  | .    1    24   168  17   
  Explosive                13   | .    .    .    5    8    
  Electromagnetic          32   | .    4    28   .    .    
  Robot Hit Streak         23   | .    7    7    23   13   
  Robot Miss Streak        5    | .    .    5    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    .    2    5    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           412  | .    7    148  217  40   
  Core Hits                171  | .    3    55   93   20   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 7    | .    .    6    1    .    
  Critical Strikes         28   | .    .    10   15   3    
    Burn                   16   | .    .    2    13   1    
    Destroy                2    | .    .    1    1    .    
    Blast                  4    | .    .    2    .    2    
    Smash                  6    | .    .    5    1    .    
Melee Attacks              52   | .    .    49   3    .    
  Impact                   52   | .    .    49   3    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            8    | .    .    8    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        1    | .    .    1    .    .    
Damage Inflicted           9596 | .    134  3549 4715 1198 
  Guns                     5475 | .    89   1070 3991 325  
  Cannons                  1092 | .    .    689  .    403  
  Explosions               1176 | .    45   205  456  470  
  Melee                    1853 | .    .    1585 268  .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3052 | .    25   1169 1401 457  
  Thermal                  3389 | .    45   483  2590 271  
  Explosive                926  | .    .    .    456  470  
  Electromagnetic          376  | .    64   312  .    .    
  Impact                   1853 | .    .    1585 268  .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    7    .    .    2    
  Average Corruption       1    | .    1    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    1    .    .    2    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           1    | .    1    .    .    .    
    Parts Fused            1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            525  | .    .    414  109  2    
  Projectiles              10   | .    .    10   .    .    
  Explosions               67   | .    .    41   24   2    
  Melee                    448  | .    .    363  85   .    
Knockbacks                 19   | .    .    13   .    6    
  Impact                   5    | .    .    5    .    .    
  Kinetic                  13   | .    .    7    .    6    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      112  | .    9    31   45   27   
  Shots                    5    | .    1    2    1    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        406  | .    52   406  335  363  
  Average Temperature      102  | .    27   122  87   104  
  Received Heat Transfer   2442 | .    .    678  1512 252  
  Effects                  9    | .    .    4    4    1    
    Energy Bleed           6    | .    .    4    1    1    
    Interference           3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              12   | .    1    11   .    .    
  Impact Corruptions       23   | .    .    17   6    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             15   | .    .    .    14   1    
  Heat Transferred         7472 | .    50   1151 5605 666  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  
Peak Influence             1050 | .    53   599  1050 614  
  Initial                  416  | .    .    22   217  416  
  Average                  452  | .    19   353  578  484  
Maximum Alert Level        3    | .    .    2    3    2    
  Low Security (%)         10   | 100  100  15   .    .    
  Level 1                  29   | .    .    39   25   17   
  Level 2                  47   | .    .    44   46   82   
  Level 3                  12   | .    .    .    27   .    
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          19   | .    .    5    13   1    
  Investigation            2    | .    .    .    1    1    
  Extermination            .    | .    .    .    .    .    
  Reinforcement            6    | .    .    4    2    .    
  Assault                  2    | .    .    1    1    .    
  Garrison                 9    | .    .    .    9    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Distress Signals           11   | .   .   5   4   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              118  | .   1   48  56  13  
  Peak Tracking Total      7    | .   1   6   7   3   
  Tactical Retreats        8    | .   .   4   4   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Jun Mat Mat Mat Sto 
Machines Disabled          3    | .   1   .   1   1   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Jun Mat Mat Mat Sto 
Machines Accessed          17   | .   1   7   8   1   
  Terminals                10   | .   1   4   4   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   1   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              3    | .   .   2   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                64   | .   3   30  25  6   
  Successful               35   | .   2   17  12  4   
  Failed                   29   | .   1   13  13  2   
    Catastrophic           7    | .   .   4   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   15   | .   3   7   1   4   
  Terminals                27   | .   3   9   9   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          14   | .   .   3   11  .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              22   | .   .   18  4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   2   1   2   4   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     3    | .   1   1   1   .   
  Emergency Access Points  2    | .   .   .   1   1   
  Alert Level              2    | .   .   .   .   2   
  Unreport Threat          1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       7    | .   .   2   5   .   
  Scan Component           4    | .   .   1   3   .   
  Repair                   3    | .   .   1   2   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Retrieve Components      1    | .   .   .   1   .   
Scanalyzer                 18   | .   .   14  4   .   
  Insert Component         8    | .   .   6   2   .   
  Analyze                  10   | .   .   8   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         15   | .   .   7   7   1   
  Full Trace Events        4    | .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   8    | .   .   6   2   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   1   2   .   
  Time                     92   | .   .   16  76  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   
Parts Scanalyzed           8    | .   .   6   2   .   
  Part Schematics Acquired 8    | .   .   6   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Jun Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Jun Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Jun Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Sto  
Turns Passed               3962 | 3    171  1615 1783 390  
Spaces Moved               2522 | 3    114  1163 1039 203  
  Core                     .    | .    .    .    .    .    
  Treads                   660  | .    .    .    513  147  
  Legs                     116  | 3    113  .    .    .    
  Wheels                   1351 | .    .    1098 253  .    
  Hover                    122  | .    1    65   .    56   
  Flight                   273  | .    .    .    273  .    
  Fastest Speed            26   | 120  56   48   26   66   
  Average Speed            102  | 120  119  88   109  135  
  Slowest Speed            455  | 120  120  120  455  210  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       44   | 2    33   72   67   46   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    7    
Terrain Destroyed          103  | .    .    8    50   45   
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    3    .    3    
  AOE                      97   | .    .    5    50   42   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  
Total                      3305 | 2    144  1490 1405 264  
  Wait                     189  | .    1    92   96   .    
  Move                     2518 | 2    113  1162 1038 203  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  79   | .    10   36   31   2    
  Fast Attach              28   | .    .    7    16   5    
  Attach                   38   | .    2    11   24   1    
  Detach                   .    | .    .    .    .    .    
  Swap                     28   | .    4    11   11   2    
  Drop                     80   | .    10   24   38   8    
  Fire                     294  | .    4    99   148  43   
  Melee                    51   | .    .    48   3    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / Min x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 2)
    4 | -11/Junkyard  | Entered Materials
  119 | -10/Materials | Discovered new exit (range 11)
  149 | -10/Materials | Identified exit to Mines
  149 | -10/Materials | Identified exit to Materials
  175 | -10/Materials | Entered another Materials area
  175 | -9/Materials  | Evolved 2 slots: Propulsion x2
  273 | -9/Materials  | Lost 3 parts (3n)
  303 | -9/Materials  | Build established: Mutant
  562 | -9/Materials  | Identified exit to Mines
  837 | -9/Materials  | Discovered new exit (range 10)
  884 | -9/Materials  | Identified exit to Materials
  999 | -9/Materials  | Core integrity fell below 50%
 1330 | -9/Materials  | Repaired Arm. Wheel
 1557 | -9/Materials  | Core integrity fell below 20%
 1744 | -9/Materials  | Discovered exit to Materials (range 5)
 1775 | -9/Materials  | First assault squad dispatched
 1790 | -9/Materials  | Entered another Materials area
 1790 | -8/Materials  | Evolved 2 slots: Utility x2
 2035 | -8/Materials  | Garrison activated, responded to threat
 2303 | -8/Materials  | Lost 3 parts (1n1u1w)
 2397 | -8/Materials  | Repaired Cooling System
 2488 | -8/Materials  | Identified exit to Storage
 2590 | -8/Materials  | First assault squad dispatched
 2659 | -8/Materials  | Core integrity fell below 50%
 2659 | -8/Materials  | Garrison activated, responded to threat
 2713 | -8/Materials  | Core integrity fell below 20%
 3071 | -8/Materials  | Garrison activated, responded to threat
 3104 | -8/Materials  | Destroyed 7 combat bots
 3270 | -8/Materials  | Repaired Med. Treads
 3362 | -8/Materials  | Discovered new exit (range 3)
 3497 | -8/Materials  | Build established: Scavenger-Mutant
 3573 | -8/Materials  | Entered Storage
 3931 | -8/Storage    | Build established: Mutant
 3963 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03898_ The floor emits a surge of raw power.
03898_ System corrupted (+2).
03899_ System corrupted: Rocket Launcher fused.
03906_ Acquired 3 matter.
03907_ Y-45 Defender destroyed.
03910_ Acquired 5 matter.
03924_ K-01 Serf knocked back.
03937_ Rocket Launcher destroyed.
03945_ Critical hit (Burn: +37).
03958_ QB>SDU3W6M  RMBH5AOZJULAWE
03958_ G-47 Trooper heat spikes uncontrollably.
03959_ G-47 Trooper heat short circuits Imp. Heat Sink.
03959_ G-47 Trooper overheating.
03960_ G-47 Trooper heat damages core (-8).
03960_ G-47 Trooper overheating.
03961_ G-47 Trooper heat spikes uncontrollably.
03961_ G-47 Trooper overheating.
03961_ Melted Aluminum Leg.
03962_ G-47 Trooper overheating.
03963_ G-47 Trooper heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????#########?????? |
| ???????????????????????????????????# """"" #?????? |
| ???????????????????????????????????# """"" ####### |
| ??????????????????????????????????## """"" ##      |
| ??????????????????????????????????#        ##      |
| ???????????????????????????????????#* ! %* ##      |
| ???????????????????????????????????#####+####      |
| ??????????????????????????????###?????#[! ###      |
| ?????????????????????????????? [ ?????# T          |
| ??????????????????????????????  [?????#   ###      |
| ??????????????????????????????   ?????## ##?###### |
| ??????????????????????????????   ??????# #??????## |
| ????????????????????????????##" "##????# #?##### # |
| ????????????????????????????#T    #????# #?#       |
| ?????????????????????????????#    ?????# #?#  """" |
| ??????????????##/#####;########/######## ###  """" |
| ??????????   a  g        @    Ya           #  """" |
| ??????????                                 +  """" |
| ??????????              a           %      #       |
| ???????????#######;#########################   %   |
| ???????????????????????????????????????????#       |
| ???????????????????????????????????????????####### |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ?????????????????????????????????################  |
| ????????????????????????????????#                  |
| ????????????????????????????????#                  |
| ????????????????????????????????#                  |
| ?????????????????????????????????????#######+##+## |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#  """""    |
| ???????????????????????????????????????#  """""    |
| ???????????????????????????????????????#  """""    |
| ???????????????????????????????????????#!          |
| ?????????????????????????????#?#? ?????###+####### |
| ?????????????????????????????#    #??????# #?????? |
| ?????????????????????????????#     ??????# #?????? |
| ????????????????????????????##      ?????# #?????? |
| ?????????????????????????????       ?????# #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         14
Recoil Reduction           4
Offensive Hacking          20

 Item Schematics 
-----------------
          Imp. Ion Engine | -9/Materials | Scanalyzed
  Imp. Targeting Computer | -9/Materials | Scanalyzed
            Hacking Suite | -9/Materials | Scanalyzed
                ECM Suite | -9/Materials | Scanalyzed
       Imp. Assault Rifle | -9/Materials | Scanalyzed
             Hcp. Battery | -9/Materials | Scanalyzed
         Machine Analyzer | -8/Materials | Scanalyzed
 Hrd. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniTacticalModule
  Manual?         0
Play Time         00:44:48
  Cumulative      92.6 hours
  Start           2023.11.30 @ 14:23:02
  End             2023.11.30 @ 15:06:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          54
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d261cb8-6e83-43ee-b85d-d867d6160c1c