Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 01:14:05 // Halloween2020/ForbiddenLore Player: Shodan Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (96) 480 Value Destroyed (3240) 3240 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (887) 887 TOTAL SCORE: 10747 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 559 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -362 Cogmind --------- Core Integrity 434/1000 Matter 43/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Micro Fission Core Hacking Drone Bay Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Airjet Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Advanced Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Coil Gun Spear > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Fission Core Gravmag Array Hacking Drone Bay Heavy Plasma Cannon High-powered Shotgun Heavy Rocket Launcher Remote Datajack [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Gravmag System Treads Medium Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device PSU Rigger Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 2 . . . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . . . . 1 Utility 7 | . . . . . 4 . 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 149 | 1 4 5 3 . 12 54 4 2 17 3 3 9 17 15 Power 14 | . . . . . 1 6 1 1 . . . 1 2 2 Engine 7 | . . . . . 1 6 . . . . . . . . Core 5 | . . . . . . . 1 . . . . . 2 2 Reactor 2 | . . . . . . . . 1 . . . 1 . . Propulsion 38 | . 2 . . . 2 14 . 1 5 . . . 5 9 Treads 10 | . . . . . 2 2 . 1 . . . . . 5 Leg 1 | . . . . . . 1 . . . . . . . . Wheel 10 | . 2 . . . . 7 . . . . . . . 1 Hover 17 | . . . . . . 4 . . 5 . . . 5 3 Flight . | . . . . . . . . . . . . . . . Utility 42 | . 2 2 1 . 5 18 . . 8 1 . 3 1 1 Device 14 | . . 1 . . 1 9 . . 2 . . . 1 . Storage 7 | . 1 . 1 . . . . . 2 . . 2 . 1 Processor 5 | . . . . . 2 3 . . . . . . . . Hackware 3 | . . . . . 1 . . . 2 . . . . . Protection 13 | . 1 1 . . 1 6 . . 2 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 55 | 1 . 3 2 . 4 16 3 . 4 2 3 5 9 3 Energy Gun 7 | . . . . . . 3 . . 3 . . 1 . . Energy Cannon 2 | . . . . . . . . . . . . . 1 1 Ballistic Gun 13 | 1 . 1 1 . 2 1 1 . . 1 1 2 2 . Ballistic Cannon 12 | . . 1 . . 2 7 1 . . . . . 1 . Launcher 8 | . . . . . . . . . 1 1 2 . 3 1 Special Weapon 3 | . . . . . . . . . . . . 1 1 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . 4 1 . . . . 1 1 . Special Melee Weapon 3 | . . 1 1 . . 1 . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . . 2 . . . 1 . Parts Lost 56 | . . . . . 7 19 1 . 1 1 . . 16 11 Power 4 | . . . . . 1 1 1 . . . . . 1 . Propulsion 20 | . . . . . 2 7 . . . . . . 5 6 Utility 17 | . . . . . 4 5 . . 1 1 . . 4 2 Weapon 15 | . . . . . . 6 . . . . . . 6 3 Highest Loss Streak 7 | . . . . . 7 5 1 . 1 1 . . 5 7 Average Slot Usage (%) 82 | . 91 100 100 100 84 83 67 72 86 100 100 99 67 39 Engine 5 | . 14 14 14 14 8 6 4 . . . . . . . Reactor 1 | . . . . . . . . 2 6 6 6 5 . . Treads 2 | . . . . . 2 4 . 2 4 . . . . 10 Wheel 8 | . 19 28 28 28 14 8 13 9 4 . . . . . Hover 7 | . . . . . . 3 . . 7 26 26 26 14 5 Device 8 | . . 1 . . 2 17 13 13 8 6 6 6 4 . Storage 9 | . 14 14 14 14 9 7 6 6 11 13 13 12 7 1 Processor 7 | . . . . . 13 8 13 13 13 13 13 13 7 . Hackware 5 | . . . . . 7 . . . 8 13 13 13 13 9 Protection 6 | . 6 12 14 14 8 7 6 6 6 6 6 5 3 . Energy Gun 1 | . . . . . . 3 . . 1 6 1 . . . Ballistic Gun 4 | . 28 15 2 14 7 . 4 6 6 6 5 10 . . Ballistic Cannon 5 | . . 10 14 14 10 7 1 6 3 . . . . 2 Piercing Weapon 1 | . . . . . . 1 1 . . . . 1 3 . Naked Turns 32 | . . . . . . . . . . . . . . 32 Heaviest Build 59 | 12 19 21 29 29 44 49 39 48 57 54 57 54 59 37 Greatest Support 140 | 20 26 26 26 26 42 56 56 56 70 55 55 55 56 140 Greatest Overweight (x) 9 | . 1 . 1 1 1 4 . 1 3 . 1 . 3 9 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 6 8 9 10 10 10 10 10 9 10 10 9 7 5 Most Carried 10 | 6 7 8 10 10 10 10 9 8 10 10 10 10 10 4 Average Carried 8 | 6 5 7 8 10 9 9 8 7 9 9 9 9 5 3 Final Capacity 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 6 7 8 10 10 10 9 7 8 10 9 10 10 3 4 Class Distribution -------------------- 54% | Mutant 36% | Hacker-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Matter Collected 3164 | 214 89 34 . . 462 1148 54 75 257 39 104 20 493 175 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3063 | 76 103 . . . 378 927 132 . 238 15 260 . 525 409 Parts 149 | 2 7 . . . 19 48 3 . 17 2 11 . 21 19 Haulers Intercepted 5 | . 1 . . . 2 1 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . 4 10 . 15 . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 64 | . 1 . . . 4 15 1 . 5 1 6 . 22 9 Melee 8 | . . . . . . 6 . . . . . . 2 . Guns 6 | . 1 . . . 1 1 . . 3 . . . . . Cannons 16 | . . . . . 3 7 1 . . . . . 5 . AOE 32 | . . . . . . . . . 2 1 6 . 14 9 Classes Destroyed 17 | 1 3 . . . 3 5 . . . . 1 . 3 1 Worker 10 | . . . . . . 7 . . . . . . . 3 Builder 4 | . . . . . 1 2 . . 1 . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . Hauler 5 | . 1 . . . 2 1 1 . . . . . . . Recycler 6 | 1 . . . . 1 3 . . . . . . . 1 Operator 2 | . 1 . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . . 1 . Watcher 3 | . . . . . 2 . . . . . . . . 1 Swarmer 21 | . . . . . . 4 . . 2 1 3 . 7 4 Grunt 21 | . 1 . . . 3 5 . . 1 . 3 . 5 3 Brawler 4 | . . . . . . 1 . . 1 . . . 2 . Duelist 1 | . . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . . . . . 2 . Sentry 6 | . . . . . 1 2 1 . 1 . . . 1 . Demolisher 2 | . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . . . . . 2 Programmer 5 | . . . . . . 3 . . . . . . 2 . Butcher 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 8 | 1 1 . . . 4 5 1 . 4 1 3 . 8 6 Combat Bots Only 8 | . 1 . . . 3 3 1 . 3 1 3 . 8 4 Max Kills in Single Turn 5 | 1 1 . . . 2 2 1 . 3 1 4 . 3 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 2 1 3 . 3 3 Melee 1 | . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Damage Taken 9391 | . 85 15 . . 1017 4025 95 . 264 28 199 . 1999 1664 Core 2237 | . 11 . . . 299 578 7 . 51 . 39 . 686 566 Absorbed by Shields 217 | . . . . . . . . . . . . . 217 . Core Remaining (%) 52 | 100 . . . 95 45 17 . . . . . . 7 . Volleys Fired 269 | 1 19 . . 1 37 91 9 . 14 1 10 1 71 14 Largest 2 | 2 2 . . 1 2 2 2 . 2 1 2 1 2 1 Hottest 129 | 40 40 . . 20 96 110 69 . 85 39 85 30 129 98 Shots Fired 410 | 2 38 . . 1 54 162 14 . 26 1 18 1 79 14 Gun 159 | 2 38 . . 1 14 57 9 . 19 . 15 . 4 . Cannon 212 | . . . . . 40 105 5 . 5 . . . 55 2 Launcher 34 | . . . . . . . . . 2 1 3 . 16 12 Special 5 | . . . . . . . . . . . . 1 4 . Kinetic 268 | 2 38 . . 1 54 121 14 . 17 . 8 . 13 . Thermal 48 | . . . . . . . . . . . . . 46 2 Explosive 34 | . . . . . . . . . 2 1 3 . 16 12 Electromagnetic 55 | . . . . . . 41 . . 7 . 7 . . . Robot Hit Streak 13 | 2 9 . . . 8 12 7 . 6 . 4 3 13 10 Robot Miss Streak 5 | . 3 . . 1 4 5 1 . 2 1 3 . 3 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 256 | 2 26 . 4 . 22 109 13 . 15 . 11 1 43 10 Core Hits 187 | 2 8 . . . 16 47 5 . 14 2 11 . 51 31 Critical Hits 7 | . 1 . . . . 4 . . . . . . 2 . Critical Kills 2 | . . . . . . 1 . . . . . . 1 . Critical Parts Destroyed 5 | . 1 . . . . 3 . . . . . . 1 . Melee Attacks 74 | . . . 4 . . 52 2 . . . . . 16 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 70 | . . . . . . 52 2 . . . . . 16 . Sneak Attacks 8 | . . . 4 . . 2 . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10699 | 21 263 . . . 542 2765 299 . 530 122 657 . 3336 2164 Guns 1599 | 21 263 . . . 207 537 142 . 275 . 131 . 23 . Cannons 2649 | . . . . . 335 1386 104 . 21 . . . 803 . Explosions 5214 | . . . . . . 24 . . 228 122 526 . 2197 2117 Melee 1071 | . . . . . . 705 53 . . . . . 313 . Ramming 166 | . . . . . . 113 . . 6 . . . . 47 Kinetic 3171 | 21 263 . . . 542 1637 246 . 239 . 94 . 129 . Thermal 932 | . . . . . . 24 . . . . . . 697 211 Explosive 4788 | . . . . . . . . . 228 122 526 . 2197 1715 Electromagnetic 571 | . . . . . . 286 . . 57 . 37 . . 191 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1071 | . . . . . . 705 53 . . . . . 313 . Highest Corruption 22 | . . 1 1 1 22 19 . . 1 1 1 1 1 7 Average Corruption 5 | . . 1 1 1 21 9 . . 1 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 121 | . . 1 3 2 14 90 . . 1 . 1 1 4 4 Message Errors 30 | . . 1 1 2 2 20 . . . . 1 1 1 1 Matter Fused 18 | . . . . . . 16 . . . . . . . 2 Heat Flow Errors 13 | . . . . . 4 9 . . . . . . . . Energy Discharges 16 | . . . 2 . 3 9 . . . . . . 1 1 Parts Rejected 2 | . . . . . . 2 . . . . . . . . Data Loss (minor) 8 | . . . . . 2 5 . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . Misdirections 12 | . . . . . 1 11 . . . . . . . . Targeting Errors 16 | . . . . . 2 12 . . 1 . . . 1 . Weapon Failures 2 | . . . . . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 329 | . . . . . . 44 . . 7 . 6 . 101 171 Projectiles 62 | . . . . . . . . . 7 . . . 55 . Explosions 210 | . . . . . . . . . . . 6 . 33 171 Melee 57 | . . . . . . 44 . . . . . . 13 . Knockbacks 11 | . . . . . . 11 . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . Kinetic 9 | . . . . . . 9 . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 213 | . . . . . . 129 . . 1 . . . 28 55 Shots 4 | . . . . . . 2 . . . . . . 1 1 Rammed 26 | . . . . . . 20 . . 2 . . . . 4 Targets Rammed 26 | . . . . . . 20 . . 2 . . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 216 | . 12 . . . 211 216 . . 102 . 8 . 49 45 Average Temperature 35 | . 6 . . . 52 60 . . 58 . 8 . 15 19 Received Heat Transfer 1515 | . 48 . . . 72 1047 12 . 39 . 57 . 117 123 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Fried 5 | . . . . . . 4 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 2 | . . . . . . . . . . . . . 1 1 Heat Transferred 1125 | . . . . . . 50 . . . . . . 825 250 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Peak Influence 693 | 5 101 39 . . 149 146 146 51 459 . . . . 693 Initial 71 | . 3 39 . . . 3 71 51 35 . . . . . Average 103 | 4 65 39 . . 62 70 106 51 218 . . . . 339 Maximum Alert Level 2 | . . . . . . . . . 2 . . . . 2 Low Security (%) 89 | 100 100 100 . 100 100 100 100 100 42 . . . . 38 Level 1 4 | . . . . . . . . . 55 . . . . . Level 2 5 | . . . . . . . . . 1 . . . . 61 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . . 1 13 1 . 4 . . . . 6 Investigation 11 | . . . . . 1 6 1 . 1 . . . . 2 Extermination 5 | . . . . . . 4 . . 1 . . . . . Reinforcement 7 | . 1 . . . . 1 . . 2 . . . . 3 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 2 . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Distress Signals 32 | . . . . . . 2 . . . . . . 27 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 142 | . 8 . . . 10 40 1 . 12 2 8 . 33 28 Peak Tracking Total 9 | . 3 . . . 4 7 1 . 3 3 5 . 9 9 Tactical Retreats 15 | . . . . . . 3 . . . . . . 5 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Traps Triggered 13 | . . . . . 1 4 1 . 5 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 43 | . . 10 . . . 33 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . . . . . Traps Extracted 1 | . . 1 . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Power Sources Rigged 11 | . . . . . . 11 . . . . . . . . Exploded 8 | . . . . . . 8 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Machines Disabled 22 | . . . . . 1 5 . . 3 . . . 3 10 Max in Single Turn 4 | . . . . . 1 3 . . 1 . . . 1 4 Garrison Access 2 | . . . . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Machines Accessed 38 | . 3 1 1 . 5 17 2 . 5 . . 1 . 3 Terminals 21 | . 3 . . . 2 11 1 . 3 . . . . 1 Fabricators 2 | . . . . . . 1 1 . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 . . . . . Recycling Units 6 | . . . . . 2 2 . . 1 . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . 1 Total Hacks 91 | . 6 1 1 . 15 38 9 . 10 . . 6 . 5 Successful 42 | . 3 1 1 . 8 10 5 . 5 . . 6 . 3 Failed 48 | . 3 . . . 6 28 4 . 5 . . . . 2 Catastrophic 12 | . 1 . . . 2 8 1 . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 46 | . 5 . 1 . 10 18 6 . 6 . . . . . Terminals 59 | . 6 . . . 10 27 6 . 7 . . . . 3 Fabricators 4 | . . . . . . 1 3 . . . . . . . Repair Stations 4 | . . . . . . 2 . . 2 . . . . . Recycling Units 8 | . . . . . 2 4 . . 1 . . . . 1 Scanalyzers 3 | . . . . . 3 . . . . . . . . . Garrison Access 5 | . . . . . . 4 . . . . . . . 1 Terminal Hacks 20 | . 2 1 1 . 2 2 3 . 2 . . 6 . 1 Part Schematic 8 | . . . . . 1 . 1 . . . . 6 . . Robot Analysis 2 | . 1 . . . . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . . 2 . . . . . Scan Component 2 | . . . . . . 1 . . 1 . . . . . Repair 2 | . . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 8 | . . . . . 2 4 . . 1 . . . . 1 Report Inventory 6 | . . . . . 2 2 . . 1 . . . . 1 Retrieve Components 2 | . . . . . . 2 . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 4 | . 1 . . . 1 1 1 . . . . . . . Terminals 4 | . 1 . . . 1 1 1 . . . . . . . Botnet 4 | . 1 . . . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . . . 5 15 2 . 4 . . . . 1 Full Trace Events 8 | . . . . . . 5 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 2 . 1 . . . . 6 . . Parts Built 2 | . . . . . . . 2 . . . . . . . Matter 212 | . . . . . . . 212 . . . . . . . Time 106 | . . . . . . . 106 . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . Parts Repaired 2 | . . . . . . 1 . . 1 . . . . . Time 57 | . . . . . . 44 . . 13 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 5 | . . . 4 . . . . . . . . 1 . . Non-combat 3 | . . . 3 . . . . . . . . . . . Combat 2 | . . . 1 . . . . . . . . 1 . . Robot Hacks Applied 5 | . . . 4 . . . . . . . . 1 . . parse_system 5 | . . . 4 . . . . . . . . 1 . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Total Allies 27 | . . 3 . . . . . 20 . . . . 4 . Largest Group 20 | . . 3 3 3 3 . . 20 20 8 7 4 4 . Highest-Rated Group 794 | . . 40 40 40 40 . . 794 794 287 248 151 151 . Highest-Rated Ally 49 | . . 16 16 16 16 . . 46 46 46 46 46 49 . Total Orders 2 | . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . 2 . . . . . Ally Attacks 204 | . . . . . 25 . . . 118 3 17 . 41 . Total Damage 4734 | . . . . . 266 . . . 2808 108 419 . 1133 . Kills 23 | . . . . . 3 . . . 12 2 2 . 4 . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . . . . . . . . . . 1 Derelict Logs Recovered 8 | . . 2 . . . . . . . . 2 2 2 . Drone Launches 2 | . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Turns Passed 8956 | 17 281 213 664 159 851 2942 123 89 497 185 325 731 1355 524 Spaces Moved 8538 | 11 226 196 638 146 426 1858 91 72 417 305 323 1354 1936 539 Core 703 | . . . . . . . . . . . . . 526 177 Treads 514 | . . . . . 93 337 . . 2 . . . . 82 Legs 59 | 11 48 . . . . . . . . . . . . . Wheels 3408 | . 178 196 638 146 333 1521 91 72 233 . . . . . Hover 3854 | . . . . . . . . . 182 305 323 1354 1410 280 Flight . | . . . . . . . . . . . . . . . Fastest Speed 45 | 120 90 90 90 100 100 90 100 100 45 45 45 45 45 50 Average Speed 79 | 120 96 90 98 100 114 113 100 102 84 45 82 45 55 79 Slowest Speed 500 | 120 120 90 100 100 172 180 100 110 210 45 97 45 200 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . 3 . . . . . . . . . Exploration Rate (%) 47 | 2 39 49 89 39 41 49 4 67 18 40 65 87 97 20 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 5 | . . 1 . . . . . . . . . 3 1 . Known Exits Taken 6 | . 1 . . . . 1 . . 1 1 1 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . . 1 . Scrap Searched 10 | . . 1 . . . . . . . 1 2 3 3 . Spaces Dug 47 | . . . . . 19 9 . . . . . . 19 . Terrain Destroyed 474 | . . . . . 23 44 . . 15 17 40 . 195 140 Melee 6 | . . . . . . 5 . . . . . . 1 . Projectile 57 | . . . . . 23 12 . . . . 1 . 19 2 AOE 411 | . . . . . . 27 . . 15 17 39 . 175 138 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Total 10138 | 12 254 232 668 158 738 2437 106 87 535 350 360 1473 2115 613 Wait 845 | . . 11 19 12 255 267 . 12 32 42 24 90 49 32 Move 8522 | 10 225 195 637 145 422 1857 91 71 416 304 322 1353 1935 539 Hop . | . . . . . . . . . . . . . . . Pick Up 64 | . 3 5 3 . 5 17 . . 13 . 1 13 4 . Fast Attach 84 | . 1 1 . . 6 33 1 2 16 . . 6 6 12 Attach 27 | . . . . . 4 10 2 . . 1 . . 8 2 Detach 14 | . . 1 . . . 3 . 1 2 . . . 4 3 Swap 38 | 1 3 4 3 . 2 11 1 . 1 2 3 3 3 1 Drop 83 | . 3 5 2 . 4 31 . 1 16 . . 7 8 6 Fire 269 | 1 19 . . 1 37 91 9 . 14 1 10 1 71 14 Melee 74 | . . . 4 . . 52 2 . . . . . 16 . Ram 25 | . . . . . . 20 . . 1 . . . . 4 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . Escape Stasis 26 | . . . . . 3 . . . 23 . . . . . Rewire 11 | . . . . . . . . . . . . . 11 . Trap 55 | . . 10 . . . 45 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -6/Factory (discovered 4 exits: Low x2 / Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Entered Mines 303 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 370 | -10/Mines | Build established: Mutant 473 | -10/Mines | Learned location of Zion (-6) 477 | -10/Mines | Discovered new exit (range 13) 482 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 482 | -10/Mines | Discovered new exit (range 5) 490 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 491 | -10/Mines | Learned Materials non-interactive machine intel 512 | -10/Mines | Entered Exiles 512 | -10/Exiles | Accompanied by 3 allies 534 | -10/Exiles | Met 8R-AWN 556 | -10/Exiles | Met EX-HEX 618 | -10/Exiles | Met EX-DEC 697 | -10/Exiles | Visited The Gauntlet 1005 | -10/Exiles | Met EX-BIN 1019 | -10/Exiles | Aligned with FarCom system 1020 | -10/Exiles | Given EX-Vault access code 1056 | -10/Exiles | Opened EX-Vault 1064 | -10/Exiles | Found PSU Rigger 1085 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1147 | -10/Exiles | Discovered new exit (range 12) 1176 | -10/Exiles | Left Exiles lab with PSU Rigger 1176 | -10/Exiles | Entered Mines 1176 | -9/Mines | Accompanied by 3 allies 1298 | -9/Mines | Discovered new exit (range 5) 1335 | -9/Mines | Entered Materials 1335 | -8/Materials | Accompanied by 3 allies 1335 | -8/Materials | Evolved 4 slots: Utility x4 1336 | -8/Materials | Loaded intel: 42 non-interactive machine locations 1401 | -8/Materials | Central database locked down 2009 | -8/Materials | Crushed by falling debris 2010 | -8/Materials | Crushed by falling debris 2011 | -8/Materials | System corruption reached 10% 2021 | -8/Materials | Crushed by falling debris 2022 | -8/Materials | Core integrity fell below 50% 2052 | -8/Materials | Lost 7 parts (1p2n4u) 2137 | -8/Materials | Discovered new exit (range 4) 2186 | -8/Materials | Entered Factory 2186 | -7/Factory | Evolved 2 slots: Propulsion x2 2808 | -7/Factory | Lost 5 parts (1p3n1w) 3203 | -7/Factory | Discovered new exit (range 13) 3246 | -7/Factory | Identified exit to Storage 3693 | -7/Factory | Lost 3 parts (1n2w) 3941 | -7/Factory | Core integrity fell below 50% 4038 | -7/Factory | Discovered new exit (range 10) 4042 | -7/Factory | Build established: Skirmisher 4045 | -7/Factory | Identified exit to Factory 4118 | -7/Factory | Repaired Arm. Huge Wheel 4143 | -7/Factory | System corruption reached 10% 4162 | -7/Factory | Garrison activated, responded to threat 4182 | -7/Factory | Lost 3 parts (2n1u) 4440 | -7/Factory | Build established: Mutant 5113 | -7/Factory | Discovered exit to Factory (range 15) 5126 | -7/Factory | Core integrity fell below 20% 5128 | -7/Factory | Entered another Factory area 5128 | -6/Factory | Evolved 2 slots: Utility x2 5154 | -6/Factory | Identified exit to Lower Caves 5154 | -6/Factory | Identified exit to Extension 5243 | -6/Factory | Fabricated Field Propulsion Drive? 5251 | -6/Factory | Sucked down chute 5251 | -6/Factory | Entered Waste 5252 | -6/Waste | Joined by Warlord forces that had cleared the area 5296 | -6/Waste | Discovered new exit (range 16) 5326 | -6/Waste | Identified exit to Factory 5340 | -6/Waste | Entered Factory 5340 | -6/Factory | Accompanied by 20 allies 5630 | -6/Factory | Repaired Lrg. Storage Unit 5697 | -6/Factory | Spotted B-75 Beast 5703 | -6/Factory | Discovered exit to Extension (range 10) 5837 | -6/Factory | Entered Lower Caves 5837 | -6/Lower Caves | Accompanied by 8 allies 5838 | -6/Lower Caves | Encountered a Warlord checkpoint 5869 | -6/Lower Caves | Build established: Hacker-Mutant 5980 | -6/Lower Caves | Spotted B-75 Beast 5985 | -6/Lower Caves | Discovered new exit (range 15) 5991 | -6/Lower Caves | Identified exit to Lower Caves 6022 | -6/Lower Caves | Entered another Lower Caves area 6022 | -6/Lower Caves | Accompanied by 7 allies 6029 | -6/Lower Caves | Encountered a Warlord checkpoint 6199 | -6/Lower Caves | Learned Factory garrison access intel 6204 | -6/Lower Caves | Identified exit to Zion 6347 | -6/Lower Caves | Entered Zion 6347 | -6/Zion | Accompanied by 4 allies 6380 | -6/Zion | Given A8's code to call for help 6384 | -6/Zion | Discovered new exit (range 11) 6389 | -6/Zion | Given the Hacking Drone Bay 6391 | -6/Zion | Found Prototype Device 6411 | -6/Zion | System corruption cleaned by Quarantine Array 6451 | -6/Zion | Learned location of Warlord (-4) 6451 | -6/Zion | Learned Factory emergency access door positions 6589 | -6/Zion | Learned location of 1 exit from Factory 6839 | -6/Zion | Rebuked by Imprinter 6987 | -6/Zion | Identified exit to Proximity Caves 7078 | -6/Zion | Entered Proximity Caves 7078 | -5/Proximity Caves | Accompanied by 4 allies 7195 | -5/Proximity Caves | Spotted B-75 Beast 7279 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7320 | -5/Proximity Caves | Lost 3 parts (1p2w) 7523 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7568 | -5/Proximity Caves | Destroyed 8 combat bots 7583 | -5/Proximity Caves | Learned 4 Factory zone layouts 7862 | -5/Proximity Caves | Lost 4 parts (2n1u1w) 7926 | -5/Proximity Caves | Core integrity fell below 50% 7939 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 8037 | -5/Proximity Caves | Core integrity fell below 20% 8376 | -5/Proximity Caves | Discovered new exit (range 15) 8433 | -5/Proximity Caves | Entered Factory 8433 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8434 | -5/Factory | Identified exit to Factory 8437 | -5/Factory | Loaded intel: 4 garrison access locations 8792 | -5/Factory | Garrison activated, responded to threat 8893 | -5/Factory | Lost 7 parts (4n1u2w) 8953 | -5/Factory | Core integrity fell below 50% 8957 | -5/Factory | Self-destructed Last Messages --------------- Y-64 Sentinel Tier: 6 A better-armored version of the Y-54, with upgraded weaponry. Like other Y-class robots, their large size is a primary drawback, as it makes them easier to hit both when targeted and by stray projectiles. 08904_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 08913_ Slammed into K-01 Serf. 08913_ K-01 Serf destroyed. 08913_ Destabilizing: System corrupted (+1). 08914_ Acquired 27 matter. 08915_ Slammed into M-13 Machinist. 08917_ System corrupted: Matter fused (-10). 08917_ Imp. Hacking Suite destroyed. 08937_ W-25 Informer sends out distress signal. 08949_ Acquired Arm. Huge Wheel. 08950_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 08952_ Fusion Modulator explodes. 08952_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#?#????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????T"o????????? | | ?????????????????????????????????????? " ????????? | | ?????????????Y???????????????????????? ????????? | | ??????????????????????????????????????] ????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ????????????????????????#######?####??#Y#????????? | | "" # ???????????????# ## #### #????????? | | "" # ???????????????# ;;;;""""" ########## | | "" # ???????????????# ; "" # # | | # ?????????#####?# ; " # | | ### ?????????# # """ ; " + | | #?# ???????### #@""" ; " # | | +####### + """ ; " # | | #??# "" g # # "" ; !" p ## | | #??#"G g???g????# # "" ;;;;"""" w #? | | #### "" ?????????#####?# ; ""###### #? | | ##### ???????????????# ### ###????# #? | | #### ???????????????# #??#####??????# #? | | T ???????????????#######?????????????# #? | | #### ???????????????????????????????????# ## | | #??# ????????????????????################ | | ####### ??????????########??# | | # ??????????# T #??# ########### | | # ??????????# #### # ###### | | """ + ??????????# """ + b + #????? | | """ # ??????????# """ # # """""" #????? | | """ # ??????????# """ # g # """"""???????? | | ######## ??????????# /g #?"""""????????? | | ######## ???######## C""" #########?""""?????????? | | ## ???# #= """ #?????????? ?????????? | | ## ???# """ + """ #??????????###?????????? | | ????????????# """ # #??????????????????????? | | ????????????# """ # """ #??????????????????????? | | ????????????# # """ #??????????????????????? | | ????????????# # """ #??????????????????????? | | ##+#####????###+#### #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Utility Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 22 Item Schematics ----------------- Arm. Wheel | -8/Materials | Hacked Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Beamcaster | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedInertialNegator Manual? 0 Play Time 02:02:06 Cumulative 110.1 hours Start 2020.11.10 @ 23:07:38 End 2020.11.11 @ 01:14:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec7f828d-d54d-446c-8f00-5667ec495038