Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 18:58:01 Player: Wakanaka Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (4447) 4447 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 9807 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/1000 Matter 132/300 Energy 99/100 System Corruption 22% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Carbon-fiber Leg Improved Heat Sink Energy Filter Advanced ECM Suite Layered Medium Armor Plating Reflective Plating Hacking Suite System Shield Arc Projector Pulse Rifle Heavy Laser Cooled Pulse Rifle Plasma Rifle Long-range Proton Cannon Plasma Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Wheel Wheel Antigrav System > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Layered Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Phase Cannon Rocket Array > --- INVENTORY -------- Improved Heat Sink Energy Filter Advanced ECM Suite Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Reflective Plating Hacking Suite System Shield Arc Projector Pulse Rifle Heavy Laser Cooled Pulse Rifle Plasma Rifle Long-range Proton Cannon Plasma Cannon Neutron Cannon KE Penetrator Proton Missile Launcher Proton Missile Launcher Rocket Array [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 2 | . . . . 1 . . . . 1 Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . . 1 2 . . 2 1 Weapon . | . . . . . . . . . . Parts Attached 166 | 10 16 11 7 35 26 4 4 2 51 Power 26 | 1 3 2 . 5 4 . . . 11 Engine 15 | 1 2 1 . 5 3 . . . 3 Core 11 | . 1 1 . . 1 . . . 8 Reactor . | . . . . . . . . . . Propulsion 59 | 3 6 3 2 19 10 1 1 . 14 Treads 3 | . . . . . . . . . 3 Leg 40 | . 4 3 2 19 4 1 1 . 6 Wheel 15 | 3 2 . . . 6 . . . 4 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 35 | 2 4 4 2 1 6 . 1 2 13 Device 13 | 1 . . . . 4 . 1 1 6 Storage 7 | 1 3 3 . . . . . . . Processor 6 | . . . 2 1 2 . . 1 . Hackware . | . . . . . . . . . . Protection 9 | . 1 1 . . . . . . 7 Artifact . | . . . . . . . . . . Weapon 46 | 4 3 2 3 10 6 3 2 . 13 Energy Gun 20 | 3 3 1 1 2 5 2 1 . 2 Energy Cannon 5 | . . . . . . . . . 5 Ballistic Gun 6 | 1 . . . 4 . . . . 1 Ballistic Cannon 7 | . . 1 2 3 1 . . . . Launcher 5 | . . . . . . . . . 5 Special Weapon 2 | . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 10 | . . 2 1 2 2 . . . 3 Parts Lost 77 | . 7 . 1 14 6 1 . . 48 Power 16 | . 1 . . 3 . . . . 12 Propulsion 22 | . 2 . . 7 1 . . . 12 Utility 19 | . 1 . . . 2 . . . 16 Weapon 20 | . 3 . 1 4 3 1 . . 8 Highest Loss Streak 21 | . 4 . 1 4 4 1 . . 21 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 99 98 94 100 100 100 81 Engine 8 | . 11 . . 17 14 7 7 6 3 Core 5 | . 2 11 11 . . 7 7 6 8 Leg 25 | . 8 43 44 35 17 30 30 26 7 Wheel 2 | . 19 . . . 7 . . . . Device 4 | . 7 . . . 7 7 7 13 7 Storage 8 | . 14 11 11 9 7 7 7 6 5 Processor 16 | . . . 4 18 22 23 23 26 22 Protection 3 | . 5 11 6 . . . . . 5 Energy Gun 8 | . 19 14 4 7 4 11 14 13 3 Energy Cannon 1 | . . . . . . . . . 5 Ballistic Gun 2 | . 8 . . 7 1 . . . . Ballistic Cannon 4 | . . 7 16 2 6 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 139 | 12 87 93 94 105 108 104 103 108 139 Greatest Support 83 | 26 20 40 46 62 65 80 81 81 83 Greatest Overweight (x) 46 | 1 8 2 2 2 5 1 1 1 46 Average Overweight (x) 1 | . 2 . 1 1 1 1 1 1 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 21 25 25 25 25 25 25 25 Most Carried 25 | 8 22 22 25 25 25 25 25 24 25 Average Carried 22 | 3 15 16 24 24 22 24 24 22 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 Final Carried 25 | 7 15 22 25 24 23 25 24 24 16 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Matter Collected 2865 | 398 176 170 363 625 434 123 55 . 521 Remotely . | . . . . . . . . . . Salvage Created 5046 | 199 680 200 493 1408 502 88 52 . 1424 Parts 325 | 19 35 24 35 87 31 4 3 . 87 Haulers Intercepted 12 | . 1 1 4 5 . . . . 1 Recyclers Shooed 4 | . 1 . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 3 2 . . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 101 | . 15 5 10 29 11 2 2 . 27 Guns 53 | . 14 4 . 24 3 2 2 . 4 Cannons 38 | . . 1 10 5 8 . . . 14 AOE 7 | . 1 . . . . . . . 6 Classes Destroyed 12 | 3 3 1 1 . 3 . . . 1 Worker 9 | 2 . . . 1 3 . . . 3 Builder 6 | . . . . . . . . . 6 Tunneler 7 | 4 . . . . 1 . . . 2 Hauler 12 | . 1 1 4 5 . . . . 1 Recycler 4 | 1 1 . . . 1 . . . 1 Operator 1 | . . . . . 1 . . . . Watcher 3 | . . . 1 . 1 . . . 1 Swarmer 30 | . 3 3 4 7 3 . . . 10 Grunt 41 | . 12 . 3 16 3 . . . 7 Sentry 16 | . . 2 3 6 2 1 . . 2 Hunter 3 | . . . . . 2 . 1 . . Programmer 11 | . . . . . 1 1 1 . 8 Best Kill Streak 7 | 3 4 4 4 7 4 1 2 . 7 Combat Bots Only 7 | . 4 3 4 6 3 1 2 . 7 Max Kills in Single Turn 4 | 1 1 1 2 1 1 1 1 . 4 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . 1 . . . . . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Hostile Shots Fired 878 | . 94 25 43 187 93 31 6 . 399 Missed 229 | . 25 6 13 39 34 8 4 . 100 Damage Taken 10771 | . 839 204 333 2129 780 215 26 . 6245 Core 1684 | . 186 9 40 336 86 17 . . 1010 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 88 | . 32 25 31 . . . . . . Ignored by Resistances 265 | . . . . . . . . . 265 Core Remaining (%) 72 | 100 25 . 87 38 . . 85 100 . Volleys Fired 395 | 28 63 15 38 96 47 4 6 . 98 Largest 2 | 1 2 2 2 2 2 2 2 . 2 Hottest 175 | 40 80 84 84 79 124 144 144 . 175 Shots Fired 665 | 28 99 30 76 179 87 8 8 . 150 Gun 417 | 28 99 15 9 160 47 5 7 . 47 Cannon 238 | . . 15 67 19 40 3 . . 94 Launcher 9 | . . . . . . . . . 9 Special 1 | . . . . . . . 1 . . Kinetic 284 | 20 28 15 67 105 43 3 . . 3 Thermal 314 | 2 55 . . 67 44 5 7 . 134 Explosive 9 | . . . . . . . . . 9 Electromagnetic 57 | 6 16 15 9 7 . . . . 4 Robot Hit Streak 20 | 7 20 3 7 18 10 10 8 . 10 Robot Miss Streak 9 | 4 6 9 3 3 6 3 2 . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . 2 . . 5 . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 . . . . 1 Shots Hit Robots 452 | 17 69 14 34 134 67 7 5 . 105 Core Hits 313 | 11 34 7 17 64 76 5 3 . 96 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 2 . . . . 1 Critical Strikes 10 | . 2 . 1 4 1 1 . . 1 Burn 4 | . . . . 2 1 1 . . . Destroy 3 | . . . . 2 . . . . 1 Blast 1 | . . . 1 . . . . . . Corrupt 2 | . 2 . . . . . . . . Melee Attacks 1 | . . . . 1 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9717 | 150 797 224 748 2295 1319 159 106 . 3919 Guns 4621 | 150 751 100 55 2024 528 95 106 . 812 Cannons 3985 | . . 124 693 271 791 64 . . 2042 Explosions 1111 | . 46 . . . . . . . 1065 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3147 | 83 144 124 693 1182 791 64 . . 66 Thermal 5118 | 24 468 . . 1033 528 95 106 . 2864 Explosive 956 | . . . . . . . . . 956 Electromagnetic 496 | 43 185 100 55 80 . . . . 33 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . 5 7 . 1 1 1 . 22 Average Corruption 5 | . . 5 5 . 1 1 1 . 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 115 | . . 10 27 . 4 3 5 . 66 Message Errors 26 | . . 4 8 . . 1 1 . 12 Matter Fused 19 | . . . 4 . 1 2 . . 12 Heat Flow Errors 11 | . . 2 . . . . 1 . 8 Energy Discharges 18 | . . 1 7 . 1 . 2 . 7 Parts Rejected 2 | . . 1 . . . . . . 1 Parts Fused 3 | . . . . . . . . . 3 Data Loss (minor) 12 | . . 2 3 . 1 . . . 6 Data Loss (major) 7 | . . . 2 . . . 1 . 4 Misfires 8 | . . . 2 . 1 . . . 5 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 7 | . . . 1 . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . 3 10 . 1 . . . 63 Projectiles 58 | . . 3 10 . 1 . . . 44 Explosions 19 | . . . . . . . . . 19 Melee . | . . . . . . . . . . Knockbacks 31 | . . 1 4 5 21 . . . . Impact . | . . . . . . . . . . Kinetic 31 | . . 1 4 5 21 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 200 | . . . . . . . . . 200 Shots 9 | . . . . . . . . . 9 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 620 | . 141 251 60 240 315 195 187 . 620 Average Temperature 89 | . 35 61 17 62 97 89 62 . 161 Received Heat Transfer 2451 | . 450 54 81 1134 180 48 . . 504 Effects 28 | . . . . . . . . . 28 Shutdowns 9 | . . . . . . . . . 9 Energy Bleed 3 | . . . . . . . . . 3 Interference 5 | . . . . . . . . . 5 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . 3 Parts Melted 12 | . 2 . . 2 . . 1 . 7 Heat Transferred 7872 | 50 1000 . . 2183 1025 237 148 . 3229 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Peak Influence 861 | 35 323 341 218 425 237 . . 37 861 Initial 188 | . 22 135 78 83 188 . . 37 17 Average 163 | 16 173 212 122 149 168 . . 37 199 Maximum Alert Level 3 | . 1 1 1 2 1 . . . 3 Low Security (%) 67 | 100 59 53 79 75 50 . . 100 66 Level 1 24 | . 40 46 20 22 49 . . . 5 Level 2 7 | . . . . 1 . . . . 25 Level 3 . | . . . . . . . . . 2 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 4 . . 3 7 . . . 6 Investigation 6 | . 2 . . 2 2 . . . . Extermination 5 | . . . . . 2 . . . 3 Reinforcement 6 | . 2 . . 1 . . . . 3 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Distress Signals 10 | . 2 1 2 4 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 158 | . 27 10 15 42 16 2 2 . 44 Peak Tracking Total 8 | . 7 5 4 6 3 1 1 . 8 Tactical Retreats 13 | . 4 . 1 3 1 . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Traps Triggered 5 | . 2 . . 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Machines Disabled 20 | . . 4 5 2 . . . . 9 Max in Single Turn 4 | . . 2 2 1 . . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Machines Accessed 22 | . 2 3 4 5 4 . 1 1 2 Terminals 16 | . 2 3 3 3 3 . . 1 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 54 | . 4 7 5 23 9 . 1 2 3 Successful 29 | . 3 3 2 16 2 . 1 1 1 Failed 25 | . 1 4 3 7 7 . . 1 2 Catastrophic 5 | . . 1 1 . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 37 | . 4 7 4 12 6 . . 2 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 3 | . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 11 | . . . . 11 . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 18 | . 3 3 2 6 1 . 1 1 1 Record 2 | . . . . 2 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Open Door 2 | . . . 1 . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 2 | . . . . 1 1 . . . . Locate Traps 2 | . . 2 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 4 | . 1 1 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . . 10 . . . . . Insert Component 4 | . . . . 4 . . . . . Analyze 6 | . . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 2 3 5 4 . . . 2 Full Trace Events 4 | . . 1 . 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Turns Passed 8786 | 164 674 502 1049 1911 1087 748 676 70 1905 Spaces Moved 3344 | 102 321 226 347 704 453 377 336 35 443 Core 24 | 14 . . . . . . . . 10 Treads 180 | . . . . . . . . . 180 Legs 2579 | . 66 226 347 704 258 377 336 35 230 Wheels 561 | 88 255 . . . 195 . . . 23 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 190 192 100 190 190 192 155 Average Speed 212 | 81 137 185 258 209 181 190 190 192 345 Slowest Speed 2350 | 100 400 260 260 265 330 190 192 192 2350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 54 25 54 54 10 50 42 2 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . . . . . 2 11 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 244 | . 6 . 1 1 . . . . 236 Melee . | . . . . . . . . . . Projectile 18 | . . . 1 1 . . . . 16 AOE 226 | . 6 . . . . . . . 220 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Total 4403 | 159 464 281 429 969 638 402 367 38 656 Wait 234 | . 28 7 13 85 60 11 11 . 19 Move 3335 | 101 320 225 346 703 452 376 335 34 443 Hop . | . . . . . . . . . . Pick Up 172 | 17 26 16 13 26 30 4 4 2 34 Fast Attach 18 | . . 1 2 5 3 . 1 . 6 Attach 95 | 8 9 5 2 13 18 1 . 2 37 Detach 1 | . . . . . . . . . 1 Swap 53 | 2 7 5 3 17 5 3 3 . 8 Drop 99 | 3 11 7 12 23 23 3 7 . 10 Fire 395 | 28 63 15 38 96 47 4 6 . 98 Melee 1 | . . . . 1 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 559 | -10/Materials | Core integrity fell below 50% 576 | -10/Materials | Lost 4 parts (1p1n1u1w) 805 | -10/Materials | Discovered new exit (range 11) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Propulsion x2 864 | -9/Materials | Build established: Scavenger-Mutant 1294 | -9/Materials | Discovered new exit (range 11) 1341 | -9/Materials | Entered Storage 1892 | -9/Storage | Build established: Mutant 2299 | -9/Storage | Discovered new exit (range 16) 2390 | -9/Storage | Entered Materials 2390 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2778 | -8/Materials | Lost 3 parts (1n2w) 3926 | -8/Materials | Core integrity fell below 50% 4180 | -8/Materials | Lost 4 parts (1p2n1w) 4293 | -8/Materials | Discovered new exit (range 3) 4301 | -8/Materials | Entered Factory 4301 | -7/Factory | Evolved 2 slots: Utility x2 4456 | -7/Factory | Build established: Scavenger-Mutant 4511 | -7/Factory | Identified exit to Lower Caves 4781 | -7/Factory | Garrison activated, responded to threat 4876 | -7/Factory | Lost 4 parts (1n2u1w) 5388 | -7/Factory | Entered Lower Caves 5469 | -7/Lower Caves | Build established: Mutant 5728 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5809 | -7/Lower Caves | Learned 4 Factory zone layouts 6104 | -7/Lower Caves | Discovered new exit (range 16) 6136 | -7/Lower Caves | Entered another Lower Caves area 6301 | -7/Lower Caves | Learned location of Extension (-4) 6771 | -7/Lower Caves | Learned Factory terminal intel 6778 | -7/Lower Caves | Discovered new exit (range 9) 6812 | -7/Lower Caves | Entered Factory 6812 | -6/Factory | Evolved 2 slots: Utility x2 6814 | -6/Factory | Loaded intel: 24 terminal locations 6852 | -6/Factory | Discovered new exit (range 15) 6882 | -6/Factory | Entered another Factory area 6882 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7256 | -5/Factory | Lost 10 parts (3p4n2u1w) 7803 | -5/Factory | Found Prototype Launcher 7809 | -5/Factory | Found Prototype Launcher 7899 | -5/Factory | Identified Rocket Array (x2) 8019 | -5/Factory | System corruption reached 10% 8203 | -5/Factory | Destroyed 7 combat bots 8218 | -5/Factory | Lost 3 parts (1p1n1w) 8266 | -5/Factory | Lost 3 parts (1n1u1w) 8492 | -5/Factory | Build established: Scavenger-Mutant 8694 | -5/Factory | Lost 4 parts (2p2n) 8732 | -5/Factory | Core integrity fell below 50% 8767 | -5/Factory | Core integrity fell below 20% 8787 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08771_ Critical hit (Destroy). 08772_ Penetrated by Slug. 08772_ Wheel destroyed. 08773_ Acquired Carbon-fiber Leg. 08773_ Penetrated by Slug. 08774_ System corrupted: Heat flow error (+247). 08774_ System corrupted: KE Penetrator jammed. 08774_ Penetrated by Slug. 08774_ Carbon-fiber Leg destroyed. 08774_ KE Penetrator destroyed. 08776_ Penetrated by Slug. 08778_ Knocked back. 08779_ Acquired 66 matter. 08779_ Lyr. Medium Armor Plating destroyed. 08780_ Penetrated by Slug. 08783_ Lyr. Medium Armor Plating destroyed. 08783_ Penetrated by Slug. 08785_ Critical hit (Burn: +37). 08787_ The unstable cave ceiling collapses. 08787_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????#?????###???????? ?????????????????????? | | # """ ?#######?##### ? ???????????????????????? | | #? ""? ###???#####??#?#??? ??#??????????????????? | | ? ?""" # ? ? ##? ? #?###????????????????? | | # "" # #?? ??#?#?????????????????? | | ?? ""?# #?# ???##?##?????????????? | | # ?? # ?##? #?#?#??#?????????????? | | # # ### ###?#?#??#???????????? | | ######## ? ##? ##???###?????????????? | | # ? ?### #?#?####?##??????????? | | # ?## #?#????####??????????? | | # ??# #?#####???#??????????? | | + ? ? ? ??# # ? ????????? | | # ### # ??????????? | | # ? ? #?# # ? ????????? | | ###########+#### # ????????? | | A # ?????????? | | ?????????? | | ????????? | | #???????? | | ????????? | | ################ T##### ????????? | | ################ # %| ???????? | | ? ################ # #???#???? | | """ ################## [@ # # #???#???? | | """ ################## * % # # ??????? | | """ ##?############### % % # ??????? | | """ ###########?###### ]# ??????? | | """ ##### ? # ??????? | | """ ##### ?# """ """" ??#???? | | ##### ""? "?" ? # """" """???? ??????? | | ? ##### """ """? # """ """?? #???????? | | ? ##### ""? ??" ? # """" ?"???????#????? | | ?? ##### ? + ???????????????? | | ########## """ """ # ???????????????? | | #??##?#?## ?"" "?" ? # # ??"???????????? | | #????####??""? ""?? # !/ ???"? ????????? | | ? ??? #? ? #g g# /!/ ??????????????? | | ??""? ?## ? # h # !!/ ?????????????? | | +??""? ???? ? ?? hH #######?????#????????? | | ???????????????#???? #????????????????????? | | ?????????????????#????# #???#????????????????? | | ?????????????????????#? ??????##?????????????? | | ?????????????????????????????????????????????????? | | ???????????????????"?????????????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 40 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 22 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PiercingNullDeconstructor Manual? 0 Play Time 02:04:00 Cumulative 51.7 hours Start 2024.03.04 @ 16:47:45 End 2024.03.04 @ 18:58:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff3092b9-50f6-437d-8bb1-27c8b9862e3e