Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.10.12 @ 12:41:13 Player: KN-OKO Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (388) 1940 Value Destroyed (16984) 16984 Prototype IDs (55) 1100 Alien Tech Used (2) 400 Bonus (3223) 3223 TOTAL SCORE: 32347 Bonus ------- High Alert Combat Kills 2401 Follower Combat Kills 654 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -932 Cogmind --------- Core Integrity 0/1600 Matter 117/300 Energy 265/600 System Corruption 40% Temperature Warm (151) Movement Treading (225) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (12) ----- Power Amplifier Huge Storage Unit Experimental Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (4) ------- Heavy Dispersion Rifle Enhanced Quantum Rifle Potential Cannon > --- INVENTORY (25) --- Antimatter Reactor Medium Treads Compact Wheel Compact Wheel Experimental Energy Well (184) Experimental Matter Compressor (0) Structural Scanner Advanced Sensor Array Long-range Sensor Array Dimensional Node Initializer Quantum Rifle Enhanced Quantum Rifle Linear Accelerator Linear Accelerator Enhanced Hardcell Cannon Enhanced Hardcell Cannon Fusion Bomb Launcher Advanced Micro-nuke Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Quantum Shading Machine Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Quantum Capacitor SHELL Armor > --- WEAPON ----------- High-powered Disruptor Cannon Linear Accelerator Phasing Sabre > --- INVENTORY -------- Reinforced Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Experimental Energy Well Experimental Matter Compressor Terrain Scanner Matter Filter Experimental Thermal Shield Advanced Force Field Dimensional Node Initializer Transdimensional Reconstructor Quantum Rifle Quantum Rifle Quantum Rifle Heavy Dispersion Rifle Enhanced Quantum Rifle Potential Cannon Linear Accelerator Perforator Advanced Micro-nuke Launcher [Rating: 225] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel High-density Centrium Wheel Hover Unit Backup Propulsion III Utility Huge Storage Unit Device Microactuators Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection SHELL Armor Weapon Axe Energy Gun Small Laser Energy Cannon High-powered Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Perforator Launcher Smartbomb Launcher Special Weapon Stasis Beam Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . 2 . . . . Utility 10 | . . . 1 1 . . 2 . . . . 2 . . . . . 1 . 2 1 Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Parts Attached 231 | 8 12 13 27 17 7 12 4 12 7 . 3 7 . 2 5 . 6 15 25 10 39 Power 41 | 1 3 2 8 3 . 3 . 1 1 . . . . . 1 . . 4 2 2 10 Engine 14 | 1 3 1 3 2 . 3 . . 1 . . . . . . . . . . . . Core 9 | . . 1 5 1 . . . 1 . . . . . . . . . 1 . . . Reactor 18 | . . . . . . . . . . . . . . . 1 . . 3 2 2 10 Propulsion 62 | 2 1 3 10 5 3 3 . 3 5 . . 4 . . . . 3 5 7 3 5 Treads 47 | 2 1 3 10 5 3 3 . 3 3 . . 3 . . . . . 2 3 2 4 Leg 6 | . . . . . . . . . 1 . . . . . . . 3 . 1 1 . Wheel 8 | . . . . . . . . . 1 . . 1 . . . . . 3 2 . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 79 | 3 3 3 3 6 1 5 4 3 . . 2 3 . 2 4 . 2 6 10 4 15 Device 38 | 2 . 1 1 . . 2 2 1 . . . 2 . 1 1 . . 4 7 3 11 Storage 10 | 1 2 . . 2 . 1 1 . . . . . . . 1 . . . 1 . 1 Processor 14 | . . 1 2 1 . . 1 1 . . 1 1 . . . . 1 2 1 1 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . 2 Protection 15 | . 1 1 . 3 1 2 . 1 . . 1 . . 1 2 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 5 5 6 3 3 1 . 5 1 . 1 . . . . . 1 . 6 1 9 Energy Gun 9 | 1 3 . . . . . . . . . . . . . . . . . 1 . 4 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 4 | 1 1 1 . . . . . . . . . . . . . . . . 1 . . Ballistic Cannon 5 | . . . . . 1 . . . . . . . . . . . . . . 1 3 Launcher 7 | . . 1 1 1 . . . 2 . . . . . . . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 10 | . . 2 3 1 2 . . 2 . . . . . . . . . . . . . Slashing Weapon 10 | . 1 1 2 1 . 1 . 1 1 . 1 . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 . . . 1 1 . . . . . . 5 . . . 13 2 3 Corrupted Parts 7 | . . . . . 2 . . . 2 . . . . . . . 3 . . . . System Corruption 52 | . . . . . 26 . . . 10 . . . . . . . 16 . . . . Parts Lost 116 | . 3 9 18 11 6 . 1 6 6 . 1 2 . . . 2 8 4 13 3 23 Power 21 | . . 1 3 1 2 . 1 1 1 . . 1 . . . . 1 1 2 2 4 Propulsion 47 | . 1 2 8 7 3 . . 3 4 . 1 1 . . . . 4 2 8 1 2 Utility 28 | . 1 3 2 2 . . . 1 . . . . . . . 1 1 1 2 . 14 Weapon 20 | . 1 3 5 1 1 . . 1 1 . . . . . . 1 2 . 1 . 3 Highest Loss Streak 8 | . 1 7 6 3 6 . 1 4 4 . 1 2 . . . 2 4 3 8 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 14 | 1 6 13 22 22 5 8 11 10 10 10 9 7 10 12 12 13 11 13 12 14 20 Power . | . 1 . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . 1 1 Propulsion 1 | . . . 5 2 . . . . 1 . . . 1 1 1 1 1 1 1 . 2 Utility 6 | . 3 5 9 12 3 4 4 4 5 6 5 3 5 5 5 5 4 6 5 3 6 Weapon 4 | . 2 6 6 7 1 3 6 4 2 3 3 3 3 3 4 3 2 1 3 6 9 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 2 4 8 6 10 1 2 . . . . 1 . 1 . . . 2 3 . 12 Power 8 | . . 1 2 . . . 1 . . . . 1 . . . . . 1 1 . 1 Propulsion 9 | . 1 . 1 . . . . . . . . . . 1 . . . 1 . . 5 Utility 19 | . 1 . 4 4 6 . 1 . . . . . . . . . . . 2 . 1 Weapon 15 | . . 3 1 2 4 1 . . . . . . . . . . . . . . 4 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 99 77 97 92 67 82 79 84 74 86 90 94 93 94 96 99 83 79 79 84 80 Engine 5 | . 14 8 9 8 11 15 13 6 5 6 6 5 5 5 5 5 3 . . . . Core 2 | . . 1 7 6 1 . . 5 6 6 6 2 . . . . . 4 1 . . Reactor 3 | . . . . . . . . . . . . . . . 2 5 5 7 11 13 11 Treads 17 | . 27 17 26 22 11 22 19 22 13 13 10 14 23 23 23 23 13 4 6 7 9 Leg 1 | . . . . . . . . . . 6 6 1 . . . . 5 13 3 3 . Wheel 2 | . . . . . . . . . . 6 6 4 . . . . . 1 10 12 8 Device 7 | . 12 3 . . . . 6 6 3 . 2 5 5 7 10 13 13 9 13 16 16 Storage 6 | . 14 10 9 7 . 5 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 Processor 13 | . . 4 16 17 15 9 12 13 13 13 17 23 23 23 23 20 17 22 8 13 10 Protection 3 | . 1 1 . 4 4 6 6 2 2 6 6 10 11 8 5 5 4 3 3 4 3 Energy Gun 1 | . 17 3 . . . . . . . . . . . . . . . . . . 2 Impact Weapon 7 | . . 15 16 6 . 12 . 12 12 13 10 5 4 5 5 4 4 . . . . Slashing Weapon 7 | . 3 6 10 14 8 8 13 5 6 6 8 11 10 11 11 11 8 4 3 1 3 Peak Build Rating 225 | 7 9 22 32 44 54 56 65 70 70 54 58 63 65 63 78 79 85 123 166 204 225 Average Rating 80 | 5 7 15 28 39 42 48 61 65 58 54 53 59 60 62 70 78 78 102 138 186 214 On Entrance 63 | . 7 8 22 32 38 49 56 65 69 54 54 51 60 62 63 78 79 77 114 166 202 Avg Prop Armor Cover (%) 3 | . . . . . 1 . . . 1 13 13 7 . . . . 2 6 6 8 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 233 | 12 89 99 108 128 117 69 130 131 130 130 130 127 121 121 138 141 142 158 199 195 233 Greatest Support 150 | 40 40 60 63 83 90 110 110 110 76 10 10 99 99 99 99 99 99 75 72 74 150 Greatest Overweight (x) 28 | . 2 28 2 3 2 . 1 3 12 12 12 12 1 1 1 1 3 9 11 3 5 Average Overweight (x) 2 | . . 2 1 1 . . . 1 3 12 11 4 1 1 1 1 1 2 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 12 23 25 25 6 12 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 9 20 25 25 24 15 15 25 25 22 24 24 25 25 25 25 25 25 25 23 25 Average Carried 20 | 1 6 13 22 23 5 9 13 19 22 22 22 20 23 24 24 24 22 24 22 19 23 Final Capacity 25 | 8 25 25 25 25 5 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 9 17 24 22 5 15 15 25 22 22 22 23 25 25 25 25 22 25 24 19 19 Class Distribution -------------------- 22% | Scavenger-Gladiator 21% | Gladiator 15% | Mutant 11% | Scientist-Gladiator 9% | Assassin 8% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Gladiator | -6/Factory Scientist-Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Data Miner Scavenger-Gladiator | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Zhirov Scavenger-Gladiator | -4/Proximity Caves Scavenger-Gladiator | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Skirmisher | -2/Research Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 11845 | 283 526 225 362 240 242 283 360 1138 1432 . 245 80 116 44 80 20 88 328 838 668 4247 Remotely 10 | 10 . . . . . . . . . . . . . . . . . . . . . Salvage Created 18839 | 93 717 938 2644 1106 249 577 420 865 625 . 183 84 399 . 247 157 520 1014 1261 1326 5414 Parts 771 | 8 57 41 92 47 1 21 15 28 11 . 1 2 15 . 4 5 16 55 51 67 234 Haulers Intercepted 16 | . 2 3 4 2 . 1 1 . . . . . . . . . . 1 1 . 1 Recyclers Shooed 10 | . 2 1 . . . . . . . . . . . . . . . . 2 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 19 13 . 2 . 4 3 1 2 . . . . . Prevented 15 | . . . . . . . . 4 2 . . . 5 . 1 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 289 | . 19 21 48 20 1 10 5 20 8 . . 1 14 . . 2 7 15 23 16 59 Melee 100 | . 2 11 26 15 . 8 5 4 5 . . 1 4 . . . 7 6 2 1 3 Guns 35 | . 17 9 . . . . . . . . . . . . . . . . . . 9 Cannons 60 | . . . . . 1 . . . . . . . . . . . . . 12 12 35 AOE 51 | . . 1 4 3 . . . 11 . . . . 7 . . . . 9 7 1 8 Classes Destroyed 24 | 2 5 1 5 3 1 . . 3 . . . . . . . . . 1 1 1 1 Worker 17 | . 1 3 1 . . . . . . . . . . . . . . 1 . 2 9 Builder 14 | . . . . . . . . . . . . . . . . . . 1 1 . 12 Tunneler 5 | 2 . . 1 . . . . . . . . . . . . . . . . 1 1 Hauler 16 | . 2 3 4 2 . 1 1 . . . . . . . . . . 1 1 . 1 Recycler 22 | 1 . 1 4 . . . . . . . . . . . . . 1 2 3 3 7 Minesweeper 3 | . . . . . . . . 2 . . . . . . . 1 . . . . . Mechanic 5 | . . . 2 . . . . . . . . . . . . . . . . . 3 Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . Watcher 11 | . 1 3 1 1 . . 1 . . . . . . . . . . 1 1 1 1 Swarmer 59 | . 6 7 7 . . . . 7 . . . . 8 . . . . 10 4 . 10 Grunt 109 | . 13 12 26 11 . 4 3 10 3 . . . 6 . . . . . 8 . 13 Brawler 8 | . . . 1 . . 1 . . 1 . . . . . . . . . . . 5 Duelist 6 | . . . . 1 . 1 . 2 2 . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 . . Sentry 26 | . . 2 8 2 . 2 1 . 1 . . 1 . . . . 1 5 . 1 2 Specialist 4 | . . . 2 . . . . . . . . . . . . . . . . 1 1 Hunter 25 | . . . 3 1 . 1 . . 1 . . . . . . 2 . . 2 3 12 Programmer 41 | . . . . 5 . 1 1 . . . . . . . . . 6 . 9 10 9 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . Q-Series 7 | . . . . . . . . . . . . . . . . . . . . 1 6 Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 Compactor 1 | . . . . . 1 . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . 3 . . . 1 . . . . . . . . Mutant 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Best Kill Streak 12 | 2 7 5 8 4 1 3 2 7 4 . . 1 7 . . 1 2 6 9 5 12 Combat Bots Only 8 | . 6 4 7 4 1 3 2 7 4 . . 1 7 . . 1 2 4 8 4 7 Max Kills in Single Turn 5 | 1 1 2 5 1 1 1 1 4 1 . . 1 4 . . 1 1 5 3 2 5 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 4 1 . . . 4 . . . . 4 . . . . 3 3 1 3 Melee 1 | . 1 1 1 1 . 1 1 1 1 . . 1 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Hostile Shots Fired 2431 | . 114 190 245 159 3 89 27 120 131 . 3 16 38 . . 32 80 68 293 197 626 Missed 678 | . 33 49 61 41 . 18 8 27 31 . 1 1 15 . . 11 22 19 73 71 197 Hits 1753 | . 81 141 184 118 3 71 19 93 100 . 2 15 23 . . 21 58 49 220 126 429 Melee 37 | . . 4 . 2 3 7 . . 5 . . . . . . . . . . . 16 Projectile 1716 | . 81 137 184 116 . 64 19 93 95 . 2 15 23 . . 21 58 49 220 126 413 AOE 2 | . . . . . . . . . . . . . . . . . 2 . . . . Critical Strikes 68 | . . 1 6 7 . . . 5 2 . . 1 1 . . 1 6 . 14 5 19 Part Disruptions 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 Damage Taken 30162 | . 857 1411 2636 1737 238 902 286 2214 1384 . 59 351 490 . . 264 955 641 3085 2175 10477 Core 3362 | . 100 385 253 184 28 71 40 168 74 . . . 57 . . 9 103 44 163 133 1550 Absorbed by Shields 3683 | . . . 48 . . . . . . . . . . . . 124 453 666 1322 258 812 Reduced by Siege Mode 45 | . . . . . . . . . . . . . . . . . . . . . 45 Ignored by Resistances 530 | . . . . . . . . . . . . . . . . . . 18 70 29 413 Regen/Repaired (Parts) 6046 | . 124 . 137 . 71 143 225 . . . . . . . . . . . 1520 1244 2582 Core Remaining (%) 70 | 100 60 3 54 . . 59 . . . . 66 . . . . 93 91 . 84 90 . Volleys Fired 422 | 3 56 30 1 5 10 . . 8 . . . . 5 . . . . 6 64 48 186 Largest 4 | 2 2 3 1 1 1 . . 1 . . . . 1 . . . . 1 2 2 4 Hottest 347 | 60 105 80 39 36 65 . . 46 . . . . 46 . . . . 46 130 240 347 Shots Fired 675 | 6 111 82 1 5 9 . . 8 . . . . 5 . . . . 6 85 67 290 Gun 342 | 6 111 78 . . . . . . . . . . . . . . . . . . 147 Cannon 263 | . . . . . 3 . . . . . . . . . . . . . 58 67 135 Launcher 46 | . . 4 1 5 6 . . 8 . . . . 5 . . . . 6 3 . 8 Special 24 | . . . . . . . . . . . . . . . . . . . 24 . . Kinetic 192 | 3 31 52 . . 3 . . . . . . . . . . . . . . 7 96 Thermal 353 | 3 80 26 . . . . . . . . . . . . . . . . 58 27 159 Explosive 41 | . . 4 1 . 6 . . 8 . . . . 5 . . . . 6 3 . 8 Electromagnetic 65 | . . . . 5 . . . . . . . . . . . . . . . 33 27 Robot Hit Streak 25 | 1 13 11 3 3 7 . . 4 . . . . . . . . . 2 15 10 25 Robot Miss Streak 14 | 3 3 4 . 1 3 . . 6 . . . . . . . . . . 3 3 14 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . 1 3 Secondary Targets 7 | . 3 2 . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . 1 Capacitor 30 | . . . . . . . . . . . . . . . . . . . . . 30 Shots Hit Robots 989 | 2 81 95 124 69 5 35 21 60 25 . 4 7 11 . 7 10 27 33 75 57 241 Core Hits 662 | 2 33 40 35 25 4 13 7 47 8 . 1 2 9 . . 1 9 33 33 33 327 Critical Kills 75 | . . 4 1 2 . . . 1 . . . . . . . . . . 3 7 57 Critical Parts Destroyed 164 | . . 1 18 3 . 1 . 3 2 . . . 1 . . 1 1 . . 8 125 Critical Strikes 318 | . . 5 23 11 . 1 3 9 2 . . 1 1 . . 1 4 3 7 18 229 Meltdown 5 | . . . . . . . . . . . . . . . . . . . 3 . 2 Destroy 238 | . . . . . . . . . . . . . . . . . . . . 15 223 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Smash 39 | . . 5 19 5 . 1 . 4 2 . . . 1 . . 1 1 . . . . Sever 34 | . . . 4 6 . . 3 5 . . . 1 . . . . 3 3 4 2 3 Melee Attacks 761 | . 15 52 160 96 . 51 33 74 37 . 5 8 17 2 7 10 43 45 38 21 47 Impact 307 | . . 37 117 45 . 23 . 35 21 . 1 1 13 . 1 6 7 . . . . Slashing 454 | . 15 15 43 51 . 28 33 39 16 . 4 7 4 2 6 4 36 45 38 21 47 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 71 | . 1 10 14 4 . 2 1 6 6 . . . 3 . . 2 1 3 4 2 12 Combat Hostiles 10 | . . . 1 . . 1 . . . . . . 2 . . . . . . 1 5 Follow-up Attacks 82 | . . 5 21 15 . 10 2 13 6 . . 2 1 . 1 2 4 . . . . Damage Inflicted 49533 | 39 1125 2750 5793 2933 1099 1436 1130 3979 1386 . 266 274 1824 . 541 501 1177 2717 5475 3682 11406 Guns 4641 | 34 960 627 . . . . . . . . . . . . . . . . . . 3020 Cannons 9947 | . . . . . 137 . . . . . . . . . . . . . 3607 2708 3495 Explosions 10773 | . . 263 315 188 962 . . 1470 . . . . 1173 . . . . 1222 839 568 3773 Melee 24137 | . 164 1860 5478 2745 . 1436 1130 2509 1386 . 266 274 651 . 541 501 1177 1495 1029 396 1099 Ramming 35 | 5 1 . . . . . . . . . . . . . . . . . . 10 19 Kinetic 2510 | 12 257 392 . . 137 . . . . . . . . . . . . . . 94 1618 Thermal 11848 | 22 703 235 . . . . . . . . . . . . . . . . 3607 2249 5032 Explosive 9021 | . . 263 315 . 962 . . 1470 . . . . 1173 . . . . 1222 756 73 2787 Electromagnetic 1982 | . . . . 188 . . . . . . . . . . . . . . 83 860 851 Impact 10921 | . . 1394 4332 1478 . 654 . 1142 826 . . 39 575 . 92 271 118 . . . . Slashing 13216 | . 164 466 1146 1267 . 782 1130 1367 560 . 266 235 76 . 449 230 1059 1495 1029 396 1099 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 40 | . 1 . . 5 31 31 . . 10 10 10 . . . . . 28 . 17 9 40 Average Corruption 12 | . 1 . . 3 29 27 . . 9 10 10 . . . . . 18 . 12 4 15 Corruption Purged 20 | . . . . . . 5 . . . . . . . . . . . . 10 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 405 | . 5 . . 6 26 57 . . 62 8 26 . . . . . 24 . 37 40 114 Message Errors 97 | . . . . 1 4 15 . . 11 4 7 . . . . . 9 . 10 9 27 Matter Fused 96 | . 1 . . 2 7 15 . . 17 1 3 . . . . . 7 . 11 12 20 Heat Flow Errors 42 | . 2 . . . 2 6 . . 6 3 4 . . . . . 2 . . 5 12 Energy Discharges 56 | . . . . 2 5 4 . . 12 . . . . . . . 2 . 9 5 17 Parts Rejected 9 | . . . . . 2 . . . . . . . . . . . 1 . 2 1 3 Parts Fused 3 | . 1 . . . . . . . . . 2 . . . . . . . . . . Data Loss (minor) 54 | . . . . 1 1 13 . . 10 . 8 . . . . . 1 . 2 5 13 Data Loss (major) 11 | . 1 . . . . 1 . . 4 . 2 . . . . . . . . 1 2 Misfires 8 | . . . . . . . . . . . . . . . . . . . 1 2 5 Alerts 10 | . . . . . 2 2 . . 2 . . . . . . . 1 . 1 . 2 Misdirections 4 | . . . . . 2 1 . . . . . . . . . . 1 . . . . Weapon Failures 15 | . . . . . 1 . . . . . . . . . . . . . 1 . 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6140 | . . 320 1621 280 . 64 100 552 402 . 92 . 407 . 255 130 101 105 700 562 449 Projectiles 1206 | . . . . . . . . . . . . . . . . . . . 521 519 166 Explosions 528 | . . . 82 . . . . 1 . . . . 133 . . . . 105 74 43 90 Melee 4406 | . . 320 1539 280 . 64 100 551 402 . 92 . 274 . 255 130 101 . 105 . 193 Knockbacks 145 | . . 2 22 4 . 2 . 2 1 . . . . . . . 1 . . 6 105 Impact 32 | . . 2 20 4 . 2 . 2 1 . . . . . . . 1 . . . . Kinetic 106 | . . . . . . . . . . . . . . . . . . . . 5 101 Secondary 7 | . . . 2 . . . . . . . . . . . . . . . . 1 4 Self-Inflicted Damage 800 | . . . . . 63 . . 70 . . . . 106 . . . . 50 178 106 227 Shots 20 | . . . . . 1 . . 3 . . . . 3 . . . . 1 5 4 3 Rammed 5 | 1 1 . . . . . . . . . . . . . . . . . . 1 2 Targets Rammed 6 | 2 1 . . . . . . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 745 | . 336 36 13 84 174 290 . 96 356 266 250 4 18 . . . 217 . 352 239 745 Average Temperature 118 | . 102 14 4 34 46 116 . 21 134 103 118 4 11 . . . 121 . 110 76 179 Received Heat Transfer 4451 | . 378 363 985 510 9 210 90 528 435 . . 81 108 . . . 20 68 109 18 539 Effects 36 | . 1 . . . . 1 . . 3 . . . . . . . . . 2 . 29 Shutdowns 11 | . . . . . . . . . 1 . . . . . . . . . . . 10 Energy Bleed 5 | . . . . . . 1 . . 2 . . . . . . . . . . . 2 Interference 8 | . 1 . . . . . . . . . . . . . . . . . 2 . 5 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . . 4 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . 2 Damage (core) 4 | . . . . . . . . . . . . . . . . . . . . . 4 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . 3 Total Turns 61 | . . . . . . . . . . . . . . . . . . . . . 61 Longest Duration 31 | . . . . . . . . . . . . . . . . . . . . . 31 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . 3 2 Robots Corrupted 50 | . . 2 24 3 . 1 . 6 4 . . . 3 . 1 2 . . . 2 2 Combat Hostiles 38 | . . . 18 2 . 1 . 5 3 . . . 3 . 1 2 . . . 2 1 Parts Fried 64 | . . 3 26 8 . 1 . 4 5 . . . 7 . . 1 1 . . 4 4 Impact Corruptions 116 | . . 11 49 11 . 2 . 11 14 . . . 11 . 2 2 2 . . . 1 Robots Melted 6 | . . . . . . . . . . . . . . . . . . . 3 . 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 Parts Melted 9 | . . . . . . . . . . . . . . . . . . . 1 . 8 Heat Transferred 10022 | 50 1616 525 . . . . . . . . . . . . . . . . 1900 1250 4681 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . . . 5 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Maximum Alert Level 5 | . . . 2 1 . . . . . . . . . . . . . 1 1 2 5 Low Security (%) 71 | 100 100 100 59 93 100 100 100 . . . . 100 . . . . 100 91 60 39 20 Level 1 13 | . . . 11 6 . . . . . . . . . . . . . 8 39 34 29 Level 2 7 | . . . 28 . . . . . . . . . . . . . . . . 26 8 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . 10 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 16 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . 15 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2214 | 5 195 106 601 272 60 99 59 . . . . 37 . . . . 40 288 377 481 2214 Initial 283 | . 3 3 . 272 48 . 37 . . . . . . . . . . 9 154 202 283 Average 215 | 1 98 48 221 75 5 37 11 . . . . 8 . . . . 6 65 210 269 709 Influence Increases 11046 | 15 521 638 1697 649 58 514 156 485 279 . 93 87 350 . 10 55 199 611 871 886 2872 Destroy 0b10 Robot/C 6020 | . 380 420 960 400 . 280 100 400 240 . 60 40 280 . . 40 140 300 500 320 1160 Destroy 0b10 Robot/NC 510 | 15 20 50 65 20 . 15 10 20 . . 5 . . . 10 5 5 30 30 35 175 Destroy Leader 1302 | . 76 82 250 116 . 80 24 50 30 . 20 20 40 . . 10 40 74 54 92 244 Allied During Kill 100 | . . . . . . 80 . . 9 . 8 3 . . . . . . . . . Trap Triggered on 0b10 70 | . . . . . . . . . . . . . . . . . . . 10 60 . Successful Hack 197 | . 12 14 32 . . 22 2 . . . . 24 . . . . 2 . 7 40 42 Disable Machine 405 | . . . 30 . . . . . . . . . . . . . . 60 165 60 90 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . . 150 Destroy Structure 1167 | . 3 27 15 8 58 7 5 . . . . . . . . . 12 132 90 189 621 Partial Spotted 30 | . . . 15 15 . . . . . . . . . . . . . . . . . Lose Combat Pursuer 1095 | . 30 45 330 90 . 30 15 15 . . . . 30 . . . . 15 15 90 390 Influence Decreases 8833 | 10 517 647 1098 1109 197 437 182 498 239 78 93 87 310 40 10 55 180 355 785 775 1131 Entered New Map 1059 | . 2 6 . 327 91 . 40 20 8 78 . . . 8 . . . 10 121 159 189 Time Decay 6065 | 10 485 491 622 518 33 333 142 428 181 . 93 67 310 32 10 45 128 305 534 586 712 Lost Part 1002 | . 30 60 180 80 60 . . 50 50 . . . . . . 10 52 40 130 30 230 Lost Ally 137 | . . . . . 13 104 . . . . . 20 . . . . . . . . . Purge Threat 570 | . . 90 296 184 . . . . . . . . . . . . . . . . . Squads Dispatched 100 | . 6 2 15 11 . 8 2 . . . . 1 . . . . 6 6 7 12 24 Investigation 18 | . 5 1 7 1 . 1 . . . . . . . . . . . 1 . 1 1 Extermination 28 | . . . . 6 . 2 1 . . . . 1 . . . . 2 2 3 4 7 Reinforcement 34 | . 1 1 6 4 . . 1 . . . . . . . . . 1 3 4 6 7 Assault 12 | . . . 1 . . . . . . . . . . . . . 2 . . 1 8 Garrison 8 | . . . 1 . . 5 . . . . . . . . . . 1 . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Construction Impeded 10 | . . . . . . . . . . . . . . . . . . 1 2 3 4 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 21 | . 1 2 6 1 . 2 . . . . . . . . . . . . 1 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 479 | . 33 33 89 34 8 15 8 19 12 . 2 2 14 . . 2 12 18 31 30 117 Peak Tracking Total 10 | . 4 5 8 4 6 4 2 4 4 . 1 2 8 . . 2 3 4 7 4 10 Tactical Retreats 55 | . 1 3 17 5 2 1 1 1 . . . . 2 . . . . 1 1 3 17 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 11 | . 2 . 3 1 . . . . . . . 1 . . . . 2 . 1 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 9 | . . . . . . . . 2 . . . . . . . . . . 1 6 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . 2 . . . . . . . . . . 1 6 . Triggered 9 | . . . . . . . . 2 . . . . . . . . . . 1 6 . Most Traps Carried 12 | . . . . . . . . 12 11 11 11 11 11 11 11 9 9 9 9 6 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 29 | . . . 2 . . . . . . . . . 1 . . . . 4 11 4 7 Max in Single Turn 2 | . . . 1 . . . . . . . . . 1 . . . . 2 2 2 1 Garrison Access 4 | . . . 1 . . . . . . . . . . . . . 1 . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 92 | . 8 5 12 6 . 7 3 2 . 4 . 3 . 2 4 . 5 2 10 8 11 Terminals 48 | . 6 3 7 5 . 5 . . . . . 1 . . . . 2 1 7 5 6 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Repair Stations 5 | . 1 . 2 . . . 1 . . . . . . . . . 1 . . . . Recycling Units 7 | . 1 1 1 1 . . 1 . . . . 1 . . . . 1 . . . . Scanalyzers 13 | . . 1 1 . . 1 1 . . . . 1 . . . . 1 1 2 1 3 Garrison Access 4 | . . . 1 . . 1 . . . . . . . . . . . . . 1 1 Total Hacks 245 | . 24 12 44 15 . 17 10 2 . 31 . 4 . 7 17 . 6 3 16 19 18 Successful 129 | . 9 8 21 3 . 5 9 2 . 31 . 2 . 7 17 . 3 . 5 5 2 Failed 114 | . 15 4 22 12 . 11 1 . . . . 2 . . . . 3 3 11 14 16 Catastrophic 32 | . 1 1 3 4 . 2 . . . . . . . . . . 2 2 6 4 7 Database Lockouts 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . Manual 35 | . 5 1 3 2 . 11 . . . . . . . . . . 1 . 4 3 5 Terminals 122 | . 21 8 28 12 . 14 . . . . . 1 . . . . 2 2 12 13 9 Fabricators 8 | . . . . . . . . . . . . . . . . . . . 2 3 3 Repair Stations 11 | . 2 . 4 . . . 4 . . . . . . . . . 1 . . . . Recycling Units 11 | . 1 3 1 3 . . 1 . . . . 1 . . . . 1 . . . . Scanalyzers 26 | . . 1 5 . . 2 5 . . . . 2 . . . . 2 1 2 2 4 Garrison Access 10 | . . . 6 . . 1 . . . . . . . . . . . . . 1 2 Terminal Hacks 90 | . 6 6 13 2 . 2 . 2 . 31 . . . 7 17 . . . 2 1 1 Record 24 | . . 1 . . . . . . . 11 . . . 6 5 . . . . . 1 Part Schematic 14 | . . . . . . . . . . 10 . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . 2 1 1 . . . . . . 3 . . . . 4 . . . . . . Open Door 4 | . . . . . . . . 2 . . . . . 1 . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 2 . . 1 . . . . . . . . . . . . 1 . . Unreport Threat 5 | . . 1 2 2 . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Repair Station Hacks 8 | . 2 . 3 . . . 3 . . . . . . . . . . . . . . Scan Component 5 | . 1 . 2 . . . 2 . . . . . . . . . . . . . . Repair 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 1 1 1 . . 1 . . . . 1 . . . . 1 . . . . Report Inventory 6 | . 1 . 1 1 . . 1 . . . . 1 . . . . 1 . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 1 3 . . 1 5 . . . . 1 . . . . 2 . . . . Retrieve Study 13 | . . 1 3 . . 1 5 . . . . 1 . . . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . . . . . . 2 . . . . . . . . . . . . 2 2 1 Terminals 7 | . . . . . . 2 . . . . . . . . . . . . 2 2 1 Botnet 7 | . . . . . . 2 . . . . . . . . . . . . 2 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 71 | . 7 5 10 6 . 5 3 . . . . 2 . . . . 3 2 10 7 11 Full Trace Events 18 | . 6 1 7 1 . 1 . . . . . . . . . . . 1 . . 1 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 7 . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . 10 . . . . 4 . . . 7 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . 1 3 . . . 3 . . . . 1 . . . . 2 . . . . Parts Repaired 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . Time 90 | . 26 . 26 . . . 38 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . 3 . . . 2 Machine Destruction 5 | . . . . . . . . . . . . . . . . . 3 . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 21 | . . . . . 19 . . . 1 . . . . . . . . . . 1 . Largest Group 19 | . . . . . 19 9 . . 1 1 1 1 . . . . . . . 1 1 Highest-Rated Group 475 | . . . . . 475 264 . . 99 99 99 97 . . . . . . . 50 50 Highest-Rated Ally 99 | . . . . . 35 31 . . 99 99 99 97 . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 222 | . . . . . 136 62 . . 5 . 16 2 . . . . . . . 1 . Total Damage 6122 | . . . . . 3779 846 . . 379 . 954 157 . . . . . . . 7 . Kills 24 | . . . . . 10 6 . . 4 . 3 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Active Infowar (turns) 28028 | 8 1282 47 2430 2524 476 1181 717 3199 3576 195 885 361 798 712 374 783 1051 1022 1514 1821 3072 Optics 23788 | . . . 2430 2524 476 323 . 2632 3576 195 885 361 798 712 374 783 1051 1022 1514 1821 2311 Sensors 5649 | . . . . . . . . . . . . . . . . . . 235 1494 1821 2099 Terrain 1239 | . . . . . . . . . . . . . . . . . . . . . 1239 Structural 1 | . . . . . . . . . . . . . . . . . . . . . 1 Seismic 1914 | 8 1282 47 . . . . 577 . . . . . . . . . . . . . . Decoding 1568 | . . . . . . . . . . . . . . . . . 394 1022 152 . . Machine Analysis 5464 | . . . . 2523 476 1181 717 567 . . . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . . . . . 5 23 . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . Patrols 8 | . . . . . . . . . . . . . . . . . 2 6 . . . Investigations 2 | . . . . . . . . . . . . . . . . . . 2 . . . Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . Guards 16 | . . . . . . . . . . . . . . . . . 3 13 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 30300 | 97 1444 1516 2833 2524 476 1181 717 3200 3576 195 885 361 798 712 374 783 1051 1022 1514 1821 3220 Spaces Moved 12031 | 48 597 403 1097 855 293 511 325 1346 1181 76 340 156 326 305 150 330 421 403 672 875 1321 Core 131 | 7 . 38 . . 86 . . . . . . . . . . . . . . . . Treads 7892 | 41 597 365 1097 855 197 511 325 1346 1051 . . 58 326 305 150 330 249 . . 8 81 Legs 505 | . . . . . . . . . . . . . . . . . 172 333 . . . Wheels 3493 | . . . . . . . . . 130 76 340 98 . . . . . 70 672 867 1240 Hover 10 | . . . . . 10 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 100 200 208 50 163 163 216 216 260 245 150 230 230 230 230 175 163 129 129 130 Average Speed 207 | 143 188 300 202 255 133 163 170 219 291 260 254 209 230 230 230 230 223 212 156 133 154 Slowest Speed 1450 | 160 320 1450 240 332 285 165 229 285 320 260 260 260 230 230 230 230 400 270 310 330 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . 3 . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 4 98 42 94 27 87 10 10 94 97 74 66 6 58 48 61 62 16 18 79 25 38 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 6 | . . . . . . . . . . 1 . . 1 1 3 . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . . . . . . 2 3 . 1 . 2 1 . 1 . . . . . Spaces Dug 138 | . 2 1 5 8 . 7 5 8 4 . . . 2 1 . . 6 20 29 17 23 Terrain Destroyed 780 | . 2 28 18 8 63 7 5 159 4 . . . 54 1 . . 6 66 57 62 240 Melee 105 | . 2 1 5 8 . 7 5 8 4 . . . 2 1 . . 6 11 10 13 22 Projectile 22 | . . . . . 1 . . . . . . . . . . . . . 12 5 4 AOE 565 | . . 27 13 . 62 . . 151 . . . . 52 . . . . 55 35 39 131 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 15626 | 65 772 571 1489 1066 364 790 443 1507 1261 75 353 186 353 317 174 345 490 516 963 1425 2101 Wait 1775 | 1 75 44 192 95 38 198 74 44 38 . 5 2 1 1 . 2 18 21 108 425 393 Move 12011 | 47 596 402 1096 855 292 510 324 1345 1180 75 339 155 325 304 149 329 420 402 671 874 1321 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 212 | 3 9 29 32 12 7 10 4 22 5 . . 3 2 3 1 3 3 9 9 13 33 Fast Attach 116 | 8 1 6 7 3 5 8 2 3 3 . 1 7 . 2 7 . 5 9 21 2 16 Attach 137 | . 3 8 17 8 6 3 3 12 6 . 2 4 3 1 1 2 6 9 14 10 19 Detach 71 | 1 . 2 . . 1 8 1 5 . . 1 6 3 1 4 . 1 7 20 3 7 Swap 101 | . 10 3 7 11 1 3 6 4 . . 1 . . . . . . 3 1 10 41 Drop 146 | . 6 5 15 11 4 11 3 8 1 . . 4 . 4 6 1 1 5 16 10 35 Fire 422 | 3 56 30 1 5 10 . . 8 . . . . 5 . . . . 6 64 48 186 Melee 616 | . 15 42 122 66 . 38 26 54 28 . 4 5 14 1 6 8 36 45 38 21 47 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 6 | 2 1 . . . . . . . . . . . . . . . . . . 1 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . 1 . . . . . . . . . . . . . 2 1 Trap 9 | . . . . . . . . 2 . . . . . . . . . . 1 6 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 13) 98 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 349 | -10/Materials | Discovered new exit (range 12) 637 | -10/Materials | Repaired Lgt. Treads 710 | -10/Materials | Discovered new exit (range 8) 925 | -10/Materials | Discovered new exit (range 15) 1067 | -10/Materials | Discovered new exit (range 15) 1073 | -10/Materials | Identified exit to Mines 1542 | -10/Materials | Entered another Materials area 1542 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1542 | -9/Materials | Discovered new exit (range 7) 1864 | -9/Materials | Build established: Gunner 2006 | -9/Materials | Lost 7 parts (1p2n1u3w) 2009 | -9/Materials | Core integrity fell below 50% 2160 | -9/Materials | Discovered new exit (range 16) 2252 | -9/Materials | Build established: Mutant 2436 | -9/Materials | Core integrity fell below 20% 2723 | -9/Materials | Build established: Gladiator 2860 | -9/Materials | Discovered new exit (range 15) 3058 | -9/Materials | Entered another Materials area 3058 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3441 | -8/Materials | Garrison activated, responded to threat 3561 | -8/Materials | Central database locked down 3764 | -8/Materials | Discovered new exit (range 20) 4270 | -8/Materials | Discovered new exit (range 16) 4635 | -8/Materials | Repaired Lgt. Treads+ 4767 | -8/Materials | Destroyed 7 combat bots 5057 | -8/Materials | Discovered new exit (range 17) 5374 | -8/Materials | Build established: Scientist-Gladiator 5473 | -8/Materials | Lost 6 parts (1p3n2w) 5784 | -8/Materials | Build established: Gladiator 5858 | -8/Materials | First assault squad dispatched 5891 | -8/Materials | Entered Factory 5891 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6183 | -7/Factory | Build established: Scavenger-Gladiator 6353 | -7/Factory | Discovered new exit (range 7) 6613 | -7/Factory | Build established: Gladiator 6766 | -7/Factory | Lost 3 parts (2n1u) 6878 | -7/Factory | Discovered new exit (range 5) 7039 | -7/Factory | Build established: Mutant 7587 | -7/Factory | Discovered new exit (range 5) 8415 | -7/Factory | Sucked down chute 8415 | -7/Factory | Entered Waste 8427 | -7/Waste | Spotted C-40 Crusher 8430 | -7/Waste | Spotted C-40 Crusher 8438 | -7/Waste | Spotted C-40 Crusher 8449 | -7/Waste | System corruption reached 10% 8450 | -7/Waste | System corruption reached 30% 8454 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8468 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8471 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8476 | -7/Waste | Spotted C-40 Crusher 8477 | -7/Waste | Spotted C-40 Crusher 8499 | -7/Waste | Spotted C-40 Crusher 8502 | -7/Waste | Lost 6 parts (2p3n1w) 8518 | -7/Waste | Warlord forces began an assault 8540 | -7/Waste | Allies destroyed C-40 Crusher 8548 | -7/Waste | Allies destroyed C-40 Crusher 8550 | -7/Waste | Allies destroyed C-40 Crusher 8553 | -7/Waste | Allies destroyed C-40 Crusher 8556 | -7/Waste | Allies destroyed C-40 Crusher 8585 | -7/Waste | Destroyed C-40 Crusher 8615 | -7/Waste | Lost 10 allies 8767 | -7/Waste | Discovered new exit (range 19) 8891 | -7/Waste | Entered Factory 8891 | -7/Factory | Accompanied by 9 allies 8957 | -7/Factory | Discovered new exit (range 10) 9280 | -7/Factory | Central database locked down 9296 | -7/Factory | Garrison activated, responded to threat 9384 | -7/Factory | Lost 6 allies 9480 | -7/Factory | Build established: Scavenger-Mutant 9520 | -7/Factory | Found Prototype Launcher 9533 | -7/Factory | Identified Rocket Array 9627 | -7/Factory | Identified exit to Storage 9627 | -7/Factory | Identified exit to Lower Caves 9936 | -7/Factory | Garrison activated, responded to threat 10072 | -7/Factory | Entered another Factory area 10072 | -6/Factory | Evolved 2 slots: Utility x2 10239 | -6/Factory | Repaired Arm. Treads 10398 | -6/Factory | Build established: Scavenger-Gladiator 10666 | -6/Factory | Discovered new exit (range 16) 10789 | -6/Factory | Entered Lower Caves 10818 | -6/Lower Caves | Destroyed 7 combat bots 10899 | -6/Lower Caves | Build established: Scientist-Gladiator 11123 | -6/Lower Caves | Spotted B-75 Beast 11203 | -6/Lower Caves | Destroyed B-75 Beast 11207 | -6/Lower Caves | Lost 4 parts (1p2n1u) 11564 | -6/Lower Caves | Learned 4 Factory zone layouts 11719 | -6/Lower Caves | Discovered new exit (range 22) 11828 | -6/Lower Caves | Found Prototype Device 11982 | -6/Lower Caves | Identified Heart of Steel 13065 | -6/Lower Caves | Encountered a Warlord checkpoint 13389 | -6/Lower Caves | Murdered Warlord Statue 13989 | -6/Lower Caves | Entered another Lower Caves area 14070 | -6/Lower Caves | Lost 4 parts (1p2n1w) 14310 | -6/Lower Caves | Build established: Gladiator 14580 | -6/Lower Caves | Discovered new exit (range 14) 15218 | -6/Lower Caves | Encountered a Warlord checkpoint 15848 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15866 | -6/Lower Caves | System corruption reached 10% 15905 | -6/Lower Caves | Heart of Steel transformed into Warbot 16457 | -6/Lower Caves | Learned Factory emergency access door positions 17202 | -6/Lower Caves | Learned Factory interactive machine intel 17232 | -6/Lower Caves | Discovered new exit (range 21) 17458 | -6/Lower Caves | Build established: Scavenger-Gladiator 17565 | -6/Lower Caves | Entered Data Miner 17565 | -6/Data Miner | Accompanied by 1 ally (Warbot) 17565 | -6/Data Miner | Discovered new exit (range 6) 17599 | -6/Data Miner | Met Data Miner 17667 | -6/Data Miner | Learned location of Section 7 (-2) 17667 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17703 | -6/Data Miner | Received God Mode back door access code from Data Miner 17760 | -6/Data Miner | Entered Proximity Caves 17760 | -5/Proximity Caves | Accompanied by 1 ally (Warbot) 17770 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18308 | -5/Proximity Caves | Spotted B-75 Beast 18363 | -5/Proximity Caves | Allies destroyed B-75 Beast 18629 | -5/Proximity Caves | Discovered new exit (range 6) 18645 | -5/Proximity Caves | Entered Factory 18645 | -5/Factory | Accompanied by 1 ally (Warbot) 18645 | -5/Factory | Evolved 2 slots: Utility x2 18648 | -5/Factory | Loaded intel: 54 interactive machine locations 18985 | -5/Factory | Discovered new exit (range 9) 19006 | -5/Factory | Entered Upper Caves 19197 | -5/Upper Caves | Learned location of Armory (-3) 19439 | -5/Upper Caves | Destroyed 7 combat bots 19657 | -5/Upper Caves | Found Alien Artifact 19769 | -5/Upper Caves | Discovered new exit (range 11) 19804 | -5/Upper Caves | Entered another Upper Caves area 19808 | -5/Upper Caves | Encountered a Warlord checkpoint 20158 | -5/Upper Caves | Entered an active Warlord outpost 20199 | -5/Upper Caves | Learned Research trap positions 20199 | -5/Upper Caves | Learned Research emergency access door positions 20447 | -5/Upper Caves | Discovered new exit (range 19) 20516 | -5/Upper Caves | Entered Zhirov 20516 | -5/Zhirov | Discovered new exit (range 3) 20558 | -5/Zhirov | Met Zhirov 20616 | -5/Zhirov | Found Alien Artifact 20616 | -5/Zhirov | Identified Integrated Dissipator 20616 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20648 | -5/Zhirov | Found Alien Artifact 20814 | -5/Zhirov | Learned location of Testing (-3) 20814 | -5/Zhirov | Learned location of Command (-1) 20814 | -5/Zhirov | Learned location of Quarantine (-2) 20828 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20890 | -5/Zhirov | Entered Proximity Caves 21393 | -4/Proximity Caves | Learned 12 Research zone layouts 21634 | -4/Proximity Caves | Discovered new exit (range 19) 21673 | -4/Proximity Caves | Entered Factory 21673 | -4/Factory | Evolved 2 slots: Propulsion x2 21674 | -4/Factory | Identified exit to Research 22259 | -4/Factory | Garrison activated, responded to threat 22312 | -4/Factory | Incoming assault squad redirected 22317 | -4/Factory | System corruption reached 10% 22347 | -4/Factory | Lost 4 parts (1p1n1u1w) 22693 | -4/Factory | Discovered exit to Research (range 13) 22724 | -4/Factory | Entered Research 22724 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22725 | -3/Research | Identified exit to Testing 22725 | -3/Research | Identified exit to Research 22726 | -3/Research | Loaded intel: 103 trap records 23252 | -3/Research | Found Fusion Bomb Launcher 23311 | -3/Research | Build established: Scavenger-Mutant 23543 | -3/Research | Spotted B-86 Titan 23709 | -3/Research | Lost 3 parts (1p1n1u) 23746 | -3/Research | Entered Testing 23771 | -3/Testing | Found Prototype Energy Cannon 23771 | -3/Testing | Identified Null Cannon 23821 | -3/Testing | Found Prototype Ballistic Cannon 23903 | -3/Testing | Found Prototype Protection 23903 | -3/Testing | Identified SHELL Armor 24350 | -3/Testing | System corruption reached 10% 24410 | -3/Testing | Lost 8 parts (1p4n2u1w) 24570 | -3/Testing | Scanned by Researcher 24620 | -3/Testing | Build established: Mutant 24690 | -3/Testing | Destroyed 8 combat bots 24698 | -3/Testing | Lost 3 parts (1p2n) 24723 | -3/Testing | Found Prototype Processor 24723 | -3/Testing | Identified Exp. Signal Interpreter 24909 | -3/Testing | Found Prototype Device 24909 | -3/Testing | Identified Exp. Thermal Shield 24937 | -3/Testing | Spotted Striker 24937 | -3/Testing | Spotted Striker 25164 | -3/Testing | Found Prototype Energy Cannon 25178 | -3/Testing | Discovered exit to Research (range 8) 25245 | -3/Testing | Found Prototype Energy Cannon 25245 | -3/Testing | Identified Hpw. Disruptor Cannon 25260 | -3/Testing | Entered Research 25260 | -2/Research | Evolved 2 slots: Utility x2 25395 | -2/Research | Build established: Skirmisher 25399 | -2/Research | Spotted B-90 Cyclops 25764 | -2/Research | Identified Perforator 26237 | -2/Research | Build established: Assassin 26515 | -2/Research | Spotted B-90 Cyclops 27010 | -2/Research | First assault squad dispatched 27050 | -2/Research | Discovered new exit (range 4) 27053 | -2/Research | Identified exit to Access 27081 | -2/Research | Entered Access 27081 | -1/Access | Accompanied by 1 ally 27081 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 27110 | -1/Access | Build established: Skirmisher 27384 | -1/Access | Found Quantum Capacitor 27905 | -1/Access | Found Prototype Launcher 27905 | -1/Access | Identified Adv. Micro-nuke Launcher 27968 | -1/Access | Build established: Assassin 28256 | -1/Access | System corruption reached 10% 28741 | -1/Access | Destroyed 7 combat bots 28831 | -1/Access | First assault squad dispatched 29187 | -1/Access | Spotted B-99 Colossus 29319 | -1/Access | Destroyed 7 combat bots 29392 | -1/Access | Crushed by falling debris 29423 | -1/Access | Lost 3 parts (3u) 29823 | -1/Access | Destroyed 7 combat bots 29825 | -1/Access | System corruption reached 30% 29893 | -1/Access | Build established: Hacker-Tank 29896 | -1/Access | Identified Transdimensional Reconstructor 29896 | -1/Access | Warped through subspace 29909 | -1/Access | Lost 4 parts (2p2u) 29919 | -1/Access | Energy Cycler disabled 29974 | -1/Access | Found Fusion Bomb Launcher 30065 | -1/Access | Core integrity fell below 50% 30075 | -1/Access | Core integrity fell below 20% 30097 | -1/Access | Lost 5 parts (1p1n3u) 30103 | -1/Access | Incoming assault squad redirected 30242 | -1/Access | Spotted B-99 Colossus 30256 | -1/Access | Identified Potential Cannon 30267 | -1/Access | Destroyed B-99 Colossus 30267 | -1/Access | Garrison activated, responded to threat 30301 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 30292_ Slammed into H-88 Terminator. 30292_ Destroyed Adv. Targeting Computer. 30292_ H-88 Terminator system corrupted by crushing effect. 30293_ U-05 Engineer lays Concrete. 30294_ Slammed into H-88 Terminator. 30295_ Acquired 51 matter. 30295_ U-05 Engineer lays Concrete. 30295_ Penetrated by Slug. 30295_ Slug penetrates Earth. 30296_ BBOZO|RTLIGLTO6WSI C:PBJY QTMUIY7P7X 30296_ Destroyed Lgt. Antimatter Reactor. 30298_ S-43 Plague heat spikes uncontrollably. 30298_ S-43 Plague overheating. 30298_ U-05 Engineer lays Concrete. 30299_ S-43 Plague overheating. 30299_ Destroyed Hvy. Machine Gun. 30299_ Destroyed Unknown Flight Unit. 30299_ S-43 Plague destroyed. 30300_ U-05 Engineer lays Concrete. 30301_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ;??????????????????????? | | ????????????????????? ;# ???????????????????? | | ??????????????????? g ;;;; #????????????????? | | ???????????????????" ; #????????????????? | | ??????????????????? ; #????????????????? | | ??????????????????? ; ?????????????????? | | ???????????????????? ; ?????????????????? | | ????????????????????? ;??????????????????? | | ????????????????????? u u #??????? ?????????? | | ?????????????????????? #######Hk ?????????? | | ?????????????????#???## = ????????? | | ????????????????????### = ????????? | | ????????????????????# s k ????????? | | ????????????????????# ???????? | | ????????????????????# h ???????? | | ????????????????????# @ ???????? | | ???????????? ???????# " ?????????? | | ???????????????????# # ] """" ??????????? | | ?????????????????????##"" """""?????????????? | | ??????????????? ???#??#"" """"" ?????????? | | ???????????? ????????#"T """" ????????? | | ???????????????????#??#"" % " ????????? | | ?????????????????? ???#"" ???????? | | ?????????????????? #??#"%%% ???????? | | ???????????? ?????????#"u = ???????? | | ??????????????? ??????#" ???????? | | ??????????????? ?? ?#?# ???????? | | ??????? #### ???????? | | #############+######### !!/g ???????? | | =|*%! ###????????? | | %% #? ????????? | | % #??????????? | | =%! #??????????? | | % #??????????? | | | #??????????? | | !%%! #??????????? | | ########## ##########+/######## #??????????? | | ???????### #### %| ## #??????????? | | ????????## ????# = #????? ??????? | | ???????? # ??#??# ! %! #???# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 77 Energy Capacity 970 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 20 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Utility Shielding 15 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 18 Recoil Reduction 4 Matter Filtering 30 Particle Charging 30 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lgt. Antimatter Cannon | -3/Testing | Archive Exp. Matter Compressor | -3/Testing | Archive Imp. KE Penetrator | -3/Testing | Archive Exp. Myomer Leg | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Neutron Cannon | -3/Testing | Archive Exp. Cooling System | -3/Testing | Archive Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free R-06 Scavenger | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 11% | -10/Materials Lgt. Treads | 2% | -8/Materials Arm. Treads | 25% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Axe | -8/Materials | Hacked Hvy. Hammer | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Greatsword | -6/Factory | Hacked Arm. Treads | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Imp. Medium Treads | -5/Factory | Hacked Myomer Leg | -4/Factory | Hacked Neutrino Core | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Brother of Steel Bumper Bots Explosive Keycard Tailor-made Challenges ------------ None Game ------ Seed SpreadInertialSpoofer Manual? 0 Play Time 03:03:46 Cumulative 540.2 hours Start 2025.09.15 @ 18:04:58 End 2025.10.12 @ 12:41:13 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 368 Adventurer 0 Explorer 0 Win Type - Total 51 Types 44/0/5/2/0/0/0/0/0/0 Lore% 84 Gallery% 81 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a503e41-fdbe-473a-951f-5c7852fcbf11