Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 18:58:40 Player: Oldman Pu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (309) 1545 Value Destroyed (11485) 11485 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3543) 3543 TOTAL SCORE: 21953 Bonus ------- High Alert Combat Kills 3475 Follower Combat Kills 68 Cogmind --------- Core Integrity 0/1000 Matter 257/300 Energy 325/325 System Corruption 28% Temperature Cool (9) Movement Core (2000) Ox39 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Advanced Sensor Array > --- WEAPON (4) ------- Variable Charge Gun Gauss Rifle Lance > --- INVENTORY (25) --- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Cooling System Compact Battery (200) Energy Well (350) Matter Compressor (250) Variable Charge Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Gun Mini Assault Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Huge Storage Unit Energy Well Improved Targeting Computer Powered Armor > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Enhanced Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Fission Core Armored Medium Treads Armored Medium Treads Armored Medium Treads Carbon-fiber Leg Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Compact Battery Matter Compressor Improved Power Shielding Improved Medium Armor Plating Powered Armor Improved Shield Generator Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Cooled Particle Cannon Precision Assault Rifle Mini Assault Cannon Mini Assault Cannon [Rating: 93] Favorites ----------- Power Reinforced Antimatter Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Slots Evolved 10 | . . . 2 . 2 2 . 2 . . 2 . Power 2 | . . . . . . 1 . . . . 1 . Propulsion 2 | . . . . . . 1 . 1 . . . . Utility 4 | . . . 2 . 1 . . 1 . . . . Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 308 | 6 16 6 32 2 34 52 34 57 1 2 58 8 Power 40 | 1 1 1 4 . 2 10 4 9 . . 7 1 Engine 27 | 1 1 1 3 . 1 10 2 7 . . 1 . Core 9 | . . . 1 . 1 . 2 2 . . 2 1 Reactor 4 | . . . . . . . . . . . 4 . Propulsion 58 | 2 2 4 7 . 3 7 6 16 1 1 8 1 Treads 12 | 2 2 . . . . . . 4 . . 3 1 Leg 12 | . . . . . . . . 10 1 1 . . Wheel 34 | . . 4 7 . 3 7 6 2 . . 5 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 110 | 1 5 . 10 2 20 14 9 20 . 1 25 3 Device 58 | . 2 . 2 1 9 6 5 12 . 1 18 2 Storage 9 | 1 2 . 1 . 2 . 1 1 . . 1 . Processor 2 | . . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 41 | . 1 . 7 1 9 8 3 5 . . 6 1 Artifact . | . . . . . . . . . . . . . Weapon 100 | 2 8 1 11 . 9 21 15 12 . . 18 3 Energy Gun 63 | 1 5 . 9 . 6 12 9 11 . . 9 1 Energy Cannon 13 | . . . 1 . 1 5 5 . . . 1 . Ballistic Gun 17 | 1 3 1 1 . 2 4 . 1 . . 3 1 Ballistic Cannon 6 | . . . . . . . 1 . . . 5 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 5 1 3 3 6 3 . . . . Parts Lost 97 | . . 3 3 . 7 23 4 17 1 . 29 10 Power 14 | . . 1 . . . 3 1 4 . . 3 2 Propulsion 17 | . . 1 2 . . 4 1 3 1 . 3 2 Utility 41 | . . . 1 . 6 9 2 6 . . 14 3 Weapon 25 | . . 1 . . 1 7 . 4 . . 9 3 Highest Loss Streak 22 | . . 2 1 . 1 9 1 5 1 . 22 10 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 98 94 98 100 86 84 85 91 99 100 84 65 Engine 9 | . 14 9 10 11 4 14 9 7 13 13 2 . Core 2 | . . . . . 4 . 4 4 . . 1 7 Reactor 1 | . . . . . . . . . . . 13 5 Treads 4 | . 27 15 . . . . . 4 . . . 3 Leg 2 | . . . . . . . . 9 25 26 3 . Wheel 9 | . . 11 21 22 9 9 17 4 . . 8 2 Device 14 | . 10 14 10 11 17 14 13 18 13 13 14 19 Storage 9 | . 14 14 11 11 9 7 7 9 13 13 6 5 Processor 1 | . . . . . . . . 3 6 6 3 . Protection 10 | . 2 . 21 22 15 13 8 5 6 6 4 2 Energy Gun 17 | . 23 18 18 11 18 18 8 15 20 20 14 3 Energy Cannon 2 | . . . . . 1 2 12 2 . . . . Ballistic Gun 2 | . 4 9 3 11 6 1 . 1 . . 1 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 193 | 11 51 51 63 62 114 131 133 140 140 140 193 151 Greatest Support 89 | 40 40 40 32 20 28 44 44 89 75 75 81 28 Greatest Overweight (x) 39 | 2 2 4 5 3 4 11 7 9 2 1 16 39 Average Overweight (x) 2 | . . 1 2 3 2 3 3 2 1 1 2 6 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 17 20 20 20 22 25 25 25 25 25 25 25 Most Carried 25 | 2 16 20 20 20 25 25 25 25 24 25 25 16 Average Carried 20 | 1 11 17 19 19 19 22 24 23 23 24 20 14 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 2 16 20 20 20 25 23 25 24 24 25 17 13 Class Distribution -------------------- 31% | Mutant 29% | Tank 17% | Scavenger-Tank 15% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Matter Collected 5116 | 241 222 131 439 32 745 816 456 985 23 26 855 145 Remotely . | . . . . . . . . . . . . . Salvage Created 14251 | . 424 199 1858 39 2691 2770 1917 1949 127 . 1959 318 Parts 641 | . 24 13 93 4 116 125 73 83 4 . 89 17 Haulers Intercepted 23 | . 2 . 6 . 5 3 6 1 . . . . Recyclers Shooed 5 | . 1 . . . . . 1 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 4 . . 17 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Combat Hostiles Destroyed 256 | . 10 8 35 1 49 51 30 32 2 . 32 6 Melee 6 | . . . . . . . . . . . . 6 Guns 211 | . 9 8 33 1 45 44 10 30 2 . 29 . Cannons 26 | . . . . . . 4 19 1 . . 2 . Classes Destroyed 19 | . 4 3 5 . 3 2 . 2 . . . . Worker 8 | . . 1 1 . . 2 . 2 . . 2 . Builder 8 | . . 1 . . . 1 2 . . . 4 . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 23 | . 2 . 6 . 5 3 6 1 . . . . Recycler 4 | . . . 1 . . 1 1 . . . 1 . Mechanic 1 | . . . . . . 1 . . . . . . Operator 3 | . . . 1 . . . . . . . 2 . Watcher 18 | . 3 . 4 . 4 1 1 2 . . 3 . Swarmer 38 | . 6 3 6 . 3 9 . 4 . . 5 2 Saboteur 1 | . . . . . . . . 1 . . . . Grunt 135 | . 4 2 18 1 33 22 21 14 . . 17 3 Brawler 13 | . . . . . 3 3 . 4 . . 3 . Duelist 10 | . . . 3 . 2 1 1 2 . . 1 . Protector 2 | . . . . . 1 1 . . . . . . Sentry 32 | . . . 8 . 6 9 6 1 . . 1 1 Hunter 7 | . . . . . 1 . 1 1 2 . 2 . Programmer 14 | . . . . . . 6 1 4 . . 3 . Heavy 1 | . . . . . . . . 1 . . . . Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 12 | . 3 4 6 1 6 12 11 6 1 . 7 4 Combat Bots Only 11 | . 3 4 6 1 5 11 7 5 1 . 5 4 Max Kills in Single Turn 2 | . 1 2 2 1 2 2 2 2 1 . 2 1 Gunslinging 1 | . . 1 1 . 1 1 . 1 . . 1 . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Hostile Shots Fired 1930 | . 43 34 137 2 218 525 199 260 19 . 399 94 Missed 585 | . 15 8 41 1 70 197 62 78 2 . 100 11 Damage Taken 21352 | . 277 533 1173 16 2198 4340 1563 3474 297 . 5870 1611 Core 2987 | . 38 183 259 13 295 512 123 555 . . 677 332 Absorbed by Shields 171 | . . . . . . . . . . . 171 . Redirected to Shielding 332 | . 3 . 74 3 38 83 . . . . 57 74 Ignored by Resistances 103 | . . . . . . . . . . . 66 37 Regen/Repaired (Parts) 252 | . . . 56 . 196 . . . . . . . Core Remaining (%) 38 | 100 . 11 . 32 46 . 9 . . 34 . . Volleys Fired 762 | . 47 23 115 4 137 150 86 105 5 . 81 9 Largest 4 | . 2 2 2 2 3 3 3 3 3 . 4 1 Hottest 260 | . 100 100 124 79 180 211 216 198 195 . 260 75 Shots Fired 2065 | . 94 46 229 8 411 414 248 302 16 . 287 10 Gun 1774 | . 94 46 228 8 383 396 97 252 16 . 246 8 Cannon 291 | . . . 1 . 28 18 151 50 . . 41 2 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 352 | . 16 19 30 4 111 80 . 19 . . 69 4 Thermal 1695 | . 78 27 199 4 300 334 248 270 16 . 213 6 Explosive . | . . . . . . . . . . . . . Electromagnetic 18 | . . . . . . . . 13 . . 5 . Robot Hit Streak 26 | . 7 8 11 9 20 26 15 20 23 . 22 3 Robot Miss Streak 8 | . 3 2 7 1 5 7 8 4 2 . 3 1 Penetration Max 1 | . . . . . . . . 1 . . 1 . Secondary Targets 28 | . . 3 2 . 6 7 . 4 . . 6 . Max Gunslinging Chain 2 | . . 1 1 . 1 2 . 1 . . 2 . Shots Hit Robots 1390 | . 56 32 137 7 282 292 159 197 11 . 191 26 Core Hits 646 | . 23 15 62 2 107 160 99 72 4 . 93 9 Critical Kills 3 | . . 1 . . 1 . . 1 . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . . . . . . Critical Strikes 95 | . 5 4 13 1 24 21 3 10 . . 11 3 Burn 79 | . 5 3 13 1 21 20 3 8 . . 5 . Meltdown 2 | . . . . . 1 . . 1 . . . . Destroy 5 | . . 1 . . 2 1 . 1 . . . . Blast 6 | . . . . . . . . . . . 6 . Impale 3 | . . . . . . . . . . . . 3 Melee Attacks 26 | . . . . . . . . . . . . 26 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 26 | . . . . . . . . . . . . 26 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 29778 | . 723 444 2300 111 4958 6013 3615 4992 279 . 5537 806 Guns 24395 | . 723 436 2300 111 4671 5667 1647 4403 279 . 4072 86 Cannons 4307 | . . . . . 287 346 1968 577 . . 1075 54 Explosions 390 | . . . . . . . . . . . 390 . Melee 666 | . . . . . . . . . . . . 666 Ramming 20 | . . 8 . . . . . 12 . . . . Kinetic 5572 | . 86 224 375 60 1426 1458 . 288 . . 1561 94 Thermal 23164 | . 637 212 1925 51 3532 4555 3615 4433 279 . 3879 46 Explosive . | . . . . . . . . . . . . . Electromagnetic 356 | . . . . . . . . 259 . . 97 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 666 | . . . . . . . . . . . . 666 Highest Corruption 38 | . 1 1 . . 2 13 13 15 15 15 38 28 Average Corruption 9 | . 1 1 . . 2 7 13 7 15 15 19 28 Corruption Purged 10 | . . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . Effects 271 | . 3 3 . . 20 50 63 66 15 4 38 9 Message Errors 47 | . . 1 . . 3 8 15 10 3 . 6 1 Matter Fused 58 | . . 1 . . 4 10 13 14 4 1 9 2 Heat Flow Errors 29 | . 1 . . . 4 5 7 8 3 . 1 . Energy Discharges 38 | . 1 1 . . 1 9 5 12 2 . 4 3 Parts Rejected 3 | . . . . . . . 1 . . . 2 . Parts Fused 4 | . . . . . 1 . . 2 . . . 1 Data Loss (minor) 33 | . . . . . 4 8 4 8 . 3 6 . Data Loss (major) 11 | . . . . . . 1 3 3 2 . 2 . Misfires 15 | . . . . . 1 2 5 4 1 . 1 1 Alerts 7 | . 1 . . . 2 . 1 3 . . . . Misdirections 5 | . . . . . . . 1 . . . 3 1 Weapon Failures 21 | . . . . . . 7 8 2 . . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 24 | . . . . . 1 . . 2 . . 21 . Projectiles 24 | . . . . . 1 . . 2 . . 21 . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . 12 . Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . . 9 . Secondary 3 | . . . . . . . . . . . 3 . Self-Inflicted Damage 6 | . . . . . . . . 6 . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 2 | . . 1 . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . Highest Temperature 540 | . 110 9 149 . 255 273 504 540 229 . 442 . Average Temperature 106 | . 27 9 28 . 38 60 136 112 87 . 189 . Received Heat Transfer 6073 | . 60 59 399 9 1098 1335 684 700 . . 1117 612 Effects 53 | . . . . . . 1 3 11 . . 38 . Shutdowns 13 | . . . . . . . 2 3 . . 8 . Energy Bleed 4 | . . . . . . . . . . . 4 . Interference 28 | . . . . . . 1 . 4 . . 23 . Matter Decay 2 | . . . . . . . . 1 . . 1 . Short Circuit 2 | . . . . . . . 1 . . . 1 . Damage (minor) 1 | . . . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 15 | . 1 . 3 . 4 3 1 2 . . 1 . Combat Hostiles 13 | . 1 . 2 . 4 3 1 1 . . 1 . Parts Melted 132 | . 6 . 20 . 24 31 18 23 2 . 8 . Heat Transferred 46456 | . 2257 851 5291 185 9063 9494 6211 7030 407 . 5556 111 Parts Sabotaged 4 | . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Peak Influence 1170 | . 169 130 684 301 947 1124 1170 861 . . 884 . Initial 510 | . . . 50 241 117 401 510 480 . . 295 . Average 552 | . 55 30 456 271 625 711 911 624 . . 649 . Maximum Alert Level 4 | . . . 2 1 3 4 4 3 . . 3 . Low Security (%) 17 | 100 100 100 6 . 9 . . . . . . . Level 1 6 | . . . 30 100 3 . . . . . 5 . Level 2 42 | . . . 62 . 40 61 13 64 . . 43 . Level 3 30 | . . . . . 46 29 75 35 . . 50 . Level 4 2 | . . . . . . 8 11 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . Squads Dispatched 69 | . 2 . 6 . 12 16 10 11 . . 12 . Investigation 13 | . . . 4 . 4 . 1 . . . 4 . Extermination 11 | . . . . . . 4 1 4 . . 2 . Reinforcement 22 | . 2 . 2 . 3 3 7 4 . . 1 . Assault 9 | . . . . . 2 2 1 3 . . 1 . Garrison 14 | . . . . . 3 7 . . . . 4 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . Haulers Reinforced 7 | . . . . . . 2 4 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Distress Signals 18 | . 3 . 3 . 6 3 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 364 | . 22 10 48 2 63 63 41 54 2 . 52 7 Peak Tracking Total 10 | . 3 3 6 2 10 7 6 6 2 . 7 7 Tactical Retreats 19 | . 2 . 1 . 2 1 2 10 . . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Traps Triggered 11 | . 2 . 2 . 1 1 1 1 . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 8 | . . 2 . . . . . 4 . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Machines Disabled 22 | . . . 3 . . . 5 3 . . 9 2 Max in Single Turn 4 | . . . 1 . . . 1 1 . . 4 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Machines Accessed 30 | . 4 . 8 . 7 2 3 3 . . 3 . Terminals 16 | . 4 . 4 . 3 1 3 1 . . . . Fabricators 3 | . . . . . . . . . . . 3 . Repair Stations 4 | . . . 2 . 1 . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 5 | . . . 2 . 2 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 100 | . 10 . 38 . 31 3 7 5 . . 6 . Successful 65 | . 8 . 25 . 19 1 4 2 . . 6 . Failed 35 | . 2 . 13 . 12 2 3 3 . . . . Catastrophic 4 | . 1 . 1 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 37 | . 10 . 10 . 6 2 7 2 . . . . Fabricators 6 | . . . . . . . . . . . 6 . Repair Stations 21 | . . . 8 . 11 . . 2 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 30 | . . . 20 . 9 1 . . . . . . Garrison Access 5 | . . . . . 5 . . . . . . . Terminal Hacks 22 | . 8 . 5 . 3 1 4 1 . . . . Record 5 | . 2 . 2 . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open Door 2 | . . . . . . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . 6 . Load Schematic 3 | . . . . . . . . . . . 3 . Build 3 | . . . . . . . . . . . 3 . Repair Station Hacks 14 | . . . 5 . 8 . . 1 . . . . Scan Component 8 | . . . 3 . 4 . . 1 . . . . Repair 6 | . . . 2 . 4 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 23 | . . . 15 . 8 . . . . . . . Insert Component 11 | . . . 8 . 3 . . . . . . . Analyze 12 | . . . 7 . 5 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 6 . 6 2 2 3 . . 3 . Full Trace Events 10 | . 1 . 3 . 3 . . . . . 3 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 7 . 2 . . . . . . . Parts Built 6 | . . . . . . . . . . . 6 . Authchips . | . . . . . . . . . . . . . Time 151 | . . . . . . . . . . . 151 . Total Part Build Rating 18 | . . . . . . . . . . . 18 . Parts Repaired 6 | . . . 2 . 4 . . . . . . . Time 218 | . . . 58 . 160 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 7 . 3 . . . . . . . Part Schematics Acquired 9 | . . . 7 . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Total Allies 15 | . . 1 . 2 . 12 . . . . . . Largest Group 12 | . . 1 . 2 2 12 . . . . . . Highest-Rated Group 303 | . . 31 . 50 50 303 . . . . . . Highest-Rated Ally 31 | . . 31 . 31 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 37 | . . 8 . 4 4 21 . . . . . . Total Damage 508 | . . 103 . 64 83 258 . . . . . . Kills 8 | . . 2 . 2 1 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Turns Passed 14675 | 67 1743 318 2004 146 2235 2330 1250 2453 348 101 1482 198 Spaces Moved 6850 | 45 693 100 1169 100 1088 1044 609 1104 173 51 635 39 Core 21 | 17 . . . . . . . 2 . . . 2 Treads 859 | 28 693 50 . . . . . 81 . . 5 2 Legs 677 | . . . . . . . . 373 173 51 80 . Wheels 5293 | . . 50 1169 100 1088 1044 609 648 . . 550 35 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 125 125 120 120 116 190 190 130 175 Average Speed 155 | 127 215 176 120 125 138 154 137 171 191 190 159 287 Slowest Speed 2000 | 160 320 320 155 125 160 245 205 500 260 190 490 2000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 95 23 98 23 72 28 77 23 31 10 16 12 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . 1 . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . . . . . 1 2 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 74 | . . . . . . . 18 . . . 56 . Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . . . 18 . . . 5 . AOE 51 | . . . . . . . . . . . 51 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Fac Low Low Fac Upp Total 9251 | 52 847 195 1558 112 1545 1431 837 1442 179 55 915 83 Wait 950 | . 67 61 172 5 236 143 45 120 . . 101 . Move 6838 | 44 692 99 1168 99 1087 1043 608 1103 172 50 634 39 Hop . | . . . . . . . . . . . . . Pick Up 183 | 2 17 4 33 1 28 18 28 28 1 2 20 1 Fast Attach 67 | 6 3 2 4 . 4 7 8 14 . . 19 . Attach 102 | . 1 1 8 . 13 20 6 22 1 . 24 6 Detach 2 | . . . . . 1 . . . . . 1 . Swap 139 | . 12 3 20 2 17 25 20 21 . 2 15 2 Drop 172 | . 8 1 38 1 22 17 36 28 . 1 20 . Fire 762 | . 47 23 115 4 137 150 86 105 5 . 81 9 Melee 26 | . . . . . . . . . . . . 26 Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 4) 323 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 6) 1192 | -10/Materials | Discovered new exit (range 13) 1199 | -10/Materials | Discovered new exit (range 4) 1281 | -10/Materials | Identified exit to Mines 1568 | -10/Materials | Discovered new exit (range 10) 1811 | -10/Materials | Entered Mines 1883 | -10/Mines | Assembled infested the area 1917 | -10/Mines | Received a Mining Laser from a helpful Derelict 2010 | -10/Mines | Core integrity fell below 50% 2073 | -10/Mines | Core integrity fell below 20% 2087 | -10/Mines | Discovered new exit (range 9) 2129 | -10/Mines | Entered Materials 2129 | -9/Materials | Evolved 2 slots: Utility x2 2479 | -9/Materials | Repaired Cooling System 2614 | -9/Materials | Discovered new exit (range 6) 2731 | -9/Materials | Repaired Lgt. Armor Plating 2881 | -9/Materials | Discovered new exit (range 16) 3225 | -9/Materials | Discovered new exit (range 16) 3443 | -9/Materials | Core integrity fell below 50% 3492 | -9/Materials | Discovered new exit (range 9) 3789 | -9/Materials | Discovered new exit (range 14) 4133 | -9/Materials | Entered Mines 4165 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4170 | -9/Mines | Found Prototype Device 4171 | -9/Mines | Identified Exp. Sensor Array 4183 | -9/Mines | Discovered new exit (range 12) 4265 | -9/Mines | Discovered new exit (range 6) 4279 | -9/Mines | Entered Materials 4279 | -8/Materials | Accompanied by 2 allies 4279 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4284 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4450 | -8/Materials | Garrison activated, responded to threat 4640 | -8/Materials | Build established: Tank 5006 | -8/Materials | Repaired Core Shielding 5039 | -8/Materials | Repaired Cooling System 5160 | -8/Materials | Repaired Imp. Medium Laser 5224 | -8/Materials | Repaired Imp. Medium Laser 5479 | -8/Materials | First assault squad dispatched 6124 | -8/Materials | Core integrity fell below 50% 6229 | -8/Materials | Sterilization system engaged 6229 | -8/Materials | Non-combat units ordered to evacuate 6329 | -8/Materials | Combat units ordered to evacuate 6505 | -8/Materials | Discovered new exit (range 7) 6514 | -8/Materials | Entered Factory 6514 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6556 | -7/Factory | Garrison activated, responded to threat 7320 | -7/Factory | Garrison activated, responded to threat 7747 | -7/Factory | Build established: Scavenger-Tank 8009 | -7/Factory | Discovered new exit (range 13) 8114 | -7/Factory | First assault squad dispatched 8203 | -7/Factory | Garrison activated, responded to threat 8242 | -7/Factory | System corruption reached 10% 8260 | -7/Factory | Core integrity fell below 50% 8315 | -7/Factory | Destroyed 11 combat bots 8324 | -7/Factory | Lost 9 parts (2p1n4u2w) 8593 | -7/Factory | Lost 4 parts (1n1u2w) 8768 | -7/Factory | Discovered new exit (range 5) 8844 | -7/Factory | Entered Storage 9014 | -7/Storage | Core integrity fell below 20% 9046 | -7/Storage | Destroyed 7 combat bots 9644 | -7/Storage | First assault squad dispatched 10055 | -7/Storage | Build established: Tank 10074 | -7/Storage | Discovered new exit (range 16) 10094 | -7/Storage | Entered Factory 10094 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10169 | -6/Factory | Discovered new exit (range 10) 10565 | -6/Factory | Build established: Scavenger-Tank 10581 | -6/Factory | Spotted B-75 Beast 10794 | -6/Factory | First assault squad dispatched 11066 | -6/Factory | Cargo convoy interrupted 11233 | -6/Factory | Build established: Scavenger-Gunner 11674 | -6/Factory | Lost 5 parts (1n2u2w) 11754 | -6/Factory | System corruption reached 10% 12005 | -6/Factory | Core integrity fell below 50% 12065 | -6/Factory | Lost 3 parts (2p1w) 12124 | -6/Factory | Found Powered Armor 12170 | -6/Factory | Found Powered Armor 12547 | -6/Factory | Entered Lower Caves 12831 | -6/Lower Caves | Identified exit to Lower Caves 12895 | -6/Lower Caves | Entered another Lower Caves area 12966 | -6/Lower Caves | Discovered new exit (range 12) 12996 | -6/Lower Caves | Entered Factory 12996 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 13225 | -5/Factory | Fabricated Arm. Huge Wheel? 13549 | -5/Factory | Build established: Gunner 13655 | -5/Factory | Spotted B-75 Beast 13771 | -5/Factory | Garrison activated, responded to threat 13831 | -5/Factory | Fabricated Core Shielding? 13896 | -5/Factory | First assault squad dispatched 14032 | -5/Factory | System corruption reached 10% 14062 | -5/Factory | System corruption reached 30% 14073 | -5/Factory | Fabricated Arm. Huge Wheel? 14104 | -5/Factory | Core integrity fell below 50% 14157 | -5/Factory | Lost 22 parts (2p3n10u7w) 14425 | -5/Factory | Build established: Tank 14439 | -5/Factory | Discovered new exit (range 13) 14445 | -5/Factory | Garrison activated, responded to threat 14478 | -5/Factory | Entered Upper Caves 14544 | -5/Upper Caves | Attracted the attention of an 0b10 base 14615 | -5/Upper Caves | Core integrity fell below 20% 14675 | -5/Upper Caves | Lost 10 parts (2p2n3u3w) 14676 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14610_ Y-72 Warden destroyed. 14611_ Acquired 52 matter. 14616_ System corrupted: Energy discharge (-141). 14616_ Enh. Nuclear Core destroyed. 14624_ G-50 Soldier suffers critical hit (Impale). 14624_ G-50 Soldier destroyed. 14624_ Arm. Medium Treads destroyed. 14628_ Acquired 6 matter. 14629_ Unknown Leg fries itself beyond repair. 14634_ Adv. Cooling System destroyed. 14635_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 14635_ System corrupted: Mni. Assault Cannon misfires. 14637_ Lgt. Angular Momentum Engine fries itself beyond repair. 14641_ Unknown Leg fries itself beyond repair. 14644_ Mni. Assault Cannon destroyed. 14650_ Outpost Terminal disabled. 14652_ System corrupted: Matter fused (-9). 14654_ Storage Shell breached. 14663_ Slug penetrates G-50 Soldier. 14676_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????## ### ???????????????? | | ??????????????????????????## ???????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? #??? ??????????? | | ??????????????????????????? #### ?????????? | | ??????????????????????????? ?????????? | | ???????????????????????????? ?????????? | | ???????????????????????????? #??????????? | | ???????????????????????????? ????????# ? | | ?????????????????????###+#### #????? ? | | ?????????????????????" 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"# ??????? ? | | ??????????????????# "" $"# ?# ???????? ? | | ??????????????????+ "# #??# #???????? #? | | ??????????????????# % "#/ #??# #???????? #? | | ??????????????????# %%;% #?## ####????# #? | | ??????????????????# %g@ %#/*### ##???# #? | | ??????????????????# " "# # #??## #? | | ??????????????????#""" " ""# #??# #? | | ????????????????? ####+###### #### ## | | ??????????????? ## ### | | ??????????????? ## | | ??????????????? ### | | ???????????????? ????## ### | | ????????????????? ????????# ## #?# | | ???????????????????????????# ## #### ##?# | | ???????????????????????????# #######??# ##??# | | ???????????????????????????# ###???????# ##???# | | ???????????????????????????##??????????# ###????? | | ???????????????????????????????????????####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 53 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 750 Resistance: KI 25 Core Shielding 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -5/Factory Core Shielding | x2 | -5/Factory Arm. Huge Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Ooh, Shiny! Challenges ------------ None Game ------ Seed ModifiedNetworkAnalyzer Manual? 0 Play Time 02:35:48 Cumulative 208.0 hours Start 2024.03.24 @ 15:47:21 End 2024.03.24 @ 18:58:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 145 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a12c140-9061-4589-9ee9-dd1d28d1e712