Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:30:23 Player: Findu Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1538) 1538 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 6880 Bonus ------- Follower Combat Kills 377 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 267/300 Energy 27/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Matter Pod (200) Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink Medium Storage Unit Salvage Targeting Computer Improved Medium Armor Plating Remote Shield Drone Bay > --- WEAPON ----------- Plasma Rifle Plasma Cannon Phase Cannon > --- INVENTORY -------- High-capacity Matter Pod EM Pulse Gun Thermic Laser Heavy Plasma Cannon Improved Heavy Machine Gun Magnetic Acceleration Cannon [Rating: 63] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Salvage Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 6 | . . . 2 . . . 3 1 Weapon 1 | . . . . . . . 1 . Parts Attached 63 | 5 2 5 6 1 1 16 17 10 Power 7 | 1 . 1 1 . . 2 2 . Engine 4 | 1 . 1 1 . . 1 . . Core 3 | . . . . . . 1 2 . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 2 2 . . 3 1 1 Treads 6 | 2 . . . . . 2 1 1 Leg . | . . . . . . . . . Wheel 5 | . . 2 2 . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 2 . 2 . 1 2 9 . Device 9 | . 1 . 1 . 1 . 6 . Storage 2 | . 1 . . . . . 1 . Processor 2 | . . . . . . 1 1 . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . 1 1 . Artifact . | . . . . . . . . . Weapon 29 | 2 . 2 1 1 . 9 5 9 Energy Gun 15 | 2 . 2 . 1 . 6 1 3 Energy Cannon 6 | . . . . . . . 3 3 Ballistic Gun 4 | . . . . . . 1 1 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 10 | . . . . . . 10 . . Parts Lost 39 | . . 1 3 . . 16 1 18 Power 5 | . . . . . . 2 1 2 Propulsion 9 | . . . 2 . . 3 . 4 Utility 10 | . . . . . . 5 . 5 Weapon 15 | . . 1 1 . . 6 . 7 Highest Loss Streak 15 | . . 1 3 . . 10 1 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 89 99 97 100 100 73 81 76 Engine 9 | . 14 14 11 11 11 10 6 4 Core 1 | . . . . . . . 3 3 Treads 11 | . 28 16 . . . 8 19 15 Wheel 9 | . . 11 20 22 22 9 . . Device 15 | . 8 14 22 22 22 12 12 18 Storage 7 | . 9 14 11 11 11 6 2 4 Processor 4 | . . . . . . 3 11 5 Protection 5 | . . . 10 11 11 4 3 3 Energy Gun 15 | . 28 27 17 22 22 13 10 3 Energy Cannon 2 | . . . . . . . 7 9 Launcher 1 | . . . 3 . . 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 68 | 6 12 17 29 27 27 29 68 68 Greatest Support 88 | 40 40 40 20 20 20 48 68 88 Greatest Overweight (x) 6 | . . . 1 1 1 4 . 6 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 10 | 5 8 8 8 8 8 8 10 10 Average Capacity 7 | 5 6 8 8 8 8 6 7 9 Most Carried 8 | 4 5 8 8 8 8 7 7 7 Average Carried 5 | 2 4 4 7 8 7 5 4 5 Final Capacity 10 | 5 8 8 8 8 8 5 10 5 Final Carried 8 | 4 4 8 8 8 7 5 7 3 Class Distribution -------------------- 42% | Scavenger-Mutant 25% | Mutant 18% | Scavenger-Tank 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1274 | 145 58 171 47 . 35 507 234 77 Remotely . | . . . . . . . . . Salvage Created 1842 | . 37 85 284 . . 423 643 370 Parts 81 | . 3 . 22 . . 12 30 14 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . Prevented 11 | . . . . . . 11 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 42 | . 1 7 7 . . 9 13 5 Guns 22 | . 1 7 7 . . 2 5 . Cannons 9 | . . . . . . . 6 3 AOE 6 | . . . . . . 6 . . Classes Destroyed 12 | . 1 1 5 . . 2 1 2 Worker 2 | . . . 1 . . . 1 . Builder 3 | . . . 1 . . . 1 1 Hauler 1 | . . . 1 . . . . . Swarmer 13 | . . . 4 . . 4 5 . Grunt 11 | . 1 . 1 . . 3 4 2 Sentry 3 | . . . 2 . . . 1 . Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . 2 . . Programmer 3 | . . . . . . . 3 . Heavy 1 | . . . . . . . . 1 Samaritan 2 | . . . . . . 2 . . Assembled 7 | . . 7 . . . . . . Best Kill Streak 7 | . 1 2 7 . . 3 5 2 Combat Bots Only 5 | . 1 2 5 . . 3 3 2 Max Kills in Single Turn 2 | . 1 1 2 . . 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 529 | . 31 28 54 . . 135 56 225 Missed 164 | . 10 10 14 . . 46 22 62 Damage Taken 5675 | . 230 307 368 . . 1265 555 2950 Core 1480 | . 41 84 74 . . 221 53 1007 Absorbed by Shields 254 | . . . . . . . . 254 Redirected to Shielding 24 | . . . . . . 24 . . Core Remaining (%) 67 | 100 . 50 . . . 26 93 . Volleys Fired 151 | . 11 19 17 . . 51 26 27 Largest 3 | . 2 2 2 . . 2 3 3 Hottest 255 | . 90 115 115 . . 115 240 255 Shots Fired 309 | . 22 35 30 . . 77 74 71 Gun 208 | . 22 35 25 . . 65 35 26 Cannon 84 | . . . . . . . 39 45 Launcher 17 | . . . 5 . . 12 . . Special . | . . . . . . . . . Kinetic 30 | . . . . . . 11 . 19 Thermal 240 | . 22 35 25 . . 32 74 52 Explosive 17 | . . . 5 . . 12 . . Electromagnetic 22 | . . . . . . 22 . . Robot Hit Streak 18 | . 1 5 4 . . 18 7 5 Robot Miss Streak 8 | . 3 4 8 . . 4 2 8 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 168 | . 8 17 12 . . 53 41 37 Core Hits 81 | . 3 11 12 . . 25 19 11 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 1 2 . . 2 6 2 Burn 11 | . . 1 2 . . 2 5 1 Meltdown 2 | . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4332 | . 117 245 376 . . 1536 1077 981 Guns 2220 | . 117 245 233 . . 768 482 375 Cannons 1201 | . . . . . . . 595 606 Explosions 911 | . . . 143 . . 768 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 413 | . . . . . . 53 . 360 Thermal 2740 | . 117 245 233 . . 447 1077 621 Explosive 911 | . . . 143 . . 768 . . Electromagnetic 268 | . . . . . . 268 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 10 1 . Average Corruption 3 | . . . . . . 9 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . 17 7 . Message Errors 7 | . . . . . . 4 3 . Matter Fused 5 | . . . . . . 4 1 . Heat Flow Errors 2 | . . . . . . 2 . . Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 4 | . . . . . . 3 1 . Misfires 2 | . . . . . . 2 . . Alerts 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 31 | . . . . . . . 3 28 Projectiles 31 | . . . . . . . 3 28 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 53 | . . . 28 . . 25 . . Shots 2 | . . . 1 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 610 | . 138 120 210 . . 252 508 610 Average Temperature 135 | . 50 41 73 . . 80 172 233 Received Heat Transfer 1270 | . 126 48 21 . . 81 123 871 Effects 13 | . . . . . . . 4 9 Shutdowns 3 | . . . . . . . 1 2 Energy Bleed 3 | . . . . . . . . 3 Interference 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . . . . . 1 1 Damage (minor) 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . 2 2 Combat Hostiles 4 | . . . . . . . 2 2 Parts Melted 29 | . . . 3 . . 2 15 9 Heat Transferred 6461 | . 298 607 568 . . 1016 2674 1298 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 361 | . 69 30 290 112 . . 361 169 Initial 121 | . . 26 . 112 . . 96 121 Average 95 | . 44 19 118 112 . . 117 130 Maximum Alert Level 1 | . . . 1 . . . 1 . Low Security (%) 85 | 100 100 100 77 100 . . 75 100 Level 1 14 | . . . 22 . . . 24 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 . 2 . . . 4 3 Investigation 1 | . 1 . . . . . . . Extermination 3 | . . . . . . . 3 . Reinforcement 8 | . 2 . 2 . . . 1 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 3 | . . . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 11 12 11 . . 25 22 12 Peak Tracking Total 8 | . 8 3 7 . . 4 6 8 Tactical Retreats 10 | . 1 . . . . 5 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 10 | . 3 . 1 . 1 . 3 2 Terminals 3 | . 2 . . . . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 6 . 3 . 5 . 7 2 Successful 11 | . 2 . . . 5 . 4 . Failed 12 | . 4 . 3 . . . 3 2 Catastrophic 3 | . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . . 3 . Terminals 5 | . 3 . . . . . 2 . Fabricators 3 | . . . . . . . 3 . Repair Stations 4 | . . . 3 . . . . 1 Recycling Units 4 | . 3 . . . . . . 1 Scanalyzers 2 | . . . . . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 . . . 5 . 1 . Part Schematic 5 | . . . . . 5 . . . Open Door 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 3 . 1 . . . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 5 | . . 1 . . 4 . . . Largest Group 4 | . . 1 . . 4 4 . . Highest-Rated Group 157 | . . 31 . . 157 157 . . Highest-Rated Ally 40 | . . 31 . . 40 40 . . Total Orders 2 | . . . . . . . 2 . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 57 | . . 11 . . . 46 . . Total Damage 1371 | . . 128 . . . 1243 . . Kills 15 | . . 2 . . . 13 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4712 | 84 195 406 284 14 983 1092 1289 365 Spaces Moved 3304 | 51 100 295 237 13 987 775 703 143 Core 52 | 7 . . . . . 31 . 14 Treads 1323 | 44 100 121 . . . 226 703 129 Legs . | . . . . . . . . . Wheels 1929 | . . 174 237 13 987 518 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 80 80 95 95 95 165 50 Average Speed 123 | 144 160 112 94 95 95 119 165 173 Slowest Speed 350 | 160 160 160 95 95 95 250 166 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 27 66 23 7 86 80 17 2 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 107 | . . . 39 . . 50 9 9 Melee . | . . . . . . . . . Projectile 19 | . . . . . . 1 9 9 AOE 88 | . . . 39 . . 49 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 3660 | 59 113 332 269 14 1033 868 765 207 Wait 97 | . . 4 1 1 43 16 9 23 Move 3296 | 50 99 294 236 12 986 774 702 143 Hop . | . . . . . . . . . Pick Up 30 | 4 1 7 6 . 1 6 5 . Fast Attach 27 | 5 1 . 2 . . 9 10 . Attach 24 | . 1 1 4 . 1 4 5 8 Detach 9 | . . . . . . . 5 4 Swap 12 | . . 4 . 1 . 3 2 2 Drop 13 | . . 3 3 . 2 4 1 . Fire 151 | . 11 19 17 . . 51 26 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext]) -5/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 4) 200 | -10/Materials | Discovered new exit (range 16) 280 | -10/Materials | Entered Mines 289 | -10/Mines | Escorted by a lone wolf Derelict 302 | -10/Mines | Build established: Mutant 309 | -10/Mines | Learned location of Storage (-8) 321 | -10/Mines | Learned location of Zion (-7) 397 | -10/Mines | Assembled infested the area 647 | -10/Mines | Discovered new exit (range 7) 678 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 686 | -10/Mines | Entered Materials 686 | -9/Materials | Evolved 2 slots: Utility x2 785 | -9/Materials | Discovered new exit (range 8) 893 | -9/Materials | Lost 3 parts (2n1w) 970 | -9/Materials | Entered Mines 971 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 984 | -9/Mines | Entered Zion 1003 | -7/Zion | Given the Hacking Drone Bay 1003 | -7/Zion | Found Prototype Device 1006 | -7/Zion | Identified Hacking Drone Bay 1121 | -7/Zion | Given A8's code to call for help 1159 | -7/Zion | Learned location of Warlord (-5) 1160 | -7/Zion | Build established: Scavenger-Mutant 1288 | -7/Zion | Imprinted 1290 | -7/Zion | Declared Zion's savior 1687 | -7/Zion | Discovered new exit (range 13) 1967 | -7/Zion | Entered Proximity Caves 1967 | -6/Proximity Caves | Accompanied by 4 allies 2222 | -6/Proximity Caves | Spotted B-75 Beast 2239 | -6/Proximity Caves | Allies destroyed B-75 Beast 2333 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2533 | -6/Proximity Caves | Lost 3 allies 2595 | -6/Proximity Caves | Core integrity fell below 50% 2635 | -6/Proximity Caves | Build established: Mutant 2652 | -6/Proximity Caves | Lost 10 parts (1p1n4u4w) 2655 | -6/Proximity Caves | System corruption reached 10% 2940 | -6/Proximity Caves | Build established: Scavenger-Mutant 2998 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3035 | -6/Proximity Caves | Discovered new exit (range 8) 3059 | -6/Proximity Caves | Entered Factory 3059 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3146 | -6/Factory | Discovered new exit (range 5) 3437 | -6/Factory | Build established: Scavenger-Gunner 4201 | -6/Factory | Discovered new exit (range 12) 4216 | -6/Factory | Build established: Scavenger-Tank 4275 | -6/Factory | Discovered new exit (range 6) 4348 | -6/Factory | Entered another Factory area 4348 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4594 | -5/Factory | Lost 3 parts (2n1w) 4688 | -5/Factory | Core integrity fell below 50% 4709 | -5/Factory | Core integrity fell below 20% 4713 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04686_ Slug penetrates G-50 Soldier. 04687_ Penetrated by Slug. 04687_ U-05 Engineer destroyed. 04689_ Penetrated by Slug. 04693_ Thermic Laser destroyed. 04693_ Critical hit (Burn: +37). 04696_ G-50 Soldier knocked back. 04698_ G-50 Soldier destroyed. 04699_ U-05 Engineer builds a Wall. 04701_ Destroyed Wheel. 04701_ U-05 Engineer destroyed. 04701_ Magnetic Acceleration Cannon destroyed. 04702_ Imp. Heavy Machine Gun destroyed. 04702_ Critical hit (Burn: +37). 04706_ Phase Cannon destroyed. 04708_ Penetrated by Slug. 04708_ EM Pulse Gun destroyed. 04710_ Slug penetrates Wall. 04711_ Acquired 42 matter. 04713_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????######################??###?????? | | ?????????????????# # ?? #?????? | | ?????????????????# """ """ # """" """" #?????? | | ?????????????????# "Y """ # """" """" #?????? | | ?????????????????# """ """ # """" """" #?????? | | ?????????????????# + """" """" #?????? | | ?????????????????# """ """ # """" """" #?????? | | ?????????????????# """ """ # """" """" #?????? | | ?????????????????# """ """ # #?????? | | ?????????????????# # = #?????? | | ?????????????????# # #?????? | | ?????????????????# # #?????? | | ?????????????????# # #???? ? | | ???????????????#########+#############+##### # | | ???????????????# # | | ???????????????# % # | | ???????????????# % / | | ???????????????# %% !%% !! # | | ???????????????# !% %[ !%=%!% # | | ???????????????# ###+##############"#### # | | ???????????????# # #????????? # | | ???????????????####### "" #?????????? # | | ?????????????????????#""" #??????????? # | | ?????????????????????#"R #???????????? # | | ?????????????????????#""" #????????????? # | | ?????????????????????#"""@""" """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# """ """ #??????????????? | | ?????????????????????# "" "" #??????????????? | | ?????????????????????# "" "" ???????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# = ????????????????? | | ?????????????????????############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Core Shielding 20 Evasion (%) 44 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumLaserAutohacker Manual? 0 Play Time 01:03:47 Cumulative 16.2 hours Start 2024.04.04 @ 22:24:51 End 2024.04.04 @ 23:30:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 4 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22806cee-35a4-4943-8154-6974b0738961