Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 02:20:02 Player: Beef Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (5402) 5402 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1090) 1090 TOTAL SCORE: 10317 Bonus ------- Pacifist 200 High Alert Combat Kills 890 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Advanced Targeting Computer Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Reinforced Deuterium Engine Advanced Heat Sink Improved Sensor Array Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Analyzer Weapon Cycler Medium Reactive Plating Improved Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Compact Ion Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine F-cell Engine Carbon-fiber Leg Wheel Advanced Heat Sink Matter Compressor Improved Sensor Array Advanced Signal Interpreter Target Analyzer Improved Medium Armor Plating Improved Shield Generator Force Field Hacking Suite Hypervelocity Gauss Rifle [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 5 | . . 2 2 . 1 Weapon 1 | . . . . 1 . Parts Attached 133 | 6 . 10 21 27 69 Power 20 | 1 . 2 4 3 10 Engine 16 | 1 . 2 3 1 9 Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 40 | 2 . 2 5 5 26 Treads 16 | 2 . 2 5 5 2 Leg 20 | . . . . . 20 Wheel 3 | . . . . . 3 Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 44 | 1 . 4 8 13 18 Device 17 | . . 1 4 5 7 Storage 3 | 1 . . 1 . 1 Processor 7 | . . 1 1 2 3 Hackware 2 | . . . . . 2 Protection 15 | . . 2 2 6 5 Artifact . | . . . . . . Weapon 29 | 2 . 2 4 6 15 Energy Gun 8 | 1 . . 1 1 5 Energy Cannon 8 | . . 2 3 1 2 Ballistic Gun 5 | 1 . . . 1 3 Ballistic Cannon 6 | . . . . 3 3 Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 53 | . . . 6 9 38 Power 6 | . . . 2 1 3 Propulsion 17 | . . . 1 3 13 Utility 13 | . . . 1 2 10 Weapon 17 | . . . 2 3 12 Highest Loss Streak 10 | . . . 4 2 10 To Critical Strikes 3 | . . . . . 3 Average Slot Usage (%) 94 | . 85 89 96 99 92 Engine 6 | . 14 11 8 4 4 Core 1 | . . . . 2 . Treads 15 | . 28 22 17 22 5 Leg 5 | . . . . . 14 Device 13 | . . 5 18 14 14 Storage 7 | . 14 11 9 7 5 Processor 11 | . . 8 15 14 10 Hackware 2 | . . . . . 6 Protection 6 | . . 8 8 7 5 Energy Gun 4 | . 14 4 1 7 3 Energy Cannon 8 | . . 13 16 10 3 Ballistic Gun 2 | . 14 4 . 1 1 Ballistic Cannon 3 | . . . . 2 5 Naked Turns . | . . . . . . Heaviest Build 73 | 13 13 28 51 63 73 Greatest Support 86 | 40 40 40 44 66 86 Greatest Overweight (x) 10 | . . . 1 1 10 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 14 15 14 Most Carried 15 | 4 7 8 15 15 15 Average Carried 12 | 1 4 7 13 14 13 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 15 | 4 7 8 12 15 4 Class Distribution -------------------- 30% | Mutant 30% | Scavenger-Gunner 18% | Skirmisher 9% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3281 | 254 . 100 180 703 2044 Remotely . | . . . . . . Salvage Created 5850 | . . 374 867 1737 2872 Parts 279 | . . 22 40 80 137 Haulers Intercepted 3 | . . . . 1 2 Recyclers Shooed 8 | . . . . . 8 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 110 | . . 7 17 34 52 Guns 25 | . . 1 . 9 15 Cannons 71 | . . 6 17 22 26 AOE 10 | . . . . . 10 Classes Destroyed 17 | . . 3 4 8 2 Worker 14 | . . 1 . 1 12 Builder 8 | . . . 1 2 5 Hauler 3 | . . . . 1 2 Recycler 5 | . . . 1 1 3 Operator 2 | . . . 1 . 1 Watcher 5 | . . . . 1 4 Swarmer 23 | . . . 3 3 17 Grunt 59 | . . 3 13 19 24 Brawler 4 | . . . . 2 2 Duelist 2 | . . . . 1 1 Protector 1 | . . . . . 1 Sentry 8 | . . 4 1 2 1 Specialist 2 | . . . . 2 . Hunter 5 | . . . . 2 3 Programmer 4 | . . . . 2 2 Heavy 1 | . . . . 1 . Behemoth 1 | . . . . . 1 Best Kill Streak 12 | . . 4 5 7 12 Combat Bots Only 8 | . . 2 4 7 8 Max Kills in Single Turn 5 | . . 1 1 2 5 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 902 | . . 45 132 241 484 Missed 274 | . . 8 40 80 146 Damage Taken 10682 | . . 487 1331 2520 6344 Core 1200 | . . 91 126 119 864 Absorbed by Shields . | . . . . . . Ignored by Resistances 307 | . . . . . 307 Regen/Repaired (Parts) 17 | . . . . 17 . Core Remaining (%) 87 | 100 100 77 77 83 . Volleys Fired 371 | . 1 21 57 107 185 Largest 3 | . 2 2 2 3 3 Hottest 220 | . 70 120 134 203 220 Shots Fired 860 | . 2 42 113 312 391 Gun 330 | . 2 8 7 136 177 Cannon 520 | . . 34 106 176 204 Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 240 | . 1 4 . 103 132 Thermal 604 | . 1 38 113 209 243 Explosive 10 | . . . . . 10 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 12 | . . 8 11 12 10 Robot Miss Streak 12 | . 2 3 5 6 12 Penetration Max 1 | . . . . 1 1 Secondary Targets . | . . . . . . Shots Hit Robots 512 | . . 26 70 170 246 Core Hits 316 | . . 9 36 68 203 Critical Kills 7 | . . . . 1 6 Critical Parts Destroyed 4 | . . . . 1 3 Critical Strikes 26 | . . . . 4 22 Burn 10 | . . . . 1 9 Meltdown 1 | . . . . 1 . Destroy 10 | . . . . 1 9 Blast 4 | . . . . 1 3 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14604 | 1 7 550 1920 4256 7870 Guns 3836 | . . 67 58 1632 2079 Cannons 8582 | . . 481 1851 2600 3650 Explosions 2114 | . . . . . 2114 Melee . | . . . . . . Ramming 72 | 1 7 2 11 24 27 Kinetic 3221 | . . 15 . 1532 1674 Thermal 9107 | . . 533 1909 2700 3965 Explosive 1944 | . . . . . 1944 Electromagnetic 260 | . . . . . 260 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 25 | . . 1 . . 25 Average Corruption 8 | . . 1 . . 8 Corruption Purged . | . . . . . . Corruption Blocked 3 | . . . . 3 . Effects 37 | . . 1 . . 36 Message Errors 10 | . . . . . 10 Matter Fused 6 | . . . . . 6 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 6 | . . 1 . . 5 Data Loss (minor) 4 | . . . . . 4 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 152 | . . . . 63 89 Projectiles 145 | . . . . 63 82 Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks 15 | . . . . 5 10 Impact 1 | . . . . . 1 Kinetic 14 | . . . . 5 9 Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . . . 43 Shots 3 | . . . . . 3 Rammed 10 | 1 1 1 2 3 2 Targets Rammed 12 | 1 1 1 2 3 4 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 681 | . 30 433 307 404 681 Average Temperature 129 | . 18 148 98 105 153 Received Heat Transfer 2886 | . . 186 774 912 1014 Effects 29 | . . 1 . 5 23 Shutdowns 4 | . . 1 . . 3 Energy Bleed 5 | . . . . . 5 Interference 8 | . . . . 5 3 Matter Decay 1 | . . . . . 1 Short Circuit 5 | . . . . . 5 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 5 | . . . . 3 2 Combat Hostiles 4 | . . . . 3 1 Parts Melted 27 | . . 1 2 10 14 Heat Transferred 15811 | . . 925 2738 4292 7856 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1454 | . 20 243 259 702 1454 Initial 343 | . . 8 37 114 343 Average 363 | . 10 92 151 254 633 Maximum Alert Level 4 | . . 1 1 3 4 Low Security (%) 38 | 100 100 96 62 46 . Level 1 22 | . . 3 37 33 17 Level 2 29 | . . . . 17 61 Level 3 6 | . . . . 2 14 Level 4 2 | . . . . . 6 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 34 | . . 2 2 16 14 Investigation 13 | . . 2 1 9 1 Extermination 4 | . . . . 2 2 Reinforcement 10 | . . . 1 4 5 Assault 2 | . . . . . 2 Garrison 5 | . . . . 1 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 159 | . 1 7 20 42 89 Peak Tracking Total 13 | . 1 3 5 7 13 Tactical Retreats 7 | . . . . 4 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . . . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 26 | . . . . 1 25 Max in Single Turn 7 | . . . . 1 7 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 2 4 3 10 2 Terminals 13 | . 2 2 2 6 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 4 | . . 1 1 2 . Garrison Access . | . . . . . . Total Hacks 79 | . 4 14 12 40 9 Successful 48 | . 3 10 9 24 2 Failed 31 | . 1 4 3 16 7 Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 28 | . 3 6 4 11 4 Terminals 41 | . 4 7 7 19 4 Fabricators 5 | . . . . . 5 Repair Stations 4 | . . . . 4 . Recycling Units 2 | . . 1 . 1 . Scanalyzers 27 | . . 6 5 16 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 2 2 2 . Record 1 | . . . 1 . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 3 | . . 1 1 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 23 | . . 5 5 13 . Insert Component 11 | . . 3 2 6 . Analyze 12 | . . 2 3 7 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 2 3 2 6 1 Terminals 12 | . 2 2 2 5 1 Botnet 12 | . 2 2 2 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Tunnel 2 | . . 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 2 3 3 9 2 Full Trace Events 12 | . . 3 1 7 1 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . 2 2 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 10 | . . 3 2 5 . Part Schematics Acquired 9 | . . 2 2 5 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5162 | 101 192 504 741 1535 2089 Spaces Moved 2308 | 61 116 249 249 718 915 Core 58 | 9 . . . . 49 Treads 1552 | 52 116 249 249 718 168 Legs 416 | . . . . . 416 Wheels 282 | . . . . . 282 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 145 145 50 Average Speed 159 | 143 160 160 206 145 157 Slowest Speed 550 | 160 160 160 240 225 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 5 29 21 25 18 21 Regions Visited 5 Branch Regions . Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . 4 1 Terrain Destroyed 203 | . . 5 28 46 124 Melee . | . . . . . . Projectile 111 | . . 5 28 46 32 AOE 91 | . . . . . 91 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3143 | 71 120 317 364 979 1292 Wait 126 | . . 10 4 78 34 Move 2304 | 61 115 248 248 717 915 Hop . | . . . . . . Pick Up 95 | 4 3 13 16 24 35 Fast Attach 42 | 6 . 1 4 9 22 Attach 43 | . . 2 7 9 25 Detach 8 | . . . 1 1 6 Swap 49 | . . 7 10 9 23 Drop 93 | . . 14 15 22 42 Fire 371 | . 1 21 57 107 185 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 2 | . . . . . 2 Crush 8 | . 1 1 2 3 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 294 | -9/Materials | Discovered new exit (range 15) 312 | -9/Materials | Build established: Mutant 675 | -9/Materials | Identified exit to Mines 675 | -9/Materials | Identified exit to Storage 763 | -9/Materials | Discovered new exit (range 9) 796 | -9/Materials | Identified exit to Materials 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Utility x2 1468 | -8/Materials | Lost 4 parts (1p1n2w) 1517 | -8/Materials | Discovered new exit (range 7) 1537 | -8/Materials | Identified exit to Factory 1539 | -8/Materials | Entered Factory 1539 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1847 | -7/Factory | Build established: Skirmisher 2311 | -7/Factory | Repaired Sensor Array 2623 | -7/Factory | Identified exit to Lower Caves 2992 | -7/Factory | Discovered new exit (range 16) 2997 | -7/Factory | Garrison activated, responded to threat 3057 | -7/Factory | Destroyed 7 combat bots 3074 | -7/Factory | Entered another Factory area 3074 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3101 | -6/Factory | Spotted B-75 Beast 3102 | -6/Factory | Found Prototype Launcher 3103 | -6/Factory | Identified Scatter Rocket Array 3106 | -6/Factory | Found Scatter Rocket Array 3158 | -6/Factory | Lost 3 parts (1n1u1w) 3220 | -6/Factory | Destroyed B-75 Beast 3383 | -6/Factory | Build established: Scavenger-Gunner 3645 | -6/Factory | Destroyed 8 combat bots 3705 | -6/Factory | Lost 8 parts (2p2n1u3w) 3774 | -6/Factory | First assault squad dispatched 4055 | -6/Factory | Lost 10 parts (4n3u3w) 4372 | -6/Factory | Build established: Scavenger-Mutant 4469 | -6/Factory | Garrison activated, responded to threat 4686 | -6/Factory | Garrison activated, responded to threat 4713 | -6/Factory | Core integrity fell below 50% 4784 | -6/Factory | Build established: Scavenger-Gunner 5094 | -6/Factory | Crushed by falling debris 5094 | -6/Factory | System corruption reached 10% 5100 | -6/Factory | Core integrity fell below 20% 5124 | -6/Factory | Cargo convoy interrupted 5163 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 05124_ H-66 Slayer unfolds itself. 05124_ Acquired 100 matter. 05126_ Slug penetrates Wall. 05128_ Dropped Broken Carbon-fiber Leg. 05129_ Dropped Imp. Medium Armor Plating. 05130_ Carbon-fiber Leg blown off. 05130_ Broken Flexi-carbon Leg blown off. 05130_ Adv. Heat Sink blown off. 05130_ Carbon-fiber Leg blown off. 05130_ E-15 Imp destroyed. 05132_ Acquired Broken Flexi-carbon Leg. 05135_ Dropped Broken Flexi-carbon Leg. 05136_ A1TUSML6LE5OVX|KPMMHR%JC4 05150_ Kicked P-60 Hacker. 05150_ Carbon-fiber Leg destroyed. 05151_ Slammed into P-60 Hacker. 05153_ Kicked P-60 Hacker. 05153_ Carbon-fiber Leg destroyed. 05163_ Triggered Heavy Explosive Trap. 05163_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###+####+#???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????+ #???????????????? | | ????????????????????????#@ ##### ??????????? | | ????????????????????????# ????????? | | ?????????????????#####?## ????????? | | ?????????????????"""" ?# """" =!! ????????? | | ????????????????""""" # """" =!! ?????????? | | ????????????????""""" # """" =! ?????????? | | ????????????????""""" + ?????????? | | ?????????????# # ?????????? | | ?????????????# ! [ # ########??????????? | | ?????????????# =?# #?????????????????? | | ?????????????# ?### ###?????????????????? | | ??????#################### #???????????????????? | | ??????#= # #???????????????????? | | ??? ??# #x #???????????????????? | | ??" ?# #hpp#???????????????????? | | ??" ?# # #???????????????????? | | ?" ?# # # ??????????? | | ?# %+ + """ ??????????????? | | " ?# # # """ ??????????????? | | ?# # #???????????????????? | | ##################### #???????????????????? | | ????? #???????????????????? | | % #????????????######## #???????????????????? | | ####???????########## #???????????????????? | | #####??????# # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Corruption Screen | -8/Materials | Scanalyzed Adv. Heat Sink | -7/Factory | Scanalyzed Reactive Plating | -7/Factory | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingThiefMallet Manual? 0 Play Time 00:49:23 Cumulative 70.9 hours Start 2024.07.18 @ 01:35:47 End 2024.07.18 @ 02:20:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5413ebea-5c0c-4791-ae20-8724cf3ddd6f