Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.24 @ 16:00:26 Player: Blade Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2770) 2770 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6880 Bonus ------- None Cogmind --------- Core Integrity 560/1000 Matter 280/300 Energy 46/150 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg (fused) > --- UTILITY (10) ----- Improved Coolant Injector Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer > --- WEAPON (2) ------- High-powered Shock Rifle > --- INVENTORY (10) --- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved Coolant Injector Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Improved Thermal Shield > --- WEAPON ----------- Thermic Laser Thermic Laser > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Coolant Injector Large Battery Improved Medium Armor Plating Improved Medium Armor Plating Thermic Laser Proton Missile Launcher [Rating: 81] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Medium Armor Plating Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 8 | . . 2 2 1 1 2 Weapon . | . . . . . . . Parts Attached 62 | . 2 . 18 5 13 24 Power 7 | . . . 2 . 3 2 Engine 3 | . . . 2 . . 1 Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 13 | . . . 2 1 2 8 Treads . | . . . . . . . Leg 13 | . . . 2 1 2 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 1 . 7 2 2 7 Device 6 | . . . 2 1 . 3 Storage 1 | . . . . . 1 . Processor 3 | . . . 3 . . . Hackware 1 | . . . 1 . . . Protection 8 | . 1 . 1 1 1 4 Artifact . | . . . . . . . Weapon 23 | . 1 . 7 2 6 7 Energy Gun 15 | . . . 5 1 4 5 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 24 | . . . 8 . . 16 Power 3 | . . . 1 . . 2 Propulsion 5 | . . . 2 . . 3 Utility 9 | . . . 2 . . 7 Weapon 7 | . . . 3 . . 4 Highest Loss Streak 5 | . . . 5 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 96 77 75 97 97 87 Engine 4 | . 14 11 4 7 1 . Core 2 | . . . . . 4 4 Leg 21 | . 28 22 15 21 24 21 Device 10 | . . . 10 12 13 13 Storage 7 | . 14 11 9 7 6 5 Processor 10 | . . . 14 15 13 11 Hackware 3 | . . . 4 7 6 . Protection 11 | . 10 11 2 8 13 15 Energy Gun 10 | . 14 11 13 13 8 9 Launcher 1 | . 4 11 . . . . Slashing Weapon 1 | . . . . 1 3 . Naked Turns . | . . . . . . . Heaviest Build 63 | 11 16 16 29 36 41 63 Greatest Support 99 | 20 20 20 25 35 55 99 Greatest Overweight (x) 4 | . . . 4 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 9 | 8 8 8 8 8 9 10 Most Carried 10 | 6 8 6 8 8 10 10 Average Carried 7 | 6 7 5 4 7 9 8 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 6 5 6 8 8 10 6 Class Distribution -------------------- 50% | Mutant 27% | Hacker-Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 986 | 200 100 . 157 36 61 432 Remotely . | . . . . . . . Salvage Created 3117 | . 408 7 707 143 174 1678 Parts 112 | . 19 4 36 12 5 36 Haulers Intercepted 7 | . 1 . 3 . . 3 Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . 9 4 9 6 4 22 Guns 38 | . 3 . 8 6 4 17 AOE 11 | . 6 4 1 . . . Classes Destroyed 13 | . 4 1 6 1 . 1 Worker 1 | . . . 1 . . . Builder 1 | . 1 . . . . . Hauler 7 | . 1 . 3 . . 3 Recycler 1 | . . . 1 . . . Operator 2 | . . . . 1 . 1 Watcher 4 | . 1 . . . 1 2 Swarmer 8 | . . 4 . 4 . . Grunt 25 | . 9 . 2 2 3 9 Brawler 1 | . . . 1 . . . Duelist 2 | . . . 1 . 1 . Sentry 5 | . . . 2 . . 3 Hunter 6 | . . . 3 . . 3 Programmer 7 | . . . . . . 7 Best Kill Streak 6 | . 6 4 3 4 4 4 Combat Bots Only 4 | . 4 4 2 4 4 4 Max Kills in Single Turn 3 | . 3 3 2 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 567 | . 27 29 54 26 16 415 Missed 186 | . 13 9 21 10 6 127 Damage Taken 5026 | . 130 210 494 191 186 3815 Core 646 | . 43 13 87 48 15 440 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1517 | . 40 63 142 55 49 1168 Core Remaining (%) 92 | 100 82 96 84 93 98 . Volleys Fired 213 | . 21 4 45 13 13 117 Largest 2 | . 2 2 2 2 2 2 Hottest 170 | . 80 80 130 140 140 170 Shots Fired 350 | . 40 6 61 26 26 191 Gun 339 | . 33 4 60 26 26 190 Cannon . | . . . . . . . Launcher 11 | . 7 2 1 . . 1 Special . | . . . . . . . Kinetic 50 | . 12 . 17 . . 21 Thermal 262 | . 21 4 20 26 26 165 Explosive 10 | . 7 2 1 . . . Electromagnetic 28 | . . . 23 . . 5 Robot Hit Streak 38 | . 15 13 29 17 23 38 Robot Miss Streak 4 | . 1 1 3 4 1 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 293 | . 24 5 52 24 24 164 Core Hits 219 | . 21 6 38 43 42 69 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 31 | . 1 . . . . 30 Burn 31 | . 1 . . . . 30 Melee Attacks 3 | . . . . . 3 . Impact . | . . . . . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6289 | . 636 304 967 392 609 3381 Guns 5373 | . 281 38 739 392 574 3349 Cannons . | . . . . . . . Explosions 878 | . 352 266 225 . 35 . Melee . | . . . . . . . Ramming 38 | . 3 . 3 . . 32 Kinetic 815 | . 94 . 96 . . 625 Thermal 4280 | . 187 38 413 392 574 2676 Explosive 656 | . 352 266 38 . . . Electromagnetic 500 | . . . 417 . 35 48 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . . . . . . 18 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . . . . . . 40 Message Errors 6 | . . . . . . 6 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . . 5 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 16 | . . 8 8 . . . Projectiles . | . . . . . . . Explosions 16 | . . 8 8 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 99 | . . . 66 . 33 . Shots 3 | . . . 2 . 1 . Rammed . | . . . . . . . Targets Rammed 8 | . 1 . 1 . . 6 Kicked 8 | . 1 . 1 . . 6 Crushed . | . . . . . . . Highest Temperature 483 | . 140 36 72 354 132 483 Average Temperature 101 | . 50 15 23 138 52 125 Received Heat Transfer 1273 | . 93 96 54 72 108 850 Effects 11 | . . . . . . 11 Energy Bleed 3 | . . . . . . 3 Interference 6 | . . . . . . 6 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 8 | . . . . . . 8 Combat Hostiles 5 | . . . . . . 5 Parts Melted 52 | . 1 . 3 3 1 44 Heat Transferred 12571 | . 629 111 671 475 585 10100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 388 | . 294 338 388 255 159 228 Initial 121 | . . 105 121 80 22 . Average 119 | . 107 190 232 156 40 86 Maximum Alert Level 1 | . 1 1 1 1 . 1 Low Security (%) 76 | 100 74 53 31 52 100 98 Level 1 23 | . 25 46 68 47 . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 2 3 2 . 5 Investigation 3 | . 2 1 . . . . Extermination 3 | . . . . . . 3 Reinforcement 5 | . . 1 . 2 . 2 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 2 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 11 15 13 9 5 39 Peak Tracking Total 10 | . 4 10 4 5 4 7 Tactical Retreats 4 | . . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 2 . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . . 1 . 1 1 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 2 3 3 1 1 3 Terminals 11 | . 2 3 2 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 36 | . 5 10 9 4 3 5 Successful 9 | . 1 2 4 . . 2 Failed 27 | . 4 8 5 4 3 3 Catastrophic 4 | . 1 . 1 . 1 1 Database Lockouts . | . . . . . . . Manual 30 | . 5 10 7 . 3 5 Terminals 33 | . 5 10 7 4 3 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 7 | . 1 2 3 . . 1 Level Access Points 1 | . . . . . . 1 Terminal Index 2 | . . 1 1 . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Monitor 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 Used . | . . . . . . . Hacking Detections 11 | . 2 3 2 1 1 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4349 | 2 303 351 631 636 811 1615 Spaces Moved 2574 | 2 193 284 367 430 376 922 Core 15 | . . . 15 . . . Treads . | . . . . . . . Legs 2559 | 2 193 284 352 430 376 922 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 Average Speed 128 | 120 120 120 132 132 139 124 Slowest Speed 250 | 120 120 120 250 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 41 25 22 10 6 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 84 | . 49 10 19 . 3 3 Melee 3 | . . . . . 3 . Projectile 3 | . . . . . . 3 AOE 78 | . 49 10 19 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3253 | 1 227 288 449 471 629 1188 Wait 330 | . 4 . 8 1 214 103 Move 2568 | 1 192 283 366 429 375 922 Hop . | . . . . . . . Pick Up 22 | . 3 1 7 2 3 6 Fast Attach 34 | . 1 . 12 4 7 10 Attach 15 | . . . 5 1 1 8 Detach 2 | . . . . 2 . . Swap 13 | . 1 . 1 . 5 6 Drop 30 | . 4 . 4 4 8 10 Fire 213 | . 21 4 45 13 13 117 Melee 3 | . . . . . 3 . Ram . | . . . . . . . Kick 8 | . 1 . 1 . . 6 Crush . | . . . . . . . Escape Stasis 15 | . . . . 15 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 512 | -9/Materials | Discovered new exit (range 4) 657 | -9/Materials | Entered another Materials area 657 | -8/Materials | Evolved 2 slots: Utility x2 764 | -8/Materials | Garrison activated, responded to threat 952 | -8/Materials | Lost 5 parts (1p2n1u1w) 1235 | -8/Materials | Discovered new exit (range 16) 1269 | -8/Materials | Build established: Hacker-Mutant 1286 | -8/Materials | Identified exit to Factory 1288 | -8/Materials | Entered Factory 1288 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1832 | -7/Factory | Discovered new exit (range 8) 1885 | -7/Factory | Identified exit to Factory 1924 | -7/Factory | Entered another Factory area 1924 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -6/Factory | Build established: Scavenger-Mutant 2729 | -6/Factory | Discovered new exit (range 5) 2734 | -6/Factory | Identified exit to Factory 2735 | -6/Factory | Entered another Factory area 2735 | -5/Factory | Evolved 2 slots: Utility x2 3430 | -5/Factory | Build established: Mutant 3753 | -5/Factory | Identified exit to Factory 4075 | -5/Factory | Lost 5 parts (1p1n2u1w) 4195 | -5/Factory | System corruption reached 10% 4243 | -5/Factory | Lost 5 parts (3u2w) 4350 | -5/Factory | Self-destructed Last Messages --------------- 04305_ P-70 Sage destroyed. 04307_ Slug penetrates P-70 Sage. 04307_ Subcomponent Replicator disabled. 04310_ System corrupted: Substantial component data lost. 04310_ Imp. Deuterium Engine destroyed. 04311_ Slug penetrates P-70 Sage. 04315_ Slug penetrates Scanalyzer. 04315_ Scanalyzer disabled. 04316_ Flexi-carbon Leg destroyed. 04317_ Slug penetrates P-70 Sage. 04317_ P-70 Sage destroyed. 04319_ Slug penetrates G-67 Veteran. 04324_ KE Penetrator destroyed. 04331_ System corrupted: Flexi-carbon Leg rejected. 04333_ Acquired 42 matter. 04336_ Acquired Hpw. Shock Rifle. 04343_ Acquired Mic. Fission Core. 04348_ G-67 Veteran misfires. 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[!%" =% ????????? | | ?????????# %= %[%# ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 80 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1275 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 13 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedTargetingInsulator Manual? 0 Play Time 00:41:56 Cumulative 44.9 hours Start 2024.05.24 @ 09:00:12 End 2024.05.24 @ 16:00:26 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 0 Adventurer 52 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d5d0280-b0ee-414b-a20d-92cf5c1a410d