Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.25 @ 11:24:38 // Winter2022/Polymind

Player: MojoPoop

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (40)      200
Value Destroyed (1327)     1327
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (4192)               4192
              TOTAL SCORE: 9239

 Bonus
-------
Polymind Skill             3492
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             677/850
Matter                     0/0
Energy                     72/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (0) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
           Beamcaster
>          --- INVENTORY --------
               (None)
[Rating: 22]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Protection               Core Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Welding Torch
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 16   | .   .   .   1   2   .   .   10  3   
  Power                    4    | .   .   .   .   .   .   .   3   1   
  Propulsion               5    | .   .   .   .   1   .   .   3   1   
  Utility                  4    | .   .   .   1   1   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      4    | .   .   .   1   1   .   .   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  100 99  92  100 100 85  96  
  Engine                   12   | .   1   .   14  12  20  20  11  19  
  Core                     4    | .   14  20  2   2   .   .   4   .   
  Treads                   3    | .   .   .   .   10  .   .   1   .   
  Leg                      23   | .   28  40  31  15  40  40  25  .   
  Wheel                    6    | .   4   .   2   .   .   .   5   38  
  Device                   18   | .   18  20  29  13  20  20  17  19  
  Storage                  2    | .   .   .   .   .   .   .   2   19  
  Processor                2    | .   2   .   .   6   .   .   2   .   
  Protection               2    | .   .   .   .   9   .   .   .   .   
  Energy Gun               11   | .   14  20  14  8   20  20  12  .   
  Ballistic Gun            1    | .   .   .   .   5   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   6   .   .   .   .   
Naked Turns                190  | .   61  .   3   .   .   .   113 13  
Heaviest Build             18   | .   9   9   16  18  14  14  15  9   
  Greatest Support         46   | 3   20  20  30  40  30  30  46  32  
  Greatest Overweight (x)  3    | .   .   .   .   3   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   1   1   1   1   1   1   6   4   
  Average Capacity         1    | .   .   1   .   1   1   1   1   3   
  Most Carried             4    | .   .   .   .   1   .   .   4   4   
  Average Carried          .    | .   .   .   .   .   .   .   .   3   
  Final Capacity           4    | .   1   1   1   1   1   1   4   .   
  Final Carried            4    | .   .   .   .   .   .   .   4   .   

 Class Distribution 
--------------------
 52% | Grunt
 12% | Duelist
 12% | Sentry
 11% | Recycler
  4% | Cogmind
  4% | Builder

 Dominant Class 
----------------
    Grunt | -10/Materials
    Grunt | -9/Materials
    Grunt | -9/Mines
   Sentry | -8/Materials
    Grunt | -8/Storage
    Grunt | -8/Garrison
    Grunt | -7/Factory
 Recycler | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -8  -7  -6  
-----------                Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Matter Collected           43   | .   .   .   .   43  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1147 | .   36  .   173 709 .   .   229 .   
  Parts                    70   | .   7   .   16  42  .   .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Combat Hostiles Destroyed  36   | .   3   .   8   20  .   .   5   .   
  Melee                    9    | .   .   .   1   8   .   .   .   .   
  Guns                     23   | .   3   .   5   11  .   .   4   .   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   
Classes Destroyed          7    | .   1   .   2   4   .   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   
  Swarmer                  11   | .   .   .   4   7   .   .   .   .   
  Grunt                    15   | .   3   .   2   6   .   .   4   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   .   2   6   .   .   1   .   
Best Kill Streak           6    | .   2   .   4   6   .   .   3   .   
  Combat Bots Only         5    | .   2   .   4   5   .   .   3   .   
Max Kills in Single Turn   1    | .   1   .   1   1   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Gar  Fac  Fac  
Damage Taken               3280 | .    104  .    243  1088 .    .    1539 306  
  Core                     1011 | .    .    .    35   254  .    .    549  173  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  28   | .    .    .    .    28   .    .    .    .    
  Regen/Repaired (Parts)   53   | .    .    .    .    53   .    .    .    .    
Core Remaining (%)         73   | 100  100  .    91   .    .    53   21   .    
Volleys Fired              154  | .    16   2    22   47   1    .    66   .    
  Largest                  2    | .    1    1    1    2    1    .    1    .    
  Hottest                  100  | .    65   65   100  79   69   .    69   .    
Shots Fired                176  | .    16   2    22   69   1    .    66   .    
  Gun                      162  | .    16   2    19   69   1    .    55   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  14   | .    .    .    3    .    .    .    11   .    
  Kinetic                  22   | .    .    .    .    22   .    .    .    .    
  Thermal                  154  | .    16   2    22   47   1    .    66   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         41   | .    15   17   39   41   .    .    33   .    
  Robot Miss Streak        3    | .    1    .    .    2    .    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           178  | .    15   2    25   81   .    .    55   .    
  Core Hits                63   | .    5    .    9    34   .    .    15   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    3    .    .    .    .    
    Burn                   3    | .    .    .    1    2    .    .    .    .    
    Sever                  1    | .    .    .    .    1    .    .    .    .    
Melee Attacks              27   | .    .    .    3    24   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    3    24   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    1    2    .    .    .    .    
    Combat Hostiles        1    | .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3586 | .    250  31   569  1814 .    .    915  7    
  Guns                     2422 | .    250  31   348  962  .    .    831  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    985  | .    .    .    138  847  .    .    .    .    
  Ramming                  76   | .    .    .    5    5    .    .    59   7    
  Kinetic                  290  | .    .    .    .    290  .    .    .    .    
  Thermal                  2235 | .    250  31   426  672  .    .    856  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 985  | .    .    .    138  847  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    1    
  Average Corruption       2    | .    .    .    .    .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    9    .    
    Message Errors         4    | .    .    .    .    .    .    .    4    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    .    21   22   .    .    .    .    
  Projectiles              21   | .    .    .    21   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    22   | .    .    .    .    22   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    .    .    2    .    .    .    25   2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    .    2    1    .    .    7    5    
Targets Rammed             31   | .    .    .    2    1    .    .    23   5    
  Kicked                   16   | .    .    .    .    .    .    .    16   .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        257  | .    65   .    257  175  .    .    246  10   
  Average Temperature      79   | .    22   .    126  51   .    .    92   5    
  Received Heat Transfer   1887 | .    93   .    84   666  .    .    960  84   
  Effects                  2    | .    .    .    .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    1    1    .    .    1    .    
  Combat Hostiles          3    | .    .    .    1    1    .    .    1    .    
  Parts Melted             8    | .    2    .    1    2    .    .    3    .    
  Heat Transferred         5234 | .    555  74   927  1702 .    .    1976 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Peak Influence             257  | .   227 15  156 257 105 59  157 61  
  Initial                  74   | .   .   15  4   6   74  59  26  12  
  Average                  74   | .   118 15  72  114 89  59  41  15  
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   .   
  Low Security (%)         92   | 100 92  100 100 77  100 100 100 100 
  Level 1                  7    | .   7   .   .   22  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   1   .   .   2   .   
  Investigation            1    | .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   1   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Distress Signals           4    | .   1   .   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   10  1   11  39  .   .   40  2   
  Peak Tracking Total      8    | .   8   1   4   6   .   .   7   2   
  Tactical Retreats        4    | .   .   .   .   .   .   .   4   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Traps Triggered            4    | .   1   1   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   1   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Machines Disabled          2    | .   .   .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Machines Accessed          14   | .   2   .   1   4   2   .   4   1   
  Terminals                10   | .   2   .   .   3   1   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                24   | .   4   .   1   8   3   .   7   1   
  Successful               19   | .   2   .   1   7   2   .   6   1   
  Failed                   5    | .   2   .   .   1   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   
  Terminals                19   | .   4   .   .   6   2   .   6   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             15   | .   2   .   1   5   1   .   5   1   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   1   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   .   1   1   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              13   | .   2   .   1   3   .   .   7   .   
  Non-combat               4    | .   1   .   .   .   .   .   3   .   
  Combat                   9    | .   1   .   1   3   .   .   4   .   
Robot Hacks Applied        22   | .   2   .   1   6   .   .   13  .   
  map_walls                2    | .   1   .   .   .   .   .   1   .   
  find_fabricator          1    | .   .   .   .   .   .   .   1   .   
  find_dsf                 1    | .   .   .   .   .   .   .   1   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   
  find_shortcuts           9    | .   1   .   1   3   .   .   4   .   
  find_garrison            7    | .   .   .   .   3   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Robot Analysis Total       9    | .   2   .   3   2   .   .   2   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Gar  Fac  Fac  
Turns Passed               4138 | 9    443  194  640  1173 209  170  865  435  
Spaces Moved               2844 | 19   313  159  479  541  145  132  647  409  
  Core                     332  | 19   94   .    4    5    .    .    207  3    
  Treads                   226  | .    .    .    .    195  .    .    31   .    
  Legs                     1638 | .    131  159  447  341  145  132  283  .    
  Wheels                   648  | .    88   .    28   .    .    .    126  406  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   120  50   50   120  120  50   50   
  Average Speed            109  | 50   87   120  117  134  120  120  93   99   
  Slowest Speed            200  | 50   120  120  120  200  120  120  160  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    39   27   96   54   35   34   18   10   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             1    | .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Total                      3643 | 18  465 160 525 880 179 144 836 436 
  Wait                     574  | .   137 .   20  267 34  14  96  6   
  Move                     2835 | 18  312 158 478 540 144 130 646 409 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  13   | .   .   .   .   1   .   .   4   8   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   
  Fire                     154  | .   16  2   22  47  1   .   66  .   
  Melee                    27   | .   .   .   3   24  .   .   .   .   
  Ram                      15   | .   .   .   2   .   .   .   8   5   
  Kick                     16   | .   .   .   .   .   .   .   16  .   
  Crush                    1    | .   .   .   .   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            8    | .   .   .   .   .   .   .   .   8   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Garrison
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 12)
   10 | -11/Scrapyard | Entered Materials
  442 | -10/Materials | Discovered new exit (range 6)
  453 | -10/Materials | Entered another Materials area
  588 | -9/Materials  | Discovered new exit (range 3)
  637 | -9/Materials  | Discovered new exit (range 9)
  647 | -9/Materials  | Entered Mines
  763 | -9/Mines      | Found the Drone Emporium
  801 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  872 | -9/Mines      | Learned location of Storage (-8)
 1048 | -9/Mines      | Learned location of Zion (-7)
 1215 | -9/Mines      | Discovered new exit (range 9)
 1244 | -9/Mines      | Discovered new exit (range 9)
 1287 | -9/Mines      | Entered Materials
 1488 | -8/Materials  | Repaired Imp. Aluminum Leg
 1587 | -8/Materials  | Identified exit to Storage
 1971 | -8/Materials  | Discovered new exit (range 10)
 2460 | -8/Materials  | Entered Storage
 2667 | -8/Storage    | Identified exit to Garrison
 2669 | -8/Storage    | Entered Garrison
 2675 | -8/Garrison   | Installed Relay Interface Framework
 2714 | -8/Garrison   | Triggered checkpoint
 2774 | -8/Garrison   | Triggered checkpoint
 2778 | -8/Garrison   | Triggered checkpoint
 2808 | -8/Garrison   | Discovered new exit (range 11)
 2839 | -8/Garrison   | Entered Factory
 3424 | -7/Factory    | Lost 4 parts (1p2n1w)
 3543 | -7/Factory    | Core integrity fell below 50%
 3691 | -7/Factory    | Discovered new exit (range 13)
 3704 | -7/Factory    | Entered another Factory area
 3853 | -6/Factory    | Identified exit to DSF
 4139 | -6/Factory    | Self-destructed

 Last Messages 
---------------
DSF access unlocked.
03853_ EXIT=UNLOCKED: DSF
03925_ Inserted Transmission Jammer into recycling unit. <x2>
03927_ Inserted Imp. Hardlight Generator into recycling unit. <x2>
03929_ Connecting with Recycling Unit...
03940_ Acquired Trap Scanner.
03942_ Acquired Imp. Hardlight Generator.
03948_ Acquired Thermal Shield.
03953_ Acquired Coolant Injector.
04027_ Connecting with DSF Access...
04108_ ALERT: All DSF locations entering lockdown mode.
04111_ Com. Wheel destroyed.
04116_ Tractor Beam destroyed.
04122_ Lgt. Ion Engine destroyed.
04124_ Detecting nearby Garrison Access.
04125_ Triggered Shock Trap.
04125_ The floor emits a surge of raw power.
04125_ System corrupted (+1).
04126_ Released control of R-06 Scavenger.
04134_ Slammed into P-60 Hacker. <x5>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????     ???????????????????????? |
| ??????????????????????    ???????????????????????? |
| ???????????????????????   ?????????????########### |
| ???????????##############+##############         # |
| ??????????                         A    R    ]   # |
| ??????????    k                                    |
| ??????????               @ p                       |
| ??????????                                         |
| ??????????                                         |
| ???????????                 %       Y              |
| ???????????                %          r          # |
| ????????????##############+#############         # |
| ????????????????????#            #?????########### |
| ????????????????????#            #???????????????# |
| ????????????????????#            #???????????????# |
| ????????????????????#       """  #???????????????# |
| ????????????????????#       """  #???????????????# |
| ????????????????????#       """  #???????????????# |
| ????????????????????#   ![[      #???????????????# |
| ????????????????????#   [[  """  #???????????????# |
| ????????????????????#   [[  """  ????????????????# |
| ????????????????????#       """ ?????????????????# |
| ????????????????????#         ???????????????????# |
| ??????????????*?????#        ????????????????????# |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              45
Resistance: S              45
Resistance: P              45
Core Shielding             20
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -8  -8  -8  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Sto Gar Fac Fac 
Robots Controlled          15   | .   2   .   3   3   .   .   7   .   
  Combat Hostiles          9    | .   1   .   1   3   .   .   4   .   
  Allies                   1    | .   .   .   1   .   .   .   .   .   
Classes Controlled         7    | .   2   .   2   1   .   .   2   .   
Average Host Suspicion     78   | .   88  37  98  93  62  30  84  29  
  Unsuspicious Activity    168  | .   2   .   7   90  .   .   21  48  
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   .   .   
Protomatter Created        276  | .   49  .   30  147 .   .   50  .   
  Used                     331  | .   35  .   48  98  .   .   150 .   
  Decayed                  13   | .   13  .   .   .   .   .   .   .   
  Highest Spend            45   | .   30  .   29  45  .   .   45  .   
Top 5 Hosts by Kills:
  L-31 Rogue (-9/Mines: 9)
  G-47 Trooper (-8/Materials: 6)
  G-47 Trooper (-10/Materials: 5)

 Game 
------
Seed              TargetNuclearPod
  Manual?         0
Play Time         00:32:16
  Cumulative      199.3 hours
  Start           2022.12.25 @ 10:51:14
  End             2022.12.25 @ 11:24:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2022/Polymind
Game No.          149
  Rogue           31
  Adventurer      39
  Explorer        79
Win Type          -
  Total           29
  Types           19/2/7/1/0/0/0/0/0
Lore%             76
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b78dbb41-bfa5-4989-b530-fb5a8190ee1d