Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 00:06:28 Player: lucky255 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (151) 755 Value Destroyed (5573) 5573 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 10539 Bonus ------- High Alert Combat Kills 151 Cogmind --------- Core Integrity 0/1000 Matter 29/300 Energy 99/100 System Corruption 21% Temperature Warm (196) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Hardened Heavy Armor Plating Wave Gun Autogun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Enhanced Autogun Enhanced Autogun Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Reinforced Fission Core Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Hardened Medium Armor Plating Hardened Heavy Armor Plating High-powered Field Laser Proton Cannon Advanced Assault Cannon Magnetic Acceleration Cannon [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 4 | . . 1 . . . 2 1 Weapon 3 | . . 1 1 1 . . . Parts Attached 160 | 8 6 16 14 12 42 21 41 Power 18 | 1 . 2 1 1 3 2 8 Engine 10 | 1 . 2 1 . 1 1 4 Core 8 | . . . . 1 2 1 4 Reactor . | . . . . . . . . Propulsion 49 | 2 2 4 4 3 15 1 18 Treads 37 | 2 . 4 4 3 12 1 11 Leg 12 | . 2 . . . 3 . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 3 1 4 2 6 7 9 Device 18 | 1 1 . 1 1 5 5 4 Storage 3 | 1 1 . 1 . . . . Processor 3 | . 1 . . . 1 . 1 Hackware . | . . . . . . . . Protection 10 | . . 1 2 1 . 2 4 Artifact . | . . . . . . . . Weapon 59 | 3 1 9 5 6 18 11 6 Energy Gun 18 | 1 . 2 . 2 7 4 2 Energy Cannon 5 | . . 1 . . 1 2 1 Ballistic Gun 22 | 2 1 5 2 2 6 4 . Ballistic Cannon 7 | . . . 3 1 1 . 2 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . 1 . . 2 1 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 3 3 1 Parts Lost 49 | . 1 2 1 4 17 . 24 Power 6 | . . 1 1 . . . 4 Propulsion 18 | . . . . . 10 . 8 Utility 10 | . 1 . . 1 1 . 7 Weapon 15 | . . 1 . 3 6 . 5 Highest Loss Streak 11 | . 1 1 1 4 4 . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 98 99 99 98 97 91 Engine 6 | . 14 9 8 2 4 4 4 Core 1 | . . . . 4 2 1 4 Treads 22 | . 15 17 27 30 25 26 18 Leg 3 | . 12 4 . . 3 . 3 Device 7 | . 12 . 6 7 7 10 10 Storage 8 | . 14 11 9 7 7 6 4 Processor 5 | . . 11 2 . 6 6 6 Protection 5 | . . 11 9 7 . 6 6 Energy Gun 8 | . . 3 1 7 11 13 7 Energy Cannon 2 | . . 6 . . 2 . . Ballistic Gun 15 | . 28 22 19 14 10 13 7 Ballistic Cannon 3 | . . . 14 14 5 . 4 Impact Weapon 2 | . . . . . 2 5 4 Naked Turns 40 | . . . . . . . 40 Heaviest Build 87 | 15 21 31 51 56 55 78 87 Greatest Support 80 | 40 40 40 60 80 80 80 80 Greatest Overweight (x) 5 | 4 . 1 . . 5 . 2 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 14 Most Carried 15 | 7 10 10 15 15 15 15 15 Average Carried 12 | 3 8 9 12 14 13 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 5 Final Carried 15 | 6 10 10 15 12 15 15 5 Class Distribution -------------------- 38% | Gunner 31% | Scavenger-Gunner 15% | Scavenger-Tank 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Matter Collected 4409 | 277 238 500 300 256 1418 474 946 Remotely . | . . . . . . . . Salvage Created 6402 | 66 279 1299 308 191 1907 954 1398 Parts 331 | 11 18 77 23 13 92 52 45 Haulers Intercepted 7 | . 1 2 . . 4 . . Recyclers Shooed 5 | . . 1 . 1 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 111 | . 5 21 9 2 34 15 25 Guns 78 | . 5 16 5 . 17 15 20 Cannons 31 | . . 5 4 2 16 . 4 AOE 2 | . . . . . 1 . 1 Classes Destroyed 15 | 1 3 7 . . 4 . . Worker 5 | . . 1 . . 2 1 1 Builder 6 | . 1 2 . 1 2 . . Tunneler 6 | 3 . 1 . 1 . 1 . Hauler 7 | . 1 2 . . 4 . . Recycler 9 | . . 3 . 1 3 . 2 Mechanic 2 | . . 1 . . . 1 . Operator 1 | . . . . . 1 . . Watcher 4 | . . 1 . . 1 2 . Swarmer 21 | . . 8 3 . 2 2 6 Grunt 41 | . 5 5 1 . 18 5 7 Brawler 7 | . . 1 1 . 1 . 4 Duelist 3 | . . . . . 1 . 2 Sentry 22 | . . 7 4 2 5 2 2 Hunter 3 | . . . . . 1 1 1 Programmer 14 | . . . . . 6 5 3 Best Kill Streak 7 | 2 2 6 3 1 7 5 7 Combat Bots Only 7 | . 2 6 3 1 5 4 7 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Hostile Shots Fired 888 | . 21 64 51 99 277 100 276 Missed 245 | . 4 13 9 37 80 28 74 Damage Taken 10840 | . 230 707 627 1235 2685 1034 4322 Core 1812 | . 20 66 52 70 453 138 1013 Absorbed by Shields 24 | . . . . . . . 24 Regen/Repaired (Parts) 54 | . 3 51 . . . . . Core Remaining (%) 78 | 100 92 83 90 . 25 83 . Volleys Fired 311 | 3 31 49 18 12 92 33 73 Largest 5 | 2 2 3 4 5 5 5 4 Hottest 261 | 40 43 111 136 216 261 196 207 Shots Fired 1018 | 6 62 131 67 31 324 127 270 Gun 759 | 6 62 102 45 14 208 127 195 Cannon 253 | . . 29 22 11 116 . 75 Launcher 6 | . . . . 6 . . . Special . | . . . . . . . . Kinetic 671 | 6 62 97 62 21 187 65 171 Thermal 244 | . . 5 5 4 107 33 90 Explosive 6 | . . . . 6 . . . Electromagnetic 97 | . . 29 . . 30 29 9 Robot Hit Streak 29 | 3 7 28 5 5 29 16 22 Robot Miss Streak 7 | 1 5 2 4 3 7 4 4 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . . 1 . . 3 . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 Shots Hit Robots 666 | 4 36 88 39 20 212 86 181 Core Hits 333 | 3 14 42 14 20 124 52 64 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . . 1 2 . 5 2 4 Burn 8 | . . . . . 2 2 4 Destroy 2 | . . 1 1 . . . . Blast 4 | . . . 1 . 3 . . Melee Attacks 19 | . . 1 . . 14 3 1 Impact 6 | . . 1 . . 1 3 1 Slashing 13 | . . . . . 13 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15015 | 51 506 1540 707 626 4794 2007 4784 Guns 9513 | 51 506 964 431 157 2825 1654 2925 Cannons 3976 | . . 507 267 215 1866 . 1121 Explosions 1222 | . . 46 . 254 72 207 643 Melee 272 | . . . . . 31 146 95 Ramming 32 | . . 23 9 . . . . Kinetic 7940 | 51 506 882 648 320 2666 677 2190 Thermal 4969 | . . 128 50 52 1875 497 2367 Explosive 254 | . . . . 254 . . . Electromagnetic 1548 | . . 507 . . 222 687 132 Impact 241 | . . . . . . 146 95 Slashing 31 | . . . . . 31 . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . 6 1 21 Average Corruption 5 | . . . . . 4 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . . 38 . 22 Message Errors 16 | . . . . . 13 . 3 Matter Fused 12 | . . . . . 6 . 6 Heat Flow Errors 6 | . . . . . 3 . 3 Energy Discharges 7 | . . . . . 4 . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 8 | . . . . . 7 . 1 Data Loss (major) 2 | . . . . . 2 . . Misfires 2 | . . . . . 1 . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 4 | . . . . . 2 . 2 Overload Shots . | . . . . . . . . Overflow Damage 387 | . . . . . 30 99 258 Projectiles 97 | . . . . . 30 . 67 Explosions 191 | . . . . . . . 191 Melee 99 | . . . . . . 99 . Knockbacks 25 | . . . . 1 11 1 12 Impact 1 | . . . . . . 1 . Kinetic 21 | . . . . 1 10 . 10 Secondary 3 | . . . . . 1 . 2 Self-Inflicted Damage 234 | . . 48 . 15 . . 171 Shots 4 | . . 1 . 1 . . 2 Rammed 6 | . . 5 1 . . . . Targets Rammed 7 | . . 6 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 734 | . 3 324 509 148 570 196 734 Average Temperature 129 | . 2 96 202 67 129 96 159 Received Heat Transfer 2395 | . 129 186 306 270 834 174 496 Effects 27 | . . . 6 . 10 . 11 Shutdowns 6 | . . . 2 . 1 . 3 Energy Bleed 5 | . . . 1 . 3 . 1 Interference 5 | . . . 1 . 3 . 1 Matter Decay 3 | . . . . . 1 . 2 Short Circuit 4 | . . . 1 . . . 3 Damage (minor) 1 | . . . . . 1 . . Damage (major) 1 | . . . 1 . . . . Damage (core) 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . . . 5 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . . . . 5 2 4 Heat Transferred 8709 | . . 285 111 111 3793 999 3410 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 . . 2 1 . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Peak Influence 783 | 15 81 302 377 177 393 333 783 Initial 170 | . 9 31 104 121 . 170 163 Average 169 | 5 33 173 250 74 211 142 356 Maximum Alert Level 3 | . . 1 1 . 1 1 3 Low Security (%) 61 | 100 100 52 36 100 39 80 19 Level 1 34 | . . 47 63 . 60 19 44 Level 2 2 | . . . . . . . 26 Level 3 . | . . . . . . . 9 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . . 2 . 2 11 7 10 Investigation 3 | . . . . . 1 2 . Extermination 13 | . . . . 1 6 4 2 Reinforcement 8 | . . 2 . . 4 1 1 Assault 2 | . . . . 1 . . 1 Garrison 6 | . . . . . . . 6 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Distress Signals 12 | . 3 4 2 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 204 | . 16 38 16 9 43 37 45 Peak Tracking Total 8 | . 3 8 7 7 5 4 8 Tactical Retreats 14 | . . 4 3 . 1 5 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Traps Triggered 11 | . 1 1 . 1 6 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Disabled 31 | . . . 1 . 8 2 20 Max in Single Turn 17 | . . . 1 . 1 2 17 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Machines Accessed 27 | . 6 9 2 2 3 5 . Terminals 17 | . 4 5 2 2 1 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 1 . . . . . Recycling Units 5 | . 1 2 . . 2 . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 76 | . 24 26 7 2 7 10 . Successful 39 | . 14 14 4 . 3 4 . Failed 37 | . 10 12 3 2 4 6 . Catastrophic 5 | . . 3 . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 41 | . 15 14 7 1 3 1 . Terminals 50 | . 18 16 7 2 2 5 . Fabricators 3 | . . . . . . 3 . Repair Stations 4 | . 2 2 . . . . . Recycling Units 15 | . 4 6 . . 5 . . Scanalyzers 4 | . . 2 . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 5 2 2 . 2 1 . Record 2 | . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . Zone Layout 6 | . 2 1 2 . . 1 . Patrol Navigation 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks 8 | . 3 4 . . 1 . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 2 | . 1 1 . . . . . Retrieve Components 4 | . 1 2 . . 1 . . Scanalyzer 4 | . . 2 . . . 2 . Insert Component 2 | . . 1 . . . 1 . Analyze 2 | . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 4 4 2 . . . . Terminals 10 | . 4 4 2 . . . . Botnet 10 | . 4 4 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 7 2 2 3 4 . Full Trace Events 3 | . . 1 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 64 | . 38 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 194 | . 194 . . . . . . Retrieved Components 36 | . 9 17 . . 10 . . Parts Scanalyzed 2 | . . 1 . . . 1 . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Machine Destruction 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Turns Passed 11141 | 177 1160 2062 513 902 2680 2689 958 Spaces Moved 4828 | 84 590 927 230 459 1100 1014 424 Core 105 | 27 . . . . . . 78 Treads 4063 | 57 248 763 230 459 1002 1014 290 Legs 660 | . 342 164 . . 98 . 56 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 170 50 Average Speed 164 | 180 136 165 160 161 179 170 155 Slowest Speed 470 | 250 160 190 160 162 470 170 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 5 68 61 16 13 74 25 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 18 | . . . . 13 4 1 . Terrain Destroyed 158 | . . 3 2 36 33 1 83 Melee 5 | . . . . . 4 1 . Projectile 45 | . . . 2 1 22 . 20 AOE 108 | . . 3 . 35 7 . 63 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Total 7349 | 101 887 1357 333 599 1560 1922 590 Wait 1834 | . 228 328 61 106 271 813 27 Move 4821 | 83 589 926 229 458 1099 1013 424 Hop . | . . . . . . . . Pick Up 90 | 6 19 16 6 4 14 15 10 Fast Attach 32 | 7 1 1 1 . 11 5 6 Attach 49 | 1 4 4 2 5 11 3 19 Detach 10 | 1 . . . . 1 3 5 Swap 79 | . 1 11 11 7 20 13 16 Drop 87 | . 14 15 4 7 17 21 9 Fire 311 | 3 31 49 18 12 92 33 73 Melee 19 | . . 1 . . 14 3 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . 6 1 . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Repaired Imp. Terrain Scanner 312 | -10/Materials | Build established: Mutant 910 | -10/Materials | Discovered new exit (range 16) 1125 | -10/Materials | Discovered new exit (range 11) 1272 | -10/Materials | Discovered new exit (range 10) 1338 | -10/Materials | Entered another Materials area 1338 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1634 | -9/Materials | Build established: Gunner 1895 | -9/Materials | Discovered new exit (range 14) 2199 | -9/Materials | Repaired Lgt. Treads 2616 | -9/Materials | Build established: Scavenger-Gunner 2760 | -9/Materials | Discovered new exit (range 14) 3006 | -9/Materials | Build established: Gunner 3367 | -9/Materials | Discovered new exit (range 10) 3400 | -9/Materials | Entered another Materials area 3400 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3683 | -8/Materials | Discovered new exit (range 19) 3847 | -8/Materials | Build established: Scavenger-Tank 3913 | -8/Materials | Entered Factory 3913 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4254 | -7/Factory | Discovered new exit (range 11) 4815 | -7/Factory | Entered Storage 4837 | -7/Storage | Lost 4 parts (1u3w) 5124 | -7/Storage | Lost 4 parts (3n1w) 5326 | -7/Storage | Build established: Scavenger-Gunner 6203 | -7/Storage | Lost 3 parts (1n2w) 6273 | -7/Storage | Discovered new exit (range 13) 6368 | -7/Storage | Lost 3 parts (3n) 6760 | -7/Storage | Lost 4 parts (1n3w) 7072 | -7/Storage | Core integrity fell below 50% 7495 | -7/Storage | Entered Factory 7495 | -6/Factory | Evolved 2 slots: Utility x2 7636 | -6/Factory | Discovered new exit (range 10) 8111 | -6/Factory | Build established: Gunner 10103 | -6/Factory | Discovered new exit (range 16) 10184 | -6/Factory | Entered another Factory area 10184 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10345 | -5/Factory | Garrison activated, responded to threat 10721 | -5/Factory | Garrison activated, responded to threat 10784 | -5/Factory | First assault squad dispatched 10784 | -5/Factory | Lost 4 parts (2n1u1w) 10786 | -5/Factory | Destroyed 7 combat bots 10907 | -5/Factory | Build established: Scavenger-Tank 10960 | -5/Factory | System corruption reached 10% 11003 | -5/Factory | Lost 3 parts (2p1n) 11048 | -5/Factory | Lost 4 parts (1p1n2u) 11102 | -5/Factory | Released all parts (4) 11103 | -5/Factory | Core integrity fell below 50% 11132 | -5/Factory | Lost 11 parts (1p4n2u4w) 11138 | -5/Factory | Core integrity fell below 20% 11142 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11094_ Broken Lgt. Angular Momentum Engine destroyed. 11095_ Magnetic Acceleration Cannon destroyed. 11096_ Lgt. Treads destroyed. 11096_ Adv. Assault Cannon destroyed. 11097_ M-28 Smith repairs P-70 Sage. 11098_ Lgt. Treads destroyed. 11099_ Adv. Heat Sink destroyed. 11099_ M-28 Smith repairs Hpw. Shock Rifle. 11100_ Acquired Carbon-fiber Leg. 11101_ M-28 Smith repairs Imp. Heat Sink. 11101_ Carbon-fiber Leg destroyed. 11102_ Released Lrg. Storage Unit. 11102_ Released Adv. Targeting Computer. 11102_ Released Enh. Flexi-carbon Leg. 11102_ Released Imp. Heat Sink. 11103_ P