Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 14:35:11 Player: Peawet Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (4623) 4623 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (861) 861 TOTAL SCORE: 12244 Bonus ------- High Alert Combat Kills 61 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 177/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Surge Thruster Advanced Recoil Stabilizer Improved Medium Armor Plating Plasma Lance Peak State ------------ > --- POWER ------------ Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Coolant Injector Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Medium Armor Plating Advanced System Shield Long-range Tractor Beam > --- WEAPON ----------- Quantum Rifle Nova Cannon Nova Cannon > --- INVENTORY -------- Advanced Recoil Stabilizer Improved Medium Armor Plating Plasma Lance [Rating: 129] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Graviton Reactor Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Flight Unit Nuclear Pulse Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Power Shielding Weapon Cooled Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Carbide Saw Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . 4 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . 1 1 . . . . . . 2 Utility 7 | . . 1 1 1 . . . 3 1 . Weapon 2 | . . . . . . . . 1 1 . Parts Attached 144 | 6 2 4 36 7 13 2 14 15 6 39 Power 27 | 1 . 1 6 1 6 . 4 3 1 4 Engine 12 | 1 . 1 2 . 3 . 3 2 . . Core 13 | . . . 4 1 3 . . 1 1 3 Reactor 2 | . . . . . . . 1 . . 1 Propulsion 29 | 2 . 1 15 1 1 . . 2 . 7 Treads . | . . . . . . . . . . . Leg 23 | 2 . 1 15 1 1 . . 2 . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . . . . . . . . 6 Utility 44 | 1 . 2 7 3 2 2 6 4 1 16 Device 19 | . . 1 3 2 1 1 1 2 1 7 Storage 2 | 1 . . 1 . . . . . . . Processor 11 | . . 1 1 1 . . 4 1 . 3 Hackware 2 | . . . . . . . . 1 . 1 Protection 10 | . . . 2 . 1 1 1 . . 5 Artifact . | . . . . . . . . . . . Weapon 44 | 2 2 . 8 2 4 . 4 6 4 12 Energy Gun 13 | 1 . . 4 . . . 3 3 . 2 Energy Cannon 13 | . . . 1 2 3 . . 2 3 2 Ballistic Gun 7 | 1 1 . . . . . 1 1 1 2 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 5 | . 1 . 1 . . . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon 2 | . . . 2 . . . . . . . Unidentified Prototypes 8 | . . 1 2 . 2 . . . . 3 Corrupted Parts 3 | . . . 3 . . . . . . . System Corruption 7 | . . . 7 . . . . . . . Parts Lost 49 | . . . 12 . 6 . 5 11 2 13 Power 10 | . . . 1 . 1 . 2 3 . 3 Propulsion 14 | . . . 4 . 1 . . 2 1 6 Utility 21 | . . . 4 . 4 . 3 5 1 4 Weapon 4 | . . . 3 . . . . 1 . . Highest Loss Streak 7 | . . . 6 . 2 . 3 7 2 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | . 2 4 8 7 7 9 8 3 3 4 Power . | . 1 1 . . . 1 . 1 2 1 Propulsion 1 | . . . 1 2 1 2 1 1 . . Utility 2 | . . . 4 3 2 2 1 . . 1 Weapon 2 | . 1 2 1 2 2 4 3 . . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 7 | . . . 3 . 2 . 1 . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 . . 1 Weapon 2 | . . . . . 2 . . . . . Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 79 | . 85 85 95 95 85 80 83 64 45 50 Engine 8 | . 14 11 3 7 7 15 13 4 3 . Core 2 | . . . 5 7 5 . . . 5 1 Leg 17 | . 28 23 33 26 20 15 15 10 9 . Device 10 | . . 9 6 15 15 13 12 5 . 9 Storage 5 | . 14 11 9 7 7 7 5 . . . Processor 10 | . . 8 14 14 7 7 10 13 8 8 Protection 4 | . . . 3 . 4 5 7 4 . 4 Energy Gun 3 | . . . 11 11 . . 1 5 . 1 Energy Cannon 8 | . . . 1 3 14 15 13 5 8 1 Ballistic Gun 1 | . 15 12 3 . . . . 1 4 . Peak Build Rating 129 | 6 6 12 35 46 52 51 63 80 69 129 Average Rating 47 | 4 6 9 28 43 46 50 52 63 52 80 On Entrance 28 | . 6 6 12 35 46 46 51 63 33 16 Naked Turns 37 | . . . . . . . . . 1 36 Heaviest Build 53 | 13 14 18 34 48 53 48 48 49 44 51 Greatest Support 68 | 20 20 30 68 68 64 60 60 60 60 41 Greatest Overweight (x) 9 | 4 . . 1 . . . . 4 . 9 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 Average Capacity 8 | 7 8 8 9 10 10 10 9 5 5 5 Most Carried 10 | 2 3 6 10 10 10 10 10 5 5 5 Average Carried 7 | . 2 4 8 8 9 10 9 4 3 4 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 Final Carried 10 | 2 3 6 10 9 10 10 5 3 5 4 Class Distribution -------------------- 73% | Mutant 17% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Gunner | -5/Factory Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Matter Collected 2273 | 216 101 36 681 . 190 . 197 205 52 595 Remotely 480 | . . . . . . . . . . 480 Salvage Created 6041 | . 52 164 1613 . 1911 . 782 798 103 618 Parts 322 | . 7 13 96 . 99 . 44 20 8 35 Haulers Intercepted 8 | . . 1 5 . 2 . . . . . Recyclers Shooed 3 | . . . . . 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Combat Hostiles Destroyed 103 | . 6 7 23 . 26 . 14 11 4 12 Melee 2 | . . . . . . . . . . 2 Guns 37 | . 2 . 21 . . . 4 5 2 3 Cannons 42 | . . . . . 26 . 9 4 2 1 AOE 17 | . 4 7 1 . . . . . . 5 Classes Destroyed 21 | . 1 4 6 . 2 . 6 1 . 1 Worker 4 | . . . 2 . 1 . . . . 1 Builder 4 | . . . 1 . 3 . . . . . Tunneler 3 | . . 1 2 . . . . . . . Hauler 8 | . . 1 5 . 2 . . . . . Recycler 8 | . . . 2 . 4 . . 1 . 1 Operator 1 | . . . . . 1 . . . . . Watcher 5 | . . 1 2 . 2 . . . . . Swarmer 28 | . 6 3 3 . 6 . . . 4 6 Cutter 4 | . . . . . . . . . . 4 Grunt 30 | . . 4 11 . 8 . . 7 . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 19 | . . . 5 . 9 . . 3 . 2 Hunter 4 | . . . 3 . 1 . . . . . Programmer 2 | . . . . . 2 . . . . . Federalist 1 | . . . . . . . 1 . . . Explorer 2 | . . . . . . . 2 . . . Ranger 1 | . . . . . . . 1 . . . Guru 2 | . . . . . . . 2 . . . Scrapper 7 | . . . . . . . 7 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 3 4 9 . 8 . 5 4 4 4 Combat Bots Only 5 | . 3 3 3 . 5 . 5 4 4 4 Max Kills in Single Turn 3 | . 2 3 2 . 2 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 1 . . . . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Hostile Shots Fired 1256 | . 17 21 181 . 412 . 78 246 79 222 Missed 409 | . 6 7 34 . 158 . 20 83 23 78 Hits 847 | . 11 14 147 . 254 . 58 163 56 144 Melee 14 | . . . . . . . . . . 14 Projectile 833 | . 11 14 147 . 254 . 58 163 56 130 AOE 1 | . . . . . . . . 1 . . Critical Strikes 35 | . . 1 4 . 3 . 3 8 2 14 Actively Blocked 1 | . . . . . . . 1 . . . Damage Taken 13114 | . 91 167 1937 . 1539 . 952 3360 1302 3766 Core 2804 | . 12 40 387 . 137 . 44 636 231 1317 Absorbed by Shields 1012 | . . . 240 . 772 . . . . . Redirected to Shielding 30 | . . . . . . . 30 . . . Ignored by Resistances 107 | . . . 22 . . . . 85 . . Regen/Repaired (Parts) 561 | . . . . . . . . 561 . . Core Remaining (%) 71 | 100 95 90 29 . . . 74 36 79 . Volleys Fired 354 | . 16 12 111 . 104 . 28 41 15 27 Largest 3 | . 1 2 2 . 2 . 2 3 3 3 Hottest 320 | . 30 40 133 . 195 . 160 242 208 320 Shots Fired 673 | . 15 15 213 . 207 . 48 100 28 47 Gun 335 | . 12 6 208 . . . 22 53 15 19 Cannon 321 | . . . 2 . 207 . 26 47 13 26 Launcher 17 | . 3 9 3 . . . . . . 2 Special . | . . . . . . . . . . . Kinetic 109 | . 12 6 65 . . . . 5 15 6 Thermal 518 | . . . 128 . 207 . 48 86 10 39 Explosive 17 | . 3 9 3 . . . . . . 2 Electromagnetic 29 | . . . 17 . . . . 9 3 . Robot Hit Streak 28 | . 1 3 19 . 11 . 24 28 9 6 Robot Miss Streak 6 | . 6 2 5 . 4 . 2 2 4 6 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 4 | . . . 4 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 459 | . 3 6 154 . 131 . 35 77 14 39 Core Hits 234 | . 8 17 72 . 61 . 18 28 4 26 Critical Kills 2 | . . 1 . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . 1 . Critical Strikes 15 | . . 1 11 . . . 1 . 1 1 Burn 12 | . . . 11 . . . 1 . . . Meltdown 1 | . . . . . . . . . . 1 Destroy 2 | . . 1 . . . . . . 1 . Melee Attacks 43 | . . . . . 11 . . . . 32 Impact 11 | . . . . . 11 . . . . . Slashing . | . . . . . . . . . . . Piercing 32 | . . . . . . . . . . 32 Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12320 | . 269 553 2084 . 3749 . 872 2155 480 2158 Guns 4168 | . 23 28 2037 . . . 458 1076 260 286 Cannons 6056 | . . . 20 . 3749 . 414 1014 220 639 Explosions 1548 | . 246 525 24 . . . . . . 753 Melee 478 | . . . . . . . . . . 478 Ramming 70 | . . . 3 . . . . 65 . 2 Kinetic 743 | . 23 28 316 . . . . 87 260 29 Thermal 9059 | . . . 1582 . 3749 . 872 1803 205 848 Explosive 1548 | . 246 525 24 . . . . . . 753 Electromagnetic 374 | . . . 159 . . . . 200 15 . Impact 48 | . . . . . . . . . . 48 Slashing . | . . . . . . . . . . . Piercing 478 | . . . . . . . . . . 478 Highest Corruption 8 | . 1 . 7 . 3 3 . 8 5 7 Average Corruption 4 | . 1 . 6 . 2 3 . 6 4 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 70 | . 1 . 44 . 9 7 . 4 3 2 Message Errors 20 | . . . 10 . 4 3 . 1 1 1 Matter Fused 14 | . . . 11 . . 1 . 1 1 . Heat Flow Errors 9 | . . . 4 . 2 1 . . 1 1 Energy Discharges 4 | . . . 1 . . 2 . 1 . . Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 2 | . . . 2 . . . . . . . Data Loss (minor) 7 | . . . 7 . . . . . . . Data Loss (major) 3 | . . . 1 . 2 . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 3 | . . . 2 . . . . 1 . . Weapon Failures 6 | . 1 . 4 . 1 . . . . . Overload Shots 4 | . . . . . 4 . . . . . Overflow Damage 115 | . . 18 . . 19 . . 28 13 37 Projectiles 60 | . . . . . 19 . . 28 13 . Explosions 55 | . . 18 . . . . . . . 37 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 180 | . . . . . . . . 27 . 153 Shots 2 | . . . . . . . . . . 2 Rammed 23 | . . . . . . . . 22 . 1 Targets Rammed 25 | . . . 1 . . . . 23 . 1 Kicked 2 | . . . 1 . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 535 | . . 20 535 . 332 101 264 409 491 507 Average Temperature 124 | . . 12 121 . 83 52 86 141 251 120 Received Heat Transfer 2491 | . . 96 498 . 512 . 500 732 . 153 Effects 22 | . . . 14 . . . . 3 3 2 Shutdowns 4 | . . . 2 . . . . 1 . 1 Energy Bleed 3 | . . . 1 . . . . 1 1 . Matter Decay 2 | . . . 1 . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 4 | . . . 2 . . . . . 1 1 Damage (major) 7 | . . . 7 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . 1 . . . 1 2 . 1 Combat Hostiles 5 | . . . 1 . . . 1 2 . 1 Parts Melted 25 | . . . 7 . 13 . . 4 . 1 Heat Transferred 15766 | . . . 4255 . 6270 . 1438 2641 274 888 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Maximum Alert Level 2 | . . . 2 . 2 . . . . 1 Low Security (%) 74 | 100 100 100 67 100 16 100 . 100 100 99 Level 1 21 | . . . 32 . 64 . . . . . Level 2 3 | . . . . . 18 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 516 | . 129 141 410 186 516 198 . 110 84 218 Initial 198 | . . 50 55 186 29 198 . . 27 2 Average 120 | . 56 67 121 129 274 104 . 45 23 63 Influence Increases 3307 | . 159 261 804 . 993 . . 416 113 561 Destroy 0b10 Robot/C 1780 | . 120 140 460 . 520 . . 220 80 240 Destroy 0b10 Robot/NC 165 | . . 15 70 . 65 . . 5 . 10 Destroy Leader 456 | . 20 34 144 . 168 . . 30 10 50 Successful Hack 26 | . . 5 . . 7 . . 14 . . Disable Machine 120 | . . . . . 75 . . 15 . 30 Destroy Structure 310 | . 19 52 25 . 98 . . 12 8 96 Partial Spotted 45 | . . . . . . . . 15 . 30 Lose Combat Pursuer 405 | . . 15 105 . 60 . . 105 15 105 Influence Decreases 3143 | . 40 249 525 344 549 502 8 360 164 402 Entered New Map 758 | . . 69 76 224 37 312 8 . 29 3 Time Decay 1997 | . 40 180 359 120 452 190 . 260 117 279 Lost Part 388 | . . . 90 . 60 . . 100 18 120 Squads Dispatched 21 | . . 1 4 1 6 . . 5 1 3 Investigation 1 | . . . . . . . . 1 . . Extermination 5 | . . . . . 2 . . 1 1 1 Reinforcement 10 | . . 1 1 1 4 . . 1 . 2 Assault . | . . . . . . . . . . . Garrison 5 | . . . 3 . . . . 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Distress Signals 8 | . . . 2 . 5 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 186 | . 6 11 40 1 37 . 25 28 9 29 Peak Tracking Total 11 | . 3 3 8 1 7 . 8 11 4 9 Tactical Retreats 19 | . . 1 6 . 4 . . 4 1 3 ID Masks Used 1 | . . . . . . . 1 . . . IFF Responses 12 | . . . . . . . . 12 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Traps Triggered 5 | . 1 . . . 3 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Machines Disabled 11 | . . . . . 5 . 3 1 . 2 Max in Single Turn 2 | . . . . . 2 . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Machines Accessed 21 | . 3 2 1 . 2 2 9 1 1 . Terminals 7 | . 2 2 1 . 2 . . . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 101 | . 4 4 1 . 2 24 60 5 1 . Successful 93 | . 2 2 . . 2 24 60 2 1 . Failed 8 | . 2 2 1 . . . . 3 . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . 1 1 1 . . . . . . . Terminals 9 | . 2 4 1 . 2 . . . . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 5 | . . . . . . . . 5 . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 89 | . 1 2 . . 2 24 60 . . . Record 79 | . . . . . . 24 55 . . . Robot Analysis 4 | . . . . . . . 4 . . . Open Door 1 | . . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 2 . . . . . . 1 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 22 | . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 10 | . . . . . . . 10 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Active Infowar (turns) 2381 | . . 343 1367 157 . . 159 121 . 234 Optics 1805 | . . 281 1367 157 . . . . . . Sensors 429 | . . 343 69 . . . . . . 17 Jamming 217 | . . . . . . . . . . 217 ID Mask 280 | . . . . . . . 159 121 . . Robot Analysis Total 4 | . . . . . . . 4 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Turns Passed 8574 | 63 154 369 1367 243 1121 393 3038 732 373 721 Spaces Moved 5880 | 40 101 273 667 171 532 279 2097 464 322 934 Core 541 | 13 . . . . . . . 183 102 243 Treads . | . . . . . . . . . . . Legs 4651 | 27 101 273 667 171 532 279 2097 281 220 3 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 688 | . . . . . . . . . . 688 Fastest Speed 26 | 50 120 120 120 130 133 140 140 50 50 26 Average Speed 115 | 131 120 120 124 131 135 140 140 106 94 41 Slowest Speed 500 | 250 120 120 190 133 140 140 140 250 115 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 22 29 49 9 75 52 94 15 11 26 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . . . Spaces Dug 19 | . . . . . 3 . . . . 16 Terrain Destroyed 252 | . 18 64 28 . 80 . 7 3 5 47 Melee 17 | . . . . . 1 . . . . 16 Projectile 79 | . . . . . 58 . 7 3 5 6 AOE 156 | . 18 64 28 . 21 . . . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac Res Total 6944 | 47 119 297 1003 190 706 280 2157 611 363 1171 Wait 369 | . . 4 147 5 30 . 11 63 15 94 Move 5870 | 39 100 272 666 170 531 278 2096 463 321 934 Hop . | . . . . . . . . . . . Pick Up 39 | 2 1 3 15 2 5 . 2 1 3 5 Fast Attach 77 | 6 . 3 10 3 4 2 2 6 5 36 Attach 35 | . . . 6 2 2 . 3 4 3 15 Detach 13 | . . . . . . . . 1 . 12 Swap 66 | . 2 3 26 2 10 . 11 6 1 5 Drop 52 | . . . 21 6 8 . 4 3 . 10 Fire 354 | . 16 12 111 . 104 . 28 41 15 27 Melee 43 | . . . . . 11 . . . . 32 Ram 23 | . . . . . . . . 22 . 1 Kick 2 | . . . 1 . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 13) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 472 | -9/Materials | Discovered new exit (range 12) 587 | -9/Materials | Entered another Materials area 587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 788 | -8/Materials | Lost 6 parts (1p3n1u1w) 1021 | -8/Materials | Lost 3 parts (2u1w) 1101 | -8/Materials | Build established: Scavenger-Mutant 1410 | -8/Materials | Garrison activated, responded to threat 1438 | -8/Materials | Core integrity fell below 50% 1924 | -8/Materials | Discovered new exit (range 18) 1953 | -8/Materials | Identified exit to Factory 1954 | -8/Materials | Entered Factory 1954 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1976 | -7/Factory | Build established: Mutant 2177 | -7/Factory | Discovered new exit (range 15) 2197 | -7/Factory | Entered Storage 3082 | -7/Storage | Build established: Scavenger-Mutant 3311 | -7/Storage | Discovered new exit (range 4) 3318 | -7/Storage | Entered Recycling 3467 | -7/Recycling | Build established: Mutant 3643 | -7/Recycling | Scanned before Scraplab entrance 3664 | -7/Recycling | Entered Scraplab 3678 | -7/Recycling | Discovered new exit (range 4) 3711 | -7/Recycling | Entered Scraptown 3711 | -7/Scraptown | System corruption cleaned by C-Scrubber 4063 | -7/Scraptown | Discovered new exit (range 5) 4220 | -7/Scraptown | Visited Awakened 4253 | -7/Scraptown | Visited Artisan Demo Area 4340 | -7/Scraptown | Visited Cyclists 4395 | -7/Scraptown | Visited Red Mages 4844 | -7/Scraptown | Visited Cave Peace 4949 | -7/Scraptown | Visited The Evicted 4987 | -7/Scraptown | Visited Fellowship of the Rings 5195 | -7/Scraptown | Visited UFD Registry 5221 | -7/Scraptown | Registered with UFD as "Kinetininja" 5295 | -7/Scraptown | Visited Science Guys 5372 | -7/Scraptown | Visited Curators Association 5400 | -7/Scraptown | Visited Scrap Suit Storage 5474 | -7/Scraptown | Visited Infowarlord's Domain 5512 | -7/Scraptown | Visited Analyses Database 5772 | -7/Scraptown | Visited LU-1G1's Boring Crew 5800 | -7/Scraptown | Visited Chapter 10 5845 | -7/Scraptown | Visited A0-MCA Data Center 5853 | -7/Scraptown | Given an A- rating by A0-MCA 5857 | -7/Scraptown | Found A0-MCA's Component Scanner 6010 | -7/Scraptown | Met Optimus 6010 | -7/Scraptown | Accepted into 0bPrime 6112 | -7/Scraptown | Civil war broke out across Scraptown 6119 | -7/Scraptown | Discovered new exit (range 3) 6220 | -7/Scraptown | Lost 13 allies 6226 | -7/Scraptown | Lost 3 parts (1p2u) 6249 | -7/Scraptown | Found Potential Leg 6300 | -7/Scraptown | Optimus destroyed in the chaos of civil war 6534 | -7/Scraptown | Lost 5 allies 6579 | -7/Scraptown | Build established: Scavenger-Mutant 6590 | -7/Scraptown | Found ID Mask 6590 | -7/Scraptown | ID Mask engaged 6749 | -7/Scraptown | Entered Factory 6749 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 6870 | -5/Factory | ID Mask no longer valid 6955 | -5/Factory | Repaired Lgt. Armored Exoskeleton 7326 | -5/Factory | Garrison activated, responded to threat 7394 | -5/Factory | Lost 7 parts (2p1n4u) 7453 | -5/Factory | Core integrity fell below 50% 7473 | -5/Factory | Discovered new exit (range 15) 7481 | -5/Factory | Entered another Factory area 7481 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7801 | -4/Factory | Released all parts (9) 7846 | -4/Factory | Discovered new exit (range 10) 7854 | -4/Factory | Entered Research 7854 | -3/Research | Evolved 2 slots: Propulsion x2 8004 | -3/Research | Lost 3 parts (1p1n1u) 8097 | -3/Research | Build established: Mutant 8156 | -3/Research | Found Prototype Device 8156 | -3/Research | Identified Exp. Thermal Shield 8206 | -3/Research | Spotted B-86 Titan 8531 | -3/Research | Released all parts (13) 8546 | -3/Research | Core integrity fell below 50% 8548 | -3/Research | Found Prototype Launcher 8548 | -3/Research | Identified Adv. Micro-nuke Launcher 8558 | -3/Research | Core integrity fell below 20% 8569 | -3/Research | Lost 7 parts (2p4n1u) 8575 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08548_ Acquired Prototype Launcher. 08548_ Identified Adv. Micro-nuke Launcher. 08548_ Faulty integration damages Faulty Adv. Micro-nuke Launcher (-108). 08549_ Dropped Faulty Adv. Micro-nuke Launcher. 08550_ Acquired Faulty Adv. Micro-nuke Launcher. 08551_ Dropped Faulty Adv. Micro-nuke Launcher. 08552_ Slammed into P-80 Master. 08554_ U-05 Engineer lays Concrete. 08555_ Penetrated by Slug. 08555_ Slug penetrates H-77 Assassin. 08556_ Penetrated by Slug. 08558_ Slug penetrates Wall. 08558_ P-80 Master resets H-71 Marshal, system corruption cleaned. 08560_ Penetrated by Slug. 08560_ Slug penetrates H-77 Assassin. 08561_ Penetrated by Slug. 08561_ Slug penetrates Wall. 08561_ Penetrated by Slug. 08568_ WU#:SRMT Z90I3&PXW VH9H 5R [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????# + | | ??????????????????????????# # | | ??????????????????????????# ## ### = | | ??????????????????????????# #????## ## | | ??????????????????????????# #?????# #???# | | ??????????????????????????# #?????# #??## | | ??????????????????????????########?????# #??# % [ | | ???????????????????????????????????????# #??## | | ???????????????????????????????????????# #??## | | ???????????????????????????????????????# #??## | | ?????????????????????????????????????###+##### | | ?????????????????????????????????????# ! ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# # | | ?????????????????????????????????????# = # | | ?????????????????????????????????????# ""# | | ?????????????????????????????????????# ""# | | ?????????????????????????????######### ""# | | ?????????????????????????????# = ## T# | | ?????????????????????????????# ## ""### " | | ?????????????????????????????# ## ""#?# " | | ?????????????????????????????# ## ""#?# " | | ?????????????????????????????# !"# #?# # | | ?????????????????????????????# ## ### # | | ??????????????????# ##+#########+#########+## | | ??????????????????# @ | | ??????????????????#w R | | ??????????????????# ############+####+####### | | ??????????????????# ?????????# # #??##### | | ??????????????????? ?????????# # [ #??????? | | ??????????????????? ?????????# # = #??????? | | ??????????????????# ?????????# # #??????? | | ??????????????????# +????????# # #??????? | | ??????????????????# #????????# # #??????? | | ??????????????????# #????????# ########??????? | | ??????????????????# #????????# #?????????????? | | ??????????????????# ########## #?????????????? | | ??????????????????# # !! #####+#?????????????? | | ????????########### # !! #???# #?????????????? | | ????????# ## # !! #???# #?????????????? | | ????????# ! ## # #####+########??????? | | ????????# ## # # #??????? | | ????????# ## + # #??????? | | ????????#= ## # # """ #??????? | | ????????# ## ####+#### """ #??????? | | ????????+ # ^ # ] """ #??????? | | ????????# + # " #??????? | | ????????# # + """ #??????? | | ????????# # # G """ #??????? | | ????????# !] # ######+# """ """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 100 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Armor Coverage 675 Resistance: KI 25 Resistance: TH 30 Power Shielding 33 Point Defense Rating 160 Evasion (%) 74 Targeting Accuracy 14 Core Analysis 6 Armor Integrity Analysis 40 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armored Exoskeleton | 25% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... \\IAMDERELICT Challenges ------------ None Game ------ Seed AbsorptionCompanionChip Manual? 0 Play Time 01:23:45 Cumulative 27.6 hours Start 2025.05.31 @ 21:20:20 End 2025.06.02 @ 14:35:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da455398-52d5-4512-8323-34aaeb614033