Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 20:31:11 Player: Petvaria Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (248) 1240 Value Destroyed (7923) 7923 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2528) 2528 TOTAL SCORE: 18291 Bonus ------- High Alert Combat Kills 551 Follower Combat Kills 546 Entered Garrisons 400 Used RIF Installer 500 Met Data Miner 300 Met Imprinter 300 Friendly Fire -69 Cogmind --------- Core Integrity 0/1000 Matter 215/300 Energy 20/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Force Field Relay Coupler [Grunt] (31) Mini Drone Bay (3/3) KE Penetrator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Machine Analyzer Core Analyzer Improved Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Improved Medium Treads Heavy Treads Heavy Treads Advanced Heat Sink Advanced Force Field Hacking Suite Advanced System Shield Relay Coupler [Grunt] Relay Coupler [Programmer] Mini Drone Bay Long-range Proton Cannon Gauss Rifle KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Tri-rail Accelerator Tesla Bomb Launcher Missile Launcher Improved Remote Datajack Improved Plasma Cutter Power Sword [Rating: 102] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 1 . . . . . . . . . 1 . . . Utility 5 | . . 1 . 1 1 . . . . 2 . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Parts Attached 147 | 7 8 19 21 30 1 3 . 2 1 2 1 . 1 1 25 11 4 10 Power 17 | 1 1 4 1 4 . . . . . . . . . 1 3 1 . 1 Engine 9 | 1 1 3 1 1 . . . . . . . . . 1 1 . . . Core 7 | . . 1 . 3 . . . . . . . . . . 2 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 47 | 2 3 4 11 11 1 . . . 1 . . . 1 . 7 2 1 3 Treads 37 | 2 3 4 10 8 . . . . . . . . . . 4 2 1 3 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 9 | . . . 1 3 1 . . . 1 . . . 1 . 2 . . . Utility 43 | 2 3 4 2 12 . 2 . . . 1 1 . . . 6 6 3 1 Device 10 | 1 . . . 2 . 1 . . . 1 . . . . 1 2 1 1 Storage 7 | 1 2 . . 3 . . . . . . . . . . 1 . . . Processor 3 | . . . . . . 1 . . . . . . . . 1 1 . . Hackware 5 | . . . . 2 . . . . . . . . . . 1 1 1 . Protection 18 | . 1 4 2 5 . . . . . . 1 . . . 2 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 1 7 7 3 . 1 . 2 . 1 . . . . 9 2 . 5 Energy Gun 6 | 1 . 3 2 . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . . . . . . . . . 1 Ballistic Gun 20 | 1 1 4 3 2 . . . . . . . . . . 4 1 . 4 Ballistic Cannon 3 | . . . . . . . . . . . . . . . 2 1 . . Launcher 2 | . . . . . . . . . . 1 . . . . 1 . . . Special Weapon 2 | . . . . . . . . 1 . . . . . . 1 . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 14 | . . 3 3 2 . . . 1 . . . . . . 4 1 . . Parts Lost 47 | . . 3 4 2 . . . . 1 . . 1 . 2 8 4 . 22 Power 8 | . . 1 1 1 . . . . . . . . . 1 1 1 . 2 Propulsion 12 | . . 1 . . . . . . 1 . . . . . 2 . . 8 Utility 19 | . . 1 2 1 . . . . . . . . . 1 5 3 . 6 Weapon 8 | . . . 1 . . . . . . . . 1 . . . . . 6 Highest Loss Streak 22 | . . 1 4 1 . . . . 1 . . 1 . 1 3 1 . 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 14 | 4 14 14 14 16 6 9 10 10 9 8 9 10 10 9 8 21 23 20 Power 1 | . 1 1 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 . Propulsion 4 | 3 5 4 6 6 1 1 1 1 . . . 1 1 . 1 2 3 2 Utility 5 | . 3 5 4 6 3 6 6 6 7 6 7 7 7 7 3 6 7 6 Weapon 3 | . 3 3 2 2 1 1 2 1 1 1 1 1 1 1 2 9 10 9 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 5 11 4 11 . . . 1 . . 1 . . . 6 6 . 7 Power 3 | . . . . . . . . . . . . . . . . 3 . . Propulsion 18 | . 4 6 1 5 . . . . . . . . . . 2 . . . Utility 18 | . . 2 . 5 . . . . . . 1 . . . 3 3 . 4 Weapon 12 | . 1 3 3 1 . . . 1 . . . . . . 1 . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 99 96 97 90 92 92 96 99 93 100 100 93 89 74 87 94 75 Engine 6 | . 14 9 9 3 . . . . . . . . . 1 3 . . . Core 2 | . . 1 1 5 7 7 7 7 7 6 6 6 6 4 1 3 . 1 Treads 24 | . 27 32 32 35 . . . . . . . . . . 7 23 29 20 Flight 6 | . . . . . 38 38 38 38 37 33 33 33 33 33 18 . . . Device 5 | . 3 1 . 10 5 6 7 7 7 6 13 13 13 9 4 8 8 4 Storage 9 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 3 5 5 4 Processor 2 | . . . . . . 7 7 7 7 6 6 6 6 6 8 11 11 10 Hackware 3 | . . . . . 15 15 15 15 15 13 13 13 13 13 11 1 6 7 Protection 12 | . 10 20 19 14 7 . . . . 6 6 6 6 6 3 9 6 2 Energy Gun 3 | . 14 . 1 3 . . . . . . . . . . . . . . Energy Cannon 1 | . . . 5 5 . . . . . . . . . . . . . . Ballistic Gun 12 | . 14 21 14 8 . . . . . . . . . . 1 15 17 13 Slashing Weapon 1 | . . . . . 7 7 7 7 7 5 5 6 6 4 3 . . . Peak Build Rating 102 | 7 13 25 25 36 37 39 39 46 42 48 50 50 48 51 98 102 94 94 Average Rating 36 | 5 12 20 19 31 36 37 39 40 41 44 48 49 47 46 62 98 92 78 On Entrance 43 | . 7 13 25 21 31 37 39 39 42 42 48 50 47 48 46 98 91 94 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . . . . 17 . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . 6 Heaviest Build 140 | 15 35 41 40 69 21 19 19 20 20 26 28 28 27 27 139 140 123 116 Greatest Support 194 | 40 46 69 66 89 28 28 28 28 28 28 28 28 28 28 194 194 170 170 Greatest Overweight (x) 2 | . 1 . . 1 . . . . . . . . . . 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 10 10 10 10 10 10 10 10 10 10 25 25 25 25 Average Capacity 15 | 7 14 15 15 17 10 10 10 10 10 10 10 10 10 10 13 25 25 24 Most Carried 25 | 7 15 15 15 20 9 10 10 10 10 9 10 10 10 10 25 25 25 25 Average Carried 15 | 4 14 14 14 16 6 9 10 9 9 8 9 10 10 9 10 24 24 21 Final Capacity 25 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 25 25 25 5 Final Carried 25 | 6 15 15 15 8 9 10 10 10 9 9 10 10 10 9 25 25 25 5 Class Distribution -------------------- 59% | Mutant 15% | Hacker-Sprinter 8% | Commander-Mutant 7% | Tank 4% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Tank | -5/Garrison Bothacker-Tank | -5/Factory Scavenger-Tank | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Matter Collected 6435 | 304 335 1288 851 730 . . 88 72 25 20 164 51 . 198 529 1213 272 295 Remotely 261 | . . . . 261 . . . . . . . . . . . . . . Salvage Created 9448 | 154 886 2281 1496 1816 . . . . 46 67 88 . . 162 663 1167 159 463 Parts 514 | 17 52 142 98 65 . . . . 4 5 8 . . 14 22 54 9 24 Haulers Intercepted 17 | . 2 5 6 4 . . . . . . . . . . . . . . Recyclers Shooed 15 | 1 2 6 1 4 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 4 . 3 . . 12 . . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Combat Hostiles Destroyed 180 | . 20 39 22 29 . . . . 1 4 6 . . 13 9 27 2 8 Melee 3 | . . . . . . . . . 1 . . . . . 2 . . . Guns 123 | . 20 39 18 16 . . . . . . . . . . . 22 2 6 Cannons 20 | . . . 4 11 . . . . . . . . . . . 5 . . AOE 31 | . . . . . . . . . . 4 6 . . 13 6 . . 2 Classes Destroyed 17 | 2 6 3 2 1 . . . . 1 . . . . . . 2 . . Worker 14 | . 1 4 5 3 . . . . . . . . . . . . 1 . Builder 2 | . . 1 . 1 . . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 5 6 4 . . . . . . . . . . . . . . Recycler 13 | 1 1 7 2 . . . . . . . . . . . 2 . . . Mechanic 2 | . . 1 1 . . . . . . . . . . . . . . . Operator 9 | . 4 3 1 1 . . . . . . . . . . . . . . Watcher 5 | . 1 3 . . . . . . . . . . . . 1 . . . Swarmer 60 | . 6 12 5 . . . . . . 4 5 . . 13 4 11 . . Grunt 76 | . 14 17 6 22 . . . . . . 1 . . . 2 9 . 5 Brawler 4 | . . . 1 1 . . . . . . . . . . 1 1 . . Duelist 2 | . . . . . . . . . . . . . . . . 2 . . Protector 2 | . . . 2 . . . . . . . . . . . . . . . Sentry 26 | . . 10 9 4 . . . . . . . . . . . 2 1 . Hunter 5 | . . . . 2 . . . . . . . . . . . 1 1 1 Programmer 4 | . . . . . . . . . 1 . . . . . 2 . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . 1 . 1 Best Kill Streak 7 | 2 5 7 4 4 . . . . 1 4 4 . . 5 6 5 3 5 Combat Bots Only 5 | . 4 5 4 3 . . . . 1 4 4 . . 5 5 5 2 5 Max Kills in Single Turn 3 | 1 1 2 2 2 . . . . 1 3 2 . . 3 3 2 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . 1 . . Exploded 3 | . . . . . . . . . . 3 2 . . 3 3 . . 2 Melee 1 | . . . . . . . . . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Hostile Shots Fired 1209 | . 85 161 133 178 6 . . . 8 1 26 28 . 19 59 188 47 270 Missed 337 | . 24 41 28 45 2 . . . 1 . 21 19 . 8 19 51 11 67 Hits 872 | . 61 120 105 133 4 . . . 7 1 5 9 . 11 40 137 36 203 Melee 10 | . . . 4 . . . . . . . . . . . . 4 . 2 Projectile 862 | . 61 120 101 133 4 . . . 7 1 5 9 . 11 40 133 36 201 AOE 9 | . . . . . . . . . . . . . . . 7 . . 2 Critical Strikes 28 | . . 2 4 3 . . . . 1 . . . . . 1 9 . 8 Damage Taken 14595 | . 707 1446 1485 2005 62 . . . 106 13 75 146 . 159 1027 2732 705 3927 Core 1676 | . 117 116 153 176 . . . . 16 . 23 19 . 56 156 136 92 616 Absorbed by Shields 141 | . . . . . . . . . . . . . . . . . . 141 Redirected to Shielding 203 | . . 56 44 . . . . . . . . . . . 103 . . . Regen/Repaired (Parts) 589 | . 118 96 345 . . . . . . . . . . . 30 . . . Core Remaining (%) 73 | 100 53 . 32 68 . . . . 97 . . . . 88 . . . . Volleys Fired 637 | 13 75 146 111 136 . . . . . 2 7 . . 14 18 66 17 32 Largest 3 | 2 2 2 2 2 . . . . . 1 1 . . 1 1 3 3 3 Hottest 113 | 70 73 73 91 93 . . . . . 36 36 . . 36 47 113 99 109 Shots Fired 1272 | 26 149 289 211 266 . . . . . 2 7 . . 14 18 185 47 58 Gun 1063 | 26 149 289 178 170 . . . . . . . . . . . 164 45 42 Cannon 155 | . . . 33 96 . . . . . . . . . . 2 21 . 3 Launcher 40 | . . . . . . . . . . 2 7 . . 14 16 . . 1 Special 14 | . . . . . . . . . . . . . . . . . 2 12 Kinetic 926 | 13 75 269 159 136 . . . . . . . . . . 2 185 45 42 Thermal 289 | 13 74 20 52 130 . . . . . . . . . . . . . . Explosive 29 | . . . . . . . . . . 2 7 . . 14 6 . . . Electromagnetic 14 | . . . . . . . . . . . . . . . 10 . . 4 Robot Hit Streak 20 | 8 13 17 20 16 . . . . . . 3 . . 2 5 11 7 18 Robot Miss Streak 7 | 2 5 4 3 3 . . . . . . . . . 1 3 4 6 7 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 18 | . 2 3 2 2 . . . . . . . . . . . 7 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . 1 1 1 Shots Hit Robots 832 | 16 99 194 135 185 . . . . 3 . 2 . . 2 19 102 29 46 Core Hits 410 | 7 50 92 49 68 . . . . 1 4 8 . . 18 21 48 12 32 Critical Kills 5 | . . 1 . 2 . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 7 | . . 2 1 1 . . . . . . . . . . . 2 1 . Critical Strikes 33 | 1 5 4 4 6 . . . . 1 . . . . . 1 7 1 3 Burn 13 | 1 5 1 3 3 . . . . . . . . . . . . . . Meltdown 2 | . . . . 2 . . . . . . . . . . . . . . Destroy 13 | . . 3 1 1 . . . . . . . . . . . 5 1 2 Blast 2 | . . . . . . . . . . . . . . . . 2 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . 1 . . . . . 1 . . . Melee Attacks 73 | . . . 1 . 1 . 2 . 7 4 . 6 . 2 50 . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . Slashing 72 | . . . . . 1 . 2 . 7 4 . 6 . 2 50 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18879 | 201 1311 3403 2507 3395 . . . . 121 217 589 . . 996 1225 3210 614 1090 Guns 12685 | 199 1300 3179 2053 1905 . . . . . . . . . . . 2606 614 829 Cannons 2534 | . . . 421 1438 . . . . . . . . . . . 604 . 71 Explosions 2685 | . . . . . . . . . . 217 589 . . 996 702 . . 181 Melee 644 | . . . . . . . . . 121 . . . . . 523 . . . Ramming 331 | 2 11 224 33 52 . . . . . . . . . . . . . 9 Kinetic 11688 | 75 690 2992 1813 1465 . . . . . . . . . . . 3210 614 829 Thermal 3477 | 124 610 187 661 1878 . . . . . . . . . . 17 . . . Explosive 2129 | . . . . . . . . . . 217 589 . . 996 327 . . . Electromagnetic 610 | . . . . . . . . . . . . . . . 358 . . 252 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 644 | . . . . . . . . . 121 . . . . . 523 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . 2 . . . . . 14 14 14 24 Average Corruption 12 | . . . . . . . . . 1 . . . . . 8 14 14 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 123 | . . . . . . . . . 1 . . . . . 33 66 10 13 Message Errors 25 | . . . . . . . . . . . . . . . 5 15 1 4 Matter Fused 32 | . . . . . . . . . 1 . . . . . 10 15 3 3 Heat Flow Errors 11 | . . . . . . . . . . . . . . . 3 8 . . Energy Discharges 10 | . . . . . . . . . . . . . . . 5 4 1 . Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 3 | . . . . . . . . . . . . . . . 1 2 . . Data Loss (minor) 22 | . . . . . . . . . . . . . . . 6 12 3 1 Data Loss (major) 7 | . . . . . . . . . . . . . . . 2 1 2 2 Misfires 2 | . . . . . . . . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . . . . . . . . 1 1 . . Weapon Failures 5 | . . . . . . . . . . . . . . . . 3 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 128 | . . 2 . 1 . . . . . . 2 . . 9 82 32 . . Projectiles 32 | . . . . . . . . . . . . . . . . 32 . . Explosions 27 | . . . . . . . . . . . 2 . . 9 16 . . . Melee 69 | . . 2 . 1 . . . . . . . . . . 66 . . . Knockbacks 6 | . . 1 . . . . . . . . . . . . . 5 . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . 5 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . . . . . . . . . 29 . . . 11 . . 35 Shots 4 | . . . . . . . . . . . 1 . . . 2 . . 1 Rammed 46 | 1 1 26 7 9 . . . . . . . . . . . . . 2 Targets Rammed 52 | 1 2 29 9 9 . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 6 | . 1 3 2 . . . . . . . . . . . . . . . Highest Temperature 422 | 54 189 165 401 422 . 3 3 3 3 2 5 12 . 3 201 250 . . Average Temperature 58 | 19 53 31 68 107 . 2 2 2 2 2 2 2 . 1 45 92 . . Received Heat Transfer 3794 | . 324 489 555 963 . . . . . . . 18 . . 111 757 27 550 Effects 7 | . . . 3 4 . . . . . . . . . . . . . . Shutdowns 2 | . . . 1 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . 1 . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 4 | . . 1 . 2 . . . . . . . . . . . . . 1 Impact Corruptions 2 | . . 1 . 1 . . . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . Parts Melted 23 | 1 4 2 2 14 . . . . . . . . . . . . . . Heat Transferred 8561 | 444 2183 629 1481 3774 . . . . . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Maximum Alert Level 4 | . . 2 2 2 1 . . . . . . . . . 1 4 2 2 Low Security (%) 42 | 100 100 50 1 23 29 . . . . 100 . . . . 62 . . . Level 1 24 | . . 4 40 68 70 . . . . . . . . . 37 14 . 36 Level 2 27 | . . 44 57 7 . . . . . . . . . . . 31 100 63 Level 3 3 | . . . . . . . . . . . . . . . . 36 . . Level 4 1 | . . . . . . . . . . . . . . . . 17 . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1236 | 10 141 561 634 440 259 . . . . 151 . . . . 368 1236 663 450 Initial 648 | . . 39 230 248 191 . . . . . . . . . 116 201 648 450 Average 292 | 1 56 264 411 258 225 . . . . 64 . . . . 139 733 624 408 Influence Increases 7023 | 30 633 1250 1267 859 78 . . . 30 191 145 45 . 305 785 1095 125 185 Destroy 0b10 Robot/C 3920 | . 400 780 660 580 . . . . 20 80 120 . . 260 180 600 80 160 Destroy 0b10 Robot/NC 365 | 30 45 120 95 50 . . . . . . . . . . 15 . 10 . Destroy Leader 822 | . 86 226 206 140 . . . . 10 10 10 . . 30 32 40 22 10 Allied During Kill 227 | . . . 203 3 . . . . . . . . . . . 14 7 . Successful Hack 189 | . 12 47 25 35 18 . . . . 30 . . . . 22 . . . Disable Machine 225 | . . 45 60 15 15 . . . . . . . . . 90 . . . Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . 300 . . Destroy Structure 195 | . . 2 3 6 . . . . . 11 . . . . 116 51 6 . Partial Spotted 120 | . . . . . 45 . . . . 15 . . . . 60 . . . Lose Combat Pursuer 660 | . 90 30 15 30 . . . . . 45 15 45 . 15 270 90 . 15 Influence Decreases 6668 | 30 538 800 1224 1024 252 163 86 . 30 70 186 116 9 120 682 147 718 473 Entered New Map 2061 | . . 56 315 340 232 93 17 . . . 46 16 9 . 69 87 588 193 Time Decay 3580 | 30 538 714 589 624 20 70 69 . 30 70 140 90 . 100 386 . 110 . Lost Part 420 | . . 30 40 20 . . . . . . . 10 . 20 40 40 . 220 Lost Ally 270 | . . . 130 40 . . . . . . . . . . . 20 20 60 Purge Threat 337 | . . . 150 . . . . . . . . . . . 187 . . . Squads Dispatched 25 | . 3 5 6 4 . . . . . 1 . . . . 3 . 3 . Investigation 4 | . . 3 . . . . . . . . . . . . . . 1 . Extermination 3 | . . . . . . . . . . . . . . . 3 . . . Reinforcement 12 | . 3 2 1 4 . . . . . 1 . . . . . . 1 . Assault 2 | . . . 2 . . . . . . . . . . . . . . . Garrison 4 | . . . 3 . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Distress Signals 19 | . 4 2 2 7 . . . . . 1 . . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 37 68 40 52 3 . . . 1 3 5 10 . 11 24 35 9 20 Peak Tracking Total 10 | . 5 5 10 4 3 . . . 1 6 3 8 . 4 7 8 4 10 Tactical Retreats 29 | . 4 2 1 2 . . . . . 1 1 3 . 1 7 6 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Traps Triggered 6 | . . 2 . 1 1 . . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Machines Disabled 18 | . . 3 4 1 1 . . . . . . . . . 6 3 . . Max in Single Turn 4 | . . 1 1 1 1 . . . . . . . . . 4 1 . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . . . . . Garrison Relay 3 | . . . . . . . . . . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Machines Accessed 58 | . 6 9 13 8 1 1 . . . 3 . 1 3 . 10 2 1 . Terminals 37 | . 5 6 9 7 1 . . . . 2 . . . . 5 2 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations 6 | . 1 2 2 . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . 1 . 1 . . . . . . . . . . 1 . . . Garrison Access 4 | . . . 1 . . . . . . 1 . . . . 1 . 1 . Total Hacks 166 | . 17 29 31 28 2 1 . . . 6 . 1 20 . 25 5 1 . Successful 109 | . 11 19 19 13 1 1 . . . 4 . 1 20 . 19 . 1 . Failed 55 | . 6 10 12 14 1 . . . . 2 . . . . 5 5 . . Catastrophic 5 | . . . . 3 . . . . . . . . . . . 2 . . Database Lockouts 2 | . . . . 1 . . . . . . . . . . 1 . . . Manual 87 | . 19 17 18 19 2 . . . . 3 . 1 . . 8 . . . Terminals 104 | . 12 20 19 25 2 . . . . 5 . . . . 16 5 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations 23 | . 5 7 9 . . . . . . . . . . . 2 . . . Recycling Units 5 | . . . 2 . . . . . . . . . . . 3 . . . Scanalyzers 7 | . . 2 . 3 . . . . . . . . . . 2 . . . Garrison Access 4 | . . . 1 . . . . . . 1 . . . . 1 . 1 . Terminal Hacks 40 | . . 1 4 3 . 1 . . . 1 . 1 20 . 9 . . . Record 2 | . . . . . . . . . . . . . 2 . . . . . Part Schematic 12 | . . . . . . . . . . . . . 8 . 4 . . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . Open Door 4 | . . . 2 . . 1 . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . . . Unreport Threat 4 | . . . 1 . . . . . . . . . . . 3 . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . . 1 1 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 19 | . 4 5 8 . . . . . . . . . . . 2 . . . Scan Component 11 | . 3 3 4 . . . . . . . . . . . 1 . . . Repair 8 | . 1 2 4 . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . 2 . 2 . . . . . . . . . . 1 . . . Retrieve Study 5 | . . 2 . 2 . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . 1 . . . . . . 1 . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . . . . . 1 . 1 . Seal Access 2 | . . . 1 . . . . . . 1 . . . . . . . . Unauthorized Hacks 40 | . 7 11 6 8 1 . . . . 2 . . . . 5 . . . Terminals 39 | . 7 11 6 8 1 . . . . 2 . . . . 4 . . . Assimilate 4 | . . 3 . . . . . . . . . . . . 1 . . . Botnet 12 | . 2 1 1 3 1 . . . . 1 . . . . 3 . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . Skim 22 | . 5 6 5 5 . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . Mask 1 | . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . Hacking Detections 43 | . 5 8 11 7 1 . . . . 1 . . . . 7 2 1 . Full Trace Events 3 | . . 2 . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 8 . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . 2 . . . . . . . . . . 1 . . . Parts Repaired 8 | . 1 2 4 . . . . . . . . . . . 1 . . . Time 242 | . 44 45 128 . . . . . . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . . . . . . . . . . . 1 . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . 1 3 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . 1 3 Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . 1 3 amplify_resonance 1 | . . . . . . . . . . . . . . . . . . 1 formatsys_high 3 | . . . . . . . . . . . . . . . . . 1 2 Relay Couplers Released 10 | . . . . . . . . . . . . . . . . 10 . . Machine Destruction 10 | . . . . . . . . . . . . . . . . 10 . . Attached 2 | . . . . . . . . . . . . . . . . 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Total Allies 19 | . . 1 12 . . . . . . . . . . . 1 2 1 2 Largest Group 10 | . . 1 10 2 . . . . . . . . . . 1 2 1 1 Highest-Rated Group 102 | . . 10 102 47 . . . . . . . . . . 10 67 54 54 Highest-Rated Ally 54 | . . 10 31 31 . . . . . . . . . . 10 38 54 54 Total Orders 6 | . . . . . . . . . . . . . . . . . 6 . EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 . RETURN 3 | . . . . . . . . . . . . . . . . . 3 . Ally Attacks 142 | . . . 101 25 . . . . . . . . . . . 6 7 3 Total Damage 1791 | . . . 1112 294 . . . . . . . . . . . 107 203 75 Kills 24 | . . . 17 1 . . . . . . . . . . . 3 3 . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Active Infowar (turns) 6007 | 25 555 547 . . . 141 218 234 248 140 312 196 21 235 1196 1447 233 259 Sensors 2481 | . . . . . . 141 218 234 248 140 312 196 21 235 736 . . . Seismic 1127 | 25 555 547 . . . . . . . . . . . . . . . . Machine Analysis 2465 | . . . . . . . . . . . . . . . 526 1447 233 259 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 2 2 1 1 . 2 . . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Turns Passed 14729 | 226 2142 3420 1840 2125 41 143 218 234 248 140 312 196 21 235 1243 1447 233 265 Spaces Moved 12938 | 111 753 1635 791 953 137 561 880 945 584 462 830 614 78 652 2028 719 102 103 Core 23 | 10 . . . . . . . . . . . . . . . . . 13 Treads 5341 | 101 753 1635 791 950 . . . . . . . . . . 200 719 102 90 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7574 | . . . . 3 137 561 880 945 584 462 830 614 78 652 1828 . . . Fastest Speed 24 | 50 160 160 160 27 24 24 24 24 24 24 24 24 24 25 25 164 164 50 Average Speed 82 | 150 162 165 163 163 24 24 24 24 24 24 24 24 24 25 43 164 164 152 Slowest Speed 250 | 160 240 170 170 241 24 24 24 24 27 24 24 24 25 25 250 165 164 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . 2 . . . . 2 . . . 1 8 . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . 5 . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 57 | 5 97 95 90 63 4 83 84 85 63 13 84 59 68 65 32 71 10 19 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 9 | . 2 1 . 1 . . 2 1 . . 1 . 1 . . . . . Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . . . 1 3 3 3 . 5 1 . 3 . . . . Spaces Dug 76 | . . . 1 . . . 2 . 3 1 . 6 . 28 35 . . . Terrain Destroyed 294 | . . . 1 . . . 2 . 3 10 38 6 . 125 73 33 3 . Melee 48 | . . . 1 . . . 2 . 3 1 . 6 . 2 33 . . . Projectile 38 | . . . . . . . . . . . . . . . 2 33 3 . AOE 208 | . . . . . . . . . . 9 38 . . 123 38 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Gar Fac Gar Total 15716 | 144 1525 2089 1148 1285 140 568 884 951 684 481 932 655 78 701 2316 843 131 161 Wait 1446 | . 657 201 166 80 . 2 3 . 93 8 81 36 . 18 89 6 2 4 Move 12894 | 110 752 1634 790 952 132 560 879 944 583 457 829 613 77 649 2010 718 102 103 Hop 13 | . . . . . 2 . . . . 2 . . . 1 8 . . . Pick Up 178 | 13 18 19 14 22 3 2 . 1 . 3 4 . . 1 59 17 1 1 Fast Attach 50 | . 2 11 12 7 . . . 3 . . 1 . . . 5 8 . 1 Attach 83 | 7 . 5 4 13 2 1 . . 1 2 . . . 4 26 7 . 11 Detach 14 | . . . 1 1 . . . . . . . . . 3 6 2 . 1 Swap 89 | . 7 11 13 19 . 2 . . . 2 6 . 1 8 3 4 7 6 Drop 185 | . 12 33 26 46 . 1 . 3 . 1 4 . . 1 41 15 2 . Fire 637 | 13 75 146 111 136 . . . . . 2 7 . . 14 18 66 17 32 Melee 73 | . . . 1 . 1 . 2 . 7 4 . 6 . 2 50 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 52 | 1 2 29 9 9 . . . . . . . . . . . . . 2 Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . . . Rewire 1 | . . . 1 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Discovered new exit (range 6) 969 | -10/Materials | Repaired Broken Imp. Treads 1033 | -10/Materials | Discovered new exit (range 13) 1258 | -10/Materials | Discovered new exit (range 9) 1532 | -10/Materials | Discovered new exit (range 10) 1734 | -10/Materials | Learned location of Mines (-9) 1795 | -10/Materials | Loaded intel: 10 trap records 1847 | -10/Materials | Identified exit to Materials 1847 | -10/Materials | Learned location of 1 exit from Materials 1917 | -10/Materials | Learned 4 Recycling zone layouts 1956 | -10/Materials | Learned location of 1 exit from Recycling 2007 | -10/Materials | Learned Storage stockpile data 2369 | -10/Materials | Entered another Materials area 2369 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2370 | -9/Materials | Identified exit to Mines 3007 | -9/Materials | Discovered new exit (range 10) 3403 | -9/Materials | Discovered new exit (range 5) 3504 | -9/Materials | Repaired Imp. Treads 3573 | -9/Materials | Discovered new exit (range 16) 4449 | -9/Materials | Discovered new exit (range 8) 4696 | -9/Materials | Learned Recycling recycling unit intel 4722 | -9/Materials | Identified exit to Storage 4826 | -9/Materials | Learned Storage trap positions 5068 | -9/Materials | Repaired Weapon Shielding 5789 | -9/Materials | Entered Storage 5789 | -9/Storage | Accompanied by 1 ally 5790 | -9/Storage | Identified exit to Materials 5791 | -9/Storage | Loaded intel: 16 trap records 5933 | -9/Storage | Garrison activated, responded to threat 6011 | -9/Storage | Lost 4 parts (1p2u1w) 6245 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6282 | -9/Storage | Core integrity fell below 50% 6548 | -9/Storage | Build established: Commander-Mutant 6915 | -9/Storage | Learned location of 2 exits from Materials 6962 | -9/Storage | Learned Materials emergency access door positions 7023 | -9/Storage | Repaired Arm. Treads 7030 | -9/Storage | Loaded intel: 28 non-interactive machine locations 7049 | -9/Storage | Learned Materials security intel 7080 | -9/Storage | Learned Materials stockpile data 7110 | -9/Storage | Identified exit to Recycling 7213 | -9/Storage | Repaired Med. Armor Plating 7247 | -9/Storage | Repaired Hrd. Light Armor Plating 7274 | -9/Storage | Repaired Lgt. Treads 7560 | -9/Storage | Met a pair of Derelict thieves 7625 | -9/Storage | Lost 4 allies 7629 | -9/Storage | Entered Materials 7629 | -8/Materials | Accompanied by 2 allies 7629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7630 | -8/Materials | Identified exit to Factory 7860 | -8/Materials | Build established: Mutant 9408 | -8/Materials | Learned location of 1 exit from Recycling 9485 | -8/Materials | Learned 4 Recycling zone layouts 9550 | -8/Materials | Learned 4 Recycling zone layouts 9605 | -8/Materials | Learned location of 1 exit from Lower Caves 9650 | -8/Materials | Learned location of 2 exits from Factory 9685 | -8/Materials | Learned location of 3 exits from Factory 9696 | -8/Materials | Central database locked down 9708 | -8/Materials | Learned location of Lower Caves (-7) 9741 | -8/Materials | Learned Storage stockpile data 9754 | -8/Materials | Entered Factory 9754 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9755 | -7/Factory | Identified exit to Lower Caves 9755 | -7/Factory | Identified exit to Factory 9795 | -7/Factory | Entered Lower Caves 9796 | -7/Lower Caves | Identified exit to Lower Caves 9859 | -7/Lower Caves | Learned Factory garrison access intel 9938 | -7/Lower Caves | Entered another Lower Caves area 9951 | -7/Lower Caves | Discovered exit to Factory (range 12) 9988 | -7/Lower Caves | Learned location of Zion (-7) 10019 | -7/Lower Caves | Build established: Hacker-Sprinter 10148 | -7/Lower Caves | Discovered new exit (range 8) 10150 | -7/Lower Caves | Identified exit to Zion 10156 | -7/Lower Caves | Entered Zion 10170 | -7/Zion | Discovered new exit (range 13) 10191 | -7/Zion | Learned Factory interactive machine intel 10206 | -7/Zion | Learned Factory emergency access door positions 10222 | -7/Zion | Found Relay Coupler [Programmer] 10293 | -7/Zion | Given A8's code to call for help 10325 | -7/Zion | Met Imprinter 10335 | -7/Zion | Found Prototype Special Weapon 10335 | -7/Zion | Identified RU-N14's Throwing Claymores 10390 | -7/Zion | Identified exit to Proximity Caves 10390 | -7/Zion | Entered Proximity Caves 10393 | -6/Proximity Caves | Learned 12 Factory zone layouts 10636 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10638 | -6/Proximity Caves | Entered Factory 10638 | -6/Factory | Evolved 2 slots: Utility x2 10641 | -6/Factory | Loaded intel: 54 interactive machine locations 10642 | -6/Factory | Loaded intel: 4 garrison access locations 10652 | -6/Factory | Discovered new exit (range 14) 10655 | -6/Factory | Identified exit to Factory 10658 | -6/Factory | Identified exit to Lower Caves 10778 | -6/Factory | Entered Lower Caves 10822 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10868 | -6/Lower Caves | Encountered a Warlord checkpoint 11022 | -6/Lower Caves | Learned Factory stockpile data 11045 | -6/Lower Caves | Discovered new exit (range 14) 11090 | -6/Lower Caves | Identified exit to Lower Caves 11090 | -6/Lower Caves | Spotted B-75 Beast 11090 | -6/Lower Caves | Entered another Lower Caves area 11119 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11145 | -6/Lower Caves | Discovered exit to Factory (range 14) 11175 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 11273 | -6/Lower Caves | Discovered new exit (range 12) 11285 | -6/Lower Caves | Identified exit to Data Miner 11286 | -6/Lower Caves | Entered Data Miner 11286 | -6/Data Miner | Discovered new exit (range 6) 11293 | -6/Data Miner | Met Data Miner 11297 | -6/Data Miner | Learned location of Section 7 (-2) 11297 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11302 | -6/Data Miner | Received God Mode back door access code from Data Miner 11307 | -6/Data Miner | Identified exit to Proximity Caves 11307 | -6/Data Miner | Entered Proximity Caves 11322 | -5/Proximity Caves | Spotted B-75 Beast 11511 | -5/Proximity Caves | Learned Factory stockpile data 11537 | -5/Proximity Caves | Discovered exit to Factory (range 4) 11541 | -5/Proximity Caves | Learned Factory trap positions 11542 | -5/Proximity Caves | Entered Factory 11542 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11543 | -5/Factory | Identified exit to Upper Caves 11544 | -5/Factory | Loaded intel: 107 trap records 11550 | -5/Factory | Central database locked down 11612 | -5/Factory | Identified exit to Garrison 11665 | -5/Factory | Watched by a mysterious "MATRIX" hacker 11735 | -5/Factory | Repaired Imp. Flight Unit 11742 | -5/Factory | Spotted B-75 Beast 12161 | -5/Factory | Crushed by falling debris 12164 | -5/Factory | Crushed by falling debris 12165 | -5/Factory | System corruption reached 10% 12195 | -5/Factory | Lost 3 parts (1p2u) 12214 | -5/Factory | Found Prototype Launcher 12437 | -5/Factory | Identified Tesla Bomb Launcher 12785 | -5/Factory | Entered Garrison 12878 | -5/Garrison | Build established: Tank 13211 | -5/Garrison | Triggered checkpoint 13212 | -5/Garrison | Garrison Relay disabled 13323 | -5/Garrison | Installed Relay Interface Framework 13345 | -5/Garrison | Spotted B-75 Beast 13392 | -5/Garrison | Destroyed B-75 Beast 13435 | -5/Garrison | Triggered checkpoint 13607 | -5/Garrison | Discovered new exit (range 8) 13703 | -5/Garrison | Triggered checkpoint 13744 | -5/Garrison | Garrison Relay disabled 13970 | -5/Garrison | Rescued a captive Derelict 13971 | -5/Garrison | Rescued a captive Derelict 14027 | -5/Garrison | Triggered checkpoint 14030 | -5/Garrison | Build established: Bothacker-Tank 14063 | -5/Garrison | Garrison Relay disabled 14096 | -5/Garrison | Discovered new exit (range 8) 14232 | -5/Garrison | Entered Factory 14232 | -5/Factory | Accompanied by 1 ally 14375 | -5/Factory | Garrison activated, responded to threat 14465 | -5/Factory | Identified exit to Garrison 14465 | -5/Factory | Entered Garrison 14465 | -5/Garrison | Accompanied by 1 ally 14579 | -5/Garrison | Spotted B-75 Beast 14586 | -5/Garrison | Triggered checkpoint 14610 | -5/Garrison | Core integrity fell below 50% 14681 | -5/Garrison | Destroyed B-75 Beast 14721 | -5/Garrison | Core integrity fell below 20% 14724 | -5/Garrison | Released all parts (3) 14730 | -5/Garrison | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- System corrupted: Matter fused (-10). Slug penetrates Wall. Penetrated by Slug. Hvy. Treads destroyed. Slug penetrates Wall. G-50 Soldier destroyed. Targeting Computer fried. H-66 Slayer destroyed. Emergency Access malfunctions. Core Analyzer destroyed. System corrupted by crushing effect (+4). Critical hit (Burn: +37). Slug penetrates Wall. Lrn. Proton Cannon destroyed. Slug penetrates Wall. Released Adv. Heat Sink. Released Huge Storage Unit. Released Machine Analyzer. Wall collapses. Knocked back. Map ----- +----------------------------------------------------+ | ??????????????#[[[[[[[#??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ???#####??????### ####??????????????????????????? | | ???# #????????# #??????###????????????????????? | | ???# ########## #??????[ ]????????????????????? | | ???# #?????? ????????????????????? | | ???# #?????? ????????????????????? | | ???############## #?????? ????????????????????? | | ????????????????# #??????# #????????????????????? | | ????????????????# #??????# #????????????????????? | | ????????????????# #??????# #????????????????????? | | ????????????????# #??????# #????????????????????? | | ????????????????# #??????#/#????????????????????? | | ????############# ########/##???????????????????? | | =%*%=!!!]#???????????????????? | | ????"""########## [[===[[|[#???????????????????? | | ????????????????# ###!"###!]#???????????????????? | | ????????????????# ###[=###] #???????????????????? | | ????????????????# ##*!!=%+ #???????????????????? | | ????????????????# ""=!#### #???????????????????? | | ????????????????# + =# ??# #???????????????????? | | ????????????????# "# ##### ##??????????????????? | | ????????????????# ## ## # #??????????????????? | | ????????????????# ##*# @ ## ## #????????? | | ????????????????# ##% ! = #????????? | | ????"""########## [%%= #????????? | | %!%[ = != % #????????? | | ????###################[%% ## ## #????????? | | ??????????????????????#### #? c#?????????????? | | ????????????????????????? c ????????????? | | ????????????????????????? * ??????????? | | ???????????????????????? ?????????? | | ???????????????????????? "????????? | | ???????????????????????### x## ## ?????????? | | ?????????????????????????# #? #? ?????????? | | ?????????????????????????# ?? ?????????????? | | ?????????????????????????# ?? ????????????? | | ?????????????????????????# ?? ??????????????? | | ??????????????????????????# ##??????????????????? | | ??????????????????????????? #???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 73 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 30 Relay Coupler Types 2 Relay Coupler Value 100 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Lrn. Tractor Beam | -5/Factory | Hacked Rnf. Antimatter Reactor | -5/Factory | Hacked Gamma Bomb Array | -5/Factory | Hacked Particle Reactor | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 23% | -10/Materials | Broken Imp. Treads | 69% | -9/Materials Weapon Shielding | 4% | -9/Materials Arm. Treads | 41% | -9/Storage Med. Armor Plating | 20% | -9/Storage Hrd. Light Armor Plating | 66% | -9/Storage Lgt. Treads | 90% | -9/Storage Imp. Flight Unit | 25% | -5/Factory Studied --------- VTOL Module | -9/Materials | Hacked Shotgun | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Nuclear Pulse Thruster | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- White Hat Challenges ------------ None Game ------ Seed CompositeTitaniumLegs Manual? 0 Play Time 02:38:17 Cumulative 439.9 hours Start 2026.06.23 @ 17:03:49 End 2026.06.23 @ 20:31:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 279 Adventurer 0 Explorer 0 Win Type - Total 31 Types 15/1/7/2/1/1/1/1/0/2 Lore% 95 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55388267-00e6-43d5-a31a-9d8dae5c9acd