Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 21:49:34 Player: Turtle Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (1761) 1761 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 7860 Bonus ------- Follower Combat Kills 109 Aligned with FarCom 300 Cogmind --------- Core Integrity 377/1000 Matter 275/300 Energy 20/100 System Corruption 10% Temperature Warm (177) Movement Flying (34) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY (7) ------ Improved Signal Interpreter Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Advanced Plasma Cannon Power Sword > --- INVENTORY (5) ---- Matter Compressor (250) Improved Datajack Heavy Flail Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Combat Airjet Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Melee Analysis Suite Improved Medium Armor Plating Hacking Suite Advanced Hacking Suite Supersonic Drone Bay > --- WEAPON ----------- Katana Power Sword > --- INVENTORY -------- Flexi-carbon Leg Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Matter Compressor Improved Datajack Heavy Flail [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Backup Power I Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Katana Energy Gun Arc Projector Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . . . . 4 . 2 . . 2 2 Power 2 | . . . . . 1 . . . . 1 . Propulsion 3 | . . . . . 1 . 1 . . . 1 Utility 5 | . . . . . 2 . 1 . . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 107 | 8 7 . . . 21 6 25 1 1 18 20 Power 23 | 1 2 . . . 2 1 8 . . 3 6 Engine 8 | 1 1 . . . 1 . 2 . . 1 2 Core 15 | . 1 . . . 1 1 6 . . 2 4 Reactor . | . . . . . . . . . . . . Propulsion 32 | 2 1 . . . 8 . 8 . . 8 5 Treads . | . . . . . . . . . . . . Leg 11 | 2 1 . . . 1 . . . . 4 3 Wheel . | . . . . . . . . . . . . Hover 5 | . . . . . 4 . . . . . 1 Flight 16 | . . . . . 3 . 8 . . 4 1 Utility 30 | 3 . . . . 5 . 7 . 1 7 7 Device 15 | 2 . . . . 2 . 6 . . 3 2 Storage 4 | 1 . . . . 1 . 1 . . . 1 Processor 5 | . . . . . 1 . . . 1 2 1 Hackware 4 | . . . . . . . . . . 2 2 Protection 2 | . . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 4 . . . 6 5 2 1 . . 2 Energy Gun 4 | . . . . . 4 . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 9 | 2 4 . . . 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 5 | . . . . . . 2 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . . Unidentified Prototypes 9 | . 1 . . . 2 . 2 . . . 4 Parts Lost 34 | . . . . 1 1 1 6 . . 4 21 Power 10 | . . . . . . 1 3 . . 1 5 Propulsion 11 | . . . . . . . 2 . . . 9 Utility 10 | . . . . 1 . . . . . 2 7 Weapon 3 | . . . . . 1 . 1 . . 1 . Highest Loss Streak 9 | . . . . 1 1 1 3 . . 4 9 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 1 7 8 8 8 7 9 9 9 10 9 7 Power . | . . . . . . . . 1 1 . . Propulsion 1 | . . . . . . 1 . . . 3 3 Utility 4 | . 3 5 5 6 4 4 5 5 5 4 1 Weapon 1 | . 2 3 2 2 1 3 2 2 3 . 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . 4 . . . 5 2 4 . . 3 2 Power 1 | . 1 . . . . . . . . . . Propulsion 3 | . . . . . 1 . 2 . . . . Utility 9 | . . . . . 2 1 2 . . 3 1 Weapon 7 | . 3 . . . 2 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 89 93 99 91 61 61 89 84 Engine 2 | . 12 . . . 8 8 . . . . 2 Core 11 | . 1 14 14 14 8 9 14 7 7 14 9 Leg 8 | . 28 28 28 28 3 . . . . 12 10 Hover 1 | . . . . . 18 . . . . . . Flight 13 | . . . . . 1 27 22 15 15 11 13 Device 16 | . 14 14 14 4 12 18 22 23 23 13 9 Storage 7 | . 14 14 14 14 9 9 7 7 7 6 4 Processor 7 | . . . . . 8 9 7 7 7 12 10 Hackware 1 | . . . . . . . . . . 4 8 Energy Gun 1 | . . . . . 13 . . . . . . Ballistic Gun 4 | . 27 28 28 28 . 5 . . . . . Impact Weapon 1 | . . . . . 3 2 . . . 5 2 Slashing Weapon 6 | . . . . . . 8 13 . . 4 6 Peak Build Rating 76 | 9 14 14 15 15 31 32 55 37 31 61 76 Average Rating 41 | 6 12 14 14 14 27 30 46 29 30 55 65 On Entrance 22 | . 7 14 14 15 14 31 30 32 29 31 57 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . . . 4 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 15 17 17 17 16 26 24 35 20 19 39 53 Greatest Support 89 | 20 20 20 20 20 29 24 35 21 21 89 78 Greatest Overweight (x) 12 | . . . . . 2 . 1 . . 12 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 20 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 10 10 10 10 10 9 Most Carried 10 | 3 8 8 8 8 9 10 10 10 10 10 10 Average Carried 8 | 1 7 8 7 8 6 9 9 9 10 9 7 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 3 8 8 8 8 9 10 10 10 10 10 4 Class Distribution -------------------- 33% | Mutant 26% | Infiltrator-Sprinter 21% | Infiltrator-Mutant 6% | Sprinter 4% | Gladiator 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Infiltrator-Sprinter | -7/Factory Infiltrator-Sprinter | -7/Lower Caves Infiltrator-Sprinter | -7/Lower Caves Infiltrator-Mutant | -6/Factory Hacker-Gladiator | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Matter Collected 3243 | 227 392 . . 99 362 231 887 51 30 536 428 Remotely . | . . . . . . . . . . . . Salvage Created 2752 | 71 492 . . 99 315 310 671 . . 232 562 Parts 154 | 10 34 . . 4 22 11 41 . . 14 18 Haulers Intercepted 7 | . 1 . . . 1 1 3 . . . 1 Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 40 | . 13 . . 2 7 3 10 . . . 5 Melee 16 | . . . . . . 2 9 . . . 5 Guns 20 | . 13 . . 2 4 1 . . . . . AOE 2 | . . . . . 2 . . . . . . Classes Destroyed 12 | 1 4 . . 1 4 1 1 . . . . Worker 4 | . . . . . 1 . . . . 3 . Tunneler 4 | 3 . . . . . . . . . 1 . Hauler 7 | . 1 . . . 1 1 3 . . . 1 Recycler 4 | . . . . . . 1 2 . . 1 . Operator 2 | . . . . . 1 . . . . . 1 Watcher 9 | . 3 . . . 1 1 1 . . . 3 Swarmer 15 | . 6 . . . 5 . 4 . . . . Grunt 15 | . 7 . . 1 . 3 2 . . . 2 Brawler 2 | . . . . 1 . . . . . . 1 Sentry 2 | . . . . . 1 . . . . . 1 Hunter 1 | . . . . . 1 . . . . . . Programmer 5 | . . . . . . . 4 . . . 1 Best Kill Streak 6 | 2 5 . . 2 6 3 4 . . 2 3 Combat Bots Only 5 | . 5 . . 2 5 2 4 . . . 3 Max Kills in Single Turn 4 | 1 1 . . 1 4 1 1 . . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . . . . 2 . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Hostile Shots Fired 415 | . 50 . . 18 31 7 60 8 . 50 191 Missed 147 | . 16 . . 4 7 4 13 1 . 27 75 Hits 268 | . 34 . . 14 24 3 47 7 . 23 116 Melee 6 | . . . . 3 . . . . . 1 2 Projectile 262 | . 34 . . 11 24 3 47 7 . 22 114 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 15 | . . . . 1 1 . 5 . . 1 7 Damage Taken 5224 | . 340 . . 207 401 161 874 26 . 447 2768 Core 1222 | . 75 . . 45 21 115 294 26 . 23 623 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 83 | . . . . . 49 . . . . 34 . Core Remaining (%) 75 | 100 . . . 52 . 75 . . 54 97 . Volleys Fired 95 | 6 28 . . 10 35 12 . . . . 4 Largest 2 | 2 2 . . 2 2 2 . . . . 1 Hottest 110 | 40 46 . . 46 110 50 . . . . 98 Shots Fired 158 | 12 56 . . 20 46 20 . . . . 4 Gun 154 | 12 56 . . 20 46 20 . . . . . Cannon 4 | . . . . . . . . . . . 4 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 109 | 12 56 . . 20 1 20 . . . . . Thermal 4 | . . . . . . . . . . . 4 Explosive . | . . . . . . . . . . . . Electromagnetic 45 | . . . . . 45 . . . . . . Robot Hit Streak 14 | 3 7 . . 14 7 7 . . . . 2 Robot Miss Streak 5 | 2 5 . . 1 5 1 . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 5 . . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . Shots Hit Robots 215 | 7 33 . . 17 28 24 47 3 . 8 48 Core Hits 95 | 3 18 . . 4 16 9 17 . . 3 25 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . 1 Critical Strikes 11 | . . . . . 1 . 4 . . 1 5 Smash 2 | . . . . . 1 . . . . . 1 Sever 9 | . . . . . . . 4 . . 1 4 Melee Attacks 220 | . . . . . 6 16 103 3 . 24 68 Impact 90 | . . . . . 6 5 38 . . 16 25 Slashing 111 | . . . . . . 7 56 . . 8 40 Piercing . | . . . . . . . . . . . . Sneak Attacks 29 | . . . . . 1 3 16 . . 6 3 Combat Hostiles 1 | . . . . . . . 1 . . . . Follow-up Attacks 13 | . . . . . . . 9 . . . 4 Damage Inflicted 5862 | 108 519 . . 251 615 489 1481 . . 526 1873 Guns 1505 | 108 519 . . 251 358 269 . . . . . Cannons 110 | . . . . . . . . . . . 110 Explosions 217 | . . . . . 89 . . . . . 128 Melee 3993 | . . . . . 131 220 1481 . . 526 1635 Ramming 37 | . . . . . 37 . . . . . . Kinetic 1147 | 108 519 . . 251 . 269 . . . . . Thermal 199 | . . . . . 89 . . . . . 110 Explosive . | . . . . . . . . . . . . Electromagnetic 486 | . . . . . 358 . . . . . 128 Impact 591 | . . . . . 131 . 43 . . . 417 Slashing 3402 | . . . . . . 220 1438 . . 526 1218 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . 3 7 9 4 2 2 6 10 Average Corruption 4 | . . . . 3 4 7 2 2 2 6 6 Corruption Purged 4 | . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 79 | . . . . 2 13 9 14 3 . 22 16 Message Errors 21 | . . . . 1 2 2 3 . . 8 5 Matter Fused 16 | . . . . 1 4 4 3 1 . 2 1 Heat Flow Errors 8 | . . . . . 4 . 1 . . 1 2 Energy Discharges 12 | . . . . . 1 1 2 1 . 4 3 Parts Rejected 2 | . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 13 | . . . . . 1 1 3 1 . 3 4 Data Loss (major) 5 | . . . . . . 1 2 . . 2 . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 396 | . . . . . 131 1 3 . . 130 131 Projectiles . | . . . . . . . . . . . . Explosions 3 | . . . . . . . . . . . 3 Melee 393 | . . . . . 131 1 3 . . 130 128 Knockbacks 2 | . . . . . 1 . 1 . . . . Impact 2 | . . . . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . 29 . . . . . 43 Shots 3 | . . . . . 1 . . . . . 2 Rammed 2 | . . . . . 2 . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 293 | . 5 . . 3 287 102 128 . . 255 293 Average Temperature 50 | . 2 . . 3 97 42 15 . . 22 87 Received Heat Transfer 1134 | . 63 . . 66 108 27 90 . . 204 576 Effects 9 | . . . . . 6 . . . . 1 2 Energy Bleed 2 | . . . . . 1 . . . . 1 . Interference 7 | . . . . . 5 . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 2 . 1 . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . Parts Fried 5 | . . . . . 2 . 1 . . . 2 Impact Corruptions 10 | . . . . . 6 . 1 . . . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 200 | . . . . . 50 . . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 193 | 10 121 8 . 40 130 193 102 . . 22 61 Initial 79 | . . 8 . . 11 . 79 . . . . Average 23 | 1 22 1 . 24 39 65 32 . . 2 10 Influence Increases 1981 | 15 355 . . 50 316 347 446 15 . 119 318 Destroy 0b10 Robot/C 960 | . 260 . . 40 180 180 200 . . . 100 Destroy 0b10 Robot/NC 155 | 15 20 . . . 20 20 30 . . 25 25 Destroy Leader 274 | . 58 . . 10 64 46 68 . . . 28 Allied During Kill 94 | . . . . . 12 82 . . . . . Successful Hack 184 | . 15 . . . . 14 87 . . 66 2 Disable Machine 30 | . . . . . . . . . . . 30 Destroy Structure 89 | . 2 . . . 10 5 31 . . 13 28 Partial Spotted 60 | . . . . . . . 15 . . 15 30 Lose Combat Pursuer 135 | . . . . . 30 . 15 15 . . 75 Influence Decreases 1939 | 15 333 22 . 20 346 172 558 78 . 118 277 Entered New Map 154 | . . 14 . . 19 . 96 24 . . 1 Time Decay 1344 | 15 212 8 . 20 277 92 362 54 . 118 186 Lost Part 160 | . . . . . 10 . 60 . . . 90 Lost Ally 160 | . . . . . 40 80 40 . . . . Purge Threat 121 | . 121 . . . . . . . . . . Squads Dispatched 36 | . 3 . . . 5 3 16 . . 4 5 Investigation 9 | . 2 . . . 1 1 3 . . 1 1 Extermination 12 | . . . . . . . 8 . . 2 2 Reinforcement 11 | . 1 . . . 1 2 5 . . . 2 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . 3 . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Distress Signals 7 | . 1 . . . 3 1 2 . . . . Communications Jammed 2 | . . . . . . . 2 . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 20 4 . 2 19 11 14 1 . 16 39 Peak Tracking Total 9 | . 4 6 . 2 5 2 3 1 . 6 9 Tactical Retreats 22 | . . 1 . . 3 . 3 1 . 7 7 ECM-based Alert Blocks 42 | . . . . . 3 . 2 . . 19 18 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Traps Triggered 11 | . 2 . . . 1 3 4 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Machines Disabled 2 | . . . . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Machines Accessed 44 | . 6 . 4 . 2 4 16 . . 9 3 Terminals 22 | . 4 . . . . 4 8 . . 4 2 Fabricators 5 | . . . . . . . 4 . . . 1 Repair Stations 8 | . 1 . . . 1 . 3 . . 3 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 118 | . 17 . 22 . 8 8 32 . . 22 9 Successful 77 | . 12 . 22 . 5 4 18 . . 10 6 Failed 40 | . 5 . . . 3 4 14 . . 11 3 Catastrophic 8 | . 1 . . . . 2 4 . . 1 . Database Lockouts 1 | . . . . . . . . . . 1 . Manual 10 | . . . 2 . . . 5 . . 2 1 Terminals 48 | . 12 . . . . 8 15 . . 7 6 Fabricators 12 | . . . . . . . 9 . . . 3 Repair Stations 20 | . 2 . . . 6 . 4 . . 8 . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers 10 | . . . . . 2 . 4 . . 4 . Garrison Access 3 | . . . . . . . . . . 3 . Terminal Hacks 54 | . 9 . 22 . . 4 9 . . 5 5 Record 31 | . . . 21 . . . 4 . . 4 2 Part Schematic 1 | . . . . . . . 1 . . . . Robot Analysis 3 | . 1 . . . . . 1 . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . Recall Investigation 2 | . 1 . . . . 1 . . . . . Hauler Manifests 4 | . 1 . . . . 1 1 . . . 1 Zone Layout 4 | . 3 . . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . . 6 . . . 1 Network Status 1 | . . . . . . . 1 . . . . Load Schematic 4 | . . . . . . . 3 . . . 1 Build 2 | . . . . . . . 2 . . . . Repair Station Hacks 9 | . 1 . . . 4 . 1 . . 3 . Scan Component 6 | . 1 . . . 2 . 1 . . 2 . Repair 2 | . . . . . 1 . . . . 1 . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 5 | . . . . . 1 . 2 . . 2 . Insert Component 2 | . . . . . 1 . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Retrieve Study 2 | . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 6 . . . 2 3 12 . . 7 2 Full Trace Events 6 | . 1 . . . . . 3 . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 212 | . . . . . . . 212 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . Parts Repaired 2 | . . . . . 1 . . . . 1 . Time 72 | . . . . . 53 . . . . 19 . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 8 | . . . . . . 1 6 . . . 1 Non-combat 8 | . . . . . . 1 6 . . . 1 Combat . | . . . . . . . . . . . . Robot Hacks Applied 13 | . . . . . . 2 9 . . . 2 parse_system 2 | . . . . . . 1 1 . . . . no_distress 6 | . . . . . . . 5 . . . 1 find_chute 1 | . . . . . . . 1 . . . . find_fabricator 2 | . . . . . . . 1 . . . 1 find_recycling 1 | . . . . . . . 1 . . . . check_alert 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Total Allies 15 | . . 3 . 2 . 10 . . . . . Largest Group 10 | . . 3 . 2 2 10 5 . . . . Highest-Rated Group 173 | . . 40 . 43 43 173 80 . . . . Highest-Rated Ally 31 | . . 16 . 31 31 29 16 . . . . Total Orders 10 | . . 1 . . . 9 . . . . . STAY 2 | . . . . . . 2 . . . . . ROAM 1 | . . . . . . 1 . . . . . FOLLOW 5 | . . 1 . . . 4 . . . . . GUARD 2 | . . . . . . 2 . . . . . Ally Attacks 71 | . . 20 . . 13 36 2 . . . . Total Damage 777 | . . 190 . . 184 388 15 . . . . Kills 11 | . . 2 . . 2 7 . . . . . Allies Corrupted 2 | . . . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Active Infowar (turns) 6164 | 74 791 108 318 4 265 266 3099 31 18 784 406 Terrain 49 | 49 . . . . . . . . . . . Seismic 1246 | 25 791 108 318 4 . . . . . . . Triangulation 370 | . . . . . . . . . . . 370 Jamming 3441 | . . . . . . . 3011 14 . 416 . ECM 1675 | . . . . . 265 266 355 17 18 555 199 Robot Analysis Total 3 | . 1 . . . . . 1 . . 1 . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Turns Passed 8317 | 110 791 108 318 57 721 266 3099 289 83 1513 962 Spaces Moved 9064 | 66 550 91 264 23 574 359 3319 728 163 2039 888 Core 5 | 2 . . . . 2 . . . . 1 . Treads . | . . . . . . . . . . . . Legs 1765 | 64 550 91 264 23 5 . . . . 446 322 Wheels . | . . . . . . . . . . . . Hover 500 | . . . . . 496 . . . . . 4 Flight 6794 | . . . . . 71 359 3319 728 163 1592 562 Fastest Speed 26 | 50 120 120 120 120 34 34 30 32 32 28 26 Average Speed 52 | 117 120 120 120 120 66 34 35 32 32 50 65 Slowest Speed 650 | 120 120 120 120 120 150 34 120 32 32 650 390 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 44 | . . . . . . . 33 2 1 7 1 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 94 20 61 6 29 52 44 77 20 34 21 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 6 | . . . . . . . . 3 3 . . Spaces Dug 71 | . . . . . 5 5 33 . . 15 13 Terrain Destroyed 75 | . . . . . 9 5 33 . . 15 13 Melee 71 | . . . . . 5 5 33 . . 15 13 Projectile . | . . . . . . . . . . . . AOE 4 | . . . . . 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac Fac Total 12123 | 82 631 90 265 32 862 471 5067 783 191 2484 1165 Wait 2370 | . 20 . . . 184 65 1526 45 29 347 154 Move 8967 | 65 549 90 263 22 573 358 3253 723 160 2025 886 Hop 42 | . . . . . . . 32 2 1 6 1 Pick Up 56 | 3 13 . 1 . 13 3 10 . . 10 3 Fast Attach 75 | 7 3 . . . 12 2 17 1 . 17 16 Attach 37 | . . . . . 5 2 5 3 . 9 13 Detach 36 | . 3 . . . 8 2 4 4 . 5 10 Swap 109 | 1 4 . . . 6 8 70 . 1 10 9 Drop 88 | . 11 . 1 . 18 4 29 2 . 17 6 Fire 95 | 6 28 . . 10 35 12 . . . . 4 Melee 201 | . . . . . 6 15 91 3 . 23 63 Ram 2 | . . . . . 2 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . 30 . . 15 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Discovered new exit (range 11) 647 | -10/Materials | Discovered new exit (range 13) 697 | -10/Materials | Discovered new exit (range 9) 862 | -10/Materials | Discovered new exit (range 15) 902 | -10/Materials | Entered Mines 903 | -10/Mines | Assembled infested the area 908 | -10/Mines | Assisted by a Guerilla fighting off Assembled 911 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 973 | -10/Mines | Lost 3 allies 1006 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1006 | -10/Mines | Discovered new exit (range 5) 1010 | -10/Mines | Entered Exiles 1039 | -10/Exiles | Met 8R-AWN 1060 | -10/Exiles | Met EX-HEX 1092 | -10/Exiles | Met EX-BIN 1106 | -10/Exiles | Aligned with FarCom system 1108 | -10/Exiles | Given EX-Vault access code 1171 | -10/Exiles | Opened EX-Vault 1181 | -10/Exiles | Found Supersonic Drone Bay 1208 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1269 | -10/Exiles | Met EX-DEC 1274 | -10/Exiles | Learned location of Zion (-6) 1318 | -10/Exiles | Discovered new exit (range 10) 1328 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1328 | -10/Exiles | Entered Mines 1368 | -9/Mines | Discovered new exit (range 13) 1385 | -9/Mines | Entered Materials 1385 | -8/Materials | Accompanied by 2 allies 1385 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1390 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1499 | -8/Materials | Repaired Broken Lgt. Nuclear Core? 1561 | -8/Materials | Garrison activated, responded to threat 1803 | -8/Materials | Discovered new exit (range 4) 2106 | -8/Materials | Identified exit to Storage 2106 | -8/Materials | Entered Storage 2205 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2267 | -8/Storage | Discovered new exit (range 16) 2295 | -8/Storage | Identified exit to Factory 2372 | -8/Storage | Entered Factory 2372 | -7/Factory | Accompanied by 5 allies 2372 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2413 | -7/Factory | Identified exit to Lower Caves 2438 | -7/Factory | Lost 3 allies 2720 | -7/Factory | Build established: Infiltrator-Sprinter 3198 | -7/Factory | Fabricated Nuclear Pulse Array (x1) 3353 | -7/Factory | Cargo convoy interrupted 3680 | -7/Factory | Fabricated Nuclear Pulse Array? 3782 | -7/Factory | Build established: Mutant 4191 | -7/Factory | Build established: Infiltrator-Mutant 5017 | -7/Factory | Build established: Infiltrator-Sprinter 5471 | -7/Factory | Entered Lower Caves 5501 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5566 | -7/Lower Caves | Spotted B-75 Beast 5657 | -7/Lower Caves | Encountered a Warlord checkpoint 5697 | -7/Lower Caves | Learned 4 Factory zone layouts 5754 | -7/Lower Caves | Discovered new exit (range 5) 5759 | -7/Lower Caves | Identified exit to Lower Caves 5760 | -7/Lower Caves | Entered another Lower Caves area 5775 | -7/Lower Caves | Discovered new exit (range 4) 5777 | -7/Lower Caves | Encountered a Warlord checkpoint 5779 | -7/Lower Caves | Identified exit to Factory 5843 | -7/Lower Caves | Entered Factory 5843 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5844 | -6/Factory | Identified exit to Factory 5937 | -6/Factory | Discovered new exit (range 8) 5939 | -6/Factory | Identified exit to Lower Caves 6225 | -6/Factory | Build established: Infiltrator-Mutant 6558 | -6/Factory | Lost 4 parts (1p2u1w) 7022 | -6/Factory | Repaired Lgt. Nuclear Core 7073 | -6/Factory | Garrison activated, responded to threat 7082 | -6/Factory | Build established: Sprinter 7247 | -6/Factory | Central database locked down 7352 | -6/Factory | Discovered exit to Factory (range 11) 7356 | -6/Factory | Entered another Factory area 7356 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7363 | -5/Factory | Discovered new exit (range 6) 7364 | -5/Factory | Identified exit to Upper Caves 7811 | -5/Factory | Lost 9 parts (3p3n3u) 7857 | -5/Factory | Found Prototype Processor 7857 | -5/Factory | Identified Exp. Targeting Computer 8227 | -5/Factory | Spotted B-75 Beast 8231 | -5/Factory | Build established: Hacker-Gladiator 8291 | -5/Factory | Lost 6 parts (1p3n2u) 8310 | -5/Factory | Core integrity fell below 50% 8310 | -5/Factory | System corruption reached 10% 8318 | -5/Factory | Self-destructed Last Messages --------------- 08309_ Neutrino Reactor explodes. 08309_ Nuclear Pulse Thruster destroyed. 08309_ Destroyed Nuclear Pulse Thruster. 08309_ Door malfunctions. 08309_ Neutrino Reactor explodes. 08309_ Door malfunctions. 08309_ Nuclear Pulse Thruster destroyed. 08311_ K-01 Serf collects debris. 08315_ G-50 Soldier misfires. 08316_ Critical hit (Burn: +37). 08317_ B-75 Beast heat short circuits Imp. Cooling System. 08317_ G-50 Soldier IFF system glitched. 08318_ K-01 Serf collects debris. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######????##???????????????? | | ???????????????????? #???????????????? | | ???????????????? 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"???????????# ???????????? | | ?# " ? ? ??????# ?????????????? | | # " ? " "?????# #???# | | =# " " " "?????# #???# """""""" | | # " " " " #?#" ###### ###???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 40 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 70 Melee Accuracy 8 Force Boost 20 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Array | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -7/Factory Nuclear Pulse Array | x1 | -7/Factory Repaired ---------- Lgt. Nuclear Core | 2% | -8/Materials | Broken Lgt. Nuclear Core | 32% | -6/Factory Studied --------- Katana | -6/Factory | Hacked Hvy. Flail | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A New Friend Armchair Analyst Back For More Deductive Reasoning Fitting Room Ghost 'Em I Survived The Infestation Item+ Jackpot Junior Dev Not Today, Chutes Sixth Sense Challenges ------------ None Game ------ Seed CoreCloakDoomcannon Manual? 0 Play Time 03:59:21 Cumulative 37.4 hours Start 2026.09.04 @ 12:52:25 End 2026.09.07 @ 21:49:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 883a8f91-0f17-487d-b42d-de09da22cb36