Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.08 @ 22:34:47

Player: spongiform

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (76)      380
Value Destroyed (2604)     2604
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (421)                421
              TOTAL SCORE: 8745

 Bonus
-------
High Alert Combat Kills    13
Follower Combat Kills      154
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -346

 Cogmind 
---------
Core Integrity             0/1000
Matter                     3/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (18)
Movement                   Core (150) Ox2
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Component Analysis Suite
>               --- WEAPON (6) -------
  Hypervelocity Gauss Rifle
>               --- INVENTORY (4) ----
        Layered Medium Armor Plating
                Flak Cannon
       Advanced Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Micro Fission Core
>               --- PROPULSION -------
       Improved Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
        Layered Medium Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON -----------
                Riot Gun
                Gatling Laser
                Gatling Laser
       Improved Grenade Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
>               --- INVENTORY --------
          Micro Nuclear Core
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Phasing AFG
                Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                KE Penetrator
                Flak Cannon
                Flak Cannon
                Flak Cannon
       Advanced Assault Cannon
       Improved Proton Missile Launcher
                Self-destruct Interrupter
[Rating: 63]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Large Storage Unit
  Device                   Improved Component Analysis Suite
  Storage                  Large Storage Unit
  Protection               Layered Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Force Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   4    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             77   | 7   3   7   10  7   13  8   5   .   6   4   4   .   2   1   
  Power                    11   | 1   .   3   1   1   2   2   1   .   .   .   .   .   .   .   
    Engine                 8    | 1   .   3   .   1   1   2   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   2   2   2   5   5   2   .   2   1   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   2   2   2   2   5   5   2   .   2   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 1   1   .   2   .   .   .   2   .   1   3   .   .   2   .   
    Device                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Storage                5    | 1   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   .   .   .   .   1   3   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   .   2   5   4   6   1   .   .   3   .   4   .   .   1   
    Energy Gun             6    | 1   .   .   .   .   1   1   .   .   .   .   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   .   2   5   4   1   .   .   .   .   .   1   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   1   .   8   1   .   .   1   1   8   .   .   .   
  Power                    3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   1   1   1   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Weapon                   9    | .   .   .   1   .   4   1   .   .   .   .   3   .   .   .   
  Highest Loss Streak      8    | .   .   .   1   .   5   1   .   .   1   1   8   .   .   .   
Average Slot Usage (%)     90   | .   96  100 99  99  98  96  100 100 95  93  47  .   4   11  
  Engine                   7    | .   14  11  1   6   10  4   7   7   6   5   2   .   .   .   
  Core                     4    | .   .   .   7   7   2   7   7   7   6   5   3   .   .   .   
  Leg                      28   | .   27  44  36  30  29  30  30  30  22  26  11  .   .   .   
  Storage                  14   | .   25  22  18  15  15  15  14  15  13  11  5   .   .   .   
  Energy Gun               2    | .   .   .   .   .   2   7   7   7   .   .   2   .   .   .   
  Ballistic Gun            13   | .   28  22  35  38  24  .   .   .   .   .   .   .   .   5   
  Ballistic Cannon         14   | .   .   .   .   .   10  30  30  30  20  17  5   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   19  17  8   .   .   .   
Naked Turns                259  | .   .   .   .   .   .   .   .   .   .   .   43  136 80  .   
Heaviest Build             96   | 13  16  21  50  59  71  72  76  71  88  96  96  .   3   7   
  Greatest Support         83   | 20  26  52  56  70  70  68  68  68  68  83  63  3   3   3   
  Greatest Overweight (x)  2    | .   1   .   .   1   1   1   1   1   1   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   2   
Largest Inventory Capacity 16   | 6   8   8   16  16  16  16  16  16  16  16  16  4   4   4   
  Average Capacity         13   | 5   7   8   12  16  16  16  15  16  16  16  10  4   4   4   
  Most Carried             16   | 2   8   8   12  16  16  13  16  16  15  16  16  4   4   3   
  Average Carried          10   | 1   4   7   9   14  11  9   13  16  12  14  10  4   4   3   
  Final Capacity           16   | 6   8   8   16  16  16  16  16  16  16  16  4   4   4   4   
  Final Carried            16   | 2   8   8   12  16  12  9   16  16  14  16  4   4   4   3   

 Class Distribution 
--------------------
 33% | Gunner
 20% | Mutant
 19% | Scavenger-Gunner
 13% | Messiah-Gunner
 10% | Messiah-Executioner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Gunner | -8/Materials
    Scavenger-Gunner | -7/Factory
    Scavenger-Gunner | -7/Lower Caves
              Gunner | -7/Lower Caves
              Gunner | -7/Zion
      Messiah-Gunner | -6/Proximity Caves
 Messiah-Executioner | -6/Factory
 Messiah-Executioner | -5/Factory
              Mutant | -5/Waste
              Mutant | -5/Factory
              Mutant | -5/Upper Caves
      Messiah-Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Matter Collected           2577 | 224 54  318 302 75  774 483 50  24  208 .   .   .   65  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2706 | .   93  595 405 75  661 232 .   68  429 .   .   .   .   148 
  Parts                    146  | .   13  41  26  3   35  8   .   2   12  .   .   .   .   6   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      54   | .   .   .   .   .   34  10  .   2   .   .   .   .   .   8   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Combat Hostiles Destroyed  63   | .   6   17  5   1   18  8   .   1   5   .   .   .   .   2   
  Guns                     41   | .   6   17  5   1   10  .   .   .   .   .   .   .   .   2   
  Cannons                  17   | .   .   .   .   .   8   8   .   1   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Classes Destroyed          14   | .   1   4   2   .   1   2   .   .   4   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   6   9   2   .   6   .   .   .   .   .   .   .   .   .   
  Grunt                    24   | .   .   5   .   .   10  4   .   .   4   .   .   .   .   1   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   3   1   1   1   1   .   1   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           8    | .   3   8   4   1   4   3   .   1   6   .   .   .   .   2   
  Combat Bots Only         8    | .   3   8   3   1   4   3   .   1   2   .   .   .   .   2   
Max Kills in Single Turn   3    | .   2   2   1   1   1   1   .   1   3   .   .   .   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Upp  Upp  
Damage Taken               4543 | .    143  406  269  95   1198 789  .    22   240  132  392  463  74   320  
  Core                     1468 | .    27   84   19   18   38   255  .    .    27   .    252  463  74   211  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  89   79   96   .    .    .    .    55   96   .    .    .    .    .    
Volleys Fired              143  | .    13   31   21   3    42   13   .    1    5    .    9    .    .    5    
  Largest                  6    | .    2    2    4    5    5    5    .    5    6    .    6    .    .    1    
  Hottest                  256  | .    40   46   97   115  178  256  .    256  246  .    246  .    .    33   
Shots Fired                496  | .    26   62   83   15   184  61   .    5    26   .    29   .    .    5    
  Gun                      355  | .    26   62   83   15   137  9    .    1    .    .    17   .    .    5    
  Cannon                   124  | .    .    .    .    .    47   52   .    4    15   .    6    .    .    .    
  Launcher                 17   | .    .    .    .    .    .    .    .    .    11   .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  452  | .    26   62   83   15   184  52   .    4    15   .    6    .    .    5    
  Thermal                  20   | .    .    .    .    .    .    9    .    1    .    .    10   .    .    .    
  Explosive                17   | .    .    .    .    .    .    .    .    .    11   .    6    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Robot Hit Streak         23   | .    10   13   13   14   19   8    .    4    10   .    23   .    .    8    
  Robot Miss Streak        8    | .    2    2    3    1    7    8    .    3    5    .    3    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        10   | .    3    4    .    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           377  | .    20   46   49   14   134  52   .    4    25   .    28   .    .    5    
  Core Hits                208  | .    7    22   19   3    61   52   .    3    26   .    8    3    .    4    
  Critical Hits            5    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    2    
  Critical Kills           4    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7514 | .    195  662  598  159  1745 1362 .    54   1687 .    994  6    .    52   
  Guns                     3465 | .    195  662  598  159  1281 150  .    24   .    .    344  .    .    52   
  Cannons                  2181 | .    .    .    .    .    464  1212 .    30   281  .    194  .    .    .    
  Explosions               1862 | .    .    .    .    .    .    .    .    .    1406 .    456  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Kinetic                  5128 | .    195  662  598  159  1745 1212 .    30   281  .    194  .    .    52   
  Thermal                  722  | .    .    .    .    .    .    150  .    24   210  .    338  .    .    .    
  Explosive                1652 | .    .    .    .    .    .    .    .    .    1196 .    456  .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    .    .    .    .    10   10   10   10   
  Average Corruption       8    | .    .    .    .    .    .    .    .    .    .    .    4    10   10   10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    .    .    .    .    .    .    6    8    9    6    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          10   | .    .    .    .    .    .    .    .    .    .    .    1    3    5    1    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            139  | .    .    .    .    .    .    .    .    .    139  .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               139  | .    .    .    .    .    .    .    .    .    139  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    .    .    .    4    14   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    4    13   .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    .    .    .    .    .    .    40   .    7    2    .    .    
  Shots                    3    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        660  | .    .    359  48   141  442  660  .    195  291  .    542  247  191  .    
  Average Temperature      158  | .    .    137  19   75   142  251  .    102  130  .    270  127  111  .    
  Received Heat Transfer   1101 | .    .    120  36   30   390  228  .    .    108  .    .    90   9    90   
  Effects                  41   | .    .    1    .    .    8    22   .    .    .    .    10   .    .    .    
    Shutdowns              11   | .    .    .    .    .    2    6    .    .    .    .    3    .    .    .    
    Energy Bleed           5    | .    .    1    .    .    .    3    .    .    .    .    1    .    .    .    
    Interference           7    | .    .    .    .    .    5    1    .    .    .    .    1    .    .    .    
    Matter Decay           3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
    Damage (minor)         4    | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    
    Damage (major)         5    | .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    
    Damage (core)          3    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1159 | .    .    .    .    .    .    222  .    37   150  .    750  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Peak Influence             528  | .   140 340 321 139 .   .   .   .   528 214 116 24  .   .   
  Average Influence        147  | .   47  163 218 117 .   .   .   .   264 210 56  18  .   .   
Maximum Alert Level        2    | .   .   1   1   .   .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         63   | 100 100 65  28  100 .   .   .   .   27  .   100 100 .   .   
  Level 1                  34   | .   .   34  71  .   .   .   .   .   47  100 .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   4   1   .   .   .   .   .   1   .   .   1   .   1   
  Investigation            2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   3   1   .   .   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   9   21  11  2   18  8   .   2   7   .   5   17  8   10  
  Peak Tracking Total      14   | .   4   5   4   1   4   3   .   3   4   .   5   14  9   12  
  Tactical Retreats        6    | .   2   .   1   .   .   .   .   .   .   .   .   1   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Traps Triggered            4    | .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Machines Disabled          18   | .   .   .   1   .   .   .   .   .   17  .   .   .   .   .   
  Max in Single Turn       6    | .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Machines Accessed          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Successful               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Total Allies               4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   4   4   4   1   1   .   .   .   
  Highest-Rated Group      158  | .   .   .   .   .   .   .   158 158 158 40  40  .   .   .   
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   41  41  41  40  40  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   .   4   9   .   8   .   .   .   
  Total Damage             520  | .   .   .   .   .   .   .   .   177 327 .   16  .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   2   .   .   2   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  Upp  Upp  
Turns Passed               5780 | 48   332  451  325  427  1130 446  1189 337  273  311  129  136  165  81   
Spaces Moved               4078 | 31   215  275  197  307  725  244  759  220  160  197  122  259  320  47   
  Core                     725  | 1    .    .    .    .    .    .    .    .    .    .    98   259  320  47   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3353 | 30   215  275  197  307  725  244  759  220  160  197  24   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  122  125  152  152  152  152  152  50   50   50   150  
  Average Speed            124  | 117  120  120  120  128  132  154  153  152  152  152  74   50   50   150  
  Slowest Speed            156  | 120  150  120  120  150  156  156  155  152  153  152  152  50   50   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    41   34   27   11   83   44   82   57   7    6    73   9    51   8    
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    .    .    .    1    1    .    
Scrap Searched             11   | .    .    .    .    .    3    1    2    3    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          122  | .    .    .    .    .    .    .    .    .    81   .    41   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      122  | .    .    .    .    .    .    .    .    .    81   .    41   .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp 
Total                      4431 | 39  265 338 230 329 788 278 787 220 173 210 134 264 323 53  
  Wait                     51   | .   25  9   .   5   3   5   .   .   .   .   .   3   1   .   
  Move                     4065 | 30  214 274 196 306 724 243 758 219 159 197 121 258 319 47  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  52   | 2   7   9   2   6   4   2   14  .   1   5   .   .   .   .   
  Fast Attach              17   | 6   3   .   1   .   .   2   1   .   1   1   .   .   2   .   
  Attach                   25   | .   .   3   2   2   9   1   .   .   4   2   1   .   .   1   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     36   | 1   .   4   7   5   4   5   4   .   1   2   3   .   .   .   
  Drop                     39   | .   3   8   1   2   2   7   10  .   2   3   .   .   1   .   
  Fire                     143  | .   13  31  21  3   42  13  .   1   5   .   9   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   26 | -11/Scrapyard      | Discovered new exit (range 16)
   49 | -11/Scrapyard      | Entered Materials
  292 | -10/Materials      | Discovered new exit (range 15)
  301 | -10/Materials      | Build established: Mutant
  381 | -10/Materials      | Entered another Materials area
  381 | -9/Materials       | Evolved 2 slots: Propulsion x2
  819 | -9/Materials       | Discovered new exit (range 7)
  829 | -9/Materials       | Destroyed 8 combat bots
  832 | -9/Materials       | Entered another Materials area
  832 | -8/Materials       | Evolved 2 slots: Weapon x2
 1139 | -8/Materials       | Build established: Gunner
 1144 | -8/Materials       | Discovered new exit (range 11)
 1157 | -8/Materials       | Entered Factory
 1157 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 1453 | -7/Factory         | Build established: Scavenger-Gunner
 1552 | -7/Factory         | Discovered new exit (range 12)
 1584 | -7/Factory         | Entered Lower Caves
 1619 | -7/Lower Caves     | Spotted B-75 Beast
 1673 | -7/Lower Caves     | Destroyed B-75 Beast
 1696 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1765 | -7/Lower Caves     | Learned Factory emergency access door positions
 2158 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2341 | -7/Lower Caves     | Lost 5 parts (1p1n3w)
 2625 | -7/Lower Caves     | Build established: Gunner
 2650 | -7/Lower Caves     | Discovered new exit (range 15)
 2714 | -7/Lower Caves     | Entered another Lower Caves area
 2765 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2978 | -7/Lower Caves     | Spotted B-75 Beast
 2994 | -7/Lower Caves     | Destroyed B-75 Beast
 3145 | -7/Lower Caves     | Discovered new exit (range 10)
 3160 | -7/Lower Caves     | Entered Zion
 3315 | -7/Zion            | Received a hallucinogenic algorithm
 3449 | -7/Zion            | Learned location of Armory (-4)
 3504 | -7/Zion            | Found Prototype Device
 3504 | -7/Zion            | Identified Phasing AFG
 3593 | -7/Zion            | Found Relay Coupler [Programmer]
 3595 | -7/Zion            | Found Relay Coupler [Programmer]
 3598 | -7/Zion            | Found Relay Coupler [Programmer]
 3605 | -7/Zion            | Found Relay Coupler [Programmer]
 3608 | -7/Zion            | Found Relay Coupler [Programmer]
 3909 | -7/Zion            | Imprinted
 3911 | -7/Zion            | Declared Zion's savior
 4197 | -7/Zion            | Build established: Messiah-Gunner
 4322 | -7/Zion            | Discovered new exit (range 16)
 4349 | -7/Zion            | Entered Proximity Caves
 4349 | -6/Proximity Caves | Accompanied by 4 allies
 4353 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4473 | -6/Proximity Caves | Learned Factory security intel
 4650 | -6/Proximity Caves | Learned Factory stockpile data
 4668 | -6/Proximity Caves | Discovered new exit (range 7)
 4686 | -6/Proximity Caves | Entered Factory
 4686 | -6/Factory         | Accompanied by 4 allies
 4686 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4687 | -6/Factory         | Identified exit to Factory
 4903 | -6/Factory         | Discovered exit to Factory (range 16)
 4959 | -6/Factory         | Entered another Factory area
 4959 | -5/Factory         | Accompanied by 1 ally
 4959 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5000 | -5/Factory         | Build established: Messiah-Executioner
 5270 | -5/Factory         | Sucked down chute
 5270 | -5/Factory         | Entered Waste
 5277 | -5/Waste           | Spotted C-40 Crusher
 5280 | -5/Waste           | 1 allies followed down the chute
 5285 | -5/Waste           | EMP discharged
 5327 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5330 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5333 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5336 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5339 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5344 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5345 | -5/Waste           | Spotted C-40 Crusher
 5350 | -5/Waste           | Spotted C-40 Crusher
 5351 | -5/Waste           | Spotted C-40 Crusher
 5356 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 5366 | -5/Waste           | Spotted C-40 Crusher
 5385 | -5/Waste           | EMP discharged
 5385 | -5/Waste           | System corruption reached 10%
 5387 | -5/Waste           | Lost 8 parts (1p1n3u3w)
 5389 | -5/Waste           | Discovered new exit (range 13)
 5399 | -5/Waste           | Entered Factory
 5440 | -5/Factory         | Spotted B-75 Beast
 5501 | -5/Factory         | Core integrity fell below 50%
 5529 | -5/Factory         | Discovered new exit (range 12)
 5535 | -5/Factory         | Entered Upper Caves
 5560 | -5/Upper Caves     | Learned Factory terminal intel
 5610 | -5/Upper Caves     | Spotted B-75 Beast
 5667 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5697 | -5/Upper Caves     | Discovered new exit (range 7)
 5700 | -5/Upper Caves     | Entered another Upper Caves area
 5742 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5742 | -5/Upper Caves     | Core integrity fell below 20%
 5781 | -5/Upper Caves     | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
HV Slug penetrates G-50 Soldier.
G-50 Soldier suffers critical hit.
G-50 Soldier destroyed.
HV Slug penetrates Wall.
HV Slug penetrates L-41 Fighter.
HV Slug penetrates Wall.
HV Slug penetrates L-41 Fighter. <x2>
B-60 Warrior suffers critical hit.
B-60 Warrior destroyed.
System corrupted: Hyp. Gauss Rifle targeting data glitched.
HV Slug penetrates L-41 Fighter.
HV Slug penetrates G-50 Soldier.
H##>2|B2=1 &TVVRT:TY
Carbon-fiber Leg fries itself beyond repair.
Hvy. Laser fries itself beyond repair.
Rnf. Fission Core fries itself beyond repair.
Imp. Treads fries itself beyond repair.
Hvy. Mace fries itself beyond repair.
Penetrated by Slug.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Leap Before You Look
Streaker

 Challenges 
------------
None

 Game 
------
Seed              DisposableSystemWarhead
  Manual?         0
Play Time         00:48:18
  Cumulative      11.4 hours
  Start           2020.03.08 @ 21:43:05
  End             2020.03.08 @ 22:34:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          29
  Rogue           28
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2b407ec9-3435-47c2-86da-6a00bae86357