Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.08 @ 22:34:47 Player: spongiform Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (76) 380 Value Destroyed (2604) 2604 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 8745 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 154 Met Imprinter 300 Was Imprinted 300 Friendly Fire -346 Cogmind --------- Core Integrity 0/1000 Matter 3/300 Energy 100/100 System Corruption 10% Temperature Cool (18) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Improved Component Analysis Suite > --- WEAPON (6) ------- Hypervelocity Gauss Rifle > --- INVENTORY (4) ---- Layered Medium Armor Plating Flak Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Riot Gun Gatling Laser Gatling Laser Improved Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Layered Medium Armor Plating Layered Medium Armor Plating Phasing AFG Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Flak Cannon Flak Cannon Flak Cannon Advanced Assault Cannon Improved Proton Missile Launcher Self-destruct Interrupter [Rating: 63] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Component Analysis Suite Storage Large Storage Unit Protection Layered Medium Armor Plating Weapon Flak Cannon Energy Gun Force Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . . . Power 1 | . . . . 1 . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . 1 . . . . Utility 2 | . . . . . . . . . 1 1 . . . . Weapon 4 | . . . 2 1 . . . . 1 . . . . . Parts Attached 77 | 7 3 7 10 7 13 8 5 . 6 4 4 . 2 1 Power 11 | 1 . 3 1 1 2 2 1 . . . . . . . Engine 8 | 1 . 3 . 1 1 2 . . . . . . . . Core 3 | . . . 1 . 1 . 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 25 | 2 2 2 2 2 5 5 2 . 2 1 . . . . Treads . | . . . . . . . . . . . . . . . Leg 25 | 2 2 2 2 2 5 5 2 . 2 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 12 | 1 1 . 2 . . . 2 . 1 3 . . 2 . Device 2 | . . . . . . . 1 . . . . . 1 . Storage 5 | 1 1 . 2 . . . 1 . . . . . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . 1 3 . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 3 . 2 5 4 6 1 . . 3 . 4 . . 1 Energy Gun 6 | 1 . . . . 1 1 . . . . 3 . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 16 | 2 . 2 5 4 1 . . . . . 1 . . 1 Ballistic Cannon 4 | . . . . . 4 . . . . . . . . . Launcher 3 | . . . . . . . . . 3 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . . . . . Parts Lost 20 | . . . 1 . 8 1 . . 1 1 8 . . . Power 3 | . . . . . 2 . . . . . 1 . . . Propulsion 5 | . . . . . 2 . . . 1 1 1 . . . Utility 3 | . . . . . . . . . . . 3 . . . Weapon 9 | . . . 1 . 4 1 . . . . 3 . . . Highest Loss Streak 8 | . . . 1 . 5 1 . . 1 1 8 . . . Average Slot Usage (%) 90 | . 96 100 99 99 98 96 100 100 95 93 47 . 4 11 Engine 7 | . 14 11 1 6 10 4 7 7 6 5 2 . . . Core 4 | . . . 7 7 2 7 7 7 6 5 3 . . . Leg 28 | . 27 44 36 30 29 30 30 30 22 26 11 . . . Storage 14 | . 25 22 18 15 15 15 14 15 13 11 5 . . . Energy Gun 2 | . . . . . 2 7 7 7 . . 2 . . . Ballistic Gun 13 | . 28 22 35 38 24 . . . . . . . . 5 Ballistic Cannon 14 | . . . . . 10 30 30 30 20 17 5 . . . Launcher 2 | . . . . . . . . . 19 17 8 . . . Naked Turns 259 | . . . . . . . . . . . 43 136 80 . Heaviest Build 96 | 13 16 21 50 59 71 72 76 71 88 96 96 . 3 7 Greatest Support 83 | 20 26 52 56 70 70 68 68 68 68 83 63 3 3 3 Greatest Overweight (x) 2 | . 1 . . 1 1 1 1 1 1 1 1 . . 2 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . . . 2 Largest Inventory Capacity 16 | 6 8 8 16 16 16 16 16 16 16 16 16 4 4 4 Average Capacity 13 | 5 7 8 12 16 16 16 15 16 16 16 10 4 4 4 Most Carried 16 | 2 8 8 12 16 16 13 16 16 15 16 16 4 4 3 Average Carried 10 | 1 4 7 9 14 11 9 13 16 12 14 10 4 4 3 Final Capacity 16 | 6 8 8 16 16 16 16 16 16 16 16 4 4 4 4 Final Carried 16 | 2 8 8 12 16 12 9 16 16 14 16 4 4 4 3 Class Distribution -------------------- 33% | Gunner 20% | Mutant 19% | Scavenger-Gunner 13% | Messiah-Gunner 10% | Messiah-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Executioner | -6/Factory Messiah-Executioner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Matter Collected 2577 | 224 54 318 302 75 774 483 50 24 208 . . . 65 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2706 | . 93 595 405 75 661 232 . 68 429 . . . . 148 Parts 146 | . 13 41 26 3 35 8 . 2 12 . . . . 6 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . 34 10 . 2 . . . . . 8 Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 63 | . 6 17 5 1 18 8 . 1 5 . . . . 2 Guns 41 | . 6 17 5 1 10 . . . . . . . . 2 Cannons 17 | . . . . . 8 8 . 1 . . . . . . AOE 5 | . . . . . . . . . 5 . . . . . Classes Destroyed 14 | . 1 4 2 . 1 2 . . 4 . . . . . Worker 1 | . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . . . 1 . . . . . Recycler 4 | . . 1 2 . . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 3 | . . . 3 . . . . . . . . . . . Swarmer 23 | . 6 9 2 . 6 . . . . . . . . . Grunt 24 | . . 5 . . 10 4 . . 4 . . . . 1 Brawler 2 | . . . . . . 1 . . . . . . . 1 Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 9 | . . 3 1 1 1 1 . 1 1 . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . Behemoth 2 | . . . . . 1 1 . . . . . . . . Mutant 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 8 | . 3 8 4 1 4 3 . 1 6 . . . . 2 Combat Bots Only 8 | . 3 8 3 1 4 3 . 1 2 . . . . 2 Max Kills in Single Turn 3 | . 2 2 1 1 1 1 . 1 3 . . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Damage Taken 4543 | . 143 406 269 95 1198 789 . 22 240 132 392 463 74 320 Core 1468 | . 27 84 19 18 38 255 . . 27 . 252 463 74 211 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 89 79 96 . . . . 55 96 . . . . . Volleys Fired 143 | . 13 31 21 3 42 13 . 1 5 . 9 . . 5 Largest 6 | . 2 2 4 5 5 5 . 5 6 . 6 . . 1 Hottest 256 | . 40 46 97 115 178 256 . 256 246 . 246 . . 33 Shots Fired 496 | . 26 62 83 15 184 61 . 5 26 . 29 . . 5 Gun 355 | . 26 62 83 15 137 9 . 1 . . 17 . . 5 Cannon 124 | . . . . . 47 52 . 4 15 . 6 . . . Launcher 17 | . . . . . . . . . 11 . 6 . . . Special . | . . . . . . . . . . . . . . . Kinetic 452 | . 26 62 83 15 184 52 . 4 15 . 6 . . 5 Thermal 20 | . . . . . . 9 . 1 . . 10 . . . Explosive 17 | . . . . . . . . . 11 . 6 . . . Electromagnetic 7 | . . . . . . . . . . . 7 . . . Robot Hit Streak 23 | . 10 13 13 14 19 8 . 4 10 . 23 . . 8 Robot Miss Streak 8 | . 2 2 3 1 7 8 . 3 5 . 3 . . . Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 10 | . 3 4 . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . Shots Hit Robots 377 | . 20 46 49 14 134 52 . 4 25 . 28 . . 5 Core Hits 208 | . 7 22 19 3 61 52 . 3 26 . 8 3 . 4 Critical Hits 5 | . . . 1 . 2 . . . . . . . . 2 Critical Kills 4 | . . . 1 . 1 . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7514 | . 195 662 598 159 1745 1362 . 54 1687 . 994 6 . 52 Guns 3465 | . 195 662 598 159 1281 150 . 24 . . 344 . . 52 Cannons 2181 | . . . . . 464 1212 . 30 281 . 194 . . . Explosions 1862 | . . . . . . . . . 1406 . 456 . . . Melee . | . . . . . . . . . . . . . . . Ramming 6 | . . . . . . . . . . . . 6 . . Kinetic 5128 | . 195 662 598 159 1745 1212 . 30 281 . 194 . . 52 Thermal 722 | . . . . . . 150 . 24 210 . 338 . . . Explosive 1652 | . . . . . . . . . 1196 . 456 . . . Electromagnetic 6 | . . . . . . . . . . . 6 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . 10 10 10 10 Average Corruption 8 | . . . . . . . . . . . 4 10 10 10 Corruption Purged . | . . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . 6 8 9 6 Message Errors 5 | . . . . . . . . . . . 1 2 . 2 Matter Fused 4 | . . . . . . . . . . . 1 1 2 . Heat Flow Errors 2 | . . . . . . . . . . . . 1 1 . Energy Discharges 2 | . . . . . . . . . . . 1 . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . 1 . . Misdirections 10 | . . . . . . . . . . . 1 3 5 1 Targeting Errors 3 | . . . . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 139 | . . . . . . . . . 139 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 139 | . . . . . . . . . 139 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 4 14 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 17 | . . . . . 4 13 . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . . 40 . 7 2 . . Shots 3 | . . . . . . . . . 2 . 1 . . . Rammed 3 | . . . . . . . . . . . . 3 . . Targets Rammed 3 | . . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 660 | . . 359 48 141 442 660 . 195 291 . 542 247 191 . Average Temperature 158 | . . 137 19 75 142 251 . 102 130 . 270 127 111 . Received Heat Transfer 1101 | . . 120 36 30 390 228 . . 108 . . 90 9 90 Effects 41 | . . 1 . . 8 22 . . . . 10 . . . Shutdowns 11 | . . . . . 2 6 . . . . 3 . . . Energy Bleed 5 | . . 1 . . . 3 . . . . 1 . . . Interference 7 | . . . . . 5 1 . . . . 1 . . . Matter Decay 3 | . . . . . . 3 . . . . . . . . Short Circuit 3 | . . . . . 1 2 . . . . . . . . Damage (minor) 4 | . . . . . . 2 . . . . 2 . . . Damage (major) 5 | . . . . . . 3 . . . . 2 . . . Damage (core) 3 | . . . . . . 2 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1159 | . . . . . . 222 . 37 150 . 750 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Peak Influence 528 | . 140 340 321 139 . . . . 528 214 116 24 . . Average Influence 147 | . 47 163 218 117 . . . . 264 210 56 18 . . Maximum Alert Level 2 | . . 1 1 . . . . . 2 1 . . . . Low Security (%) 63 | 100 100 65 28 100 . . . . 27 . 100 100 . . Level 1 34 | . . 34 71 . . . . . 47 100 . . . . Level 2 2 | . . . . . . . . . 25 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 4 1 . . . . . 1 . . 1 . 1 Investigation 2 | . . 1 . . . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 5 | . . 3 1 . . . . . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Distress Signals 2 | . 1 . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 118 | . 9 21 11 2 18 8 . 2 7 . 5 17 8 10 Peak Tracking Total 14 | . 4 5 4 1 4 3 . 3 4 . 5 14 9 12 Tactical Retreats 6 | . 2 . 1 . . . . . . . . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Traps Triggered 4 | . . 1 1 . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 9 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Machines Disabled 18 | . . . 1 . . . . . 17 . . . . . Max in Single Turn 6 | . . . 1 . . . . . 6 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Machines Accessed 1 | . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 1 | . . . . . 1 . . . . . . . . . Successful 1 | . . . . . 1 . . . . . . . . . Failed . | . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . . . . . . . 5 . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Total Allies 4 | . . . . . . . 4 . . . . . . . Largest Group 4 | . . . . . . . 4 4 4 1 1 . . . Highest-Rated Group 158 | . . . . . . . 158 158 158 40 40 . . . Highest-Rated Ally 41 | . . . . . . . 41 41 41 40 40 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . 4 9 . 8 . . . Total Damage 520 | . . . . . . . . 177 327 . 16 . . . Kills 5 | . . . . . . . . 2 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . . 2 . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Turns Passed 5780 | 48 332 451 325 427 1130 446 1189 337 273 311 129 136 165 81 Spaces Moved 4078 | 31 215 275 197 307 725 244 759 220 160 197 122 259 320 47 Core 725 | 1 . . . . . . . . . . 98 259 320 47 Treads . | . . . . . . . . . . . . . . . Legs 3353 | 30 215 275 197 307 725 244 759 220 160 197 24 . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 125 152 152 152 152 152 50 50 50 150 Average Speed 124 | 117 120 120 120 128 132 154 153 152 152 152 74 50 50 150 Slowest Speed 156 | 120 150 120 120 150 156 156 155 152 153 152 152 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 41 34 27 11 83 44 82 57 7 6 73 9 51 8 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 3 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 11 | . . . . . 3 1 2 3 . . . . 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 122 | . . . . . . . . . 81 . 41 . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 122 | . . . . . . . . . 81 . 41 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Total 4431 | 39 265 338 230 329 788 278 787 220 173 210 134 264 323 53 Wait 51 | . 25 9 . 5 3 5 . . . . . 3 1 . Move 4065 | 30 214 274 196 306 724 243 758 219 159 197 121 258 319 47 Hop . | . . . . . . . . . . . . . . . Pick Up 52 | 2 7 9 2 6 4 2 14 . 1 5 . . . . Fast Attach 17 | 6 3 . 1 . . 2 1 . 1 1 . . 2 . Attach 25 | . . 3 2 2 9 1 . . 4 2 1 . . 1 Detach . | . . . . . . . . . . . . . . . Swap 36 | 1 . 4 7 5 4 5 4 . 1 2 3 . . . Drop 39 | . 3 8 1 2 2 7 10 . 2 3 . . 1 . Fire 143 | . 13 31 21 3 42 13 . 1 5 . 9 . . 5 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x2 819 | -9/Materials | Discovered new exit (range 7) 829 | -9/Materials | Destroyed 8 combat bots 832 | -9/Materials | Entered another Materials area 832 | -8/Materials | Evolved 2 slots: Weapon x2 1139 | -8/Materials | Build established: Gunner 1144 | -8/Materials | Discovered new exit (range 11) 1157 | -8/Materials | Entered Factory 1157 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1453 | -7/Factory | Build established: Scavenger-Gunner 1552 | -7/Factory | Discovered new exit (range 12) 1584 | -7/Factory | Entered Lower Caves 1619 | -7/Lower Caves | Spotted B-75 Beast 1673 | -7/Lower Caves | Destroyed B-75 Beast 1696 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1765 | -7/Lower Caves | Learned Factory emergency access door positions 2158 | -7/Lower Caves | Learned 4 Factory zone layouts 2341 | -7/Lower Caves | Lost 5 parts (1p1n3w) 2625 | -7/Lower Caves | Build established: Gunner 2650 | -7/Lower Caves | Discovered new exit (range 15) 2714 | -7/Lower Caves | Entered another Lower Caves area 2765 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2978 | -7/Lower Caves | Spotted B-75 Beast 2994 | -7/Lower Caves | Destroyed B-75 Beast 3145 | -7/Lower Caves | Discovered new exit (range 10) 3160 | -7/Lower Caves | Entered Zion 3315 | -7/Zion | Received a hallucinogenic algorithm 3449 | -7/Zion | Learned location of Armory (-4) 3504 | -7/Zion | Found Prototype Device 3504 | -7/Zion | Identified Phasing AFG 3593 | -7/Zion | Found Relay Coupler [Programmer] 3595 | -7/Zion | Found Relay Coupler [Programmer] 3598 | -7/Zion | Found Relay Coupler [Programmer] 3605 | -7/Zion | Found Relay Coupler [Programmer] 3608 | -7/Zion | Found Relay Coupler [Programmer] 3909 | -7/Zion | Imprinted 3911 | -7/Zion | Declared Zion's savior 4197 | -7/Zion | Build established: Messiah-Gunner 4322 | -7/Zion | Discovered new exit (range 16) 4349 | -7/Zion | Entered Proximity Caves 4349 | -6/Proximity Caves | Accompanied by 4 allies 4353 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4473 | -6/Proximity Caves | Learned Factory security intel 4650 | -6/Proximity Caves | Learned Factory stockpile data 4668 | -6/Proximity Caves | Discovered new exit (range 7) 4686 | -6/Proximity Caves | Entered Factory 4686 | -6/Factory | Accompanied by 4 allies 4686 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4687 | -6/Factory | Identified exit to Factory 4903 | -6/Factory | Discovered exit to Factory (range 16) 4959 | -6/Factory | Entered another Factory area 4959 | -5/Factory | Accompanied by 1 ally 4959 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5000 | -5/Factory | Build established: Messiah-Executioner 5270 | -5/Factory | Sucked down chute 5270 | -5/Factory | Entered Waste 5277 | -5/Waste | Spotted C-40 Crusher 5280 | -5/Waste | 1 allies followed down the chute 5285 | -5/Waste | EMP discharged 5327 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5330 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5333 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5336 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5339 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5344 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5345 | -5/Waste | Spotted C-40 Crusher 5350 | -5/Waste | Spotted C-40 Crusher 5351 | -5/Waste | Spotted C-40 Crusher 5356 | -5/Waste | Crushed by Compactor (1 part destroyed) 5366 | -5/Waste | Spotted C-40 Crusher 5385 | -5/Waste | EMP discharged 5385 | -5/Waste | System corruption reached 10% 5387 | -5/Waste | Lost 8 parts (1p1n3u3w) 5389 | -5/Waste | Discovered new exit (range 13) 5399 | -5/Waste | Entered Factory 5440 | -5/Factory | Spotted B-75 Beast 5501 | -5/Factory | Core integrity fell below 50% 5529 | -5/Factory | Discovered new exit (range 12) 5535 | -5/Factory | Entered Upper Caves 5560 | -5/Upper Caves | Learned Factory terminal intel 5610 | -5/Upper Caves | Spotted B-75 Beast 5667 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5697 | -5/Upper Caves | Discovered new exit (range 7) 5700 | -5/Upper Caves | Entered another Upper Caves area 5742 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5742 | -5/Upper Caves | Core integrity fell below 20% 5781 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. G-50 Soldier destroyed. HV Slug penetrates Wall. HV Slug penetrates L-41 Fighter. HV Slug penetrates Wall. HV Slug penetrates L-41 Fighter. B-60 Warrior suffers critical hit. B-60 Warrior destroyed. System corrupted: Hyp. Gauss Rifle targeting data glitched. HV Slug penetrates L-41 Fighter. HV Slug penetrates G-50 Soldier. H##>2|B2=1 &TVVRT:TY Carbon-fiber Leg fries itself beyond repair. Hvy. Laser fries itself beyond repair. Rnf. Fission Core fries itself beyond repair. Imp. Treads fries itself beyond repair. Hvy. Mace fries itself beyond repair. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##???##########?????????????? | | ??????????????????#### #### ##????????????? | | ???????????## #### #????????????? | | ???????????# #????????????? | | ??????????# #????????????? | | ?????????# #####% ##???????????? | | ?????????# # "# ## ##??????????? | | ?????????## # ?+ "#%#?? #??????????? | | ??????????## #?#### "#/#?? #??????????? | | ???????????# ???#" "# #?# ##?????????? | | ?????????? ????#" #=## ##????????? | | ?????????? ### ???? # #????? | | ???????????????# ####+###gg ## ????? | | ?????????????????#; @ Y gg ##????? ????????? | | ?????????????????###### gg ##???????????????? | | ??????????????????????## l #????????????????? | | ???????????????????????## #????????????????? | | ??????????????????????### #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????### #????????????????? | | ????????????????????????#### ##????????????????? | | ???????????????????????????# ##?????????????????? | | ??????????????????????????## ####???????????????? | | ?????????????????????????## # ##??????????????? | | ?????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# # ###??????????????? | | ??????????????????????? # # # ???????????????? | | ??????????????????????######?# ?????????????? | | ??????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ????????????????????????????????# #????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Streaker Challenges ------------ None Game ------ Seed DisposableSystemWarhead Manual? 0 Play Time 00:48:18 Cumulative 11.4 hours Start 2020.03.08 @ 21:43:05 End 2020.03.08 @ 22:34:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2b407ec9-3435-47c2-86da-6a00bae86357